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- [The following is a note from the manufacturer, not NYC]
-
- General Notes on Red Lightning:
-
- As of this writing, there have been no changes to the rules.
- There are no known bugs.
-
- Due to production constraints, it was not possible to include a
- complete Order of Battle (a list of units used in the game) in
- the rules manual. Since many players will miss this info, A
- very complete Order of Battle is included as an ASCII file on
- your Scenario disk. The file is labeled OB.ASC. Feel free to
- print this file for reference. This will generate a large
- printout. You might want to examine or edit it before printing.
-
- On the ST, you may examine or print this file out directly from
- the desktop by simply clicking on the filename.
-
- On IBM compatibles, you may TYPE the file for examination or
- PRINT the file from DOS. See your DOS manual for details.
-
- On the Amiga, you may examine the file using MORE or print it
- using PRINTFILES. See your DOS or Enhancer manual for details.
-
- Of course, you may also print or examine the file by using any
- word processor or text editor which can digest ASCII files.
- This will also generally give you greater control over the
- appearance of the printout than is possible using the basic
- system utilities listed above.
-
- Keyboard rosettes for use in illustrating the basic control
- modes in the IBM version of the game are given below.
-
- IBM SCROLL mode keys (numeric pad):
-
- ... . ... <4> and <6> keys not
- .. ... .. used in SCROLL mode.
- . . . . . . . The <Esc> key may also
- . . . be used to toggle to
- . . . MENU mode.
- . . .
- <7> <8> <9>
- NW N NE
-
- <5>
- change to MENU mode
-
- SW S SE
- <1> <2> <3>
- . . .
- . . .
- . . .
- . . . . . . .
- .. ... ..
- ... . ...
-
-
- IBM MENU mode keys (numeric pad):
-
- . <1>,<3>,<7> AND <9>
- ... keys are not used in
- . . . MENU mode. The <Esc>
- . key may also be used
- . to toggle to SCROLL
- . mode.
- <8>
- up item
- . .
- ....... left right .......
- . <4> <5> <6> .
- change to SCROLL mode
-
- down item
- <2>
- .
- .
- .
- . . .
- ...
- .
-
- 13 June 1989
-
-
- Version 1.1 notes
-
- As a result of suggestions made by helpful early players of
- the game, a number of small but significant changes have been
- made to certain game functions. Most of these changes are simply
- improvements on existing game functions, and thus require no
- additional comment. One change resulted in an additional menu
- item added to the General game menu. The following paragraph
- should be added to the rules at the end of section 3.3:
-
- *Mvmnt Center gives you the option of having the program
- automatically center the screen on units chosen for Travel mode
- movement. If you choose to have automatic centering (the
- default) then the program will center your units for you after
- they are selected. This gives a good all around view of the unit
- at the beginning of its movement. If you choose not to have the
- program center your units before travel movement, no centering
- will take place unless the unit is very close to the edge of the
- display area. This allows you to set up your display as you wish
- before your moves. Some players find this option useful for long
- moves, especially before they have become familiar with the map.
-
- There are also a couple of rules points (Appendix E) that
- need clarification:
-
- *When a sub unit is attacked by airstrike, each piece of
- equipment in the sub unit has the following chance of surviving
- the attack:
-
- (equipment survivability + 19) / 30.
-
- Example: Each T-72 in an attacked sub unit will have a (9+19)/30=
- 93% chance of survival.
-
- *Convoy Attrition Percentage (page 27)
-
- First line should read "The MAXIMUM amount of losses that a
- convoy will suffer is calculated as follows:"
-
- (Actual convoy losses will vary from 10% to this maximum
- value.)
-
- Norm Koger 2.0
- 26 July 1989
-
- [Yeah. Whatever. -Mad]
-