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- ================================================================
- Title : TechNoid.WAD
- Author : Rick Kelly
- Email Address : ryngblud@svpal.org
- Misc. Author Info : Doom Addict, Author of other crazy wads and music for Doom.
-
- Description : Mutant TechNoids (Technical Nerds) have invaded.
- Your mission is to eradicate and escape. Lot's of
- hard to find doors and timing puzzles to solve.
-
- Additional Credits to : Creators of DEU and BSP who made this possible.
- ================================================================
-
- * Play Information *
-
- Episode and Level # : E1M3
- Single Player : Yes
- Cooperative 2-4 Player : Yes
- Deathmatch 2-4 Player : Yes ? (Gotta check, sorry)
- Difficulty Settings : Yes
- New Sounds : No
- New Graphics : No
-
- * Construction *
-
- Base : New level from scratch
- Build Time : !@#$% !#$% !#$% !#@% !
- Editor(s) used : DEU 5.21, 5.2gcc, BSP 1.1
- Known Bugs : Some textures not aligned perfectly. (switches, doors, etc..)
-
-
- * Copyright / Permissions *
-
- You MAY use this level as a base to build additional levels.
- But do not claim you created this level. If you create a new
- level based on this one, please credit the original author.
- You may do whatever you want with this file. The author
- will not accept any responsibility for problems caused with it.
-
- * Where to get this WAD *
-
- Compuserve GO GAMERS, in Action Aids Library
-
-
-
-
- ***************** WELCOME TO TECHNOID.WAD V1.0 ****************************
-
- Mutant TechNoid (Technical Nerds) theme. Lots of computer looking textures.
-
- Based on an earlier wad (techno.wad) I included in the rickdoom.wad which has
- some of my first attempts at using DEU.
-
- Getting the yellow key can be a bit of a trick, and getting the red one can
- be dangerous, especially on ultimate or nightmare (if you dare!!).;-)
-
- This level has some doors that are tricky to find or open. Unfortunately, you will
- have to find them and open them in order to leave.
-
- Like the original e1m3, there are two exits: one to e1m4 and one goes to e1m9
- (secret military base level).
-
- There is a trap near the exit to e1m4. If you fall into it (hint hint), you will
- not die, but you will start level e1m4 with <= 10% of your health left.
-
- I still think this would make a good deathmatch level. The process for exiting
- is complicated enough to discourage early exits, and all of the goodie (weapons)
- are in areas away from the exits.
-
- There are some "un-armoured" walls in this level. These are walls that will stop
- bullets and shot, but not rockets or fireballs. Makes for some interesting ambush
- strategy.
-
- I may still add more to the outdoor corridor. Right now there is not much there.
-
-
- Have fun!
-
- Rick
-