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- {The Complete DOOM Accessory Pack, Volume II
-
- {Main Documentation File
-
- Welcome to the newest installment in `The Complete DOOM Accessory Pack~ series.
- We hope the programs and more importantly, the extra levels will enhance your
- DOOM experience as much as it did ours. For those of you who have not
- sampled any of the hundreds of enhancements available for DOOM, we will try
- to guide you through the basic concepts in this document. If you have no
- experience with wadfiles, command line parameters and DOOM utilities please
- read this file so you will better understand what these programs do and how
- to best enjoy the extra levels. If you already own Volume I, this disc is
- laid out pretty much the same way. `If you would like to purchase Volume I,
- `you can call 1(800)289-1ROM and order a copy.~ Volume I has 220 levels
- (different from the ones on this disc), awesome sounds and graphics, map
- editors and more. There are no duplicate programs or levels from one disc
- to the other.
-
- Before we go any further, make sure you posess a copy of the registered
- version of DOOM 1.2 or later. If you have an earlier version, you can
- download a patch file from the Software Creations BBS at (508)368-7139
- (8,N,1). Look in file area 47 (id Software) for the latest patch file. If
- you have not registered, please do so by calling 1-800-ID GAMES. Believe
- me, it's well worth it. You cannot use the contents of this disc without
- a registered version of DOOM.
-
- Here are some answers to questions that might arise as you browse through
- this disc. For detailed information on DOOM and all it's secrets, please
- read the DoomFAQ in the \FAQS directory. This file is packed with all the
- latest information on DOOM. It covers every concievable aspect of the game.
-
- {1. What is a Wadfile?
- A wadfile is the DOOM data file format. When you installed DOOM, it placed a
- file in your DOOM directory called appropriately enough, doom.wad. This is
- the main data file which contains all the sounds, graphics, music and
- animations for DOOM. All the programs and levels on the CD patch the
- doom.wad wadfile to achieve their aims. Some do it in RAM leaving your
- doom.wad untouched. Others patch the doom.wad directly.
-
- A file that patches the doom.wad in RAM is called a pwad or patchwad file.
- This file can alter sounds, graphics (including monster movements) and maps.
- A pwad only patches the doom.wad in RAM so the original is not harmed in any
- way. All the extra levels on this disc are pwad files. A few of the extra
- sound and graphic sets are also provided in pwad format.
-
- The other method of modifying DOOM is to patch the doom.wad directly. Most
- of the sound and graphics utilities do this. Here's a simple safety tip:
- `BACK UP YOUR DOOM.WAD BEFORE PERFORMING ANY MODIFICATIONS!!~ My personal
- method is to create a \temp directory off your \doom directory and copy a
- fresh installation of DOOM to it. That way, if you want to go back, just
- delete all the files in the \doom directory and copy the files in the \temp
- directory back to the \doom directory.
-
- {2. How do I use the cheat codes?
- Here is a list of the cheat codes from DOOM. During play, just type the
- codes in with the keyboard. You need not hit ENTER after the code. After
- entering, a message should be displayed at the top of the screen telling
- which cheat mode was activated.
- `idbehold~ Displays menu (followed by S, V, I, R, A, or L for choice)
- S=Strength (Berserk)
- V=Invulnerability
- I=Partial invisibility
- A=Full Automap (computer map)
- R=Anti-radiation suit
- L=Light amplification visors
- `idchoppers~ Gives you the chain saw
- `idclev~ Warp (followed by episode number and level number)
- `iddqd~ Degreelessness mode (God mode)
- `iddt~ Toggles Automap between normal, full, and full with objects
- (enter when in Automap mode)
- `idkfa~ Very Happy Ammo (full ammo, 200% armor, all weapons & keys)
- `idmypos~ Displays your bearing and coordinates in hex
- `idspispopd~ No clipping (you can walk through walls)
-
- {3. How do I use the command line parameters?
- To use most of these parameters, start DOOM by typing: "doom -devparm
- <parameter> <more parameters>". If the "-devparm" parameter is not needed,
- the parameter will be marked with a plus (+). Most of these parameters can
- be mixed and matched to create different effects. For instance, typing "doom
- -devparm -wart 1 8 -record demo01 -respawn" would record a demo on episode
- one, level eight, with monster respawn. Lastly, typing F1 during development
- mode will allow a 256 color screen capture in PCX format.
-
- `@<filename>~ Used to read in a command line parm file
- `-config <file name>~ + Reads an alternate configuration file
- `-deathmatch~ + Starts NetDoom in Deathmatch mode
- `-debugfile <parameter>~ Dumps debugging info to debug<parm>.txt
- `-devparm~ Puts you in developers mode
- `-episode <episode>~ + Starts on episode (1-3)
- `-file <name w/ .WAD>~ +Allows usage of an external PWAD file
- `-loadgame <game number>~ + Starts from a saved game (0-5)
- `-maxdemo~ + Specifies the maximum size of a LMP recording
- `-net <players>~ + Starts NetDoom with 1-4 players
- `-nojoy~ Does not use the joystick
- `-nomonsters~ + Starts the game without monsters
- `-nomouse~ Does not use the mouse
- `-nomusic~ Does not play background music
- `-nosfx~ No sound effects
- `-nosound~ No sound at all
- `-playdemo <name w/o .LMP>~ + Plays back a recorded demo
- `-record <name w/o .LMP>~ + Makes a demo recording until you finish or die
- `-recordfrom <0-5> <demo name>~ + Records a demo from a saved game
- `-respawn~ + Causes enemies to respawn in non-Nightmare
- `-skill <skill level>~ + Starts on skill level (1-5)
- `-timedemo <name w/o .LMP>~ Calculates the number of times the screen is
- redrawn when playing a demo
- `-warp <episode> <level>~ Warps to episode (1-3) level (1-9)
-
- +: Does not require the "-DEVPARM" parameter.
-
- You can access many of these parameters with the many DOOM front end programs
- on the disc. For instance, Doomload (our favorite) will allow you to select
- starting level and skill, load up a pwad file, record or playback a movie,
- set options such as respawn and nomonsters, even start a network or serial
- game.
-
- {4. How do the DOOM loaders work?
- We suggest the use of a DOOM loader to help you access the command line
- parameters. This way, you don't have to type a long command line or write
- batch files to run DOOM. The loaders will give you an easy interface to
- DOOM's extra features. They are also invaluable for network and serial play.
- Check 'em out.
-
- {5. Where do I find all those great programs?
- All the included programs have some kind of documentation. Please read these
- files thoroughly before using any of the software. Look for files with .txt
- or .doc extensions. Here is a complete directory map of the `DOOM Accessory
- `Pack, Volume II~ CD-ROM:
-
- `\FAQS~
- The complete DOOMFAQ v5.7 plus several other FAQS on various other
- subjects.
- `\EDITORS~
- A set of invaluable programs for creating maps and editing existing
- ones.
- \DMREAL........An excellent Windows-based editor, includes a thorough
- tutorial.
- \WADED123......WadEdit ver 1.23, all-new updated version of an
- excellent editor.
- \VNB...........Node-builder utility for use with any editor.
- \BSPWIN........A node-builder for use with any editor, runs in
- Windows.
- \DMCAD43.......The latest version of a very popular editor,
- Windows-based.
- \REJECT........Another utility to process completed maps,
- helps stamp out bugs.
- \BSP12.........The latest version of the most popular node-builder.
- \DMHACKED......A truly unique utility, use with the included hack
- files (they have a .deh extension). Change your weapons, monster
- characteristics and more. Read the docs and back up doom.exe
- before using!
- \EXE_EDIT......Directly edit your doom.exe file, for serious
- prop-heads only!
- \GDREDIT.......Brand-new Windows editor, very simple to learn.
- \DCK10.........Doom Construction Kit 1.0, brand-new DOS editor,
- uses 32-bit code, easy to learn and very fast!
- \DEU521........The most popular Doom editor of all, includes full
- source code and a tutorial.
- `\GRAPHICS~
- All the graphics are packaged one of 2 ways, either with install
- batch files or as pwad files. With batch files, copy the entire
- contents of the individual directory to your DOOM directory, then run
- the batch file. To use a pwad, copy it to your DOOM directory and
- type doom -file [filename].wad (be sure to include the .wad
- extension). Be sure to back up your doom.wad first!
- \GATESGOD......Change the character on the status bar to Bill Gates,
- gadzooks!!
- \BUTTMAN.......Blast the Buttman before he p**ps on you!
- \DIGIT.........Replace the sergeants and troopers with digitized
- actors.
- \MACBAREL......Change the exploding barrels into exploding Macs!
- \LBDEMO4.......Another installment in the Laura Beyers series,
- complete level with graphics and sound replacements, weird but
- well done.
- \BOHDUCKS......Turns the Barons of Hell into duck-throwers, far out!
- \SENTRY........Change Cacodemons into robotic sentries, gnarly!
- \PROBOT........Add these deadly probots to your enemy list.
- \STROOPER......Changes the troopers to Imperial Storm Troopers.
- \DMADDS........A utility that creates pwad files from edited sprites.
- \YELLOW........Turn the imps into bright yellow smiley faces!
- \ICESKY........Changes the sky graphic to a more pleasing mountain
- view.
- \NEWGUNS.......A new set of weapon graphics.
- \ELECTEYE......Adds an evil eye looking enemy to Doom.
- \OFFICEDM......Changes the Doom monsters to office workers, great for
- deathmatch games at work!
- \CLINTON.......Turn the Cacodemons into Clinton's face, check out the
- ammo he uses!
- \SWSABER.......Luke Skywalker's light saber replaces the chainsaw.
- \CUSTARD.......Turns the rocket launcher into a very convincing pie
- launcher!
- \SWLASER.......Changes the plasma bolts into laser bolts.
- \DMGRAPH.......Invaluable utility for inserting and removing graphics
- from the doom.wad.
- \BORG..........The Borg have invaded the world of DOOM! Let's
- splatter 'em!
- \NEWGUNS2......More nifty weapon graphics.
- \TOMSERVO......Cool robot graphics to replace the Cyberdemon.
- `\LEVELS~
- There are 600 levels in these directories. The best way to load
- them is with the Doomload utility in \LOADERS\DOOMLOAD. This utility
- will allow you to select a pwad, check its episode and level number
- then start DOOM on that level. In a few cases, the pwad files have
- more than 1 level, these are noted by accompanying text files.
- `\LOADERS~
- \DFE311........Doom Frontend v 3.11, an update of a popular loader.
- \DMFRNT12......Another popular program.
- \DOOMWARP......DoomWarp Control Program.
- \DCC30.........Doom Control Center v3.0.
- \DOOMEN11......DooMenu v11, excellent front end for network and
- serial games.
- \DSC_12........DoomSystem Control Program v1.2.
- \WINLAUNC......Run DOOM from Windows! Use the .pif file in the
- \miscutil directory.
- \DOOMRUN.......Quick and dirty wadfile loader.
- \DOOMUTIL......Excellent front end to tie together all your DOOM
- editors and utilities. Great for level developers.
- \MODEMBAT......Batch files to streamline the running of serial games.
- \DWM101........Excellent wadfile manager, create your own episodes!
- \DOOMGATE......Doomgate 1.6, one of the best.
- \DOOMASTR..All-new version, excellent wad manager.
- \WADRUNR.......Another quick and dirty wad loader.
- \DOOMCMD.......Build DOOM command lines quickly and easily.
- \DOOMIT........An alternative to the DOOM setup program
- \DOOMLOAD......Still our favorite loader, mouse support and quick
- and easy operation.
- `\MAPS~
- This directory contains .bmp files of all 27 levels in the original
- game. Dots show object and character placement. Print them out if
- you like.
- `\MISCUTIL~
- \DOOMFIX.......Alter your modem savegame files with this powerful
- program.
- \WYBACK........Place a target on the back of your Deathmatch opponent!
- \DMJUICE.......A quick and dirty savegame editor.
- \MODEMS........A list of init strings for popular modems.
- \DDAY..........Save and manage multi-player games, very useful!
- \RMSSETUP......Replacement serial drivers that allow up to 4 players.
- \SER4..........Excellent setup replacement for modem games.
- \NINTENDO......Use the Nintendo Power Glove with DOOM!
- \APCISERV......Another program to allow up to 4 players in serial
- mode.
- \COMW202.......Transfer files and setup info between nodes in a
- serial game.
- \DOOMSAVR......Cool screensaver, uses DOOM graphics and characters!
- \DCHEAT........Advanced savegame editor, allows cheats and more!
- \DOOMPIF.......Run DOOM from Windows with this handy .pif file.
- `\MOVIES~
- This collection of movies is both from the original levels and from
- some of the addon levels. To play a movie of an addon level copy the
- pwad, the batch file and the .lmp file to your DOOM directory and run
- the batch file. These files are in the \ADDONS subdirectory. The
- rest of the files are of the original levels. To view these, use
- Doomload to select the title you want to watch. Popcorn is suggested!
- `\SOUNDS~
- All the sound sets are packaged one of 2 ways, either with install
- batch files or as pwad files. With batch files, copy the entire
- contents of the the individual directory to your DOOM directory,
- then run the batch file. To use a pwad, copy it to your DOOM
- directory and type doom -file [filename].wad (be sure to include the
- .wad extension). Be sure to back up your doom.wad first!
- \INTENSE.......Improved more intense sounds for DOOM.
- \ELISE.........Replacement music for E2M1.
- \RAYSWAVS......Neat sound collection.
- \AOD...........Army of Darkness sounds.
- \POPMUSIC......Cool pop tunes music replacement.
- \FUNSNDS.......Humerous sounds.
- \JERKY.........Jerky Boys sounds.
- \NEWSNDS.......Excellent (and new) sounds.
- \DOOMAUD.......The most widely used sound utility, replace any sound
- in your doom.wad.
- \E2MUSIC.......Replacement music for episode 2.
- \BITEDUST......Another pop tune music replacement.
- \NEWSNDS2......Even more excellent (and new) sounds.
- \TAG...........Cool sounds and a special surprise!
- \DGOLD2........Excellent sounds and even a few new graphics.
- \FX............Awesome sounds.
- \MSTDOOM.......More humerous sounds.
-
- {6. How do I use all these great programs?
- All the programs include documentation and/or batch files to get you up and
- running. Here are a few basics. To load extra levels, use the Doomload
- utility mentioned earlier. It really is the easiest way. Some of the levels
- have text files with them, read these for more information. The graphics and
- sound sets usually have batch files to do the work for them. Copy the entire
- set of files to your DOOM directory and run the accompanying batch file. It
- is strongly suggested you back up your doom.wad first. For the few graphics
- and sound sets that are in pwad format, load these with the doom -file
- wadname.wad parameter. The utilities for DOOM must always be run from your
- DOOM directory. Please read the included docs for each program before using
- it.
-
- Don't let your DOOM directory become congested with files. After using say,
- a graphics set, delete the unneeded files before trying something else. If
- you don't start with fresh copies of doom.exe and doom.wad, you may encounter
- problems.
-
- {7. How do I play the movies?
- To play a movie, copy the .lmp and .bat file to your DOOM directory. Then
- run the batch file to play the movie. In the cases where there is a movie
- for an additional level, a copy of the .wad file should go in the DOOM
- directory also. They are grouped together in the \movies directory. If
- there isn't a batch file, you have a couple of choices. You can load DOOM
- with a command line like this: doom -playdemo demoname (WITHOUT the .lmp
- extension). Or you can use Doomload. Copy the .lmp files to your DOOM
- directory first. Then select the desired movie in Doomload by pressing F1
- then F2 then selecting the movie from the list. Note: if the movie you want
- requires a pwad you MUST use the command line. Doomload will not play a
- movie unless it's of one of the regular registered levels.
-
- {License Agreement:
- While the individual programs on this disc are the property of their
- respective authors, the compilation and selection of the programs is
- copyright to Modern Microware. Any attempt to resell more that 25% of the
- disc's contents in one package is a violation of federal copyright laws.
- Modern Microware assumes no liability for the programs operation. Shareware
- programs must be registered if found useful after a reasonable trial period.
-
- {Help! I'm stuck!
- If you can't get something to work or your just having problems in general or
- if you want to write us for any reason you can write a letter to: `Modern
- `Microware 27 Y Street New Windsor, NY 12553~ or better yet, write us online at
- `70153,20 (Compuserve)~ or `70153.20@compuserve.com (Internet).~ Please describe
- in detail the problems you are having and we will do our best to rectify them.
-
-
- {The products on this disc are not supported by id Software.
- {DOOM is a registered trademark of id Software.
-
- `The Complete DOOM Accessory Pack, Volume II~
- {(C)1994 Modern Microware All Rights Reserved
-