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- ULTIMA IV
- Part 1
-
- ULTIMA IV begins very much like an illustrated text adventure, except
- that there is nothing for you to do but follow passively along until you
- are seated in the old gypsy's wagon (more about that in a bit). The
- opening scene is rather unique in that you're supposed to boot up the
- game and begin before you read the instructions! (Actually you *should*
- read your player reference card before booting up the game, but the
- illustrated adventure tells you when to start reading the History of
- Britannia).
- Once you've read the Book and followed the scenes into the gypsy's
- wagon, you're ready to make your first important decisions of the game:
- making the choices that the gypsy presents to you as she turns over the
- cards.
-
- CREATING A PRINCIPAL CHARACTER
-
- Your answers to the gypsy's questions are not just a mental exercise,
- and they're not some form of test; instead, they determine the
- profession that your principal character in the game will have and where
- on the huge map of Britannia (16 times larger than the Sosaria of ULTIMA
- III) you will start. Here is where ULTIMA IV makes its first dramatic
- departure from ULTIMA III. You begin with only one character, not a
- multi-character party. You can get up to seven other characters to join
- your party as you journey around Britannia (much more about that later),
- but at the start you are on your own. Also, all the characters in ULTIMA
- IV are human; there is no multiplicity of races as in previous ULTIMAs.
- There are, however, eight different professions, each with its own
- unique set of attributes as described in the History of Britannia, and
- this is where your answers to the gypsy's questions are key.
- Each card that the gypsy turns over stands for one of the eight virtues
- of an Avatar. Each question asks you to choose between two of the
- virtues. The questions are structured so that at the end of the gypsy's
- questions you will have favored one virtue over all of the others. Each
- of the eight possible professions is associated with one of the virtues,
- as is each of the eight principal cities of Britannia. Thus, the virtue
- that you favor will determine both the profession of your character and
- the city where you begin the game. The following chart lists the eight
- virtues, the professions, and the cities associated with them.
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- VIRTUE PROFESSION CITY
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- Honesty Mage Moonglow
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- Compassion Bard Britain
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- Valor