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-
- C O R P O R A T I O N
-
- AMIGA FORMAT COMPETITION VERSION
- Copyright © 1994, Tim Caldwell. All rights reserved.
- ==============================================================
-
-
- DISTRIBUTION
- This version is Public Domain and may be freely copied
- providing the following conditions are met:
-
- Only complete copies of the game may be made (i.e. all of
- the files must be supplied in their UNMODIFIED form).
- No charge is made for the game.
-
-
- DISCLAIMER
- This software is provided "as is".
- No representations or warranties are made with respect to the
- reliability, performance or operation of this software, and
- all use is at your own risk.
- The author does not assume any responsibility or liability
- whatsoever with respect to your use of this software.
-
-
- ABOUT THE GAME
- This game was specially written for the Amiga Format Blitz
- Basic ][ competition, and took me approximately 9 weeks to
- write (including the graphics) which isn't bad when you
- consider that this is the first time I've programmed the Amiga
- and it's also my first attempt at writing games.
- As it stands the game only has 4 levels (that's all I had time
- for). However, new levels will be available soon, and I aim to
- release the map editor shortly, which will allow you to add
- new levels (without recompiling the game).
-
- This game is dedicated to my daughter Jemma-Louise who was
- born only days after I completed writing this game (Jan 11th
- 1994).
-
-
- SYSTEM REQUIREMENTS
- This game requires an AGA machine (A1200 or A4000) with at
- least 2MB of CHIP RAM.
- While not essential, FAST RAM is recommended as the game has
- many enhancements that make use of the extra speed available
- when FAST RAM is fitted.
- NOTE: If you are using mode promotion with a DBL PAL monitor
- please turn mode promotion OFF before running the game.
-
-
- RUNNING FROM FLOPPY
- Simply reset your Amiga by pressing the CTRL and both Amiga
- keys simultaneously, then insert Disk 1 (SYSTEM DISK). Once
- loaded, the game will prompt for Disk 2 (DATA DISK) which may
- be placed in any drive. Once this has taken place all
- subsequent disk access will take place from Disk 2.
-
-
- HARD DRIVE INSTALLATION
- To install the game to your hard drive simply insert Disk 1
- (SYSTEM DISK) and click on the CYBERTECH-INSTALL icon, then
- follow the on-screen instructions.
-
-
- PLAYING THE GAME
- To start the game press the fire button during the title
- screens. If the demo is running, press the ESC key to
- return to the title screens. To exit back to Workbench,
- press the ESC key during the title screens.
- You control your character using the joystick. The aim of
- the game is to complete the task given to you at the
- beginning of each level. Various objects can be found on
- each level which will help your progress through the game:
-
- AMMO: Pick up ammunition to reload your weapon.
- KEYS: Use keys to open doors.
- CREDITS: Much needed dosh to buy equipment and weapons.
- MEDIKIT: Use these to replenish your health.
-
- Once the mission objective has been accomplished, make
- your way to the lift.
-
-
- THE COMPUTER
- You have access to the main computer at all times by
- pressing the C key during play. The computer allows you to
- buy weapons and equipment, and also to check your mission
- progress. The computer can be operated with either the
- keyboard or the joystick.
-
-
- THE SCANNER
- Pressing S during play displays a scan of the level. How
- much you can see depends on how good your scanner is. The
- function keys (F1 to F10) can be used to change the
- magnification - the better the scanner the higher the
- magnification.
-
-
- MISSION PROGRESS
- Pressing the SPACE BAR provides you with a mission progress
- report.
-
-
- CHANGING WEAPONS
- Once new weapons have been purchased, you can toggle between
- them using the RETURN key.
-
-
- IN-GAME MUSIC
- All music modules in this game have been taken from Public
- Domain. Unfortunately no authors names came with the modules
- that I received, so if you recognise any of your soundtracks
- within the game, please send me your name so that I can
- include it in the game's list of credits.
-
-
- SOURCE CODE
- The Blitz Basic source code for the game and map editor can be
- obtained by sending me a P.O. (no cheques please!) for £5.00
- (Five Pounds Sterling).
-
-
- THE AUTHOR
- Any queries, comments, ideas or bug reports can be sent to me
- at the following address:
-
-
- Tim Caldwell
- 10 Gaunts Way
- Hallwood Park
- RUNCORN
- Cheshire
- WA7 2FW RELEASE: PD/17 BIT/26.05.94
-
-
- Happy blasting !
-