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- // Persistance of Vision Raytracer V2.0
- // Texture include file for Phone.MDL scene.
- //
- // This file was generated for POV-Ray V2.0 by
- // MORAY.EXE (c) '91 '92 '93 SoftTronics by Lutz Kretzschmar + Markus Lutz
- //
-
- //
- // NOTE: Do *NOT* remove the comment lines containing '$MRY$'.
- //
-
- // ******* T E X T U R E S *******
-
-
-
- // $MRY$: 'Chrome_Texture'
-
-
- // $MRY$: 'World_Texture'
- #declare World_Texture = texture {
- pigment { color red 0.655 green 0.663 blue 0.671 }
- finish {
- ambient 0.10
- diffuse 0.50
- brilliance 1.00
- phong 0.60
- phong_size 20.00
- metallic
- }
- }
-
-
- // $MRY$: 'Label_Texture'
- #declare Label_Texture = texture {
- pigment { color red 1.000 green 1.000 blue 1.000 }
- finish {
- ambient 0.10
- diffuse 0.60
- brilliance 1.00
- phong 0.60
- phong_size 20.00
- }
- }
-
-
- // $MRY$: 'Cork'
-
-
- // $MRY$: 'Blue_Sky'
-
-
- // $MRY$: 'Black_Plastic'
-
-
- // $MRY$: 'Button_texture'
- #declare Button_texture = texture {
- pigment { color red 0.250 green 0.250 blue 0.250 }
- finish {
- ambient 0.10
- diffuse 0.50
- brilliance 1.00
- phong 0.60
- phong_size 20.00
- reflection 0.200
- }
- }
-
-
- // $MRY$: 'Body_Texture'
- #declare Body_Texture = texture {
- pigment { color red 0.992 green 0.231 blue 0.200 }
- finish {
- ambient 0.10
- diffuse 0.50
- brilliance 1.00
- phong 0.60
- phong_size 20.00
- reflection 0.200
- }
- }
-
-
- // $MRY$: 'Red_Marble'
-