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-
-
- INSTRUCTIONS
- The object of the game is to be the first one to reach the end of the board.
- You move around the board by giving the correct answer to the clues given.
-
- When the game starts you will be asked for the number of players (up to 4),
- and which question bank to use. There is currently 4 banks each with 50
- question cards. Each question card contains 20 clues for the corresponding
- answer.
-
- On your turn, click on one of the available numbered circles and the
- corresponding clue will be shown. Each number represents a clue to the
- answer required (eg. clicking on number 1 will select clue 1 etc.).
- There are always 20 clues for each answer. Some are easy, some are hard,
- and some are criptic! You must then enter an answer before the timer runs
- out or click on the PASS icon. The timer automatically stops when you
- press a key (see Notes below).
-
- When a player gives a correct answer his piece is moved a number of spaces
- (see scoring) and the next card is selected from the question bank. If
- nobody gives the correct answer after ALL 20 clues have been picked, the
- correct answer will be shown and a new Card will be selected from the
- question bank.
-
- There is NO penalty for an incorrect answer or for PASSing. Some of the
- numbered circles contain BONUS moves which move the player forward, or
- PENALTY moves which move the player backward. Theses are shown in the clue
- box and also have an appropriate sound.
-
-
-
- SCORING
- The number of squares a player moves after giving a correct answer is equal
- to the number of clues remaining. For example, if you answer correctly on
- the 5th clue you will move 15 squares (20 - 5 = 15).
-
-
-
- CATEGORIES
- There are four different categories: PERSON, PLACE, THING, YEAR. An icon
- on the board is highlighted to show which category the current answer is in.
-
- PERSON: These can be live or dead, male or female, real or fictional.
- It also includes groups of people.
-
- PLACE: Apart from the obvious this also includes things like rivers,
- oceans, planets, or other natural locations.
-
- THING: Things are inanimate objects, animals, events, and abstract
- concepts.
-
- YEAR: A four digit number (1976, 1988) in which events took place.
-
- NOTES
- In order to simply things I have removed words like 'A' and 'THE' from the
- answers. Therefore, if you think the answer is 'A MAGNET' just enter
- 'MAGNET'
-
- The backspace key can be used to correct spellings UPTO but NOT including
- the first letter. The reason for this is simple. When the program detects a
- keypress the timer stops, thereby giving you plenty of time to enter the
- answer. However, to stop players just hitting a key to stop the timer
- (giving endless 'thinking' time) it won't delete the first letter. The
- chances of anyone making a spelling mistake with the first letter is fairly
- minimal.
-
- This version (V1.2) is not very intelligent, and will not except incorrect
- spellings (sorry!). However, I am looking into the possibility of writing
- an intelligent routine that will tell you if you're almost right (MANGET
- instead of MAGNET etc.) and give you another chance. Whether I actually
- update this program will depend upon the response I get, if any, about this
- version. So if you like it, let me know.
-
- I'm also looking into the possibility of writing a question editor thanks to
- the suggestion of Pete Wright of IGPUG. Again it will depend upon your
- response.
-
- The questions are stored separately on disk and have been encrypted, albeit
- rather simply. However, each bank has a different seed to deter all but
- the serious 'hacker'. This is my first serious attempt at programming and
- I really would like to hear your views. The music was composed by Stuart
- Campey as was the sound effects (with a little help from the Mastersound
- Sampler). The graphics were done by Steve Howard. We are known, collectively
- as GENETIC EFX.
-
- All letters will be answered, but those sending an s.a.e. will be answered
- quicker!! The program is Public Domain providing the disk is kept intact
- (i.e. all the files including this one are present).
-
- Wots-Its-Name has been tested on the following systems:
-
- WB1.3 0.5M Chip 0.5M Fast External Drive
- WB2.0 1M Chip 2M Fast
- WB2.0 2M Chip 2M Fast A590 Hard Drive
- It hasn't been tested (and probably wouldn't work) on an A500 with 0.5M only.
-
- If you boot from this disk a short intro is displayed together with the
- obligatory scrolly. However, the main program will run via workbench using
- the icon supplied and does not need the Intro to run.
-
- HARD DRIVE USERS
- ================
- The program can easily be installed on a hard drive providing the following
- files are put in the same directory:
-
- Fonts {dir}
- Questions {dir}
- Wots-Its-Name
- Wots-Its-Name.info
-
- You will then have to assign WIN: to the path of the program
-
- e.g.
- Create a directory called DH0:Games/Win
- put all the above files in it
- Assign WIN: DH0:Games/Win
-
- The Fonts MUST go in the directory NOT in your fonts drawer otherwise the
- program won't work.
-
- The source code is freely available to those who want it. Just send a blank
- Disk and enough stamps/money to cover return postage. If anybody feels
- generous enough to send anything extra, either money or disks etc
- (NOT pirated software )I'll also send a copy of my next completed game.
-
- We are in the process of writing two other games:
-
- SPLASH:
- Vaguely similar to Clowns on the C64 but MUCH better. (As I write it is
- almost finished).
-
- Rags to Riches:
- A complex board game where you have to build Hotels. However, in order to
- build them you need to obtain Blueprints, planning permission, staff, the
- necessary materials, finance etc.
- Due to the complexity of the game and the amount of man-hours that will be
- needed to finish it, we may consider issuing it as shareware.
-
- Comments, bug reports, blue (or brown) beer vouchers etc. to :-
-
- Jim Campey
- 41 Charlton House
- Albany Road
- Brentford
- Middlesex
- TW8 0NG
-
- Hope you enjoy the game.........
-
-
- THANKS
- Finally, thanks to Len and Anne Tucker for helping solve a problem I had
- with the compiled version...
-
-
- HISTORY
-
- V0.9 Never saw the light of day. Shortly after finishing the code I
- purchased Ctext and decided to re-write it (almost)
-
- V1.0 Pre-release version that I sent to a number of friends and associates
- for play-testing. It had an annoying bug that crashed the compiled version
- if you clicked the mouse instead of pressing a key at the end of a game.
- Never did understand why!!
-
- . The program wouldn't allow you to delete spelling mistakes. EVERYBODY
- moaned about that (Sorry).
-
- V1.2 Added a coloured counter in the text area to show who's go it was.
-
- . Added the amount of time it took to set-up incase anyone was interested.
-
- . Added the use of the backspace key to change spelling mistakes. That was
- harder than I thought it would be.
-
- . Used PPMore instead of More to show the instructions because it looks
- better.
-
- . Another bug fixed! Now if someone wins from a Bonus move the counter moves
- BEFORE the game ends. Thanks Stuart!
-
- . Added a QUIT button for the small minority of people who wanted to stop
- playing our game!!
-
- . Fixed the bug that caused the program to crash when you pressed the mouse
- button at the end. Well actually I didn't fix the bug because I couldn't
- find out why it was doing it, so I solved the problem by waiting for a mouse
- click at the end. Ingenious eh?
-
- . Added the ability to turn off the sound effects. This was Steve's idea.
-
- V1.21 Updated the instructions on how to play the game. I didn't make it
- clear that the 20 numbers were clues to the SAME answer (thanks to Steve
- at 17Bit software for pointing that out. Hope you find it a bit easier
- now Steve!!)
-
- Amiga......There can be only one!
-