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- *****************************************************
- * Tettrix - The Instructions *
- *****************************************************
-
- 1. The Copyright/Disclaimer.
- ~~~~~~~~~~~~~~~~~~~~~~~~~
- This program is provided as is, without any warranty, expressed or
- implied. Anything happening as a result of using this program has got
- absolutely nothing to do with the programmer, Niall Sommerville, or the
- AMOS system. AMOS is copyrighted by Europress Software 1991, all
- rights reserved. This program, Tettrix, and this document file are
- both copyrighted by Niall Sommerville 1991/2, and Amiga Computing.
- When distributing this program, this Document file, the level data
- and the playlists must all remain intact. The highscore chart may be
- deleted at will, because the program will always try to save a new one.
- If anyone has used the name `Tettrix' before me, supply me with proof
- (See the address at the end), and I will change the name. I am hereby
- releasing this program into the public domain, and if anyone uses this
- game regularly, then I would be most obliged if the could send me a donation
- (Amount at you discretion - whatever you feel this game is worth - NEW PD.
- Utilities would also be accepted, or AMOS Public Domain Utilities - Please,
- No Demos, Music or Slideshows). I would acknowledge the donation, and,
- if you included a disk, I would send the latest version of Tettrix to you
- when it was completed. If enough replies are received, I will keep a database
- of registered addicts, and keep them informed of upgrades, etc. My hearing
- would also be improved if a registered user asked for a specific feature
- or improvement, but all requests are welcome, and will be gratefully
- accepted.
-
- 2. General Overview of Tettrix.
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- As a previous owner of a C64, my favourite game was the classic Tetris,
- (c) Mirrorsoft. When the Amiga version was released, I was very
- disappointed with it (the backdrop alone was enough to start a migraine),
- and it was not a patch on the original. Some of the PD. versions are
- quite good, but I missed that program very much. Reminiscing one day, I
- thought to myself : "Why don't I try and write a similar version to the
- C64, but utilising some of the Amiga's power ?". And here we are ...
-
- Tettrix - A horizontal Tetris variant.
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- IMPORTANT : THIS PROGRAM WILL NOT WORK ON A 512K AMIGA.
-
- To be different (I don't know, maybe even unique ?), in this program, the
- pieces move horizontally, and the lines are formed vertically. The aim
- of this game, just in case you are young, or are just back from Mars is
- this : By utilizing the randomly given pieces, you have to fill the zone,
- by making line. A line is detected when the space between the top and
- bottom walls if filled, with no gaps, in a specific row. This line is
- then removed, and the rest of the grid is moved down to fill the space.
- The object of the game is to make as many lines as possible. After a
- certain number of lines have been made (variable in this version), the
- piece movement rate is increased, to make it harder. The game ends when
- you reach the end of the zone.
-
- 3. Specific Features of Tettrix.
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- (a) As previously mentioned, this version plays horizontally.
- (b) The standard 7 shapes, and 4 separate rotations (depending on the
- shape).
- (c) 20 speed levels, which approximate to a delay of 20 (level 0) to 1
- (level 19) 50 th's of a second between piece moving right.
- (d) 3 different game types :
- (i) Normal Game, as described above.
- (ii) Custom Game, defined by using the built-in level editor and the
- playlist (also with an editor built-in).
- (iii) Random Game, in which a variable height of the game zone is
- filled with block, at the start of each level, and the size of
- the zone increases as the level increase. Again, the number of
- lines needed to reach the next level is variable.
- (e) Built-in level editor, with the following features :
- (i) 16 Colour edit mode - Colours are user definable for each level design.
- (ii) Ability to save/load levels to disk, for use in the playlist.
- (iii) Editing features include :
- Zone flipping - X & Y.
- Zone Scrolling - Up, Down, Left & Right.
- Inversion of the Zone.
- Mouse-Controlled Editing.
- Each level can have its own value of the number of lines needed to
- finish the level.
- (iv) Each level can have its own unique palette, saved along with the level
- data. This can give your version of Tettrix (c) a very personal touch.
- These colours are changed automatically when playing a custom game.
- (f) The Playlist. This is a list of levels (max 20) which are to be played
- in the custom game. The playlist is created and edited from its own
- editor - See later for instructions on use.
- (g) The Random Game - described above.
- (h) Game Timer
- (i) Believe it or not, there is aprrox 60K of packed graphics and samples
- in this program, and nearly 90K of text. The program is approaching
- 2000 lines long, and nearly 10000 instructions. Unpacked, the compiled
- game code is approximately 206K.
-
- 4. Specific Instructions.
- ~~~~~~~~~~~~~~~~~~~~~~
- (i) The Title Screen.
- ~~~~~~~~~~~~~~~~~
- This shows the game title, author's name (me), and the continuously
- cycles between the AMOS credits and the high-score chart. Pressing the
- fire button or the left mousebutton takes you to the menu.
-
- (ii) The Menu.
- ~~~~~~~~~
- This is the heart of the program, and has 6 options :
-
- (1) Play Normal Game, L=10 (or whatever)
- This would start a normal game with ten lines required to move onto
- the next level. L can be changed by using the cursor up/down keys,
- from a minimum of 1 to a maximum of 99.
- (2) Level Editor
- This takes you to the Tettrix Level Editor. (See Later)
- (3) Create A Playlist.
- This takes you to the Tettrix Playlist Editor. (See Later)
- (4) Play A Custom Game
- This allows you to play a custom game, by selecting a playlist from
- disk to use for the game. Incorrect selection of a file will result
- in a normal game being started.
- (5) Play A Random Game, H=10, L=10.
- This would start a random game. Again, L is varied using the
- cursor up/down keys. H is the initial height of the zone that is to
- be filled randomly, starting from the bottom of the well. H can be
- varied by using the cursor left/right keys, and varies from 1 to
- 30. As you increase through the levels while playing, H is
- increased by 1 each level, to make the game harder.
- (6) Quit Tettrix
- This does what it says, but I don't think that you will need this
- option at all.
-
- (iii) Basic Game Control.
- ~~~~~~~~~~~~~~~~~~~
- The game can be controlled by either the mouse, or by joystick.
- Personally, I prefer playing by mouse, because it is more sensitive.
- Moving the mouse up and down moves the block, the LEFT button rotates
- the block, and the RIGHT button drops it down the zone.
- Hitting BOTH buttons together pauses the game, with the LEFT
- mousebutton to resume (This was included so that any CDTV owners who have a
- disk drive could pause the game, as they have no keyboard).
- Joystick control is : Up moves the block up, Down moves the block down,
- Fire rotates the block, Right drops it, and Left pauses the game, with
- fire to resume. The SPACEBAR can also be used to pause the game.
- Pressing the ESCAPE key, WHILE PAUSED, quits the current game. This
- gives you a score of 0, and a line total of 0.
-
- At the top of the game screen, beside the SCORE and LEVEL words, are 4
- white numbers, 2 beside each. The two beside SCORE are the total number
- of points that you have score, and the number of lines that you have
- made. The other two beside LEVEL are the current level you are on, and
- the number of lines you need to make to get to the next level.
- Underneath the game zone, there is a number which represents the total
- number of single blocks that are in the game zone, excluding the piece in
- motion. This number is constantly updated, and if it reaches 0, then a
- clearance bonus of 1000 pts is added, but this is very hard to achieve
- regularly (if at all!). The number beside it represents the highest block
- from the right hand side of the zone. It was created for debugging
- purposes, but I liked it, so I left it in.
-
- Once the game has ended, you are presented with a screen telling what type
- of game you were playing, and what score you achieved with how many lines you
- made. If this score is great enought to enter the highscore chart, then the
- 26 letters of the alphabet will appear, along with SPC DEL and END.
- Enter your name by clicking on the required letter (max 30 chars).
- Using the LEFT mousebutton will give lowercase letters.
- Using the RIGHT mousebutton will give UPPERcase letters.
- (This has no effect on SPC DEL END - just use the left button on them)
- The highscore chart will then be saved to the s: directory - please leave the
- disk write enabled as the program will quit if it cannot write the file.
-
- Game Scoring :
- ~~~~~~~~~~~~~~
- The game is scored as follows :
- Making 1 line at a time : 20 pts.
- Making 2 lines at a time : 45 pts.
- Making 3 lines at a time : 70 pts.
- Making 4 lines (the maximum) at a time : 95 pts.
-
- A total clearance of the zone earns a 1000 pt bonus.
-
- Dropping a game piece earns the number of points equivalent to the
- height at which you dropped the piece. The further left along the game
- zone you drop it, the more points you get.
- A piece landing earns the inverse of the height at which it lands, i.e.
- the further right in the game zone the piece lands, the more points you
- get for it.
-
- (iv) The Level Editor.
- ~~~~~~~~~~~~~~~~~
- This is one of the special options available in this program. Upon
- selection, you are presented with a screen similar to that used in the
- main game, but with 16 colours across the top, and a control panel at
- the bottom.
- In the top right hand corner is a box with Lines=X in it, where X is
- between 1 and 99. This is the number of lines required to complete this
- level, and can be varied using the cursor keys :
- Cursor Up : Increase the number of lines by 1.
- Cursor Down : Decrease the number of lines by 1.
- Cursor Right : Increase the number of lines by 10.
- Cursor Left : Decrease the number of lines by 10.
- Clicking on any of the colours at the top of the screen selects that
- colour as the current drawing colour. Note that it is uneccesary to
- select the background colour (the first one) to erase on the grid, as
- the right mouse button can be used for this purpose (like DPaint).
- It has been included so that it can be modified using the R G B sliders
- at the bottom of the control panel, as can all the other colours. In the
- middle of the screen, there is a full size version of the game zone,
- cross-hatched with lines to represent the rows and columns of the game.
- Clicking in a small box with the left mousebutton fills it with the
- current ink colour, and using the right mousebutton, with colour 0. The
- control panel below this contain several options. I will take these from
- left to right, going down each column.
-
- Save : This allows you to save the level you are editing, along with the
- colours you have defined, and the current number of lines
- required to complete the level. If the extension ".Lvl" is not
- added by the user, the program will add it automatically. It
- helps to tell you what type if file it is.
-
- Load : This allows you to load a previously saved level, to modify it
- further. The colours at the top of the screen will change to
- reflect the colours saved in this file.
-
- Kill : This allows you to delete any file on a disk. There is no
- verification, so BE CAREFUL. If you have not already done so, I
- advise you protect the following files from deletion using
- PROTECT filename rwe on : Tettrix, Tettrix.Doc
-
- This would ensure that you could not accidentally delete the game or
- this document file. (This version of the PROTECT command makes the file
- readable, writeable and executable. If you wished, this Doc file could
- also be protected using just rw). If I remember, I will do this myself
- before I send the disk away.
-
- Next on the control panel comes the SCROLL controls, a series of 4
- arrows representing UP, DOWN, LEFT and RIGHT, strangely enough. This
- moves the image by one box in the relevant direction in the game zone,
- and when it reaches an edge, it will wrap around, and appear at the
- opposite side.
-
- The button with the arrows like this : <-> and the word FLIP written on
- it in green is the FLIP X control. This flips the entire game zone
- about its middle, thus reversing the image. The button below this with
- the vertical arrows is the FLIP Y control, and does the same thing in
- the Y direction.
-
- Below this button are 3 sliders, one for the Red, Blue and Green
- components of the selected colour. These are varied by clicking on the
- small box with the left mousebutton, and holding it down wile moving the
- mouse left or right, to increase or decrease the amount of R, G or B in
- the selected colour, depending on which slider you use.
-
- The next button is INVERT, which inverts the colours of the image in the
- game zone. It follows the following rules :
- Colour 0 goes to Colour 15
- Colour 1 goes to Colour 14
- Colour 2 goes to Colour 13 etc.
- and is entirely reversible, i.e. clicking in this button twice will
- return to the original image.
-
- Below this is the CLEAR button, which clears the entire game zone.
- There is no undo, so be careful. Note that this option does not restore
- the palette, so that many levels can be designed before having to change
- the palette again. If this is not what you want, write and tell me, and
- I can change this in the next version (When I get time to do it !!).
-
- The last button is the EXIT button, which leaves the editor, and returns
- to the title sequence. Again, there is no checking, so if you use this
- option before saving you work, upon returning, it won't be there !
-
- (v) The Playlist Editor.
- ~~~~~~~~~~~~~~~~~~~~
- This is the other special option available in Tettrix (c), and allows
- you to play any sequence of 20 levels you wish. The playlist is only 20
- levels long, because that is the number of different speeds that this
- game runs at.
-
- If you manage to finish the playlist while playing a custom game, it
- loops round and goes through the list, but this time, the levels will be
- played faster than they were the first time. Upon selection, you are
- presented with a window containing 20 filenames. If you have just
- loaded Tettrix (c), and have not loaded a playlist, then they will all
- contain "No Filename Loaded.". To select a level to use, just click on
- the filename that you wish to change, and the standard AMOS requester
- will appear, allowing you to pick the file which is to be placed in the
- list at that point. If you have never used the AMOS requester, see the
- end of this document, and I will give some brief instructions for its
- use. After selecting a file from the requester, the program will check
- the file to see if it is really a level data file, and if it is, the
- name will be inserted into the list, and the list updated on the screen.
- There are only 3 other controls in this playlist editor.
-
- (i) Pressing the "s" ( or "S") key will allow you to save a playlist
- to disk, for use in a custom game. If the extension ".Ply" is
- not added by the user, the program will append the filename
- automatically.
-
- (ii) Pressing the "l" (or "L") key will allow you to load a previously
- saved playlist, for further editing.
-
- (iii) Pressing the "q" (or "Q") key will exit the playlist editor, and
- take you back to the title sequence.
-
- (vi) Miscellaneous.
- ~~~~~~~~~~~~~~
- That is all the instructions for the program given, but I still have
- some typing to do :
-
- (A) The AMOS File Selector.
- ~~~~~~~~~~~~~~~~~~~~~~~
- The arrows and the scroll bar on the left can be used to move through
- the files in the window, and the small circle above the arrows take you
- to the parent directory. To select a file from this selector, either
- double click on the required filename, and click on it once, and then
- click on "OK", or press Return. The button underneath "OK", labelled
- "Quit", is the reject button, and exits the requester. This can also be
- done by pressing the ESC key. The button labelled "SORT" sorts the
- filenames into alphabetical order, and "Lock" forces the system to CD to
- this directory, and when the file requester is used again, it will
- automatically start to scan the locked directory. A list of the
- available devices and ASSIGNments can be obtained by pressing the right
- mousebutton over the list window. These are selected by clicking on
- them with the left mousebutton, and the system then scans that
- directory, or disk (in the case of dfn: or dhn:).
- Below the file window is the current search pattern, which is NOT the
- standard AmigaDOS wildcard. It is more like MS-DOS, where the * is the
- wildcard (Or the ARP system - if you have it). Unless you know AMOS (then why
- are you reading this bit !?!), you are advised to leave this bit alone, or
- you may think that you have lost some files. Below this is the name of
- the current directory, and below that, the current filename.
-
- (B) About The Programmer.
- ~~~~~~~~~~~~~~~~~~~~~
- The programmer, Niall Sommerville, is a 19yr old student at Heriot-Watt
- University, studying Optoelectronics & Laser Engineering, and is in his
- 2nd year there. He has bee programming computers for about 9 years,
- starting on the C64, and has had his Amiga for over 2 years. He has a 1
- meg A500 V1.2, with 2 Floppy drives, a Philips monitor, and a Star LC-10
- mono printer. His next upgrade is going to be at least 2 megs of
- memory, probably more. He has been programming in AMOS for about a
- year, and has experience with other languages (On the P.C.'s at Uni :
- Pascal 4/6, 80x86 Assembly Language (Very Simple Stuff, though), Fortran
- soon). He has a keen interest in Rock Music, Queen being his favourite band.
- Address for contact : 50 Marshall Grove,
- Hamilton,
- Strathclyde,
- Scotland.
- ML3 8NN.
- I am always on the lookout for good, rock-ish tunes to use in my
- programs, because I am about as musical as an underwater fart. Any tunes
- donated and used will be credited appropriately, and a version of the
- program will be sent to the donator. (Makes it sound as if I am wanting
- some body parts - maybe a new brain would be nice !!)
-
- (C) Thoughts which keep me entertained.
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- (1) Is the GURU male, female, both or neither ?
- (2) Why Atari are still in business ?
- (3) Who the hell wants to save Lemmings anyway ?
- (4) If you've enjoyed this program twice as much as I've enjoyed writing
- it, then I've enjoyed writing it half as much as you've enjoyed
- playing it !
- (5) One-way sexism - If a man says "It's a woman's job " - he gets
- slaughtered, but if a woman says "It's a man's job ", then all you
- hear is "Damn right, what kind of a guy makes a woman do a job like
- that !".
- (6) Error Code 103's.
- (7) The `ever so slightly annoying' sound that arises from a certain 3.5"
- drive being empty (I wonder what kind af amplifier it is attached to
- inside !?!).
- (8) Power spikes after making a 39 break in Jimmy White's Snooker, before
- the end of the frame. !!! (This one is no joke !)
- (9) Only having 880K double density disks - I want 1.44 Meg !!
- (Or an IBM Totally Rewritable Optical Drive - Each DISK can store 128 Megs
- of data !!! - Any got a spare grand and a half ?)
- (10) "It's your round ..." - AAhhhhhhhhhhhh !
-
- (D) My Top 15 Software.
- ~~~~~~~~~~~~~~~~~~~
- (1) Jimmy White's Snooker.
- (2) AMOS & The Compiler
- (3) Alien Breed
- (4) Wordworth V1.1
- (5) F15-II
- (6) Tanx - Yes, a PD Game - Absolutely Brilliant when you`re half-cut.
- (7) M1 Tank Platoon.
- (8) F19-Stealth
- (9) Kick Off 2 & The Final Whistle etc.
- (10) IK+
- (11) Silkworm - Miles better playwise than SWIV
- (12) PGA Tour Golf - Ever had a round of 58 before !?!
- (13) Rainbow Islands
- (14) Lemmings
- (15) Super Grid Runner
-
- (E) My Thanks.
- ~~~~~~~~~~
- //
- Thanks to Commodore for the Amiga \X/ (And the Guru !)
- Thanks to Francois Lionet & Europress for AMOS & The Compiler.
-
- That's it - I did the rest all by myself. !!!
-
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