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- Galactic Warzone by Scott Baker
- -------------------------------
- Galactic Warzone is yet another clone of the popular door game, trade
- wars by Chris Sherrick, but this one is different - I have written the game
- entirely in Turbo Pascal version 5.5 which has given me the abiliuty to
- add MANY options and enhancements. Here are just a few:
-
- - Exceptionally fast - All data in ram!
- - Configurable from 500-5000 sectors!
- - Planets, outpost, and Starbases!
- - Built in online editor and built in auto-initialization
- - programmable mines and fighter defense groups
- - fast autopilot (thanks to Greg Smith)
- - cloaking and anti-cloaking devices
- - stock market and credit accounts (5% interest)
- - Federation, Cabal, and Renegade fighters
- - up to 2 billion credits or fighters per user (no limits here!)
- - up to 64,000 cargo holds, mines, etc.
- - 4 line messages
- - planets produce fighters and mines
- - Special Gambling port
-
-
- Configuration
- -------------
- Galactic Warzone has the configuration data stored in a file called
- "GALWAR.CTL" which may be edited with a text editor. Most of the options are
- pretty straight-forward so I wont go into any detail explaining them. MAKE
- SURE TO SELECT THE CORRECT BBS TYPE. Rbbs-pc version 16.1+ mode works for
- sure, Pc-board and QBBS should, but I'm not sure about the others.
- Please read the instruction contained in the "GALWAR.CTL" file for
- information on configuring the system.
-
- Local mode
- ----------
- Access local mode with TWARS/L.
-
- Invoking from RBBS-PC
- ---------------------
- Invoke the door from rbbs-pc with "TWARS <node-num>" where node-num is
- your networking node number (usually 1 or 0). If you are running a version
- less that 16.1, then this paremeter is not required.
-
- The Editor
- ----------
- The default editor password is "SCOTTWARS". It may be changed (and I
- suggest you do so immediately) from the editor menu. The editor menu is
- accessable from "E" from the main GW menu.
- The editor's remote operation can be toggled on/off with the "R" command.
- With the remote operation turned off, users may not even ATTEMPT to enter
- the editor password.
-
- Daily Maint
- -----------
- Galactic Warzone MUST be run once per day with "TWARS /M". This gives
- the players their days supply of turns, handles the ports' productions, moves
- the cabal, etc.
-
- Restarting the Game
- -------------------
- Galactic Warzone may be restarted by running the RESTART.EXE file.
-
-
- Donations/Registration
- ----------------------
- If you use this program, then please send in a donation. I would appreciate
- anything you could send - I'm only 18 years old and money is hard to get!
- Since I am distributing the registered version of this door, sending in
- a donation will not gain you anything, but it would sure help me out
- a lot! My requested donation is $20, but please send whatever you think the
- game is worth. Please make checks payable to "Scott Baker". My address is
- listed below.
- For registration in the Australia/New Zealand area, please send your
- check to David Dixson or Rick Malkin. You may contact them through their
- bbs, which number is listed at the bottom of this document.
- (All other registrations should be sent to my address)
-
- Revision History
- ----------------
-
- Version 4.0: - Added Team rankings
- - Added ALPHA CENTAURI, gambling port at sector 3
- - Fixed bug in message system
- - Renegades now move
- - Option to change editor password added
- - Player Stocks now available at interstel
- - Report-Cabal and Missions finished
- - Support for WWIV, WILDCAT, and PHOENIX bbs added
- - Stocks now have a max price change of +-300%
- - Minor user-doccumentation update
-
- Version 4.1: - Set house limit of 10,000 credits in Alpha Centauri
- - Added macro command (V from main menu)
- - Fixed change-editor-password command
-
- Version 4.2: - Added "toggle remote editor" command
- - fixed change-team-password bug
- - Added team stuff to log file
- - Dealers/Users hand now displayed in blackjack after win
- - Slot machine now correctly deducts 10 credits
- - Sample trivia now included - rename sample.trv to trivia.gw
-
- Version 4.2a: - Fixed minor bug in log file with the teams
-
- Version 4.3: - Added Planet editor
- - Added Cabal editor
- - Galwar now displays "returning to bbs" on exit
- - Create-Dead-End-Secotr command added
-
- Version 4.3a: - Added the following note on trivia
-
- Version 4.4: - Added port editor
- - Finished port-info command (computer "D")
- - Added eXclude autopilot sector command
- - fixed starbase "M" move command
- - Added the ability for CABAL to attack starbases
- - Added Find-closest-port command
- - Added eXclude sectors command
- - Fixed attack-planet command (if players died when hit by
- mines, they would not lose defense forces, etc)
- - Players who take over the wanderer can now control which
- sector it moves to.
- - Recompiled with turbo pascal 5.5
- IMPORTANT----> - Overlay file (TWARS.OVR) no longer needed
- - Added Auto-linker (can be toggled off from editor menu)
- IMPORTANT----> - Ports now have a % difference of the base price
- of all of the products. If a % of 100 is used, then the
- price will be equal to the base set up in the general-
- config.
- VERY IMPORTANT->- You must use the "O" set price change command from the
- editor menu to set the price changes! I suggest using
- 15.
-
- Version 4.4a: - Added editor command to register your copy. If you
- have registered your copy previously, then please give me
- a call and I will give you your personal 8-digit code to
- register the copy.
-
- Version 4.5: - Battles are now carried out much faster
- - New player docs thanks to Spectre General of the SARCASM
- bbs
- - Statistical information now displayed on exit (can be
- toggled from editor menu)
- - Removed direct-video (for people using multitaskers)
- - Added ability to output player rankings to text file
- (file can be set from GENERAL-INFO section of the editor)
-
- Version 4.6: - Fixed many bugs in starbase command
- - Added Pulsar Bombs
- - Added Gambling Port Editor
- - Added Fed/Cabal status report in maint
- - Fixed logoff statistics
- - Fixed starbase production increase
-
- Version 4.7: - Fixed sector display so that no "0"'s are displayed
- - Fixed trivia so the correct amount is subtracted
- - Fixed up the news file a bit
- - Spelling Corrections
- - Added Trivia Cost/Payoff to gambling editor
- - Mines are now destroyed by Battle Groups
- (And likewise, battle groups are now destroyed by mines!)
- - The Player-news is more comprehensive
-
- Version 4.8: - Battle groups now deduct 1 turn like they were
- supposed to.
- - Mines now explode when a player is killed by another
- - Emergency warp devices now warp you out of the
- sector whenever you get down to 0 fighters.
- - The bug that removed people from their teams
- when they attacked other players has been fixed.
- - Revised player-stock prices
- - Fixed plasma devices
- - Ports now display buy/sell prices
- - Holds are now limitted to 32768. (May be changed at
- general-info editor)
- - Added "Spies" at port #4 in sector #5. (May be in different
- sector, I suggest you move it)
- - Fixed bug which allowed players who docked at outposts to
- buy unlimited amounts of cargo.
- - Fixed bug with credit-account at interstel.
-
- Version 4.81: - Added TRANSPORT BASE (port #5). Allows players to teleport
- to any sector by using transport passes.
- - Players can no longer re-link sectors #1-7
- - speeded up autolinker
- - autolinker can now handle sectors with all 8 links
- filled.
-
- Version 5.0: - Fixed bug with EMWARP devices energizing while attacking
- starbases.
- - Added Device-store port (#6)
- - Added B (USE DEVICE) command
- - Added several devices (see new player docs)
- - Players cannot remane Earth, Cabal, or The Wanderer
- - A congradulations message is displayed when a player
- takes over the Earth, Cabal, or The Wanderer
- - Fixed upper/lower case in name-string
- - Made the get-editor-password routine look a bit more
- cosmetic
- - Trivia questions are now less repetitive
- - Ports 1-6 are now placed in sectors 1-6
- - Doccumentation updated to show new devices
- - Stocks are now calculated correctly at interstel's
- "your-financial-status" option
- - SOL/Amazing_Devices taxes are now limited to +-35%
- - Prices for device-store port (#6) may be set from
- editor menu
- - Messages may now be sent to team-only
- - Warning is now displayed when user goes below 30 turns
- left
- - Mines can damage devices, including the em-warp device
- - Planetary production can now be damaged during a
- large attack
- - Added outpost editor
- - Added starbase editor
- - Fixed lock-up bug in complete port report
- IMPORTANT - 50CNV.EXE must be run to convert user file if you are
- converting from a version previous to 5.0. (If you are
- starting from scratch, you may ignore 50CNV)
-
-
-
- Version 5.1: - Made it easier for renegade ships to join players
- - fixed small formatting error in log file
- - Fixed bug that occasionally caused users to loose cargo
- when transferring to a planet.
- - Added [T]eam menu option to the main menu
- - Fixed the cabal so they will attempt to avoid going through
- sector #1 if possible
- - GW now calculates the player rankings on exit so they can
- be written to the rankings data file.
- - Fixed bug with entering messages
- - Fixed player/team rankings so that players with
- values over 2 billion credits will not go off
- scale.
- - Re-adjusted sol Sale/Taxes - max sale is now 45% and
- max tax is 200%.
-
- Version 5.2: - Lowered starting stock amounts to 250 shares to prevent
- users from cheating with the stock market
- - Players now start out with less starting equipment/credits
- when they die (33% less the second, 43% the third, 49%
- the fourth, etc)
- - Fixed major cloaking device bug
- - Altered title screen
-
- Version 5.3: - Raised stock prices and lowered stock price variation
- - Set a limit of 125 shares/stock per person at interstel
- - Fixed computer PLANET-LISTING and TEAM-PLANET-LISTING so
- display would work correctly when there are more than
- 65,000 of something on the planet.
- - Fixed a bug in the playernews file that related to the
- stocks.
- - Altered the Player-Info command so it looks a bit
- nicer.
- - Added "team-number" and "rank %" to the rankings
- display.
- - Fixed plasma devices so that a player cannot relink
- warps that lead to sectors 1-7.
- - Spies now retain information from night-to-night.
- - Fixed bug with credits not being subtracted from players
- at spy port.
- - Added Ability for aplyer to "pay off" the spies to
- forget certain information.
- - Added command to spy port to allow players to get
- information on a team.
-
- Version 5.4: - The amazing devices stock now goes up when people buy
- devices.
- - Fixed bug where renegades would join the wrong person
- - Fixed bug where turns were incorrectly deducted when
- players docked at starbases/outposts.
- - Lowered the price of starbase phasers to 125/unit and
- the price of starbase shields to 75/unit.
- - Fixed spys so that they no longer attack federation
- fighters. (Previously, they were all getting killed
- off in any fed sector)
- - Players are now informed if a spy was detected in one of
- their sectors.
- - Added more data to the log file and playernews file.
- - Fixed bug that had ORE and ORG mixed up in the INFO
- command.
- - Fixed bug that would cause the wrong player to be removed
- from a team when somebody is killed.
- - RESTART.EXE included to allow sysops to restart the game
- without erasing configuration/registration data.
- - AUTO-RELINKER is now defaulted to OFF.
- - Auto-relinker now only checks 3/4 of the sectors. (the
- 3/4 is selected randomly)
- - Compiled with a new version of DOORDRIVER.
-
- Version 6.0: - Lottery Added! User may buy up to 1000 lottery tickets
- at Alpha Centauri. Tickets are drawn each night during
- maint.
- - Added [H] Damage Report command at main menu.
- - Added option to pay-back traders guild at Interstel.
- - Added "Stun Mines" which cause severe damage to a persons
- ship. (Similar to a krypton bomb, but does not destroy
- fighters/mines. Can be placed on planets)
- - Players may now drop cloaking devices off on planets.
- Each cloaking device will cloak the planet 10%. 95% is
- the max cloaking.
- - Altered BATTLE GROUP routines for better color/appearance
- - Fixed ports so users may dock at them using SPEED-DOCK
- with zero turns left.
- - The players engines, computer, sensors, etc may now be
- damaged by mine-hits.
- - Removed some extranious code from doordriver in order to
- same memory. (Saved about 5k, but this version added about
- 5k in new features so we just about break even)
- - Fixed cabal/renegades/federation so emergency warp devices
- work when they attack a player.
- - Planetary cloaking devices cause interference on EWS
- and planetary scanning devices. The interference
- is equal to +/- (15+(cloaks*5)) percent.
- - Players docs have been altered to reflect the
- changes in the game. FORMFEEDS have also been removed
- from the player docs.
- - Cloaking, Stun Mines, Pulsar Bombs, and Krypton Bombs
- may now be placed on starbases. Starbases also produce
- these items.
- - Added STARBASE DEFENSES option - allows players to set
- self-destruct, cloaking, and planetary protection
- options.
- - Renamed main help file to GWINSTR
- - Added Starbase help file, SBINSTR
- - Changed the starbase menu for better appearance
- - Made some intenral changes to the overlay files which
- will hopefully reduce ram requirements.
- - Fixed problem with devices in port #6 that caused the
- incorrect prices for sale to be listed.
- - Fixed bug that caused players to be listed in sector
- #10001 when they logged off inside starbase.
- IMPORTANT - Modified doordriver to use a .CTL file (GALWAR.CTL) all
- of the door-related parameters (BBS-Type, sysop name,
- etc) You must edit this file with a text editor to set it
- up for your system.
-
- Version 6.1: - Numerous bug fixes which I forgot to write down.
- - Fixed problem with incorrect device names being listed in
- the damage report.
- - Lowered damage caused by krypton bomb.
- - Added maximum carrying capacity for planets and starbases.
- Planets may now only hold up to 30 cloaks, 20 stuns, and
- 250 mines. Maximums can be reset in editor.
- - Fixed bug in Battle-Group routine which caused incorrect
- player name to be displayed when battle group attacked
- a player.
- - Lowered amount of production of Cloaks, Stuns, Kryptons,
- and Pulsars. (Big players were building them up to
- fast.)
- - Added "COMPORT" parameter in control file for users
- of pcboard-12. See control file docs for info.
- - Naming conventions for the ANSI files in Joe's Bar
- and Grill have been modified. Previously, files were
- named ANSInC. They are now names ANSIn.ANS. (N representing
- the file number). GALANSI.ZIP has been modified to reflect
- this and some new ansi art has been included.
-
- Version 7.0 - Modified PULSAR BOMBS so that players may drop multiple
- bombs at one time. This saves space in the log file.
- - Shortened the length of the "Planet has reached max cloak
- capacity...." so that it fits in the playernews file in
- only one line.
- - Raised default maximum mine capacity to 500.
- - A turn is now required for users to report cabal at
- interstel and use the computer SECTOR INFO and PORT
- INFO commands.
- - Fixed small bug with fusion cell that caused the incorrect
- number of turns-left to be listed.
- - Warp-links are now sorted least-to-greatest each night and
- when plasma devices are used to make things easier for
- mapping.
- - The federation now pays players for setting mines to
- <attack-cabal> as well as fighters.
- - Players may now review what has happened since their last
- logon from the computer menu.
- - Usernews file is packed nightly to reduce size.
- - Raised number of devices on ship to 15
- - Added several new devices; created a second AMAZING
- DEVICES in sector 7.
- - Fixed bug that caused the lower three parameters of the
- user editor to not be recorded in GWEDIT.
- - Fixed problem with starbase sector number not being
- displayed in GWEDIT.
- - Players are now prompted when they log-off if they wish
- to place thier excess turns in their fusion cell if they
- have one.
- - Players can now detonate mines set to attack-cabal.
- - Players can now use starbase teleporters to teleport
- to/from federation transport.
- - Added error-checking to abort autopilot/macros if the
- player does an error or encounters enemy forces.
- - Increased starting production/defense forces of EARTH,
- CABAL HQ, WANDERER, and smaller pre-defined planets.
- - Added "Payoff editor" to allow sysops to set the credit
- payoffs for users who destroy cabal/fed fighters. See
- details below
- - The message system has been changed to allow users to
- pause between messages and to reply to messages.
- - The bug that caused users to occasionally get negetive
- credits at ports has now been fixed.
- - Fixed message system so semicolons no longer cause
- problems when entered in the message body.
- - Fixed problem with GWEDIT that caused all stocks to be
- named "Genesis, inc." after reset.
-
- Version 7.1 - Many minor bug fixes
- - Fixed bug that allowed users to leave mines in sector
- seven.
- - Added new code to prevent users from leaving fighters
- in sectors 1-7.
- - Port buy/sell prices are now computed correctly.
- - Port buy/sell prices are now listed on the find-closest-
- port command.
- - Added extra error-checking on computer menu.
- - An exit procedure was added to explain common error
- conditions when they occur.
- - Fixed bug with phaser banks while invading starbase.
- - Registration system revised.
-
- Version 7.2 - Fixed bug which let players only buy up to 32000 fighters
- at sol.
- - Fixed very big bug with port prices.
-
- Version 7.3 - Added Tournament mode! See below!
- - Added 20 new devices. Six of these are normal devices
- which may be bought at Amazing Devices; 14 are Rogue
- devices. (See player docs for info on Rogue Devices)
- - Fixed problem with Gated planets locking up system.
- - [B] Preferences option added to computer menu.
- - Added [S]ort option to device menu.
- - Fixed bug which caused starbases not to trade ORE
- properly.
- - Spies are back in operation.
- - Added "Device Identification" at amazing devices. For
- 1000 credits, the user can get a description of what
- any device does (including rogue devices). Descriptions
- are stored in "DEVDESC.TXT".
- - Fixed a small cosmetic problem at interstel.
- - Added stricter error checking on macros.
- - Added fastmines! Speeds up mine hits massively!
- - Added port #8, the vaults.
- - Added "Sanctuary" in sector #9 as a place for small
- players to stay.
- - Fixed misc. problems in GWEDIT
-
- Version 7.4 - Misc. bug fixes
- - Added "buy" feature at vault port
- - Added "Salvaged cabal equipment" at vault port
- - Fixed hold limit in vaults
- - Added Armageddon device at sector 1 to allow players
- to restart game without sysop intervention.
- - Added "maintenance report" - MAINT.TXT will contain
- information from the last time maint was run. (i.e.
- cabal/fed payoffs, lottery, etc). It is intended to help
- the sysop determine the nature of any problems with
- maint.
- - Fixed problem with starbases mistaking krypton bombs
- for emergency warps.
- - Fixed problems with device-transport to planet with cloaks
- and stuns.
- - Added one-day team rule to prevent users from quitting
- and joining team multiple times to avoid taxes.
- - Added tax-free donations vault. Each night, a portion of
- the donations will be distributed to the lower players.
- - Fixed range-checking error in vaults (when a player
- transported devices from his inventory over 15, strange
- things would happen)
- - Doubled port re-stocking rate
-
- Version 7.5 - Added error checking to prevent users from overflowing
- "mine" variables. (i.e. mines on the ship and mines in
- the sector)
- - Fixed SOL so you can buy up to 64,000 of everything
- (excluding hold limits) rather than 32,000
- - Added error checking to various computer functions that
- require additional memory.
- - Captured holds and devices are now forwarded to the users
- vault (to prevent overflowing of variables).
- - Earth/Cabal/Wanderer can no longer be damaged or
- destroyed.
- - Shortened length of fighter/mine rental messages so they
- fit into the log file in one line.
- - Rewrote maintenance planet production routines. (Now
- much cleaner and handles prod increases above 2 billion)
- - Lottery now places winnings in VAULT instead of on person
- - Player news lottery messages shortened to log-file type
- lottery messages.
- - Added three new rogue devices.
- - Added repair facility at SOL to repair ship damage at
- reduced cost.
- - Sol no longer requires a turn to doc.
- - Added error log file (GALWAR.ERR) tells the error number,
- date/time, and user when error occurred.
- - Added DDTERM support - see DDTERM.ZIP for help.
- - Lowered maximum starbase production to 2,500,000 instead
- of 5,000,000.
-
- DDTerm
- ------
- DDTerm is a new terminal program I have written for use with GW and other
- Doordriver doors. I have included it in it's distribution .ZIP as
- DDTERM21.ZIP. You may put this up for your users for them to try out.
-
- Memory Requirements
- -------------------
- Galactic Warzone requires a lot of memory - typically from 340-400k of
- free ram depending on the configuration. This means that GW will most likely
- require you to run the door EXTERNAL from your bbs rather than shelling to
- it. (There's not enough room in ram for GW and the bbs software at the
- same time)
-
- Tournament Mode
- ---------------
- I have just come up with an idea that my users seem to like. It's called
- "Tournament Mode". The tournament mode allows you to set up a prize (i.e.
- Extra Daily time, upload credits, money, whatever). At the end of a
- pre-determined time (decided by you), you award the winnings to the
- players. The prizes are determined as follows:
- Each person receives a percentage of the prize value which you set. The
- percentage depends upon the players score compared to the total scores
- of all of the other players. (i.e. If the player was at 10 million and the
- total was 100 mil, the player would be awarded 10% of the total prize). This
- method allows not only the top player to receive the prize, but other
- players who have done well.
- The prize value is set in the GAMBLING EDITOR of the editor menu. Just enter
- the total prize value to be awarded and tournament mode will begin. When the
- tournament is completed simply record/print out the ranking an it will display
- their winnings. Go into your bbs editor (or whatever you use) and award the
- prizes.
- When tournament mode is enabled, the computer RANKINGS screen will be
- modified to display the players' current prize awards. Currently, that is
- all the modifications that tournament mode includes, but I plan on adding
- a few more as ideas come to me.
-
- Setting the Universe Size
- -------------------------
- New to version 7.0, you can now set the size of the galactic warzone
- universe to 500-5000 sectors. The number of sectors used is directly
- proportional to the amount of memory that GW will require. Each sector takes
- 34 bytes of ram (in addition to the 340k required for other parts of GW).
- (i.e. For a 3000 sector universe, 340,000+(3000*34)=442k of ram required).
- NOTE: THIS PARAMETER ONLY EFFECTS THE INITIALIZATION OF THE GAME - THE NUMBER
- OF SECTORS CAN NOT BE CHANGED "ON THE FLY".
- The parameter to control the universe size is located in the galactic
- warzone control file, GALWAR.CTL. It is also explained there. The default
- preset value is 2,000 sectors which is the number of sectors thast GW
- has always had. You may wish to raise/lower this value depending on your
- number of players and their playing strategies.
- To only way to reset the number of sectors is by RESTARTING the game
- with the new parameter. This means if you initially set the parameter too
- low or two high, you will have to restart the whole game. I suggest that
- you test out your game to make sure all works correctly before putting it
- up to your users. (Note: to thuroughly reset the game, delete all of the
- *.GW files)
- If you get a "runtime error 203", it is caused by a lack of memory.
- Remember, only run GW EXTERNAL from your bbs NOT SHELLED - there's just not
- enough memory. If you still cannot get GW to work, you may have to lower
- the number of sectors (see above) and restart the game.
-
- Payoff Editor
- -------------
- The payoff editor, which is new to version 7.0, allows the sysop to have
- more flexible control over how much money is paid to users who kill cabal or
- federation fighters. Two parameters control this, the "Fighter cost
- percentage" and the "multiplier percentage". The fighter cost percentage
- specifies the percent of the cost of a fighter that the user will get for each
- cabal/fed fighter that he destroyed. (i.e. if fighters costs were at 70
- credits and the COST PERCENTAGE was set to 10%, the user would get paid 7
- credits per fighter destroyed)
- The MULTIPLIER PERCENTAGE allows you to set up the system so that for each
- fighter destroyed, the payoff drops. (i.e. 99 credits for the first, 98 for
- the second, 97.....). This allows you to set it so that people who destroy
- a lot of fighters do not get huge, but it also makes it easier on the smaller
- players. The MULTIPLIER PERCENTAGE specifies what the above COST PERCENTAGE
- will be multiplied by for 500 fighters (i.e. if the COST-% is 10% and the
- MULTIPLIER-% is 99, the user would get 10% for fighters 1-500, 9.9% for
- 500-1000, 9.8 for 1000-1500, etc). A percentage of 100% will give the user
- the same amount of credits for each fighter.
- I know this explanation isn't the greatest, but it's a hard thing to
- explain. My best suggestion is to leave the payoff percentages alone unless
- you have a good reason to change them.
-
- Rankings Data File
- ------------------
- The rankings data file (RANKINGS.GW) will be updated on exit as long as
- the filename is not blank. If you do not wish to have your users wait
- for rankings to be calculated on exit, you may set the filename to blank
- with the [G]eneral editor.
-
- Trivia
- ------
- A file is included, SAMPLE.TRV which includes trivia questions that you may
- use. To use the trivia questions, rename the file SAMPLE.TRV to TRIVIA.GW. Be
- warned, however, that users may have gotten copies of GW and studied the
- trivia so it might be advantagous to add a few more questions to the file.
-
- Sector ReLinker
- ---------------
- The sector re-linker may be a bit slow on some systems, so it may be shut
- off from the editor menu.
-
- One-Way sectors
- ---------------
- The game does not automatically create one-way sectors on initialization,
- but there is an option to allow the sysop to create them. The option is
- "D" from the editor menu. You will be prompted for the number of sectors you
- wish to re-link. I suggest not specifying more that 50.
- Why create one-way sectors? Because they make excellent places for players
- to make bases. They also add a little bit of variety to the map.
-
- Planned additions for future versions
- -------------------------------------
- Providing I make enough money to support my programming hobby, these are
- some of the additions I would like to add in the future:
-
- - a full-featured fido compatible mail system
- - Industrial Complexes (like starbases, but make holds, cloak, etc)
- - computer controlled players
- - remote sensor beacons
-
- Turbo Pascal Runtime Errors
- ---------------------------
- 200: Division by zero
- 201: Range Check error
- 202: Stack overflow error
- 203: Heap overflow error (Insufficient memory)
- 204: Invalid pointer operation
- 205: Floating point error
- 206: Floating point underflow
- 207: Invalid floating point operation
-
- Common Questions:
- -----------------
-
- WHAT IS A RUNTIME ERROR 203?
-
- Runtime error 203 is caused by not having enough free ram when you run
- galactic warzone. GW requires between 300-400k of ram to operate. If you are
- running the program SHELLED from your bbs, then you will probably have to
- switch and run EXTERNALLY from your bbs.
-
- HOW CAN I EDIT THE CABAL?
-
- The cabal may be edited just like any other player. Use the editor to
- locate cabal planets and then raise/lower their fighters/mines/etc. The
- cabal are treated just like any other player so that is how you must edit
- them. (NOTE: Adding fighters to the cabal's ship will not work)
-
- DOES GW RUN MULTINODE?
-
- No, GW does not include code to allow for running more than one copy
- at a time.
-
-
- Where to reach me
- -----------------
- Scott Baker The Not-Yet-Named bbs
- 6431 Tierra Catalina #48 2400,1200,300 baud
- Tucson, Az 85718 (602) 577-3650
-
- /\
- ::
- ::
- ::-------- Please send registrations here
-
- For registrations in the New Zealand/Australia area, you may register through
- David Dixson and Rick Malkin. You may contact them through thier bbs at 064-
- 04-264407. They will be acting as an intermediate support point and passing
- the donations on to me. (NOTE: All other donations should be sent to my
- address above)
-