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- /* Converted using rsconvert */
- /*
- * solids.ray
- *
- * Example rayshade input file.
- *
- * Render using:
- * rayshade solids.ray > solids.rle
- * Craig Kolb 9/89
- */
- eyep 0 25 7
- screen 400 400
- light 1.4 extended 1.5 -15 20 15
- surface red
- ambient 0.02 0 0
- diffuse 0.5 0 0
- specular 0.5 0.5 0.5
- specpow 32
- reflect 1.
- surface blacktile
- ambient 0.01 0.015 0.01
- diffuse 0.02 0.03 0.02
- specular 0.15 0.15 0.15
- specpow 30
- surface white
- ambient 0.06 0.06 0.04
- diffuse 0.5 0.5 0.25
- specular 0.2 0.2 0.2
- specpow 18
- reflect 1.
- surface glass
- ambient 0.02 0.02 0.02
- specular 0.16 0.16 0.16
- specpow 25
- reflect 1.
- transp 0.3 body 1. 1. 1. index 1.15
-
- sphere red 4 3 0 0
- /*
- * Cone actually sticks through ground plane. This solves problems
- * that arise when the bottom of the cone and the plane are coincident.
- */
- cone glass 4 -5 3 -4.1 0 -5 3 4
-
- plane white 0 0 -4 0 0 1
- texture marble scale 4 4 4
- texture checker blacktile translate 0 0 0.3 scale 4 4 4
-