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- Ultima VI
- by Origin
- Reference
-
- Typed by Golden One
- and Hill Billy
-
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-
- THE MAIN MENU
-
- When you type "Ultima6," an introductory sequence will begin. Read all text
- messages that appear and press any key or click in the message box to move on
- to the next message or screen. (Press <escape> if you want to bypass this
- sequence altogether.)
-
- When this is over, the main menu will appear, listing five options--
- Introduction, Create a Character, Transfer a Character, Acknowledgements, and
- Journey Onward. To select one of these options, click on it with the mouse.
- From the keyboard, use the arrow keys or numeric keypad to highlight the one
- you want then press return, or type the first letter of the option's name.
-
- The first time you play, you will want to go directly to Create a Character.
- Here, you can type in your character's name and select his or her Sex and
- Portrait. Go on to the next portion of the character creation system by
- clicking on the Continue box (or by typing "C"). This will take you to a
- series of questions. Answer by selecting the A or B response to each
- question. The way in which you answer determines the kind of character you
- get.
-
- When your character is complete, you will automatically be taken to the
- Introduction. This will tell you what the game is about. If you want to
- watch this again later, select Introduction from the menu.
-
- If you've played Ultima IV or Ultima V, you may want to bring your character
- from one of those games over to Ultima VI. Transfer a Character allows you to
- do that. Select this option and follow the directions on the screen, then
- click on the Transfer button and you're ready to use your old character in the
- new game.
-
- Acknowledgements tells you who did what in the creation of Ultima VI.
-
- Journey Onward takes you directly into the Ultima VI game. Select this option
- when you're ready to play.
-
- SCREEN LAYOUT
-
- The Map
- The largest region, in the upper left, is the map. This shows the world you
- are moving through, with the view centered on you (or another member of your
- party if it's their turn).
-
- With a mouse, move your characters around by positioning the pointer over the
- map until it becomes an arrow pointing in the direction you wish to move.
- Then click the left button. Some actions ask you for a target location. (You
- may have to say where you want to drop an item, for example). To select a
- location, click on it with the left mouse button.
-
- If you don't want to use a mouse, move by pressing one of the arrow keys, or
- one of the eight keys around the 5 on the numeric keypad. These keys are also
- used to select target locations--move the crosshairs on the screen to the
- desired location and press <enter> to initiate the action.
-
- You can pass your turn and do nothing by positioning the mouse pointer over
- your character and clicking the left mouse button or by pressing the space
- bar.
-
- The Status Display In the upper right-hand corner of the screen is the
- status display. At the top of the display, the current position of
- Britannia's sun and the positions and phases of the two moons in the sky are
- shown.
-
- Beneath this is a roster of all the members of your party, along with each
- character's figure and current hit points. A character whose hit points are
- printed in red is hurt badly; one whose hit points are green is poisoned.
-
- When a party has more than five characters, arrows appear at the top and
- bottom of this part of the screen. Click on these arrows to scroll up and
- down through the list of party members. The + and - keys can also be used.
-
- If you click on a character's name, you will be shown their portrait and
- statistics. The higher a stat, the better. Strength determines how much a
- character can carry, and how effectively they can strike with bludgeoning
- weapons. Dexterity determines how quick they are (faster characters get to
- move and/or attack more often), and how effective they are with non-
- bludgeoning weapons as well as crossbows, bows, and other missile weapons.
- Intelligence determines the character's bargaining ability and effectiveness
- as a spellcaster.
-
- The next two stats show pairs of numbers--the current number of points the
- character has, and the maximum possible. Magic points determine how many
- spells can be cast. For instance, a spell of the fourth circle uses four
- magic points. Health determines how much damage the character can take before
- being killed. Each hour, you recover a number of magic points equal to your
- current level. Health can only be regained by rest or healing.
-
- The next statistic in the list is Level, which indicates how powerful a
- character has become through experience gained in past adventures. The last
- stat, Experience, determines when a player is ready to progress to the next
- level by meditating at a shrine.
-
- To view a character's Inventory, click on one of the figures to the left of
- the roster.
-
- On the left side of the inventory display is a figure showing all equipment
- that is readied for immediate use--either held in the character's hands, or
- being worn. If you are holding something that requires both hands, such as a
- crossbow, you will not be allowed to put anything in the other hand. Below
- this figure is the current weight of all readied items, and the maximum weight
- the character can have readied.
-
- On the right side of the inventory display are all other items carried by the
- character. The total weight being carries is listed here, along with the
- maximum weight the character can have in inventory. To ready or unready an
- item, just click on it with the left mouse button. To look inside a container
- in your inventory, such as a bag or a chest, just click on it. Click on it
- again to return to the main inventory display.
-
- At the lower right, the character's current combat mode is displayed (see
- "Begin/Break Off Combat," below).
-
- At the lower left of the status display are five buttons. From left to right,
- their functions are: show previous character, return to party display, switch
- between portrait and inventory displays, show next character, and change
- combat mode. Again, without a mouse, press the following key with the
- corresponding icon picture:
-
- Key Icon of
- 1 Man with arrow pointing left
- 2 Group of men
- 3 Head
- 4 Man with arrow pointing right
- 5 Two swords
-
- To use the inventory display from the keyboard, press the <tab> key to move
- the crosshairs to the status display. You can then move to any item or button
- with the arrow or numeric keypad keys, and press <enter> to select it.
- Pressing the <tab> key again will return the crosshairs to the map. The
- function keys F1 through f8 will switch the display to show the different
- members of your party. (If you don't know the positon of a character in your
- roster, the + and - keys allow you to show the next and previous characters.)
- F10 will return to the main party display. The asterisk (*) key will toggle
- between a character's portrait and inventory displays.
-
- The Message Scroll
- At the lower right of the screen is the message scroll. All text describing
- things you see and hear, as well as the results of your actions, is displayed
- here. When a message is too long to fit on the scroll, a flashing, downward-
- pointing arrow appears ont he bottom of the scroll. Press the space bar or
- click ont he message scroll to view the rest of the message.
-
- The Command Icons
- Underneath the map are ten command buttons. The main commands in Ultima VI
- can be selected either with the mouse or the keyboard. To use a command from
- the keyboard, simply press the first letter of its name. With the mouse, move
- the pointer to the command button you want to use and click the lefft mouse
- button. Then select the object or person you want to use the command on.
-
- For frequently used commands, such as Get, Look, Attack or Move, you can set
- up a default commmand for use with the right mouse button. Click the right
- button on a command, and a blue line will appear under it. From then on,
- clicking the right button on any shape on the map or in your inventory display
- will execute that command on that object. You can change the default command
- at any time. For all functions other than executing the default command, the
- left mouse button should be used. The ten main commands are:
-
- ATTACK (A) is used to fight monsters, animals, or people, or to attempt to
- destory objects. After choosing the Attack command, choose a target on the
- map that is in range of the weapon you have readied.
-
- CAST (C) allows you to cast magic spells. You must have a spellbook readied,
- and have enough magic points and reagents available to cast the desired spell.
- When a character tries to Cast a spell, the spellbook will be shown in the
- status display, listing the names of all the spells they have learned. Each
- name is followed by the number of times that spell can be cast with the
- reagents in inventory. To page through the spells, click on the blue arrow
- buttons below the list or use the left and right arrow on the keyboard.
-
- You cast a spell by clicking on its name, or by selecting it with the up and
- down arrows and pressing <enter>. Typing the first letter of each syllable of
- the spell also works. For instance, to cast the Repel Undead Spell - AN XEN
- CORP - you could type AXC and press <enter>. Some spells require you to
- specify whom or what you are casting them on. Simply select a target on the
- map or in your inventory.
-
- There is one special spell, the Help Spell, whih requires no reagents. This
- will return you instantly to Lord British's Castle. It should only be used in
- the most desperate of situations, however, as it will usually cost your party
- many experience points.
-
- TALK (T) lets you converse with the people you encounter in the game. You can
- also speak with some shrines and statues, and with the other members of your
- party. You must select the character on the map you wish to speak with.
- Their portrait will appear in the status display while they are speaking.
-
- You talk by typing single words on the keyboard and pressing <enter>. All
- words may be abbreviated to the first four letters (e.g., "elephant" may be
- abbreviated to "elep").
-
- Most people will respond to the words "name," "job," and "bye." (The "bye"
- command ends a conversation. You can accomplish the same thing by pressing
- <enter> without typing anything.) Some people will also respond to the words
- "join" and "leave," allowing you to add members to your party (up to a maximum
- of eight) or remove them.
-
- During the course of conversation, people give you an idea of what they're
- interested in talking about. If you have the help function on, as it is when
- you start the game, the subjects they want to talk about will appear in a
- different color on the screen; if help is off, you've have to figure out the
- key words in their conversations. However, be aware that some people will
- respond to other subjects, if you ask them.
-
- LOOK (L) allows you to identify anyone or anything in the location you select,
- on the map or in your inventory. This command can be used to read books,
- signs and gravestones or to examine paintings. It will also give information
- on the effectiveness of weapons and armor. When you use the Look command on
- an object you are adjacent to, you will search it. This will reveal the
- contents of chests, bags, crates, barrels, etc. It will also let you find
- hidden items or secret doors.
-
- GET (G) lets you pick up an object on the map. You must be standing next to
- it. If it isn't too heavy, it will be put into your inventory.
-
- DROP (D) can be used to lighten your load by getting rid of items you no
- longer need. First select the item in your inventory, then choose a spot on
- the map to place it.
-
- MOVE (M) is used to push an item or to move it between charaters in the party.
-
- If you select an item on the map, you can sometimes push it to an adjacent
- squrea to get it out of your way. If it's something alive, though, it may not
- always let you! Moving an item into a square with a chest, barrel, or crate
- will place the item inside it.
-
- This command can also be used to move things in and out of containers or from
- one character to another. To move an item to another character, click on them
- on the map. When you buy a new spell, you must move it into your spellbook
- before you can cast it.
-
- USE (U) operates any object that has some function. Among other things, it
- will let you open and close doors and chests, enter or exit ships, climb
- ladders, milk cows, mount horses, light or extinguish fires, look into
- telescope or crystal balls, ring bells, eat or drink food and beverages, or
- play musical instruments. After using a musical instrument, you play it with
- the numbers 0 through 9, and press <enter> when finished.
-
- REST (R) lets your party set up a camp and recover health and magic points.
- You will be asked how many hours you wish to rest, from 1 to 9, and who will
- stand guard. Select a character on the map display, or press <escape> to have
- no guard. A chracter will not regain hit points if they are out of food, or if
- they stand guard. If you are ambushed while resting, however, your party will
- not be awakened unless you have someone on guard! You can only rest on land.
- At sea, this command repairs your frigate. Multiple 'rests' may be required to
- repair a ship completely.
-
- BEGIN/BREAK OFF COMBAT (B) switches back and forth between party mode and
- combat mode. In party mode, the members of your party automatically follow you
- around. In combat, each character will behave according to the combat mode
- you have selected for them on their inventory dispaly. Characters in Front,
- Rear, or Flank modes will position themselves in a formation centered around
- you. Characters in Assault mode will attack the nearest enemy, while those in
- Retreat mode will avoid combat. Chracters in berserk mode will charge and
- attack the strongest foe. Lastly, if you select Command mode for a character,
- you can control their actions each turn, just as you do for your own
- character. You can change a character's combat mode at any time, even in the
- middle of a battle.
-
- KEYBOARD COMMANDS
-
- Ctrl-S saves the game. You will be asked if you really want to save the game.
- Type "Y" to save or "N" to cancel the command and keep playing.
- Ctrl-R restores the game to the last saved position. As in the case of the
- Save command, you will be asked to replay "Y" or "N"
- Ctrl-Q quits the game and exits to DOS. Make sure to save the game first if
- you want to return to the same position later!
- Ctrl-H toggles help mode on/off.
- Ctrl-Z toggels sound and music on/off.
- 1 through 8 place a member of the party in solo mode. In this mode, you can
- move that character around and perform whatever actions you wish, while the
- rest of the party remains motionless. Note that you can't talk to people or
- use ladders, dungeons entrances, or moongates in solo mode - you must be in
- party mode.
- 0 (zero) exits solo mode and returns to party mode.
- Esc aborts most functions.
-
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