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- NUKE
-
- The Nuclear Age Magazine
-
- Do-It-Yourself
- How to Start
-
- NUCLEAR WAR
-
- How To Start Nuclear War....................................... 3
- A look at the current stat of global politics. How close are
- we to nuclear war?
-
- Global Leaders................................................. 7
- A personal look at the most powerful leaders in the Nuclear
- Age. What shaped their backgrounds? How would they react in
- critical situations? Who will press "The Button" first?
-
- The Nuclear Arsenal........................................... 10
- A detailed report on which weapons work the best. What is the
- most effective combination? What is the best defense? Bombers
- or missiles, versatility or reliability?
-
- Disasters!.................................................... 14
- A humorous look at accidents and other things that can plague a
- global leader. From natural disasters to hybrid sciences,
- earthquakes to dread Cattletech armaments.
-
- International Relations....................................... 16
- A comprehensive discourse on diplomacy in the Nuclear Age. How
- can the personality of each leader be classified? How should
- you treat each leader?
-
- 2
-
- HOW TO START NUCLEAR WAR
-
- Welcome to Nuclear War! As leader of a global power in a fictional world,
- you must lead your nation to victory by being the last remaining country in
- the world. You must use every means at your disposal to win, whether it be
- through the cunning use of propaganda campaigns or through the devastating
- force of a tactical nuclear strike. You must take advantage of the weak
- and scheme against the mighty to insure your place as the ultimate victor.
-
- Selecting Opponents
-
- After the title sequence has concluded, you will be presented with the
- Nuclear War Opponent Screen. You may choose four global leaders out of the
- ten available to compete with. To learn more about the global leaders,
- read the article entitled Global Leaders. To choose a leader, simply move
- the pointer to the leader desired and click the mouse button. A yellow
- happy face will appear in the upper right-hand corner of the leader's video
- monitor. If you wish to change your video selection, simply click on the
- leader again. The happy face will disappear, and you may select another
- leader. Continue this process until you have selected the four leaders you
- desire.
-
- After you have selected four leaders, click on the "Nuclear War" title.
- If you wish a random selection of leaders, click on "Nuclear War" without
- choosing any leaders. Additionally, you may choose one, two, or three
- leaders and have the remaining space(s) randomly filled.
-
- Starting Game Play
-
- After you have clicked upon "Nuclear War," the game will begin by
- loading the Diplomacy Terminal. It is from this screen that your actions,
- and the actions of the other world leaders will be decided.
-
- Diplomacy Terminal
-
- The Diplomacy Terminal is where all aspects of the game are decided. The
- terminal contains individual monitors for the four other global leaders,
- icons for missiles, warheads, bombers, and defense systems as well as
- building up your nuclear stockpile and conducting propaganda. The terminal
- also has a central viewer which shows the current demographics of each
- country's population.
-
- The central viewer automatically shows your own country and it's
- population. To view another global leader's country, simply click upon the
- desired leader's face and his or her country will be shown. To return to a
- view of your own country, click upon the face of the leader whose country
- you are currently viewing.
-
- While using the Diplomacy Terminal, there are two actions which should
- be completed. First, you may set your current attitude towards the other
- global leaders by clicking on the selected leader's happy face until the
- desired attitude is shown. To learn more about the different attitudes ,
- read the International Relations article.
-
- Secondly, the leader's face sends a message to you. The expression lets
- you know what to expect from that leader, whether it be friendship or
- antagonism. At the beginning of the game, all leaders treat one another
- neutrally. From then on, every action affects how each leader feels toward
- you and each other. Each leader has five different faces. Their range
- consists of Hostile, Unfriendly, Neutral, Friendly, and Benevolent.
-
- In the lower right-hand corner of their view screen, the leaders have a
- number that represents how that leader feels toward you. A rating from 0
- to 99 will appear on the card. A "0" would mean that the leader hates
- everything about you and that all of his or her immediate attacks are
- headed in your direction, a "50" would mean that the leader retains neutral
- feelings toward you, and a "99" would mean that you can do no wrong in the
- leader's eyes and that you have nothing to fear from the leader, unless you
- are the only other remaining nation. To find out how each leader feels
- toward one another, click on the leader's face. The other three leaders
- now have a different rating number while the leader you selected has none.
- The leaders' rating numbers now reflect how each leader feels toward the
- leader revealing no rating. It is not recommended that any form of attack
- be launched against someone who likes you. As much as they liked you
- before, they would now hate you the same amount. Betrayal is a costly
- thing.
-
- After you have set all of your attitudes, you need to decide your action
- for the upcoming game turn. You may choose whether to build your nuclear
- arsenal, launch a propaganda campaign, ready a defense system, or prepare a
- nuclear strike. You may attempt only one of the four actions per turn.
-
- 3
-
- Building
-
- To build missiles, bombers, warheads, and defense systems, click on the
- Build icon in the upper left of the Diplomacy Terminal. Clicking on the
- "Nuclear War" logo ends your turn and sends you to the Global Monitor
- Screen to view the actions of all the leaders.
-
- Your ability to produce a weapon component or defensive system depends
- on the amount of cities you have. At five cities, production is at peak
- efficiency. At one city, production is at a minimum. Additionally, the
- more powerful weapon components and defensive systems are harder to build
- than those of a lesser magnitude. Items built will be listed on the
- Teletype machine of the Diplomacy Terminal after all actions have been
- resolved on the Global Monitor Screen.
-
- A green light will appear if you have at least one of any specific
- weapon component or defense system. When you run out of a weapon component
- or defense system, the light will turn red.
-
- If you build twice in a row, all global leaders will automatically
- distrust you. You are withdrawing from global politics and Stockpiling. It
- is not recommended that you Stockpile, as even friends will begin to hate
- you.
-
- Propaganda
-
- In order to conduct propaganda, you must first select a target. Choose
- the leader whose country you wish to bombard by clicking on his face.
- Select the enemy city you wish to blitz with the propaganda campaign by
- moving the pointer over it and clicking the mouse button. The results of
- your campaign will be played out on the Global Monitor Screen after you
- click on the "Nuclear War" logo to end your turn.
-
- A propaganda campaign can cause from 1 to 10 million people to leave
- their homeland for your country. The actual number of people who emigrate
- is dependent on the size of the city and several other factors.
-
- An important note: propaganda attacks have the largest chance of
- something going wrong with them. Almost anything can result if a
- propaganda campaign misfires. Beware of excessive use of propaganda.
-
- To learn more about what happens when calamity strikes, read the article
- entitled Disasters!
-
- Defense Systems
-
- When you are low on population and know that you will be the target of a
- nuclear strike, it is time to think seriously about deploying a nuclear
- defense system. To prepare a defense system you may either click on the
- Defense icon, which automatically loads your most potent defensive
-
- 4
-
- system, or you can manually select one of the system types by clicking on
- the desired model name.
-
- To learn more about the different capabilities of defensive systems,
- read the section about defensive weapons in The Nuclear Arsenal article.
-
- Nuclear Strike
-
- A nuclear strike, the most deadly and effective form of attack, actually
- takes a minimum of two turns to execute. This is because it consists of
- readying the carrier and then readying the nuclear payload.
-
- To ready the carrier, select the missile or bomber you desire to launch.
- If you click on the Missile or Bomber icon, the largest capacity carrier
- of the selected type will be chosen. If you want a specific carrier, click
- on the desired size listed adjacent to the proper icon. After selecting a
- carrier, click on the "Nuclear War" logo to end your turn.
-
- On the turn after the deployment of a carrier, select an enemy city to
- target by clicking on it. To load a warhead onto the carrier, you may
- either click on the Warhead icon, which will ready the largest possible
- warhead for the missile, or choose a specific size from the list next to
- the Warhead icon. To culminate the nuclear strike, click on the "Nuclear
- War" logo. Be aware that if a warhead is not placed on the carrier and
- some other course of action is taken, the carrier will be wasted.
-
- If you launch two carriers in a row, your allies will dislike you. You
- are wasting precious time and endangering alliances. Do not vacillate,
- launch a warhead!
-
- To learn more about the different missiles,
-
- 5
-
- bombers, and warheads, read the appropriate section in The Nuclear Arsenal
- article of Nuke Magazine.
-
- Global Monitor Screen
-
- After you have decided the plan of action which you will follow, end
- your turn by clicking on the "Nuclear War" logo. The next screen you see
- is the Global Monitor Screen.
-
- At this screen the actions of all five global leaders will be played
- out. An animation sequence for each nation represents what action each
- leader decided to do for their own country. A printed message runs across
- the bottom of the screen further clarifying the various actions. If you
- wish to hasten the animation sequences, click the mouse button. After the
- last country has completed its action sequence, you will be returned to the
- Diplomacy Terminal.
-
- City Sizes
-
- There are five different icons representing the myriad of sizes cities
- can be. They range from a small Tent to a sprawling Metropolis. Here is a
- breakdown of the population size each icon depicts:
-
- Tent: 1-4 million people
- Thatched Hut: 5-9 million people
- Cottage: 10-19 million people
- Mansion: 20-29 million people
- Metropolis: 30 million people and beyond
-
- Losing a City
-
- Whether it be from propaganda, a disaster, or a nuclear strike, the
- attrition of population cities face can be devastating. But what happens
- when a city's population is completely eliminated? The city is destroyed
- and will never be able to sustain life again. It is now a permanent
- crater. This reduces your or your enemy's building capabilites and brings
- you just one step closer to being annihilated.
-
- If you call a nuclear strike or propaganda campaign against a city that
- has been obliterated by an opponent, then your course of action was wasted.
- The opponent got there first, and there is nothing left to destroy or lure
- away. The foiled strike or campaign is referred to as a "military
- exercise." No leader likes to admit that he has been beaten.
-
- Final Strike
-
- When a nation's last city is destroyed by any means, the country's dying
- action is to launch a last, desperate strike against all of the remaining
- players. One random inhabited city in each surviving country is targeted
- by the felled player. If the player does not have enough carriers or
- warheads to strike the nations remaining on the globe, the nation he hates
- the most is attacked first, and then the second most hated is attacked, and
- so forth until the arsenal is depleted. If the player has carriers and
- warheads to attack more than one city per nation, the excess armaments are
- wasted. Only one city per nation may be targeted, no matter what the
- situation is.
-
- The Final Strike, which the computer controls, occurs after the round in
- which a nation was destroyed concludes. The computer also selects the most
- powerful weapon combinations and launches the carriers one after the other
- into the remaining territories.
-
- After a Final Strike, the decimated leader no longer appears on the
- Diplomacy Terminal and is replaced by a dead screen. The leader is
- completely removed from play, and his turn will be skipped on the Global
- Monitor Screen.
-
- If the human element is knocked out of the game, the computer will enter
- a fast-mode of play, never leaving the Global Monitor Screen, which
- accelerates toward the end of the game. The surviving computer player, if
- there is one, wins the game and has a chance of having a score recorded on
- the High Score List.
-
- High Score List
-
- Scores are determined by both the number of cities the survivor has and
- the final population the survivor is left with.
-
- 6
-
- GLOBAL LEADERS
-
- Infidel Kastro
-
- Until the marriage of his elder sister, Infidelity, to the president of
- a superpower nation, Infidel's homeland was considered a low- budget banana
- republic. As soon as she could, Infidelity had her husband, Nikita
- Chikita, ship nuclear missiles by the boatload to Infidel. This
- shot-in-the-arm allowed eager Infidel to enter the arena of global
- politics. Glorying in the part of the young upstart, Infidel has generally
- inflamed global tensions and pushed the demands of his otherwise
- insignificant nation under the other leaders' noses. The other leaders have
- reluctantly been forced to deal with the pesky and obtrusive power Infidel
- represents.
-
- Infidel truly appreciates and admires some of
-
- 7
-
- the more established global leaders and plays up to them. If impressed
- suitably, Infidel can make a staunch ally. If angered or displeased,
- Infidel's ever- present cigar will flare up, most likely with several
- million citizens suffering from the sudden flare of a nuclear blast.
-
- Mao the Pun
-
- This rotund punster's rise to power has been phenomenal. Youngest son
- in a family best called a horde. Mao left the family farm and went to the
- city to start a new life for himself. He worked nightclubs as a stand-up
- comedian, cracking up the audience with truly awful puns and his
- outrageous, uniform clothing.
-
- Mao grew quickly in fame, finally landing his own nationally syndicated
- TV sitcom, paired with a beautiful, if somewhat vacant, former talk show
- hostess. His popularity constantly increased, as did the population in his
- very own homeland. Inspired buy the rise to power of a bad B-movie actor's
- rise to political glory in a neighboring nation, Mao ran successfully for
- national office.
-
- Unaccustomed to such power, Mao's tenure in global politics has been
- rather tentative. He prefers to concern himself with domestic issues and
- puns rather than to worry about the other leaders. If treated nicely, Mao
- will reciprocate. If angered, Mao will attack. The simple policy suits
- his nation fine, as they believe that they will eventually overrun the
- world as the propagate like rabbits. Mao's reign is interrupted
- intermittently by rapid population increases, causing overcrowding
- problems.
-
- Ghanji
-
- The spaced-out musician and herb farmer was thrust into global politics
- unwillingly. A member of an international coalition of music greats united
- for world harmony, the aged Ghanji was called upon to use his popularity as
- a reggae superstar to rally his countrymen behind him and become an
- international force for peace.
-
- Now, forced into an unwanted position of power, Ghanji uses his
- magnetism and music to obtain what he desires. An avowed pacifist, he will
- never use a nuclear weapon.
-
- However, due largely to his international popularity as a reggae singer,
- he excels in the use of propaganda. When he conducts a propaganda
- campaign, it works at an increased rate of effectiveness. Also extremely
- gullible, he will attempt to befriend any who prefer the use of propaganda
- to nuclear force.
-
- Jimi Farmer
-
- Mister Farmer is a perfect gentleman, and he always attempts to treat
- his contemporaries fairly and with equanimity. Jimi was a virtual nobody
- until, due to internal strife within the opposition party, Jimi grabbed the
- reins of power of his nation.
-
- Jimi is reticent to use nuclear weapons and prefers the cunning use of
- propaganda to lure people to the honest ways of peace and unity. His
- passiveness and genuine desire for world peace make some people think of
- him as a pushover. But be warned, Jimi does not tolerate any sort of
- deception, and if threatened he will attack viciously and thoroughly.
-
- A valuable piece of information about Jimi is that he often has family
- crises and must break off international relations to deal with whatever
- problem exists. This disruption cancels any and all actions planned for
- his nation. More often than not, his brother Bili, an embarrassment to the
- family, is the cause of whatever disruption occurs.
-
- Mikhail Gorabachef
-
- Mikhail was a minor chief of state visiting a nuclear power plant when a
- gigantic meltdown destroyed the entire countryside. Mikhail caused the
- meltdown when he spilled a soft drink on the main control panel. Mikhail
- was the sole survivor of the accident and escaped with only one major scar.
- Some soda splashed onto his head and the radiation burned it into his
- scalp, causing him to lose most of his hair surrounding the permanent soda
- stain.
-
- Mikhail quickly lied his way to the top leadership post in his nation,
- citing that the old regime was negligent in caring for the populace. He
- quickly cleared all government positions of competent administrators and
- replaced them with his friends and family. He then made many speeches
- telling his nation and the world how much more prosperous his country was
- under his rule. Mikhail and his close acquaintances were the only ones who
- prospered, piling huge Swiss Bank Accounts and appearing on tabloid talk
- shows.
-
- Especially sneaky and amazingly believable, Mikhail constantly lies and
- gets away with it. His favorite tactic is to act friendly to a nation he
- wants control of, and then, when it is least expected, he will mount an
- all-out nuclear strike against the nation.
-
- Tricky Dick
-
- One of the most nefarious leaders of all time, Tricky Dick could sell
- hamburgers to a Hindu. He knows everybody's weakness and vaunts it.
-
- Tricky Dick was a Used Car Salesman until he gained political power by
- selling a prominent politician a car once owned by an unsavory character of
- the underworld. Tricky Dick neglected to mention that one of the extras
- the car came with
-
- 8
-
- was a bullet-riddled corpse in the trunk. After the sale, Tricky Dick
- immediately called the local Sheriff, his brother-in-law, and had the
- political chief arrested.
-
- Tricky Dick then entered politics with a campaign based upon morals and
- ethics. Unfortunately, he lies like an old rug and is merciless. Many a
- world leader has met his doom after heeding Tricky Dick's advice. Yet, he
- exudes an incredible aura, and the world leaders cannot help but like him.
- Even if he does something that would normally provoke a confrontation,
- global leaders will simply say, "Ah, I've been Dicked again," and smile at
- him.
-
- Colonel Malomar Kadaffy
-
- Malomar is the extraordinarily disturbed son of a failed cookie tycoon.
- Dissatisfied, young Malomar associated with certain, aspiring politicians
- who wanted to change the power structure within their homeland. Malomar, a
- certified lunatic with erratic fits of paranoia, soon grasped the reins of
- leadership from his erstwhile companions, who were in fact glad to have
- such an ambitious man in their midst.
-
- After a successful military coup, Malomar's staunchest supporters came
- to congratulate him. Malomar promptly had them all executed, thinking that
- they were after him. Now, reasonably assured that no one was against him,
- he began his confused rule. Age old allies were attacked for no reason,
- dire enemies were sent foreign aid, and his father's cookies became the
- national currency.
-
- Dealing with Colonel Malomar in global politics has the same effects as
- rolling a die continuously, namely random results. Also, it pays to shoot
- down any missile or bomber Malomar launches. He is so disturbed that he
- occasionally affixes a 100 megaton warhead to any sized missile. Sometimes
- this attack works with cataclysmic effects. Oftentimes, the warhead falls
- off prematurely.
-
- Ayatollah Kookamamie
-
- The Ayatollah Kookamamie started life as an innocent altar boy, until
- one day he was locked into the end receptacle of a laundry chute. He was
- found there three days later, completely entombed in the monk's robes and
- sheets and gibbering like a crazed idiot. After much intensive
- psycho-therapy and extensive shock treatment, the Ayatollah was released
- back into society.
-
- Upon release, he promptly gathered together his most fanatic
- acquaintances and formed a group which sought to enlighten the masses to
- the advantages of living the life of an aesthetic dressed in bath towels
- and linen, especially fitted sheets. His followers are commonly see
- prancing about in the streets, dressed in sacred sheets and towels, begging
- for donations.
-
- Dressed constantly in high religious regalia, sheets respectfully
- adorning his body and a holy bath towel wrapped reverently about his skull,
- the Ayatollah is highly chaotic and dangerous. The majority of global
- leaders believe that the Ayatollah should be dry-cleaned before his
- influence spreads.
-
- Ronnie Raygun
-
- Perhaps the most charismatic leader of recent times, Ronnie is
- completely out of touch with reality. He started his career as an organ
- grinder. Ronnie's partner was a super-intelligent chimpanzee, named Nancy,
- that he rescued from a genetic research lab. The chimp ran every aspect of
- Ronnie's life, the superior intellect clearly asserting itself. Nancy
- wanted revenge against genetic researchers and forced Ronnie to run for
- national office. Soon after Ronnie assumed power, Nancy died, leaving
- Ronnie without guidance. Under Ronnie's tenuous grasp, his country no
- longer heads anywhere.
-
- Ronnie is now entering senility and is constantly tired and grumpy. Be
- warned, when Ronnie misses his morning or afternoon nap, he becomes
- downright cranky! This, coupled with the fact that he sometimes thinks
- that he is living in a Spaghetti Western, makes Ronnie somewhat of a
- mindless warmonger. Ronnie is always a step away from his favorite, shiny
- toy, The Button.
-
- Every once in a while Ronnie completely forgets his current attitude
- toward the other world leaders and will start negotiations anew with each
- of them. This is perhaps the only reason nuclear war has not broken out
- during his reign.
-
- Prime Minister Satcher
-
- The only female leader, Prime Minister Satcher gained her position by
- being especially ruthless and bloodthirsty. This appealed to the aged
- aristocracy of her blighted nation, who promptly backed her ascension to
- global power, hoping for a last, glorious war.
-
- Under her reign, her decaying nation has selected assorted Third World
- Nations to thrash upon. The populace has accepted Satcher's incessant
- declarations of war, and she has even drawn up much support for her
- actions. Recently her popularity has peaked after she personally lead an
- assault to reclaim an island chain that a particularly silly nation thought
- they could claim.
-
- Satcher has no qualms about pressing a conflict to the breaking point
- and starting a gory bloodbath. Known extensively as "P.M. Satcher," she is
- prone to inexplicable fits of extreme violence. The other world leaders
- dread those few, inevitable days when they have no choice but to placate
- the moody and irascible autocrat.
-
- 9
-
- THE NUCLEAR ARSENAL
-
- Tired of the absurd requirements that the bureaucracy sets upon you to
- run your country? Does one of your global neighbors just flat-out annoy
- you? Are you sick of the patter of mindless feet as the victims of
- propaganda campaigns rush back and forth between the world's nations,
- continuously defecting and immigrating? There is a way to end all of these
- problems.
-
- Just press The Button.
-
- But what will you launch? How much damage can your weapons do? How
- many megatons can each missile or bomber carry? We at Nuke Magazine have
- consulted with some of the world's leading experts and have come up with
- these answers.
-
- Warheads
-
- Limited to four basic sizes, warheads are an integral part of the
- nuclear attack. Though of varying potency, all four have the same end
- purpose, that of population reduction.
-
- The 10 megaton warhead, affectionately called "Boom-Boom" by the
- military brain trust, is the smallest, most widespread and basic unit of
- power in the nuclear arsenal. On its own, it can inflict damage capable of
- destroying a base of two million people and can be launched on any missile
- or bomber.
-
- The 20 megaton warhead is the favorite explosive of most world leaders.
- "Raging Death" delivers a rampaging fireball of destruction capable of
- obliterating a base of five million people, much more effective than
- multiple 10 megaton strikes. Another advantage is that "Raging Death" is
- fairly easy to produce and can be launched on almost all missiles.
-
- Normally saved for truly despicable opponents, the 50 megaton warhead BB
- is unquestionably a tool of mass destruction. A base of 10 million people
- can be purified in this tidy parcel of flaming death, sometimes called "The
- Cleanser." The only drawback is the limited amount of carriers available
- for this potent payload.
-
- "Buster," the warhead of last resort, is the 100 megaton payload that
- does it all. This angel of the Apocalypse kills outright a base of a mere
- 25 million people, effectively altering the balance of power in the
- aggressor's favor. Beware! If "Buster" chances to target upon a nuclear
- stockpile, the results could be catastrophic for everyone.
-
- Missiles
-
- The classic form of nuclear attack, missiles are also the more popular
- of the two delivery systems. Easily mass produced and thus relatively
- cheap, every nation can afford extravagant military expenditures on
- missiles without protest from the masses. However, missiles are only good
- for a single attack, as they explode with the warhead.
-
- The foul Carnage Missile has the smallest capacity of any nuclear
- delivery system. It can only carry a single 10 megaton warhead. It is
- mainly used when countries do not wish to waste a larger missile on a
- small, 10 megaton warhead.
-
- Again, mid-size destructive power wins the nuclear popularity poll. The
- gruesome Gravedigger Missile foments destruction wherever it goes, carrying
- either a 10 or 20 megaton warhead in its formidable confines. This is
- easily the most used and useful of all delivery systems.
-
- Deathbringer. Not much else besides the name needs to be said about
- this missile when it is loaded properly. It can carry 10, 20, or up to 50
- megatons of portable Armageddon as its payload. Many countries build up
- defense programs specifically against the ravages this high- tech missile
- can produce.
-
- Sheer possession is all a country needs for the Pacifier Missile to
- subdue unwieldy neighbors. Few in number and closely hoarded, the Pacifier
- delivery system has the capability of crippling the strongest of powers or
- putting an end to the most feeble of nations. It alone of missiles can
- carry the dread 100 megaton "Buster" warhead.
-
- Bombers
-
- Bombers are steadily growing in popularity throughout the world's
- military echelons. The can service multiple global areas and can carry
- combinations of warheads until they have reached their peak payload level.
- Their flexibility and general usefulness is slowly overcoming the
- ridiculous price tag that is generally associated with them.
-
- The reliable NP-1 is the first bomber that attained widespread global
- usage. Known widely as the "Nuclear Postman," the NP-1 has never missed a
- prompt delivery of its fiery parcels of radioactive joy to date. The
- "Nuclear Postman" can carry up to 50 megatons of atomic mail, but more than
- that is forbidden. And don't worry, this postman delivers on Sundays, too.
-
- The GR-2 bomber, commonly known as "The Grim Reaper," is the single most
- potent delivery system ever. "The Grim Reaper" may carry any combination
- of warheads up to 100 megatons. Combinations range from a single service
- venture with a "Buster" warhead or a succession of service contracts with
- any combination of lesser warheads not exceeding 100 megatons of ruination.
-
- ** NOTE: Bombers may carry any combination of warheads that do not exceed
- the maximum payload capacity. Ready the bomber, on the next turn target
-
- 11
-
- and load the first warhead. On the following turn, target and load the
- second warhead. Continue this process until maximum capacity is reached.
- For example, if a GR-2 were at 90 megatons capacity (say from a 50 meg and
- then two subsequent 20 meg warheads), it could only carry a 10 meg warhead
- on its fourth and final bombing run. When bombers have reached capacity or
- anything other than a warhead is played by that global leader while a
- bomber is deployed, the bomber is nullified and disappears from the
- arsenal.
-
- Defense Systems
-
- Defense systems are normally deployed as a last resort. They are used
- either to protect the last remaining vestiges of a ravaged population or
- when a nation has run out of offensive options and believes itself to be
- the target of a nuclear strike. However, the strategic use of a defense
- system can effectively crush an enemy nation's offense. Remember, a
- defensive system destroys all carriers that it is able to during the turn
- in which the defense system is deployed.
-
- The Laser Net Defense System can shoot down and destroy any hostile
- missile. Sadly, the deadly pincers of laser light wielded by Laser Net
- have proved wholly ineffective versus a nuclear strike conducted by
- bombers.
-
- The ultimate in defense capability, the Peacekeeper MegaCannon can
- destroy any hostile nuclear strike launched against the home nation. Both
- missiles and bombers are easy targets for this formidable implement of
- defensive vindication.
-
- 13
-
- DISASTERS!
-
- As a global leader, you are responsible for the health and well-being of
- your citizens. You must promote their ideals and satisfy their wants. And
- in the Nuclear Age, you must protect the masses from explosions, radiation,
- and fallout.
-
- You try your best to fulfill these necessities, but some things are just
- doomed to failure. An earthquake can destroy the best-made bomb shelter,
- or a nuclear meltdown can destroy your most fertile farmlands.
-
- Nuke Magazine has compiled a list of inexplicable occurences, good and
- bad, that can alter a nation's position.
-
- Earthquakes
-
- A random disaster that has no mercy, the earthquake strikes
- infrequently. A cause of major distress worldwide, an earthquake can level
- any one city in a matter of moments. No one city is immune, from a
- sprawling metropolis to a ram-shackle hut.
-
- Nuclear Meltdowns
-
- What can be said? Accidents do happen, even in places with hundreds of
- safety checks and failsafe devices. Of course, some accidents are more
- disastrous than others, and this particular one is perhaps the ultimate
- "Boo-Boo." Press the wrong button, spill soda on the wrong panel, or fall
- asleep at the wrong time, the end result is the same. The surrounding
- countryside will be uninhabitable for a century or more, and there are
- always other locations to spend your vacation at. You probably did not
- really need that city anyway.
-
- Population Explosions
-
- And everyone thought that only Mao had these. Every once in a while,
- for no apparent reason, a mass of babies will be born. Maybe it was the
- fertility drugs which lace the water supply, or the musk which circulates
- with the air conditioning, or it could have been those oysters everyone was
- forced to eat. It could have just been hormones. Never mind why, you now
- have more constituents to brainwash. Be thankful!
-
- Mass Defections
-
- Face it, not everyone is going to agree with the way you run your
- country. They will probably even spout some lies about how superior your
- neighbor's nation is. Hell, the guy's probably a plant, and you know it!
- Anyway, you might lose some people to one of your neighbors. Of course, you
- might gain some of your neighbor's population when his population finds out
- the truth about your outstanding nation.
-
- Forcible Ejections
-
- Sometimes, dissident factions are discovered before they gain power
- enough to disrupt your absolute control over the nation. What do you do
- with these trouble makers? A mass execution would lend sympathy, and they
- cannot be convinced to follow your lead. The answer, a rather ingenious
- one, was the Human Catapult. This titanic catapult launches all dissidents
- to the country of their choice, "Par Avon."
-
- Cattletech
-
- A perverse mutation of the Human Catapult, Cattletech substitutes a
- heard of cows for the regular, human ammunition. Created by a psychotic
- who held much malice for Ghanji, Cattletech is used when a nation cannot or
- does not want to take any Bull from any country. This devastating weapon
- creates mass hysteria, chaos, and havoc. As soon as the war cry, "Cherchez
- la vache!" is uttered, fear enters the heart of even the most brave. The
- airborne cows crush houses, cars, schools, hospitals, and even fast-food
- restaurants. Those cows that survive the shock of being flung through the
- sky thousands of miles stampede in the target nation, destroying everything
- in their path until the last cow turns to hamburger.
-
- Flying Saucers
-
- Reports that we are being watched by our brothers in space are true. And
- they are amused. Better than the worst action movie for sheer devastation
- per minute, the aliens have decided that the human race must be kept alive.
- They target on one of the most promising cities, chosen for brutality and
- stupidity, and clone it. Two identical people where there was one, twice
- the total population, and twice the potential for mayhem!
-
- 16-Ton Weight
-
- No one knows for sure where this bizarre technology came from or what
- warped mind created it, but all fear its ruinous effects. Materializing
- over a seemingly random city, the 16-Ton Weight drops down on the populace,
- doling out the truly squishy death en masse. The weight drops again and
- again, until nothing is left but a flat wasteland.
-
- Space Cadets
-
- Every nation has them. They creep in the sewer system, infiltrate
- houses, and breed. No leader knows what to do with them. Occasionally,
- they gain enough money, hire the right people, and BINGO! They're gone!
- They strap a big ol' rocket engine to the bottom of the city, pop a big ol'
- plastic shell on top of the city and WHAMMO! The city is gone out to space
- to live in the 1.5 Orbital Pattern, where it is safe.
-
- 15
-
- INTERNATIONAL RELATIONS
-
- In order to help you, the aggressive global leader, gain an edge over
- your opponents, Nuke Magazine has prepared a report on the different
- personalities the other global leaders are thought to hold. Also detailed
- is the art of Happt Face Diplomacy, which is the cornerstone of Nuclear Age
- politics.
-
- Personalities
-
- After much in-depth research, five basic personality types were found
- among the ten dominant global leaders. At first, we thought there was only
- one type, Absent, but after several years of observation with the most
- powerful electron microscopes, subtle differences were found. The five
- personalities are Standard, Pacifist, Liar, Chaotic, and Warmonger.
- Coincidentally, a pair of leaders match each personality type. Following
- is a definition of each personality type and a list of which leaders
- exhibit them.
-
- Standard
-
- Basically, this is the control group personality. Reactions displayed
- by other personalities could be traced back as a mutation upon the Standard
- reaction. What is the Standard reaction though?
-
- If you antagonize a Standard leader, the leader will dislike you. If you
- cultivate a friendship, the leader will like you. A Standard personality
- will feel neutral towards anyone until reason for change is shown.
-
- The leaders evincing Standard personalities are Infidel Kastro and Mao
- the Pun. Standard personalities are among the easiest to manipulate.
-
- Pacifist
-
- This is really the most odd personality type for a global leader. What
- do the Pacifist leaders think? Do they honestly believe that they can
- advance the goals of their citizens and nation through peace and
- non-violence?
-
- Pacifists prefer to use propaganda over tactical nuclear strikes and are
- very successful propagandists. If pressed into a corner or thoroughly
- angered, the Pacifist will contemplate nuclear action.
-
- Ghanji and Jimi Farmer are avowed Pacifists. They are both extremely
- tough opponents, angered easily by nuclear strikes and yet highly
- susceptible to lies.
-
- Liar
-
- Though all global leader have the tendency or should we say aptitude,
- for lying, a selected few cannot ever seem to tell the truth. They feel
- that if they told the truth, all of their plans would be revealed.
- Considering that everyone knows that their plans consists of varying ways
- to subvert the world to their every whim and that they are lying through
- their teeth when they speak of harmony and brotherhood, lying seems rather
- pointless.
-
- A Liar is hard to gauge. He might be frothing mad at you, and yet he
- will bash your enemy. Or, he might profess friendship for you and respect
- for your ideals and then turn around and annihilate your nation. What
- makes a Liar all the worse is that sometimes the Liar will sneak some truth
- into your dealings. So, when you expect the opposite the Liar actually
- does what he says.
-
- The most famous Liars in the world are Tricky Dick and Mikhail
- Gorbachef. They are the two most difficult global leaders to conquer.
-
- Chaotic
-
- Some leaders defy definition. Their reactions are truly random and
- diverse. They may attack you because it is a cloudy day, they may attack
- you because it is a sunny day, or they may attack you because it is any
- day. Chaotic leaders are essentially insane and wholly unpredictable.
-
- They act like small children, doubting of their friends and hopeful of
- their enemies. Caution is best used when dealing with Chaotics. Stay aware
- of their reactions, and you might discover a method to their madness. Your
- method is wrong; however, they are truly chaotic.
-
- The Chaotic personalities are quite obvious: Colonel Malomar Kadaffy and
- Ayatollah Kookamamie.
-
- Warmonger
-
- This is a straight-forward personality. Warmongers will be your friends
- so long as you help them nuke their enemies. Use wimpy propaganda or
- attack them or one of their friends, and they will happily nuke you until
- only swirling, radioactive dust clouds inhabit your cities.
-
- The two Warmongers are Ronnie Raygun and Prime Minister Satcher, and
- they are both relatively easy to control.
-
- Happy Face Diplomacy
-
- There are five different happy faces: Benevolent, Friendly, Neutral,
- Unfriendly, and Hostile, each representing a different attitude which you
- can adopt toward any global leader. The same attitude will affect each
- leader in a different manner.
-
- While a Hostile attitude might increase a Warmonger's like of you, it
- will thoroughly annoy a Pacifist. Discover the reactions the different
- personality types have to each happy face, and use the results well. A
- word of warning: As the leader's attitude (face) changes, so does the
- affect of the different happy faces.
-
- Remember, not even the most effective usage of happy faces will
- alleviate the problems caused when you Stockpile, launch consecutive
- missiles or bombers with no warheads, or waste time. All actions affect
- attitudes held by each leader, so be careful.
-
- 16
-
- Nuclear War
-
- A Note on Sounds and Graphics:
-
- Nuclear War uses virtually all chip memory of your machine, whether it be
- 512K or more, and it is recommended that multi-tasking not be used while
- running the Nuclear War program.
-
- Also, Nuclear War detects how much memory your machine has (512K or more)
- and loads extra sounds and graphics if your machine has more than 512K
- available.
-
- Controls and Menus:
-
- In the manual, whenever it directs you to "click the mouse button" use the
- left mouse button. To restart or quit a game while playing Nuclear War,
- select the appropriate option from the menu with the right mouse button.
-
- Nuclear War Challenge:
-
- Only a few have seen it, but in certain cases a city population becomes so
- enormous that a Metropolis is forced to become a Domed City. Can you end
- your game with any Domed Cities?
-
- =============================================================================
- Nuclear War docs are brought to you by The Southern Star for M.A.A.D..
-