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-
- A M O S E Y E S
-
- (c) Lee Bamber of Digital Ninja
-
-
- Origional Completion Date: 10-APR-1993 V1.0.0 Released: 17-Apr-1993
-
-
- -----------------------------------------------------------------------------
- The AMOSEyes Viewer V1.0.0 is PUBLIC DOMAIN
- -----------------------------------------------------------------------------
-
- Utilities of any sort can be real nasty peices of work if not properly
- explained. And AMOSEYES deserves a good going over before you start asking
- all those un-anticipated questions. So what is AMOSEyes?
-
- AMOSEyes is an advanced Text Reader using the latest in user interface
- controls, found in leading text-viewers. But what sets this one apart is
- it`s ability to bring in your own graphics and place them around your docs.
-
- Furthermore, it offers a Selector Screen that gives the potential user the
- chance to skip the instructions altogether and continue with whatever your
- disk is suppose to do.
-
- So what IS your disk suppose to do? Well, the primary use I am advertising
- this utility for is Game Instruction Manuals. Other uses easily follow but
- the advantages of a doc reader like AMOSEyes give those Amateur and Pro
- Game writers an alternative to Just Text! Your game already is full of
- graphics of a sort, so why not make the whole production professional!
-
- What about copyright and stuff? Well, this one is easy. AMOSEyes the View
- Program is Public Domain and freely distributable. It`s also freely usable
- and freely advertisable. In fact you could completely fail to mention me
- as it`s author and still get away with it! Go ahead. My job has paused
- for the time being. Now it`s up to you to spread the thing as far and wide
- as possible. The more people see it, the more might want one of there own
- to head their creations. And that then comes back to me. Because I have
- the AMOSEyes Editor!
-
- What Editor? Now, this little peice of digital engineering is the centre
- peice of AMOSEyes. Without it, the viewer may as well retire. The Editors
- main job is to create AMOSEyes Files (The .DOC file you can find on your
- disk). As there is only one of these files per disk, as soon as the viewer
- is called, it will seek out this file on the current disk and present it!
-
- The AMOSEyes Editor will be Shareware as I find this to be the best way to
- get payed for my time. As Shareware, updates will become a regular thing.
- New developments are begging to be implemented. Things you just wouldn`t
- believe! Moving illustrations, Actual moving ships or characters to try
- the controls of a game and even reference highlighters that go into more
- detail on a word or title. The expansion potential of such a fresh utility
- will require much support from eeger beavers. Who knows, maybe this could
- spark the first interactive instruction manual! Now that is what I call
- real communication!
-
- This has not been designed to replace the text viewer in any way! Those
- are still the most convenient way to convey alot of information in a small
- space. What this does do is offer the user a booklet on disk. Take for
- example, you buy a game and you get your instruction book and some cards
- with little messages and offers on. You flick through it straight to the
- controls section and swot up on how to fire or punch or whatever. Some even
- read the story line and get a real feel of the situation. Well AMOSEyes is
- the perfect vehicle. It`s new, it supports graphics, but more importantly,
- it`s easy to use.
-
- But it isn`t just Game Writers who can rub their hands at this point,
- for this thing can be used for all sorts of stuff. Write a Manual for one
- of your coverdisk collections. Port over a load of graphics into one big
- picture and do a spot of index writing and you have a complete tour of your
- entire disk collection. Make a picture book of your favourite subject like
- insects or aircrafts, throw in a heap of facts and figures and bang, a
- minature reference book. Compile a healthy pile of your amateur work and
- present it using AMOSEyes. Send it to a PD Library and you have you name
- in lights!
-
- Well basically that`s it. You know what AMOSEyes is for and I hope you
- find a use for it! If you want to see what the creator of this can do, get
- hold of any Digital Ninja Game created after March 1993. I hope you enjoy
- the exploits of this potential giant of a utility.
-
-
- -----------------------------------------------------------------------------
- * AMOSEYES VIEWER *
-
-
- The viewer is riddled with things to move you through the instruction book
- as effortlessly as possible. Primarily on the off chance that the user has
- not bothered to read the instructions and just experimented his/her way
- through the controls. Well for those who want the lot, read on.
-
-
- Using `AMOSEyes` on your disk
-
- Firstly, there are two ways of using AMOSEyes. The first is to click on it
- from the Window in the workbench. The second is using the CLI call to the
- program `AMOSEyes`. If you do not know the basics about preparing your own
- disk for automatic boot-up, you can skip to the end of this section now for
- a quick read up on it. Now, assuming you know basically what the startup-
- sequence is used for, you can put the line,
-
- :AMOSEyes [RETURN]
-
- in the `startup-sequence` file and when you boot your disk, AMOSEyes will
- then load and you will nicely proceed to the next stage.
-
- When initialising your own disks, you can put the AMOSEyes Program in the C
- Directory. Then all you do is call AMOSEyes from your startup-sequence!
-
- The Selection
-
- When you are in the Selection Screen. That is the one with the two boxes,
- marked `The Instructions` and `Continue`. Clicking the continue will exit
- AMOSEyes and return to the workbench or continue with lines from the start
- up-sequence. However, by selecting `The Instructions`, AMOSEyes will then
- load the Viewer.
-
-
- The Viewer
-
- The viewer is layed out to present icons along the top of the main screen,
- a page indicator down the right side of the screen and the main display bit
- that shows your text and graphics.
-
- Top Icons > | ABOUT | MORE | BACK | PMORE | PBACK | QUIT |
-
- ABOUT - By clicking* on this, the author name and credits will be shown for
- about 15 seconds, then will refresh the viewer.
-
- MORE - By holding down** this, the current page will scroll down at medium
- speed until it reaches the end of the page. At which time, the scroll will
- stop.
-
- BACK - Same as the MORE control, but the screen scrolls back up the current
- page at medium speed until the top of the page is reached. Holding down**,
- the mouse button will operate this control.
-
- PMORE - This is a Page More Control. It means to turn the page to the next
- one and position the display at the top of the new current page. This will
- increment the current page number. When no more pages remain, this option
- will no longer function. To operate this control, click* it.
-
- PBACK - Same as BACK is to MORE, PBACK will turn to the last page number
- and will cease to work when there are no pages to turn back to. To operate
- this control, simply click*.
-
- QUIT - Click* this to exit the Viewer.
-
- * Clicking refers to pressing the Left Mouse Button Once and then releasing
- it.
-
- ** Holding Down refers to holding down the Left Mouse Button and
- sustaining the hold until it is felt that the command has been carried
- out to the satisfaction of the user.
-
-
- The Page Indicator is a simple device. It will draw a single dash between
- the top and the bottom of the space allocated. The top represents the top
- of the Instruction Book and the bottom refers to the bottom of the Book. By
- looking at the position of the dash, the user has an idea of where the
- current page is situated in the book.
-
-
- And there`s more...
-
- By moving the mouse arrow pointer inside the display part of the screen and
- pressing the left mouse button once, the shape of the arrow will change. It
- will now point up or down. By moving this arrow within the display area,
- first up then down, you will see the text/graphic display will scroll as it
- nears the top and bottom. This is especially useful for slow reading like
- you see in the closinng credits of a series or film.
-
-
- Also...
-
- The viewer has keyboard support aswell. The arrow keys on the keyboard, I
- am so sorry A600 users(maybe in a later version!), will do the following:
-
- Arrow Up - Moves the text/graphic display toward the top of the page at a
- high rate of speed. Useful for a quick re-read of something. The scroll
- will stop when the top of the page has been reached.
-
- Arrow Down - Moves the text/graphic display toward the bottom of the page
- until it hits the bottom at which time the scroll will stop. This too is
- high speed for text skimming.
-
- Arrow Right - Exactly the same as the | PMORE | control above. It turns the
- page to the next highest number until there are no more pages to see.
-
- Arrow Left - Exactly the same as the | PBACK | control above. It turns to
- the previous page number until there are no more pages to turn back to.
-
-
- There are plenty of different ways to achieve the same goal. Find the one
- you like best and stick with it. I hope you find no problems with the
- selection of controls. If you have your own preference, then please write,
- and inform us and we will get to work(if it`s really clever!).
-
-
- -----------------------------------------------------------------------------
- <- Space Reserved for Later Version Instructions ->
- -----------------------------------------------------------------------------
- * UTILITY SPECIFICATIONS *
-
- Information on all aspects of AMOSEYES Versions and updates to appear in
- this section as updates become available.
-
- Program Requirements:
-
- V1.0.0 - 512k Minimum(no fast required)
- Single Internal Floppy Drive
-
- Program Compatability:
-
- 17/04/93 - Test successful on the A500 & A1200
-
- Program Spec and Size:
-
- V1.0.0 - "AMOSEyes" = Main program for Instruction Book = 90k
- "AMOSEyes.DOC" = Text and graphic vectors = (any)
- "AMOSEyes.PIC" = Standard IFF picture(4 Colour,Lowres) = (any)
-
- Notes:
-
- *1 - The AMOSEyes.DOC and AMOSEyes.PIC must remain with the AMOSEyes Main
- Program at all times otherwise the AMOSEyes Program will not execute
- the Viewer. Also, the two datafiles must reside in the Root of the
- Disk(The Main part of the disk, not in any directory!).
-
- *2 - When copying the AMOSEyes Viewer(PD) for a friend , could you please
- throw over a copy of the docs as well(AMOSEyes_docs). Do not copy
- The Editor, it is copyright and is quite illegal to distribute!
-
- *3 - The Updates `improvement quality` depends on solid response from you
- so even if it`s a mere whim, write in to Digital Ninja!
-
- *4 - The three files for AMOSEyes (AMOSEyes, AMOSEyes.DOC, AMOSEyes.PIC),
- must always be in the root of the device being presented. As V1.0.0
- only allows one doc per device, make sure you don`t erase over your
- last .DOC file!
-
- *5 - Game Writers should only need one Instruction Book File. The space
- allowed is plenty enough for the grossest of Docs. In Editor V1.0.1
- at least!
-