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- TEENAGE MUTANT NINJA TURTLES
-
- WELCOME TO THE WORLD OF PARANOIMIA!
-
- You're now the proud owner of PARANOIMIA's authentic personal
- computer version of Teenage Mutant Ninja Turtles. We suggest that
- you read the following instructions from Master Splinter before
- battling through the sewers of New York.
-
- TABLE OF CONTENTS
-
- INTRODUCTION / HOW TO PLAY.................................... 4
- LOADING INSTRUCTIONS.......................................... 5
- PASSWORD INSTRUCTIONS......................................... 6
- HOW TO BEGIN / RESTART AND END YOUR MISSION................... 7
- GAME CONTROLS................................................. 8
- INFORMATION SCREEN............................................ 9
- SCREENS AND LEVELS............................................ 10
- WEAPONS....................................................... 11
- THE TURTLE HEROES............................................. 12
- ENEMIES....................................................... 13
- KARATE BOSSES................................................. 14
-
- PAGE 3
-
- PREPARE TO SHELL OUT SOME PUNISHMENT
-
- Steam rises from Wall Street sewers like hot breath from a pack of
- wild dogs. Just below the pavement's puddle strewn surface, the
- Teenage Mutant Ninja Turtles have gathered around the leftovers of a
- family-reunion-sized sausage pizza with extra sauce. Usually these
- party dudes would inhale the mozzarella platter as if it were the
- last "za" on Earth, but not tonight.
-
- You see, only hours ago, their trusted friend, April O'Neil, was
- kidnapped from her mobile news van by the vile, ruthless, terrorist
- bully SHREDDER! He's a Slice-O-Matic crum, a villain more vicious
- than an army of mind altered Bruce Lees.
-
- With their lovely cohort held hostage, the fearless foursome must
- concoct a way to rescue April before Shredder brain-washes her into
- joining his Ninjitsu Foot Clan. They'll combine this treacherous
- task with the mission they've been on since their mutated beginnings-
- to thrash Shredder and capture his Life Transformer Gun, the lone
- piece of technology that can turn their rat friend, Splinter, back
- into the man he used to be.
-
- So take control of these heroes in a half shell, and either claim
- total victory over New York's premier Kick Man... or lead them onto
- the menu at Mc Turtles (Home of the Quarter Flounder with Cheese).
-
- HOW TO PLAY
-
- Your initial goal is to rescue the fair maiden, April, a hip version
- of a medieval damsel in distress. But your ultimate objective is to
- battle through the streets and sewers of New York until you score a
- victory at the TECHNODROME, home of the evil Shredder and his Life
- Transformer Gun.
-
- To reach this territory of terror, you must overcome six levels of
- adventure without getting all four turtles captured by Shredder's
- Foot Clan Warriors. Each level has several stages. Along the way,
- your every instinct will be challenged both above ground and below,
- and imprisonment will happen swiftly if your Life Line runs down or
- you're run down by a Roller Car.
-
- Once a turtle is captured, he is out of action until you find and
- rescue him. (Prisoners could be anywhere. To release them, simply
- touch their hand.)
-
- At the end of each level (except Level 2) you'll unfortunately
- find a Karate Boss who is anxiously waiting to turn you into turtle
- soup.
-
- A FINAL SLICE OF ADVICE: Keep an eye out for weapons, ropes and
- life-sustaining pizza pies as you go.
-
- PAGE 4
-
- LOADING INSTRUCTIONS
-
- If you don't know the routine, you're fucked!
-
-
- PAGE 5
-
- PSSSST! HERE ARE THE PASSWORD INSTRUCTIONS
-
- Oh why bother... P A R A N O I M I A cracked it in 5 mins.
-
- A game screen will appear requesting you to select one of the following:
-
- START A NEW GAME
- CONTINUE A SAVED GAME
-
- PAGE 6
-
- HOW TO BEGIN
-
- Once you've chosen CONTINUE or NEW GAME, press the Joystick Fire
- Button.
-
- HOW TO SAVE YOUR ADVENTURE FOR ANOTHER DAY
-
- At any time during the game, you can use the SAVE GAME FEATURE by
- simultaneously pressing the CTRL and the S Key. The screen will
- briefly flash "SAVING GAME" to confirm your command. The disk must
- be write enabled for this feature.
-
- The SAVE GAME FEATURE allows you to save your game status as you
- progress from one level to the next. You can use the SAVE GAME FEATURE
- at any time and as often as you wish, but only one game status is
- saved. Each time you save a game, the current game status replaces
- the last saved game.
-
- The next time you re-boot the game, you can select CONTINUE A SAVED
- GAME on the introduction screen and return to the same location in
- New York where you finished your last adventure.
-
- STARTING A SAVED GAME
-
- When you first load the game, you will be asked whether you wish to:
- START A NEW GAME or CONTINUE A SAVED GAME.
-
- If you select CONTINUE A SAVED GAME, you will resume playing the
- game from the point where you last used the game save option.
-
- If you select START A NEW GAME, you will play the game from the
- beginning of the adventure.
-
- ENDING YOUR MISSION
-
- When you are ready to sleaze-out of the sewer, simultaneously press
- the CTRL and Q Keys. You will then be asked whether you wish to:
- START OVER or END.
-
- If you select START OVER, you will restart the game at the
- beginning of the first level. You will not need to reset any game
- configurations.
-
- If you select END, you will have a last chance to save your game
- status before quitting.
-
- If you select YES, to the SAVE GAME question, your current status
- will be saved for future use.
-
- If you select NO, to the SAVE GAME question, your current status
- will not be saved and the adventure will come to a shelf-crushing
- halt.
-
- PAGE 7
-
-
- GAME CONTROLS
-
- During the game, press:
-
- Key Function Action
- --- -------- ------
- CTRL P Pause Toggle Pause On and Off.
- CTRL B Background Music Toggle Background Music On and Off.
- CTRL E Sound Effects Toggle Sound Effects On and Off.
- CTRL S Save Game Save the game at the current status.
- CTRL Q Quit Ends the game and returns to DOS.
- SPACE BAR Weapons Select Toggle between standard weapon and
- special weapon (i.e. Boomerang).
- If the special weapon runs out of
- ammo, you will automatically revert
- to the turtle's standard weapon.
- RETURN KEY Special Features Displays the Information Screen.
-
- JOYSTICK CONTROLS
-
- Joystick moves the turtle hero in four directions.
- Up
- Left__|__Right
- |
- Down
-
- ATTACK CONTROLS
-
- Joystick Fire Button
-
- Press and quickly release to fire active weapon. To jump, press
- and momentarily hold the Fire Button down.
-
- TO SWIM
-
- Use the joystick to maneuver underwater. To increase your
- swimming speed, press the Joystick Fire Button rapidly.
-
- TO PARTY DOWN IN THE PARTY WAGON
-
- To enter the Party Wagon, stand next to it and press the ENTER key.
-
- Once inside, use the joystick to cruise around. Press the SPACE
- BAR to toggle between Anti-Foot Clan Missiles and the Vulcan Cannon.
- Press the Joystick Fire Button to launch these weapons.
-
- To exit the Party Wagon, press the ENTER key.
-
- PAGE 8
-
-
- SPLINTER'S MULTI-PURPOSE INFORMATION SCREEN
-
- The first screen that will appear is the information (AKA:INFO)
- Screen. This screen should be utilized throughout your quest, to read
- maps and to gain useful hints from Splinter and April (once you've
- rescued her).
-
- From the Info Screen you'll also choose the turtle you wish to
- guide. Move the joystick Up or Down to select a turtle, then press
- the Joystick Fire Button to lock in your identity.
-
- During play you can return to the Info Screen by pressing the RETURN
- Key. This is crucial to remember, since you'll gain important
- advantages by matching each turtle's strengths with those of the
- various enemies.
-
- Area Map
-
- Displays diagram of the level you're exploring. Your location is
- highlighted by a flashing white dot. Red Grid Squares indicate areas
- where the turtles can move through. White Grid Squares clue you in on
- underground passages and buildings.
- /
- ______________/_________________________________________________________
- | :PARANOIMIA:/ Area : |
- | ___________/_______________ _____ |
- ||_|_| / |_|_| | ___ __ |
- || / | | | |LEO |__| |
- || | | |___|======= |
- || | | ___ __ |
- || | | | |RAPH |__| |
- || | | |___|======= |
- ||_ _ _ _| | ___ __ |
- ||_|_|___________________|_|_| | | |MIKE |__| |
- | | |___|======= |
- | | ___ __ |
- | ______________________________ | | |DON |__| |
- || | | |___|======= \ |
- || THE MAP SHOWS YOUR | |___/_ \ |
- || POSITION ON THE GROUND. | / / \ |
- || YOU CAN DO IT. | / / Weapons |
- ||______________________________| / / each turtle is |
- | / / / currently using |
- | / / The Turtles |
- | / / Leonardo, Raphael, |
- | Messages from your / Michaelangelo |
- | loyal friends / and Donatello. |
- | / |
- | Turtle Data |
- | Colored graph indicates the turtle presently on |
- | the prowl. |
- |________________________________________________________________________|
-
- PAGE 9
-
-
- DEATH DEFYING SCREENS
-
- The Sunny Side of the Sewer
- The Streets of New York
- The Criminally Polluted Hudson River
-
- NEW YORK, NEW YORK (A TURTLIN' TOWN)
-
- Fifth Avenue/Greenwich Village (Level 1)
- Hudson River near the Holland Tunnel (Level 2)
- Wall Street (Level 3)
- JFK International Airport (Level 4)
- Shredder's Base inside the South Bronx (Level 5)
- The Technodrome (Level 6)
-
- PAGE 10
-
-
- PIZZA AND OTHER LIFE SUSTAINING GOODIES
-
- Boomerang - If you catch the boomerang on its return, you can use it
- again and again.
-
- Mr. Invincibility - Locate one of these, and you'll find yourself
- indestructible for a limited period of time.
-
- Nunchukus - Michaelangelo's weapon.
-
- Bo - Donatello's weapon.
-
- Katana Blade - Leonardo's weapon.
-
- Sai - Raphael's weapon
-
- Whole Pizza - Totally revitalizes your turtle.
-
- Half Pizza - Returns a portion of your powers.
-
- Slice O' Pizza - Restores a slice of life.
-
- Anti-Foot Clan Missile - Perfect for demolishing enemy barricades in
- Level 3.
-
- The Rope - Use in Levels 3 and 4 to leap from building to building.
-
- Kiai - When thrown, it travels in a straight line, decimating enemies
- in its path.
-
- Single Shuriken - Hurl these gruesome weapons one by one.
-
- Triple Shuriken - Toss in trios.
-
- PAGE 11
-
-
- THE TURTLES (Not to be confused with the Beatles!)
-
- The fab four of Karatedom await your beck and call. These jammin'
- dudes, stars of stage, screen and comic books, are pumped full of
- pizza power. Each has a different skill and a unique personality.
- You must decide when is the best time to control each turtle.
-
- Return to the Info Screen to switch turtles from situation to
- situation. Remember: These Samurai sidekicks are only as gifted in the
- ancient art of warfare as you.
-
- LEONARDO - Leonardo's primary weapon is the hair splitting Katana
- Blade. He's most effective when attacking sewer enemies, especially
- ones that lurk overhead.
-
- RAPHAEL - The needle tipped Sai is Raphael's preferred attack tool.
- The speec and grace of his strikes are what he prides himself on.
-
- MICHAELANGELO - Compared to his comrades, Michaelangelo's power is
- only average. However, enemies around his feet usually fall prey to
- his Nunchukus onslaught. His courage will also amaze you.
-
- DONATELLO - The dreaded Bo (not to be confused with everyone's
- favorite Halfback/Left Fielder) is Donatello's form of amusement.
- Don't be fooled by the fact that it looks like a simple stick,
- because this baby can take out enemies from both above and below.
-
- THE TURTLES' TOP 10
-
- At the end of the game, if your score ranks among the 10 best, you'll
- be able to enter your name on the Turtle Top 10 List.
-
- To enter your name, type up to 10 letters on the keyboard and press
- the RETURN Key.
-
- If you fail to score in the Top 10, you'll automatically return
- to the beginning without stopping by this illustrious screen.
-
- PAGE 12
-
-
- ENEMIES GALORE
-
- Stick 'Em Up (AKA: The Roof Leaper) - Ignorant to the force of gravity,
- this pesty sewer thug (the product of a horrible chemical spill) pounces
- about on ceiling pipes, waiting to rain terror from above.
-
- Foot Clan Foot Soldier - Following in the thousand year tradition
- of karate combat, he's a killing machine blindly guided by
- Shredder's commands.
-
- Mouser - With jaws capable of crushing iron sewer gates, the Mouser
- is Splinter's prime enemy and the turtles' smallest threat.
-
- Searchlight Mechanism - If this hovering scoundrel spots you, watch out!
-
- Fire Freak - An ex-pyromaniac from Brooklyn, this hot dog takes careful
- aim before launching fireballs that turn into clones of himself.
-
- The Roller Car - In search of turtle fodder, Foot Clan platoons tour
- New York's famous avenues in Roller Cars (once used by David Letterman
- during his now famous "smashing" episodes).
-
- PAGE 13
-
-
- KARATE BOSSES
-
- Bebop & Rocksteady - Part beasts and part criminal misfits, these guys
- are Shredder's most trusted sidekicks and the enforcers at the end of
- Level 1. (Value 4,000 and 5,000 points respectively.)
-
- Big Mouser - Ruler of Level 4, he turned to a life of sleaze after
- being booted from the Mouseketeer Club. (Value 8,000 points.)
-
- Mecaturtle - Appearing like your average turtle, this Level 3
- commander will show his true colors if you do him any harm. (Value
- 6,000 points. Value 7,000 points if destroyed after his transformation.)
-
- Technodrome Guardian - Level 5's mobile stronghold, this roving ruffian
- will zap you senseless unless you aim for his eyeclops radar. (Value
- 9,000 points.)
-
- Shredder - At last, your arch enemy at arms length. Of course,
- he's the meanest of the mean, the dirtiest dirt in town. If you fail
- to destroy him and capture his Life Transformer Gun, he'll turn you
- into an ordinary turtle - and considering all the cars in New York,
- that would make you a leading candidate for a future road kill.
- AAAAAAARGH! (Value 10,000 points.)
-
- PAGE 14
-
- P A R A N O I M I A was here in 90.
-
-