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- ALL ROUNDER (C) Gary Brown 1992
- -------------------------------
-
- A Cricket Simulation produced with AMOS
- ---------------------------------------
-
- Hi there, you mean you actually bothered to read these docs? Good foryou,
- now you'll learn a little about the how, why and wherefore.
-
- Firstly, thanks go to Mandarin/Europress/Francois for producing AMOS,
- without which etc,etc...Thanks are due to Neil for the loan of his Scanner
- and also for finding me a font which looks half decent on screen. Thanks to
- a company called I think Games Unlimited (who probably aren't in existance
- anymore) who produced a cricket simulation using dice in the late seventies
- which is largely the inspiration for this game.
-
- My reasons for producing this game are as follows. The dice game mentioned
- above had given me many happy hours in my youth, so when I bought a ZX81 I
- wrote a simple version in 16k to simulate the game. I then traded up to a
- VIC-20 and produced another 16k version, this time with colour. My next
- move was a BBC B with 27k available, and this version introduced the con
- cept of saved files containing averages. Finally, the Amiga version appears
- (I've owned Amigas for three years now) containing all the features and
- more of the earlier version, and introducing for the first time -
- GRAPHICS.
-
- Okay, so they aren't exactly Psygnosis, but at least my game is accurate
- and realistic. This is more than I can say for other Amiga cricket games on
- the market (An honourable mention goes to AMOS CRICKET which was released
- shortly before I completed this effort). All the commercial attempts relea
- sed so far have been wildly inaccurate, simply because it is felt necessary
- to involve the player in the action (Pull joystick down to straight drive
- etc). I don't give a shit what anybody else says, I am fed up with my team
- being all out for 7 and the computer's team regularly hitting 24 off an
- over. I offer realism from a cricket enthusiast's point of view - Call it
- ANORAK CRICKET if you will.
-
- I'd really like you to register with me. I intend to develop this game fur
- ther. At the moment I am working on a stand alone program to display the
- averages of all 198 players in order at once, as you would see in Wisden.
- There will also be an update when next years Sunday...sorry Pyjama League
- begins (Longer matches, white ball, jim jams). I may also do a module using
- a knockout format. It is my intention to introduce weather effects and
- reduced length matches in the next version. Also I want to improve the
- intelligence of the computer when selecting bowling, this is probably my
- main weakness at the moment.
-
- If you'd like to be a part of this then please send 4.50 Sterling to the
- address below, I will acknowledge your registration.
-
- Gary L Brown,
- 29 Finch Close,
- Woodville,
- Swadlincote,
- Derbyshire,
- DE11 7QH,
- England.
-
- AN APPEAL: If you register or not, please, if anybody has a better algo
- rithm for the league fixtures, let me know. My routine ensures that all
- teams play 17 games, against each oponent once but it results in some teams
- having many games in hand over others at the mid point of the season, it
- gets the job done but it's messy. There are 153 games in a season and it
- ain't possible to make up a fixture list manually.
-
- TWO APOLOGIES: I'm sorry that the disk has to access some times for no
- apparent reason, AMOS has a habit of losing the graphic font that you have
- set for text when you load other screens. Also I know you'd like to write
- protect the disk but if you want the averages and league sections to work
- then you can't. Just back up the disk before using.
-
- A FEW COMMENTS ON USAGE: The game is pretty self explanatory in use. Menus
- have boxes for you to click in, a box in the bottom right hand corner is
- one that will allow you to continue when you click it. The best way to play
- is probably 2 players in the league, although you can have fun against the
- computer - just don't expect him to be the next Mike Brearley. The summary
- method if good for getting around games you can't be bothered to watch,
- although you can switch methods in between the innings if you wish. The
- game does favour batting very slightly, in that the average innings scores
- are a fraction (5-15 runs) above what they are in real life over 40 overs.
- I'm quite happy with this as the batting part is always more interesting I
- think. The highest innings I have ever seen over 40 overs is 153 not out by
- G.Gooch (who else?) and the highest team score 292-7 but I forget who by.
- Unfortunately it is sods law that the records always get broken when you
- ain't there (IE you are using SUMMARY mode).
-
- FINALLY: If anybody finds any bugs or apparent weaknesses or incompatabili
- tes then keep them to yourself....No of course I want to know. I have tes
- ted the game over many matches and I don't think there's any gremloids lur
- king, but you never know.
-
- ALL ROUNDER v1.00 (v4.00 Really).
-
- Written on A500 AMIGA with 1mb memory, external drive and monitor, using
- AMOS Basic and Compiler, Dpaint IV, PD Fonts and backgrounds.
-
- Developed from 19th July 1992 to 19th September 1992.
-
- Gary Brown 19th September 1992.
-