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- --------------------------
- Savage Empire Editor Notes
- --------------------------
-
- Well it's about time someone made a fix to the game.....
-
- The character save game format was mostly the same as Ultima VI. There were
- a few minor changes with the main thing being the items list. Speaking of
- the items, I only put in the first 255 items/icons. If there are more,
- the editor will tell you what the item # is for that unknown item. You can
- then add/append it to the file. Read the u6edit.doc for more info.
-
- Other than that, the maximum hit points formula was changed and there seems
- to be no magic. If you can use it, that stat is still on the editor. Don't
- change it if the game never uses magic points.
-
- BTW, if you don't know by now, the items with a lower case first letter is
- a group item. That means you can have more than one of that item.
-
- Also, when you start playing the game, that area is saved in 'OBJBLKDC'.
- Use that filename when loading the editor. When you save your game somewhere
- else, the filename will change too. Just look at the most recently updated
- 'objblkXX' file to find your inventory list.
-
- Lastly, you have to at least save the game once after you've created a
- character.
-
- - Rescue Raider
-
-