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- S.Rennocks 23-4-1992
-
- FORMULA ONE CHALLENGE V3.00
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- (The ultimate Formula One management simulation)
-
- *****************************************************************************
- This is a public domain demo of V3.00 which is only available directly from
- Steven Rennocks (please read the complete versions file F4.
- *****************************************************************************
-
- SAVE option removed from this demo so any references to saving your game
- should be ignored.
-
-
-
-
- ** WELCOME TO THE LUCRATIVE AND SENSATIONAL WORLD OF FORMULA ONE **
-
-
- Programmed by :-
- Steven Rennocks,
- 1 Cherrington Drive,
- Great Wyrley,
- Walsall,
- West Midlands,
- WS6 6NE.
-
- If you wish to write to me for any reason then please provide a S.A.E
- to ensure a reply.
-
- Formula One Challenge was written with AMOS V1.1 to V1.32 inc. and was
- then compiled with the Amos Compiler when it was finally finished!
-
- Improvements in V3.00 since V1.48 :-
-
- - Easier access to the options screen within the race
- (press the left mouse button)
-
- - V2.00 onwards can now be updated each new formula one season
- (See end of this document for more details.)
-
- - Super compacted code means less low memory problems.
-
- - Few bits of program input tidied up.
-
- - Spins cost more time.
-
- - Even more ways to go out of a race.
-
- - Intro screen added
-
- - Cars zoom past at end of race whether highlights are on or not
-
- - Wing settings section
-
- - Full weather forecast
-
- - Qualifying improved
-
- - Race stats. improved
-
- - 1992 cars , drivers , teams , tracks etc.
-
-
-
- CREDITS
- -------
-
- Program , Sound Fx , Graphics , Game Concept ,
- Instructions : Steven Rennocks
-
- Title music : Leon Poole
-
- Play testing : Steven Rennocks
- David Rennocks
- James Carr
-
- Program design : Steven Rennocks
- Leon Poole
- David Rennocks
-
-
- Thanks also go to :-
-
- B.Gregorik for improvement ideas , Sandra Sharkey at Deja Vu Software
- for putting up with all the problems in getting F1C released and all
- Deja Vu distributors / magazine reviewers for the good reviews !!
-
-
- PROJECT
- -------
-
- Project started during : July 1990
-
- V2.00 finished during : March 1992
-
- V3.00 finished during : April 1992
-
- Further enhancements are still being carried out , so please send your ideas
- and thoughts on the project to me (see address at the end.)
-
-
- - I must apologise for the rather complicated AMOS file requester that is
- incorporated in F1C. If you have any problems then read the LOAD/SAVE
- instructions on this disk.
-
- - Formula One Challenge is now far more reliable than older versions and
- doesn`t run out of memory so easily , but , I still advise you save
- your games every 5 or 6 races in case , or in case of other freak things
- such as Software Failures/Power cuts that could wipe out your game.
-
-
- ****************************************************************************
-
- PHEW! That`s the boring bit over and done with , and now for the important
- bit ...
-
- ****************************************************************************
-
-
-
-
-
-
- THE INSTRUCTIONS
- ****************
-
- When the program has loaded and after you have gone through the options to
- load a saved game , choosing the number of players and selecting your teams
- you get to the choose engine screen. Here you must choose your engine for the
- current season.
-
- ENGINE CHOICE
- -------------
- Do not overspend here because you have other things to buy later on
- (i.e tyre contract , engine power , driver(s) & pit crew skill).
- You start with 1,000,000 , but as a general tip do not buy an engine that
- cost more than 60% of the money you have. So in the first season it is
- unadvisable to buy an engine that costs more than 600,000.
-
- MAIN MENU
- ---------
- If you chose to load a previous game at the start you will arrive here on
- this screen. The first thing you should check when you are here is the
- weather. Here are the options that are selectable off the main menu.
-
- a) Championship : This is a run down of both the drivers and constructors
- championships . Click up & down arrows to move through the lists.
-
- b) Drivers : Here you can look at the skill records of your drivers , the
- other drivers and you can buy a new driver ( or replace one !)
- On this screen you can see the points , skill , racewins and polepositions
- a driver has had.
- The numbers by racewins , pts. and polepositions are this season figures
- and the numbers to the right of these are the drivers career totals.
-
- Selecting a new driver ( or just checking out the records of drivers)
-
- Clicking the right mouse button will bring up a separate screen showing
- four top ten tables including the top ten best pitstop times which saves
- to the original disk , so you should keep your disk right enabled.
-
- Click the up arrow to change your 1st driver and the down arrow to change
- or sign up a 2nd driver.
-
- You will be presented with a list of 50 drivers. Your current drivers
- will be highlighted. If you click the right mouse button on the driver you
- are highlighting you will bring up information on his career records etc.
- (Right button again to deselect.)
-
- You can only buy a driver that does not have a team name buy his name
- and if you can afford him. To choose a driver highlight one and click
- the left mouse button. To exit this screen click the left mouse button
- on quit.
-
- Note : The drivers are not listed in skill order , so experience of
- playing the game and of following formula one races will help you to
- know who the good drivers are and who the pathetic ones are.
-
- c) Records : Can only be selected if you have completed the first race
- of a season. Click on the up and down arrows to go through the results
- of the race of the current season (only the top 6 finishers are recorded.)
- Click elsewhere to exit this option.
-
- d) Weather : This tells you the temperature and the weather conditions that
- the race will begin as. There is now also a weather forecast screen
- that follows this with a prediction for the weather during the race.
-
- e) Cars : The screen is split into two the top half for your 1st car and
- the bottom half for your 2nd car.
- Clicking on the small white boxes next to tyres,engine power,suspension
- or pit crew will take you to these seperate screens.
-
- e)i) Tyres : This is most complex concept to understand , so if you can
- grasp this the game should become a lot more playable and enjoyable.
- Here is a approxiamate selection of tyres depending upon the weather:-
-
- Thunderstorm - Rain
- Heavy Rain - Rain
- Rain - Rain
- Drizzle - Int (Intermediates)
- Overcast - A
- Mild - A/B
- Sunny - B/C
- Heatwave - C/D
-
- Your tyre selection plays a huge part in the outcome of your race ,so
- correct selection is vital.
-
- Example.
- --------
- The weather is Sunny. If you choose a C you will have a lot of grip ,
- but your tyres will wear out quite rapidly . Whereas if you choose a B you
- will have less grip , but your tyres won't wear out as quickly as a C.
- Tyre select depends upon the weather conditions , the temperature , the
- "twistyness" of a track , the total race distance and how good you are at
- doing pitstops.
-
- e)ii) Engine Power : This will determind the power output of your engine.
- Each 1% of power will cost you 100. You are told how much you can afford
- for this car and how much you can afford if you spread your money for
- engine power over both of your cars.
- Auto-fill up will increase your engine power to 100% if you can afford it ,
- else it will go onto enter amount mode : you enter the percentage you want
- to increase the power by.
- The exact engine power is shown to the left of the bar.
-
- e)iii) Wing setting : For this you must examine the track diagram of the
- current circuit and its statistics. You must determind how "twisty"
- (lots of sharp corners ,few straights) the track is.
-
- Twisty : Large (Lot of downforce)
- Average : Medium (med. downforce)
- Straight : Little (Little downforce)
-
- e)iiii) Pit Crew skill : This option is similar to engine power , but it is
- for the pit crew skill of your whole team so this option works for both
- drivers. 1% increase costs 200. The pit crews skill determinds how quickly
- you be able to complete a pitstop. The poorer your pit crew skill the less
- chance you have of a quick stop.
-
- Options i,ii & iii must be chosen for both of your cars if you have two
- drivers and you wish to/can afford to enter both cars.
-
-
- f) Load/Save : This is the load/save option. The file selector is a little
- confusing to use if you are not used to the AMOS file selector.
- To get a list of devices you can load/save from/to click the right mouse
- button when disk accessing has finished , and then select the device.
- To save under a different file name other than GAME1.FO then click next to
- this and delete/add what you require. Please remember to always keep the
- .FO extension at the end , otherwise the file selector will not show the
- filename when you are attempting to load it.
-
- For more detailed instructions on loading and saving please read the
- Load/Save documentation.
-
-
- g) Credits : The credits screen. (WOW!)
-
- h) The Race : Only click on this when you have your car(s) set up and are
- ready to compete. If there is more than one player playing , this will
- move onto the next player's team , to allow him/her to enter their choices.
- After the final players choices have been made , clicking this option will
- go to the qualifying session and then the race.
-
- i) Track Details : Gives a rundown of track details for the current circuit ,
- as well as the lap record holder.
-
-
- QUALIFYING
- ----------
- The cars are displayed on the screen in their qualifying positions , the
- top left car being in poleposition. The grid will scroll automatically up
- and down , or you can continue by clicking the left mouse button.
- Only 26 cars qualify for each race , so if your car is not shown then you
- have not qualified for the race. (What a shame!)
-
- WEATHER FORECAST
- ----------------
- This shows the current weather details together with the forecasted
- details. Also shown is the race state ie. whether the race is a wet
- race (more than 1/2 of cars on rain tyres) , mixed race (more than 1/2 of
- cars on intermediate tyres) , or a dry race (more than 1/2 of cars on
- dry racing slicks).
-
-
-
- RACE
- ----
- The all important bit! Click the left button to pass a screen giving
- track information and you will see the cars lined up on the grid.
- After a few seconds the lights will turn green and the race will be on.
-
- If after lap one you hold the left button for about a second when the huge
- information scoreboard is being updated , you will be taken to an options
- screen.
-
- The Options Screen.
- -------------------
- Clicking on the race highlights word will toggle the race highlights on
- and off.
- With racehighlights on you will not see the cars zoom past unless one of
- the cars is retiring from the race for some reason. The car that is
- retiring will travel slowly along the bottom of the track.
-
- Near the top of the options screen will be all the drivers for the human
- controlled teams that are in the race. Next to each driver are two
- coloured bars. The top green bar being tyre wear and the lower red bar
- for tyre grip.
- The grip bar is the all important one , keeping the grip high is vital
- to keep your car going at a fast rate. The closer the red grip bar is to
- the green tyre bar the better the choice of tyres you have.
- Although if both are equal then you have too soft a tyre on and you tyres
- will wear out rapidly. You should aim to keep the grip bar between 70 and
- 90% of the green wear bar for maximum performance.
- A pitstop should be considered when your grip bar falls below 50% , unless
- of course you are nearly at the end of the race and then a stop would be
- pointless.
-
- Next to each driver is a request pitstop box. Clicking this will call that
- driver into the pits. You can only bring one car per team into the pits
- per lap. (You only have one pit crew!)
-
- Skip Race : when selected you will return to the usually race screen with
- the scoreboard. The cars will not go past at all. No messages will be
- reported , the positions will not be updated. The only thing you will be
- told is if the weather changes. Holding down the left button will exit
- from this mode.
-
- The current weather conditions can be seen from the options screen and by
- looking at the colour of the sky above the scoreboard.
-
- PITSTOPS
- --------
- It is usually advisable to make a pitstop when either the weather changes
- significantly or just before half distance.
- Once you have requested a pitstop you will be told who is coming into
- the pits and you will be given a choice of tyres to fit (Rain ,Int., A's ,
- B's , C's or D's ).
- After this a huge picture of a wheel will be shown and you must click at
- the centre of the wheel as quickly as you can. If you miss the time will
- continue to tick by and you will have to click once more to reverse the
- screwdriver , before clicking in the centre.
- The time ticks away at the bottom of the screen in seconds.
-
- A good pitstop will be about 6 seconds. You do not only lose 6 seconds in
- the pits though , you may lose about 16 seconds for a 6 second stop,
- this is due to slowing down and speeding up in the pit lane.
-
- RACE OVER
- ---------
- You will be told the winner of the race and then shown who receives what
- amount of championship points :-
-
- 1st - 10 pts 2nd - 6 pts
- 3rd - 4 pts 4th - 3 pts
- 5th - 2 pts 6th - 1 pt.
-
- After this you will be shown the drivers and constructors championship
- tables.
- After these you will return to the main menu for the next race unless the
- season has been completed.
-
-
-
-
-
-
-
-
- AMIVISION SOFTWARE
- ==================
-
- The team are : - Steven Rennocks (The ace programmer)
- Leon Poole (Mr. music)
- David Rennocks (The play tester and lamer)
- James Carr (Programmer and tester)
-
-
- Program Details
- ---------------
-
- This version of F1C is able to be updated with updater disks that will
- be released into public domain when they are available. These season
- updater disks will update F1C for a new formula one season , including
- updating team/driver names , engines , car/track graphics , track
- details and all the rest.
-
- The updater disks will be available as soon as the information for
- updating for the new season becomes available :- 25th March each year.
-
- If you know someone that has already bought F1C , but they have a pre
- V2.00 version then they can still update their version for the new
- season , details of how to do so are provided on the updater disk itself.
-
- For a season updater disk , please send 1.50 in pound sterling
- to :-
-
- S.Rennocks
- 1 Cherrington Drive
- Great Wyrley
- Walsall
- West Midlands
- England
- WS6 6NE
-
- Please note : This version of F1C already encorporates the 1992
- season.
-
-
- If sent before the release date of the updater disk then the payment
- will not be cashed until the updater disk is sent.
-
- Also available for 1.50 pounds sterling is a fully printed instruction
- manual and full details on loading and saving.
-
- Please make cheques / postal orders payable to S.Rennocks and NOT
- Amivision Software as we are not yet a company.
-
-
- If you wish to contact me for release dates or with a problem then you
- can also contact me on (0922) 414731 after 5pm Tue-Fri,Sun.
-
-
-
-
-
- ** Formula One Challenge is the ultimate formula one management simulation.
-
-
- ** Write or phone for a FREE catalogue of our other amazingly high
- quality products **
-
-
- AMOS is copyright Europress software 1991.
-
- Amivision Software 1990-2
-