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- /// ///
- /// Ultima VI: The False Prophet ///
- /// ///
- /// Hints by Rygar ///
- /// ///
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-
- Equipment
-
- You have nothing but your ankh and the moonstone when you arrive in
- Britiannia. So where do you get equipment?
-
- 1) Your room
-
- You room is to the south of Lord British's, which is in the
- west wing. You'll find some armor, a sword, provisions, and
- a spell book and other things. TAKE IT ALL. Lord British
- told you could have anything in the castle...take him up on
- that.
-
- 2) Nystul's Room
-
- If you question the jester, he'll tell you he has a clue for
- you, and that you should search the chest in Nystul's room.
- Nystul's room is to the south of yours. Search the chest and
- you'll find a wand and some other things. Take them.
-
- 3) The Potion Factory
-
- South of Nystul's room you'll find a room with a ladder,
- slightly east of that you'll see a bunch of potions. Get the
- potions. They do the following:
-
- 1) Yellow Yellow will cure damage, similar to a great
- heal spell, but it won't cure poison.
- 2) Red This potion is similar to the dispel magic
- spell and cures poison.
- 3) Purple This potion creates a red aura, similar to a
- protect spell...what exactly a protect spell
- does. I know if you're poisoned and you drink
- the potion you'll stop losing health points
- but after that...who knows.
- 4) Blue I can't figure what this one does but it isn't
- detrimental.
- 5) Green Poison, don't drink this unless you are fully
- prepared with a dispel magic or a red potion.
- 6) White This is functionally equivalent to the X-ray
- spell, allowing you to see through walls for a
- short time...but you can't move while you do
- this.
- 7) Black This is the same as the invisibility spell,
- rendering you undetectable to foes.
- 8) Orange Upon imbibing this, your character will fall
- into a deep sleep. Don't use this one while
- foes are near!
- 4) The Sewers
-
- If you go down the ladder in Nystul's room, you find the
- sewers. If you look around the sewers, to the northwest,
- you'll find another ladder going down into a dungeon. Down
- there you'll find all sorts of nasties to fight and lots of
- treasure too. This is a great place to find equipment and
- gold and experience.
-
- Don't overlook this simple way to make money: When you kill
- trolls and headlesses, make sure you take any of the following
- items: Swords, leather armor, plate mail, bows, and spears.
- You can sell them to the armorer in Britiannia (spears are
- worth 10 g.p. each).
-
- 5) Other
-
- Once, you've explored the above, you'll be ready to tackle the
- outside world. Good luck in your travels and remember to
- always ask a person's name and job!
-
- Spells
-
- So, you've noticed that your spellbook is far from complete. Just
- look at all those neat spells in the manual that aren't in your
- book. How do you get them? Easy, you buy them! Where?
-
- 1) Cove
-
- Cove is the east of the Shrine of Compassion (which is east of
- Britiannia). In the northeastern corner of Cove, you'll find
- a mage who will sell SPELLS, REAGENTS, and BOOKS if you ask
- him about them.
-
- 2) Xaio
-
- Xaio lives on the Isle of the Avatar, just follow the east
- path from the Library. She will sell SPELLS and REAGENTS if
- you ask her about them. Also, behind the magically locked
- door in her bedroom, you'll find the entrance to the
- catacombs.
-
- 3) Nicodemus
-
- Nicodemus lives east of Yew. Follow the path east until you
- find a skiff. Take the skiff south until the lake branches
- off into two sections. Follow the eastern branch and you'll
- see a building. Exit the skiff and walk around to the front
- door. It's magically locked. If you haven't bought a magic
- unlock spell you'll have to do as follows: stand by the
- window and hit space bar (Pass) until you see him come out of
- his room (only two times the whole day). As soon as you see
- him, TALK to him. He'll sell you SPELLS (including magic
- unlock), REAGENTS, and STAFVES if you ask him.
-
-
- Note: The stafves are worth the price if you can cast the
- Enchant spell, otherwise hold off on it. You can store up to
- ten spells in the staff at a time, and invoke the spells at
- any time by USING the staff. I have two stafves, one with ten
- GREAT HEAL's (that way, I don't have to use valuable spell
- points during combat and dungeoneering) and another staff with
- EXPLOSION (a nice offensive spell). And anyone can USE the
- staff once you've charged it. So you could conceivably have
- four or five people using stafves that invoked EXPLOSION or
- KILL spells.
-
- 4) Skara Brae
-
- In case you haven't noticed, the previous mages sell only
- defensive and utility spells -- no offensive spells. You can
- only poison so many people before it gets old. Well, no need.
- Go to Skara Brae, find the docks to the northwest. Take the
- skiff north to the larger island where you'll see a bunch of
- bats. Kill the bats and go inside the house.
-
- TALK to the mage. Despite his riddles, he'll sell you SPELLS,
- REAGENTS and BOOKS if you ask him. Incidentally, he is the
- ONLY source of offensive spells that I have found...except
- one.
-
- Note: Except for Xaio, Skara Brae is the only source of
- mandrake in Britiannia. He also has black pearls.
-
-
- 5) Wisps
-
- Every now and then, especially around nicodemus, you'll see
- the wisps. TALK to them. Ask them about their SECRET.
- They'll give you a very potent spell...which I haven't found
- a use for...yet. It's the only offensive spell you can get
- without going to Skara Brae.
-
- Magical Weapons and Armor
-
- These monsters are tougher than they were in the last game...or is
- it just your imagination compounded with paranoia, leading into
- delusions of grander? Anyway, you'll want heavier firepower and
- better armor eventually. Where can you get it?
-
- 1) Britiannia
-
- The armorer in Britiannia has no magical armor of any kind.
- He's great for unloading used equipment, though at half the
- price.
-
- The fletcher can sell you a magic bow which does 20 points of
- damage (for a whooping 300 gold!). Now give those magic bows
- to two or three members of your party, put them on berserk
- mode, and watch them decimate the enemy.
-
- That's it for Britiannia. Nothing else worth mentioning as
- far as armor and weapons go.
-
- 2) Trinsic
-
- Brandon, the armorer, is the only person I know who SELLS
- magic armor and magic helms. You can FIND it in other places
- but you can only BUY it from him. It'll cost you though.
- Make sure you bring lots of cash because he doesn't accept any
- major credit cards.
-
- Brandon is also one of the only armorers who will BUY two-
- handed hammers...so make a note for later reference.
-
- 3) Yew
-
- The armorer in Yew is the only place I know to BUY swamp
- boots, a form of foot armor that will prevent you from being
- poisoned when you walk across swamp terrain. They by no means
- confer immunity to poison from creatures though.
-
- The Yewish armorer will also BUY throwing axes from you should
- you need to unload some.
-
- NOTE: Also in Yew, you'll find the druidess Janna's house, if
- you search her chest of drawers, you'll find a STORM CLOAK.
- Take it! Don't worry, she's a friend of yours and it's not
- stealing.
-
- You have to take off your armor to wear it but it's worth it
- when you need it. When being worn it acts like a NEGATE MAGIC
- spell, preventing any magical spells from being cast...this
- includes many spell-like abilities of monsters! This will all
- but cripple a daemon, a winged-gargoyle, dragons, etc.
- Without their spells...they're sitting ducks (if you have good
- armor). And one curiosity to bring to your attention, NEGATE
- MAGIC (and the cloak) in no way inhibit the USE of wands,
- rings, or stafves...think about it!
-
- 4) Serpent's Cove
-
- This is the only armorer who sells magic shields. I rarely
- use them, preferring to fight with the larger two-handed
- weapons. However, should you need one, this is the place to
- come.
-
- 5) Monsters
-
- If all else fails, there's always the old saying: To the
- victor, goes the spoils. Go kick some butt and search all the
- bodies afterwards! You'll find everything from leather helms
- to halberds. Trolls and headlesses usually carry spears and
- throwing axes, cyclops carry two-handed hammers, winged
- gargoyles can carry just about anything but usually carry two-
- handed swords or bows. They also carry money and rations
- which you can never have too much of.
-
- 6) Dungeons
-
- Search everything and everywhere in dungeons...you can find
- everything from spell reagents to magical armor. You'll have
- to find the dungeons on your own though...well, okay, I'll
- tell you a few.
-
- There's a dragon's lair (loots of booty) to the northwest of
- Trinsic, in the mountains.
-
- There's a cave in the mountains to the west of Jhelom...talk
- to the sailor with the hook for a hand.
-
- In the Dry Land, the big desert to the east of Britiannia,
- there are ant holes which lead down and down and down...all
- the way to a treasure room where you'll find a bunch of dead
- bodies.
-
- That's all I'll tell you now. Can't take all the fun out of
- finding the dungeons. Just look around mountains and see if
- you can find caves.
-
- People
-
- Those gargoyles aren't getting any easier to kill for the four of
- you, so what do you do when you need more than the four of you can
- give? Why, you ask people to join you.
-
- 1) Yew
-
- The druidess Janna will gladly join your party and give you a
- hand. You'll have to give her some REAL equipment but she's
- a pretty good fighter overall. Give her a magic bow and put
- her on berserk mode, then she'll really make a difference.
-
- 2) Buccaneer's Den
-
- Located off Britiannia Bay, Buccaneer's Cove holds two
- perspective adventurers. If you're really desperate ask both
- Leonna and the other girl otherwise only ask one of them.
- They both have moderate equipment but you'll still want to get
- them something better eventually. Don't worry when you ask
- them to LEAVE, they'll give you all your equipment back.
-
- 3) Minoc
-
- Julia, the redhead, can be found in Minoc. She'll gladly join
- your party. She's a pretty good fighter. Still, you'll have
- to give her some half-decent weapons. She's also important to
- your quest, so keep her alive.
-
- 4) Segallion
-
- Segallion is a stranger to this world. If you talk to him,
- he'll tell you his story. I believe he can be found in New
- Magincia, in a tavern there. He carries his own weapons and
- armor and has a strength of 28, so he's a good choice as an
- adventuring companion.
-
- 5) Sherry
-
- Sherry is the mouse wandering around Lord British's castle,
- she is unique in that she talks. But first, you need to give
- her some cheese. She has basically only one function in the
- game. Don't ask her to join until you find out what that is.
-
- Other
-
- Let's see, other hints that I can give you. Ah, don't take any
- wooden nickels. Seriously, try to give your party the best armor
- you can give them. Use the moonstone to zoom around from place to
- place, it's the fastest mode of transportation.
-
- If you're inn a really tough dungeon, turn everyone invisible and
- just walk through, get the treasure, and get out...I did that in
- the dragon's lair. Got tons of treasure and killed all sorts of
- dragons and drakes...and they never saw me coming.
-
- FIXED BY RYGAR
-