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- // ScriptTestDlg.cpp : implementation file
- //
-
- #include "stdafx.h"
- #include "ScriptTest.h"
- #include "ScriptTestDlg.h"
-
- #ifdef _DEBUG
- #define new DEBUG_NEW
- #undef THIS_FILE
- static char THIS_FILE[] = __FILE__;
- #endif
-
-
- /////////////////////////////////////////////////////////////////////////////
- // CAboutDlg dialog used for App About
-
- class CAboutDlg : public CDialog
- {
- public:
- CAboutDlg();
-
- // Dialog Data
- //{{AFX_DATA(CAboutDlg)
- enum { IDD = IDD_ABOUTBOX };
- //}}AFX_DATA
-
- // ClassWizard generated virtual function overrides
- //{{AFX_VIRTUAL(CAboutDlg)
- protected:
- virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
- //}}AFX_VIRTUAL
-
- // Implementation
- protected:
- //{{AFX_MSG(CAboutDlg)
- //}}AFX_MSG
- DECLARE_MESSAGE_MAP()
- };
-
- CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
- {
- //{{AFX_DATA_INIT(CAboutDlg)
- //}}AFX_DATA_INIT
- }
-
- void CAboutDlg::DoDataExchange(CDataExchange* pDX)
- {
- CDialog::DoDataExchange(pDX);
- //{{AFX_DATA_MAP(CAboutDlg)
- //}}AFX_DATA_MAP
- }
-
- BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
- //{{AFX_MSG_MAP(CAboutDlg)
- // No message handlers
- //}}AFX_MSG_MAP
- END_MESSAGE_MAP()
-
- /////////////////////////////////////////////////////////////////////////////
- // CScriptTestDlg dialog
-
- CScriptTestDlg::CScriptTestDlg(CWnd* pParent /*=NULL*/)
- : CDialog(CScriptTestDlg::IDD, pParent)
- {
- //{{AFX_DATA_INIT(CScriptTestDlg)
- // NOTE: the ClassWizard will add member initialization here
- //}}AFX_DATA_INIT
- // Note that LoadIcon does not require a subsequent DestroyIcon in Win32
- m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
- m_pScript = 0;
- }
-
- void CScriptTestDlg::DoDataExchange(CDataExchange* pDX)
- {
- CDialog::DoDataExchange(pDX);
- //{{AFX_DATA_MAP(CScriptTestDlg)
- DDX_Control(pDX, IDC_SPIN_PLAYER_STRENGTH, m_PlayerStrength);
- DDX_Control(pDX, IDC_SPIN_MONSTER_STRENGTH, m_MonsterStrength);
- //}}AFX_DATA_MAP
- }
-
- BEGIN_MESSAGE_MAP(CScriptTestDlg, CDialog)
- //{{AFX_MSG_MAP(CScriptTestDlg)
- ON_WM_SYSCOMMAND()
- ON_WM_PAINT()
- ON_WM_QUERYDRAGICON()
- ON_WM_DESTROY()
- ON_BN_CLICKED(IDC_ENCOUNTER_MONSTER, OnEncounterMonster)
- //}}AFX_MSG_MAP
- END_MESSAGE_MAP()
-
- /////////////////////////////////////////////////////////////////////////////
- // CScriptTestDlg message handlers
-
- BOOL CScriptTestDlg::OnInitDialog()
- {
- CDialog::OnInitDialog();
-
- // Add "About..." menu item to system menu.
-
- // IDM_ABOUTBOX must be in the system command range.
- ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
- ASSERT(IDM_ABOUTBOX < 0xF000);
-
- CMenu* pSysMenu = GetSystemMenu(FALSE);
- if (pSysMenu != NULL)
- {
- CString strAboutMenu;
- strAboutMenu.LoadString(IDS_ABOUTBOX);
- if (!strAboutMenu.IsEmpty())
- {
- pSysMenu->AppendMenu(MF_SEPARATOR);
- pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
- }
- }
-
- // Set the icon for this dialog. The framework does this automatically
- // when the application's main window is not a dialog
- SetIcon(m_hIcon, TRUE); // Set big icon
- SetIcon(m_hIcon, FALSE); // Set small icon
-
- m_MonsterStrength.SetRange(1, 5);
- m_MonsterStrength.SetPos(1);
- m_PlayerStrength.SetRange(1, 5);
- m_PlayerStrength.SetPos(1);
-
- AudioMgrInit init;
- init.m_hWnd = ::AfxGetMainWnd()->GetSafeHwnd();
- AudioMgr()->Init(init);
-
- if(!AudioMgr()->CreateAudioScript(m_pScript))
- AfxMessageBox("Could not create audio script");
- AudioScriptInit asinit;
- asinit.m_bMusic = false;
- asinit.m_sFileName = "..\\data\\dmscript\\Voice Script.spt";
- m_pScript->Init(asinit);
- m_pScript->Load();
-
- m_pScript->SetVariable("PlayerStrength", 3);
- m_pScript->SetVariable("MonsterStrength", 3);
-
- return TRUE; // return TRUE unless you set the focus to a control
- }
-
- void CScriptTestDlg::OnSysCommand(UINT nID, LPARAM lParam)
- {
- if ((nID & 0xFFF0) == IDM_ABOUTBOX)
- {
- CAboutDlg dlgAbout;
- dlgAbout.DoModal();
- }
- else
- {
- CDialog::OnSysCommand(nID, lParam);
- }
- }
-
- // If you add a minimize button to your dialog, you will need the code below
- // to draw the icon. For MFC applications using the document/view model,
- // this is automatically done for you by the framework.
-
- void CScriptTestDlg::OnPaint()
- {
- if (IsIconic())
- {
- CPaintDC dc(this); // device context for painting
-
- SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
-
- // Center icon in client rectangle
- int cxIcon = GetSystemMetrics(SM_CXICON);
- int cyIcon = GetSystemMetrics(SM_CYICON);
- CRect rect;
- GetClientRect(&rect);
- int x = (rect.Width() - cxIcon + 1) / 2;
- int y = (rect.Height() - cyIcon + 1) / 2;
-
- // Draw the icon
- dc.DrawIcon(x, y, m_hIcon);
- }
- else
- {
- CDialog::OnPaint();
- }
- }
-
- // The system calls this to obtain the cursor to display while the user drags
- // the minimized window.
- HCURSOR CScriptTestDlg::OnQueryDragIcon()
- {
- return (HCURSOR) m_hIcon;
- }
-
- void CScriptTestDlg::OnDestroy()
- {
- CDialog::OnDestroy();
-
- AudioMgr()->Term();
-
- }
-
- void CScriptTestDlg::OnEncounterMonster()
- {
- m_pScript->SetVariable("PlayerStrength", m_PlayerStrength.GetPos());
- m_pScript->SetVariable("MonsterStrength", m_MonsterStrength.GetPos());
- m_pScript->CallRoutine("EncounterMonster");
- }
-