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- BattleFort 3.0
-
- (c) Copyright 1989
- by Ralph H. Reed
-
- ALL RIGHTS RESERVED
-
- Map_Editor Documentation
-
-
- The Map Editor is very easy to use if you are familiar with a
- wordprocessor or drawing program. Everything is menu driven and mouse
- controlled. The program will come up with a title bar and an array of 30 x
- 21 Plain hexes. It will display the current draw mode in the upper right
- hand corner, Insert, and the current draw function and hex type in the upper
- left corner, Draw (Light Forest). There are three main menus, "Project",
- "Function" and "Hexes".
-
- The "Project" menu takes care of all of your file handling. The "Clear"
- function will clear the screen. You will be asked if you want to clear to
- the current hex type or to Plain hexes. The "Load" option allows you to load
- a previous map file and edit it. The "Save option lets you save your current
- map to disk for use in the BattleForce game. I'll talk about the
- "Parameters" option a little later. The "Delete option lets you
- delete map files on your disk. "About" brings up a small window a tells you
- about the author, me. "Quit" lets you exit from the Map Editor and back to
- WorkBench.
-
- The "Functions" menu is the heart of the program. There are two modes of
- drawing hexes, Insert and Overwrite. Insert mode will only draw hexes onto a
- Plain Hex. It will not draw over any other type of hex. Overwrite mode does
- just as the name implies, it will overwrite, or draw on top of, any hex type.
- Using these modes you can draw in your mountains and lakes and the Insert the
- forests around them. These modes apply to ALL draw functions, including the
- fills. You can toggle between Insert and Overwrite mode with the
- "Insert/Overwrite" option. The current mode is listed in the upper right
- hand corner of the title bar.
-
- The "Draw" function uses the current hex type and fills in hexes as you
- move the mouse across the screen with the left button down. The "Seed Area"
- function will draw a random group of the current hex type, starting at the
- hex you select by clicking with the left button.
-
- The "Grow Cluster" function is a little difficult to understand. It
- takes the current hex and seed a small area starting at the hex you select
- with the mouse. Then it check to see if there is a lesser hex of the same
- type, Light Forest down from Heavy Forest. If there is, it will surround the
- starting seed with that hex and look for the next smaller hex type. The net
- affect to to grow mountain ranges, lakes and forests. You need to try it to
- really appreciate it. Remember you draw modes.
-
- The "Fill" option has four sub-items, "Area", "Percent", "Gradient-Top
- Down" and "Gradient-Bottom Up". The "Area" fill will start at the select hex
- and change all connected hexes of the same type to the current hex type.
- Remember that you can only change Plain hex types in Insert mode. The
- "Percent" fill mode works on the screen as a whole. It will check ALL
- remaining Plain hexes and change the specified percentage of them to the
- current hex type. "Gradient" mode does the same thing as "Percent" fill, but
- not evenly. "Top Down" starts at the top and 100% and works down the screen
- until it is 0% about half way down. "Bottom Up" is just the reverse. This
- allows you to have Snow fields in the north and Sand deserts in the south.
- The UnDo will restore the last draw command you executed. It works on all
- draw modes and functions.
-
- The "Parameters" option in the "Project" menu (remember, I told you I'd
- talk about it later) allows you to change the way some of the draw functions
- work. It will bring up a window with five slider gadgets. The first gadget
- allows you to set the maximum size of the "Seed Area" function. The next
- gadget allows you to set the maximum size of the first seed in a cluster.
- The next gadget sets the percent fill in the "Percent Fill" function. The
- last two set how far down or how far up the screen the "Gradient Fill"
- function will go.
-
- The last menu is the "Hexes" menu. The five menu items in this menu all
- work the same. The bring up a small window under your mouse and display
- various types of hexes. To change the current hex type just click on the new
- type with the mouse. There is a selection of "Open Hexes", "Woods Hexes",
- "Hill Hexes" and "Water Hexes". There is nothing in the "Other Hexes". This
- is for future expansion.
-