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- // Persistance of Vision Raytracer V1.0
- // Texture include file for CLOCK.MDL scene by Frank K.H. Zeyer
- //
- // This file was generated for POV-Ray V1.0 by
- // MORAY.EXE (c) '91 '92 '93 SoftTronics by Lutz Kretzschmar + Markus Lutz
- //
- //
- // NOTE: Do *NOT* remove the comment lines containing '$MRY$'.
- //
-
- // ******* T E X T U R E S *******
-
-
-
- // $MRY$: 'Axle_tex'
- #declare Axle_tex = texture {
- color red 0.100 green 0.100 blue 0.100
- ambient 0.10
- diffuse 0.50
- brilliance 1.00
- phong 0.60
- phong_size 20.00
- metallic
- }
-
-
- // $MRY$: 'SuperGold'
- // Here MY additions:
- #declare SuperGold =
- texture {
- 0.02
- ambient 0.3
- diffuse 0.5
- colour red 0.65 green 0.50 blue 0.05
- reflection 0.6
- brilliance 9
- specular 0.5
- }
-
-
- // $MRY$: 'Brass_Valley'
-
-
- // $MRY$: 'Glass'
-