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- ********** K A R A T E M A S T E R ***********
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- Graphics and Code (C) 1994 Rob Maddison
-
- THIS IS A SMALL DEMO VERSION PUT IN THE PUBLIC DOMAIN BY F1 LICENCEWARE
-
- THE FULL VERSION IS AVAILABLE FROM F1 FOR 3.99 POST FREE, ORDERS USUALLY
- DISPATCHED SAME DAY. PLEASE MAKE CHEQUES/PO`S PAYABLE TO F1 LICENCEWARE.
-
- 31 WELLINGTON ROAD,
- EXETER, DEVON.
- EX2-9DU.
-
- NO PERSONAL CALLERS PLEASE, WE ARE STRICTLY MAIL ORDER!
-
-
-
-
-
- Karate Master is a serious karate simulator. It has all the speed,
- variety of moves and excitement of the real sport!
-
- ONE PLAYER
- ----------
- Karate Master is a one or two player game using one or two joysticks.
- With the computer opponent, you will find yourself up against an
- increasingly difficult Karate Master ranging from easy to incredibly
- impossible. There are 99 levels to treak through and 8 attractive
- locations to fight in. To beat an opponent you must carry out hits
- to the value of 2.5 points, with each move earning either 1 or .5
- points. Should you both have equal points when the timer runs out,
- the grand master judge will decide who is the victor!
- The computer opponent will gradually become more intelligent using
- blocks and parries to fend you off. Each new karate master you meet
- will change colour until you reach master level when you will fight
- against the ultimate black Karate Master until you drop. You spend
- each 10 levels of the 99 at different temples fighting players of
- different levels and different belts.
-
- KATA
- ----
- After every 2 levels you will be faced with executing the Master's
- Kata. This is where you must watch him carry out 4 moves and you must
- copy them exactly. Each time you copy them correctly, you are awarded
- a new belt. Get them wrong and you will lose a belt. The higher the
- belt, the better you become at fighting.
-
-
- THE GAME ITSELF
- ---------------
-
- With either coming from the options or opening screen, you begin to fight.
- The players will take their positions and bow ready to begin battle.
- Player 1 always starts on the left and player 2(or the cpu) starts on the
- right.
-
- SPEED
- You can change the speed of the game to suit your fancy by pressing
- the function keys F1-F10 when fighting. F1 is zippy mode through
- to F10 which is slow mode. Dont expect to see anything coming in
- zippy mode unless you have 2000 asa eyes!
-
- THE MOVES
- The moves possible facing right are as follows with the fire
- button off:
-
- JUMP
-
- DOUBLE PUNCH | SOMERSAULT
- \ | /
- \|/
- WALK LEFT (Block) -----O----- WALK RIGHT
- /|\
- / | \
- SINGLE PUNCH | LOW GUT PUNCH
-
- CROUCH
-
-
- And with the fire button pressed:
-
- FLYING KICK
-
- HIGH BACK KICK | HIGH FACE KICK
- \ | /
- \|/
- ROUNDHOUSE KICK -----O----- MID GUT KICK
- /|\
- / | \
- JUMPING SPIN KICK LOW KNEE KICK
-
- LEG SWEEP
-
- Note that player 2's moves are an exact mirror copy of these and
- if you turn to face the other direction, your moves are also mirrored.
-
- Note that when walking away from your opponent (Left above), and
- he is executing a move, you will automatically block that move.
-
- Also, When facing away from your your opponent, executing a
- ROUNDHOUSE KICK will in fact execute a low back kick.
-
- And finally, to make your fighter turn to face the other direction,
- execute a high back kick, and before the move is complete, release
- the joystick and he will turn to face the other direction. (See if
- you can hit your opponent in the head while doing this, it looks
- stunning!)
-
- To exit the program at any time, press Control-C.
-
- HAVE FUN!!!
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-