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- 100 REM - Oriental Game of Gomoko - Version 1.0 - ABasiC
- 200 REM - By Gary D. Walborn
- 300 REM - November 2, 1985
- 400 REM - You may freely use and distribute this program without profit.
- 500 REM - Please do not remove these heading lines
- 1000 screen 1,3
- 1010 player%=1:computer%=2:empty%=0
- 1020 dim a%(10,10)
- 1030 size%=10:zero%=0:one%=1
- 1100 for r=0 to 8:read reg%(r):next r
- 1200 window 2,10,10,500,80,"Instructions"
- 1300 cmd #2
- 1400 print " This game is played on a 10 x 10 grid. During the"
- 1500 print "play, you may cover one grid intersection with a marker"
- 1600 print "The object of the game is to place 5 markers in a row --"
- 1700 print "5 adjacent markers in a row -- horizontally, vertically, "
- 1800 print "horizontally, vertically, or along either diagonal."
- 1850 print "Place the cursor and click the mouse to move."
- 1900 print "If I prevent you from placing 5 markers in a row, I win!"
- 2000 cmd #0
- 2100 a$="Read the instruction. Then press enter":gosub 11500
- 2200 input a$
- 2300 gosub 6800:gosub 7200
- 2600 for i%=one% to size%:for j%=one% to size%:a%(i%,j%)=empty%:next j%:next i%
- 2700 a$="We alter nate moves. You go first!":gosub 11500
- 2800 a$="Your move":gosub 11500
- 2900 gosub 10700
- 3000 if i%=-1 then 6500
- 3100 x%=i%:y%=j%:gosub 5600:if l%=player% then 3400
- 3200 a$="That is not a leegal move. Try again!":gosub 11500
- 3300 goto 2800
- 3400 if a%(i%,j%)=empty% then 3700
- 3500 a$="That square is occupied. Try again!":gosub 11500
- 3600 goto 2900
- 3700 a%(i%,j%)=player%:gosub 9600
- 3800 p%=player%:gosub 11900:if win%=one% then 6200
- 3900 Rem *** Computer tries intelligent move ***
- 4000 For e%=-1 to 1:for f%=-1 to 1: if e%+f%-e%*f%=0 then 4400
- 4100 x%=i%+e%:y%=j%+f%:gosub 5600
- 4200 if l%=empty% then 4400
- 4300 if a%(x%,y%)=player% then 5200
- 4400 next f%:next e%
- 4500 Rem ***Computer tries random move***
- 4600 x%=int(size%*rnd(1))+1:y%=int(size%*rnd(1))+1:gosub 5600:if l%=0 then 4600
- 4700 if a%(x%,y%)<>empty% then 4600
- 4800 a%(x%,y%)=computer%:i%=x%:j%=y%:gosub 9600
- 4900 p%=computer%:gosub 11900:if win%=one% then 6400
- 5000 gosub 15700:if win%=one% then 6400
- 5100 goto 2800
- 5200 x%=i%-e%:y%=j%-f%:gosub 5600
- 5300 if l%=zero% then 4600
- 5400 goto 4700
- 5500 Rem See if move is legal
- 5600 l%=one%:if x%<player% then 6100
- 5700 if x%>size% then 6100
- 5800 if y%<one% then 6100
- 5900 if y%>size% then 6100
- 6000 return
- 6100 l%=zero%:return
- 6200 a$="You win! That was a nice move!":gosub 11500
- 6300 goto 6500
- 6400 a$="I win! Better luck next time!":gosub 11500
- 6500 a$="Thank you for the game!":gosub 11500
- 6600 a$="Please click the mouse to continue.":gosub 11500
- 6650 gosub 10700
- 6700 close 1:close 2:end
- 6800 window 1,10,10,400,150,"Gomoko by Gary D. Walborn"
- 6900 cmd #1:ask window savew%,saveh%
- 7000 cmd #0
- 7100 return
- 7200 cmd #1:a$="Just a moment.":gosub 11500
- 7300 ask window width%,height%
- 7400 savew%=width%:saveh%=height%
- 7500 pena 2
- 7600 box (0,0;width%,height%),1
- 7700 pena 5
- 7800 dx=width%/12
- 7900 dy=height%/12
- 8000 for x=dx+dx/2 to 11*dx step dx
- 8100 draw (x,0 to x,height%)
- 8200 next x
- 8300 for y=dy+dy/2 to 11*dy step dy
- 8400 draw (0,y to width%,y)
- 8500 next y
- 8600 for i%=one% to size%:for j%=one% to size%
- 8700 tx%=i%*dx+dx/2:ty%=j%*dy+dy/2
- 8800 peno 1
- 8900 if a%(i%,j%)<>empty% then circle (tx%,ty%),dx/8
- 9000 if a%(i%,j%)=player% then pena 0
- 9100 if a%(i%,j%)=computer% then pena 3
- 9200 if a%(i%,j%)<>empty% then paint (tx%,ty%)
- 9300 next j%:next i%
- 9400 cmd #0
- 9500 return
- 9600 cmd #1
- 9700 ask window width%,height%
- 9800 if height%<>saveh% or width%<>savew% goto 7200
- 9900 tx%=i%*dx+dx/2:ty%=j%*dy+dy/2
- 10000 peno 1
- 10100 circle (tx%,ty%),dx/8
- 10200 if a%(i%,j%)=player% then pena 0
- 10300 if a%(i%,j%)=computer% then pena 3
- 10400 paint (tx%,ty%)
- 10500 cmd #0
- 10600 return
- 10700 cmd #1:ask mouse mx%,my%,mb%
- 10800 ask window width%,height%
- 10900 if width%<>savew% or height%<>saveh% then gosub 7200
- 11000 if mb%=empty% then 10700
- 11100 if mx%>width% or my%>height% then 10700
- 11200 i%=int(mx%/dx):j%=int(my%/dy)
- 11300 cmd #0
- 11400 return
- 11500 b$=translate$(a$)
- 11600 b%=narrate(b$,reg%())
- 11700 return
- 11800 data 130,0,150,0,22200,64,10,1,0
- 11900 win%=0
- 12000 for ty%=1 to size%
- 12100 c%=empty%
- 12200 for tx%=1 to size%
- 12300 if a%(tx%,ty%)=p% then c%=c%+one% else c%=0
- 12400 if c%=5 then win%=one%
- 12500 next tx%:next ty%
- 12600 for tx%=one% to size%
- 12700 c%=zero%
- 12800 for ty%=one% to size%
- 12900 if a%(tx%,ty%)=p% then c%=c%+one% else c%=zero%
- 13000 if c%=5 then win%=one%
- 13100 next ty%:next tx%
- 13200 for tx%=1 to 5
- 13300 for ty%=1 to 5
- 13400 d%=size%-tx%
- 13500 maxd%=size%-ty%
- 13600 if d%<maxd% then maxd%=d%
- 13700 maxd%=maxd%-one%
- 13800 c%=zero%
- 13900 if a%(tx%,ty%)<>p% then 14400
- 14000 for d%=zero% to maxd%
- 14100 if a%(tx%+d%,ty%+d%)=p% then c%=c%+one% else c%=zero%
- 14200 if c%=5 then win%=one%
- 14300 next d%
- 14400 next ty%:next tx%
- 14500 for tx%=5 to 10
- 14600 for ty%=0 to 5
- 14700 if tx%<10-ty% then maxd%=tx% else maxd%=10-ty%
- 14800 maxd%=maxd%-one%
- 14900 c%=zero%
- 15000 if a%(tx%,ty%)<>p% then 15500
- 15100 for d%=zero% to maxd%
- 15200 if a%(tx%-d%,ty%+d%)=p% then c%=c%+one% else c%=zero%
- 15300 if c%=5 then win% = one%
- 15400 next d%
- 15500 next ty%:next tx%
- 15600 return
- 15700 win%=one%
- 15800 for tx%=one% to size%
- 15900 for ty%=one% to size%
- 16000 if a%(tx%,ty%)=empty% then win%=zero%
- 16100 next ty%:next tx%
- 16200 return
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