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-
- * AMOSEYES EDITOR *
- Version 1.0.0
-
- -----------------------------------------------------------------------------
-
- Author: Lee Bamber Development Team: Digital Ninja
-
- Origional Creation Date: 10-APR-93 Version 1 Release: 17-APR-93
-
- -----------------------------------------------------------------------------
- The AMOSEyes Editor V1.0.0 is SHAREWARE
- -----------------------------------------------------------------------------
- * The Shareware Deal *
-
- There will not be 'regular' updates to this utility. It is designed to
- work on A500 thru A1200, the idea has been done. It's here. You can try
- it out and see what you think. I'll release an update when I need one my-
- self.
-
- I now use this utility (AMOSEyes V1.10) to write the instruction manuals
- for my games. And I've written enough of them to know I like it.
-
- This editor and viewer is free. You can use this without fear of guilt as
- I have called it shareware to get the message across that I've something
- else to offer. It's big brother.
-
- This version is good, but the V1.10 update can:
-
- [] Completely customise the frontend selector screen
- [] Shows a percentage of read data while loading
- [] Load in a parallax scrolling backdrop in the main viewer
- [] Load in a different font for the text
- [] Change font to suit graphics
- [] Have as many .DOC files as you like
- [] Compact the .DOC file to save disk space
-
- And has:
-
- [] Upto 10 pages of book space (That's 30 screens!)
- [] The main viewer size is reduced
- [] Improved viewer graphics
- [] Split screen menu bar option
- [] Parameter passing as standard on viewer
-
- If you still don't know, purchase one of the following games to see what
- can be done with the AMOSEyes Editor...
-
- Knight Fight . . . 2 Disks . . . CLR Licenceware £4.50 - Used V1.01
- Placebo Invaders . 1 Disk . . . Magnetic Fields £1.00 - Used V1.10
- Calculus Combat . 1 Disk . . . NBS (PD) - Used V1.10
- Fortress . . . . . 1 Disk . . . F1 Licenceware £3.99 - Used V1.10
- Obliteratives . . 1 Disk . . . - Used V1.10
-
- I've been using it for 8 months and haven't found reason to change a thing
- in it. I've only released it into PD because the V1.10 is so much better,
- that I can't really loose anything by giving everyone V1.00. Infact, my
- hope is that more people become aware of this great little utility and go
- out into the fresh new world with an incredible urge to send me the amount
- I ask for.
-
- If you want AMOSEyes Package V1.10. That includes AMOSEyes Viewer V1.10,
- AMOSEyes Editor V1.01, AE-FrontEnd Maker and a free game Placebo Invaders.
- Just send a Cheque or Postal Order for £5.00 + Postage, made payable to:
-
- Mr LJ Bamber
-
- And send to:
-
- Mr LJ Bamber
- (AMOSEyes)
- `Rockville`
- Warrington rd
- Lower Ince
- Wigan
- Lancashire
- WN3 4QG
-
- POSTAGE RATE: UK = £0.50p Rest of Europe = £0.75p Rest of World = £1.35p
-
- PD SHELF-LIFE WARNING: This offer expires 31-12-94. Write with SSAE after
- this date to check the offers validity. ( Update may no longer be sold? )
-
- Only the AMOSEyes Package and our Shareware Titles are available direct
- from Digital Ninja. All games mentioned above must be purchased through
- the normal channels, unless otherwise stated.
-
- If you want to see what Digital Ninja have been getting upto recently, just
- send an SSAE saying so, and we'll rush off one of our Info Sheets. Thanks
- for reading. Be Happy!
-
- By the way, SSAE stands for Self Stamped Addressed Envelope! Ok Malcolm!
-
-
- -----------------------------------------------------------------------------
-
- * Instructions *
-
- The AMOSEyes Editor is the only editor that can create modules compatable
- with the AMOSEyes Viewer as at 17-APR-93. The features of the Editor are
- not particularly complicated but extensive. It might serve better to have
- an experiement before reading this, just to have a common frame of
- reference.
-
- The Editor has been designed to offer a user friendly interface that will
- help get those instructions written without too much fuss. Unlike most
- text writers, the AMOSEyes format is slightly different. Where a huge
- continuous band of text fed through a scrolly viewer applied to almost all
- types of document. The AMOSEyes presents it like a book. With possibly a
- title page, contents, pages to which the user can brouse through and all
- tidied up in a multi-control utility.
-
- The controls of the Editor are pretty typical of a text editor and the
- graphics are very easy to integrate. On the whole, I think you will find
- the Editor acceptable.
-
- -----------------------------------------------------------------------------
-
- Title Page
-
- On executing the AMOSEyes_Editor Program, you will be given a Title screen
- which displays the Version Number plus other sundry information. To leave
- this screen simply press either mouse button and you will be taken to the
- main editor screen.
-
-
- The Editor
-
- Given several seconds for the editor to set itself up, you will be given a
- screen which can be seen as four segments.
-
- The 1st is the Main Control Icons. There are six items to select from, and
- these may, later branch off into further controls. But for the moment, the
- controls read WRITE, IMAGE, LOAD, SAVE, EMPTY and QUIT. These can be found
- at the top of the screen.
-
- The 2nd is the Status Panel. This is located directly under the main icon
- controls. It`s purpose is to show the current MODE of editing, the current
- DEVICE worked on and the BUFFER space remaining in memory.
-
- The 3rd is the Scroll Bar. This is a familiar feature of top-end packages,
- and which the usage is almost childs play. It acts as a fast wind locator,
- which allows the user to instantly locate the edit cursor at any point in
- the document. This is located down the right side of the screen and the
- bar also indicates the amount of memory remaining to edit.
-
- The 4th, and the one which will be used the most is the Display Area. It
- shows a portion of the document being edited and can be entered into with
- everything this editor offers. This is where the cursor will be shown to
- be ready and waiting for Text Input from the keyboard.
-
- With the screen combining all these, editing becomes optimised as all the
- information required can be immediately read and acted upon. Also, should
- any erros occur as a result of an incorrect usage of controls, the Status
- Panel also acts as an error report, which temporarily replaces the Status
- Figures.
-
-
- The Main Control Icons
-
- These have a variety of effects to the editor and are explained in full
- below.
-
- * WRITE *
-
- What the Write does is selects one of two modes. The first is Text Mode, of
- which there are two states. Write State and Amend State. The other is
- Image Mode, more of which can be learned of later. This icon sets this mode
- to write, enabling normal text input.
-
- [] When editing text, the pointer must be within the Display Screen and
- also above the `|-End of Edit Buffer-|` line.
-
- [] The pointer can relocate the cursor to any point in the Display Screen
- by pointing and clicking once.
-
- [] Observe the different effects of entering text in Write or Amend.
-
-
- Writing with `Write State`
-
- To select this, if it is not already in the state. Move the pointer to the
- Symbol displayed in the square brackets after Mode in the Status Panel. You
- can see it as:
-
- Mode[x] - this x could be one of three symbols. `W`, `A` or `+`, respective
- to the order, this means WRITE, AMEND and GRAPHICS.
-
- For Write State, this symbol must be `W`. If it is `A`, you must click on
- this symbol and it will switch to `W`. Vice versa, if it is `A`, it will
- switch to `W`. This will repeat without incident. Should the symbol be a
- `+`, then the Mode is in Image Mode and should be set to Write Mode by
- clicking the WRITE icon in the Main Control.
-
- Now you are actively in Write State, what can be done? Well, first you are
- able to type using the keyboard and your words will appear in the display
- screen at the cursor position. As the write state has automatic justify
- as standard, as you reach the end of a line, the word you carried past the
- end of the line will be re-located to the next line and the previous line
- will be spaced out to block it into the page. This will become a welcome
- feature as you begin to work this utility for real. As this state is also
- regarded as insert mode, should you attempt to enter a word(s) in the
- middle of an existing sentence, the letters following your entry will make
- room for the new letters but the end of the line will suffer loss of any
- words that get pushed off. Also, as insert goes, when you use the RETURN
- Key, any words following the cursor will be dragged to the next line. It
- is usually used at the end of an average line so by placing the cursor at
- the middle of the line and hitting RETURN, you will effectively pull the
- remaining words to the next line. Reversing this is easy. By hitting the
- Backspace Key directly afterwards, the text will be returned.
-
- As anyone familiar with word processors knowns, the best way of learning is
- no holds barred experimentation. If fact, you will pick up the trends of
- insert quite quickly.
-
- Writing with `Amend State`
-
- Amend State is probably the easiest to grasp. When writing text, the
- cursor will move like the insert cursor but will have no effect on the
- surrounding text. You will write your text but RETURN will not drag any
- words. Delete will not pull any words. The amend is best used to correct
- errors of remove text from an area on the screen. It is also a faster way
- of writing large documents.
-
- Also, for those who like to lay out there work in little text blocks, but
- have found the automatic justify throws your words everywhere when trying
- to place text away from the edges. The Amend State will allow you to order
- your work anyway you wish. It`s also useful for placing stray letters in
- and around your document.
-
- Writing States and Speed
-
- Speed generally isn`t a problem with text editors. But for really large
- documents, alot has to be considered. But only in the insert mode. As you
- type your sentence, then hit RETURN, what happens is your are pushing a
- line into the document. This means moving all the following lines down one
- line. If there are two hundred lines below you, then this may take some
- time. Not alot of time but noticable if you are typing at speed.
-
- However, by using the Amend, this is not a problem because you are not
- inserting a line into the document. You are overwriting the next line and
- therefore not incuring the process of line pushing. The only time Amend
- inserts a line is at the end of the edit buffer and this is instant! So
- your best bet is to write your documents using Write State and then when
- your want to redraft your document, select Amend State.
-
-
- The Text Edit Window
-
- The impressive tool of the Write Control is the edit window. This is a
- selection box of five commands which affect anything highlighted. It
- enables you to COPY, CUT, PASTE, JUSTIFY and CENTRE. You must first high -
- light the desired text to be effected then click the right mouse button, to
- bring up the edit window.
-
- To highlight a single line of text, press the left mouse button on a line
- sentence and while holding down the button move the mouse left or right.
- The whole line will now become highlighted.
-
- To highlight a whole area of your document, apply the same procedure as
- above but move the mouse down the document. You will notice the highlight
- shade will cover anything from your starting click to where you release
- the button.
-
- To abort any highlighting you may have done. either type something on the
- keyboard, move the pointer out of the display screen or click outside the
- shaded area. Clicking inside the area will simply relocate the cursor,
- nothing more.
-
- To select something from the edit window, move the pointer up or down the
- list of options and click the left mouse button. The command will be
- carried out and you will exit the edit window. The commands are shown
- below:
-
- COPY - This will record upto one area of highlighted text until recalled
- or overwritten by another COPY command or CUT command.
-
- CUT - This will record a specified area in memory then erase that same
- area from the document.
-
- PASTE - This will detect any stored text in memory and position it at
- the first line of the highlighted area.
-
- JUSTIFY - Any text highlighted will be justified and spaced and blocked in
- order to conform to the standard page width. Any words that can
- be dragged to the previous line will be replaced so the final
- peice of text is as compact as possible.
-
- CENTRE - The centre will take each highlighted line in turn and calculate
- the centremost position of the text. Ideal for titles and sub-
- titles.
-
- Should at any time the edit window not be required once called, it can be
- aborted by clicking outside the presented window.
-
-
- * IMAGE *
-
- This is what sets this package apart from the rest as it enables graphics
- to occupy the same space as text without any special methods. Just simple
- grab and place techniques.
-
- The Image Edit Window
-
- The Image Edit window is a list of commands which in combination, help you
- place your own graphics in the text document. It can be obtained by first
- clicking the IMAGE icon on the main control segment at which time the
- symbol in the MODE Status should change to a `+`. Now you can call up the
- Image Edit Window by clicking the right mouse button.
-
- From this window, you can select the following:
-
- GRAB - This takes you into the Grabber which is explained later. In
- short it grabs your images and stores them in banks to be used
- anytime you wish.
-
- CHOOSE - This will select any images stored in the image banks and will
- automatically allow you to place your choice on your document.
- The choose window is very simple to use. Use the + to increase
- through the list of images (the image will be represented in the
- space above the control icons). The - decreased through the list
- and the OK icon says this is the image you would like to use.
-
- PLACE - If you are not happy with your placement or would like to place
- your image directly after leaving the Grabber, you can use this
- to place the current image.
-
- PALETTE - This allows you to change the colour of the Editor and therefore
- your document. When the player runs your saved document, these
- colours will take over and you`ll have your own custom palette!
-
- Same with the Text Edit, to leave the window, simply click outside away
- from the list of commands.
-
- The Grabber
-
- Grabbing images for use in your document isn`t all that difficult. What is
- difficult is making those graphics in the first place. This version does
- not support a graphics tool. But there are far superior Packages to handle
- this. I personally recommend DPaint. It supports IFF Standard pictures
- and has more features that you`ll ever need.
-
- You will need to create yourself a Graphics Picture when creating your own
- instruction books. AMOSEyes supplies a nice range of Piccies to be getting
- on with but you will eventually be using your own. Some things to remember
- when creating your file:
-
- [] The picture must be a minimum size of 320 pixels wide and 200 pixels
- in height.
-
- [] The picture must be IFF standard(Dpaint uses this as default).
-
- [] The picture must only have four colours. Failure to do so will result
- in the Edfitor rejecting your file.
-
- [] The actual colours do not have to conform to the editor colours, they
- will be converted when grabbed.
-
- [] The picture can be as big as your disk space allows!
-
- Once you have a compatable IFF picture, you can access the Grabber. In the
- grabber your picture will retain it`s own palette colours but when grabbing
- them they will be re-displayed in the editors colours(see The Palette).
-
- There are several controls available to you once in the Grabber Screen. At
- the base of the screen(not viewable to NTSC users), the panel is split into
- three areas. The IMAGE VIEWER, IMAGE GRABBER and the SCREEN MOVER. Each
- is selected by pressing the left mouse button over the boxes.
-
- The Image Viewer simply shows the current image bank and whether an image
- is stored there. If one is, it will be shown, compressed or enlarged to
- fill the rectangle. At the top of this rectangle, a number and a word will
- be shown. The number is the image bank number. This can range from 0 - 50
- images. The word will either be `Ready` or `Done`. Any grab will render
- this word as `Ready`. the `Done` description will indicate that the image
- has been placed somewhere on the document and not usable unless the user
- wishes to relocate the image.
-
- The Image Grabber has several command boxes to control grabbing.
-
- Probably the most obvious there is the `+` and `-`, which control the
- movement through the banks. This is for viewing empty banks ready to place
- an image into for later positioning in the document.
-
- Next is the `Store` command. This is done once a part of the graphics
- picture has been selected. To select a part of the graphics screen, you
- simply move the pointer to the top/left corner of the rectangle you wish to
- grab and then press and hold down the left mouse button. Now drag what
- will appear to be a sizing rectange `right` across and `down` to the bottom
- right corner of the area and let go of the mouse button. You can adjust
- the shape of the selected area by re-clicking to relocate the bottom/right
- corner. Or you could just simply click the right mouse button which will
- clear the selection and you can select another area in the same way.
- One you have the area you wish to turn into an image, simply click the
- `store` command and it will suddenly appear in the Image Viewer and resized
- to fit perfectly inside. (Don`t worry, the actual size is still intact, but
- will only become evident when placing!)
-
- Going to the second line of commands, there is the `clear`, which simply
- clears all data from the current image displayed in the image viewer and
- the `OK` which leaves the grabber and returns to the editor screen.
-
- The Screen Mover
-
- In cases where all the screen is not displayed. Maybe your picture is
- double the size of the actual screen, you can move around your picture by
- making use of the screen mover arrows.
-
- In case this is unfamiliar to you:
-
- [] The Arrow at the top moves up your picture until it reaches the top-
- most display of your picture.
-
- [] The Arrow at the bottom moves down your picture until it reaches the
- bottom.
-
- [] The Arrow pointing left moves you left across your picture.
-
- [] The Arrow pointing right moves you right across your picture.
-
- If you do not like the colour of your graphics when they are converted into
- the image viewer, you can leave the grabber and enter the palette window.
- Remembering which colours you would like to change, alter them accordingly
- them return to the grabber. You will find this proceedure soon finds a
- winning combination of colour and graphics.
-
- Placing an Image
-
- Now whether you arrived to place the image via the Choose Window or a Place
- Command, you must know the limits of it`s usage.
-
- When you enter Place, you are given two markers. One at the top/left and
- another at the bottom/right. These show the actual size of the image. It
- accomodates on line at the base for a line of text and borders either end
- of the image. The top of the image has no border so the placing must not
- over-run any text.
-
- More simply, here is the actual image:
-
- 12345678
- 12345678
- 12345678
-
- When you grab an image and try to place it, three borders are given for
- presentation reasons:
-
- _12345678_
- _12345678_
- _12345678_
- __________
-
- As you can see, place the text directly above and if it`s too close, the
- whole thing may look out of place. So it is advisable to keep a line gab
- inbetween the text and the image top.
-
- You may also insert a little title or phrase in the border, overlapping
- the shaded area reserved for the image. This is because the images are
- drawn `before` the text in the viewer!
-
- Like this:
-
- _12345678_
- _12345678_
- _12345678_
- __MadMod__
-
- When you have selected the ideal position for your image, click the left
- mouse button to place. If you want to cancel the place, click the right
- mouse button or push the pointer out of the display screen.
-
- If you successfully place an image, you will see the selected part of the
- screen shade black. You will never see the actual image in the editor as
- the time spend redrawing them all would slow the utility down. This shade
- will not effect your text in any way but act as a marker to show where
- the document will eventually display graphics. Work around these and you
- will find a presentation awaiting your pleasure on entering the viewer!
-
- You can place as many images as you want on one area, you can overlap them
- and position them in any order you wish. But remember to record where and
- what you have placed. The best method is to plan out your instruction
- book prior to editing it, this way you get things done faster, believe it!
-
- One point to consider when editing with images, do not assume the image is
- going to move with your text(as you insert around it). When you push your
- text from the top of your document, the image will stay the same number of
- lines from the top of the document.
-
-
- The Palette
-
- The Palette window, reached from the Image edit list of commands, is most
- important in this editor. Not only does it offer you the chance to alter
- your environment some, it also gives each instruction book you write it`s
- own identity. The effect can be quite professional.
-
- The colours are shown as four large squares, coloured accordingly. With a
- click on one of these boxes, you can select a colour to alter. Above these
- are three bars with a marker within each. The bars control the Red, Green
- and Blue mixtures respectively and are labelled to help you. By altering
- the position of the markers, by clicking each side of them, you can alter
- the amount of each colour getting to the end result.
-
- As an exanple of this, none in each of the bars(pots), would result in
- not much atall(black!). But everything mixed in equal measures would
- give a grey colour. If just the red was marked high, the result would be
- a red colour, etc.
-
- NOTE: If you just happen to set all colours to black and cannot find the
- bars to set them back! There is a default key which sets the colours
- to the origional palette. Just press `SPACE` when you get in a fix!
-
- As colours go, the editor and viewer can only handle four colours. Similar
- to the default workbench. Should a demand for more colours arise through
- public demand, a later version will contain such features.
-
-
- * LOAD, SAVE & EMPTY *
-
- These are self explainatory as commands, however there usage is unique to
- AMOSEyes. Each can be selected by clicking with the left mouse button.
-
- LOAD - By clicking this, the editor will erase what is currently being
- edited and will load in the .DOC document found on the current
- device specified in the status panel. However:
-
- [] The device must be available and the file `AMOSEyes.DOC` must
- exist on the current device.
-
- [] Only one of these special module files can exist per device. Any
- attempt at creating a second will erase the first.
-
- [] No confirmation exists in these icons so be sure you click
- wisely.
-
- SAVE - By clicking this, you will save what is currently being edited onto
- the file `AMOSEyes.DOC` on the current device. All the above items
- apply to this command. It WILL erase any files of the same name
- on the current device.
-
- EMPTY - This will, without confirmation, erase everything currently in the
- working memory and all variables will reset. Just as if you had
- entered via the title page.
-
-
- * QUIT *
-
- This will leave the editor and return to the Workbench or from wherever
- the utility was called from. It will egnore any changes other than those
- which have been saved via the SAVE command. Make sure you have saved your
- work before leaving.
-
-
-
- The Status Panel
-
- In order to convey all useful information as easily as possible, the status
- panel has been positioned on the main screen just under the Main Controls.
- Three information items are displayed, two of which can be changed by
- directly clicking the info detail. There is the MODE, DEVICE and BUFFER.
-
- The MODE
-
- This shows what the editor is currently under. Whether it be text editing
- mode or graphics mode. This is important to know so the right mouse button
- feature is not confused when being used. Three symbols represent what mode
- the editor is under:
-
- `W` - Write Mode
-
- `A` - Amend Mode
-
- `+` - Image Edit Mode(Graphics Mode)
-
- The DEVICE
-
- The device is the storage hardware you wish to write to for saving your
- work. usually this is `df0:` for your internal disk drive but on occasion
- you may fund it better(and it is) to use an external second drive. This
- may be refered to as `df1:` (or `df2:` for a third drive!). For those very
- lucky so-an-so`s out there, they may feel they want to use their Hard Drive
- as a storage device, in which case `dh0:` or `dh1:` would apply.
-
- Should you wish to change the device, you can click the left mouse button
- while the pointer is over the device type. The order of rotation is as
- follows:
-
- `df0:` - `df1:` - `df2:` - `dh0:` - `dh1:` and back to `df0:`
-
- If you attempt to write to a non-existant device, an error message will be
- given. You may only create instruction books to reside in the root of your
- device so Hard Drives are not recommended unless it is to be a regular
- feature of your `well-organised` HD.
-
- The BUFFER
-
- Simply this shows how much more memory is reserved for your document to
- consume. You are given around 25K in which is split into 10 Pages. Of one
- page, there are three screens of empty paper. It was felt that this would
- be enough.
-
-
- The Scroll Bar
-
- In appearance, it looks quite plane, but it`s usage is invaluable as it not
- only offers the manouverability of any editor but also indicates the size
- of your document and how much you have left. There are two ways to use the
- Scroll Bar:
-
- i) By clicking above or below the bar(away from the white part), the doc
- will be advanced back or forth 10 lines. This is for casual viewing.
-
- ii) By pressing the left mouse button on the white bar and pushing up or
- down, the document moves to the exact equivilant position as that in
- the bar. By letting go, the screen will refresh at the new position!
-
-
- The Display Screen
-
- This shows all the document as you understand it. Text and Black shapes in
- DTP order through the document. But there are one or two things you will
- want to know.
-
- There are symbol lines which appear within your document even before any
- editing has occured. You get an `End of Edit Buffer` line, a pure line of
- underscores(the `_` symbol). You also get a patch of `#` symbols to show
- there is not more buffer space to edit.
-
- The end of edit buffer is movable and only acts as a feature to save as
- little as possible. By recording where you edit up to, the file can be
- saved the hassle of saving unwanted buffer space. It will not appear in
- the viewable document!
-
- The line of `_` symbols show a Page Break. To make editing as familiar as
- possible the document was made as one continuous sheet. These breaks show
- where the viewer will break up this band of text and graphics. Text can
- be written on this line without error but any graphics that overlap this
- line will be in error and must be avoided. It is useful to put some kind
- of PTO or MORE message on this line, as a kind of prompt!
-
- The mesh of `#` are clearly unavoidable and cannot be written on. This
- shows non-exostant buffer space and shows that no more space is available.
- At this point it is best to consider where you went bazzerk!
-
- Some restrictions to consider here as:
-
- [] Do not remove the pointer from this area unless you wish to use a
- control icon. Any editing will terminate on leaving this area.
-
- [] In the viewer, the background will use the transparent colour of the
- palette(Colour 0 or Black as Default).
-
- [] The Pointer defenision will indicate the whereabouts of your mouse
- pointer. ie, whether you are in the display screen or not.
-
- -----------------------------------------------------------------------------
-