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- HI! Welcome to MEGABALL! I finally changed the name from BALL
- to something at least a little better. Well, the last version (which
- was called BALL) (I think I just said that) was released as public
- domain. But, THIS version (MegaBall) is shareware. So, if you
- send me a small fee (the amount is given in the scrolltext on the
- main screen), I will send you a very powerful, easy-to-handle board
- editor so you can create your own boards and play them. Also I will
- include with the board editor some boards I made that I consider to
- be better than the boards that come with the game itself. And I will
- of course inform users of any new versions if/when they come out. I do
- request that people do not spread the board editor. But, you CAN spread
- the game itself, so SPREAD IT ALL AROUND, OK?! Wait! I haven't even
- told you what it is yet! It's a clone of Arkanoid, sort of. BUT, before
- you start groaning and moaning about how many cheap-o clones of Arkanoid
- there are out there already, let me tell you that this is NOT a cheap-o
- version. Why? Er... Um... Well, YOU play it, and YOU'LL find out for
- yourself!
-
- >>>> NOT YET!!!! <<<<
-
- Before you play this, you MUST know these keys!:
-
- SHIFT-Q : Eventually, you will have a game that gets off to a bad start
- and you want to abort. So be sure to remember about the
- SHIFT-Q key which aborts your game. In two-player mode, it
- only aborts the current player's game.
-
- DEL : This key kills the current life WITHOUT killing all the remaining
- lives like SHIFT-Q. Why you would need this is beyond me,
- because I think I've fixed that nasty bug where the ball gets
- trapped in a loop (YAY!). If you think your ball is looping,
- press a mouse button, and let it go through the loop once or
- twice. If it's really a loop it should break out...
- (**** NEW FEATURE ****)
-
- P or ESC: Pressing either P or the ESC key puts you in PAUSE MODE! This
- is very useful!! Press a mouse button to leave PAUSE MODE.
-
- The CHEAT KEYS: I'm not telling you!!
-
- >> BEFORE THE GAME: <<
-
- At the Main Title Screen, you may press:
- A mouse button to play a ONE-player game
- The number 2 key to play a TWO-player game
- SHIFT-Q to exit the program.
- The C key to continue previous game. (**** NEW FEATURE ****)
-
- >> HOW TO PLAY THE GAME: <<
-
- OK. You all know how to play an Arkanoid clone, right? I don't have to
- explain that you have a paddle and a ball and you must bounce the ball
- into some blocks to score points, right? And I certainly don't need to
- mention that if you let the ball miss the paddle and drop off the screen
- you will die, right? And I also don't need to explain about how little
- bonuses can drift down from the blocks and if they touch your paddle they
- can do anything from giving you free lives to blowing you up, depending
- on the little pictures on the bonuses as they are drifting down, right?
- Good. I was afraid I'd have to put a lengthy explanation here!
-
- >> MOUSE CONTROLS DURING THE GAME: <<
-
- Let's do this C= style!:
- If you move the mouse left, your paddle moves left!
- If you move the mouse right, your paddle moves right!!
- For pin-out diagrams of the mouse port, check the Technical Reference
- Section!!
- Long live C= Instruction Manuals!!
-
- By the way, sometimes the ball "sticks" to your paddle. A small blue
- force-field appears to hold the ball in place. You can press a mouse
- button to release it. Also, if you get Lasers (one of the bonuses),
- you use the mouse button to fire them. You may have Lasers and Catch
- at the same time, and in this case, the same press of the mouse button
- can both fire the lasers and release the ball. Both the left and right
- mouse buttons have the same effect. - -
- O O
- >> SOUND: << )
- \_/
- Awesome! Crank it up!! :-)
-
- >> MUSIC << (**** NEW FEATURE ****)
-
- There are now FIVE NoiseTracker music modules in the game. (There used
- to be none.) But, because of the music player I got (copyright info
- in the scroll with the rest) all of the songs must load into CHIP RAM.
- How lame. How REALLY lame. I'd really love to fix this. But I'm a
- little foggy on the details of how to buffer FAST RAM into CHIP RAM for
- instrument playing. So, if you have an older Agnus, you probably won't
- be able to get all the songs. But, if you have one Meg of CHIP, you
- should be able to get just about all, and if you have any FAST in addition
- to the Meg of CHIP you should get all 5 no problem. The game will tell
- you how many it was able to load.
- ALSO: If you catch the little bonus with the notes on it, music will
- start to play during the game. This cuts off sound effects,
- which makes it a little bit harder, which means you get one extra
- point per block hit while the music is on. So it's good to have
- the music on when possible!
-
- >> GURU ALERT: <<
-
- I really think I fixed this. But still report any bugs you find...
-
- >> ADDICTION ALERT: << (**** NEW FEATURE ****) (Not really...)
-
- I didn't put this in the docs for BALL because I thought it was too
- egotistical. But a few users have sent me mail saying that the next
- version should definately have a warning. So here it is:
-
- WARNING: You might get addicted to this game.
-
- There. Short, simple, and to the point. Don't say I didn't warn you...
-
- Various methods of communicating with me:
- With BITNET/InterNet: ELM4@LEHIGH.BITNET or ELM4@NS.CC.LEHIGH.EDU
- By US mail: Ed Mackey Ed Mackey
- P.O. Box 475 <-OR-> Box 123 Lehigh University
- Wayne, PA 19087 Bethlehem, PA 18015
- (Only send mail to the Lehigh address while school is in
- session! I am class of '93)
-
- >> MOST IMPORTANT INSTRUCTION IN THE WHOLE WIDE WORLD: <<
-
- Have fun!
-
- --Ed.
-