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- ;Door Control file
- ;-----------------
- ;
- ;Sysopfirst: Specifies the first name of the sysop as it will be shown to
- ; the users.
- ;
- ;SysopLast: Specifies the last name of the sysop as it will be shown to
- ; the users.
- ;
- ;BBSName: Specifies the name of the bbs as it will be shown to users.
- ;
- ;Mono: Will disable color on the local side. (Necessary if you are
- ; running a monochrome system)
- ;
- ;BBSType: Specifies the type of bbs software under which this door program
- ; will be run. Valid bbs types include:
- ;
- ; RBBS - Rbbs-Pc version 16.1+ (uses DORINFOx.DEF)
- ; QUICK - Quickbbs; Uses DORINFOx.DEF (same as above)
- ; PCB12 - Pcboard version 12 (note: see COMPORT note below)
- ; WWIV - WWIV bbs (uses chain.txt)
- ; PHOENIX - Phoenix bbs
- ; WILDCAT - Wildcat bbs
- ;
- ;ComPort: For bbs types that do not have the com-port contained in their
- ; door information files (such as PCBOARD-12), you will have to
- ; specify the com-port. Simply put the port number (i.e. 1,2,etc)
- ; not the whole word COM1.
- ;
- ;Internal: Selecting this option will cause doordriver to use it's internal
- ; buffered comm routines. If you do not have a fossil, it is a good
- ; idea to use this option.
- ;
- ;Maxtime: The maxtime parameter will allow you to specify a maximum time
- ; per session that a user may be in the door. (i.e. if you
- ; specified 30 minutes, then if the user had 60 mins left, he could
- ; only play for 30 mins)
- ;
- ;Quiet: If specified, the door will strip out all ^G characters from
- ; the local side.
- ;
- ;Status: Specify "ON" if you wish the status line to appear at the bottom
- ; of "OFF" if you wish it to be disabled.
- ;
- ;Statfore: The foreground color of the status line (default 0)
- ;
- ;Statback: The background color of the status line (default 7)
- ;
- ;Foreground: Specifies default foreground color (default 7)
- ;
- ;Background: Specifies default background color (default 0);
- ;
- ;Color1: Tells doordriver to select ANSI graphics when a "1" is passed
- ; in the graphics parameter of the DORINFOx.DEF. From what I
- ; understand, FORCE and QUICKBBS require this option set although
- ; RBBS should not.
- ;
- ;43Line: The 43LINE option will instruct doordriver to load in the EGA
- ; 43-line mode. (You MUST have an EGA adapted for this option). The
- ; enhanced screen allows the local sysop to see much more infor-
- ; mation on the screen.
- ;
- ;25Exit: The 25EXIT option will tell DoorDriver to switch back to the 25
- ; line mode when doordriver is completed. This option is only
- ; useful when the above 43LINE option is used. If 25EXIT is not
- ; specified and 43LINE is, then doordriver will exit to DOS in
- ; the 43-line mode.
- ;
- ;ReMapFore: The REMAPFORE parameter allows you to "remap" doordrivers color.
- ; This allows you to substitue in one color for another (i.e.
- ; you could substitute in GREEN for all instances of BLUE). The
- ; REMAPFORE parameter effects only the FOREGROUND color. The
- ; REMAPBACK command below handles the background colors. When a
- ; color is substituted, it effects both the LOCAL user and the
- ; REMOTE user. REMAPFORE's syntax is below:
- ;
- ; Syntax: REMAPFORE <color1> <color2>
- ; Example: REMAPFORE 14 15
- ;
- ; The <color> parameters are numeric codes for colors which are
- ; listed on a table below. The example will substitue white
- ; (color 15) in for yellow (color 14)
- ;
- ; 0 - Black 4 - Red 8 - DarkGray 12 - Lightred
- ; 1 - Blue 5 - Magenta 9 - LightBlue 13 - LightMagenta
- ; 2 - Green 6 - Brown 10 - LightGreen 14 - Yellow
- ; 3 - Cyan 7 - LgtGray 11 - LightCyan 15 - White
- ;
- ;RemapBack: The Remapback command is similar to the remapfore command, but
- ; it effects background colors instead of foreground colors. The
- ; syntax is identical except that only colors 0-7 are available
- ; for background.
- ;
- ;-----------------------------------------------------------------------------
- ;Parameters used by the galactic warzone sector generator on initialization:
- ;
- ;NumSectors: New with version 7.0 and up of galactic warzone, the sysop may
- ; designate how many sectors he wishes the game to have. This is
- ; specifiable from 500-5000 sectors. Each sector take 34 bytes of
- ; ram (in addition to the 340k required for other parts of GW).
- ; (i.e. For a 3000 sector universe, 340,000+(3000*34)=442k of
- ; ram required). NOTE: THIS PARAMETER ONLY EFFECTS THE INITIALIZ-
- ; ATION OF THE GAME - THE NUMBER OF SECTORS CAN NOT BE CHANGED
- ; "ON THE FLY".
- ;
- ;CabalBase: This parameter is used to set up the sector in which the cabal
- ; will operate their base. Although it is possible to reset this
- ; parameter while the game is in progress, it is not suggested.
- ; NOTE: THE SECTOR NUMBER MAY NOT BE GREATER THAN THE NUMBER OF
- ; SECTORS LISTED ABOVE.
- ;
- ;Deadend: Specifies the number of dead-end sectors that will be created
- ; in the game. Dead ends offer players nice places to hide
- ; in and make excellent bases. If you wish to create more dead
- ; ends, it can be done through the internal editor
- ;-----------------------------------------------------------------------------
- ;
- SYSOPFIRST SCOTT
- SYSOPLAST BAKER
- BBSNAME THE NOT-YET-NAMED BBS
- ;
- ; ::::------- Put your bbs type here! Select from those listed above
- ; ::::
- ; \/\/
- BBSTYPE RBBS
- ;
- ; If you are using a bbs type that doesn't provide the com
- ; ::-------- port num in it's door information file (such as pcb-12),
- ; \/ then uncomment this line and put your com port here.
- ;COMPORT 1
- ;
- ;
- ;INTERNAL
- ; Uncomment this line if you are running a monochrome
- ; ::-------------- system on the local side.
- ; \/
- ;MONO
- ;QUIET
- STATUS ON
- STATFORE 0
- STATBACK 7
- FOREGROUND 7
- BACKGROUND 0
- ; Uncomment this if GW doesn't give color output to users
- ; ::-------------- who have color (ansi) selected.
- ; \/
- ;COLOR1
- ;
- ;43LINE
- ;25EXIT
- ;
- ;The following parameters are used by the GW sector initializer when it
- ;creates the sector file:
- ;
- NUMSECTORS 2000
- CABALBASE 1137
- DEADEND 20
- ;