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Text File | 1990-12-01 | 65.2 KB | 1,561 lines |
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-
- -=- Solve for Sierra's Sorcerian -=-
- * Supplied by Red Goblin *
-
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-
- - = N O T E = -
-
- The first section are the solve for Scenarios 1 & 2. And some where in this file is the solve for the third and last Scenario.
-
-
- -=() T A B L E O F C O N T E N T S ()=-
-
-
- 1 ... The Stolen Scepter
- 2 ... The Lost Talisman
- 3 ... Lucifer's Floodgate
- 4 ... The Cursed Oasis
- 5 ... The Tower of Thieves
- 6 ... The Master of the Dark Marsh
- 7 ... The Dragon King
- 8 ... The Riddle Of The Red Jewel
- 9 ... The Dark Magician
- 10 ... The Cursed Ship
-
- *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
-
- Now that's get the show on the road! Here's Goes Sceneario 1 & 2.
-
- *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
-
- 1 ... The Stolen Scepter
-
- Problem:
- How do I find the jar with water?
-
- Hint:
- You must first have the blue ball. Enter the hole at the far
- right from where you first came into the adventure. Insert the
- blue ball and enter the door. You will have to fight the Bogards
- in order to hit the switch on the right. Go through the hole at
- the left and you will find the jar to your left.
-
- Problem:
- I need a nudge in the right direction.
-
- Hint:
- If you seem to be at a standstill in this adventure, try jumping
- at the torch in the middle of the long bridge found in the scene
- before the one where you first started the adventure. This
- action will make a door appear on the level below you.
-
- Problem:
- How can I find the two crystals?
-
- Hint:
- One can be found by entering the door below the ledge with the
- blue ball. Now go through the first door. The next door to your
- right is the room with spikes. The crystal can be found on the
- far left wall. To get the second crystal, go through the hole at
- the right, under the ledge with the blue ball. Hit the switch
- and enter the door under the torch. Go through the door on your
- right and you will find the crystal on the ledge.
-
- Problem:
- What do I do with the crystals?
-
- Hint:
- Do you remember seeing the jars sitting in holes in the walls?
- Look for the wall with two empty jars sitting next to each
- other. Starting from where you found the jar of water, enter the
- nearest door. Go through the door on your right, the first door
- in the next scene, and again, through the door to your right.
- Place the crystals in the two jars sitting next to each other to
- open the door on the right.
-
- Problem:
- How can I take the jewel from the demon?
-
- Hint:
- The jewel in the demon's hands is the key to solving this
- adventure. Enter the door to the right of the two jars with the
- crystals. Escape the trap and open the first door. Go through
- the door on the right and hit the switch. The jewel is now loose
- in the demon's hands, but you still have to go up and take it.
- To do this, enter the door under the ledge with the blue ball.
- Go through the third door on the right and then the door held
- open by the blue ball. You will have to avoid a memory-loss trap
- to get the jewel from the demon's hands.
-
- Problem:
- Advice from another has sought the Stolen Scepter.
-
- Hint:
- There is a man you can meet in this adventure who has valuable
- information to help you recover the Stolen Scepter. His name is
- Goran and he can be found by going through the door under the
- bridge with the blue ball, and then the second door to your
- right.
-
- Problem:
- How can I earn a lot of experience points in this adventure?
-
- Hint:
- Only heroes or fools go looking for dragons, but if you're set
- on finding some and winning the big experience points, follow
- this lead. Insert the jewel you took from the demon's hands and
- place it in the hands of the demon next to the door closed by
- "some magical power".
-
- Problem:
- How do I find the Stolen Scepter?
-
- Hint:
- To find the Stolen Scepter, put water in the empty jar and put
- the jewel in the hands of the demon in the room with acid drops.
- Now go back to the room with the demon who originally held the
- jewel. Instead of jumping over the small chasm to the demon, go
- down the opening. Open the chest and you will receive the
- Scepter, a sword and herbs.
-
- Problem:
- What treasures besides the Scepter can be found in this
- adventure?
-
- Hint:
- After you take the Scepter from the chest, you can also get a
- sword and some herbs. If you go back to the room where Goran
- spoke to you, you can receive Goran's Axe. You must retrieve the
- blue ball before the axe will be there.
-
- 2 ... The Lost Talisman
-
- Problem:
- Where is the Gold Pedestal, the Emerald Ring or the Jar of Sap?
-
- Hint:
- The Forest God will give you the Gold Pedestal to aid in the
- recovery of the Lost Talisman. Enter the first door to the right
- after entering the adventure. Jump at the tree on top of the
- first hill to find the Emerald Ring. There is a Jar of Sap
- through the door to your left after you've climbed over the
- first hill.
-
- Problem:
- I've lost the pedestal what do I do?
-
- Hint:
- Climb back down the rope and onto the ledge to the left. You
- will see a set of footprints that lead to a hidden door. Go
- through this hidden door and then through the door at the bottom
- of the next screen. Enter the first door to the left (you must
- use the Emerald Ring to open this door) and you will find a
- meditating man. Place the Jar of Sap next to him and the barrier
- around the talisman will fall.
-
- Problem:
- How can I locate Ria, the guardian of the talisman, and her
- uncle?
-
- Hint:
- There will be a trap that you must pass to find Ria, the
- guardian of the talisman. Enter the door at bottom of the second
- hill, on it's left side. Now go through the first door you come
- to and then the door at the bottom of the next screen. This will
- be the room with the guard. Talk to the guard and enter the door
- to his left. After escaping the room with the falling ceiling,
- go through the open door at the left. Ria will be waiting
- outside. Only after Ria tells you about her missing uncle can
- you find him behind the door at the top of the second hill.
-
- Problem:
- How do you find the bottomless swamp?
-
- Hint:
- The bottomless swamp is the place where you throw the talisman
- after you've recovered it from Destru. It can be found by
- entering the door below the second hill, on it's left side, and
- then the second door of the next screen.
-
- Problem:
- Where is Destru and how can I defeat him?
-
- Hint:
- Destru is one tough cookie! He can be found by going through the
- door at the bottom of the first hill, on it's left side. Move
- the statue's arm, being aware of the stoned trap, and enter the
- door in the center. Since Destru is a powerful magician, he can
- only be killed with your weapons and only when he is in human
- form (not flying as balls). The dove indicates will Destru will
- land in human form, so follow it for a head start.
-
- Problem:
- Where is the dungeon key?
-
- Hint:
- Ria must tell you she saw the dungeon key before you will be
- able to find it. Then, enter the door at the bottom of the
- second hill, on it's left side, and the first door in the next
- screen. This is the room before the ceiling trap, where the
- guard was before. Look for the key on the far left side of the
- room.
-
- Problem:
- How can I recover the Gold Pedestal after I drop it in the well?
-
- Hint:
- You can recover the gold pedestal by going through the door on
- the right after killing Destru. Now enter the third door to your
- right being aware of the frozen trap. The door will close when
- you take the gold pedestal. To get back out, you must leave the
- dungeon key in the pedestal's place.
-
- Problem:
- Where is the Shrine Key and the Lost Talisman?
-
- Hint:
- To find the Shrine Key, go through the door on the far right,
- after killing Destru. Get it from Ria's uncle after using the
- diamond staff to open the door. The Shrine key opens the door at
- the left in Destru's room, which leads to the talisman. You must
- have the gold pedestal as well.
-
- Problem:
- I've recovered the Lost Talisman. Is there anything else to this
- adventure?
-
- Hint:
- After you have recovered the Lost Talisman and thrown it into
- the bottomless swamp as the Forest God directed, there are other
- things to be found. Climb back down in the well and get the Fog
- Robe from the bottom. You can also go through the second door
- from where you first came into this adventure, and then through
- the door at the bottom of the next screen. Jump at the shrine
- and fight the monster. Defeating this monster is worth 500
- experience points.
-
- 3 ... Lucifer's Floodgate
-
- Problem:
- How do I find the Gabriel Sword?
-
- Hint:
- Go through the first door, at the far right, after you enter the
- adventure. Now enter the bottom door, the door on the right and
- the door on the left. Pass all four waterfalls and enter the
- door on the right. Go through the bottom door and jump onto the
- platforms until you find the Gabriel sword. 2000 experience
- points can be gained by defeating the Krakens.
-
- Problem:
- How do I stop the water?
-
- Hint:
- The water has to be stopped if you want to get to the caves
- behind it. Go through the first door, at the far right, from
- where you entered the adventure. Choose the bottom door and then
- the first door right of the waterfalls. Fight the Lizardmen and
- push up on the third rod until you get the message that the
- water has stopped.
-
- Problem:
- How can I obtain the Rafael Sword?
-
- Hint:
- Go through the first door, at the far right, from where you
- entered the adventure. Pass through the bottom door, the right
- door and then the left door. Enter the third cave and throw
- white powder (found in the first cave after starting the
- adventure) on the flame. The flame will go out and you may take
- the Rafael sword.
-
- Problem:
- How can I obtain the Silver Sword?
-
- Hint:
- Finding the Silver sword involves the use of two swords
- previously found. Use the Rafael sword to enter the first door
- on the top level from where you started the adventure. Go
- through the door at the bottom and use the Gabriel sword to get
- through the next bottom door. Jump at the fourth lamp and go
- back out where you came in. A new door will have appeared just
- above where you're standing. Enter this door and jump on the
- first dotted block which is out of line. When there is a
- straight line of dots, the Silver sword will appear.
-
- Problem:
- How can I obtain the Michael Sword?
-
- Hint:
- Three swords are needed in the search for the Michael Sword.
- Enter the first door, at the far right, from where you started
- the adventure. Take the door at the bottom, the second door to
- the right of the water and the door on the right. This will be
- the room where zombies appear. There is a blank space for two
- swords next to the door on the right. Place the Gabriel and
- Silver swords and enter the door. It will take two throws of
- white powder to extinguish this flame. Once you do, though, you
- will have found the Michael sword.
-
- Problem:
- How can I obtain the Crystal Sword?
-
- Hint:
- Go in the first door, at the far right, from where you entered
- the adventure. Choose the door at the bottom, the first door to
- the left and jump at the second lamp. Go through the door at the
- bottom to the room with the Hobgoblins. Place the Michael sword
- to get in the next door. Complete a straight line of dotted
- blocks and the Crystal sword will appear.
-
- Problem:
- How do I open the floodgate?
-
- Hint:
- Opening the floodgate is your last challenge in this adventure.
- Use the Rafael sword to enter the first door on the top level
- from where you started the adventure. Choose the door at the
- bottom and use the Gabriel sword to pass through the next bottom
- door. Now enter the bottom door and use the Michael sword to get
- in the door on the left. After going through the bottom door,
- place the silver and crystal swords to open the floodgate.
-
- Problem:
- I've opened the floodgate. What else can I do in this adventure?
-
- Hint:
- An armor plate can be found once you have solved this adventure.
- Go back through the first door, at the far right, from you
- started the adventure. Take the door at the bottom, the right
- door and then the door on the left. Enter the door to the right
- of where the water once fell. All the way to the right of this
- room is the armor plate.
-
- 4 ... The Cursed Oasis
-
- Problem:
- How can I obtain the oil?
-
- Hint:
- You will need to get oil at least four times in this adventure.
- Travel all the way to the right from where you first enter the
- adventure and you will find the castle. Go to the left and enter
- the door at the top of the stairs. Go through the next door at
- the top, the fourth door in the next scene and then the door at
- the bottom. This should be the room with moving pillars. Exit
- this room through the water at the bottom left of this scene.
- You should now be in the room with the Ocula. The oil is in the
- room through the opening at the top left corner of this scene.
-
- Problem:
- How can I rescue the caged girl?
-
- Hint:
- The winches holding the cage in which the girl is trapped are
- rusted. Make sure you have some oil and go through the door at
- the top of the stairs from where you first enter the castle.
- Again, go through the top door and then the first one to the
- left. Oil this winch and go back to get more oil. This time,
- instead of taking the first door, take the second door to the
- left. Oil this winch and the girl will be freed.
-
- Problem:
- Where can I find the glasses to help me see in the dark?
-
- Hint:
- Once you have freed the girl from the cage, go and see the cook.
- She is through the door at the bottom, left from where you first
- enter the castle. Now go through the door to your left, the door
- to your left again and the door at the bottom. Walk all the way
- to the left of this room and the cook will give you a pair of
- glasses that will allow you to see in the dark.
-
- Problem:
- How can I obtain the Hydrochloric Acid?
-
- Hint:
- The first Holy Water you come is actually Hydrochloric Acid. You
- realize this when you take it to the girl at the oasis. This
- acid is essential in finding the true Holy Water, keep it. To
- find the bottle of fake Holy Water, take the bottom door from
- where you first enter the castle. Take the door to your left
- twice, the door at the bottom and then the door at the bottom
- right of this screen. Enter the middle door. You should be in a
- room with Berserkers and a jar. Avoid the trap and turn the jar.
- Go back out and in the next door to your right. Again take the
- door to your right and then the door in the middle. This should
- be a room with poisonous snakes and another jar. There is a trap
- here also that you must avoid to turn the jar. Go back out, then
- in the next door to your right. Travel up the fountain and you
- should be in the first castle scene. Choose the door at the top
- of the stairs twice, go all the way to the right, past all of
- the doors. There is now an opening in the wall, go through.
-
- Problem:
- How do I find real Holy Water?
-
- Hint:
- There are a couple of things you must do before you can find the
- real Holy Water. Take the herbs from the oasis and give them to
- the cook. Now enter the door at the top of the stairs from where
- you first enter the castle. Take the next door at the top and go
- past all of the doors and through two openings in the wall.
- (Past where you found the fake Holy Water.) Go through the door
- at your left and then the door at the bottom. At the left side
- of this scene is a wall with a keyhole in it. Go back to the
- cook and get the message about her seeing a key. Use the acid on
- the eighth pillar to the left after leaving the castle and
- heading toward the desert. Receive the key and use it at the
- keyhole. There are a couple of more jars that need to be oiled
- and turned before this wall will move. The jars are through the
- two holes in the bottom of the room with the Ocula.
-
- 5 ... The Tower of Thieves
-
- Problem:
- How can I get the key from the drunken man?
-
- Hint:
- You will need a jug from the chapel. To find this, go right,
- through the door, and upstairs. Go through the right door, fight
- your way up, and through the next door. Go all the way to the
- right, through the door, upstairs, and left through the first
- door. Go left through the door and walk all the way to the left
- into the Chapel. The jug is on the altar. The wine can be found
- by going right, through the door, right, down, and through the
- door again. Go all the way to the left, through the door, down,
- through the door, and right. Go down, through the door, fight
- your way downstairs, and through the door. Then, go left and
- through the narrow Tower door. Go downstairs, right, and fill
- the jug with wine. (You'll need to fill the jug two more times.)
-
- Problem:
- How can I ride the elevator?
-
- Hint:
- You need to speak to Zorak before you will be able to ride the
- elevator. Go through the right door into the 3-door room, right
- the through the middle door ( there are three on this walkway)
- into Zorak's room. Talk to Zorak, leave his room and go through
- the door on the far right. Talk to the man who runs the
- elevator. He will not let you ride, so go back to Zorak's room
- and talk to him again. Now, when you return to the elevator
- room, Oram will let you ride.
-
- Problem:
- Where is the pass I need to enter the guarded room?
-
- Hint:
- Try taking the elevator up to the left exit just above the
- Elevator Room ( you should still see Oram on your screen). Fight
- the thief to gain his pass. Leave his room and just step to the
- right off the ledge. Don't get back on the elevator. Fall down
- to the main level, go through the door, then through the
- left-hand door. Show the guard your pass and go through the left
- door, upstairs, and through the door to the Ball Room. Embedded
- in the left pillar are red and blue balls. Take the blue ball (
- you can't take them both) and leave and go back to the elevator
- room. Jump off on the third level to the exit that is the lower
- of the two right-hand levels. Go right, upstairs, and open the
- door with the blue ball. This is the princess, but she is too
- afraid to talk to you. Return to the main level of the Elevator
- Room.
-
- Problem:
- How do I open the red dungeon gate?
-
- Hint:
- Only the red ball will open the red gate. Return to the ball
- room, replace the blue ball and take the red ball. Leave this
- room by going right, down, right and through the door (on the
- guard's level). Go down, through the door, and down. Go through
- the door, all the way right, and through the next door. Go down,
- through the door, and left (you'll fall to the next level down).
- Go through the door, left through the door, down, and through
- the door. Go left (you'll fall to the next level down again),
- through the door and down. Go through the door, down, left, and
- through the door. Go down, through the door, right and open the
- red gate with the red ball.
-
- Problem:
- How can I obtain the pendant from the Princess?
-
- Hint:
- You cannot get the Pendant from the princess until you have
- talked to Baron, down in the dungeon that can only be opened
- with the red ball. Return the red ball to it's hole and take the
- blue ball. Leave this room and go back to the elevator room.
- Jump off at the third level to the exit that is the lower of the
- two right-hand levels. Go right, upstairs, and open the door
- with the blue ball. Now that you have spoken to Baron, the
- princess will entrust you with her Pendant.
-
- Problem:
- How do I escape from below the tower? (part 1)
-
- Hint:
- You must solve a riddle to escape from beneath the Tower. Climb
- out of the water to the left and go through the opening.
- Continue all the way left through the last hole, then left again
- and through the opening. Go right, through the hole, and down. A
- fierce Shadow Dragon awaits you! Whack it with your swords for
- 2000 experience points. Now go left, up and through the hole. Go
- over to this contraption, stand on the right-hand block, and
- stomp to make the upper block rise. Leave here and go all the
- way right, and down into the water. Take the right fork (not the
- downward one), down at the next intersection, exit the water,
- and go left. Go through the hole, then down, into another of the
- lake's tributaries. Dash down, right, and up to Zorak's Island
- and his final resting place.
-
- Problem:
- How do I escape from below the tower? (part 2)
-
- Hint:
- Examine Zorak's bones and you learn of his door puzzle: "From
- where the sun sets, one land, three skies coming together opens
- the door." On his island is another block device. Stand on each
- of the blocks and stomp to make each of the upper platforms
- rise. Return to Zorak's bones to find the Mark. Exit the island
- to the right, dash down, right and up to the last room in the
- door puzzle. The "shelf" in this room is useless. Stand on the
- lower block and stomp to raise the upper platform. Go back to
- the Island, exit to the left, dash down, left, up and out. Go up
- and through the hole, right and down into the water. Go down,
- left, up and left at the fork. Go down at the intersection,
- left, down, left and up. You'll automatically float to the top.
- Exit the water, go through the door at the top, all the way
- left, up and talk to the Wizard. Even though you've solved the
- puzzle, give him the pass. Enter the water and follow it until
- you're sucked upward and spat out into the wine fountain.
-
- Problem:
- How do I obtain a second pass?
-
- Hint:
- Kuore, the old man, has another pass for you. Take the elevator
- up one level and jump off at the first right. Talk to him and
- he'll give you another pass. Leave his room and make your way to
- the Chapel where you found the jug on the altar. You'll find a
- guard's been posted here. Show him your new pass and go left
- into the Chapel. Stop the wedding between the Princess Zenya and
- the false Zorak.
-
- Problem:
- How can I obtain the Garateen sword?
-
- Hint:
- Garateen is a holy sword carved with sacred runes. It is also
- the only sword that can defeat the demon. Before you can find
- the Garateen on Zorak's island (under the Tower), you must be
- told of it by Kuore. To return to the underground, go to the
- right-hand level just above Kuore's room via the elevator. go
- through and through the door. Talk to the sleeping man and walk
- to the right wall. When you touch it, it pushes away revealing a
- passage. Walk all the way right, and you'll find a breach in the
- floor. Jump into the gap and you'll be back underground.
-
- Problem:
- How do I defeat the demon and complete the adventure?
-
- Hint:
- Before the adventure ends, you must defeat the demon and rescue
- the Princess Zenya. After you have the Garateen, return to the
- Widow's Walk at the top of the Tower from the elevator. The best
- strategy to defeat the demon is to stand still, jump in place
- continuously and use the Spacebar to fight. After the battle,
- give the pendant to Zenya for 2000 more experience points.
-
- 6 ... The Master of the Dark Marsh
-
- Problem:
- How can I obtain the cauldron?
-
- Hint:
- In the Water of Caverns, the bubbles will take your hit points,
- so don't stand around. Go down and through the first door. Go
- right and through this door. Go left, jumping over the moving
- pillars, and enter Leeza's Room. Talk to her until she accepts
- your help. Tell her you'll get the cauldron and she'll tell you
- where it is. Leave her and go back into the Water Caverns
- (right). From the Water Caverns, go all the way right as far as
- you can. Pass the trees and the door to reach the Old Castle
- Ruins. Continue right until you see an odd pillar which appears
- to be hanging suspended and attached to another pillar. When you
- see it, jump on the pillar which is in the ground. Just barely
- move to the right and jump to find the Cauldron. Return to
- Leeza's room and put the cauldron on the fireplace to the left.
- Talk to Leeza to learn what ingredients are required for the
- potion.
-
- Problem:
- How can I obtain Mandragora and Wolfsbane?
-
- Hint:
- The two herbs needed to make the potion that will cure Leeza are
- Mandragora and Wolfsbane. From the Water Caverns, go to the
- lower level and open the chest to get the Mandragora. Then, go
- to the upper door (right above you), and enter it. Go up to the
- chest above you and get the Wolfsbane. Return to Leeza's room
- and put the two herbs into the pot.
-
- Problem:
- How can I obtain the Bloodstone and Moonstone?
-
- Hint:
- There are two stones that are also needed to make the potion
- that will free Leeza. Leave the Water Caverns by going all the
- way to the left until you're outside again. Go left until you
- see the guard. Greet each guard you see until they say something
- about being sick. Go through the center, go left twice, go
- through the center twice, go right three times, down twice,
- right, and talk to the sick guard. Leave to the left, then come
- back. The guard will be gone. Go the right to get the
- Bloodstone. Now, go left twice, center twice, left three times,
- down, left, down twice, left twice, and talk to the sick guard.
- Leave to the right, then come back. Go left to get the
- moonstone. Return to the Water Caverns by going right three
- times, center twice, right, down twice, right, center, right,
- down, and right all the way back.
-
- Problem:
- How can I obtain the beehive?
-
- Hint:
- Use the two stones to get the beehive for Leeza's potion. Once
- you're back in the Water Caverns, go all the way right to the
- first tree and insert the Moonstone in the hole. Next, go right
- to the next tree and insert the Bloodstone in the hole. Come
- back (left) to the door and enter it. Jump to get the beehive.
- Leave the room, take both stones and return to the Water
- Caverns.
-
- Problem:
- Where is Jack's Flame?
-
- Hint:
- Jack's Flame is the last ingredient needed to brew the potion.
- From the Water Caverns, go up and left to the door, enter it,
- then go right and through that door. Go left, through the next
- door, then right to the pillar. Jump to get the Jack's Flame.
- Now, head right again to confront Fragiore. Accept his challenge
- to fight the Red Dragon. Beat on it with your swords until it
- turns to stone.
-
- Problem:
- How do I change Leeza back to her former self?
-
- Hint:
- You are now ready to free Leeza from Fragiore's spell. Put the
- hive in the pot, then talk to her. Go back to the pot and place
- the Jack's Flame under it. After the fire's going, talk to Leeza
- again. Now, go to the fire, follow her instructions, get the
- pot, and give it to Leeza. She takes a sip and is transformed to
- her former self.
-
- Problem:
- How can I obtain the Coin of Joy?
-
- Hint:
- The Coin of Joy is your reward for rescuing Leeza from the evil
- Fragiore. After changing her back to her former self, return to
- the Water Caverns. Go left, through the door, left, through the
- door, and all the way left to collect your reward and end the
- quest.
-
- 7 ... The Dragon King
-
- Problem:
- I'm having trouble getting anywhere in this adventure!
-
- Hint:
- In order to proceed in this adventure, you must have a doctor or
- nurse and a fortune-teller in your party. If your current
- character roster can't accept these jobs, you'll need to create
- a character who can.
-
- Problem:
- How can I get the Wise Man's cane?
-
- Hint:
- The man in the big white building has the Wise Man's Cane. Go
- left, through the door, talk to the King's brother and leave.
- Put your doctor or nurse in the lead, then go through the fourth
- door to the right into the Temple. Talk to the sick man and heal
- him. Exit this room, go right and enter the big white building.
- Talk to the man until he gives you the cane.
-
- Problem:
- How can I obtain the Golden Key?
-
- Hint:
- Your fortune-teller must be in the lead to get the Golden Key.
- Go up the hill (right) and into the water. Jump on the blocks in
- this order: center, left and right. Go down the hill and left
- into the hole. Talk to the man who opens the door to Lili's Room
- for you. Enter, go down, right, up the ladder, back to the left
- and talk to Lili. After you purify the water, she gives you the
- Golden key. Leave by going all the way right, through the wall,
- and up the well. Jump right at the top of the well to exit.
-
- Problem:
- How do I obtain the tree medicine?
-
- Hint:
- Put your doctor or nurse in front to get the Tree Medicine.
- Enter the white building. Talk to the man and he will give you
- the Tree medicine.
-
- Problem:
- How do I get the Scroll?
-
- Hint:
- You must have the Tree Medicine before you can get the scroll.
- Go right across the bridge, and into the first opening (not a
- door) you see. Go down the ladder, all the way left and up the
- left-most ladder. Go to the pig and talk to it. It takes the
- Tree Medicine and reverts back to Prince Frederick. He gives you
- the scroll.
-
- Problem:
- How can I obtain the Hermit's Robe?
-
- Hint:
- Rescue Bibi (Lili's sister) in order to get the Hermit's Robe.
- After receiving the scroll, go through the door. Go all the way
- right, down the hill, and turn left. Walk to the wall. It
- crumbles at the touch of the Wise Man's Cane. Go left and into
- the hole. Go right to the red gate. The Golden Key shines on the
- gate, and it opens to reveal Bibi. Now return to Lili's room.
- She will tell you to come back after you talk to the people at
- the Temple. Leave her room and go all the way back into the town
- area. When the priest sees you have Lili's key, he gives you the
- Hermit's Robe. Go back to Lili who will enchant the robe for
- you.
-
- Problem:
- I need to find Serina.
-
- Hint:
- From the Temple, go all the way right as far as you can. Jump
- over the volcano for now and enter the door. Talk to the King.
- When he sees the robe you have with you, the madness leaves him
- and he tells you where Serina is. The citizens he enchanted are
- once again themselves. Go right, through the door, down the
- ladder, and all the way right. Go up the ladder, fight your way
- to the wall and touch it with the scroll. At it's touch, the
- wall collapses. Go right, down the ladder, and left through the
- hole. Go down and all the way to the right to the gate. As you
- reach it, the door opens and Serina steps forth. Take her back
- to the King and then back into town to her father. Receive gold,
- experience points and her necklace.
-
- Problem:
- How do I get the Dragonslayer and defeat Vadis?
-
- Hint:
- After returning Serina to her father, go in search of the
- Dragonslayer sword. Go back to talk to the King. He tells you
- where Vadis is. Leave him, go right and jump into the volcano.
- Travel down, right, and up out of the lava. Go down the stairs
- and right into the chasm. At the bottom, jump right, go left
- across the lava, take the stairs to the "stone pipe" and go
- down. Talk to the man who gives you the Dragonslayer sword. Your
- battle to defeat Vadis will not be an easy one. Talk to the man
- and let him transform the cane into a bridge. Sandwich your
- characters with the lowest hit points in the middle. Jump, go
- across the bridge to the right, and battle Vadis. The strategy
- to winning is to hit it's last end-section. As the Dragonslayer
- hits an end, it dissolves. Keep hitting until it's completely
- gone. Get the cane back on your way to revisit the King.
-
- Problem:
- I have solved the adventure. Where is my secret reward?
-
- Hint:
- The Sacred Shield can be found once you've completed this
- adventure. Before ending the quest, speak to the King and
- Serina's father to receive your tokens of thanks.
-
- 8 ... The Riddle Of The Red Jewel
-
- Problem:
- How can I obtain fairy tears?
-
- Hint:
- To receive the fairy tears, go right, up the stairs, all the way
- right, and enter the hole in the tree. Now, go left, up and to
- the left edge of the log (do not go through the hole yet). Save
- your game, jump to the left and try to land in the bird's nest
- below you. Jump from the nest to the right, landing on the
- unconnected log where the hut is. Enter the hut and talk to the
- person inside to receive the fairy tears.
-
- Problem:
- I'm having trouble finding the letter.
-
- Hint:
- After getting the fairy tears, go right, upstairs and insert the
- tears in the pipe to make the bridge solid. Go right, jump
- right, cross the bridge to the right and retrieve the tears from
- the pipe. Go right thru the tree hole, left and up the elevator
- to the level above the inaccessible hut. Go left, up the stairs
- and to the right. Insert the tears, cross the bridge and enter
- the hut to learn about the scales. Leave this room and go thru
- the tree hole. Jump to the left, across the bridge, upstairs,
- and thru the tree hole to the left of the Scales Room. Go up the
- left stairs, jump to the right, and fall down past the two
- right-hand logs. Go downstairs to the left edge of the log. Jump
- to the right, then immediately change direction to the left to
- land on the level with a door and a hut directly below it. Go
- left and enter the door. Kill the silkworms and leave. Go left,
- and jump right to the next level down. Now, go thru the
- previously closed door, and talk to Teto to get the letter.
-
- Problem:
- How can I obtain additional fairy tears?
-
- Hint:
- Use the letter to turn the elevator on and off. Get to ground
- level and go all the way right, up the stairs and "stomp" on the
- fifth step to go down into that grassy-looking strip. Go right
- and talk to the person guarding the machinery. When he sees the
- letter, he lets you go to the lever. Touch the lever to turn the
- elevator off. Return to ground level, go all the way back left,
- up, all the way right through the hole, left through the hole,
- right across the bridge, down, right, and jump over the missing
- bridge. Go through the hole and left into the hut. Talk to the
- person to learn about the location of additional fairy tears.
- They are in the bird's nest. Go to the left edge of the log and
- fall straight down. Go into the hut and approach the person.
- You'll automatically be shooed out and deposited outside a tree
- hole. Go back to the nest, left of the logs, and jump to receive
- the tears. You may have to jump several times before receiving
- the tears.
-
- Problem:
- How can I get the red jewel?
-
- Hint:
- Turn the elevator back on and return to the hut where you
- learned about the scales. Go right to the middle of the bridge,
- and enter the hole in the foliage. Talk to the person who tells
- you how to get the Jewel. Leave and go to the Scales. Enter the
- right-hand door and kill the moth. Enter the left-hand door and
- get the Red Jewel.
-
- Problem:
- How do I heal the red jewel and solve the adventure?
-
- Hint:
- Return to the hut where you learned about the scales, go to the
- edge of the log at the bottom of the stairs, jump to the right
- and then fall straight down through the bridge at the right to
- land on the log with the hut. Enter the hut and go through the
- door which leads to the Sacred Fountain. Go down and enter the
- water. When you do, the Red Jewel is healed and turns yellow.
-
- Problem:
- The adventure is solved! How do I obtain the hidden objects?
-
- Hint:
- Go through the door to the right of the where you found out
- about the scales. Look in the bird's nest for the Rod of Light.
- The armor is in the room where you killed the silkworms. You can
- find the robe by jumping in the bird's nest just left of the
- tree. It is the second nest from where you first enter the
- adventure.
-
- 9 ... The Dark Magician
-
- Problem:
- Where are the Dungeon Keys?
-
- Hint:
- There is a hidden door that you must find in order to proceed in
- this adventure. Go right from the main room and go through the
- door. Go downstairs and through the door. Dash right, go through
- the door into the Demon Room, go right and through this door.
- Now, go all the way right to where the trail dips downward.
- Stand directly over the supporting pillar (directly below you),
- and go up to enter the hidden door. Walk over to the front of
- the first blue grate and search to find the Dungeon Keys.
-
- Problem:
- Where is the Moonstone?
-
- Hint:
- To find the Moonstone, you must first locate the hidden door and
- the first blue grate. Go right from the main room and go through
- the door. Go downstairs and through the door. Dash right, go
- through the door into the Demon Room, go right and through this
- door. Now, go all the way right to where the trail dips
- downward. Stand directly over the supporting pillar (directly
- below you), and go up to enter the hidden door. Enter this blue
- grate and search in the upper-left corner of the room for
- another hidden door. Through this door is the Moonstone.
-
- Problem:
- I have the Moonstone. how do I proceed?
-
- Hint:
- Orsa must join your party before you can finish this adventure.
- He also knows spells of teleportation which involve the Moon and
- Star Stones. To find Orsa after locating the Moonstone, go
- through the left door, up, and through the door back to the
- upper level of the Main Room. Go left, jump down, go all the way
- right, and enter the door into the Pedestal Room. Place the Moon
- Stone on the right holder. Leave the Pedestal Room, go left, and
- through the door back to the Demon Room. Go right, through the
- door, and this time, go all the way right across the bridge.
- Jump to the upper level, enter the door at the right end, and go
- through the left-hand blue grate to find Orsa.
-
- Problem:
- Where is the Star Stone?
-
- Hint:
- Teleportation is necessary to find the Star Stone. This means
- that Orsa must be in your party and you have to place the
- Moonstone on the right pedestal. Stand in the stone arch
- (between the pedestals) to travel to the Garbug Room. Dash right
- across the lava, enter the door, and take the Star Stone. Before
- you leave here, go through the right door, stand between the
- pillars and stomp. Now, you can exit the area via the right
- door.
-
- Problem:
- Where is the Steel Sword?
-
- Hint:
- Use the Star Stone to find the Steel Sword. Place the Star Stone
- in the empty holder in the Pedestal Room, and enter the stone
- arch. Go right, and as you pass the third island, the Blue
- Dragon attacks! Try to get onto one of the islands, jump in
- place, and stab at it with your swords. After the battle, go
- right to get the Steel Sword.
-
- Problem:
- Where is the Sun Stone?
-
- Hint:
- After finding the Starstone, go through the right door, head
- left, and go into the Giant Snakes Room. Dash left, through the
- door, and enter the Column of Light Room. Stand in the light to
- rise to the top, then step off to the right. The door at the top
- returns you to the left side of the Demon Room. Return to the
- Main Room (right and through the door). Some alterations have
- been made since your last visit. Go up the stairs, enter the
- door, and go right to find the Sun Stone.
-
- Problem:
- How do I defeat Ghedis?
-
- Hint:
- If you have found the Sun Stone, you are ready to confront
- Ghedis. Return to the Demon Room, go right and through the door.
- Go across the bridge, and through the door at the right end of
- the lower level. Go down, through the door, and battle your way
- to the door at the right. Enter this door and defeat Ghedis. He
- should be easy with Orsa's help.
-
- Problem:
- There are 3 extra rewards. Where can I find them?
-
- Hint:
- To find them, you must have the Sunstone in your possession and
- Orsa in your party. Place the moonstone in the right pedestal
- and enter the door. Find the Fire Rod at the lava pit. Go
- through the door at the right, the next door at the right (this
- is the room where you found the starstone) and step between the
- gold pillars to find the Silver Armor. Place the Starstone in
- the left pedestal and remove the Moonstone from the right. Enter
- the door in the middle and all the way to the right wall for the
- Quartz Shield.
-
- 10 ... The Cursed Ship
-
- Problem:
- How can I obtain the Hatchway Key?
-
- Hint:
- Your first step in solving this adventure is to catch the macaw
- and get Joshua off the ship. Before you can do this, you need to
- find the hatchway key. Go all the way left, down the hatch,
- downstairs into the Upper Crew Level, and left through the door.
- This is Lucas's Room. Talk to him, leave, go left through the
- gap in the bulkhead and left through the door. This is
- Jeremiah's Room. Talk to him, leave, go back right through the
- bulkhead, all the way right, and through the door on the lower
- level at the far right side. Now, go down and through the door
- to the Lower Crew Level. Go left, down the ladder, left, down
- the next ladder, and left into Jacob's Room. Go to the desk,
- read the diary, and get the Hatchway Key.
-
- Problem:
- I need to locate St. Elmo's Fire.
-
- Hint:
- Also before finding the macaw, you must find St. Elmo's Fire.
- From Jacob's room, go right, up the ladder, and work your way
- left to the upper level of the Lower Crew Level. The last of the
- rooms you need to visit is Ezekiel's. The door to his room has a
- barrel on either side of it. Talk to him, then exit Ezekiel's
- room and return to the Main Deck. Go to the middle mast and
- climb it to the very top. Night should occur immediately; if it
- doesn't, you missed one of the crew's rooms. Return to all four
- rooms to make sure you've hit them all before you go back up to
- the top of the middle mast. As soon as night falls, go to the
- left side of the mast's top cross-beam to receive a light from
- St. Elmo's fire.
-
- Problem:
- How do I get the macaw?
-
- Hint:
- At the Main Deck, go down to the door which leads to Jacob's
- Room. Go far right, up the ladder, and thru the door to the
- left. Go down, thru the door into Door Room 1. Work your way
- down to the lowest level and go right. Climb up and over to the
- top right side and continue right into Door Room 2. Go right
- down, over to the door, and enter it. Go up, thru the door, and
- into the Aft Room. Go up, thru the door on the middle level, and
- all the way left. Talk to Joshua. Go back to the Aft Room, up,
- and thru the door on the top level at the left into the 2 Barrel
- Room (there are 2 barrels here that may be examined). Go down,
- left thru the door into the Ghostly Room. Climb to the upper
- left exit and go left. In the next room, go thru the lowest
- level's exit to the left, and continue on the lower level left
- until you reach the Macaw Room. Go up to the bird. It will fly
- away. Return to the Main Deck, climb the mast at the far right,
- and jump left to the middle mast's cross-beam to get the macaw.
-
- Problem:
- How can I get Joshua to go ashore?
-
- Hint:
- If you already have the macaw, you will have no trouble getting
- Joshua to go ashore. From the Main Deck, return to the Aft Room
- and take the bird to Joshua. He decides he should join your
- party and go ashore. Return to the Main Deck, go talk to the
- Captain; then, take Joshua ashore and return to the ship.
-
- Problem:
- Where is the Desk Key?
-
- Hint:
- After Joshua is ashore, the next step is to find the Desk Key.
- Go back down to the Lower Crew Level, and enter Jacob's Room to
- catch Lucas snooping. When he leaves, return to the Upper Crew
- Level, go to the right, and down to the lowest level in this
- area. Enter the door on the left which was previously locked:
- This is your party's room. When you enter the room, you should
- hear a sound. Leave the room, and return to the Two Barrel Room
- where you find Ezekiel waiting. Talk to him, then return to Door
- Room One where you find Jeremiah, dead, and take the Desk Key.
-
- Problem:
- How can I find the Bloody Axe?
-
- Hint:
- Work your way all the way left using the upper levels, and go to
- the Hidden Door Room. Go to and examine the one barrel sitting
- atop a crate to find the secret door. Enter it, and fight all
- the rats while working your way up and right to the Bloody Axe.
-
- Problem:
- Where is the Cabin Key?
-
- Hint:
- To find the Cabin Key, you must be thrown ashore by a storm.
- First, return to Ezekiel's room. Talk to him, leave, and go to
- Jeremiah's Room. Go to his desk and read his diary. Return to
- the Main Deck and talk to the captain. Tell him you found the
- killer until he tells you to return to your room. Go down the
- first hatch you see (left), down the stairs, left, and through
- the door into your quarters. As you enter the room, the ship
- sets sail, shakes, and you find yourself tossed ashore on a
- grassy island. Go right to the shrine. Continue right where you
- find Lucas once more. He's badly hurt; talk to him and take his
- Cabin Key.
-
- Problem:
- How can I find the Auger and the Holy Water?
-
- Hint:
- The Cabin Key in your possession will open Lucas' Room. Return
- to the ship through the hole in the hedges. Go to Lucas' Room
- and search his desk to find an Auger. Take it and return to the
- Two Barrel Room. On your way, you find a bloody, dying Ezekiel.
- Talk to him to learn what he saw. After he dies, continue to the
- Two Barrel Room. Go to the top left-hand barrel and examine it
- to get the Holy Water.
-
- Problem:
- How do I defeat the Archdemon?
-
- Hint:
- Holy Water is the only thing that will allow you to defeat the
- demon and solve this adventure. Take the Holy Water you found
- with the Auger in the Two Barrel Room, to the Captain on the
- Main Deck and confront him. After you sprinkle the Holy Water on
- him, he regains his senses, but you hear something evil calling
- from the island. Go back to the island, head right, and do
- battle with the Archdemon. He looks nasty, but he's easy.
-
- Problem:
- How can I obtain the special reward?
-
- Hint:
- There is one hidden reward that can be found after you have
- solved the adventure. Defeat the Archdemon and return to the
- captain aboard the ship. He thanks you, then asks if you'll
- climb up the mast to see why the sail won't open. Climb the left
- mast and jump on the cross-beam to free the sail. Climb down, go
- right, and you find the Golden Bottle.
-
- *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
-
- Ok, Whew that was a mouthful. Ok, here goes the last and final Scenario.
-
- *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
-
-
- -=() T A B L E O F C O N T E N T S ()=-
-
-
- 1 ... Garden of the Gods
- 2 ... The Caverns of Ice
- 3 ... The Curse of Medusa
- 4 ... The Missing Magician
- 5 ... The Water of Life
-
-
- *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
-
- Burn Rubber!!!
-
- *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
-
- 1 ... Garden of the Gods
-
- Problem:
- How can I get past the gatekeeper?
-
- Hint:
- The Gatekeeper is thirsty. Perhaps if you brought him some wine,
- he would let you pass through the gate. Go to the Wine Shop and
- talk to the merchant. Luckily, he found a bottle of wine. Take
- it and go back to the gatekeeper. Now that his thirst is
- quenched, he lets you through the gate.
-
- Problem:
- How can I obtain the Seed of Flame?
-
- Hint:
- Start by going left to the Black Mountains. As you go, you drop
- the Red Seed. Leave to the right, then come back; the seed has
- sprouted. Do this once more, and soon, a vine worthy of climbing
- rises before you. Climb the vine up to the first porch, exit to
- the left, and go visit Dionysus. He, too, seems thirsty, and
- asks that you bring him a tribute the next time you visit him.
- Return to the vine and climb up to the next two porches. Exit to
- the right (leave the left for later), enter the door, and talk
- to Hephaestos. He sends you on an errand to Apollo. Go back to
- the vine, climb up to the last two porches, and exit to the left
- (leave the right for later) to visit Apollo. When he learns that
- Hephaestos sent you, he gives you the Seed of Flame.
-
- Problem:
- How can I obtain the Red Fruit?
-
- Hint:
- You must first have the Seed of Flame before you can get the Red
- Fruit. Go back to Hephaestos and give him the Seed of Flame. He
- rewards you with a bottle of his Golden Wine. Take the wine and
- return to Dionysus. He takes the wine and tells you that
- Aphrodite longs for the red fruit which grows on the vine. Go to
- the vine, climb down, and get the Red Fruit.
-
- Problem:
- How can I soothe Zeus?
-
- Hint:
- Apollo knows what might appease Zeus. Return the Red Fruit to
- Apollo. He gives you some gold and tells you that Zeus can be
- soothed by the sound of a harp. Now, go see Aphrodite on the
- right side of this level. She tells you about the harp and
- needing someone to play it. Go back to the vine, climb down one
- level, and exit to the left. o all the way left and you find
- Anna. Talk to her and she joins your party. Return to Aphrodite.
- When you tell her about Anna, you get the harp.
-
- Problem:
- How do I defeat the Shrine Maiden and retrieve the bracelet?
-
- Hint:
- Take Anna to Zeus with the harp, and she immediately begins
- playing. Talk to Zeus and receive his thanks. He tells you about
- Adana stealing the bracelet, which is what had angered him so.
- Go back to the General Store and talk to the man. Then go to the
- Wine Shop and speak to the wine merchant. Suddenly, the wine
- merchant disappears, and in his place is the Shrine Maiden,
- Adana! She transports you to the top of a mountain and attacks
- you. Go to the tallest peak to kill her. When you do, Zeus's
- Bracelet falls into your hand. After you've retrieve the
- bracelet, you find yourself back in the Wine Shop.
-
- Problem:
- How do I obtain the hidden rewards?
-
- Hint:
- After receiving the bracelet, you find yourself back in the Wine
- Shop. Talk to the merchant for 10 gold coins. Go to the General
- Store for another 10 gold coins. Now, exit, go right, and enter
- the Temple. It's too dark for you to see, but gradually, your
- eyes become accustomed to the darkness, and you see a bag of 100
- gold coins in the right corner. Return to the Blue Mountains for
- a Shield that is hidden in a ravine just to the right of the
- door.
-
- 2 ... The Caverns of Ice
-
- Problem:
- How do I find the Lever?
-
- Hint:
- Enter the door in the facade into the Icicle Room, go right, and
- through the door into the First Polar Room. Go through the left
- door, down, and through the door into the Second Polar Room. Go
- through the right door into the Angel Room, and through the door
- at the bottom of the stairs into the Cell. Talk to both
- prisoners for clues to the puzzles Sukoram has placed on the
- doors. Return to the Second Polar Room, go through the left
- door, down, and enter the Lever Room. You'll see something
- twinkling on the pillar above the door. Go up and get the Lever.
-
- Problem:
- How can I stop the gas fueling the refrigeration unit?
-
- Hint:
- You need to have the lever in your inventory. From the lever
- room, go all the way left to the pile of bones to get a clue
- about the doors in the Lettered Doors Room. The clue is:
- C-thrice B-twice A-once. Return to the Angel Room and get letter
- A. Then return to the Icicle Room, dash all the way left, and
- enter the door into the Hell Room. Go to the first L and replace
- it with the A to "heal hell". Go back to the first Polar Room,
- go through the right door, down, and into the Demon Room. Fight
- the killer snakes and go left. Enter the water, go down, around,
- and up to the God Room. Exit the water, go left, thru the door,
- down, and enter the door into the Lettered Doors Room. Go left
- and enter the C door; go right and enter C; go right and enter
- C. Now, go right until you loop back to the B door, and enter
- it; go left and enter B once more. Finally, go right, and enter
- the A door. You should be in the Refrigerant Room. Go to the
- pipe going into the ground. Use the Lever to turn off the gas.
-
- Problem:
- How can I find the secret door?
-
- Hint:
- Go back to the Icicle Room and go right. You'll see three frozen
- waterfalls. Use them as stepping stones to get to the upper
- level and go through the door. Go down and enter the Evoke Room.
- Jump up and touch the V to open a secret door, but don't enter
- it yet!
-
- Problem:
- How do I free Kahzeh from his icy prison and receive the Tears of
- Wind?
-
- Hint:
- Free Kahzeh and receive the Tears of Wind by changing the
- "Blast" to "Bless". After discovering the secret door, go
- through the right door into the Blast Room and talk to Kahzeh.
- Go back to the Evoke Room, take the last E from the word, return
- to the Blast Room, and place the E where the A is. Now, go
- right, through the door, and battle Sokuram. You'll need to use
- the waterfalls to rise high enough to kill him. After the
- battle, go right, and take the letter S from the word. Return to
- the Blast Room and place the S where the T is to free Kahzeh
- from his prison. As a reward, you receive the Tears of Wind from
- him.
-
- Problem:
- I need help battling Ekim and finding my hidden rewards.
-
- Hint:
- If you have the Tears of Wind, you are ready to do battle with
- Ekim. Go right and through the door into Ekim's Room. He's easy
- to beat. After you do, return to the Demon Room, enter the
- water, and search the walls for the Shield. Then, return to the
- bones in the Lever Room to find the Armor.
-
- 3 ... The Curse of Medusa
-
- Problem:
- How can I obtain Medusa's Mirror Shield?
-
- Hint:
- Go right from where you first entered this adventure and enter
- each of the three houses. Exit the last house, go right past the
- stone people, continue right over the bridge, and go down into
- the hole you find. Go left until you see Medusa. Immediately, go
- right, take the Mirror Shield and continue right to the rope.
-
- Problem:
- I need help getting the Antidote?
-
- Hint:
- After getting the Mirror Shield, go up the rope, exit, and talk
- to Anna, who joins your party. Go back to the stone people and
- examine the one standing by himself to the left of the mine
- entrance. This is Anna's master; she takes the Antidote from
- him.
-
- Problem:
- How can I obtain the Blue Cord?
-
- Hint:
- Go into the mine entrance, and go right until you see Medusa.
- Again, as soon as you see her, go left and exit the mine. Go
- right, across the bridge, and you should see a knothole in a
- tree. Enter the knothole and talk to all the people you see down
- there. Exit, go right, and back down into the hole in the
- ground. Go left, and this time when you see Medusa, jump over
- her to get into the newly opened mine tunnel. Go left to the jar
- and get the Blue Cord.
-
- Problem:
- How can I defeat Medusa?
-
- Hint:
- Go to the right, jump over Medusa again, and continue right, up
- the rope and out. Go right to where the stones are piled around
- the tree on the riverbank, and throw the Blue Cord into the
- water to get your weapons power increased. You're now ready to
- battle Medusa. Go back down into the mine, find Medusa and kill
- her. After the battle, go all the way left to exit the mine, and
- talk to the girl standing where Anna's master was. She tells you
- that he's gone into the mountains to look for Anna. Go all the
- way left as if to end the quest. As you do, Anna will leave your
- party. Continue left; suddenly, Medusa's live head comes flying
- at you! To kill her once and for all, stand in place, face left,
- and attack with your swords. When she finally dies, her head is
- severed, turned to stone, and dropped at your feet.
-
- Problem:
- How can I obtain my secret rewards?
-
- Hint:
- Return to the mine where you fought Medusa, go all the way right
- to the rope, and search the right-hand wall for the Armor. Go up
- the rope, jump to the left, and get the Laurel Rod. Finally,
- exit the mine, go all the way left, and enter the house with the
- fireplace. Search the fireplace to find the Ring of Power.
-
- 4 ... The Missing Magician
-
- Problem:
- How can I obtain the Flame Crystal?
-
- Hint:
- Go right through the spinning stone columns. Then, go through
- the opening into the Machine Room. Go through the right door
- into the Lava Pool Room and go across the moving ledges to the
- other side. Turn and face back to the left to see something
- glittering. Dash left across the lava to get the Flame Crystal.
-
- Problem:
- How can I obtain the Red Gemstone?
-
- Hint:
- After you've gotten the Flame Crystal, dash back to the right,
- all the way right, and down into Stairwell One. Go down and
- enter the stone tube. Go down into the Harpy Room, dash left,
- and enter the door. Go left and examine the globe to learn how
- to stop it's spinning. Exit this room, return to the stone
- doorway in the lava Pool Room, and get the Red Gemstone.
-
- Problem:
- I need help releasing Kaji and getting the Energy Rod.
-
- Hint:
- Release Kaji by going from the Harpy Room, all the way right,
- down the tube to Stairwell Two, down, and down into the tube to
- the Fireball Room. Go left, insert the Red Gemstone into the
- square niche to open the grate, and dash left to the doorway
- into the Amoeba Room. Go right, down to Stairwell Three, down,
- and down through the tube to Kaji's Room. Go right and talk to
- her. Insert the Blame Crystal to release her. She gives you
- advice on defeating Kaiko, and the Energy Rod.
-
- Problem:
- How can I obtain the Morning Star?
-
- Hint:
- Go back up to the Ogre Room, right, and touch the gate. Go right
- to the central globe and examine it. As you do, a force draws
- you into the glove and deposits you in a different room. Work
- your way down to and take the Morning Star at the lower right.
-
- Problem:
- How can I defeat Haiko and get the chain mail?
-
- Hint:
- Return to Kaji's Room, get the Flame Crystal, and dash right,
- up, and through the door into Haiko's Room. Start attacking the
- flames shooting up from the floor. The more you extinguish, the
- lower Haiko will come. You must get him down to the highest
- level your party can jump before you can destroy him. After the
- battle, go right to find Chain Mail.
-
- Problem:
- How do I solve this adventure?
-
- Hint:
- To solve the adventure, return to the Machine Room (all the way
- back up to the top level) and hit the globe with the Morning
- Star to destroy it. Now, return to the Harpy Room, go left over
- the bouncing columns, enter the opening, and destroy this globe.
- When you do, the door out closes; you must destroy the two
- bouncing balls in order to reopen the door. Now, go back to the
- Fireball Room, dash left to the other grate, and insert the
- Flame Crystal to open it. Go all the way left, up the tube to
- Stairwell Five, and up to the Missing Magician's Room. Go up to
- him to learn what the quest was really about.
-
- Problem:
- How can I obtain my secret rewards?
-
- Hint:
- Do you remember the room with the center globe that transports
- you to another room? From this center globe, go left and jump at
- the first opening (in the blue wall) to get the Jade Ring. From
- here, go up the first stone pipe on to the left, climb the
- stairs and enter the pipe at the top. Go left and enter the door
- on the left. Go right and up the first stone pipe, up the stairs
- and in the top pipe. Now, go left and jump on the highest pillar
- to get the Gold Ring.
-
- 5 ... The Water of Life
-
- Problem:
- How can I obtain the Tuning Fork?
-
- Hint:
- From where you first enter the adventure, dash right, go down to
- the lower level and all the way right. Stay on the lower level
- and go through the hole into the Long Room. Dash right, examine
- the hand to take it, and go left through the left-hand hole into
- the Two Door Room. Jump down, go right, down, and through the
- hole into the Heart Room One. Go down and through the door at
- the lower right into the Muscle Control Room. Touch the red spot
- next to the muscle to activate it. This is an elevator of sorts
- you'll use elsewhere. Every time you use it, you will need to
- come here to reactivate it. Return to Heart Room One, go left,
- up at the first opportunity, and through the hole into the Heart
- Room Two. Go right, through the hole into the Stomach Room, and
- right, then left to the bottom level. Go through the left hole,
- over to the right door, and through it into the Cask Room. Go to
- the cask and examine it to get some advice and the Tuning Fork.
-
- Problem:
- I need help opening the Loud Door!
-
- Hint:
- From the Cask Room, leave and go through the left hole to get
- back to the Stomach Room. Then, go back through the hole on the
- upper level to et back to the Heart Room Two. Go down to the
- lowest level of Heart Room Two and enter the door. Put the
- Tuning Fork on the left stand; you should hear a loud sound. Go
- back to the Stomach Room, go down, and through the hole on the
- right side into the Acid Lake Room. Save your game before making
- another move, then jump from ledge to ledge until you reach the
- Loud door on the right side of the lake; enter it. Go up and
- right to get the first of three Crystal Valves. Exit this room,
- save your game once more, and return to Heart Room Two. Go down
- through the door and take the Tuning Fork.
-
- Problem:
- How do I enter the Unclear door?
-
- Hint:
- Get the tuning fork, go back to the right, go to the upper level
- of Heart Room 2, go left, and thru the hole to Heart Room 1. Go
- down, left, up, and right thru the hole to the 2 Door Room. Go
- left, then back to the Long Room. Go right, go thru the hole
- into the Elevator Room. Jump onto the elevator, up, jump off to
- the right. Go thru the hole into the Cilia Room, jump right,
- enter the Valve Control Room. Insert the Crystal Valve into the
- right niche. Return to Heart Room 1. Go to the Muscle Control
- Room and turn on the elevator. Go back to Heart Room 1, left,
- and thru the first hole you come to on the lower level to Heart
- Room 4. Gk`eown and thru the door on the bottom right. Place the
- Tuning Fork; you should hear an unclear sound. Exit the room, go
- left, up, and thru the top hole back to the 2 Door Room. Go up,
- take the right Unclear door to Crawler Room 1. Go right, down,
- and thru the hole to the Slug Room. Go right, thru the hole, get
- the 2nd Crystal Valve. Return to the 2 Door Room.
-
- Problem:
- How do I open the Clear door?
-
- Hint:
- Go to the Valve Control Room, remove the right crystal, and
- insert a crystal in the left niche. Return to Heart Room 1,
- reactivate the elevator, then go back to Heart Room 4. Go down,
- right, thru the door, and get the Tuning Fork. Exit this room
- and go up to the left, back to Heart Room 2. Go right, down, and
- left on the middle level. Go left and thru the hole into the
- Bivalve Room. Go thru the upper hole to Heart Room 3, all the
- way right, thru the door, and place the Tuning Fork; you should
- hear a clear sound. Exit the room, go all the way left, down,
- and thru the hole into the Leech Room. Dash down, left, up,
- left, and down. Go thru the door into the Stone Arch Room. Go
- left, upstairs, and thru the Clear door into Crawler Room 2. Go
- right, get the last Crystal Valve, return to the Leech Room, and
- go back to Heart Room Three. Go right, up, and right to retrieve
- your Tuning Fork. Then, return to the Valve Control Room. Remove
- the left crystal, and insert a crystal into the middle niche.
-
- Problem:
- How do I solve the adventure and receive the Water of Life?
-
- Hint:
- Return to the Long Room, and go through the new hole in its
- center. Notice odd changes in the heart walls; passages once
- open are now closed. Reactivate the elevator, go back to Heart
- Room 1, then return to the Bivalve Room. Go up through the hole,
- and all the way right to the door. Enter and place the Tuning
- Fork; you should hear a clear sound. Go back to heart Room 2,
- right, and thru the hole into the Stomach Room. Go down, left,
- and all the way right thru the hole into the Acid Lake Room.
- This time, you're going to have to enter the acid. Jump down,
- dash left, and enter the hole. You're back in the Leech Room at
- the far right side. Go all the way left, thru the door, and back
- to the Stone Arch room. Go thru the arch, dash all the way right
- past the muscle, and go thru the hole to get back to the 2 Door
- Room. Now, you can enter the left door. On the other side, you
- find another muscle elevator. Ride up, jump off to the right,
- and enter the hole. Take the Water from the statue.
-
- Problem:
- How can I obtain my secret reward?
-
- Hint:
- Return to the Valve Control Room and take the middle crystal.
- You'll need to use the new hole connecting the Long Room and
- Heart Room One to get back there. Now, return to the Two Door
- Room, back to the Stomach Room, and through the lower left hole.
- Go through the door, down, and get the Potion from the Cask
- Room.
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-
- Ok, That's all folks. Hope you enjoy the solve!
-
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