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- {-------------------------------------------------------------}
- { Cliff parameters. This file is read at initial }
- { load and sets various game paramaters. }
- {-------------------------------------------------------------}
- { 12/18/83 Original /avs }
- { 12/24/83 Faster timers /avs }
- { 5/19/84 Add trace control /avs }
- { 6/16/84 Add common palette for panels }
- {-------------------------------------------------------------}
- { Rules: }
- { 1. Organized as fixed-length records. Length = 76. }
- { 2. First 12 bytes of each record interpreted as }
- { 16-bit integers. Basic reads a string, }
- { converts to an integer. }
- { 3. '{' in column 14 indicates start of comment. }
- { Basic actually ignores it and blindly discards }
- { columns 13 through 76. }
- { 4. Order of records is predefined: file and }
- { basic code must assume an identical sequence. }
- { 5. The first n records are discarded entirely: they }
- { are this prolog. The last record to be discarded }
- { is identified with the upper case string 'LAST' }
- { starting in column 15. }
- {LAST ========================================================}
- 25 { Screen timer delay per step, clock ticks }
- 30 { Supply timer delay per step, clock ticks }
- 4 { Robot 0 delay. Delay per step, where one step is }
- 3 { Robot 1 delay 1/3 of a screen cell, i.e., 4 pels. }
- 2 { Robot 2 delay }
- 1 { Prize 6 bird <--Score awarded each time prize is }
- 2 { Prize 7 bird <- obtained. }
- 0 { Prize 8 suppl <- }
- 3 { Prize flash <- }
- 5 { Score for getting all prizes on a screen }
- 100 { Hi screen number }
- 3 { Max holes per screen }
- 150 { Clk ticks, delay until hole filled (182 = 10 sec) }
- 6 { Clk ticks, delay for each score update step }
- 25 { Clk ticks, time score remains unchanged }
- -1 { Group lock...0: access to all lvls. -1: 4 levels only }
- 0 { Sked trace...-1: on. 0: disabled. }
- 2 { palette 0 -- color 1 PCjr }
- 4 { palette 0 -- color 2 PCjr }
- 6 { palette 0 -- color 3 PCjr }
- 10 { palette 1 -- color 1 PCjr }
- 12 { palette 1 -- color 2 PCjr }
- 14 { palette 1 -- color 3 PCjr }
- 3 { palette 2 -- color 1 PCjr }
- 5 { palette 2 -- color 2 PCjr }
- 7 { palette 2 -- color 3 PCjr }
- 11 { palette 3 -- color 1 PCjr }
- 13 { palette 3 -- color 2 PCjr }
- 15 { palette 3 -- color 3 PCjr }
- 3 { pallete for all the selection panels }