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- /*=========================================================================
- SpriteDef.c - This routine installs the custom intuition pointer,
- it was generated using SpriteMaker.
-
- Copyright (c) 1986 by Ray R. Larson
-
- This program may be freely distributed and copied, but may not be sold
- without the permission of the author. If you modify or enhance it,
- please include the above credits (and please send me a copy!).
-
- Ray R. Larson
- 6425 Central Ave. #304
- El Cerrito, CA 94530
-
- BitNet LARSON@UCBCMSA
- =========================================================================*/
- /*------------Header file for all of the standard stuff----*/
- /*-------------plus definitions of global structures-------*/
- #include "star.h"
-
-
- /* defines for the sprite */
- #define STARSPRITE_WIDTH 16L
- #define STARSPRITE_HEIGHT 9L
- #define STARSPRITE_HOTX -4L
- #define STARSPRITE_HOTY -4L
- /***************************************************************/
- /* The following array contains the sprite colors */
- /***************************************************************/
- UWORD StarSprite_col[] =
- { 0xf2f, 0x000, 0xd00 };
-
- /***************************************************************/
- /* The following data structure contains the sprite image */
- /***************************************************************/
- USHORT StarSprite_dat[]= {
- /*plane1 plane0 */
- 0x0000, 0x0000,
- 0x0800, 0x0800,
- 0x4900, 0x0800,
- 0x2a00, 0x0800,
- 0x0800, 0x1c00,
- 0xf780, 0xf780,
- 0x0800, 0x1c00,
- 0x2a00, 0x0800,
- 0x4900, 0x0800,
- 0x0800, 0x0800,
- 0x0000, 0x0000
- };
-
- /***************************************************************/
- /* The following routine will install the sprite as the */
- /* Intuition pointer. A pointer to your current window is */
- /* needed as a parameter to this routine. */
- /***************************************************************/
- do_StarSprite(window)
- struct Window *window;
- {
- SHORT i;
- UWORD red,green,blue;
- struct ViewPort *vport, *ViewPortAddress();
-
- /* Get the window's viewport address */
- vport = ViewPortAddress(window);
-
- /* Set the colors for the sprite */
- for (i=0;i<3;i++)
- {
- red = (StarSprite_col[i] & 0xf00) >> 8;
- green = (StarSprite_col[i] & 0x0f0) >> 4;
- blue = (StarSprite_col[i] & 0x00f) ;
- SetRGB4(vport,(LONG)17+i,(LONG)red,(LONG)green,(LONG)blue);
- }
-
- /* get rid of the previous pointer */
- ClearPointer(window);
- /* and install the new one */
- SetPointer(window,
- &StarSprite_dat,
- STARSPRITE_HEIGHT,
- STARSPRITE_WIDTH,
- STARSPRITE_HOTX,
- STARSPRITE_HOTY);
- }
-
-
-
- /* defines for the sprite */
- #define SNOOZE_WIDTH 16L
- #define SNOOZE_HEIGHT 27L
- #define SNOOZE_HOTX 0L
- #define SNOOZE_HOTY 0L
-
- /***************************************************************/
- /* The following array contains the sprite colors */
- /***************************************************************/
- UWORD Snooze_col[] =
- { 0xfff, 0x000, 0xe30 };
-
- /***************************************************************/
- /* The following data structure contains the sprite image */
- /***************************************************************/
- USHORT Snooze_dat[]= {
- /*plane1 plane0 */
- 0x0000, 0x0000,
- 0x03f0, 0x0000,
- 0x0ffc, 0x0000,
- 0x0c3e, 0x03c0,
- 0x07bc, 0x0040,
- 0x3f7e, 0x0080,
- 0x7eff, 0x0100,
- 0xfdff, 0x0200,
- 0xfc3f, 0x03c0,
- 0xffff, 0x0000,
- 0x7f0e, 0x00f0,
- 0x3fee, 0x0010,
- 0x3fd8, 0x0020,
- 0x1fbc, 0x0040,
- 0x037c, 0x0080,
- 0x0108, 0x00f0,
- 0x07f0, 0x0000,
- 0x0ff0, 0x0000,
- 0x0ff8, 0x0000,
- 0x1ff8, 0x0000,
- 0x1fe0, 0x0000,
- 0x0fc0, 0x0000,
- 0x0700, 0x0000,
- 0x0400, 0x0000,
- 0x0e00, 0x0000,
- 0x1f00, 0x0000,
- 0x0e00, 0x0000,
- 0x0400, 0x0000,
- 0x0000, 0x0000
- };
-
- /***************************************************************/
- /* The following routine will install the sprite as the */
- /* Intuition pointer. A pointer to your current window is */
- /* needed as a parameter to this routine. */
- /***************************************************************/
- do_Snooze(window)
- struct Window *window;
- {
- SHORT i;
- UWORD red,green,blue;
- struct ViewPort *vport;
-
- /* Get the window's viewport address */
- vport = ViewPortAddress(window);
-
- /* Set the colors for the sprite */
- for (i=0;i<3;i++)
- {
- red = (Snooze_col[i] & 0xf00) >> 8;
- green = (Snooze_col[i] & 0x0f0) >> 4;
- blue = (Snooze_col[i] & 0x00f) ;
- SetRGB4(vport,(LONG)(17+i),(LONG)red,(LONG)green,(LONG)blue);
- }
-
- /* get rid of the previous pointer */
- ClearPointer(window);
- /* and install the new one */
- SetPointer(window,
- &Snooze_dat,
- SNOOZE_HEIGHT,
- SNOOZE_WIDTH,
- SNOOZE_HOTX,
- SNOOZE_HOTY);
- }
-