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Text File | 1990-11-11 | 60.6 KB | 1,852 lines |
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- =====[ Sierra BBS ]=====[ 11-10-90 ]=====[ 22:02.36 ]=====
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-
-
- Problem:
- Advice on playing as a Fighter.
-
- You are at the beginning of this category.
-
- H ... Hint display N ... Next problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: h
-
- Hint:
- To create a fighter, add more points to your Strength and
- Vitality, as well as your fighting skills. Read in your Advanced
- Adventuring Manual the section on "Advanced Fighting" and "The
- Land of Shapeir". A fighter needs a daily regimen of exercise to
- build up his abilities, so practice frequently with Uhura at the
- Guild Hall. He should learn about the monsters inhabiting the
- desert by talking to Uhura and Rakeesh. He should also learn
- something about desert survival by talking to the guard at the
- city gate. The fighter should seek out monsters in the desert to
- hone his fighting skills, once he is properly prepared for
- desert travel. Equipping with the finest available sword will
- increase his chances at survival, and wagering with Issur will
- help increase his strength.
-
- You are at the beginning of this category.
-
- H ... Hint redisplay N ... Next problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: n
-
- Problem:
- Advice on playing as a Magic User.
-
- H ... Hint display
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: h
-
- Hint:
- To create a Magic User, add more points to your Intelligence and
- Agility, as well as your Magic skill. Read in your Famous
- Adventurer's Correspondence School Manual the section on
- "Advanced Magic Using", "Basic Spell Usage" and "Advanced Spell
- Usage". Visit the Magic Shop to gain new spells and information
- about magic. Talk to the Enchantress to learn more about the
- magic of this land. Become a Wizard by finding the "Wizard's
- Institute of Technocery" and passing the entrance exams.
-
- H ... Hint redisplay
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: n
-
- Problem:
- Hints on becoming a Wizard.
-
- H ... Hint display
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: h
-
- Hint:
- To become a Wizard, you must first find the "Wizard's Institute
- of Technocery". This is carefully concealed so only a Magic User
- can find it. Use your spells in the streets of Shapeir to locate
- and enter the "Wizard's Institute of Technocery". You might
- detect something worthwhile. Take the tests, but don't worry if
- you don't succeed at first. The practice in spell casting will
- help increase you skills.
-
- H ... Hint redisplay
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: nA
-
- Problem:
- Advice on playing as a Thief.
-
- H ... Hint display
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: h
-
- Hint:
- To create a Thief, add more points to your Agility, Vitality,
- and Luck, as well as to your Stealth and Lock Picking skills.
- Read the section upon Advanced Thieving Techniques in your
- Famous Adventurer's Correspondence School Manual and make sure
- you are equiped with the latest in thieving technology. Make
- contact with your local Thief representative by making the
- "Sign", and learn the best places to use your particular
- talents. Practice your skills wherever possible, and never
- resist a good challenge.
-
- H ... Hint redisplay
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: n
-
- Problem:
- Hints on becoming a Journeyman Thief.
-
- H ... Hint display
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: h
-
- Hint:
- To become a Journeyman Thief, you need first to practice your
- skills in Shapeir. Once you are in Raseir, you need to contact
- the head of the Thieves' Guild. He will ask you to "recover" an
- object for him through the use of your skills. Once you
- accomplish this mission, you will earn the respect and title of
- "Journeyman".
-
- H ... Hint redisplay
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: n
-
- Problem:
- Hints on becoming a Paladin.
-
- H ... Hint display
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: h
-
- Hint:
- To become a Paladin, you must concentrate on doing things
- honorably. Read the section on Paladins under "Combat Careers"
- in your Famous Adventurer's Correspondence School Manual, but
- remember, it is a bit biased. Talk to Rakeesh and Omar about
- Paladins and Heroes. Do good deeds wherever and whenever you
- can, and never attack an unarmed opponent. Always choose the
- most honorable way to do something.
-
- H ... Hint redisplay
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: n
-
- Problem:
- How do I Import a character?
-
- H ... Hint display
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: h
-
- Hint:
- First play Quest For Glory I to the conclusion and follow the
- directions to create a character disk for transfer. Then, when
- you start "Quest for Glory II - Trial by Fire", select the
- "Import a Hero" and follow the directions given.
-
- H ... Hint redisplay
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: n
-
- Problem:
- A little background on your character before this game.
-
- H ... Hint display
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: h
-
- Hint:
- In "Quest for Glory I - So You Want to Be a Hero", you were a
- beginning adventurer fresh from the Famous Adventurer's
- Correspondence School for Heroes." You visited the land of
- Spielburg, drawn by a notice that the town was besieged by
- brigands. You helped rescue the son and daughter of the Baron
- Stefan von Spielburg, and drove Baba Yaga from the land. You
- also made many friends, including Shameen, Shema, Abdulla, and
- the ecentric Wizard Erasmus with his magical rat, Erasmus. For
- more information, talk to Abdulla and Shameen. Better yet, buy
- the game and play it - you'll like it!
-
- H ... Hint redisplay
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: n
-
- Problem:
- The plot of Trial By Fire.
-
- We have no other problems for this category.
-
- H ... Hint display P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: h
-
- Hint:
- Read the section on the "Special Southern Supplement - The Land
- of Shapeir" in your "Famous Adventurer's Correspondence School
- Manual". Talk to Rakeesh and listen to Omar's poetry readings at
- the Katta's Tail Inn on the evening of day three. Someone is
- behind the Emir's disappearance in Raseir, and is trying to take
- over all of Shapeir as well. Only a skilled and cunning Hero
- like yourself can overcome his deadly magic and solve the
- mystery of who is behind these actions.
-
- We have no other problems or hints for this category.
-
- H ... Hint redisplay P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: n
- "n" is not a valid response here. Please enter selection: c
-
- OK, returning to the Category Selection Menu...
-
- This is the Quest For Glory II hint section.
- Please select the area in which you are having trouble.
-
- 1 ... Getting Started
- 2 ... The City of Shapeir
- 3 ... The Inn, Guild, Palace, and Shops
- 4 ... Aziza, Astrologer, WIT, EOF, Break-in House, Saurus Lot
- 5 ... Elementals and the missing Emir of Raseir
- 6 ... Surviving the Desert
- 7 ... The City of Raseir
- 8 ... The Forbidden City
- 9 ... End Game (the Emir's Palace in Raseir)
- X ... eXit to Series Selection Menu
-
- Please enter selection: 2
-
- Problem:
- How do I exchange my "old" money?
-
- You are at the beginning of this category.
-
- H ... Hint display N ... Next problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: h
-
- Hint:
- Ask about the Money Changer. Harik Attar, Abdulla, and the Katta
- merchants all can help you. Use the map supplied with the game
- to figure out where in the city she should be, following the
- directions you have been given. Alichica's directions will also
- get you to the Money Changer's, but it is very hard to follow
- them.
-
- You are at the beginning of this category.
-
- H ... Hint redisplay N ... Next problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: n
-
- Problem:
- What should I do when I locate the Money Changer?
-
- H ... Hint display
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: h
-
- Hint:
- The Money Changer will be overjoyed to exchange some money with
- you (for a slight commission, of course). You can get a better
- deal exchanging a little money at a time. Ask her about Raseir,
- money, and Sultan. She is an excellent scource of information if
- you are a thief and approach her correctly. After you've done
- her a favor, show her your stuff and bargain about it. You'll
- get a better deal. She'll also tell you another place to use
- your skills.
-
- H ... Hint redisplay
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: n
-
- Problem:
- Help! I keep getting lost in Shapeir!
-
- H ... Hint display
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: h
-
- Hint:
- Whenever you come to a passageway in the alleys, type "Look".
- This will give you the names of the streets you have come
- across. Locate the streets on the map supplied with the game to
- navigate around the city. As soon as you have some Dinars and
- Centimes, buy a map from Alichica and use it to help you get
- around.
-
- H ... Hint redisplay
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: n
-
- Problem:
- I need some tips on what to do in Shapier.
-
- H ... Hint display
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: h
-
- Hint:
- Abdulla is a wealth of gossip when he is around, so ask him
- questions about what he is saying. Talking to everyone you meet
- and asking questions will give you a feel for what is going on
- in Shapeir. You can always go mongering for rumors. Go to the
- Guild Hall and read the "Quest Board" for things to do. If you
- really want some adventure, go out in the desert and fight some
- monsters. That should keep you busy. Just don't stay out too
- long, or you might not survive.
-
- H ... Hint redisplay
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: n
-
- Problem:
- What should I do in the bazaars?
-
- H ... Hint display
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: h
-
- Hint:
- The Katta merchants in the bazaars will be happy to sell you
- things, some of which are crucial to your survival. Try
- bargaining with them if you are running short of money. They
- will also occasionally keep you informed about what is going on
- in the plazas. Everyone knows one another in the bazaars, and
- they are certainly keeping track of your actions.
-
- H ... Hint redisplay
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: n
-
- Problem:
- All the plazas are empty of merchants! What happened?
-
- H ... Hint display
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: h
-
- Hint:
- If you enter a plaza and the merchants are gone and the scene is
- dark, then press the "control key" and the letter "D". This will
- give you the time of day. The merchants of the bazaar fold up
- their stands at night. If it is daytime and the merchants are
- not present, perhaps there is a good reason for this. See if any
- Elementals are around.
-
- H ... Hint redisplay
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: n
-
- Problem:
- I found something lying around in the fountain plaza. What should
- I do with it?
-
- We have no other problems for this category.
-
- H ... Hint display P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: h
-
- Hint:
- Look at the object when you pick it up. There is a clue to its
- owner inside. You can keep it, take the money, or try to return
- it to the owner. This is entirely up to you and your character.
-
- We have no other problems or hints for this category.
-
- H ... Hint redisplay P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: n
- "n" is not a valid response here. Please enter selection: c
-
- OK, returning to the Category Selection Menu...
-
- This is the Quest For Glory II hint section.
- Please select the area in which you are having trouble.
-
- 1 ... Getting Started
- 2 ... The City of Shapeir
- 3 ... The Inn, Guild, Palace, and Shops
- 4 ... Aziza, Astrologer, WIT, EOF, Break-in House, Saurus Lot
- 5 ... Elementals and the missing Emir of Raseir
- 6 ... Surviving the Desert
- 7 ... The City of Raseir
- 8 ... The Forbidden City
- 9 ... End Game (the Emir's Palace in Raseir)
- X ... eXit to Series Selection Menu
-
- Please enter selection: 3
-
- Problem:
- What should I do at the Katta's Tail Inn?
-
- You are at the beginning of this category.
-
- H ... Hint display N ... Next problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: h
-
- Hint:
- The Katta's Tail Inn is a place to stay the night and get free
- meals, as well as a great source of information. Abdulla is a
- good source of gossip when he is around, so ask him about the
- Sultan, the Astrologer, the News, the Emir, and Raseir. Shema is
- the motherly type who tries to make sure you get a good meal.
- Sit down in the morning and evening to order some wonderful
- meals. For entertainment, watch her dance on the nights of her
- performance. For information, ask her about Raseir, rumors,
- Sharaf, and the Underground. Shameen will keep you informed
- about what goes on at the Inn and events in the city. Ask him
- about Raseir, the Sultan, and guest. When Omar performs, it is
- best to sit down and listen. Ask him about Dervish, Raseir,
- Paladin, and Enchantress. It is very rewarding to make a point
- of showing up on the evenings he is to perform. Shameen will
- remind you of the days he shows up.
-
- You are at the beginning of this category.
-
- H ... Hint redisplay N ... Next problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: n
-
- Problem:
- The Apothecary.
-
- H ... Hint display
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: h
-
- Hint:
- The Apothecary is the source of pills which will help your
- survival. Harik Attar is a man obsessed with fire, and a good
- source for information on the subject. Ask him about Pills,
- Dispel Potions, Components, Raseir, Fruit of Compassion, and the
- Fire Elemental.
-
- H ... Hint redisplay
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: n
-
- Problem:
- The Magic Shop.
-
- H ... Hint display
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: h
-
- Hint:
- The Magic Shop is the place for Magic Items and information. If
- you are a Magic User, you can get spells here. If you practice
- the arts of thieving, a crucial magic item can be purchased,
- providing you have obtained enough money. Keapon Laffin may be
- an airhead and overly fond of dropping names, but he does know a
- lot about magic and the magical things going on around Shapeir.
- Drop in to his store whenever you have a question. Ask him about
- magic, the enchantress, the dervish, spells, the Air Elemental
- and anything else that has to do with magic.
-
- H ... Hint redisplay
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: n
-
- Problem:
- The Weapons Shop.
-
- H ... Hint display
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: h
-
- Hint:
- The Weapon Shop of Issur is the source for daggers and a good
- Sword. It also has an object which will be critical for the
- defeat of an elemental, but it isn't for sale. Issur is a bully
- and a braggart, but he is strong. Ask him about Arm Wrestling,
- and use him to help build up your strength. If you are a thief,
- this place can be profitable, but you need more information from
- the Money Changer first.
-
- H ... Hint redisplay
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: n
-
- Problem:
- The Guild Hall.
-
- H ... Hint display
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: h
-
- Hint:
- Read about the Guild Hall in your Famous Adventurer's
- Correspondence School Manual. Study the Quest Board for
- information on things that need to be done and how to make some
- money in the city. Make the Guild Hall a regular stop in your
- adventuring activites. You never know just what might be waiting
- for you there. Uhura knows a lot about fighting. Practice
- martial arts with her to increase your skills and chance at
- survival in the desert. Ask her about monsters, Rakeesh, Raseir,
- and the Sultan. Rakeesh is sometimes found around the Guild
- Hall. He works with the Sultan, and helps reward the virtuous.
- Ask him about Paladins, his leg, the demon, his kingdom,
- monsters, and power. He can be a big help to the fighter against
- an Earth Elemental.
-
- H ... Hint redisplay
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: n
-
- Problem:
- The Palace of Shapeir -
-
- We have no other problems for this category.
-
- H ... Hint display P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: h
-
- Hint:
- The only way to get into the Palace of Shapeir is to win the
- game. The Hero Awards Ceremony is held there.
-
- We have no other problems or hints for this category.
-
- H ... Hint redisplay P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: c
-
- OK, returning to the Category Selection Menu...
-
- This is the Quest For Glory II hint section.
- Please select the area in which you are having trouble.
-
- 1 ... Getting Started
- 2 ... The City of Shapeir
- 3 ... The Inn, Guild, Palace, and Shops
- 4 ... Aziza, Astrologer, WIT, EOF, Break-in House, Saurus Lot
- 5 ... Elementals and the missing Emir of Raseir
- 6 ... Surviving the Desert
- 7 ... The City of Raseir
- 8 ... The Forbidden City
- 9 ... End Game (the Emir's Palace in Raseir)
- X ... eXit to Series Selection Menu
-
- Please enter selection: 4
-
- Problem:
- The Enchantress Aziza.
-
- You are at the beginning of this category.
-
- H ... Hint display N ... Next problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: h
-
- Hint:
- The Enchantress Aziza knows much about the Magic of this land,
- especially Water-related Magic and Elemental lore, and is more
- than willing to share this with you, providing you approach her
- politely. Her house is located off the east end of Shmali Tarik
- on the side street called "Sitt Tarik". To visit her, do what
- one normally does when approaching a stranger's door and answer
- her questions truthfully. If you don't know who sent you, you
- can always reply, "Keapon Laffin", if you remember what element
- the shopkeeper of the Magic Shop has between his ears. As for
- the riddle she poses, think in terms of the alphabet. Aziza will
- give you crucial information about Magic, the Djinn, Iblis, the
- various Elementals, contrary elements, containers, and the
- Plant. Make a point of visiting her on day 16 as she requests.
-
- You are at the beginning of this category.
-
- H ... Hint redisplay N ... Next problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: n
-
- Problem:
- The Astrologer.
-
- H ... Hint display
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: h
-
- Hint:
- The Astrologer lives at the south end of Tarik of Stars. He can
- give you information about astrology and the omens of the
- future, as long as you are honest with him. He will even
- foretell your future, if you are willing to tell him about
- yourself and return another day. If you want to be kind, ask him
- about money and follow up on what he says.
-
- H ... Hint redisplay
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: n
-
- Problem:
- The Wizard's Institute of Technocery.
-
- H ... Hint display
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: h
-
- Hint:
- The Wizard's Institute of Technocrey is hidden so that only
- Magic Users can find it. Use one of your spells in the streets
- of Shapeir to find the way there. You will need someone to
- sponsor you at this prestigous school, so pick the Archmage from
- Spielburg (see "The Story Thus Far..." in your Technical
- Manual). His pre-test is pretty simple, use the Detect Magic,
- Fetch, and Trigger spells. Don't worry if you don't succeed at
- first - you are getting valuable practice, and you can always
- try again later. To pass the Wizard's test, you will need almost
- all the available spells purchase what you do not have from the
- Magic Shop. Stock up on Mana pills from the Apothecary. Try your
- spells against the challenges knowing that you are gaining
- experience as you use them.
-
- H ... Hint redisplay
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: n
-
- Problem:
- How to pass the Wizard's Test.
-
- H ... Hint display
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: h
-
- Hint:
- The trick to the Air challenge is to stay above the problem once
- it comes to you. With the Earth challenge it helps to remember
- that what can be done can sometimes be undone. The Water
- challenge tries to teach you to only use a spell as long as it
- is effective, and by targeting your efforts where they will
- provide the most leverage. The Fire challenge is an open and
- shut puzzle. Air challenge - Fetch and Levitate. Earth challenge
- - Trigger and 2 Calms. Water or Ice challenge - Flame Dart,
- Force Bolt, and Open. Fire challenge - Open, Calm, Fetch, and
- Force Bolt. Don't take the easy way out once you are an
- initiate!
-
- H ... Hint redisplay
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: n
-
- Problem:
- The Eternal Order of Fighters.
-
- H ... Hint display
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: h
-
- Hint:
- The Order will call on you once you have proven yourself as a
- Fighter. You will need high fighting skills to become a member
- so make sure you practice daily. Check the Guild Hall on days
- 13, 14, and 15 for more information. After sunset on day 15, go
- to the east end of Askeri Darb. You'll have to trust them, and
- prove yourself in battle. Use your dodging skills to obtain your
- weapon and shield. It will be your skills against their best
- warrior.
-
- H ... Hint redisplay
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: n
-
- Problem:
- The Break-in House (if you are a thief).
-
- H ... Hint display
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: h
-
- Hint:
- First contact the Money Changer and follow her directions about
- when and where to go. Be fully equipped as the Money Changer
- suggests. When you find the right place at the right time, SAVE
- your game. Remember to use all your thieving skills here, and
- search the room carefully. Don't forget to look under the
- carpet. Be as quiet as you can, and when in doubt, hide. If you
- don't want to get caught, make sure you put the obvious things
- back the way you found them.
-
- H ... Hint redisplay
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: n
-
- Problem:
- Care and feeding of your Saurus.
-
- We have no other problems for this category.
-
- H ... Hint display P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: h
-
- Hint:
- You must buy a Saurus if you want to win the game. You will have
- to deal with Ali Fakir on day 2 or so. Hold out for the best
- deal. 5 dinar is the least he will settle for. DON'T refuse the
- final offer. Once you own a saurus, type RIDE to get it out of
- the pen. You may also MOUNT and DISMOUNT. The saurus, at first,
- may seem to be a bad bargain, but this is a very special saurus.
- If you are lost in the desert, tell it to go home and it will
- take you directly to the stable. It will also allow you to
- travel faster and use less water. If the Saurus runs away from a
- monster, just defeat the monster, wander out of the room, then
- come back and your Saurus will be waiting. It really is very
- loyal. If you still can't find him, head back to town on your
- own. Your Saurus will eventually make its way back to the
- stable. The guard at the gate will take care of your saurus once
- you dismount.
-
- We have no other problems or hints for this category.
-
- H ... Hint redisplay P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: c
-
- OK, returning to the Category Selection Menu...
-
- This is the Quest For Glory II hint section.
- Please select the area in which you are having trouble.
-
- 1 ... Getting Started
- 2 ... The City of Shapeir
- 3 ... The Inn, Guild, Palace, and Shops
- 4 ... Aziza, Astrologer, WIT, EOF, Break-in House, Saurus Lot
- 5 ... Elementals and the missing Emir of Raseir
- 6 ... Surviving the Desert
- 7 ... The City of Raseir
- 8 ... The Forbidden City
- 9 ... End Game (the Emir's Palace in Raseir)
- X ... eXit to Series Selection Menu
-
- Please enter selection: 5
-
- Problem:
- Elemental information.
-
- You are at the beginning of this category.
-
- H ... Hint display N ... Next problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: h
-
- Hint:
- Read the Section in your Famous Adventurer's Correspondence
- School Manual on Elementals (page 20). Fortunately, you will
- never meet the most powerful Elemental mentioned, so don't be
- concerned about the anchovies. Talk to Aziza and Keapon Laffin
- to get some basic information. There are two parts to the defeat
- of an Elemental: Contrary Elements and Containers. There are
- also people in Shapeir who have an affinity for certain
- elements. Those are the ones to ask questions about a specific
- Elemental.
-
- You are at the beginning of this category.
-
- H ... Hint redisplay N ... Next problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: n
-
- Problem:
- Defeating the Fire Elemental.
-
- H ... Hint display
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: h
-
- Hint:
- First talk to Aziza about Elementals, contrary elements,
- containers, and the Fire Elemental. Then talk to Harik at the
- Apothecary about the Fire Elemental and Flame. You will need to
- buy something from him in order to lure the Elemental away from
- the plaza before you can capture it. You will also need the
- Contrary Element and a proper container for fire. You can get
- them both in the Plaza of the Fountain. You will need to lure
- the Fire Elemental, weaken it with its contrary Element, and
- capture it in the container.
-
- H ... Hint redisplay
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: n
-
- Problem:
- Defeating the Air Elemental.
-
- H ... Hint display
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: h
-
- Hint:
- First talk to Aziza about Elementals, contrary elements,
- containers, and the Air Elemental. Then talk to Keapon Laffin.
- He will give you a very subtle clue about what is a proper
- container for air. It hides in plain sight around the Weapon
- Shop. If you tell Issur about the Air Elemental, you can try to
- win the item at arm wrestling if you are a very strong
- fighter-type. The thief will probably need to steal the item at
- night, but will need the magic rope. The Magic User has a couple
- of ways to get it. The easiest is to use a spell at night. You
- can get the Contrary Element in the Fountain Plaza from someone
- who uses it, or from Keapon if you ask about it. To use the
- Contrary Element against the Air Elemental, the fighter needs to
- use Strength and then drop the contrary element. The Thief can
- use his throwing skill to get it into the funnel. The Magic User
- needs to rise above the Elemental and drop the Contrary Element.
- Then you just capture Air Elemental in the container.
-
- H ... Hint redisplay
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: n
-
- Problem:
- Defeating the Earth Elemental.
-
- H ... Hint display
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: h
-
- Hint:
- First talk to Aziza about Elementals, contrary elements,
- containers, and the Earth Elemental. You will need to wear down
- the Earth Elemental with the Contrary Element before you can
- capture it. Go talk to Rakeesh for some ideas. If you are a
- Fighter, Rakeesh will be more than happy to loan you what you
- need. A thief should talk to Harik at the Apothecary about the
- Earth Elemental and Earth. You will have to bargain carefully
- for what you need. The Magic User is able to use one of his
- spells against the Earth Elemental, but it will take a lot of
- spells to weaken it. The container can be purchased from a
- merchant in the Fighter's Plaza.
-
- H ... Hint redisplay
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: n
-
- Problem:
- Defeating the Water Elemental.
-
- We have no other problems for this category.
-
- H ... Hint display P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: h
-
- Hint:
- Ask Aziza about the Water Elemental, Contrary Elements, and
- Containers. You already have a source for the Contrary Element,
- as well as a container for the Water Elemental. Just don't get
- too close to the Water Elemental unless you have these ready.
-
- We have no other problems or hints for this category.
-
- H ... Hint redisplay P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: n
- "n" is not a valid response here. Please enter selection: c
-
- OK, returning to the Category Selection Menu...
-
- This is the Quest For Glory II hint section.
- Please select the area in which you are having trouble.
-
- 1 ... Getting Started
- 2 ... The City of Shapeir
- 3 ... The Inn, Guild, Palace, and Shops
- 4 ... Aziza, Astrologer, WIT, EOF, Break-in House, Saurus Lot
- 5 ... Elementals and the missing Emir of Raseir
- 6 ... Surviving the Desert
- 7 ... The City of Raseir
- 8 ... The Forbidden City
- 9 ... End Game (the Emir's Palace in Raseir)
- X ... eXit to Series Selection Menu
-
- Please enter selection: 6
-
- Problem:
- Exploring the Desert.
-
- You are at the beginning of this category.
-
- H ... Hint display N ... Next problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: h
-
- Hint:
- Read the desert survival section (page 14) in your Manual. Talk
- to the gate guard about preparations. It is also a wise idea to
- buy a compass from Alichica to keep from getting turned around.
- Healing pills and Vigor pills from the Apothecary will help you
- survive monster encounters. If you do get lost and you have your
- saurus, just say "go home" and the saurus will take you there.
- If you are lost without a saurus, remember the mountains are
- both north and south of the city of Shapeir, but the city rests
- in the northern mountains. To learn more about combat, read the
- combat section in your Technical Manual (page 9). Talk to Uhura
- and Rakeesh about monsters. Practice your fighting skills with
- Uhura and she will give you valuable tips on combatting the
- various monsters. Some monsters may be too tough for you when
- you are starting out, so don't forget to run away if your health
- points get low.
-
- You are at the beginning of this category.
-
- H ... Hint redisplay N ... Next problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: n
-
- Problem:
- Dealing with the Dervish.
-
- H ... Hint display
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: h
-
- Hint:
- The Dervish is five screens south of Shapeir and three screens
- to the east in the Oasis. He is happy to talk to you, although
- he doesn't seem to say much. On day twelve, he will try to get
- you to visit him. Seems he has a puzzle for you to solve. Ask
- him for details about what he says. You will find the puzzle
- five screens west of the city of Shapeir and three screens down.
- You can also rest or sleep at the Oasis, but don't stay away
- from town too long!
-
- H ... Hint redisplay
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: n
-
- Problem:
- The Griffin.
-
- H ... Hint display
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: h
-
- Hint:
- The Griffin nests along the cliff sides west of town. It is
- always best to let sleeping Griffins lie. You may need a
- feather, though. If you are a Fighter and do some careful
- searching, you may uncover one. The Thief will need to do a
- fancy rope trick to get a feather. The Magic User should do
- something similar to the Thief, but with magic.
-
- H ... Hint redisplay
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: n
-
- Problem:
- The Plant Woman.
-
- H ... Hint display
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: h
-
- Hint:
- The Plant Woman can be found along the mountains several screens
- to the east of the City of Shapeir. Talk to the Enchantress
- about the Plant Woman, and Aziza will tell you a sad story. She
- will also tell you how to help. Follow her instructions in
- order, pull some magic out of your sack, say her name, and the
- Plant Woman will give you a gift. Julanar may not yet be human,
- but your part in her story ends here. Once the tree blooms, she
- will provide some shade for resting.
-
- H ... Hint redisplay
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: n
-
- Problem:
- The Caged Beast.
-
- H ... Hint display
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: h
-
- Hint:
- The Dervish asks some important questions about the Caged Beast
- to which you must learn the answers. Don't show too much pity
- for this monster, but remember nothing survives long in this
- desert without supplies. Talk to the Apothecary about Dispel
- Potions and Fruit of Compassion. Talk to Aziza about the Plant
- Woman. After you have the Fruit and the Feather, give them to
- Harik to make you a potion. You will need to add the final
- ingredient when you get back to the Beast. Distract it first
- before you try to get that ingredient. Then give the Dispel
- Potion to the Beast, and see what happens.
-
- H ... Hint redisplay
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: n
-
- Problem:
- Fighting Jackalmen and Brigands.
-
- H ... Hint display
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: h
-
- Hint:
- To learn more about combat, read the combat section in your
- Technical Manual (page 9). Talk to Uhura and Rakeesh about
- monsters. Practice your fighting skills with Uhura and she will
- give you valuable tips on combatting the various monsters.
- Remember to search the body of the brigand after you defeat him.
- The Jackalmen will try to overwhelm you by sheer numbers.
- Whenever you are low in Health Points, run away.
-
- H ... Hint redisplay
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: n
-
- Problem:
- Fighting scorpions.
-
- H ... Hint display
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: h
-
- Hint:
- Before you fight a Scorpion, talk to Harik at the Apothecary
- about pills. He has some you'll need. Practice your dodging and
- blocking skills with Uhura. You don't want that Scorpion's tail
- to hit you. Make sure you take a pill before combat just in
- case. If in doubt whether you can win, run away. If you do
- defeat it, get the tail.
-
- H ... Hint redisplay
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: n
-
- Problem:
- Fighting Ghouls.
-
- H ... Hint display
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: h
-
- Hint:
- The Ghouls only come out at night. Ask Uhura and Rakeesh about
- them. Unlike most monsters, they don't really hurt you, they
- just sap your will to live. If your Stamina gets low while
- fighting them - run away. Once a Ghoul drains all of your
- Stamina, you are finished. When you have destroyed the Ghoul,
- don't forget to collect its claws.
-
- H ... Hint redisplay
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: n
-
- Problem:
- Fighting Terrorsauruses (or is that sauri?).
-
- We have no other problems for this category.
-
- H ... Hint display P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: h
-
- Hint:
- The Terrorsaurus is the toughest monster in the desert. Make
- sure you build up your combat skills before you try to face him.
- Run away if you have to, but remember, the Terrorsaurus is fast.
- You might not escape. Take some Healing and Stamina Pills if you
- get a chance.
-
- We have no other problems or hints for this category.
-
- H ... Hint redisplay P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: n
- "n" is not a valid response here. Please enter selection: c
-
- OK, returning to the Category Selection Menu...
-
- This is the Quest For Glory II hint section.
- Please select the area in which you are having trouble.
-
- 1 ... Getting Started
- 2 ... The City of Shapeir
- 3 ... The Inn, Guild, Palace, and Shops
- 4 ... Aziza, Astrologer, WIT, EOF, Break-in House, Saurus Lot
- 5 ... Elementals and the missing Emir of Raseir
- 6 ... Surviving the Desert
- 7 ... The City of Raseir
- 8 ... The Forbidden City
- 9 ... End Game (the Emir's Palace in Raseir)
- X ... eXit to Series Selection Menu
-
- Please enter selection: 7
-
- Problem:
- How do I get to Raseir?
-
- You are at the beginning of this category.
-
- H ... Hint display N ... Next problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: h
-
- Hint:
- The only way to get to Raseir is by caravan, and the caravan
- leaves Shapeir on day 17. Just get a good rest the night before
- at the Katta's Tail Inn, and you'll be on your way in the
- morning.
-
- You are at the beginning of this category.
-
- H ... Hint redisplay N ... Next problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: n
-
- Problem:
- How do I obtain reservations at the Blue Parrot Inn?
-
- H ... Hint display
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: h
-
- Hint:
- Senor Ferrari at the Blue Parrot Inn is a very important man, so
- it is important to follow his "suggestions". This will be the
- place you spend the night, assuming you stay on Ferrari's good
- side. He is a most influential man, and can introduce you to
- someone who knows things about you. Ask him about Raseir, the
- Inn, the Emir, and rumors. Your room is past the wall behind the
- bar, but you can only use it at night. Don't worry about paying
- for your room there. You will discover that you have already
- paid more than enough.
-
- H ... Hint redisplay
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: n
-
- Problem:
- What should I do when introduced to Ugarte?
-
- H ... Hint display
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: h
-
- Hint:
- When you have been introduced to Ugarte, it is best to pay him
- for information. Ask him about service, water, someone,
- expected, lackeys, fountain, and prophecy.
-
- H ... Hint redisplay
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: n
-
- Problem:
- What should I do on my second day in Raseir?
-
- H ... Hint display
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: h
-
- Hint:
- The natives are going out of their way to stage some
- entertainment for you, so be sure to visit the far southern end
- of the Fountain Plaza in Raseir. If you head back towards the
- Blue Parrot Inn afterwards, you will meet a mysterious stranger.
- Follow her and then follow the instructions given there. After
- that, you can explore the town some more, but keep track of the
- time of day. You'd better not be out after dark.
-
- H ... Hint redisplay
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: n
-
- Problem:
- How do I handle a Harem Girl?
-
- H ... Hint display
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: h
-
- Hint:
- Give the Harem Girl what she wants, but first ask about Khaveen,
- marry, father, disguise, Ad Avis, Power, control, Harem, and
- magic.
-
- H ... Hint redisplay
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: n
-
- Problem:
- A Thief's Guide to Raseir.
-
- H ... Hint display
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: h
-
- Hint:
- Make the thief sign at the Blue Parrot Inn when talking to Senor
- Ferrari. He will give you information about a little favor he
- wants you to do. Follow his instructions. You will need all your
- thief skills and equipment to handle this case. Use your stealth
- to travel at night, and your rope to get into the house. Be very
- patient, take your time. Don't make any more noise than you have
- to. If you do make noise, stop and wait a few moments before
- moving again. Before you can actually get the Bird, you will
- need to handle the hinges and the lock. Then quietly sneak out
- the way you came in.
-
- H ... Hint redisplay
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: n
-
- Problem:
- What should I do in the Dungeons of the Emir's Palace?
-
- H ... Hint display
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: h
-
- Hint:
- There are three things you must do to escape the dungeon. Open
- the gate to the cell, get your equipment, and find the secret
- passage out. If you are a Magic User or a Fighter, use your
- natural skills to escape. If you are a thief, your equipment is
- missing. You will have to make do with what you can find. Check
- your inventory or the hay near the Katta prisoner. Get your
- stuff and search the room. Use your strength or a spell to open
- the secret passage. Then escape.
-
- H ... Hint redisplay
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: n
-
- Problem:
- What do I do my friend, Ad Avis?
-
- We have no other problems for this category.
-
- H ... Hint display P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: h
-
- Hint:
- Ad Avis is a wonderful person, or so he says. Just do what he
- wants, and you will get along fine with him, if you survive.
- After all, you don't really have a choice!
-
- We have no other problems or hints for this category.
-
- H ... Hint redisplay P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: n
- "n" is not a valid response here. Please enter selection: c
-
- OK, returning to the Category Selection Menu...
-
- This is the Quest For Glory II hint section.
- Please select the area in which you are having trouble.
-
- 1 ... Getting Started
- 2 ... The City of Shapeir
- 3 ... The Inn, Guild, Palace, and Shops
- 4 ... Aziza, Astrologer, WIT, EOF, Break-in House, Saurus Lot
- 5 ... Elementals and the missing Emir of Raseir
- 6 ... Surviving the Desert
- 7 ... The City of Raseir
- 8 ... The Forbidden City
- 9 ... End Game (the Emir's Palace in Raseir)
- X ... eXit to Series Selection Menu
-
- Please enter selection: 8
-
- Problem:
- How can I enter the city?
-
- You are at the beginning of this category.
-
- H ... Hint display N ... Next problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: h
-
- Hint:
- When Ad Avis tells you to open the door, use what Zayishah gave
- you (check your inventory).
-
- You are at the beginning of this category.
-
- H ... Hint redisplay N ... Next problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: n
-
- Problem:
- I can't see in here!
-
- H ... Hint display
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: h
-
- Hint:
- Rub the magic item you made earlier to see your way around. You
- will need to do something in the Water Room next door to stop
- the wind in this room.
-
- H ... Hint redisplay
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: n
-
- Problem:
- How can I make it over the river?
-
- H ... Hint display
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: h
-
- Hint:
- Set the Arcade Difficulty Level in your Game menu to a level
- appropriate to your own skill. Save your game. To cross the
- water, try it near the waterfall. Jump on at the right time,
- then jump off when you get near land. Restore your game if you
- make a mistake. Both the Fighter and the Magic User need to
- apply Force here to stop the wind in the Air Room. The Thief
- needs to use his powers of observation and his Thief tools
- ("rock picks"?). Then climb the rocks to the left of the
- waterfall and cross back through the Air Room and into the Fire
- Room.
-
- H ... Hint redisplay
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: n
-
- Problem:
- How can I get past the geysers?
-
- H ... Hint display
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: h
-
- Hint:
- Use water on yourself, time the fire geysers carefully, and move
- quickly but cautiously through this room.
-
- H ... Hint redisplay
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: n
-
- Problem:
- I'm in the room with the door, what should I do?
-
- H ... Hint display
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: h
-
- Hint:
- When you enter here, it might be wise to take a Healing Pill
- after the Fire Room. A Thief uses his rope to get down off the
- ledge, a Magic User uses an up and down sort of spell, and the
- Fighter just has to be Macho. To open the door, you will need to
- say the name of the one who bound Iblis. Read the Land of
- Shapeir Background and History Section in your Famous
- Adventurer's Correspondence School Manual.
-
- H ... Hint redisplay
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: n
-
- Problem:
- How can I get the Treasure?
-
- H ... Hint display
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: h
-
- Hint:
- The entire Treasure room is a trap, so save as you come in if
- you want to check out ways to die. Otherwise, ignore the obvious
- and pass through safely.
-
- H ... Hint redisplay
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: n
-
- Problem:
- What should I do when I find the Statue of Iblis?
-
- H ... Hint display
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: h
-
- Hint:
- As you head upward towards the glowing statue of Iblis, you will
- find yourself trapped by Ad Avis. After he leaves, use your lamp
- to see the way around, and you will find a very magical ring to
- help you escape.
-
- H ... Hint redisplay
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: n
-
- Problem:
- How do I handle the Genie of the Ring?
-
- We have no other problems for this category.
-
- H ... Hint display P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: h
-
- Hint:
- Ask the Djinni about wishes, master, prophecy, ring, prowess,
- health, and teleport. Wish for the things he can give you, but
- don't waste all of the wishes. Use the final wish to "wish for
- transport", so you can escape the Forbidden City.
-
- We have no other problems or hints for this category.
-
- H ... Hint redisplay P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: n
- "n" is not a valid response here. Please enter selection: c
-
- OK, returning to the Category Selection Menu...
-
- This is the Quest For Glory II hint section.
- Please select the area in which you are having trouble.
-
- 1 ... Getting Started
- 2 ... The City of Shapeir
- 3 ... The Inn, Guild, Palace, and Shops
- 4 ... Aziza, Astrologer, WIT, EOF, Break-in House, Saurus Lot
- 5 ... Elementals and the missing Emir of Raseir
- 6 ... Surviving the Desert
- 7 ... The City of Raseir
- 8 ... The Forbidden City
- 9 ... End Game (the Emir's Palace in Raseir)
- X ... eXit to Series Selection Menu
-
- Please enter selection: 9
-
- Problem:
- How can I enter the Palace of the Emir of Raseir as a fighter?
-
- You are at the beginning of this category.
-
- H ... Hint display N ... Next problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: h
-
- Hint:
- The fighter has no option but to fight the guards and force the
- door to get into the castle. Do it quickly before more guards
- arrive.
-
- You are at the beginning of this category.
-
- H ... Hint redisplay N ... Next problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: n
-
- Problem:
- How can I enter the Palace of the Emir of Raseir as a thief?
-
- H ... Hint display
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: h
-
- Hint:
- The Thief needs to sneak in the shadows up to the Palace wall
- and uses his rope to go off left when the Eunuch guard is not
- watching.
-
- H ... Hint redisplay
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: n
-
- Problem:
- How can I enter the Palace of the Emir of Raseir as a Magic User?
-
- H ... Hint display
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: h
-
- Hint:
- The Magic User must cast "Dazzle" at the guards, and then "Open"
- at the Palace gates, to enter.
-
- H ... Hint redisplay
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: n
-
- Problem:
- I am a Fighter. How can I get past Khaveen?
-
- H ... Hint display
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: h
-
- Hint:
- Jump down from the Balcony and challenge Khaveen to a duel after
- the guard has gone. Never give up, but you will need to be a
- very skilled Fighter to defeat Khaveen. Get your weapon while
- you can. Take a Healing Pill after the battle if you can, and
- head for the door to the Ritual Chamber. You will take some
- damage opening the door.
-
- H ... Hint redisplay
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: n
-
- Problem:
- I am a Thief. How can I get past the Eunuch Guards?
-
- H ... Hint display
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: h
-
- Hint:
- Timing is essential in this room. First hide behind the Fish
- fountain, and let the Harem Girl distract the one Eunuch Guard.
- Keep an eye on the roving guard, and be ready to move before he
- can see you. Hide behind the table next until the roving guard
- is out of the room, then quickly sneak across to the door
- outside.
-
- H ... Hint redisplay
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: n
-
- Problem:
- I am a Magic User. How can I get past Khaveen?
-
- H ... Hint display
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: h
-
- Hint:
- The Magic User should use the Calm spell upon Khaveen after the
- guard is gone. You can then use a spell to get down, use a spell
- to prepare yourself for Ad Avis, use a spell to open the door to
- the Ritual Chamber and then go in.
-
- H ... Hint redisplay
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: n
-
- Problem:
- How do I defeat Ad Avis as a Fighter?
-
- H ... Hint display
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: h
-
- Hint:
- You have no time to waste in this room. Avoid combat with the
- living statue, kick over a candle, then move to the left side of
- the screen. Run towards Ad Avis before he can cast too many
- spells. Don't let a little fire stop you from getting him.
-
- H ... Hint redisplay
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: n
-
- Problem:
- I am a Thief and I can't reach Ad Avis!
-
- H ... Hint display
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: h
-
- Hint:
- You will need to use your rope to get to Ad Avis, and all your
- balancing skills. Once on the other side, throw something at one
- of the candles to stop the ritual. Carefully avoid the Spells Ad
- Avis is throwing at you. Move to the right pillar to get a
- direct line of sight at Ad Avis, and keep throwing daggers at
- him.
-
- H ... Hint redisplay
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: n
-
- Problem:
- How do I defeat Ad Avis as a Magic User?
-
- We have no other problems for this category.
-
- H ... Hint display P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: h
-
- Hint:
- You have no time to waste here. Cast a spell to stop the living
- statue (remember the WIT "Earth" test?), make sure you have a
- protection spell going, and cast a spell at one of the unlit
- candles to keep Ad Avis from lighting it. Now you have made Ad
- Avis really mad. If you are protected, Ad Avis will not be able
- to cast a spell directly at you, but unfortunately, he has the
- same Protection. You will need to use an indirect spell against
- him before he figures out how to get you. Move a bit left, cast
- a spell to bounce off the wall and knock the brazier into Ad
- Avis to defeat him.
-
- We have no other problems or hints for this category.
-
- H ... Hint redisplay P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: n
- "n" is not a valid response here. Please enter selection: c
-
- OK, returning to the Category Selection Menu...
-
- This is the Quest For Glory II hint section.
- Please select the area in which you are having trouble.
-
- 1 ... Getting Started
- 2 ... The City of Shapeir
- 3 ... The Inn, Guild, Palace, and Shops
- 4 ... Aziza, Astrologer, WIT, EOF, Break-in House, Saurus Lot
- 5 ... Elementals and the missing Emir of Raseir
- 6 ... Surviving the Desert
- 7 ... The City of Raseir
- 8 ... The Forbidden City
- 9 ... End Game (the Emir's Palace in Raseir)
- X ... eXit to Series Selection Menu
-
- Please enter selection: