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-
- ============================================================================
- EdPlayer version 1.1
- by Ed Mackey
- ============================================================================
-
- All new releases and upgrades of PD/Shareware/Freeware by Ed & Al Mackey
- (such as EdPlayer) are uploaded FIRST to our official support BBS:
- ____ __ ___ ___ _____ __
- / / \ |\ /| |__ |___) | / \ |\ | On-Line
- \____ \__/ | \/ | |___ | \ | \__/ | \| Information
- __\______ ___ ___ ___ __ Systems
- ____/ | |__ | |__ / / \ |\ /| |\ /|
- | |___ |___ |___ \___ \__/ | \/ | | \/ | Est. 10/17/87
- |
- | Modem: (215) 464-6775 HST: (215) 464-4461
-
- Supporting: Amiga/IBM/Mac/][gs/UNIX Storage: 670 Megabytes
- Message Confs: 160+ (23 Specific Forums) File Areas: 50+ (& Personal)
- Active Nodes: 8 (Soon to be 12 Nodes) PCPursuit: PAPHI
- Baud Rates: 3/12/24/48/96/14.4 (HST) Graphics: ANSI/IBM/SkyPix
- Online Doors: 30+ (6+ Categories) Location: Philadelphia, PA
- FIDOnet: * Coming Soon * Users from: U.S./Canada/Europe
-
- Features: Teleconferencing Global 'GO' Commands
- Multi-Player Games Inter-User Chatting
- Live Conference RPG's ANSI & Skypix Pictures
- Areas on ALL Topics Special Over & Under 18 Bases
- Friendly Staff Over 500 Active Users
-
- ============================================================================
-
- The sysop of Somerton is Eric Parkin, a good friend of mine. If you call
- his board in the evening or at night, there's a chance you might meet me
- or Al (or both) messing around in the live teleconference area. Such fun
- it is to have a BBS that understands multitasking, and has so many phone
- lines going into it. It's running on an Amiga with a 25MHz '030.
- But enough about that... You came here to read about EdPlayer...
-
- ----------------------------------------------------------------------------
-
- ORGANIZATION OF THIS FILE:
- This file is organized so that you don't have to read all of it at
- once, but can skip to the part you want or need. Aren't you glad??
-
- I. INTRODUCTION -- Please read!! Then you can fiddle with the buttons.
- II. THE BUTTONS -- After you fiddled, read this if you don't "get it".
- III. LED DISPLAY -- What all the blinking things mean.
- IV. AREXX/TELLED -- Another way of controlling EdP. ARexx is OPTIONAL!
- V. ERROR CODES -- Errors and POSSIBLE CAUSES! Read if/when you get one.
- VI. WHEW! -- This has my address and some useful info!
-
- ============================================================================
-
- I N T R O D U C T I O N
-
- ============================================================================
-
- Hello, and welcome to EdPlayer!!
-
- First, distribution: EdPlayer is shareware. You can distribute it by any
- means, including BBSs, PD disks, and FTP services like AB20, etc. You can
- also distribute EdPlayer with your own programs, as long as you include a
- note that EdPlayer is freely distributable, and do not make any copyright
- claims on EdPlayer. If you want to distribute EdPlayer with a commercial
- package, please contact me first (address at end of document). I would
- LIKE for you to keep this document with EdPlayer whenever possible, because
- many important things are explained here (like EdPlayer's ARexx interface)
- that aren't explained anywhere else. However, if you MUST distribute
- EdPlayer without this file, you may. Also, note that if you distribute the
- kd_freq.library, you MUST keep its DOC file with it. This is explained
- later in this file, in the "Buttons" section under "OPEN", the only button
- that uses the kd_freq.library.
-
- EdPlayer is copyright 1991 Ed Mackey.
- ----------------------------------------------------------------------------
-
- BUT, what IS it??
-
- EdPlayer is a music player. It can play both NoiseTracker modules and
- MED version 3.10 (or greater??) modules. Note that SOME MED 3.00 modules
- will work also, however, others will show up as "Unknown or corrupt module"
- because MED 3.00 had a serious bug in the module-saving routines (it didn't
- word-align the chunks sometimes, and caused other MED players to GURU, but
- EdPlayer has a check for this and will only report a "corrupt module"
- error). To fix a MED 3.00 or earlier module, simply load it into MED 3.10
- and save it back out as a MODULE. As far as NoiseTracker modules go, I
- have an early version of the NoiseTracker player (the same one I used in my
- game MegaBall. The source code said "Mahoney & Kaktus, Hallonsoft" and is
- freely distributable to the best of my knowledge).
-
- What EdPlayer can be used for:
-
- I had MANY uses in mind as I was designing EdPlayer. I wanted a music
- player that could be used directly for entertainment, or multitask while
- the user did word-processing or whatever, and also be able to run from both
- ARexx and CLI scripts for use in IFF slide shows, presentations with
- background music (AmigaVision, DVideo III, Director 2, etc.), music for
- games written in AmigaBasic or other languages for which there are no
- music-playing routines available, and basically any situation at all where
- someone wants their Amiga to play some tunes. ;->
-
- ----------------------------------------------------------------------------
- Starting EdPlayer: There are four ways to start EdPlayer...
- ---> (1) Workbench Icon. Brings up some CD-player like controls.
- (2) CLI: "run EdPlayer" Also brings up the CD controls.
- (3) CLI: "run EdPlayer -i" Brings up a tiny "iconified" WB window.
- (4) CLI: "run EdPlayer -h" NO user interface, ARexx port ONLY!
-
- Note that I recommend using the "runback" command rather than "run" if you
- have it, so that the CLI window itself can close before EdPlayer does.
- NOTE: A simmilar effect can be achieved with "run <NIL: >NIL: EdPlayer".
-
- Note that ALL 4 startup methods open the EDPLAYER message port, which can
- accept instructions from AREXX (if you have it) as well as the "telled"
- command explained below.
- ----------------------------------------------------------------------------
-
- OK, now that you know how to run it, you can start playing with it even
- before you finish reading these DOCs. This is because there is an ONLINE
- HELP FUNCTION that is self-explanatory. However, this function includes a
- lot of scrolling text, and so when you get tired of reading that, you can
- come back here because ALL OF THE ONLINE HELP IS ALSO AVAILABLE HERE IN THE
- DOCs. Plus, some features, like the AREXX port, are ONLY described here in
- the DOCs!!
-
- ============================================================================
-
- A N D N O W , T H E B U T T O N S :
-
- ============================================================================
-
- If you're reading this, I hope you have tried playing with EdPlayer a bit.
- You know that there are a lot of buttons on the main panel that appears
- when you run the program. Here they are, left-to-right, slowly working
- downward from the top. (There are no keyboard equivalents for any of
- these buttons in this release. You'll have to use your mouse. Sorry).
-
- POWER: This exits EdPlayer rather immediately. No "Are you Sure?" prompts
- or anything, because they sometimes annoy me. Of course, all the
- proper shutdown routines are run, such as unloading the current
- song, etc. Note that the close gadget in the "iconified" WB window
- has this same function (see ICONIFY below).
- (ARexx/telled users: see KILL, SELF in ARexx section)
-
- "T": Tempo control. NoiseTracker modules can have different tempos
- depending on whether you are in PAL or NTSC mode. This button
- toggles between the two tempos, with the current status appearing in
- the LED display. Note that this option is memorized "per song" in
- program mode (see PRG below).
- (ARexx/telled users: see PALM, NORM, NTSC in ARexx section)
-
- HELP: This is the "Online Help Function." I call it "online" because you
- can get help while you are using EdPlayer. (Of couse, this being an
- Amiga, you can multitask and get help from the DOCs while you are
- using EdPlayer too. Oh, never mind.) Anyway, you click here to
- turn help on, then click on the buttons you want help with, and then
- click here again to turn help back off.
-
- "|<": EJECTs current song, moves to previous program selection, and
- displays title of that selection. You can use this to flip through
- a program, select where you want to start, and press PLAY to start.
- (see PRG below).
- (ARexx/telled users: see PREV in ARexx section)
-
- ">|": Same as "|<" above, but moves to NEXT prg selection rather than the
- previous one.
- (ARexx/telled users: see NEXT in ARexx section)
-
- PRG: OK, now it's time to explain programs. A "program" is a list of
- module filenames that EdPlayer can memorize, along with two options
- per name (PAL / NTSC and FADE / NO FADE). When such a list exists,
- EdPlayer will attempt at the end of each song to load and play the
- next song in the program, using the options for that song. The two
- buttons listed above this one scroll through the program. Sorry, but
- in this version there is no "Random play" function. I do plan to
- add it in a later version, however. Now about the PRG button itself:
- Be careful with this button!! It's main use is for ERASING the
- current program! This is because CREATING programs is more easily
- done with the OPEN button described below. If EdPlayer has a program
- in memory, the "PRG" LED will light up on the display.
- (ARexx/telled users: see JUKE, LOAD in ARexx section)
-
- EJECT "^": Unloads current song, freeing lots of CHIP memory. Does NOT
- erase current program.
- (ARexx/telled users: see EJEC in ARexx section)
-
- OPEN: For this one, you need the kd_freq.library version 2.0 or higher in
- your LIBS: directory! This library might have come with the
- EdPlayer archive, because its copyright notice is as follows:
-
- >>If you want to use 'kd_freq.library' in any freely distributable program,
- >>you may include the 'kd_freq.library' file as long as you also include the
- >>'FR_User.DOC' file and mention 'Copyright 1990 Khalid Aldoseri'.
-
- Oh yes, the author of this library, Khalid Aldoseri, can be reached
- at the following address:
- Khalid Aldoseri
- P.O. Box 505
- Manama, Bahrain.
- Fax: (973) 694777
- Compuserve 75166,2531
- And I almost forgot to mention that this library is Copyright 1990
- Khalid Aldoseri. Now that you have the kd_freq.library, you can use
- the EdPlayer OPEN button to bring up it's file requester. With this
- requestor, you should select the filename of a module you want to
- hear. If there is no program, the song will load and begin to play.
- However, if there IS a program (even an empty one created with PRG),
- the song's name will be added to the program. NOTE THAT A MUCH
- EASIER way to make programs is with the file requester's "Extended
- Select" feature. To use this, hold down the SHIFT key and click
- several module filenames. As you click them, they light up, and
- when you press "OK", ALL of the filenames will be added, in
- alphabetical order, to the END of the current program. If no
- program exists when you use this feature, one will automatically be
- created. To start any program, press PLAY.
- *** NEW for EdP v1.1: EdPlayer can now use the req.library if it can't
- find the kd_freq.library. You have to be a little more careful
- with req, however: it lets you specify drive names ("DF0:") instead
- of volume names ("MyMods1:") so if you have 30 disks and you
- program them all as DF0:something, you're going to be CONFUSED!!
- (ARexx/telled users: see LOAD, PLAY, JUKE in ARexx section)
-
- PLAY "|>": This button has many functions. If no song is loaded, it will
- try to get a module name from the program and load & play it.
- If a song IS loaded, but not playing, it will ignore the
- program and play the current song. If a song is ALREADY
- playing, this button will PAUSE it (either immediately or
- fade-to-pause, see FADE). Finally, if a song is paused, and
- you press this, the song will continue, either immediately or
- fade-back-in (see FADE again).
- (ARexx/telled users: see PLAY, PAUS, CONT in ARexx section)
-
- STOP: This button has a square on it. It stops the music IMMEDIATELY,
- regardless of the state of the "fade" light. If you want a
- fade-out, fade to a PAUSE and then press STOP. I made it this way
- because I found that in practice, when people press STOP, they just
- want the music to STOP right there because they're debugging or
- something, and fading is mostly for song changes in a program.
- NOTE that you can NOT continue after a STOP! You must start again
- from the beginning of that song. If you wanted to continue, you
- should have pressed PAUSE (a function of the PLAY button above).
- (ARexx/telled users: see STOP, FADE in ARexx section)
-
- LOOP: This button has a little curved arrow on it, signifying a loop. It
- will toggle on and off the similar-looking LOOP LED on the display.
- When this LED is lit, the current song will loop to the beginning
- (or wherever the composer decided it would loop to) and keep
- playing. In program mode, each song will come to an end, but the
- whole program will loop when it runs out of titles. When this LED
- is NOT lit, the current song will end (either immediately or
- fade-to-stop, see FADE) and in program mode, the program will end
- when it runs out of titles (but it won't be erased). Note that
- certain MED modules have a special "STOP" command ($FFE) encoded
- into the end of the song, and these modules will NEVER LOOP,
- regardless of this button.
- (ARexx/telled users: see LOOP, AUTO in ARexx section)
-
- FADE: This button has a triangle that is supposed to signify volume fading
- away (sort of). Whenever you use PAUSE or CONTINUE, or when the
- song reaches an end just before a program change, the song can
- either stop/start immediately, or gradually fade out/in.
- NOTE the two kinds of music modules:
- 1) The kind where the music comes to a nice stopping point at
- the end, and doesn't need to loop.
- 2) The kind where the end of the score sounds like it should
- keep going! Then it loops to somewhere in the middle. These
- tunes appear to have NO stopping place, because anywhere you
- stop them makes it sound abruptly cut off.
- Most module players only handle the first kind of tune. But with
- EdPlayer's FADE function, a song of the second type can loop when
- it reaches the end, and then fade to a stop in part of the song
- you already heard (where it will be after a loop, obviously).
- This puts a very nice pseudo-ending on an otherwise endless tune.
- HOWEVER, if you apply this to a song of the first type, you get
- something that sounds like it stops, re-starts, and then fades.
- A LOT of people reported this as a BUG! Well, it's **NOT**!!!
- Just turn FADE OFF for those songs, with this nice FADE button! The
- button toggles on and off the similar-looking FADE LED on the
- display. When this LED is lit, EdPlayer will try to fade the song
- as mentioned. When this LED is dark, EdPlayer will just do instant
- stops and starts. If a song comes to an end, and LOOP is off (or
- program is on) and FADE is on, the song will LOOP anyway, but begin
- fading to a stop, and the program change will occour after the fade.
- Note that this button has NO effect on (1) the STOP button or (2)
- MED modules that have the special STOP effect ($FFE) encoded into
- them. However, these MED modules WILL trigger program changes, of
- course. SETTING the fade rate: see the "PAUS" command in the
- ARexx section!!
- (ARexx/telled users: see PAUS, LOOP, AUTO, FADE in ARexx section)
-
- FILTER: This button looks like a dot with little waves coming out of it.
- It has a similar-looking FILTER LED on the display panel that
- shows the status of the Amiga's audio filter, which is also
- displayed by your Amiga's so-called "power" LED. I have no clue
- why the Amiga's power LED does this. If anyone knows please tell
- me. Anyway, this button turns it on and off, however, this is THE
- most useless feature in all of EdPlayer, because the filter is
- also automatically handled by the music playing routines.
- (ARexx/telled users: You can't blink the filter! Ha, ha!!
- You'll just have to live without this oh-so-useful function.)
-
- ICONIFY: This button looks like a WB 1.3 back gadget, but it's NOT the one
- in the title bar. It gets rid of the CD-player like controls,
- saving a bit of CHIP mem, and produces a tiny "iconified" window
- on the WB screen. This window has only two options: The close
- gadget will exit EdPlayer (see Power above), and the right mouse
- button, if pressed when the window is selected, will bring back
- the CD-player look. Of course, all the EdPlayer functions remain
- in effect in this mode, like program changes and ARexx messages.
- Plus, this mode saves a bunch of CPU time, because EdPlayer can
- sleep rather than updating the display every video cycle. If you
- REALLY need to conserve memory, you should hide EdPlayer
- altogether and then close the WB screen, using one of the ARexx
- commands and then some utility for closing WB:
- (ARexx/telled users: see MENU, ICON, HIDE in ARexx section)
-
- DISPLAY: This button looks like two calculator 8's. It toggles between
- four display modes, described in the LED Display section below.
-
- MIDI: This button is supposed to look like a MIDI plug. Sort of. Anyway,
- it toggles MIDI on and off. The MIDI LED on the display shows the
- current status of MIDI. When the light is off, your serial port is
- free for things like downloading, etc., and when the light is on,
- the serial port is allocated for MED modules to send MIDI data with.
- Note to midi.library users!!!! See "MIDL" in ARexx section!
- (ARexx/telled users: see MIDI, MIDL, NOMI in ARexx section)
-
- VOLUME SLIDE: Well, what do YOU think it does? It controls the volume of
- a piece of music. Also, it might NOT be such a good idea to
- fuss around with this thing while the music is already
- trying to FADE in/out of its own accord due to the FADE LED.
- (ARexx/telled users: see VOLU in ARexx section)
-
- INFO BAR: You can click in the space between EdPlayer's "feet" to display
- the name and author info of the current song. Also, this space
- shows other useful stuff like the online help, and the version
- info when you first start EdPlayer or when you come out of an
- Iconify or HIDE. NOTE TO MODULE AUTHORS: If you want to create
- some "author info" to appear in this bar whenever your module
- plays, there are 2 ways: (1) For NT-MODs: Create some
- instrument names preceded by a "#". Each instrument name in the
- NT-MOD that starts with a # will be linked together (add your
- own spaces!) and displayed in the bar. (2) For MED MODs:
- Create an "annotext" as the MED documentation describes.
- SPECIAL EFFECTS: EdPlayer can handle some neat effects in the
- author info of a module (NT OR MED). These effects all start
- with a <`> mark, NOT to be confused with the more ordinary <'>
- mark. PLEASE NOTICE the difference between ` and ' !!!!
- The ` key, on my American keyboard, is in the top-left, just
- under the ESC key.
- Here are the effects: (lowercase letters ONLY!)
- `s = SLOW. Text will scroll at 1/4 normal speed.
- `n = NORMAL. Text resumes normal scroll speed.
- `f = FAST. Text goes THREE TIMES normal speed!!
-
- `r = RED. Text from here on will be red.
- `y = YELLOW
- `g = GREEN
- `t = TAN (EdPlayer's tanish color used on buttons)
- `p = ICKY, ICKY PURPLE!!
- `w = WHITE, the default.
-
- `` = ` (if you really want a ` mark to appear).
-
- To use any of these effects, just insert them in the author text
- of your module. Note that using a ` mark at all will FORCE the
- text to scroll, even if it was short enough to fit all on the
- lo-res screen at once (NOT LIKELEY!!).
-
- ============================================================================
-
- L E D D I S P L A Y
-
- ============================================================================
-
- Ah, such a complicated, confusing display. Not really! It's pretty simple
- when you break it down.
-
- OK, I'm going to start in the BOTTOM-LEFT, and go RIGHT. You'd better be
- looking at the display while you're reading this (I'm looking at it while
- I write it)! First, in the bottom-left, you see the PRG LED. It's
- probably dark, so look very closely. It only lights up if you have a
- "program" active (see PRG in the button section above). Next, to the right
- of PRG, is a little bent arrow. This is the LOOP LED (see LOOP in the
- button section). To the right of that is the FADE LED which, by default,
- is lit up when EdPlayer starts (see FADE in the button section above).
- Then there is the FILTER LED (again, see FILTER above). Then there are two
- LEDs that say "PAL" and "NTSC". When EdPlayer starts, whichever mode you
- are in should be lit up. You can change this for tempo correction of
- NoiseTracker modules, but they BOTH go dark for MED modules which need no
- such correction. To change it, see "T" (Tempo) in... you guessed it... the
- button section, above.
- ----------------------------------------------------------------------------
- AND NOW, THE LEDs which are *NOT* explained in the button section, above.
- YEAH!!
-
- To the right of PAL/NTSC you see something like a four-bar VU-meter. As
- the Amiga has four built-in voices, it shouldn't be too hard to figure out
- what this does. Fun to watch when playing a song! To the right of that,
- you see a few LEDs (we're now as far right as we can go)! The "NT-MOD"
- will light up when EdPlayer has a NoiseTracker module loaded, and
- "MED 3.10" will light up when there is a MED module loaded. "PAUSE" will
- light up when in pause mode, and will BLINK when EdPlayer is FADEing to a
- pause. The "MIDI" light is special: The whole MIDI thing lights up when
- MIDI (direct or midi.library) is active, BUT, when a song is playing, the
- five red dots (representing MIDI prongs on the end of a MIDI cable) will go
- dark again, and BLINK as MIDI messages are passed out of EdPlayer! I think
- this is a neat effect during MIDI songs.
- ----------------------------------------------------------------------------
- And finally, the digits. These digits are controlled by the "Display"
- button (which looks like two calculator 8's) and have FOUR MODES.
-
- MODE 1: Below the digits you see TRACK, POS, and TOTAL. When a song is
- loaded, it's current position will be displayed above "POS",
- with the total number of positions being displayed above "TOTAL."
- Above "TRACK" you may see a program number, if this song is
- part of a program. SPECIAL CASE: If you are in a program, but no
- song is currently loaded, the "POS" will disappear, allowing
- "TRACK" and "TOTAL" to work together, displaying the current and
- total number of songs in the program, respectively.
-
- MODE 2: In this mode, you see LINE, POS, and PATT below the digits. The
- "Pos" light is exactly the same as in mode 1, displaying the
- song's position. The "LINE" shows a much more exact position
- inside the POS itself, and "PATT" shows the current pattern
- number being displayed. This mode is for people who like to
- follow the progress of their songs through the player, and also
- for people like myself who just want to see all the busy, changing
- numbers going on.
-
- MODE 3: This mode just displays your Amiga's system time. You can
- distinguish this mode by the "AM" or "PM" that lights up. To set
- the time, just use the AmigaDOS "Date" command, or some other
- utility. Actually, if you have a battery-backed-up clock in your
- Amiga, the time should already be set from your startup-sequence
- via the "SetClock Load" command. Why am I explaining this?!
- Go read your Amiga's manual if you're confused!
-
- MODE 4: This mode just displays the system date, in MONTH, DAY, YEAR
- format. You can distinguish this mode from the others because NO
- funny LEDs like "Track" or "AM" or even ":" or "/" come on.
- To set the date, see MODE 3 above.
-
- Well that about wraps it up for the LED display. Oh yes, if EdPlayer tries
- to display a number greater than 99, two dashes "--" should appear instead.
- Also, the two dashes appear above "TRACK" when there is a program, but no
- selection in the program is "current". Pressing PLAY at this point will
- move the current selection to 01 if necessary before loading & playing.
-
- Note that there is NO LIMIT on the number of songs in a program!! NOT 99,
- NOT 65536, OR ANYTHING LIKE THAT! This is because I used Amiga exec's
- wonderful doubly-linked lists to handle the list of names. SO, you can
- keep adding names to a program until your whole Amiga's memory is full of
- nothing but filenames, and you may not have enough memory left to actually
- load a song, but you will NEVER get a "Too many names in Program" error.
- Well, actually, if the memory allocation for the filename storage fails,
- you can get an out-of-memory error from EdPlayer, but if you're THAT close
- to being out of memory, you're probably headed for a GURU real soon!
- Anyway, just thinking about typing all those millions of filenames makes my
- fingers hurt!
-
- ============================================================================
-
- A R E X X / T E L L E D S E C T I O N
-
- ============================================================================
-
- EdPlayer has a special message port. This port is more than an ARexx port,
- because it can accept both ARexx messages and special "EdPlayer" messages
- in the same port. The reason for this is that some unfortuneate people
- still don't have ARexx! What are you guys waiting for??
-
- Anyway, included in this archive are two programs and their respective
- source codes, called "Telled" (Telled.asm) and "cteled" (cteled.c). The
- two are almost identical: Telled was written in Assembly, being as SMALL
- as possible, for easy use in script files. Cteled was written in Aztec C,
- and is somewhat larger because it actually returns error messages on the
- screen. Both of these programs transmit the special "EdPlayer" messages so
- that ARexx is not required. Their source codes are provided in case you
- want to write your own programs that transmit these messages. However, it
- is STRONGLY RECOMMENDED that you look up in your ARexx manual the proper
- way of sending true ARexx messages, so that you know how to send messages to
- other ARexx applications, not just EdPlayer.
-
- For those of you making script files: If you have ARexx, you'll almost
- certainly want to make ARexx scripts instead of CLI scripts. For that,
- use an "address 'EDPLAYER'" type command. Again, see your ARexx manual for
- more details (Are they giving out ARexx manuals with new WB 2.0? I sure
- hope so! Will someone with WB 2.0 please tell me how much ARexx
- documentation came with it?) ANYWAY, for you people without ARexx, you're
- stuck making CLI scripts! For this, use "telled" or "cteled" as described
- here: NOTE!: the parameters are different. Telled does NOT use quotes,
- while cteled DOES:
-
- CORRECT:
- >>>> telled PLAY mod.cream of the earth
- ;Note that telled NEVER needs any quotes no matter how many spaces are
- ;in the line.
-
- >>>> cteled "PLAY mod.cream of the earth"
- ;Note that cteled NEEDS quotes, and all parameters go in the SAME
- ;set of quotes, because EdPlayer will parse it, NOT cteled.
-
- >>>> telled play mod.cream of the earth
- ;*** NEW for EdP v1.1: Commands are no longer case-sensitive,
- ; EXCEPT the parameter on the "MIDL" command which needs to be
- ; case-sensitive for looking up a midi_destination.
-
- INCORRECT:
- telled "PLAY mod.test module" ;telled NEVER needs quotes
- X X
-
- cteled "PLAY" "mod.test module" ;put ALL in one set of quotes
- X X
-
- Well, I hope you can get the hang of that. There should be some example
- scripts in the archive, for more examples of sending commands.
-
- ----------------------------------------------------------------------------
-
- Now it's time for a complete list of commands. Note that you may give ANY
- of these commands to EdPlayer by (1) using the CLI to issue "telled" or
- "cteled" as shown above, or (2) send the commands via ARexx to the ARexx
- port "EDPLAYER" (port name is all caps).
-
- I'll list the commands in the order they were created. Note that each one
- is FOUR LETTERS. Any needed parameters should follow the command, separated
- from it by ONE SPACE.
-
- Parameters in [<brackets>] are optional.
-
- Parameters in <these things> are required!
-
- LOAD <filename>
- This command is used to load a module into EdPlayer. EdPlayer
- automatically figures out what module type it is, but does not yet
- start to play it. This command can NOT be used with programs! It
- erases the current program. If you want to use programs, see JUKE
- below. Anyway, LOAD will wait until the module finishes loading
- before it returns, so it can report if there was an error or not.
- Note: ALWAYS use a FULL PATH with LOAD, because the current
- directory of EdPlayer may not match the current directory of the
- program sending the command.
- *** NEW for EdP v1.1: If you want to load a PP encrypted module, you
- can do this: LOAD volume:path/modulename|password
- (Please note the LACK of spaces around the "|").
- If you don't give a password when needed, a password requester opens.
-
- PLAY [<filename>]
- This command can be used with or without the parameter. If it is
- given with no parameter, it will attempt to play the current song.
- If there is a parameter, it will call LOAD first, and then PLAY.
- This command will wait for the module to load, so it can report
- errors like LOAD does, but it will return once the song begins to
- play. Note: This is NOT the same as the PLAY button on the CD,
- because there is no PAUSE feature here, and neither is there
- auto-loading from the current program. For these features,
- see PAUS, CONT, and NEXT.
-
- STOP
- Stops the music immediately, just like the STOP button.
-
- EJEC
- EJECts the current song, un-loading it from your CHIP mem.
- (Just like the EJECT button!) Does nothing to your program.
- see ERAS
-
- VOLU <volume>
- Sets the music's volume, and affects the volume slide on the CD
- player panel. <volume> can be an integer from 0 to 64.
- see FADE
-
- PAUS [<rate>]
- This will pause the music. If there is no parameter, the music will
- pause immediately. If there is a <rate>, then the music will fade
- to a pause. Common <rate>s are: 1 = Very slow, 2 = slow,
- 4 = initial default fade rate from CD panel, 8 = medium fast, 16 =
- fast. Integers from 1 to 32 usually work OK. NOTE: Entering a new
- PAUSE rate may not affect the end-of-song fade-out rate, BUT, it
- WILL set a new default for the panel's rate for everything. So next
- time someone uses the panel to fade something, it will happen in the
- last-used <rate>. This side-effect on the panel goes for ALL
- EdPlayer commands that use <rate>, such as CONT, AUTO, FADE, etc.
- It is, in fact, the ONLY way to set the panel's fade rate! Maybe
- in future versions there could be a slider or something so that the
- rate can be set from the panel itself?....
- see CONT.
-
- CONT [<rate>]
- This will make the music continue, if it has been PAUSed. If no
- <rate> is given, the rate from the last PAUS will be used. For a
- description of <rate>s, see PAUS.
-
- FADE [<rate>]
- This is for fading the song to a STOP. You cannot continue after
- this!! The <rate> works like in PAUS, except that if it is not
- specified, it defaults to 4, taking the panel's rate to 4 along
- with it, probably. (Yet another feature that needs testing!)
-
- AUTO [<rate>]
- This command is for automatically getting a song (or program) to
- stop at the end (this is the default when EdPlayer starts). If no
- <rate> is specified, the song will stop immediately when it reaches
- the end, otherwise, the song will loop and start to fade to a stop
- at the specified <rate>. During programs, it will set the fade-out
- rate at the end of each song, as well as telling the program not
- to loop. If you set this rate but still want your program to loop,
- just issue a LOOP command afterwards. For a descripton of <rate>s,
- see PAUS.
-
- LOOP
- The current song or program will loop and keep playing, instead of
- stopping, when it reaches the end. This is the opposite of AUTO.
-
- KILL
- This has the same effect as pressing the "Power" button: The
- current song STOPs, gets EJECted, the program is erased, and then
- EdPlayer exits the system, all very quickly. It's a good idea to
- ask the user if he/she wants this before you send a KILL command.
-
- JUMP <position>
- This is an interesting command. It tells EdPlayer that on the next
- position change (a position currently shows up as "POS" on the
- CD panel), the music should jump to the specified position rather
- than just proceeding to the next one. My brother created a perfect
- example of what this can be used for: He wrote a module (in MED)
- that had several sections, each section ending in a $B command for
- looping. Then he turned EdPlayer's LOOP on, and in a DeluxeVideoIII
- presentation, had EdPlayer start playing this song. Of course, it
- got caught in the first looping section. But then, as the
- presentation continued (it was more like a game actually), he sent
- JUMP commands to EdPlayer to play the different sections. As the
- user moved from one part to the next, the music changed to match the
- current place in the game. It was a really neat effect. Anyway, if
- this DVideo game ever becomes playable, I'm sure he'll distribute
- it....
-
- SELF [<rate>]
- This command works exactly like AUTO, except that at the end of the
- song's fade-out, EdPlayer KILLs itself (exits the system). I don't
- think I ever updated this command for use with programs, because
- quite frankly I never found a use for it myself. If you use it, and
- want it updated, tell me! (SELF stands for SELF-destruct)
- (Updating would mean having it wait for the end of a program, rather
- than the end of a song, before the self-destruct.)
-
- NORM
- This command is for controlling the tempo correction on NoiseTracker
- modules. It sets it back to NORMal, with no correction.
- see NTSC, PALM
-
- NTSC
- This command is like NORM, but if EdPlayer thinks your machine is
- running in PAL Mode, it will try to make NT modules sound like they
- are being played at NTSC tempo. If you execute NTSC on an NTSC
- machine, EdPlayer should automatically call NORM instead.
- see NORM, PALM
-
- PALM
- (PALM = PAL Mode) This command is the opposite of NTSC: If you
- have an NTSC machine, EdPlayer will try to make the modules sound
- like they are being played at PAL tempo. If you call PALM on a PAL
- machine, EdPlayer should do a NORM instead.
- see NORM, NTSC
-
- MENU
- This command will bring up EdPlayer's CD-like control panel if it's
- not visible, and redraw it if it is. The EdPlayer version
- information will be re-displayed.
- see ICON, HIDE
-
- ICON
- This command will close the CD display and create the iconified WB
- window that also appears when someone presses the "ICONIFY" button
- or starts EdPlayer with the -i option. Selecting this WB window
- and pressing the right mouse button will bring back the CD panel.
- see MENU, HIDE
-
- HIDE
- This command will remove EdPlayer's user interface altogether, as if
- you had started EdPlayer with the -h option. This allows WB to be
- closed if necessary, but is not really recommended because the user
- has no way to undo this using the mouse alone. It can only be
- undone with the MENU or ICON commands, above.
- see MENU, ICON
-
- MIDI
- This is for direct MIDI on MED modules. If any midi.library
- resources have been allocated, they are deallocated and the library
- is closed. Then, EdPlayer tries to allocate the serial port for
- direct MIDI output, using the default MED MIDI routines. This is
- the mode that the MIDI button on the panel uses. Safe to call even
- when a module is playing, because a playing MED module will be
- paused VERY briefly during the allocation & init of the MIDI stuff.
- see NOMI, MIDL
-
- NOMI
- NO MIdi. Deallocates any and all MIDI-related resources, such as
- the midi.library or serial port. Safe to call even when a module
- is playing.
- see MIDI, MIDL
-
- MIDL [<midi_destination>]
- MIDi.Library. If you own the midi.library by Bill Barton, you can
- use this command to take over MED's MIDI output: Instead of
- allocating and directly controlling the serial port, EdPlayer will
- attempt to open the midi.library and create a "midi source" called
- EDPLAYER. Then, if there is a parameter, EdPlayer will try to make
- a "Midi Route" from its source to a destination of the name
- specified in the parameter. This means that if you do NOT give a
- parameter, you must create your own route with a Patch Bay before
- anything can happen. The "standard" use of this command would be
- "MIDL MidiOut" because MidiOut is the standard midi.library output
- to the serial port. However, there are more useful options if you
- are multitasking with other applications that use midi.library, and
- want to recieve MIDI data from EdPlayer. For instance, if you had a
- MIDI monitor called "MidiMon", you could send Edplayer a
- "MIDL MidiMon" to monitor EdPlayer's MIDI output. Like the other
- MIDI commands, it is safe to call MIDL even when a module is
- playing, and MIDL works differently based on what resources are
- already allocated. For instance, if the serial port is allocated
- when you call MIDL, it will be dumped so that midi.library can open.
- Also, if midi.library was ALREADY open, MIDL won't close or re-open
- it or the EDPLAYER midi_source. It will, however, erase the old
- midi route and make a new one, because routes can become useless if
- their destination disappears.
- NOTE that MIDL is CASE-SENSITIVE! Use MidiOut, not MIDIout etc.
- see MIDI, NOMI
-
- PREV
- EJECts current song, moves to previous song in program, and tries to
- load AND PLAY it. PREV waits for the load to complete before
- returning, so it can result in all the usual load errors (file not
- found, out of mem, etc.) as well as the "no program" error. Note
- that the PREV "|<" button on the panel does not work exactly like
- this, because it does not automatically try to load and play.
- see NEXT, JUKE
-
- NEXT
- Exactly like PREV, but moves to NEXT program selection instead of
- previous one. This command is typically used to start a program
- once it's programmed in.
- see PREV, JUKE
-
- JUKE <filename>
- This is the way to make EdPlayer programs from an ARexx or CLI
- (telled) script. Each call to JUKE adds the one <filename>
- parameter to the end of the current program. It's a good idea to
- include the full path in this filename, because EdPlayer's current
- directory may not be the same one that the script file with the
- JUKEs is executing from. Once a program is created (by a series of
- "JUKE"s), the program can be started by a call to "NEXT". Note that
- calling PLAY will NOT start a program unless the first module is
- already loaded, because the command PLAY does not work exactly
- like the button PLAY. So, you should start the program with NEXT.
- *** NEW for EdP v1.1: If you want to load a PP encrypted module, you
- can do this: JUKE volume:path/modulename|password
- (Please note the LACK of spaces around the "|").
- If you don't give a password for a mod that needs it, a password
- requester opens each time the mod is loaded. If you give a wrong
- password, you will get error #5, and no requester opens.
- see PREV, NEXT
-
- *** NEW COMMANDS in EdP v1.1: ***
-
- DCOL <decrunch color>
- If you have powerpacked modules, and if you're *NOT* using
- PowerPatch or some such stuff, then you can control the effect
- displayed by powerpacker.library when decrunching your files.
- Possible <decrunch color>s are the same as PP.lib uses:
- 0 = flash palette 0 on all screens
- 1 = flash palette 1 on all screens (EdPlayer's default)
- 2 = flash the mouse pointer
- 3 = do WEIRD FUNNY THINGS with the screen (I don't like this one)
- 4 = NO decrunch effect. It just sits there, quietly decrunching.
-
- ERAS
- Nobody asked for this command, but I thought it would be more than
- useful... It erases the current program. POOF. Gone.
- It does nothing to the current song however, so I suggest calling
- both ERAS and EJEC if you want a clean sweep!
-
- ============================================================================
-
- E R R O R C O D E S
-
- ============================================================================
-
- When EdPlayer gets an error, usually from an ARexx or telled command, it
- reports that error to the calling program. If you use "telled", you will
- not see an error message in your CLI window, although errors with numbers
- 10 or higher may cause your script to abort. If you use "cteled", a
- full error description should appear in your CLI window. And finally, if
- you use an ARexx script, the error number will appear in the script's
- window (the script may halt for errors >= 10), but no discription will
- appear. In ALL these cases, however, if the CD panel is open when the
- error occurs, an error number and description will appear in it. This is
- useful for debugging things like DVideoIII presentations which do not even
- return the error number from a failed ARexx message.
-
- If for some reason you CAN get an error number, but you would like a much
- fuller description, here are the codes:
-
- 0 = No error.
-
- 5 = Incorrect PowerPacker Password. If you have a module that is
- encrypted, and you give a wrong password, you get this!
-
- 6 = No program! PREV or NEXT was called, but there is no program there
- to get the next songname from.
-
- 7 = Illegal JUMP. Someone tried to use the JUMP command to jump to a
- pattern that wasn't in the song, and the command had to be ignored.
-
- 8 = Can't continue. CONT was called, but the song was STOPped, and could
- not continue.
-
- 9 = Nothing to PLAY! Someone issued a PLAY with no filename and no song
- currently loaded. If you were expecting it to pull a filename from
- the program in this case, you're wrong. Use NEXT!
-
- 10 = Syntax error. The first four letters of the message did not make a
- valid command. Perhaps they were lower-case, or maybe there were
- quotes in "telled" parameters. Or maybe it was just garbage...
-
- 11 = MIDI not available. If the MIDI command returns this, then your
- serial port is probably not free. If the MIDL command returns this,
- then maybe you don't have midi.library in your LIBS: directory or
- something.
-
- 12 = File not found. A very common error. Check spelling & path!
- You must use a FULL PATH with EdPlayer, because EdPlayer's current
- directory may not match the controlling program's current dir!
- ALSO: If you have two disks, both named "Empty" or both named
- "ST-00" or something, EdPlayer can't tell them apart! You will
- end up seeing this error a lot. RENAME your disks. Make them UNIQUE!
- Also, don't let req.library use "DF0:" instead of a volume name!
- And, save yourself a headache: Write the volume name of a disk
- ON ITS LABEL, so that when EdPlayer asks for it, you know which one
- it's asking for.
-
- 13 = Need PowerPacker.library. EdPlayer came across a packed module,
- and you need to install powerpacker.library in your LIBS: dir.
-
- 14 = Disk error. Maybe the file is corrupt, or there was a read/write
- error or something.
-
- 15 = Out of memory. There is not enough CHIP RAM to load the module.
- I know that MegaBall 2.0 can load songs into FAST ram, but that is
- ONLY because there are five songs, and the group of them go into
- FAST together and get buffered into CHIP one song at a time. This
- method will obviously not work with EdPlayer which only loads one
- song at a time anyway. So we're stuck with CHIP RAM again. :-(
-
- 16 = Unknown module type, or corrupt module. Perhaps you are trying to
- play a MED 3.00 module with the MED 3.0 bug in it, or perhaps you
- are trying to play an earlier format of MED modules, or even a song or
- something instead of a module. If the error happened because of a MED
- mutant, just load it into MED *3.10!* and save as a MODULE. This
- should fix it. If the tempo goes nuts, know that the MED author
- changed the tempo commands and it's not my fault. ;-)
-
- 21 = If EdPlayer returns this, then it is exiting (shutting down).
- However, this error is much more often generated by telled itself when
- it cannot find EdPlayer in the system. For instance, if you have a
- script file that starts EdPlayer, and immediately tries to send
- commands to it, without waiting for it to load and get ready (open
- it's port, etc.), then your script will probably die with this error
- code. You should wait for EdPlayer to start, and the best way to do
- this is with the "waitport" CLI command that comes (I think) with
- ARexx. Example: After starting EdPlayer, and before sending
- commands, have the CLI execute "waitport EDPLAYER".
-
- ============================================================================
-
- W H E W ! ! ! !
-
- ============================================================================
-
- For those of you that read all the way through that, congratulations are in
- order. I personally really hate programs who's DOC files are as big or
- bigger than the program itself, and so I'm not too happy about the fact
- that despite all my efforts to make this thing user-friendly, I still wound
- up with MonsterDOCs.
-
- ----------------------------------------------------------------------------
-
- If you use EdPlayer, or ESPECIALLY if you would like to use EdPlayer but
- there's some little vital feature missing that's stopping you, then I WANT
- to hear from you!!
-
- For instance, if you have, say, an ASM source code that plays ST or NT mods
- much better than the player built into EdPlayer, send me a copy! I'll see
- if I can include it in the next release or not... (This is assuming you
- can legally send me this copy, and I can legally use it! If not, DON'T.)
-
- At this point I'm also going to suggest maybe possibly sending me a
- donation, if you like EdPlayer or want to see improved versions of it. I'm
- not going to expect everyone who sends me mail to give a donation, just the
- people who want to see EdPlayer improve, or have found it useful. Also,
- I'm not going to say what kind of donation. It can be money or software or
- whatever, as long as it's *NOT* (a) illegal/pirated software, (b)
- XXX graphics, or (c) drugs, alcohol, etc. :-(
-
- Also I'm open to comments & suggestions about almost every aspect of the
- program, with the possible exception of people who think that naming the
- "EdPlayer" after myself was an egotistical, stuck-up move. It's FREE
- software. And I'm not a creative naming genius, obviously. If you think
- YOU are, send your much-improved names, money, software, and/or comments to:
-
- US mail: Ed Mackey
- PO Box 475
- Wayne, PA 19087
- * USA *
- Or:
- Internet: ELM4@ns.cc.lehigh.edu BITNET: ELM4@LEHIGH.BITNET
-
- As you might have guessed from the network addresses, I'm a student at
- Lehigh University in Bethlehem, PA. I'm currently in my Junior
- year at Lehigh, being a Computer Science major. This message was written
- on Oct 24, 1991. I may not be at Lehigh after '93, and I may even move my
- home address from Wayne, PA before then, so I didn't provide EITHER of
- those US mail addresses here. The only one I provided is the PO Box in
- Wayne (above), which I will keep EVEN if I move, so that address should be
- valid for years and years to come.
-
- About my brother, Al Mackey: He's a senior in High School. He and I work
- together on programs, usually splitting the workload as follows: All code
- - me. All music - Al. All graphics - first drawn by Al and then modified
- and rearranged by myself, making the gfx sort of a 50%/50% project. This
- is the way we did our game Ball, our game MegaBall (Fred Fish #477), and
- also this project (EdPlayer). I'm sorry I can't really distribute a bunch
- of Al's great music with this program, but I'm trying to keep the archive
- as small as I reasonably can. Of course, Al uploads a lot of his modules
- to our support board, Somerton BBS (215-464-6775), where you can DL them.
-
- ----------------------------------------------------------------------------
-
- Thanks for downloading EdPlayer. Hope you like it....
- --Ed.
-