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- Here are some tips to help beginners cope with POV-Ray's flood of methods
- to set command-line parameters.
-
- The easiest way to run POV-Ray is with a batchfile. Here's the
- general idea. Create a text file called RUNPOV.BAT or something similar.
- A sample file is included in this archive and its contents are shown below.
- Be sure to edit the drive and paths to match your system. If you place
- this batch file in a directory which is on your DOS path, then you may
- run POV-Ray from any directory without adding the C:\POVRAY2 directory to
- your path.
-
- ------------RUNPOV.BAT---Cut-here---------
- c:\povray2\povray c:\povray2\%1.def -i%2.pov -o%2.tga %3 %4 %5 %6 %7 %8 %9
- ------------RUNPOV.BAT---Cut-here---------
-
- In your POVRAY2 directory you should have POVRAY.EXE and a number of .DEF
- files. You should create different .DEF files for different purposes.
- For example QUICK.DEF could be a 160x100 test render with low quality
- settings. FINAL.DEF might be 640x680 with full quality and anti-aliasing.
-
- Several sample .DEF files are included in this archive and their contents
- are given below.
-
- To use RUNPOV.BAT you type the name of the .DEF file followed by the name
- of the scene file like this:
-
- RUNPOV FINAL MYSCENE
-
- This will run POV-Ray using FINAL.DEF rendering MYSCENE.POV to MYSCENE.TGA.
- Note that you don't have to type the extension .DEF or .POV because the
- batch file adds it for you.
-
- If FINAL.DEF didn't include anti-aliasing you could add it like this:
-
- RUNPOV FINAL MYSCENE +A0.1 +R4 +J0.5
-
- The first parameter must always be a .DEF file in the c:\povray2 directory
- and the second parameter must be a .POV scene file. After that you may add
- up to 7 more command-line switches to modify or add to the basic settings
- in your chosen .DEF file.
-
- Here is the contents of the sample .DEF files we've provided. Edit
- these or create your own. Note the dashed lines and filenames are not
- part of the file.
-
- -----------D160.DEF--------
- +Lc:\povray2\scenes +Lc:\povray2\include
- -w160 -h100
- +d -v
- +ft +p +x
- -----------D320.DEF--------
- +Lc:\povray2\scenes +Lc:\povray2\include
- -w320 -h200
- +d -v
- +ft +p +x
- -----------D640.DEF--------
- +Lc:\povray2\scenes +Lc:\povray2\include
- -w640 -h480
- +d -v
- +ft +p +x
- -----------D800.DEF--------
- +Lc:\povray2\scenes +Lc:\povray2\include
- -w800 -h600
- +d -v
- +ft +p +x
- -----------ND160.DEF--------
- +Lc:\povray2\scenes +Lc:\povray2\include
- -w160 -h100
- -d +v
- +ft -p +x
- -----------ND320.DEF--------
- +Lc:\povray2\scenes +Lc:\povray2\include
- -w320 -h200
- -d +v
- +ft -p +x
- -----------ND640.DEF--------
- +Lc:\povray2\scenes +Lc:\povray2\include
- -w640 -h480
- -d +v
- +ft -p +x
- -----------ND800.DEF--------
- +Lc:\povray2\scenes +Lc:\povray2\include
- -w800 -h600
- -d +v
- +ft -p +x
- -----------QUICK.DEF--------
- +Lc:\povray2\scenes +Lc:\povray2\include
- -w160 -h100 +Q3
- +d -v
- +ft +p +x
- -----------SUPER.DEF--------
- +Lc:\povray2\scenes +Lc:\povray2\include
- -w800 -h600
- +d -v
- +ft +p +x
- +a0.1 +r4
- ----------------------------
-
- All of the files set two library paths using +L switches. All turn
- on .TGA file output with +FT and all allow interrupted traces with
- the +X switch.
-
- The Dnnn.DEF files turn graphics display on and verbose messages off
- while the NDnnn.DEF files use no display and turn messages on. The
- file QUICK.DEF uses 160x100 with display but lowers quality with +Q3.
- The file SUPER.DEF uses 800x600 with anti-aliasing in a 4x4 rays
- per pixel.
-
-