home *** CD-ROM | disk | FTP | other *** search
- Conjurer Spells:
-
- Level #: Code Cost Range Duration Description
- -------------------------------------------------------------------------------
-
- Level 1: MAFL 3 View Medium Mage Flame: Torch that floats.
- Level 1: ARFI 3 1 Foe 10' N/A Arc Fire: Shoots flame. Hits for 1
- to 4 points of damage, multiplied
- by the spell casters level.
- Level 1: TRZP 2 30' N/A Trap Zap: Disarms traps.
- Level 2: FRFO 3 Group Combat Freeze Foes: Slows oponents down,
- makes them easier to hit.
- Level 2: MACO 3 N/A Medium Magic Compas: Makes a compas
- Level 2: WOHL 4 Character N/A Word of Healing: Fixes a guy who is hurt for 4 to 16 points to damage.
- Level 3: LERE 5 View Long Lesser Revelation: A Mage Flam that reveals secret doors.
- Level 3: LEVI 4 Party Long Levitation: Makes characters float
- over traps or up and down portals.
- Level 3: WAST 5 Group 20' N/A Warstrike: Burns foes for 5 to 10
- points of damage.
- Level 4: INWO 6 Party Short Instant Wolf: Makes a wolf.
- Level 4: FLRE 6 Character N/A Flesh Restorer: Heals for 10 to 40
- points of damage, poisoning, and
- insanity.
- Level 5: GRRE 7 View Long Greater Revelation: Like LERE, but
- longer and lights a lighter Area.
- Level 5: SHSP 7 Group 30' N/A Shock-Sheree: Shocks the enemy for
- 10 to 40 points of damage.
- Level 6: MALE 8 Party Indef Major Levitation: Like LEVI, but
- lasts longer.
- Level 6: REGN 12 Character N/A Regenerate: Heals one character
- replacing all hit points.
- Level 7: FLAN 12 Party N/A Flesh Anew: Like FLRE, But Effects
- all characters.
- Level 7: APAR 15 Party N/A Apport Arcane: Teleports to other
- dungeons and cities.
- Level 7: FAFO 18 Group N/A Far Foe: Moves a group of foes 40'
- further away, up to a max of 90'.
- Level 7: INSL 12 Party N/A Instant Slayer: Creates a mean
- dude. The name speaks for itself.
-
- Magician Spells:
-
- Level #: Code Cost Range Duration Description
- -------------------------------------------------------------------------------
-
- Level 1: VOPL 3 Character Combat Vorpal Plating: Increases damage
- points of a character by 2 to 8
- points per hit.
- Level 1: QUFI 3 Character N/A Quick Fix: Heals a character for
- precisely 8 points up to the max.
- Level 1: SCSI 2 Party N/A Scry Sitee: Causes dungeon or other places to reveal the location.
- Level 2: HOWA 4 1 Foe 10' N/A Holy Water: Hurts a foe of evil or
- supernatural origin for 6 to 24
- points of damage.
- Level 2: MAGA 5 Character Combat Mage Gaunlets: Like VOPL, but makes
- 4 to 16 points per hit.
- Level 2: AREN 5 30' Short Area Enchant: Makes dungeon walls
- call out if you are within 30'
- (3 Squares) of stairs.
- Level 3: MYSH 6 Party Medium Mystic Shield: Makes air in front
- of the party a sheild that is as
- hard as metal and procedes the
- party as they move.
- Level 3: OGST 6 Character Combat Oscon's Ogrestrength: Makes a
- member strong as eliks ogre for the
- duration of the battle.
- Level 3: STFL 6 Group 40'+ N/A Starflare: Ignites air around enemy, burns them for 10 to 40 points of
- damage.
- Level 4: SPTO 8 1 Foe 70' N/A Spectre Touch: Touch of death, hits
- for 15 to 60 points of damage.
- Level 4: DRBR 7 Group 30'+ N/A Dragon Breath: Breathes fire. Burns for 11 to 44 points of damage.
- Level 5: ANMA 8 Party Combat Anti-Magic: Makes ground absorb
- some of the spells cast at party
- and aids in disbeleiving illusions.
- Level 5: GIST 10 Party Combat Giant Strike: Increased party's
- damage by 10 points per hit.
- Level 6: PHDO 9 1 Wall 1 Move Phase Door: Turns almost any wall
- to air for one move.
- Level 6: YMCA 10 Party Indef Mystic Coat of Armor: Like MYSH,
- but lasts longer.
- Level 7: REST 12 Party N/A Restoration: Fixes every member in
- the party. Cures posioning and
- insanity.
- Level 7: DEST 14 1 Foe 10' N/A Deathstrike: Likely to instantly
- kill an enemy.
- Level 7: ICES 11 Group 50' N/A Ice Storm: Freezes a group of foes
- for 20 to 80 points of damage.
- Level 7: STON 20 Character N/A Stone Heal: Turns a stoned party
- member into flesh.
-
- Sorceror Spells:
- Level #: Code Cost Range Duration Description
- -------------------------------------------------------------------------------
-
- Level 1: MIJA 3 1 Foe 40' N/A Mind Jab: Jabs foe for 2 to 8 times
- the spell caster's level.
- Level 1: PHBL 2 Party Combat Phase Blur: Makes party dodge
- attacks easier.
- Level 1: LOTR 2 30' Short Locate Trap: Locates traps.
- Level 2: DISB 4 Illusions Combat Disbeleive: Makes party disbeleive
- illusions.
- Level 2: WIWA 4 Party N/A Wind Warrior: Makes a ninja dude.
- Level 2: FEAR 4 1 Group Combat Fear: Reduces attack ability.
- Level 3: WIOG 6 Party N/A Wind Ogre: Makes a wind ogre.
- Level 3: INVI 6 Party Combat Invisible: Makes party invisble.
- Level 3: SESI 6 30' Medium Locate Trap: Longer than LOTR.
- Level 4: CAEY 7 Party N/A Cat's Eye: Perfect night vision.
- Level 4: WIDR 12 Party N/A Wind Dragon: Makes a red dragon.
- Level 5: DIIL 8 Illusions Combat Disrupt Illusion: Disrupts all
- illusions and prevents others from
- appearing.
- Level 5: MIBL 10 All foes 30'+ Combat Mind Blade: Shocks foes for 25 to
- 100 points of damage.
- Level 6: WIGI 11 Party N/A Wind Giant: Makes a wind giant.
- Level 6: SOSI 11 Party Long Locate Trap: Longer than SESI.
- Level 7: RIME 20 All foes 40'+ N/A Freezes or burns for 50 to 200
- points of damage.
- Level 7: WIHE 16 Party N/A Hurricane: Creates an illusionary
- hurricane to join your party.
- Level 7: MAGM 40 1 Group N/A Shocks for 60 to 240 points of
- damage, turns them to stone, or
- kills them.
- Level 7: PREC 50 All foes Combat Pre-Eclusion: Keeps foes from
- summoning more foes.
-
- Wizard Spells:
-
- Level #: Code Cost Range Duration Description
- -------------------------------------------------------------------------------
-
- Level 1: SUEL 10 Party N/A Summon Elemental: Makes a fire
- being from the raw elements of the
- universe to join and fight for your
- party.
- Level 1: FOFO 11 Group 10' N/A Force Focus: Lands a cone of force
- on your foes, inflicting 25 to 100
- points of damage.
- Level 2: PRSU 15 Party N/A Prime Summoning: Forces a powerfull
- undead creature to join and fight
- for your party.
- Level 2: DEBA 11 1 Foe 30' N/A Demon Bane: Inflicts 100 to 400
- points of Damage to a creature of
- evil or supernatural origin.
- Level 3: FLCO 14 Group 40' N/A Flame Column: Makes a cyclone of
- flame that lashes out and delivers
- 22 to 88 points of damage to a
- group of your foes.
- Level 3: DISP 12 Character N/A Dispossess: Returns a possessed
- party member to a normal state of
- mind.
- Level 4: HERB 25 Party N/A Summon Herb: Summons Herb to fight
- for your party.
- Level 4: ANDE 14 Character Combat Animate Dead: Reanimates a dead
- character so that he/she fights as
- if truly alive. Combat only spell.
- Level 5: SPBI 16 1 Foe N/A Spell Bind: If successful, forces 1
- of your foes to join and fight for
- your party.
- Level 5: SOWH 13 1 Foe 70' N/A Soul Whip: Whips out a tendril of
- psionic (mind) power to strike a
- chosen foe, inflicting 50 to 200
- points of damage.
- Level 6: GRSU 22 Party N/A Greater Summoning: Like PRSU, but
- forces a powerful elemental to join
- and fight for you.
- Level 6: BEDE 18 Character N/A Beyond Death: Resores life and one
- hit point to a dead character.
- Level 7: WIZW 16 Group 50' N/A Wizard War: Creats a pyrotechnical
- storm over a group of foes
- inflicting 50 to 200 points of
- damage.
- Level 7: DMST 25 Group 50' N/A Demon Strike: Releases a group of
- demons that attack for 200 to 400
- points of damage.
-
- Archmage Spells:
-
- Level #: Code Cost Range Duration Description
- -------------------------------------------------------------------------------
-
- Level 1: HAFO 15 All foes 1 Round Haltfoe: If successfull, this spell
- causes every attacking group to do
- nothing during the next round of
- fighting.
- Level 1: MEME 20 Group N/A Melee Men: Pulls an attacking group
- into melle range (10') regardless
- of how far away they were to begin
- with.
- Level 2: BASP 28 Party Misc. Batchspell: Performs all of the
- following spells: Greater Revelation, Mystical Coat of Armor,
- Sorcerer Sight, Major Levitation,
- and Magic Compas.
- Level 3: CAMR 26 Party N/A Camaraderie: Has a 50% chance of
- calming all monsters in your party
- that have turned hostile.
- Level 4: NILA 30 Group 90' N/A Night Lance: Launches a chilling
- missile against your foes,
- inflicting 100 to 400 points of
- damage.
- Level 5: HEAL 50 Party N/A Heal All: A beyond death spell that
- resurrects every dead party member
- (including those turned to stone),
- and heals all wounds, paralysis,
- and insanity.
- Level 6: BRKR 60 Party N/A Brothers Kringle: The brothers are
- always ready to help freinds in
- trouble. Enough brothers appear to
- fill the empty slots in your party.
- Level 7: MAMA 80 All foes 90' N/A Mangars Mallet: Inflicts 200 to 800
- bone crushing damage points against every monster your group faces.
-
- Chronomancer Spells:
-
- Level #: Code Cost Range Duration Description
- -------------------------------------------------------------------------------
-
- Level 1: ARBO 10 Party N/A Teleport to Arboria. Must be in
- quite grove outside of Skara Brae.
- Level 1: ENIK 10 Party N/A Teleport to wilderness outside of
- Skara Brae. Must be at well worn
- area in Arboria.
- Level 1: VITL 12 1 Character N/A Vitality: Heals a character 4 to 8
- points times spell caster's level.
- Level 2: WIFI 20 Group 20' N/A Wizard's Fist: Burns foes for 300
- to 600 points of damage.
- Level 2: COLD 20 Group 80' N/A Coldspell: Freezez foes for 50 to
- 400 points of damage.
- Level 3: GOFI 25 Group 80' N/A God Fire: Burns a foes for 60 to
- 240 points of damage.
- Level 3: STUN 30 All foes N/A Stun: Stuns all foes for 50 to 200
- points of damage.
- Level 4: LUCK 45 Party Combat Luck: Increases party's hitting and
- defending by 8 points.
- Level 4: FADE 50 1 Foe 30' N/A Far Death: Kills foe.
- Level 5: WHAT 60 1 Object N/A Identifies an item.
- Level 5: OLAY 60 1 Character N/A Youth Potion: Coats one character
- to rid of oldness.
- Level 6: GRRO 65 1 Character N/A Fixes character even if dead.
- Level 6: FOTA 70 Group N/A Casts a Sandstorm, WIFI, and moves
- back any survivors.
- Level 7: SHSH 60 Party N/A Shadow Shield: Lowers party's armor
- class by 4.
- Level 7: FAFI 100 All foes N/A Devistates all foes for 400 to 1500
- points of damage.
-
- Geomancer Spells:
-
- Level #: Code Cost Range Duration Description
- -------------------------------------------------------------------------------
- Level 1: EADA 5 Group 40' N/A Earth Dagger: Stabs a group of foes
- for 200 to 800 points of damage.
- Level 1: EASO 5 Level On level Earth Source: Reveals all booby
- traps that you pass over while on
- a dungeon level.
- Level 1: EAWA 8 Level On level Earth Warp: Trap Zaps the entire
- level.
- Level 2: TREB 10 All foes N/A Trebulation: Burns all foes with a
- hot flame for 150 to 600 points of
- damage.
- Level 2: EAEL 15 Party N/A Earth Elemental: Summons an Earth
- Elemental to join and fight your
- party.
- Level 2: WAWA 15 Wall N/A Wall Warp: Like PHDO, but last
- until you leave the dungeon level.
- Level 3: ROCK 18 1 foe 60' N/A Rock: Stones a foe.
- Level 3: ROAL 20 Level On level Roscoe's Alert: Reveals anti-magic
- areas.
- Level 4: SUSO 20 Level On level Susore's Song: Reveals all heal
- party squares.
- Level 4: SAST 25 Group N/A Sand Storm: Moves foes back 60'.
- Level 5: SANT 30 Level On level Sanctuary: Shows squares that raise
- spell points.
- Level 5: GLST 40 1 foe 90' N/A Glacier Strike: Sends a stalagmite
- up through the ground to pin a foe
- to the ceiling for 400 to 1600
- points of damage.
- Level 6: PATH 40 Level On level Path Finder: Makes an instant map
- of any dungeon level.
- Level 6: MABA 50 Group 50' N/A Magma Blast: Burns foes with firey
- hot magma for 300 to 1200 points of
- damage.
- Level 7: JOBO 60 All foes N/A Jolt Bolt: Smashes all foes to the
- ground and shocks them for 400 to
- 1600 points of damage.
- Level 7: EAMA 80 Group 50' N/A Earth Mama: Opens the Earth's
- surface below a group of foes,
- drops them in, and closes over them
- so that they are never heard from
- again.
-
- Miscellaneous Spells:
-
- Code Cost Range Duration Description
- -------------------------------------------------------------------------------
- GILL 10 Party Short Gill: Let's party breathe under water.
- DIVA 250 Party N/A Divine Intervention: During non combat: Makes
- all illusionary characters into real ones,
- cures of all illnesses except age, restores
- all hit points to the party. During combat:
- Lowers party's armor class by 20, increases
- attacks by 8 hits, casts Mangar's Mallet.
- NUKE 150 All foes N/A Goderdammerrung: Nukes all foes for about 2000
- points of damage.
-
-