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- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- THE WHEEL OF TIME CONCORDANCE
- A Guide to Geography, Culture and Other Setting Elements
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- TABLE OF CONTENTS
- ~~~~~~~~~~~~~~~~~
- 0.0 Introductory Notes
- 0.1 Version and Copyright - PLEASE READ
- 0.2 What is the Wheel of Time Concordance?
- 0.3 How to Use the Wheel of Time Concordance
- 0.4 Origin of the Wheel of Time Concordance
- 0.5 Contacting the Concordance Compiler
- 1.0 General Cultural Notes
- 1.1 Clothing
- 1.2 Crime and Punishment
- 1.3 Economy and Merchants
- 1.4 Festivals and Celebrations
- 1.5 Food
- 1.6 Inns and Taverns
- 1.7 Phrases, Sayings and Adages
- 1.8 Recreation and Leisure Time
- 1.9 River and Sea Boats
- 1.10 Spirituality and Superstition
- 2.0 General Geography
- 3.0 Aiel - General Culture
- 3.1 Aiel Clans
- 3.2 Clothing and Appearance of Aiel
- 3.3 Aiel Familial Relations and Customs
- 3.4 Aiel Food
- 3.5 Gai'shain
- 3.6 Ji'e'toh, Aiel Crimes and Punishments
- 3.7 Aiel Phrases, Sayings and Adages
- 3.8 Customs of Rhuidean
- 3.9 Aiel Spirituality and Superstition
- 3.10 Aiel Warriors and Combat
- 3.11 Aiel Wise Ones and Channelers
- 4.0 The Aiel Waste - General Geography
- 4.1 Cold Rocks Hold
- 4.2 Imre Stand
- 4.3 Geography of Rhuidean
- 5.0 Altara - General Culture
- 5.1 Clothing and Appearance of Altarans
- 5.2 Altaran Food
- 5.3 Altaran Phrases, Sayings and Adages
- 6.0 Altara - General Geography
- 6.1 Ebou Dar
- 6.2 Remen
- 7.0 Amadicia - General Culture
- 7.1 Clothing and Appearance of Amadicians
- 7.2 Amadician Crime and Punishment
- 7.3 Amadician Food
- 8.0 Amadicia - General Geography
- 8.1 Amador
- 8.2 Bellon
- 8.3 Mardecin
- 8.4 Sienda
- 8.5 Willar
- 9.0 Andor - General Culture
- 9.1 Clothing and Appearance of Andorans
- 9.2 Andoran Crime and Punishment
- 9.3 Andoran Familial Relations and Customs
- 9.4 Andoran Festivals and Celebrations
- 9.5 Andoran Food
- 9.6 Andoran Nobility
- 9.7 Andoran Phrases, Sayings and Adages
- 9.8 Andoran Village Life
- 9.9 Two Rivers - General Culture
- 10.0 Andor - General Geography
- 10.1 Aringill
- 10.2 Baerlon
- 10.3 Caemlyn
- 10.4 Caemlyn Palace
- 10.5 Deven Ride
- 10.6 Emond's Field
- 10.7 Four Kings
- 10.8 Kore Springs
- 10.9 Mountains of Mist
- 10.10 New Braem
- 10.11 Taren Ferry
- 10.12 Two Rivers - General Geography
- 10.13 Watch Hill
- 10.14 Whitebridge
- 11.0 Arad Doman - General Culture
- 11.1 Clothing and Appearance of Arad Domani
- 11.2 Arad Domani Food
- 11.3 Arad Domani Phrases, Sayings and Adages
- 12.0 Arad Doman - General Geography
- 13.0 Arafel - General Culture
- 13.1 Clothing and Appearance of Arafellin
- 13.2 Arafellin Phrases, Sayings and Adages
- 14.0 Arafel - General Geography
- 15.0 Borderlands - General Culture
- 15.1 Clothing and Appearance of Borderlanders
- 15.2 Borderland Phrases, Sayings and Adages
- 16.0 Borderlands - General Geography
- 17.0 Cairhien - General Culture
- 17.1 Clothing and Appearance of Cairhienin
- 17.2 Cairhienin Festivals and Celebrations
- 17.3 Cairhienin Phrases, Sayings and Adages
- 17.4 Cairhienin Soldiery and Combat
- 17.5 Cairhienin Food
- 18.0 Cairhien - General Geography
- 18.1 Cairhien City
- 18.2 Cairhien Palace - The Sun Palace
- 18.3 Eianrod
- 18.4 Jangai Pass
- 18.5 Jurene
- 18.6 Maerone
- 18.7 Morelle
- 18.8 Taien
- 18.9 Tremonsien
- 18.10 Selean
- 19.0 Children of the Light (Whitecloaks) - General Notes
- 19.1 Clothing and Appearance of Children of the Light
- 19.2 The Hand of the Light (The Questioners)
- 19.3 Military Notes on the Children of the Light
- 19.4 Whitecloak Phrases, Sayings and Adages
- 20.0 The Fortress of the Light
- 21.0 Ghealdan - General Culture
- 21.1 Clothing and Appearance of Ghealdans
- 21.2 Ghealdin Food
- 22.0 Ghealdan - General Geography
- 22.1 Boannda
- 22.2 Jarra
- 22.3 Cormaed
- 22.4 Sehar
- 22.5 Sidon
- 22.6 Samara
- 23.0 Illian - General Culture
- 23.1 Clothing and Appearance of Illianers
- 23.2 Illianer Festivals and Celebrations
- 23.3 Illianer Food
- 23.4 Illianer Phrases, Sayings and Adages
- 24.0 Illian - General Geography
- 24.1 Illian City
- 25.0 Kandor - General Culture
- 25.1 Clothing and Appearance of Kandori
- 25.2 Kandori Phrases, Sayings and Adages
- 26.0 Kandor - General Geography
- 27.0 Mayene - General Culture
- 28.0 Mayene - General Geography
- 28.1 Clothing and Appearance of Mayeners
- 29.0 Murandy - General Culture
- 29.1 Clothing and Appearance of Murandians
- 30.0 Murandy - General Geography
- 30.1 Lugard
- 31.0 Ogier - General Culture
- 31.1 Ogier Abilities
- 31.2 Clothing and Appearance of Ogier
- 31.3 Ogier Phrases, Sayings and Adages
- 31.4 Properties of Stedding
- 32.0 Ogier - General Geography of Stedding
- 32.1 Stedding Tsofu
- 32.2 Hawkwing Stedding
- 33.0 Saldea - General Culture
- 33.1 Clothing and Appearance of Saldeans
- 33.2 Saldean Phrases, Sayings and Adages
- 34.0 Saldea - General Geography
- 34.1 Maradon
- 35.0 Seander - General Culture (Seanchan)
- 35.1 Clothing and Appearance of Seanchan
- 35.2 Seanchan Customs, Crime and Punishment
- 35.3 Damane and Sul'dam
- 35.4 Seanchan Food
- 35.5 Seanchan Phrases, Sayings and Adages
- 36.0 Seander - General Geography (Seanchan)
- 37.0 Sea Folk - General Culture (Atha'an Miere)
- 37.1 Clothing and Appearance of Sea Folk
- 37.2 Sea Folk Phrases, Sayings and Adages
- 38.0 Sea Folk - General Geography
- 38.1 Cantorin Island
- 38.2 Tremalking Island
- 39.0 Shienar - General Culture
- 39.1 Clothing and Appearance of Shienarans
- 39.2 Shienaran Customs
- 39.3 Shienaran Familial Relations and Customs
- 39.4 Shienaran Food
- 39.5 Shienaran Phrases, Sayings and Adages
- 40.0 Shienar - General Geography
- 40.1 Fal Dara
- 41.0 Tarabon - General Culture
- 41.1 Clothing and Appearance of Taraboners
- 41.2 Taraboner Food
- 41.3 Illuminators of Tarabon
- 41.4 Taraboner Phrases, Sayings and Adages
- 42.0 Tarabon - General Geography
- 42.1 Tanchico
- 42.2 King's Palace
- 42.3 Panarch's Palace
- 43.0 Tar Valon - General Culture - pending
- 44.0 Tar Valon - General Geography - pending
- 45.0 Tear - General Culture
- 45.1 Clothing and Appearance of Tairens
- 45.2 Tairen Crime and Punishment
- 45.3 Tairen Food
- 45.4 Tairen Phrases, Sayings and Adages
- 46.0 Tear - General Geography
- 46.1 Tear City
- 46.2 Stone of Tear
- 47.0 Tinkers - General Culture (Tuatha'an, Travelling People)
- 47.1 Clothing and Appearance of Tinkers (Tuatha'an, Travelling
- People)
- 47.2 Tinker Phrases, Sayings and Adages (Tuatha'an, Travelling
- People)
- 48.0 Tinkers - General Geography (Tuatha'an, Travelling People)
- 48.1 Tinker (Tuatha'an, Travelling People) Camps
- 49.0 Toman Head/Almoth Plain - General Culture
- 49.1 Clothing and Appearance of Toman Head/Almoth Plain Residents
- 50.0 Toman Head/Almoth Plain - General Geography
- 50.1 Falme
- 51.0 Music and Literature
- 51.1 Books
- 51.2 Songs
- 51.3 Stories
- 52.0 Sword Forms
- 53.0 Flora and Fauna
- 53.1 Herbal Remedies
- 53.2 Animals
- 53.3 Plants
- Appendix 1 Publishing Information
- Appendix 2 Chapter-Page Information
-
-
- 0.0 INTRODUCTORY NOTES
- ~~~~~~~~~~~~~~~~~~
-
- 0.1 Version and Copyright
- ~~~~~~~~~~~~~~~~~~~~~
- Version 1.0 of the Wheel of Time Concordance is being released in June, 1995.
- This is the first publically-available version of the Concordance, which I
- hope to add to and modify over time.
-
- The sources used are the Wheel of Time novels by Robert Jordan. Publishing
- information is available in Appendix 1, at the end of this document. All ideas,
- plots and characters from those novels belong to Mr. Jordan, and his publishing
- company, Tor Books. Any errors, inaccuracies or other foolishness should be
- attributed to Ms. Peters, not to Mr. Jordan or Tor Books.
-
- Other than direct quotations from the source material, the format, content and
- text of this document belongs to Rhonda Peters, copyright 1995. Permission is
- granted to copy, FTP, print and share this document, in whole or in part,
- provided this copyright notice is maintained.
-
-
- 0.2 What is the Wheel of Time Concordance?
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- The Wheel of Time Concordance is a set of references to setting details from
- the Wheel of Time novels. Each piece of information from the novels is
- summarized in a short note, and followed by a book/page reference for those
- who want to go to the source. The information currently includes:
-
- * geography, culture and political structure of nations
- * regional clothing, food, speech and other customs
- * recreation and leisure activities
- * economy, merchants
- * plants, animals and herbal remedies
- * song, story and book titles
- * river and sea boats
- * sword forms
- * much, much more
-
- In the future, the Concordance will be expanded to include:
-
- * general information on the One Power and Channeling
- * specific incidences of Channeling
- * notations on special abilities such as Sniffing, Viewing and Wolf Brothers
- * historical references
- * information on creatures of the Dark, including Forsaken
- * general prophecy
- * much, much more
-
- The Concordance does NOT include, and will likely never include, the following
- type of information. These elements are examined in extensive detail in the
- lengthy and thoughtful FAQ (frequently-asked questions) document of the
- rec.arts.sf.written.robert-jordan newsgroup, as well as on the newsgroup
- itself. I recommend anyone interested in these elements to consult those
- excellent sources.
-
- * information about specific characters from the novels
- * plot details of the novels
- * specific prophecies relating to plot or character
- * theorizing on use of the One Power, etc.
- * much, much more
-
-
- 0.3 How to use the Wheel of Time Concordance
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- If the Wheel of Time novels themselves are the "Bible" of Wheel of Time
- fandom, this document is intended to be a "concordance" to details of the
- setting, gathering together information on like topics, and pointing the
- reader towards page references for exact quotations.
-
- Several conventions have been used throughout the Concordance, these are
- explained below:
-
- * I, II, III, IV, V and VI are short-forms for which of the novels the note
- comes from. I is _The Eye of the World_, VI is _Lord of Chaos_. Following
- the novel number is the page number(s). So II: 18 would mean the notation
- comes from the 18th page of The Great Hunt.
-
- * there are numerous notations with the form of "desc of ____". This is a
- short-form for an extensive description of an area or other element.
-
- In many cases, the references are based on statements from the novel's
- characters, or inferred from their comments and descriptive passages. As
- such, there are many potential inaccuracies: the compiler could have
- misinterpreted the inference; the characters of the novels are not
- omniscent, so their statements could be inaccurate or incomplete; the
- compiler could have incorrectly inferred a passage.
-
- I have tried to organize this wealth of information in as logical a manner
- as possible, but there were many different potential ways to organize the
- material. The Table of Contents should help guide the reader towards the
- desired information. If you are searching for particular references, I
- recommend using a word processing program with search capabilities to
- find all applicable references.
-
- For instance, if you're searching for all the information about inns, a
- search for "inn" will point to the general information on inns, the names
- and descriptions of inns in each town/city, and any miscellaneous inn
- references.
-
-
- 0.4 Origin of the Wheel of Time Concordance
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- The Wheel of Time Concordance was "born" almost a year ago, when several
- others and I began work on Tales of Ta'veren MUSH. A MUSH is a multi-user
- game, and Tales of Ta'veren MUSH is set in the Wheel of Time universe. (For
- those interested, you can telnet to Tales of Ta'veren at
- fly.ccs.yorku.ca 4201.)
-
- As I thought about how we could recreate the setting for our game, I began
- to wish I had a comprehensive guide to the setting elements of the novels.
- Such a guide would also be of use to the other people who would help us create
- the world of the game. After some thought, I realized that such a guide might
- be welcomed by the rest of Jordan fandom, as well.
-
- Having compiled similar notes for one of Anne McCaffrey's books, I decided to
- try it with the Robert Jordan books. I sat down to reread the Wheel of Time
- novels, taking handwritten notes each time I read something I felt applied to
- the setting. (For those who are interested, I took about 42 pages of notes on
- _The Eye of the World_, and 70 or so on _Fires of Heaven_, with the other
- books falling inbetween that range.)
-
- Then came the monumental task of typing those notes up (a task I'm still
- working on, the current Concordance consists of maybe two-thirds of my total
- notes, though virtually complete on the topics it encompasses.) Once I had
- the typing done, I then had to try and organize the references in some sort
- of (hopefully) coherent way.
-
- It is my hope that these notes will be as useful to others as they are to
- myself.
-
-
- 0.5 Contacting the Concordance Compiler
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- General comments, as well as error corrections or additions should be
- directed to: oracle@delphi.glendon.yorku.ca
-
- There are a couple of ways interested people can contribute to the
- Concordance:
-
- * Appendix 2 contains copies of the table of contents chapter-page references
- used by the compiler. As other editions of the novels are available, the
- chapter-page reference should help those who are not using the same
- editions. People with other editions are invited to submit chapter-page
- references from those editions, for the ease of others.
-
- * Several of the notations consist of something like "desc of ___" (a city
- scene, etc.) because I did not want to write out entire portions of the
- novels and slow down my note-taking even more. It will be a considerable
- period of time before I can go back to the books and make summaries of the
- "desc of ____" passages. I would be most grateful to anyone who would like
- to take the time to do that so the summaries can be added to the
- Concordance.
-
- *******************************************************************************
-
- 1.0 GENERAL CULTURAL NOTES
- ~~~~~~~~~~~~~~~~~~~~~~
- - men knuckle their foreheads as gesture of respect to their betters. (I: 191)
- - people shake hands when greeting/meeting. (I: 338)
- - deals are sealed with a handshake. (V: 489)
- - people spit on their palms and shake hands to seal a bargain. (VI: 489)
- - women curtsey, and men bow. (IV: 18)
- - people brush their teeth with a twig and salt and soda. (V: 535)
- - most people bathe fairly frequently. (I: 194)
- - yellow soap in an inn. (I: 194)
- - desc of measurement? (I: 514)
- - the highborn or wealthy travel about in sedan chairs carried by bearers.
- (I: 535)
- - good money for cats in hard times. (I: 619)
- - compasses with compass magnets. (I: 631)
- - not everyone can read. (I: 634)
- - reference to a printer (V: 652)
- - printing presses exist. (VI: 296)
- - almost all the rulers in the world have an Aes Sedai councilor, though
- not all openly admit to it. (II: 56)
- - the highborn or wealthy travel about in sedan chairs carried by bearers.
- (I: 535)
- - noble children usually have a nanny or nurse. (IV: 58)
- - a Lady would never travel without at least one maid. (V: 183)
- - each noble house has a High Seat of the House? (V: 621)
- - part of the compact between noble and commoner is that the noble provides
- the commoner with safety and security. (VI: 36)
- - when nobles marry, they decide together into which House each marries.
- (VI: 658)
- - silk comes from the land beyond the Aiel Waste. (II: 452)
- - pigeons are used to send messages. (III: 96)
- - the messenger pigeons carry slips of paper in bone tubes. (IV: 290)
- - people also send letters via messengers and traders, but their delivery
- is not always reliable. (IV: 471)
- - the bone tubes carried by messenger pigeons indicate for whom the message
- is intended and its status. (VI: 183)
- - ciphers are used to code messages. (VI: 185)
- - clerks are hired to do extensive document copying. (VI: 167)
- - major cities have moneychangers open at all hours. (III: 343)
- - hotter countries sometimes have slatted doors on rooms to allow air to
- flow and cool. (III: 492)
- - the Sea Folk make the best looking glasses and burning lenses off on one of
- their islands. Spectacles are very rare. (IV: 317)
- - there is at least one non-Sea Folk craftsman who makes lenses and
- looking glasses. (V: 463)
- - most villages have a sickhouse, where contagious sick people are tended
- by the local Wisdom. (IV: 484)
- - most places have something like the Women's Circle, even if it's not a
- formal body, or is called something else. (V: 439)
- - the Women's Circles of most areas would work with Aes Sedai if called upon
- to do so? (IV: 490)
- - the Women's Circle punishes women, and sometimes men who break law or
- deeply offend custom. (V: 667)
- - people get very excited over the visit of Hunters of the Horn. (IV: 526)
- - drunks are relatively rare? (IV: 766)
- - it is not the tradition in every land that the wife takes the husband's
- name. (IV: 923)
- - people take oaths seriously, and there are varying degrees of oaths. One
- in particular is so strong that breaking it is considered close to
- committing murder in severity. (V: 39)
- - desc of the strongest oath (V: 39)
- - the law will hold people to the strongest oaths. (V: 337)
- - traders carry documents to show where they have paid duties already.
- (V: 564)
- - most merchant/peddler wagons are fitted with stoves? (V: 345)
- - merchants try and mimic their betters, but only to a certain extent,
- mimicking the nobility too closely would be dangerous. (V: 237)
- - black is the merchants' colour and livery, as any other colour would be
- the same as one adopted by _some_ lord. (V: 238)
- - desc of merchant's house, pretense of noble's manor (V: 237-238)
- - some people, particularly lords, duel at times. (V: 487)
- - desc of military formation of hedgehog (V: 488)
- - usually an army is raised and led by individual captains and/or Lords who
- gather men loyal to them. (VI: 126)
- - a nobleman could not stand to be under the command of a commoner in battle.
- (VI: 501)
- - nobles usually make up calvary units, and commoners infantry. (V: 459)
- - any largish army gathering or passing through will attract the interest
- of local nobles. (VI: 647-648)
- - 10,000 people make up a fair-sized army. (VI: 659)
- - people keep song birds in wicker cages. (VI: 531)
- - names and descs of constellations (VI: 340)
- - example of daes dae'mar (VI: 404)
- - some streets have signs? (VI: 484)
- - desc of libraries (VI: 581)
-
-
- 1.1 Clothing
- ~~~~~~~~
- - gleemen wear patched cloaks. (I: 46)
- - a stylized heron is marked onto the swords of master swordsmen. (I: 106)
- - silk comes from the land beyond the Aiel Waste. (II: 452)
- - underwear is called "small clothes". (II: 14)
- - wheelwrights and blacksmiths wear long aprons. (II: 628)
- - women wear divided dresses for riding. (III: 131)
- - "fancy" clothes might include embroidery, lace, coloured ribbons or
- fringed scarves. (III: 381)
- - merchants dress in plain clothes of the finest cloth. (III: 410)
- - the poor use ties on their clothes instead of buttons. (III: 614)
- - white Jaerecruz lace is prized. (IV: 15, V: 193)
- - lace also made in Marada. (VI: 597)
- - women carry small pouches in which they carry such things as
- handkerchiefs, coins and sewing kits. (IV: 759)
- - sailors wear wide leather trousers. (IV: 173)
- - sailors wear oiled coats. (IV: 231)
- - undermerchants wear thin silver chains across their coat fronts. (IV: 173)
- - desc of various of fashions (IV: 229)
- - people use cosmetics to enhance or alter their appearance. (IV: 282)
- - people use hair dye. (V: 170)
- - more minor lords wear yellow embroidery instead of gold thread, and
- wool instead of silk. (V: 601)
-
-
- 1.2 Crime and Punishment
- ~~~~~~~~~~~~~~~~~~~~
- - there are bandits. (I: 419)
- - most men are loath to harm a woman. (III: 519)
- - executions are commonly by hanging or decapitation. (IV: 16)
- - road brigands try and steal horses as well as valuables. (IV: 18)
- - the law will hold people to the strongest oaths. (V: 337)
- - the Women's Circle punishes women, and sometimes men who break law or
- deeply offend custom. (V: 667)
- - magistrates sit at trials. (VI: 422)
-
-
- 1.3 Economy and Merchants
- ~~~~~~~~~~~~~~~~~~~~~
- - a large silver coin would buy a good horse in the Two Rivers. (I: 30)
- - Tar Valon coins have woman balancing a flame on her palm. (I: 30)
- - after hard winter, it costs a few coppers for a dozen apples or some
- turnips in Baerlon. (I: 217)
- - the price of river passage for three to Whitebridge is two large silvers,
- with coppers in change back. Thom considers that expensive. (I: 311)
- - travelling peddlers as valued for the news they bring as for their goods
- in isolated areas and villages. (I: 32)
- - goods that peddlers sell include: pins, lace, books, needles, tea, pots
- (I: 32, 38)
- - merchants travel with guards, but no more than five or six. (I: 20, II: 438)
- - most people try and get rid of Tar Valon marks. (I: 452)
- - after bad winter, prices are five times as high, and only expected to
- rise more. (I: 49)
- - a fine Domani carpet is worth the price of a farm. (III: 218)
- - the ruby on the end of Mat's dagger worth the price of a dozen farms.
- (III: 220)
- - after the civil war in Cairhien, a room in Aringill costs more than a good
- horse would in the Two Rivers. (III: 328)
- - Andoran marks weigh more than Illian coins, and are worth more. (III: 344)
- - minor merchants from the smaller merchant houses. (III: 351)
- - tavern/inn staff refer to most patrons as Master and Mistress. (III: 352)
- - a fringed Taraboner carpet is worth a purse of silver. (III: 535)
- - the Aiel don't use a lot of currency, rather they trade with nuggets of
- gold and silver, or valuable goods. They are skilled at assessing an
- object's value and bargain hard. (IV: 605)
- - peddlers in the Waste find the following popularly-sought goods: lace,
- velvet, ribbon, needles, pins, perfume, tabac, bath salts, wine, brandy.
- But they have little interest in the following: silk (cheaper to buy it to
- the east), ivory, pots and knives (Aiel smiths are very skilled).
- (IV: 605)
- - people weigh coins to get exact amount of worth. (I: 311)
- - there are bankers and moneylenders, people use letters-of-rights to "bank"
- from one land to another? (IV: 314)
- - most merchant/peddler wagons are fitted with stoves? (V: 345)
- - merchants try and mimic their betters, but only to a certain extent,
- mimicking the nobility too closely would be dangerous. (V: 237)
- - black is the merchants' colour and livery, as any other colour would be
- the same as one adopted by _some_ lord. (V: 238)
- - desc of merchant's house, pretense of noble's manor (V: 237-238)
- - traders carry documents to show where they have paid duties already.
- (V: 564)
- - only gleemen, Tinkers and peddlers can freely enter the Waste. (I: 374)
- - the price of goods varies with the size of a village/town/city, how much
- trade they get, and the availability and demand for goods. While a large
- silver coin could buy a good horse in the Two Rivers, it is the price of
- passage on a trading ship elsewhere in Andor.
- - merchants dress in plain clothes of the finest cloth. (III: 410)
- - undermerchants wear thin silver chains across their coat fronts. (IV: 173)
- - 1000 gold is more than rivership captain Bayle Doman would clear in
- three years. The commissioned voyage from Illian to Mayene and back
- would normally cost 200 gold. (II: 158)
- - prices rise after the Seanchan come. (II: 591)
- - a gold crown fee to sleep on the deck and eat with the crew is an
- outrageous price, because of the war. (III: 362)
- - the cost is 10 gold crowns for a cabin. (III: 363)
- - the price of four pieces of heartstone would buy a trading ship.
- (III: 565)
- - Faile was charged just under three silver marks for river passage from
- Remen to Illian? (III: 402)
- - the "vast" sum of 3000 gold is considered necessary to convince
- a Sea Folk Sailmistress to change her sail plans, enough money to buy at
- least one ship, and probably more. (IV: 314)
- - the sum of 3000 is also considered enough to buy a village or two.
- (VI: 316)
-
-
- 1.4 Festivals and Celebrations
- ~~~~~~~~~~~~~~~~~~~~~~~~~~
- - people celebrate their namedays. (IV: 286)
- - people give alms to the poor on Firstday, which is long past in Summer/
- Fall. (V: 560)
- - the Feast of Lights occurs in Autumn? (VI: 497)
- - Feast of Lights is a two-day celebration starting on the shortest day of
- the year, which marks the end of the year. (VI: 653)
- - all lights are lit for the duration of the Feast, which is also celebrated
- with dancing and other festivities that vary locally. (VI: 654)
- - attacks by criminals and footpads are unusual during the Feast. (VI: 656)
- - no one begins to travel soon before or during the Feast of Lights. (VI: 670)
-
-
- 1.5 Food
- ~~~~
- - candies (IV: 746)
- - sweet red candies (V: 568)
- - hash. (V: 646)
- - cooled mint tea. (VI: 106)
- - plum punch. (VI: 377)
- - honeybread. (VI: 356)
- - stewed pears. (VI: 477)
- - spiced, honeyed wine. (VI: 477)
- - berry tea, blueberry tea (VI: 548, 550)
- - melon punch (VI: 567)
- - food delicacies: pickled quail eggs, honey-smoked tongue, potted larks,
- goose-liver pudding, kippered eel. (VI: 588)
- - sweetcakes (II: 109)
- - mulled wine (II: 607)
- - beef tea, sweetbreads, mustard, horseradish, pickles, spiced wine (III: 217)
- (Tar Valon?)
- - oakcakes (III: 333, 446)
- - pudding (III: 625)
- - cookies (IV: 289)
- - people sometimes take honey in their tea. (III: 563)
-
-
- 1.6 Inns and Taverns
- ~~~~~~~~~~~~~~~~
- - an honest innkeep gives a gleeman room and board, and a bit beside, in
- return for the custom he brings by performing. (I: 386)
- - innkeep in Four Kings locks his door, backhands waitress. (I: 470, 480)
- - yellow soap in an inn. (I: 194)
- - innkeep in Four Kings locks his door, backhands waitress. (I: 470, 480)
- - people dice in the common rooms. (III: 343)
- - women often sing in taverns. (III: 344)
- - inns often have sawdust on their floors. (III: 488)
- - once all inns had 2 or 3 Ogier rooms. (VI: 326)
-
-
- 1.7 Phrases, Sayings and Adages
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~
- General
- ~~~~~~~
- - The Light shine on [me/you/etc]. (I: 8, 81)
- - Light above (I: 81)
- - The Light willing. (I: 128)
- - The Light consume you. (I: 120)
- - In the name of the Light (I: 183)
- - The Light illumine you. (I: 89)
- - The Light send that [whatever]. (I: 228)
- - Light-blinded fool (I: 179)
- - The Light blind [me/you/etc]. (I: 517)
- - Go in the Light. (III: 151)
- - Burn my soul. (IV: 165)
- - Burn [me/you/etc] [for a fool]. (I: 13, 427)
- - blood and ashes (I: 14)
- - bloody (I: 561)
- - blood-be-damned (I: 584)
- - [He/She/etc.] has the Dark One's own luck. (I: 109)
- - The Wheel weaves as the Wheel wills. (I: 92)
- - What is done is already woven in the Pattern. (I: 140)
- - What is already woven cannot be undone. (I: 665)
- - No eye can see the Pattern until it is woven. (I: 418)
- - No one is so lost he cannot be brought to the Light. (I: 454)
- - May you shelter in the palm of the Creator's hand. (II: 524)
- - The truth an Aes Sedai tells you is not always the truth you think it is.
- (I: 126)
- - Better to spit in a wolf's eye than to anger an Aes Sedai. (I: 166)
- - The price of Aes Sedai help is always smaller than you can believe, and
- greater than you can imagine. (I: 57)
- - An Aes Sedai's gift is bait for a fish. (II: 34)
- - A man will cut off his own hand to get rid of a splinter before asking
- help from an Aes Sedai. (IV: 16)
- - women referred to as goodwife or Mistress. (I: 7)
- - men referred to as goodman or Master. (I: 99)
- - wool-headed (I: 179)
- - hard times and stony days (I: 539)
- - good-riddence and soonest-mended (I: 465)
- - wool-headed (I: 179)
- - the greasy end of the stick (short end of the stick) (III: 218)
- - out of round (out of joint) (III: 248)
- - taken by the Dragon (crazy) (III: 273)
- - like a bear with a sore tooth (angry) (III: 293)
- - build a bridge of straw (III: 293)
- - as tricksome as a cat (III: 324)
- - as healthy as a bull (III: 327)
- - black-veiled Aiel (someone violent) (III: 383)
- - jump like a frog on a hot rock (III: 506)
- - make calf-eyes at (moon over) (III: 526)
- - Pull wool and scratch gravel (bow and scrape) (III: 530)
- - tug [your/one's] forelock (IV: 530)
- - six up, half-dozen down (III: 531)
- - tiptoeing on eggs (walking on eggs) (III: 545)
- - bless [you/him] out (chew [you/him] out) (IV: 95)
- - A hard patch to hoe. (IV: 126)
- - Ogier's oath on it. (IV: 244)
- - Ogier oathbreaker (oxymoron) (IV: 246)
- - getting under my coat (getting under my skin) (IV: 251)
- - pull [his/her] bacon off the coals (IV: 397)
- - putting [your/his] horse at a ten-foot fence (IV: 338)
- - caught between two millstones (between a rock and a hard place) (IV: 503)
- - to set the sun afire (raging anger) (IV: 542)
- - chew rocks (lecture) (IV: 554)
- - ride [you/one] out of town on a rail (V: 37)
- - juicier than a fidler's whelp (drunk) (V: 81)
- - fools whistling in a high wind (V: 204)
- - turn and turn about (turn about's fair play) (VI: 204)
- - head too big for his cap (too big for his britches) (VI: 215)
- - sweating like a horse (sweating like a pig) (VI: 222)
- - cracking pecans with a sledgehammer (VI: 226)
- - sure as a duck has feathers (does a bear s**t in the woods) (VI: 245)
- - jumpy as a cat in a dogyard (VI: 249)
- - don't care a twig (don't give a hoot, don't care a fig) (VI: 301)
- - apple or the whip (carrot or the stick) (VI: 369)
- - meek as milk (VI: 469)
- - cutting the fool (playing the fool) (VI: 507)
- - jump out of the tree, and into the bear pit (out of the frying pan,
- into the fire) (VI: 507)
- - stick a pole through the spokes (put a fly in the ointment) (VI: 509)
- - mudfoot (country bumpkin) (VI: 531)
- - easy as stealing a pie (easy as taking candy from a baby) (VI: 560)
- - have a bee in [one's] ear (have a bee in [one's] bonnet) (VI: 560)
- - have a bee up [one's] nose (have a bee in [one's] bonnet) (VI: 633)
- - make a bull out of a mouse (make a mountain out of a molehill) (VI: 598)
- - lightskirt (a kept woman/mistress/slut?) (VI: 626)
- - No use trying to put a broken egg back in the shell. (I: 127)
- - Care and a long life go together. (I: 137)
- - Sometimes you have to grab the wolf by the ears. (I: 232)
- - When you have a wolf by the ears, it's as hard to let go as it is to hang
- on. (I: 232)
- - Whether the bear beats the wolf or the wolf beats the bear, the
- rabbit always loses. (I: 236)
- - Men think with the hair on their chests. (I: 239)
- - If you watch the wolf too hard, a mouse will bite you on the ankle. (I: 318)
- - If wishes were wings, sheep would fly. (I: 328)
- - If wishes were wings, pigs would fly. (VI: 233)
- - Teach him how you will, a pig will never play the flute. (I: 378)
- - Even a blind pig finds an acorn sometimes. (I: 525)
- - A south wind brings a warm guest, a north wind brings an empty house.
- (II: 34)
- - A pig painted gold is still a pig. (II: 34)
- - Talk shears no sheep. (II: 34, VI: 941)
- - A fool's words are dust. (II: 34)
- - A bird cannot teach a fish to fly, nor a fish teach a bird to swim. (II: 126)
- - The best of men are not much better than housebroken. But then,
- the best of them are worth the trouble of house-breaking. (II: 139)
- - Patience is a virtue that must be learned. (II: 335)
- - A stick and honey always work better than a stick alone. (II: 553)
- - Let's see how the shoe nails on your foot. (III: 48)
- - Be on them like a duck on a beetle. (III: 51)
- - For the Love of the Light. (III: 53)
- - Better ten days of love than years of regretting. (III: 57)
- - When Whitecloaks give a gift, search for the poisoned needle in it. (III: 61)
- - Better to embrace the sun than to anger an Aes Sedai. (III: 89)
- - Men are too blind to see what a stone could see, and too stubborn
- to be trusted to think for themselves. (III: 98)
- - To anger an Aes Sedai is to put one's head in a hornet's nest. (III: 98)
- - Always plan for the worst and all your surprises will be pleasant ones.
- (III: 143)
- - Should and would build no bridges. (III: 164)
- - A man is the easiest animal to put on a leash, and the hardest to keep
- leashed. (III: 214)
- - A stone wall stops a blind woman as surely as one who can see it. (III: 318)
- - If you want the fun of the jig, you have to pay the harper sooner or
- later. (III: 326)
- - It's better to be the hammer than the nail. (III: 442)
- - Do not cut off your ears because you do not like your earrings. (III: 557)
- - You can weave silk from pig bristles before you can make a man anything
- but a man. (IV: 122)
- - A weeping woman is a bucket with no bottom. (IV: 125)
- - Poke the meekest dog too often, and he will bite. (IV: 271)
- - To anger the Ogier and pull the mountains down on your head. (IV: 303)
- - Smooth words make smooth companions. (IV: 325)
- - Borrow trouble, and you repay tenfold. (IV: 325)
- - Believe nothing you hear, and only half of what you see. (IV: 601)
- - Swing a hammer in haste, and you usually hit your own thumb. (IV: 680)
- - Wanting won't make a stone cheese. (IV: 702)
- - A spoonful of hope, and a cup of despair. (V: 134)
- - A man is a man, on a throne or in a pigsty. (V: 150)
- - A stoat squaling under the fence just attracts the fox, when it should
- be trying to run. (V: 157)
- - Not thinking about a thorn doesn't make it hurt your feet less. (V: 163)
- - A fool puts her hand into a hollow tree without finding out what's inside
- first. (V: 184)
- - If you don't look for snakes, you cannot complain when one bites you.
- (V: 196)
- - It will snow in Tear before... (V: 203)
- - He who strains to hear a whisper who refuses to hear a shout. (V: 211)
- - Promises buy small cups of wine. (V: 231)
- - A gnarled old branch dulls the blade that severs a sapling. (V: 249)
- - When the honey's out of the comb, there's no putting it back. (V: 250)
- - You can't put the honey back in the comb. (VI: 489)
- - Better to face the bear than run from it. (V: 250)
- - Men are only good for three things, though very good for those. (one of
- those things is dancing.) (V: 253)
- - A fool puts a burr under the saddle before [he/she] rides. (V: 254)
- - Dragging feet never finish a journey. (V: 256)
- - You cannot hold the sun at dawn. (V: 387)
- - Who reaches for the sun will be burned. (V: 396)
- - Even a queen stubs her toe, but a wise woman watches the path. (V: 398)
- - As tight as the skin on an apple. (cheap) (V: 423)
- - A man is an oak, a woman a willow. (V: 437)
- - crack [your/one's] teeth (open [your/one's] mouth) (V: 474)
- - The louder a man tells you he's honest, the harder you must hold on to
- your purse. (V: 518)
- - Waiting turns men into bears in a barn, and women into cats in a sack.
- (V: 540)
- - The fox often offers to give the duck its pond. (V: 518)
- - An open sack hides nothing, and an open door hides little, but an open
- man is surely hiding something. (V: 563)
- - the last brick on the cart that broke the axel (the straw that broke the
- camel's back) (V: 568)
- - chasing a wild horse (wild goose chase) (V: 575)
- - "Wish" and "want" trip the feet, but "is" makes the path smoother. (V: 598)
- - The Creator made women to please the eye and trouble the mind. (V: 625)
- - A clean wound heals quickest and hurts shortest. (V: 636)
- - It's too late to change your mind after you've jumped off the cliff. (V: 685)
- - A slow horse does not always reach the end of the journey. (VI: 48)
- - The right medicine always tastes bitter. (VI: 52)
- - Dance with her, and she will forgive much; dance well, and she will forgive
- anything. (VI: 111)
- - What cannot be changed must be endured. (VI: 145)
- - A lion survives by being a lion, and a mouse by being a mouse. (VI: 155)
- - The pig does not ask the frog's permission before dining. (VI: 157)
- - What you need isn't always what you want. (VI: 243)
- - Fools only listen to themselves. (VI: 511)
- - A goose walked over my grave. (shivers) (VI: 550)
- - If you pursue two hares, both will escape you. (VI: 550)
- - Cheer the bull, or cheer the bear; cheer both, and you will be trampled
- and eaten. (VI: 570)
- - The only man completely at peace is a man without a navel. (VI: 674)
-
-
- 1.8 Recreation and Leisure Time
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~
- - desc of dance and jig (I: 244-5)
- - dances - jig and reel (III: 324)
- - line-dance. (VI: 653)
- - only gleemen, Tinkers and peddlers can freely enter the Waste. (I: 374)
- - an honest innkeep gives a gleeman room and board, and a bit beside, in
- return for the custom he brings by performing. (I: 386)
- - most villages don't see gleeman even once a year. (I: 466)
- - there are no known female gleemen. (II: 382)
- - gleemen tricks also include eating fire or sleight-of-hand like pulling
- a scarf from the air. (III: 581)
- - gleemen gear - hoops, firewands, items for sleight-of-hand tricks. (IV: 106)
- - gleemen also perform backsprings, handstands and flips. (IV: 106)
- - children play hide and seek. (I: 403)
- - Kiss the Daisies is a village kissing game. (IV: 65)
- - game of Bounce, the object is to keep a wooden ball bouncing on a paddle.
- (V: 184)
- - desc of game? (V: 229)
- - spin, an ancient game played with tiles? (V: 389)
- - desc of game with pieces called counselor and spire, and a gambit of
- tcheran - chess? (VI: 143)
- - zara - a strange, evil game from Age of Legends. (VI: 346)
- - desc of Snakes and Foxes game (VI: 456)
- - toys - dolls, hoops, carved horses, doll with a glass face. (IV: 683)
- - game of rolling hoops (VI: 540)
- - dominoes is played. (VI: 613)
- - people game of two sets of five dice, one with numbered pips, the other with
- symbols (including crowns). The second set is more popular. (III: 228)
- - people dice in the common rooms. (III: 343)
- - dice games played with 2 -3 dice: crowns, fives, maiden's ruin (III: 343)
- - throwing 5 crowns equals a king? (III: 344)
- - dice games - Crowns, with crowns and roses on the dice, played with five
- dice - Compass, played with four dice, 6's are high. (III: 580)
- - weighted dice are known to exist. (III: 580)
- - dice are usually made from bone or wood. (III: 581)
- - the six die has spots in a circle, not our 2x3 pattern. (III: 581)
- - rolling 13 is nearly as unlucky as rolling 2 (Dark One's Eyes) in most
- dice games. (VI: 619)
- - dice are marked with crowns, stars, cups, roses and rods. (VI: 640)
- - 3 crowns, rose, rod beats 2 crowns, 2 stars and cup (VI: 641)
- - stones are placed on cross-hatchings of board. (III: 527)
- - stones placed on intersection of lines. (III: 529)
- - desc of stones (III: 573)
- - black goes first in stones. (IV: 107, 111)
- - few who are not wealthy or noble play cards. (III: 522)
- - cards are the game of the upper class, dice the game the lower. (IV: 61-62)
- - desc of card deck - rulers are the best card, the deck has five suits,
- cards are hand-painted (IV: 61-62)
- - one card game is chop, five cards are dealt out. (IV: 62)
- - cups is the highest suit - the ruler of cups is portrayed as the ruler of
- nation where the deck is made/played. (IV: 64)
- - 5 of a kind is the highest hand. (IV: 64-65)
- - in chop, you buy a card or "stack" (fold?). (IV: 69)
- - the suit of Flames is the lowest suit, depicted (in Tear, at least),
- as the Amyrlin with a flame on the palm of her hand. (IV: 70)
- - other suits are Rods, Coins and Winds. (IV: 71-72)
- - raree shows. (469)
- - there are street performers, including jugglers. (III: 487)
- - the idea of actors (called players) performing a story, rather than someone
- narrating it, is quite new. (II: 383)
- - not everyone can read. (I: 634)
- - reference to a printer (V: 652)
- - printing presses exist. (VI: 296)
- - women often sing in taverns. (III: 344)
- - painting on stretched canvas is a new fashion. (V: 17)
- - numerous travelling menageries, which might have lions, bears, a capar,
- birds and other animals. (V: 185)
- - a highwalker in the menagerie. (V: 232)
- - horse handlers in the menagerie are general labour and have no performing
- talent. (V: 234)
- - court fools paint their faces, one of the menageries comes up with the
- idea of circus clowns. (V: 412)
- - people race horses and bet on the races. (VI: 110)
- - a stage magician is passed off as an Aes Sedai. (II: 376)
- - performers juggle with hoops, as well as balls. (II: 460)
- - tumblers perform in groups, oil their bodies? (II: 461)
- - people fly kites? (IV: 111)
- - there are "gambling dens" (VI: 511)
- - desc of instruments (II: 462)
- - 12-string bittern. (II: 156)
- - instruments - bittern, flute, harp, hammered dulcimer (III: 343)
- - kettle drum (IV: 159)
- - zither (V: 169)
- - desc of fireworks, and how they work (III: 472-473)
- - desc of fireworks (III: 516-517)
-
- 1.9 River and Sea Boats
- ~~~~~~~~~~~~~~~~~~~
- - sailors go barefoot for sure purchase on the decks. (I: 353)
- - sailors wear wide leather trousers. (IV: 173)
- - smoothstones are used to scrub the decks. (I: 358)
- - oilskin bags stuffed with wool are used to protect ships from the docks.
- (I: 379)
- - sailors use short bows to protect the ship when necessary. (I: 382)
- - the ships of Toman Head have sharp bows and slanted sails. (II: 424)
- - the price of four pieces of heartstone would buy a trading ship. (III: 565)
- - desc of boats (III: 461)
- - desc of the River Spray (II: 160)
- - the River Spray is 80 feet long, and was not made to carry horses. (I: 305)
- - the Spray has six oars to a side, and a steering oar. (I: 308)
- - the largest cabin in the Spray is in the stern, the width of the boat.
- (I: 309)
- - the Spray has sails. (I: 352)
- - the Spray has triangular sails. (II: 420)
- - 1000 gold is more than rivership captain Bayle Doman would clear in three
- years. The commissioned voyage from Illian to Mayene and back would normally
- cost 200 gold. (II: 158)
- - Seanchan ships are tall and boxy. (II: 419)
- - Seanchan ships have wooden towers at the bow and stern. (II: 420)
- - Seanchan ships are as large as those of the Sea Folk. (II: 424)
- - desc of Seanchan ships - they have ribbed sails (IV: 312)
- - half of the crew of a Sea Folk ship is female. (IV: 569)
- - the Grey Gull - three-masted ship (III: 359)
- - ship is 15-20 spans long, with a flat, railed deck. (III: 360)
- - the Grey Gull has triangular sails, slanted booms and sweep oars. (III: 360)
- - there are six passenger cabins, one for the captain, and one for the
- mate. (III: 363)
- - belowdecks is a narrow hallway lined with doors. (III: 364)
- - the captain's cabin is the width of the stern. (III: 362)
- - it has two small windows, and a pair of lamps on the wall. (III: 365)
- - a gold crown fee to sleep on the deck and eat with the crew is an outrageous
- price, because of the war. (III: 362)
- - the cost is 10 gold crowns for a cabin. (III: 363)
- - desc of Snow Goose (III: 402)
- - Faile was charged just under three silver marks for river passage from
- Remen to Illian? (III: 402)
- - desc of Blue Crane - has square sails (III: 420)
- - the Darter is twice as wide as the Blue Crane. (III: 459)
- - desc of Sea Folk raker ship (IV: 307)
- - it takes 7-10 days for an Sea Folk raker to sail to Tanchico from Tear,
- an unbelievable speed for any other type of ship. The next fastest ship
- would take 15 days, and a coasting craft could take up to 100. (IV: 335)
- - Sea Folk ships are very narrow for their length. (IV: 309)
- - Sea Folk ships are the only ships that use a steering wheel instead of a
- tiller to steer. (IV: 310)
- - the interior of the Sea Folk ship is larger than usual. (IV: 311)
- - the "vast" sum of 3000 gold is considered necessary to convince
- a Sea Folk Sailmistress to change her sail plans, enough money to buy at
- least one ship, and probably more. (IV: 314)
- - the Sea Folk raker has square and triangular sails. (VI: 326)
-
-
- 1.10 Spirituality and Superstition
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- - soothsayers who interpret omens. (I: 12, 222)
- - parents scare bad children into behaving with threats of the Forsaken
- coming to take them. (I: 14)
- - it is considered bad luck to name the Dark One by his true name. (I: 40)
- - gravestones. (I: 139)
- - hawkers sell "relics" of False Dragons. (I: 535)
- - most people believe that the Light shields madmen. (I: 703)
- - there's never been a shortage of followers for any man claiming to be
- the Dragon Reborn. (II: 49)
- - most men would not recognize the Dragon's banner. (III: 41)
- - the serpent is an older symbol for eternity than the Wheel of Time. (III: 58)
- - much of the world believes the Horn of Valere is only legend. (III: 234)
- - some people want to kill the Dragon Reborn because they mistakenly think
- that will prevent Tarmon Gai'don. (IV: 34)
-
-
- 2.0 GENERAL GEOGRAPHY
- ~~~~~~~~~~~~~~~~~
- - names of constellations: Plowman, Haywain, Archer, Five Sisters (III: 236)
- - desc of Blasted Lands and Shayol Ghul (I: 119-120)
- - traders boat up and down the Arinelle. (I: ?)
- - the Sea Folk know little of the lands beyond the Aiel Waste, as they are only
- allowed to dark in certain harbours, which are walled and heavily guarded.
- Only the Sea Folk are allowed into these harbours, any other ship, or any
- Sea Folk who go where they're not permitted, disappear. (IV: 331)
- - the Cairhienin were treated the same way when they were allowed to trade
- overland, all the trade was conducted through a single, walled town.
- (IV: 331)
- - the Sea of Storms is aptly named. (IV: 333)
- - the country of Shara lies beyond the Aiel Waste, though few know of it.
- (IV: 332)
- - the Spine of the World is also referred to as the Dragonwall. (IV: 411)
- - deepest part of the known sea is near the Aile Somara. (IV: 921)
- - desc of Pit of Doom (V: 46)
- - desc of Thakan'dar (V: 260)
- - desc of Shayol Ghul, Pit of Doom, Bore (VI: 13-15)
- - the area between Cairhien and Tar Valon is windswept grasslands. (VI: 42)
- - dung is burned for fuel on the Plains of Maredo. (VI: 97)
- - it would take 12-13 days for an army to cross the Plains of Maredo.
- (VI: 103)
- - desc of areas in Plains of Maredo - 50 foot tall hill, thicket and forest
- (VI: 103)
- - villages on Plains of Maredo are few and far between, as there's barely
- enough land to feed the people living there. (VI: 104)
- - rolling Plains of Maredo extend a little way into Illian, thin forested
- hills to the Manetherendrelle, known as the Doirlon Hills. (VI: 102)
- - Doirlon Hills contain farms and vineyards. (VI: 104)
- - the Haddon Mirk is a huge, tangled forest without villages, roads or paths.
- The northernmost part of the Mirk has a choppy, mountainous terrain.
- (VI: 101)
- - desc of lands beyond Aiel Waste, their government, how they handle
- Channeling (VI: 130-131, 136)
- - desc about Shara a.k.a. Shamara (VI: 288)
- - desc of Great Rift, Cliffs of Dawn - near Shara? (VI: 289)
- - Cairhien is more than 600 miles from Caemlyn. (VI: 282)
- - 2 stedding, Chander and Sherandu, have been swallowed by the Blight.
- (VI: 323)
- - Barashta is Ogier-built. (VI: 324)
- - Amador, Cachin, Shol Arbela, Fal Moran and Bandar Eban are newish cities?
- (VI: 321)
- - it's about 20-22 days from Maerone to Tear. (VI: 336)
- - it's about 10-20 days from Altara to Tanchico. (VI: 439)
-
-
-
- 3.0 GENERAL AIEL CULTURAL NOTES
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~
- - Aiel men do not sing after childhood except for battle chants and dirges
- for the slain. (I: 374)
- - desc of Aiel singing and music (IV: 950)
- - desc of when Aiel sing (V: 80)
- - Aiel dance: play pipes, leap into the air doing high kicks, somersaults
- and backflips, can break your bones if performed wrong. (V: 509)
- - Aiel warriors only sing battle hymns. (V: 509)
- - young Aiel often travel to the Blight to hunt Trollocs, including women,
- who join the Maidens of the Spear. (I: 374-375)
- - Aiel call Tinkers the Lost Ones. (I: 375)
- - an Aiel can run 50 miles and fight a battle once he gets there. (II: 170)
- - Aiel will not ride horses or use swords. (II: 170)
- - an Aiel would literally rather die than touch a sword. (V: 48)
- - no Aiel would touch a sword, even to remove gems set into it. (V: 275)
- - Aiel are not forbidden to ride horses, but feel contempt for those who do
- not use their own legs to get somewhere. (IV: 788)
- - the Aiel will not destroy a book. (II: 259)
- - the Aiel seeks after books so avidly because none are manufactured in the
- Waste. (VI: 287)
- - most Aiel know how to read. (IV: 605)
- - Aiel have distinctive/different handwriting. (V: 345)
- - while every Aiel Clan, Society and all Aiel in general have hand signals,
- but only the Maidens have made a full language of these gestures. (VI: 198)
- - the Jenn Aiel is the thirteenth clan. (II: 410)
- - an Aiel will not strike any woman who is not a warrior, except to save
- a life. (II: 411)
- - silk comes from the land beyond the Aiel Waste. (II: 452)
- - Aiel don't like sitting in chairs, they prefer cushions on the floor.
- (IV: 175)
- - Aiel are unused to sitting in chairs. (VI: 522)
- - the Aiel never waste any potable beverage. (V: 520)
- - the Aiel consider bathing shocking because of the waste of dirtying so
- much water simply to clean the body. (IV: 175)
- - the Aiel use sweat tents for cleaning, and gathering there is also an
- important social ritual. (IV: 577)
- - staera are slim, curved pieces of bronze used to scrape and clean the
- skin within the sweat tents. (V: 99)
- - both sexes of Aiel share the same sweat tents. (VI: 301)
- - nakedness is not a taboo, or much of a social concern, even between the
- sexes. (IV: 175)
- - Aiel feel like they're literally "breathing water" in the wetlands. (IV: 296)
- - the Aiel have a very negative attitude towards spies, or even people trying
- to pry. (IV: 348)
- - the Aiel consider spying a violation of honour. (V: 63)
- - the water oath is the most binding oath between Aiel. (IV: 360; V: 350)
- - during the water oath, each person holds a cup for the other to drink.
- (V: 350)
- - desc of Aiel pledge (V: 64)
- - when travelling, the Aiel shelter in low, open-sided tents that blend
- easily with the terrain. (IV: 368)
- - the tents rise to a peak around a hole, with barely enough room to stand.
- Bright cushions and rugs decorate the tent. (IV: 381)
- - Aiel welcome: We offer water and shade. (IV: 381)
- - *in seems to be a popular suffix for Aiel names. (IV: 414)
- - on meeting an innkeeper's wife, an Aiel treated her like a roofmistress,
- giving her a guest gift for entry to her roof. (IV: 471)
- - the Aiel have their own histories and stories. (IV: 557)
- - no Aiel had crossed the Dragonwall since they first came to the Waste, up
- until the Aiel War. (IV: 562)
- - given the shortage of wood, dung is burned as a source of fuel. (IV: 572;
- V: 88)
- - some Aiel take on the role of mediators, known as peacetalkers. (IV: 578)
- - the bloodprice is an Aiel penalty for death? (IV: 583)
- - the Aiel always travel with scouts, who are often members of the Society of
- Maidens of the Spear. (IV: 587)
- - the Aiel don't use a lot of currency, rather they trade with nuggets of
- gold and silver, or valuable goods. They are skilled at assessing an
- object's value and bargain hard. (IV: 605)
- - peddlers in the Waste find the following popularly-sought goods: lace,
- velvet, ribbon, needles, pins, perfume, tabac, bath salts, wine, brandy.
- But they have little interest in the following: silk (cheaper to buy it to
- the east), ivory, pots and knives (Aiel smiths are very skilled). (IV: 605)
- - the Aiel applaud by drumming their spears on shields, whistling and making
- ululating cries. (IV: 611)
- - how to play the "game" of Maiden's Kiss (IV: 65-66)
- - the Aiel make wagers with each other. (IV: 142)
- - the Aiel are fond of making wagers. (V: 285)
- - the Aiel are not humourless, but what they find amusing is often unusual
- to non-Aiel. (IV: 175, 474)
- - Aiel knife game involving flipping a knife into the ground. (IV: 718)
- - desc of an Aiel knife-tossing game (V: 80)
- - the Aiel don't play cards. (V: 80)
- - Aiel games: cats cradle, stones, Thousand Flowers - tiles laid out in
- patterns (Mahjong?) (V: 87)
- - game of cat's cradle. (VI: 383)
- - Aiel enjoy participating in informal "jibe" contests, trying to get the
- best of each other. (VI: 96)
- - taunting is almost an art among the Aiel. (VI: 107)
- - the Aiel knit. (VI: 383)
- - while in the Waste, a gleeman will be allowed anything short of murder by
- the Aiel. (IV: 797)
- - the Aiel herd sheep, goats and a pale, long-horned cattle. (IV: 800)
- - one must enter a Hold with face uncovered and making noise, to make it
- clear that you're not trying to sneak in for attack. (IV: 802-803)
- - desc of ceremony to request entry to a Hold (IV: 806)
- - most Aiel ceremonies are short and to-the-point? (IV: 806)
- - beggars are granted shelter at Holds on request? (IV: 807)
- - guests to the roof give a gift to the roofmistress. (IV: 810-811)
- - the Aiel appreciate art and craftsmanship. (IV: 811)
- - those Aiel who haven't been to Rhuidean are more likely to honour Aes Sedai.
- (IV: 811)
- - guests are presented with towels to wash and a silver cup of water as a
- formal greeting. (IV: 812)
- - Aiel eat stretched out on the floor in whatever position is most
- comfortable. (IV: 812)
- - each warrior society has a roof within each Hold. (IV: 819)
- - the Aiel believe a forced apology is no apology at all. (IV: 821)
- - even non-warrior Aiel take up arms to defend their Hold when it's attacked.
- (IV: 830)
- - merchants set up pavillions at the fair, sell goods like rugs, pottery,
- jewelry, silk and ivory. (IV: 945)
- - some Aiel are traders. (V: 82)
- - desc of what happens when Aiel meet (IV: 947)
- - the Aiel have groups of men and women similar to the Women's Circle and
- the Men's Council, with a similar relationship. (IV: 947)
- - Aiel group by warrior societies, rather than clans, at large meetings, to
- keep the peace. (IV: 953)
- - the Aiel take a very dim view of thievery and harshly punish thieves.
- (IV: 976)
- - the Aiel sometimes sell uninvited visitors "like animals" to Shara, or kill
- them. (V: 64)
- - the Aiel are not mindless killers. (V: 268)
- - there are no taxes among the Aiel. (V: 355)
- - the Aiel grow their own tabac in the Waste. (V: 620)
- - the Aiel don't seem to understand the custom of knocking. (VI: 290)
- - the Aiel have long been Waterfriends with the Ogier, and often go to the
- stedding to trade. (VI: 317)
- - the Aiel are great believers in taking exercise. (VI: 301)
- - desc of misc Aiel rules (VI: 313)
- - an Aiel suffers more from shame and embarrassment than he/she would from
- physical pain. (VI: 294)
- - the Aiel never use maps, they claim not to need them. (VI: 321)
- - no Aiel turns away from a possible fight. (VI: 327)
- - most Aiel feel uncomfortable in cities. (VI: 351)
- - desc of types of tests administrated by Wise Ones to determine health
- (VI: 357)
- - the Aiel feel it's shaming to refuse an offer of hospitality, even if
- issued by a blood enemy. (VI: 361)
- - laying a knife at another's feet declares a personal feud with that person.
- Anyone can declare a feud with anyone else, other than a Wise One or a
- blacksmith. (VI: 384)
- - although most people think the Aiel show no emotion, they're just very
- reserved. (VI: 399)
- - even the Aiel have moments where they fail to hide their emotions. (VI: 522)
- - the Aiel commonly raid the Border Reaches of Shienar. (VI: 585)
- - most Aiel disapprove of public displays of affection like kissing? (VI: 666)
- - the Aiel disapprove of the excessive revelry in Cairhien during the Feast of
- Lights. (VI: 666)
- - Aiel duel?? (VI: 675-676)
-
-
- 3.1 Aiel Clans
- ~~~~~~~~~~
- - the Goshien and Shaarad clans have blood feud. (IV: 297)
- - the Aiel attitude towards their chiefs is not the "fawning deference"
- wetlanders show towards their lords. Rather, the chiefs are shown respect,
- and given an obedience between equals. (IV: 360)
- - desc of the dragon marks gained in Rhuidean (IV: 551)
- - the Shaarad dislike the Goshien, the Taardad and the Nakai dislike the
- Shaido. (IV: 360)
- - the septs sometimes raid one another and steal goats or cattle. (IV: 360)
- - whenever two or more clan chiefs meet, the accompanying Aiel get together
- a sort of fair. (IV: 804)
- - merchants set up pavillions at the fair, sell goods like rugs, pottery,
- jewelry, silk and ivory. (IV: 945)
- - the clan chiefs are all equal to each other, and don't worry about status
- or precedence amongst themselves. (V: 477)
- - desc of chief's chair (IV: 810)
- - the only chairs in the Waste belong to the clan chiefs, and are only used
- for three reasons: 1. when being acclaimed chief, 2. to accept the
- submission of an enemy with honour, 3. to pass judgment
- - the only people among the Aiel who have chairs are the clan chiefs, who
- use them for pronouncing judgment or receiving submission of an enemy.
- (VI: 535)
- - at least one clan chief has tried to unite the clans. (V: 61)
- - desc of how chiefs would travel to meet Rand (IV: 814)
- - no known way to imitate the marks of Rhuidean. (IV: 815)
- - the clan chiefs rarely speak of or display their Rhuidean markings.
- (VI: 290)
- - if a chief dies, his wife leads until a new chief is chosen. (IV: 815)
- - when there are too many people for the size of a Hold, the sept must
- divide. (IV; 856)
- - a clan or sept chief comes to a meeting with other chiefs with guards from
- his warrior society. (IV: 944)
- - the chief and/or battle leader of an Aiel army gets one tenth of the fifth.
- (V: 355)
- - roofmistresses meet sometimes. (IV: 947)
- - Aiel group by warrior societies, rather than clans, at large meetings, to
- keep the peace. (IV: 953)
- - young clan chiefs are rare. (IV: 955)
- - marriage between members of feuding clans is very rare. (V: 78)
- - while every Aiel Clan, Society and all Aiel in general have hand signals,
- but only the Maidens have made a full language of these gestures. (VI: 198)
-
-
- 3.2 Clothing and Appearance of Aiel
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- - desc of Aiel. (III: 432)
- - the Aiel are tall. (II: 408)
- - the Aiel are naturally pale, but usually tanned because of the sun in the
- Waste. (III: 671)
- - there are no fat Aiel? (IV: 951)
- - Aiel hair colour ranges from reddish brown to platinum blonde. (II: 506)
- - Aiel hair colour ranges from white blonde to red, to darker. (IV: 368)
- - no Aiel have dark eyes. (IV: 407)
- - young girls wear short skirts and braided pigtails. (IV: 574)
- - most Maidens are slim-chested. (V: 347)
- - the Aiel knit. (VI: 383)
- - Aiel wear shoufas on their heads. (I: 617)
- - warriors wear a shoufa with a black veil attached. (IV: 818)
- - warriors wear clothing in natural colours, short spears, short bows, hide
- bucklers and long knives. (II: 408)
- - only certain Aiel may wear the cadin'sor. (IV: 215)
- - the cadin'sor is not identical for all warriors - the cut of the coat
- indicates the wearer's clan and warrior society. (VI: 314)
- - the Wise Ones wear bulky brown skirts, loose white blouses and brown shawls,
- as well as jewelry if they wish, the dress of most Aiel women. (IV: 217)
- - Aiel women are rarely without their shawls. (VI: 259)
- - gai'shain are only supposed to wear white. (VI: 383)
- - gai'shain wear sandals and hooded white robes. (IV: 381)
- - the Aiel don't dress with sex appeal in mind. (IV: 955)
- - Aviendha has a store of feminine accoutrements. (IV: 141)
- - Aiel women (except for Maidens and gai'shain) wear multiple bracelets and
- necklaces. (V: 130)
- - women traders wear twice as much jewelry as the average women. (V: 130)
- - Aiel men always go clean-shaven. (VI: 583)
-
-
- 3.3 Aiel Familial Relations and Customs
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- - father-sister - the fathers are brothers. (IV: 221)
- - sister-wife - two women who share the same husband. (IV: 221)
- - second-mother - mother-in-law (IV: 384)
- - the father-brother is one's uncle? (V: 364)
- - it takes time for two women to learn about each other and decide if they'd
- make suitable first-sisters. (VI: 523)
- - the practice of two women marrying the same man arose to preserve the bonds
- between women. The man can say no to the arrangement, but if he wants to
- marry one, he must accept both. (IV: 222)
- - when a second woman marries a man, she becomes first-sister to his first
- wife, and both are equally important parts of the ceremony. (V: 270)
- - sister-wives raise their children together as members of one family.
- (VI: 385)
- - desc of regard-gift practice (V: 85)
- - in the Aiel culture, it is traditional that the women make the marriage
- proposals. (IV: 222)
- - Aiel have the practice of the bride-gift? (IV: 384)
- - in the Aiel culture, the land and the roof (housing) belong to the women,
- not the men. (IV: 790)
- - desc of Aiel marriage customs and the roof in marriage (IV: 790)
- - members of one society feel so "familial" towards each other that sometimes
- they won't even marry someone too closely related to another of their
- society. (V: 63)
- - people often marry those they've come to be close to as gai'shain, but only
- once the term of service is up. (V: 78)
- - marriage between members of feuding clans is very rare. (V: 78)
- - when a woman lays a bridal wreath at the feet of the man she wants to
- marry. He can either pick it up to accept the proposal, or step on it to
- refuse her. (V: 107)
- - the flowers and plants used to make a bridal wreath have significance as to
- the woman's intentions for the marriage. (V: 277)
- - the man knows nothing of the wedding until the bride lays the bridal wreath
- at his feet? (V: 276)
- - desc of Aiel wedding - vows, then Wise Ones give blessings, kin surround the
- bride and groom and he fights his way to her, then she fights him (V: 277)
- - women exchange gifts to seal their decision to consider each other near-
- sisters. (V: 131)
- - desc of Aiel flirtation techniques (VI: 106-107)
- - speaking of an Aiel's in-law (second-father or second-mother) is a hostile
- act, which can lead to fighting or someone being taken as gai'shain.
- (VI: 286)
- - people who are married can still become gai'shain. (VI: 302)
- - Aiel mothers kiss their children on their foreheads and cheeks. (VI: 355)
- - most Maidens of the Spear are willing enough to take lovers, but some men
- find it offensive that they won't give up the spear to marry. (VI: 566)
- - most Aiel disapprove of public displays of affection like kissing? (VI: 666)
- - the Aiel disapprove of the excessive revelry in Cairhien during the Feast of
- Lights. (VI: 666)
-
-
- 3.4 Aiel Food
- ~~~~~~~~~
- - desc of Aiel meal customs (IV: 813)
- - Aiel eat stretched out on the floor in whatever position is most
- comfortable. (IV: 812)
- - the Aiel never waste any potable beverage. (V: 520)
- - the Aiel prefer strong ale to drink. (IV: 604)
- - goat roasted with dried peppers, and a spicy, flecked yellow mush.
- (IV: 609)
- - spicy goat and pepper stew, peas, squash, bread of zemai flour,
- long bright red and green beans, zemai with chunks of t'mat, and tough-
- skinned, sweet bulbous fruit from the kardon plant (cactus). (IV: 812)
- - the Aiel drink dark-brewed tea. (IV: 819)
- - oosquai (made from zemai), has a brownish tinge and little taste, but is
- very potent alcohol. (IV: 944)
- - olives are rare in the Waste. (V: 62)
- - pea soup (V: 67)
- - flat, pale bread made from zemai, gara and bloodsnake. (V: 276)
- - the Aiel grow their own tabac in the Waste. (V: 620)
- - porridge with dried fruit is a popular morning food. (VI: 308, 360)
- - motai - a sweet and tasty grub. (VI: 650)
- - dried goat, hard flatbread, hard blue-veined white cheese with a tart
- taste - travelling food. (III: 458)
-
-
- 3.5 Gai'shain
- ~~~~~~~~~
- - gai'shain are summoned by striking a small brass gong. (IV: 382, 558)
- - the gai'shain are not servants. (IV: 383)
- - desc of how one becomes gai'shain (IV: 383-384)
- - no one would ask to be made gai'shain to a wetlander or anyone who didn't
- understand the principles of ji'e'toh. (IV: 385)
- - people often marry those they've come to be close to as gai'shain, but only
- once the term of service is up. (V: 78)
- - gai'shain have their own quarters? (V: 273)
- - sometimes when a man romantically desires a Maiden, he will arrange to be
- taken gai'shain to her, though the plan rarely works. This is the origin of
- the phrase "teach him to sing". (V: 277)
- - battle prisoners are initially held naked. (V: 523)
- - killing a gai'shain is like killing a defenseless child, and such a
- murderer would be struck down by another Aiel, even his own kin. (VI: 259)
- - speaking of an Aiel's in-law (second-father or second-mother) is a hostile
- act, which can lead to fighting or someone being taken as gai'shain.
- (VI: 286)
- - people who are married can still become gai'shain. (VI: 302)
- - gai'shain aren't greeted with usual pleasantries. (VI: 302)
- - it's shaming to speak of a gai'shain's life before or after the wearing of
- the white. (VI: 303)
- - if a Maiden is attacked by and defeats a non-Maiden woman, the Maiden could
- make her a gai'shain or demand the right to beat her before her clan
- members. (VI: 315)
- - gai'shain should not be addressed as members of their former station,
- dishonours the person who does so. (VI: 327)
- - gai'shain are only supposed to wear white. (VI: 383)
-
-
- 3.6 Ji'e'toh, Aiel Crimes and Punishments
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- - lying costs one toh, Aviendha asks to be switched as punishment for lying.
- (V: 103)
- - if you lie, you incur toh to the person you've lied to. (VI: 362)
- - it is a specific spoken lie that incurs toh. (VI: 461)
- - Maidens punish a thief by forcing her to go naked, wearing only the things
- she stole. (V: 105)
- - the Aiel consider spying a violation of honour. (V: 63)
- - the bloodprice is an Aiel penalty for death? (IV: 583)
- - while in the Waste, a gleeman will be allowed anything short of murder by
- the Aiel. (IV: 797)
- - the Aiel take a very dim view of thievery and harshly punish thieves.
- (IV: 976)
- - the Aiel sometimes sell uninvited visitors "like animals" to Shara, or kill
- them. (V: 64)
- - punishment for intrusive person - shave head and beat with stinging nettles.
- (V: 347)
- - battle prisoners are initially held naked. (V: 523)
- - killing a gai'shain is like killing a defenseless child, and such a murderer
- would be struck down by another Aiel, even his own kin. (VI: 259)
- - speaking of an Aiel's in-law (second-father or second-mother) is a hostile
- act, which can lead to fighting or someone being taken as gai'shain.
- (VI: 286)
- - if a Maiden is attacked by and defeats a non-Maiden woman, the Maiden could
- make her a gai'shain or demand the right to beat her before her clan
- members. (VI: 315)
- - desc of misc Aiel rules (VI: 313)
- - an Aiel suffers more from shame and embarrassment than he/she would from
- physical pain. (VI: 294)
- - gai'shain should not be addressed as members of their former station,
- dishonours the person who does so. (VI: 327)
- - Maidens, Stone Dogs and Black Eyes are particularly touchy about ji'e'toh.
- (VI; 403)
- - under ji'e'toh, there are no excuses. (VI: 403)
- - there are few ways to incur ji'e'toh towards a gai'shain, one is reminding
- them of their previous lives. (VI: 403)
- - it is insulting to tell someone he has toh towards you. (VI: 403)
- - even though there are times when surrender would lose less du and toh than
- the alternatives, very few Aiel would consider the alternatives. (VI: 451)
- - only you know the worth of your honour (i.e., how much you need to do to
- atone for incurred toh?) (VI: 461)
- - toh no longer exists once it has been met, and the incident won't be
- referred to or held against you. (VI: 462)
- - after incurring toh by sleeping with Rand, Aviendha says Elayne may choose
- either to beat or kill her. (VI: 523)
-
-
- 3.7 Phrases, Sayings and Adages
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~
- - desc of Aiel oath (I: 552)
- - desc of welcome ritual (IV: 382)
- - wetlanders (non-Aiel) (III: 394)
- - oath-breaking treekillers (Cairhienin) (III: 436)
- - shadowrunners (Darkfriends) (III: 444)
- - watersharers (former name for Cairhienin) (III: 445)
- - armcry (raise an alarm) (III: 634)
- - shade of my heart (term of endearment) (IV: 370)
- - dogrobbers (insult) (IV: 946)
- - Shadowsouled (Forsaken) (V: 639)
- - My water is yours. (II: 409, III: 394)
- - May you always find water and shade. (III: 396)
- - May I never know shade if I do. (oath) (IV: 362)
- - I see you. (welcome/acknowledgement) (IV: 410)
- - Your honour is mine. (IV: 471)
- - I ask leave to defend your roof and your hold. (IV: 471)
- - Sleep well and wake. (goodnight) (V: 278)
- - May you find shade and water this day. (greeting) (VI: 96)
- - desc of Aiel saying about men (VI: 355)
- - Death comes for us all, we can only choose how to face it when it comes.
- (III: 433)
- - A man caught between his wife and a Wise Woman often wishes for a dozen old
- enemies to fight instead. (III: 456)
- - Greed kills more men than steel. (IV: 353)
- - When you choose the fight, you must take the consequences, win or lose.
- (IV: 444)
- - As well try to understand the sun as a woman. (IV: 445)
- - If you plan for the worst, all surprises are pleasant. (IV: 456)
- - If a Maiden loves you, you cannot escape her, however you run. (IV: 468)
- - If you ask the lion to protect you from wolves, you have only chosen to
- end in one belly instead of another. (IV: 478)
- - A Myrddraal has less cunning than a woman, and a Trolloc fights with more
- honour. (IV: 693)
- - When the boar breaks cover, there's only you and your spear. (IV: 596)
- - Killing is as easy as dying, any fool can do both. (V: 268)
- - The Breaking of the World killed the weak, and the Three-Fold land killed
- the cowards. (V: 362)
- - Life is a dream. (V: 479)
- - A man's dreams are a maze even he cannot know. (Saying of the Wise One
- dreamwalkers) (VI: 250)
- - Put your soul in a wreath to lay at a man's feet. (Serious insult to a
- Maiden) (VI: 314)
- - Use the weapons you have. (VI: 485)
- - As fast as a gray-nosed hare that sat on segade spines. (VI: 609)
-
-
- 3.8 Customs of Rhuidean
- ~~~~~~~~~~~~~~~~~~~
- - Rhuidean, and particularly what happens there, is not to be spoken of to
- any who have not been there. (IV: 358, 551)
- - none may shed the blood of one travelling to or from Rhuidean. (IV: 361)
- - long ago, even the name of Rhuidean wasn't written down, symbols were used
- to indicate the city instead. (IV: 362)
- - those who wish to enter Rhuidean to take the test to become a clan chief
- must first get the permission of the Wise Ones. (IV: 372-373)
- - at least four Wise Ones are required to vote yes for someone to enter
- Rhuidean. (IV: 388)
- - desc of the ritual of entering Rhuidean (IV: 372)
- - desc of ritual and instructions for entering Rhuidean (IV: 375)
- - traditionally, any non-Aiel who approaches Chaendaer is killed.
- (IV: 372-372, 381)
- - it is considered sacrilege for a non-Aiel to even ask to enter Rhuidean.
- (IV: 374)
- - no woman may go to Rhuidean more than twice, no man more than once, and
- none at all save they have the blood of the Aiel. (IV: 374)
- - most men who enter Rhuidean do not come back, and some who return come
- back insane. (IV: 375)
- - those who break the Agreement of Rhuidean will be denied shade (shelter),
- a form of ostracism. (IV: 551)
- - desc of the dragon marks gained in Rhuidean (IV: 551)
- - Rand and the others were in Rhuidean for 7 days, no one comes out after
- 10 days, which is how long those outside will wait for them. (IV: 554)
- - no man can go twice to Rhuidean. (IV: 565)
- - those Aiel who haven't been to Rhuidean are more likely to honour Aes Sedai.
- (IV: 811)
- - no known way to imitate the marks of Rhuidean. (IV: 815)
- - the clan chiefs rarely speak of or display their Rhuidean markings. (VI: 290)
- - less than 1 in 3 men who go to Rhuidean survive, because they cannot face
- the truth of the memories there revealed. (IV: 960)
-
-
- 3.9 Aiel Spirituality and Superstition
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- - the car'a'carn is the 'chief of chiefs', a prophesized figure. (IV: 552)
- - males who develop the ability to Channel go north, a tradition known as
- "going to kill the Dark One". (IV: 570)
- - the Aiel bury their dead? (IV: 583)
- - there are darkfriends among the Aiel. (V: 345)
-
-
- 3.10 Aiel Warriors and Combat
- ~~~~~~~~~~~~~~~~~~~~~~~~
- - desc of #'s of Aiel warriors (V: 470-471)
- - Aiel men do not sing after childhood except for battle chants and dirges
- for the slain. (I: 374)
- - warriors fight to the music of pipers. (II: 409)
- - Aiel dance: play pipes, leap into the air doing high kicks, somersaults and
- backflips, can break your bones if performed wrong. (V: 509)
- - Aiel warriors only sing battle hymns. (V: 509)
- - some young Aiel go up to the Blight to hunt Trollocs and Myrddraal. (IV: 564)
- - young Aiel often travel to the Blight to hunt Trollocs, including women,
- who join the Maidens of the Spear. (I: 374-375)
- - an Aiel can run 50 miles and fight a battle once he gets there. (II: 170)
- - Aiel will not ride horses or use swords. (II: 170)
- - an Aiel will not strike any woman who is not a warrior, except to save
- a life. (II: 411)
- - how to play the "game" of Maiden's Kiss (IV: 65-66)
- - non-warriors can challenge each other to fight, even a fight to the death,
- or a near-relative can make the challenge on a relative's behalf. (IV: 175)
- - most Aiel warriors can face a Fade without flinching. (IV: 191)
- - a Maiden who becomes a Wise One must give up the spear. (IV: 212)
- - when Aviendha gives up the spear for Wise One training, she is made to give
- up all her weapons, and have non-weapon items made from the former weapons.
- Three of those items will be given to friends, three to the men she most
- hates, and three to the women she most hates. (V: 91)
- - Maidens are often used as scouts. (IV: 301)
- - the Aiel always travel with scouts, who are often members of the Society of
- Maidens of the Spear. (IV: 587)
- - many young girls dream of becoming Maidens, and learn the rudiments of bow,
- spear and unarmed fighting. (IV: 563)
- - a woman speaks vows to spear upon becoming a Maiden. (IV: 563)
- - Maidens are forbidden to carry their spear while pregnant. (IV: 563)
- - the only men allowed into the Maiden's Roof are gai'shain. (IV: 819)
- - the Maiden's have a tea ritual to show their approval of Rand trying to
- attract Aviendha. (IV: 819-820)
- - most Maidens are slim-chested. (V: 347)
- - the child born of a Maiden is believed to be lucky, though none but the
- adoptive parents know it's not their own. (VI: 93)
- - Maidens use hand signals to speak to each other secretly. (IV: 809)
- - samples of Maiden's handtalk (VI: 314-315)
- - while every Aiel Clan, Society and all Aiel in general have hand signals,
- but only the Maidens have made a full language of these gestures. (VI: 198)
- - if a Maiden is attacked by and defeats a non-Maiden woman, the Maiden could
- make her a gai'shain or demand the right to beat her before her clan
- members. (VI: 315)
- - most Maidens of the Spear are willing enough to take lovers, but some men
- find it offensive that they won't give up the spear to marry. (VI: 566)
- - the martial arts practiced by the Maidens differs from that of the male
- warrior societies, and they don't like for men to watch them practice it.
- (VI: 628)
- - Stone Dogs take vows not to retreat. (IV: 301)
- - the Aiel have a very negative attitude towards spies, or even people trying
- to pry. (IV: 348)
- - when the Aiel take the Hold of an enemy clan in the Waste, they carry away
- one fifth of all it contains, except food. This custom and law is known as
- the fifth. (IV: 352-353)
- - the chief and/or battle leader of an Aiel army gets one tenth of the fifth.
- (V: 355)
- - no warrior may shed the blood of another from the same society. (IV: 360)
- - Aiel warriors are trained in a form of martial arts, unarmed combat with
- hands and feet. (IV: 544)
- - warriors change tactics according to the circumstances of a fight. (IV: 603)
- - desc of a battle tactic (IV: 603)
- - each warrior society has a roof within each Hold. (IV: 819)
- - even non-warrior Aiel take up arms to defend their Hold when it's attacked.
- (IV: 830)
- - Aiel group by warrior societies, rather than clans, at large meetings, to
- keep the peace. (IV: 953)
- - members of one society feel so "familial" towards each other that sometimes
- they won't even marry someone too closely related to another of their
- society. (V: 63)
- - desc of the Aiel bow (V: 127)
- - Aiel use curved horn bows. (V: 269)
- - the Aiel are not mindless killers. (V: 268)
- - the Wise Ones don't take part in battles, most especially they don't use
- the OP in a battle. (V: 482)
- - if a warrior breaks all her spears, he/she is stating that he/she will have
- no honour in this life. (V: 640)
- - Aiel like using surprise in battle. (VI: 41)
- - each warrior society has a leader, and a leader for each specific
- circumstance. (VI: 95)
- - no Aiel turns away from a possible fight. (VI: 327)
- - the Aiel commonly raid the Border Reaches of Shienar. (VI: 585)
- - Aiel duel?? (VI: 675-676)
-
-
- 3.11 Aiel Wise Ones and Channelers
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- - a Maiden who becomes a Wise One must give up the spear. (IV: 212)
- - when Aviendha gives up the spear for Wise One training, she is made to give
- up all her weapons, and have non-weapon items made from the former weapons.
- Three of those items will be given to friends, three to the men she most
- hates, and three to the women she most hates. (V: 91)
- - a Wise One is always safe among the Aiel, regardless even of blood feud.
- (IV: 371)
- - those who wish to enter Rhuidean to take the test to become a clan chief
- must first get the permission of the Wise Ones. (IV: 372-373)
- - at least four Wise Ones are required to vote yes for someone to enter
- Rhuidean. (IV: 388)
- - all Aiel wilders are forced to take the training to become a Wise One.
- (IV: 377)
- - there are no Aiel wilders, all women with the spark are identified and
- receive appropriate training. (IV: 570)
- - the status of a Wise One does not depend on her ability to Channel, or her
- strength if she can Channel. (V: 101)
- - desc of the first test for Aiel Wise Ones (V: 134)
- - by law and/or custom, the Wise Ones avoid strangers (or only Aes Sedai who
- might find out that they can Channel?) (V: 330)
- - the Wise Ones don't take part in battles, most especially they don't use
- the OP in a battle. (V: 482)
- - desc of types of tests administrated by Wise Ones to determine health
- (VI: 357)
- - the Wise Ones decide that Min's ability puts her on an equal footing with
- them. (VI: 624)
-
-
- 4.0 THE AIEL WASTE
- ~~~~~~~~~~~~~~
- - only gleemen, Tinkers and peddlers can freely enter the Waste. (I: 374)
- - the Aiel sometimes sell uninvited visitors "like animals" to Shara, or kill
- them. (V: 64)
- - how to find water in the Waste (IV: 791)
- - in the Waste, you boil by day and freeze by night, and only an Aielman can
- find water there. (I: 339)
- - desc of the heat of the Waste (IV: 366)
- - the heat of the Waste can actually kill those not accustomed to it. (IV: 371)
- - cattle and goats are herded in the Waste. (II: 170)
- - the Aiel herd goats and sheep. (IV: 598)
- - the Aiel call the Waste the Three-Fold Land - a shaping stone to make us, a
- testing ground to prove our worth, and a punishment for our sins. (II: 410)
- - the Aiel have no cities. (IV: 357)
- - there are places where something like the Peace of Rhuidean is in effect,
- one of them is Alcair Dal, which is near to Cold Rocks Hold and Rhuidean.
- (IV: 560)
- - desc of Alcair Dal (IV: 953)
- - Trollocs only a few miles from the Blight south into the Waste. (IV: 599)
- - it has never rained in the Waste? (V: 363)
- - the Aiel never use maps, they claim not to need them. (VI: 321)
- - desc of the Waste's terrain (IV: 582)
- - desc of Waste landscape (IV: 791)
- - desc of Waste (IV: 943)
- - desc of Waste (V: 136)
- - vehicles like wagons have rough going in the Waste's terrain. (IV: 595)
- - there is very little wood in the Waste. (V: 59)
- - Shiagi Hold (IV: 815)
- - Chain Ridge Stand - between the Goshien and Shaardad territories.
- (IV: 955)
-
-
- 4.1 Cold Rocks Hold
- ~~~~~~~~~~~~~~~
- - Cold Rocks is 12 days walk from Imre Stand. (IV: 801)
- - desc of outer area of Cold Rocks (IV: 802)
- - desc of Hold (IV: 805, 187-818)
- - Cold Rocks is the size of a fair-sized town. (IV: 805)
- - children and gai'shain tend roof and terrace gardens of the Hold. (IV: 805)
- - desc of Hold houses - yellow clay bricks or gray stone, no glass windows,
- curtains, there's a gong beside the roofmistress' house (IV: 809-810)
- - desc of inside of house (IV: 810)
- - it's 3-4 days from Alcair Dal from Cold Rocks. (IV: 815)
- - desc of Aiel bedroom (IV: 823)
- - the gong by the Roofmistress' house is an alarm? (IV; 828-829)
-
-
- 4.2 Imre Stand
- ~~~~~~~~~~
- - there is water at Imre Stand. (IV: 595)
- - Imre Stand is in Taardad land. (IV: 598)
- - it is made up of a crude stone building built against the base of a butte.
- It has small arrow slits, with dirt and growth on its roof. It is joined
- to another structure on a ledge by a crevice. (IV: 598)
- - the Stand is a shelter for herdsmen, and is entered via a rough wooden door.
- (IV: 599)
- - Imre Stand is at least 200 leagues south of Blight. (IV: 613)
- - there are two other Stands within 12 days walk of Imre Stand. (IV: 800)
- - Cold Rocks is 12 days walk from Imre Stand. (IV: 801)
-
-
-
- 4.3 Rhuidean
- ~~~~~~~~
- - the slopes above Rhuidean are called Chaendaer. (IV: 226)
- - desc of the valley or Rhuidean (IV: 366)
- - an unnatural fog surrounds Rhuidean, covers the city like a dome.
- (IV: 390, 392)
- - the city is on the smallish side, with wide avenues, fountains, statues,
- huge buildings, palaces of marble, crystal, cut glass and towers.
- (IV: 392)
- - the city is unfinished, with the colours red, white and blue prominent.
- (IV: 392)
- - there are many stained glass windows, depicting huge people and landscapes.
- (IV: 392)
- - the city is utterly arid and waterless, although a veritable ocean of good
- water lies deep beneath the city. (IV: 392, 394)
- - the soil of Rhuidean is poor. (IV: 394)
- - the city stretches out a mile around a huge central plaza. Avendesora is
- planted in the center of that plaza. (IV: 395)
- - one feels a sense of peace and well-being beneath the branches of
- Avendesora. (IV: 396)
- - Rhuidean is shielded in some way. (IV: 971)
- - desc of Rhuidean (V: 57)
- - desc of building in Rhuidean (V: 86-87)
- - desc of Rhuidean fountains (V: 132)
-
-
- 5.0 ALTARA - GENERAL CULTURAL
- ~~~~~~~~~~~~~~~~~~~~~~~~~
- - world-renowned lacquer work is made in Altara. (V: 16)
- - Illian occasionally considers invading Altara. (V: 17)
- - Altaran women have the reputation of being fierce. (VI: 168)
- - Altarans give their allegiance to a lord/lady, then their local town, there
- is very little patriotism left over for the nation as a whole. (VI: 168)
- - few nobles heed the ruler, or pay their taxes. (VI: 168)
- - herb healers are accepted in Altara. (VI: 645)
- - Wisdoms are called Wise Women in Altara. (VI: 696)
- - Ebou Dari Wise Women know a lot about herbs and healing because of all
- the wounds from the constant duels they have to treat. (VI: 244)
- - Altarans are in the middle in attitude towards Aes Sedai. (VI: 514)
- - most Altaran rulers have Aes Sedai councilors. (VI: 602)
- - the Ebou Dari are rumoured to gamble on horse races. Both men and women
- will fight duels over the other, the prize willingly going with the winner.
- During weddings, the groom gives the bride a knife and asks her to kill him
- if he ever displeases her. A woman killing a man is assumed to be justified
- unless it is proven otherwise. (VI: 591)
- - nobles are dressed by their servants. (VI: 597)
- - the Altaran ruler realizes that Altara is a lesser power. (VI: 602)
- - the Children of the Light are not especially popular in Altara? (VI: 602)
- - Altaran and Murandian successions are never sure or secure, as the noble
- Houses are always squabbling and taking power for themselves. Assassination
- is not uncommon. (VI: 604)
- - servants are summoned with small silver gongs. (VI: 604)
- - people are very polite in Ebou Dar. (VI: 641)
- - few would challenge a lord except another lord, but despite that, Mat gets
- challenged three times in as many days. (VI: 641)
- - boys ride the race horses in Altara. (VI: 641)
- - widows who don't wish to remarry are less likely to be challenged than
- married women, who are less likely to be challenged than unmarried women.
- Aged grandmothers are the least likely to be challenged, but they might
- challenge you. (VI: 644)
- - intruding in some place where you don't belong is liable to provoke a duel,
- as is excessive curiosity and questions. (VI: 644)
- - Ebou Dari raise hands with palms facing towards another to indicate they
- don't wish to get involved in violence. (VI: 644)
- - men fight men and women fight women. (VI: 646)
- - bamboo? (VI: 602)
-
-
- 5.1 Clothing and Appearance of Altarans
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- - Altarans have a medium skin tone. (VI: 645)
- - most Altarans are of average height. (VI: 643)
- - most women wear their hair to their shoulders, or shorter. (VI: 643)
- - there are dark eyes in Altara. (III: 488)
- - hazel eyes are not native to Ebou Dari. (VI: 596)
- - most have dark hair and nearly black eyes. (VI: 600)
- - some men wear their beards cut square, with long mustaches. (VI: 168)
- - men dress in long vests of bright colours, often with no shirt beneath.
- (VI: 592)
- - men's shirts have wide, pleated sleeves. (VI: 601)
- - upper class men wear vests of bright silk, which is often brocaded, over
- their pale, wide-sleeved shirts. They wear silk coats slung over their
- shoulders, with chains of silver or gold strung between the narrow coat
- lapels, which are embroidered with flowers or animals. The coats are too
- small to wear as coats, they are worn more like capes. These men often
- carry long, narrow swords. (VI: 640)
- - noblewomen's dresses have falls of lace at the wrists and above a woven
- gold collar, though still cut to have a very low neck. The hem trails a pace
- or so behind them. (VI: 601-602)
- - Women wear pale dresses with very deep and narrow necklines. Their skirts
- are gathered up to the knee on one side to expose brightly-coloured
- petticoats. (VI: 592, 600)
- - even the livery of house servants has the deep neckline and hem sewn up
- to the knee on one side. (VI: 600)
- - women of all classes wear the marriage dagger. (VI: 602)
- - desc of the "code" of marriage dagger settings (VI: 603)
- - all women, and most men, wear large hoop earrings, and rings set with
- coloured glass. Both genders wear long, curved knives at their belts.
- (VI: 592)
- - the clothing of commoners is made from wool rather than silk, though it is
- still embroidered on the sleeves and around the neck. Commoners wear as
- much jewelry, but theirs is from cheaper metals and set with coloured glass
- rather than gemstones. (VI: 643)
-
-
- 5.2 Altaran Food
- ~~~~~~~~~~~~
- - plum brandy (VI: 594)
- - mint and cloudberry tea, served cold (VI: 598)
- - spicy cake (III: 381)
-
-
- 5.3 Phrases, Sayings and Adages
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~
- - stab my liver (VI: 602)
- - Lean back on your knife and let your tongue go free. (Take your ease and
- speak your mind. The only way to insult someone who says that is to lie.)
- (VI: 602)
- - The Light's blessing on all here. (benison) (VI: 641)
-
-
- 6.0 GENERAL GEOGRAPHY OF ALTARA
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~
- - Altaran villages bordering Amadicia: Salidar in the north, So Eban in the
- middle, Mosra in the south. (V: 224)
- - villages in Altara: Marella, Ionin Spring. (VI: 466)
- - desc of Altaran forest (VI: 493)
- - desc of Altaran area - low rolling, grassy hills (VI: 562)
- - after the hills, a forested area. (VI: 587)
- - beyond the forest is a dirt road, with the remains of paving stones. It
- curves through increasingly forested hills, some of which are even small
- mountains. (VI: 590)
- - farmhouses and barns of pale stone cling to the hills. (VI: 590)
- - on the third day of the trip, they pass through a village with white-
- plastered buildings, that have flat roofs of pale reddish tile. (VI: 590)
- - inn in Altaran village: The Marriage Knife (VI: 591)
- - the fourth day of the trip, they pass through So Tehar. (VI: 593)
- - inn in So Tehar: The Southern Hoop. (VI: 593)
- - five days out, they reach Ebou Dar. (VI: 594)
- - 200 miles north of Salidar is still Altaran territory? (VI: 647)
-
-
- 6.1 Ebou Dar
- ~~~~~~~~
- - desc of Ebou Dar (VI: 241, 243)
- - desc of Ebou Dar (VI: 594)
- - desc of storeroom in Ebou Dar (VI: 240, 242)
- - there are villages and farms surrounding Ebou Dar for a distance of 100
- miles. (VI: 560)
- - Ebou Dar is the only city other than Illian to have so many canals as part
- of the city structure itself. (VI: 243)
- - Ebou Dar has quite a rough and tough reputation. (V: 179, 341)
- - rumours of Ebou Dar: strangers can be killed for a wrong glance, duels can
- be fought over a word, and even women might fight each other in the street
- with knives. (VI: 510)
- - the ruler reigns from the Tarasin Palace. At this time, the Queen controls
- maybe 100 miles around Ebou Dar. (VI: 595)
- - desc of palace rooms - it is typical to have a number of bed chambers
- surrounding a shared sitting room (VI: 597)
- - desc of Palace interior (VI: 601)
- - Mol Hara Square lies in front of the Tarasin Palace. (VI: 597)
- - Ebou Dari inn: The Wandering Woman (VI: 596)
- - desc of the Rahad Quarter (VI: 643)
- - inns in the Rahad are marked only by blue doors. (VI: 644)
- - the Rahad quarter lies across the river from the Palace. Even the Civil
- Guard steps lightly there, as you can have a knife in your back before you
- know it. (VI: 604)
- - thieves in the Rahad Quarter use thin blades to kill you if your clothes are
- fine, so the clothes aren't damaged. (VI: 604)
- - no one in the Rahad Quarter would willingly speak with an Aes Sedai. (VI: 644)
- - people in the Rahad stop to watch any duels that break out, those who don't
- stop appear odd and suspicious. (VI: 645)
- - fishing is a common occupation in the city. (VI: 641)
-
-
- 6.2 Remen
- ~~~~~
- - the town is located on the Manetherendrelle. (III: 376)
- - the people of Remen recognize Ogier by sight. (III: 379)
- - oared ferries carry people across the river, which is a half-mile wide
- at Remen. (III: 379)
- - there is no bridge, but at least six ferries in frequent use. (III: 379)
- - the ferries and merchants' ships moor at long stone docks, which are
- separated from the main town by bulky gray stone warehouses. (III: 379)
- - most of the houses of the town are made of stone, and roofed in tiles
- with colours ranging from yellow to red to purple. (III: 379)
- - the town is built around a central square, with haphazardly laid-out
- streets. (III: 379)
- - the town square is paved with big stone blocks. (III: 380)
- - inn: The Wayman's Forge - purple tile roof, three stories of gray stone,
- with large windows and scroll-carved doors. (III: 379)
-
-
- 7.0 AMADICIA - GENERAL CULTURE
- ~~~~~~~~~~~~~~~~~~~~~~~~~~
- - star and thistle are Amadicia's signs. (V: 187)
- - Aes Sedai are outlawed in Amadicia. (V: 151)
- - no woman who has ever trained at the Tower is legally allowed in Amadicia,
- the law requires that such women be turned in to the army and/or the
- Children of the Light (V: 222, VI: 49)
- - a woman has to be careful about curing people, even being accused of being
- a Channeler can lead to arson or worse. (V: 161)
- - there is no name for Wisdom in Amadicia, most women who practice healing
- do so only as a sideline. (V: 163)
- - there are hedgedoctors, men who study herbs. (V: 163)
- - even in Amadicia, it's difficult for the Children of the Light to bring
- charges against a member of the nobility. (V: 165)
- - the king's men and the Children of the Light don't get along very well.
- - the nobles participate in falconry hunts. (VI: 189)
-
-
- 7.1 Clothing and Appearance of Amadicians
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- - women wear deep bonnets that hide their faces, men wear coats down to the
- knee. (V: 151)
- - the bonnets have big velvet bows, also bows on their dresses. (V: 237)
- - women favour long curls to their shoulders. (V: 153)
- - many Amadicians have dark hair? (V: 153)
-
-
- 7.2 Amadician Crime and Punishment
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- - Aes Sedai are outlawed in Amadicia. (V: 151)
- - a woman has to be careful about curing people, even being accused of being
- a Channeler can lead to arson or worse. (V: 161)
- - even in Amadicia, it's difficult for the Children of the Light to bring
- charges against a member of the nobility. (V: 165)
- - the Children of the Light are immune to many Amadician laws. (V: 182)
- - desc of Amadician laws (V: 182)
- - no woman who has ever trained at the Tower is legally allowed in Amadicia,
- the law requires that such women be turned in to the army and/or the
- Children of the Light (V: 222, VI: 49)
- - thieves keep a low profile in Amadicia, because of the harsh punishments.
- For the first offense - branding, second offense - amputation of hand,
- third offense - hanging. (V: 224)
-
-
- 7.3 Amadician Food
- ~~~~~~~~~~~~~~
- - salted ham and peppered beef. (V: 148)
- - spicy muffins, pears, blue grapes and strawberries. (V: 219)
- - the king and nobles have snow and ice carted from the Mountains of Mist
- to cool drinks and for iced foods. (VI: 49)
-
-
- 8.0 AMADICIA - GENERAL GEOGRAPHY
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- - Amador inns: the Oak and Thorn, the Golden Hand. (VI: 440)
- - the border between Tarabon and Amadicia is only marked by a tall stone
- pillar to either side of the road. (V: 142)
- - as you pass from Tarabon to Amadicia, hills gradually rise. (V: 142)
- - stone-fenced fields and thatched farmhouses. (V: 142)
- - rolling, forested hills. (V: 182)
- - desc of lords' structures in Amadicia (V: 182)
- - smaller villages unfamiliar with sight of Ogier. (III: 377)
- - towns: Samaha, Tallan, Fyall. (III: 377-378)
-
-
- 8.1 Amador
- ~~~~~~
- - desc of fanciful topiary at Seranda Palace. (VI: 46)
- - the Seranda Palace is two miles from Amador. (VI: 47)
- - desc of Seranda Palace (VI: 47)
-
-
- 8.2 Bellon
- ~~~~~~
- - Bellon is 20 miles from the capital, on the Graen River. (V: 183)
- - inn: the Bellon Ford Inn (V: 183)
-
-
- 8.3 Mardecin
- ~~~~~~~~
- - this is the first village on the road from Tarabon. (V: 141)
- - a garrison of Children of the Light is stationed there. (V: 141)
- - well over 50 men in the barracks of the garrison. (V: 148)
- - the town is a mile wide, straddles a bridged stream between two hills.
- (V: 142)
- - the houses have slate and thatch roofs. (V: 142)
- - granite slabs pave the streets, the buildings are made of brick or stone.
- (V: 151)
- - there are at least three inns in the town. (V: 151)
- - Mardecin lies on a trade route, so is a good place to hear news and gossip.
- (V: 154)
-
-
- 8.4 Sienda
- ~~~~~~
- - east of Amador (V: 187)
- - inns: The King's Lancer, The Light of Truth (V: 187,188)
- - the king's men and the Children of the Light don't get along very well.
-
-
- 8.5 Willar
- ~~~~~~
- - Willar is a very small village, and much of its buildings are empty.
- Half the population has moved away because the spring in the village common
- has run dry for the past year, and water must be hauled a mile from a
- stream. (III: 377)
-
-
- 9.0 ANDOR - GENERAL CULTURE
- ~~~~~~~~~~~~~~~~~~~~~~~
- - Andor's symbol is a rampant white lion on a red field. The Queen wears the
- Rose Crown of Andor.
- - Andoran seal is a lion surrounded by the Rose Crown in red wax. (VI: 443)
- - desc of Andor's anthem (I: 587)
- - the Andoran battlecry is "Forward the White Lion!" (IV: 748)
- - there has been a bond between the White Tower and Andor even before there
- was an Andor. (III: 173)
- - the price of goods varies with the size of a village/town/city, how much
- trade they get, and the availability and demand for goods. While a large
- silver coin could buy a good horse in the Two Rivers, it is the price of
- passage on a trading ship elsewhere in Andor.
- - Andor produces high-quality metal goods - steel, bronze, copper. (III: 365)
- - Andoran coins are the heaviest. (III: 363)
- - Andor sells almost as much grain to Cairhien as Tear does. (III: 425)
- - Andor, and likely other lands, would likely send soldiers to the Two Rivers
- if they heard of the Trolloc problems, and they wouldn't likely be
- happy about the amount of Children of the Light there, either. (IV: 517)
- - Andor strongly resents foreign soldiers on its land. (VI: 414)
- - Andoran soldiers get pensions when they retire from old age. (V: 47)
- - Andorans salute with fist on heart. (V: 48)
- - Andorans considered somewhat "prim" by others. (V: 50)
- - Andor is a wealthy land, almost as wealthy as Tear. (V: 51)
- - Murandy and Andor have a tense relationship, there have been many border
- problems over the years. (V: 178)
- - the last four Queens have had problems holding on to the Mountains of Mist
- area. (V: 246)
- - until Tigraine, Andor and Cairhien fought each other in ceaseless wars.
- (V: 252)
- - Andorans are bluff and straightforward, and they dislike being manoeuvered
- or bullied. (VI: 163)
- - Andorans are mostly straightforward, and are proud of that. (VI: 274)
- - desc of old method of swearing binding oaths - slice self with weapon to
- indicate you'd shed your own blood before breaking the oath (V: 255)
-
-
- 9.1 Clothing and Appearance of Andorans
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- - Andorans are fairly pale-skinned. (V: 430)
- - most Andorans are dark-haired and dark-eyed people of medium height with a
- medium skin tone. Blondes and those with light eyes are rare, though the
- Andoran royal line is known for having red hair. (I:
- - typical dress for men is a pair of trousers, a shirt, coat, a cloak when
- it's cold, and sturdy boots. Women wear long, demure dresses and shoes,
- with a cloak for warmth. Class distinctions are shown through the difference
- in quality of cloth and workman ship. The rich also wear a fair amount
- of jewelry, including woven-metal belts. Both sexes also dress for their
- occupations, with aprons, caps or gloves wear appropriate.
- - most Andoran villages have a fashion that marks a woman as mature. Some
- braid the hair, others wear a kerchief or bonnet. Styles and fashions can
- also differ from village to village, with some noted for preferring
- striped cloth, for example. Ankle-length coats are popular in Baerlon, and
- many men wear wide-brimmed hats in Caemlyn.
- - women in Four Kings wear scarves on their heads. (I: 467)
- - the people of Market Sheran have a fondness for striped clothing, and the
- women wear bonnets and aprons. (I: 488)
- - 16 years is the average age for braiding hair in the Two Rivers. (IV: 466)
- - ankle-length, fur-lined coats are often worn in Baerlon. (I: 218)
- - Caemlyn men favour wide-brimmed hats. (I: 534)
- - high-crowned, curl-brimmed velvet hats are the latest fashion from Caemlyn.
- (V: 45)
- - the Queen's Guards wear red cloaks and undercoats, with long white collars,
- in addition to armour. Golden knots on the shoulder indicate the rank of
- officers. (I: 489, III: 523)
- - one shoulder knot is a Lieutenant? (III: 536-537)
- - high officers wear lion-head spurs. (II: xviii)
- - servants in the Palace wear red livery with white collars and cuffs, and
- a white lion on the breast. (I: 606)
- - the gatetenders in Whitebridge wear mail tunics with steal caps, and
- cheap red coats with white collars. (I: 399)
- - the noblemen wear colourful embroidered coats, the women wide dresses.
- (III: 538)
- - women from the Two Rivers wear flowers and ribbons in their hair for
- weddings. (VI: 650)
-
-
- 9.2 Andoran Crime and Punishment
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- - the Queen's Writ is the law in Caemlyn, upheld by the Guard. (I: 354)
- - there are lords who are members of the Queen's Guard. (III: 548)
- - the penalty for barn-burning in Andor is a public strapping or flogging.
- (V: 32)
- - victim awarded costs and damages, wrongdoer set to work for victim if he
- can't pay. (V: 38, 46)
- - companions of a criminal during a crime are equally culpable under the
- law. (V: 36)
-
-
- 9.3 Andoran Familial Relations and Customs
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- - couples declare betrothals by kneeling and speaking before Women's Circle.
- (III: 100; IV: 75)
- - the custom is to wed one year after speaking betrothal. Taking this year
- is a strong custom, which is designed to ensure the couple get along well
- together. (IV: 890)
- - for the wedding, the couple kneel in front of the Women's Circle, with two
- people standing for each the bride and the groom, who wear flowers in their
- hair. A red ribbon is wound around the groom's neck, and another through the
- bride's hair. Then the two pledge vows to each other. (IV: 890-891)
- - supposed to wear marriage ribbons for 7 days. (IV: 923)
- - most Andorans would feel that if they had sex with someone, they should
- immediately marry that person. (V: 363)
- - women ask the permission of their mothers and the Wisdom before marrying.
- (V: 363-364)
- - the Women's Circle makes the decision about when a woman is mature and
- should change her hair style, the decision is based on maturity, not
- physical age, though rarely later than 20 years old. (VI: 31)
- - Andorans considered somewhat "prim" by others. (V: 50)
-
-
-
- 9.4 Andoran Festivals and Celebrations
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- - Bel Tine is a spring feast day, particularly celebrated in the country and
- smaller villages. The night before Bel Tine is called Winternight, and is
- also a time of festivity.
- - on Winternight, families visit from house to house, enjoying food and
- drink with their neighbours, and exchange small gifts. (I: 12)
- - the morning of Bel Tine the single women of the village gather around a
- shorn fir tree prepared in advance. They dance around the tree and entwine
- it with coloured ribbons while the single men sing. (I: 10)
- - the rest of the day and night are taken up with various contests and games,
- including: foot races, target hitting with sling and bow, solving riddles
- and puzzles, rope-tugging, lifting and tossing weights, darts, bowls, tag,
- rolling hoops, sheep shearing, singing, dancing, instrument playing,
- stones, quarterstaff sparring. (I: 6, 10; III: 287)
- - Sunday is another feast day, presumably in the high Summer. (I: 443)
- - other activities in smaller towns might include harvest dances and picnic
- gatherings during the shearing. (III: 329)
- - villagers celebrate the Feast of Lights with dancing. (VI: 653)
-
-
- 9.5 Andoran Food
- ~~~~~~~~~~~~
- - kidney pie (IV: 712)
- - cold, jellied soup, thin beef wrapped around a filling. (V: 385)
- - green-veined cheese (III: 469)
- - mutton stew, lentil soup (IV: 484)
- - youngers in the Two Rivers drink milk, cider or well-watered wine.
- (VI: 474)
-
-
- 9.6 Andoran Nobility
- ~~~~~~~~~~~~~~~~
- - Andor's symbol is a rampant white lion on a red field. The Queen wears the
- Rose Crown of Andor.
- - Andoran seal is a lion surrounded by the Rose Crown in red wax. (VI: 443)
- - Andor has been a country since the time of the Breaking of the World, and
- is always ruled by a Queen. If she is married, her husband is called the
- Prince Consort. Her eldest brother is the Prince Regent, and commands
- Andor's armies. If there is no brother, the Queen selects another man to
- be Captain-General. (I: 526, 541)
- - the Prince pledges oath to protect queen: "My blood shed before hers; my
- life given before hers."
- - the Queen's official title is: <Name>, by the Grace of the Light, Queen of
- Andor, Protector of the Realm, Defender of the People, High Seat of the
- House <name of royal house> (I: 599)
- - the custom for 3000 years has been to send the Daughter-Heir to train with
- the Aes Sedai at the Tower, while her brother, the First Prince of the
- Sword trains with the Warders. (I: 525-526)
- - the Daughter-Heir also trains in medicine, and her brother must learn the
- principal products, crafts and customs of all lands. (I: 597, 600)
- - the Daughter-Heir occasionally makes state visits. (IV: 327)
- - the Queen's husband is known as the Prince of Andor, and not all are
- titled before wedding. (II: 561)
- - Queen has country estates. (IV: 322)
- - Andoran nobles marry commoners often enough that it occasions no comment
- within Andor, though not all other nations view it the same way. (IV: 137)
- - women show honour to the Queen by curtseying and bowing at the waist
- simultaneously. Men drop to their right knee, bow their heads and bend
- forward to press the knuckles of their right hands to the floor, while
- resting their left hands on the pommel of sword or dagger.
- - by law and custom, guests of the royal family may go armed in the Palace,
- even in the presence of the Queen. (I: 607)
- - it is a Palace custom to escort guests only as far as the gates of the
- Palace, but not to watch them leave, as it is the pleasure of the visit
- that should be remembered, not the sadness of parting. (I: 616-617)
- - there are few beggars in Caemlyn because of the custom of the Queen's
- Bounty. On High Days the Queen hands it out herself. Even a man under
- warrant can't be turned away while receiving the Bounty, and no one in
- need is turned away. (I: 584)
- - there are country Lords in Andor. (III: 546)
- - there are lords who are members of the Queen's Guard. (III: 548)
- - the Andoran nobility doesn't use assassins in politics. (III: 372)
- - there are local lords in Andor. (V: 36)
- - the last four Queens have had problems holding on to the Mountains of
- Mist area. (V: 246)
- - a queen has ruled Andor for 1000 years. (V: 249)
- - Queens of Andor swear oaths with their hands placed on the Lion Throne.
- (VI: 163)
- - upon inheritance, the Daughter-Heir isn't TRULY Queen until she's crowned
- in the Great Hall of the Caemlyn Palace. (VI: 236)
- - Andoran nobles believe they can play daes dae'mar when they have to, but
- are mere children next to Tairen or Cairhienin nobles. (VI: 274)
-
-
- 9.7 Andoran Phrases, Sayings and Adages
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- - Two Rivers' peple can give mules lessons and teach stones. (I: 9)
- - A queen is twice a woman, wed to a man, and wed to the land. (I: 526)
- - One pretty woman means fun at the dance. Two pretty women mean trouble in
- the house. Three pretty women mean run for the hills. (III: 324)
- - Men believe the worst easily, and women believe it hides something still
- darker. (VI: 92)
- - A woman's eyes cut deeper than a knife. (VI: 94)
- - Even a queen must obey the law she makes, or there is no law. (VI: 366)
- - A cat for a hat, or a hat for a cat, but nothing for nothing. (VI: 305)
-
-
- 9.8 Andoran Village Life
- ~~~~~~~~~~~~~~~~~~~~
- - villages are governed by a Mayor and the Village Council of men, selected by
- the villages. The symbol of the Mayor is a medallion in the shape of scales,
- and the full-size scales he uses to weigh coin. (I: 8, 10)
- - the women of the village have a voice through the Women's Circle, and the
- Circle must approve the selection of Wisdom. (I:
- - disputes are brought before the Men's Circle and/or the Women's Circle, and
- the Mayor or the Wisdom pronounces the verdict. (II: 648)
- - couples declare betrothals by kneeling and speaking before Women's Circle.
- (III: 100; IV: 75)
- - for the wedding, the couple kneel in front of the Women's Circle, with two
- people standing for each the bride and the groom, who wear flowers in their
- hair. A red ribbon is wound around the groom's neck, and another through the
- bride's hair. Then the two pledge vows to each other. (IV: 890-891)
- - most villages in Andor don't even see a Gleeman once a year. (I: 466)
-
-
- 9.9 Two Rivers - General Culture
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- - large bones of unknown animals have been found in the Sand Hills of the Two
- Rivers area. (I: 357)
- - although the Two Rivers region is technically part of the realm of Andor, it
- has not seen a tax collector in six generations, or a member of the Queen's
- Guard in seven. (I: 611)
- - from 100-200 years since the Queen really ruled the Two Rivers. (IV: 731)
- - there probably isn't another place where men live that is as isolated as
- the Two Rivers. (III: 26)
- - a woman goes courting by putting flowers in a man's hair on Bel Tine or
- Sunday, embroidering a shirt for him, or asking only him to dance. (IV: 139)
- - the dead are buried in graves which the living sometimes visit. (IV: 466)
- - a lot of barley is also grown in the Two Rivers. (IV: 469, 883)
- - crops are barley, oats and hay. (IV: 515)
- - peddlers come about once a month in good weather. (IV: 469)
- - the rest of the Two Rivers keeps somewhat separate from Taren Ferry.
- (IV: 731)
- - irrigation techniques are unknown in the Two Rivers. (VI: 35)
-
-
- 10.0 ANDOR - GENERAL GEOGRAPHY
- ~~~~~~~~~~~~~~~~~~~~~~~~~
- - villages: Arien, Breen's Spring, Carysford (at the bridge over the River
- Cary), Market Sheran, Aringill (across from Maerone in Cairhien), Comfrey
- (north of Baerlon) Roundhill (near Two Rivers?) (I: 465, 489, 490, 502,
- 513; III: 361, 540, 594)
- - most villages in Andor don't even see a Gleeman once a year. (I: 466)
- - trip from Taren Ferry to Baerlon takes one week at a horse's walk (I: 175)
- - the land around the Caemlyn Road (from Baerlon to Caemlyn) is hilly (I: 260)
- - the Caemlyn Road curves south to bypass the Hills of Absher until it reaches
- Whitebridge. (I: 260)
- - the Hills of Absher are barren and dead. (I: 263)
- - no settlements between Baerlon and Whitebridge, it's all wilderness. (I: 261)
- - Whitebridge is the only bridge crossing the Arinelle River south of Maradon
- in Saldea. The river is a frequent route of traders. (I: 261)
- - there are no rocks in the Arinelle, but areas of shallows and shoals. (I: 352)
- - on route south on Arinelle, there is a half mile area of bluffs completely
- carved with 100 feet tall regal figures. (I: 355)
- - ten days boatride north of Whitebridge on Arinelle, you can spot a tower
- of shining steel in the distance. It is 200 feet tall and has no visible
- opening. (I: 355-356)
- - the west side of the Arinelle is forested, the east is plains dotted with
- thickets and copses. (I: 329)
- - two day's walk northeast from the Arinelle is an area of thickly-forested
- hills, another day further the hills flatten. (I: 336)
- - the Caemlyn Road is Lugard's link with the mines. (I: 467)
- - the Great Blackwood is also called the Forest of Shadows, located to the
- south of the Two Rivers. (III: 403)
- - there are no tracks in the Forest of Shadows below the White River. (IV: 884)
- - forested hills somewhere south of Caemlyn, with half-buried statues.
- (VI: 466)
-
-
- 10.1 Aringill
- ~~~~~~~~
- - Aringill is a walled town on the Erinin River. It has long, tarred-timber
- docks which are protected by high stone wing walls. (III: 461)
- - ferries travel between Aringill and the Cairhienin town opposite it.
- (III: 462)
- - the docks lie outside of the city wall. (III: 466)
- - the streets are paved with flat gray stones, lined with buildings of all
- sorts - wood, brick and stone, with tile, slate and thatch for roofs.
- (III: 466)
- - there are at least six inns in Aringill, including The Riverman and The
- Good Queen. (III: 467)
-
-
- 10.2 Baerlon
- ~~~~~~~
- - Baerlon is a large town or small city, surrounded by a log palisade with
- tall wooden watchtowers. The city gates are closed from sunset to dawn.
- (I: 184, 186)
- - the houses in Baerlon all have roofs of slate or tile, no thatch. (I: 186)
- - Baerlon has over nine inns (one called the Stag and Lion), but no palaces
- or large buildings. (I: 217)
- - murals of buildings and gardens are painted on the walls of the inn.
- (I: 210)
- - the main streets of Baerlon are paved with flagstone, but the minor streets
- are muddy. (I: 217)
- - Baerlon is administrated by a Governor, and policed by the Town Watch
- (I: 188)
- - the Town Watch wears round steel caps, studded leather jerkins and carry
- quarterstaves. (I: 225)
- - the population of Baerlon swells seasonally as the miners and smelters come
- down from the Mountains of Mist. Wagoneers and merchants also pass through
- the city. (I: 186)
- - the accent of Baerlon residents seems slurred and quick to Two Rivers
- people. (I: 194)
- - Baerlon inn: The Miner's Rest, it's a bit rough. (VI: 526)
-
-
- 10.3 Caemlyn
- ~~~~~~~
- - desc of city (V: 254-256)
- - desc of Caemlyn (VI: 525)
- - desc of Caemlyn - the city walls are 50 feet high, made of grayish stone
- streaked with white and silver, with tall, round towers spaced along them.
- Buildings outside of the walls are red brick, gray stone and white plaster.
- There are lots of inns, shops with awnings, warehouses and merchant homes.
- Open markets under red and purple roof tiles line the road. (III: 521)
- - desc of Caemlyn - guarded, arched gates twenty feet high lead into the
- city. Within are slender towers, some taller than sixty feet high, gleaming
- white and gold domes, and a wide grassed/treed verge in the center of the
- main road. (III: 522)
- - desc of Caemlyn - the New City is less than 2000 years old, all its main
- boulevards lead to the Inner City, which is surrounded by another wall with
- guarded gates. The Inner City is almost as wondrous as Tar Valon. (III: 523)
- - desc of Origan Gate into Inner City - great white marble arch (VI: 580)
- - desc of Whitebridge Gate - towered, vaulting arch (VI: 564)
- - desc of farmer's market beyond the city gates (VI: 564)
- - the portion of Caemlyn that has expanded outside of the city wall is called
- the New City. The streets of the New City run every which way.
- - the city wall is 50 feet tall, made of gray stone streaked with silver and
- white. Within it are towers and domes. Some of the buildings are as high
- as six stories. (I: 528, 625, 532)
- - the Inner City and the Palace were built by Ogier after the Breaking of the
- World. (I: 529)
- - desc of outside palace - there is a huge oval plaza before the Royal Palace.
- The Palace wall has tall, gilded gates and guarded gates. (III: 523)
- - there are usually few people in the plaza. (III: 523)
- - the city is built on low hills that slope up to a central hill. (I: 530)
- - the streets of the Inner City have been built to follow the natural curves
- of the hills, and planned to provide pleasing views from almost any spot.
- The Inner City has parks with walks and monuments, and mosaic tile walls.
- The Inner City spirals in on the Palace. It has pale spires, golden domes,
- balconies, towers, gardens and intricate stonework traceries. On feast
- days, the banner of Andor waves from every palace prominence. (I: 587, 588)
- - Caemlyn once had an Ogier grove and a Waygate, but the city grew over them.
- (I: 551, 665-666)
- - the Inner City is built up on the highest peaking hills. (III: 522)
- - the outer area of Caemlyn is called the New City. (V: 254)
- - Caemlyn is almost as beautiful as Tar Valon. (VI: 64)
- - the city has narrow alleys, which are known locally as "runs". (VI: 581)
- - inns include the Goose and Crown, the Crown and Lion and the Queen's
- Blessing, which has a library of 300 books. (I: 531, 613, 532, 547)
- - the Queen's Blessing also has a secret back exit out of the stables.
- (I: 660)
- - the Queen's Blessing is three stories high, with red roof tiles. (III: 525)
- - inn: Culain's Hound, in the west of city. It's three stories high with a
- red tile roof. (VI: 199)
- - desc of Culain's Hound Inn (VI: 200, 539)
- - long lines of tile roofs make up a market on the approach to Caemlyn.
- (VI: 373)
- - inn: The Ball and Hoop. (VI: 377)
- - New City inn: The Crown of Roses, best inn in city. (VI: 531)
- - desc of Crown of Roses (VI: 548)
- - the Crown of Roses is a favourite with nobles from the country who have
- no mansions or houses of their own in the city. (VI: 548)
- - the Master of the Sword is the trainer of the Queen's Guards. (VI: 540)
- - one, or even two known Aes Sedai wouldn't seriously affect an inn's trade,
- but more than that does. (VI: 589)
- - there are few beggars in Caemlyn because of the custom of the Queen's
- Bounty. On High Days the Queen hands it out herself. Even a man under
- warrant can't be turned away while receiving the Bounty, and no one in need
- is turned away. (I: 584)
- - the Children of the Light hold no writ in Caemlyn. (I: 626)
- - many people travel to Caemlyn. (III: 521)
- - many fine books are printed in Caemlyn. (IV: 889)
-
-
- 10.4 Caemlyn Palace
- ~~~~~~~~~~~~~~
- - desc of Palace (VI: 198)
- - desc of the Palace interior (III: 538)
- - desc of palace (V: 50-51)
- - desc of palace (V: 574, 648, 660)
- - desc of palace - golden domes, pale spirals (V: 648)
- - desc of palace courtyard (V: 648)
- - desc of ceiling of Palace Great Hall (VI: 278)
- - desc of robing room behind throne dais, red and white floor tiles
- (VI: 280)
- - desc of room in Palace (VI: 312)
- - desc of Palace and throne room (VI: 527)
- - desc of Palace decorations (VI: 528)
- - desc of throne room (V: 678)
- - desc of Lion Throne (V: 679)
- - desc of Grand Hall (VI: 51)
- - desc of Pensioner's Quarters in Palace (V: 248)
- - desc of outside palace - there is a huge oval plaza before the Royal Palace.
- The Palace wall has tall, gilded gates and guarded gates. (III: 523)
- - the Palace is white with many towers, gold-covered domes, balconies and
- fancy stonework. (III: 523)
- - the Palace is decorated with art objects in niches and on tables.
- (VI: 194)
- - the Palace interior is decorated with finely-carved wood and stone reliefs,
- and tapestries. (I: 606, 608)
- - the main gates of the Palace open on the Queen's Square. (VI: 198)
- - there's a library in the Caemlyn Palace, but it's nothing spectacular.
- (VI: 580)
- - a dozen or so clocks in the palace, but none wasted in a bedchamber.
- (IV: 203)
- - by law and custom, guests of the royal family may go armed in the Palace,
- even in the presence of the Queen. (I: 607)
- - it is a Palace custom to escort guests only as far as the gates of the
- Palace, but not to watch them leave, as it is the pleasure of the visit
- that should be remembered, not the sadness of parting. (I: 616-617)
- - there are lords who are members of the Queen's Guard. (III: 548)
- - the Queen's Guards wear red cloaks and undercoats, with long white collars,
- in addition to armour. Golden knots on the shoulder indicate the rank of
- officers. (I: 489, III: 523)
- - one shoulder knot is a Lieutenant? (III: 536-537)
- - servants in the Palace wear red livery with white collars and cuffs, and
- a white lion on the breast. (I: 606)
- - the First Maid in the Palace is like the head housekeeper, it is she who
- organizes the day-to-day details of Palace life. (VI: 193)
- - the Chief Clerk keeps track of financial records and is in charge of
- actually making payments for expenditures. (VI: 193)
- - upon inheritance, the Daughter-Heir isn't TRULY Queen until she's crowned
- in the Great Hall of the Caemlyn Palace. (VI: 236)
- - palace servants wear red livery with white collars and cuffs, white lion
- on breast. (I: 606)
- - desc of what happens to old servants of Palace (V: 248)
-
-
- 10.5 Deven Ride
- ~~~~~~~~~~
- - Deven Ride is made up of rows of wooden houses surrounding a green and
- a spring-fed pond. The Goose and Pipe Inn is at the head of the green. It
- is larger than the Winespring, but has only a thatched roof. (IV: 883)
-
-
- 10.6 Emond's Field
- ~~~~~~~~~~~~~
- - desc of Emond's Field (V: 309)
- - only one clock in all of Emond's Field, in Inn. (IV: 203)
- - the Waterwood edge is a half-day away from Emond's Field. (IV: 466)
- - bowls are played in the outside part of the Winespring Inn, beneath the
- big oak. (IV: 469)
- - there is a sick house in Emond's Field, where people are sent to convalesce
- if they are contagious. (IV: 484)
-
-
- 10.7 Four Kings
- ~~~~~~~~~~
- - there are few farmers and no markets in Four Kings, it survives as a
- stopover for merchants and their cargo. (I: 467)
- - there are a number of inns in Four Kings, including the Dancing Cartman
- and the Royal Inn. The merchants are served in private rooms, while their
- workers patronize the rowdy commonrooms. (I: 469, 475)
- - Four Kings Road runs south. (V: 49)??
- - desc of how Four Kings got its name. (VI: 379)
-
-
- 10.8 Kore Springs
- ~~~~~~~~~~~~
- - village with red brick and thatch roofs. (V: 31)
- - inn: the Good Queen's Justice. (V: 31)
-
-
- 10.9 Mountains of Mist
- ~~~~~~~~~~~~~~~~~
- - Mountains of Mist are rich mining sites, mining towns spring up there.
- (I: 311)
- - includes gold, iron, bronze and copper mines. (III: 365)
- - there are half-buried ruins and broken monuments scattered among the
- Mountain of Mists. (III: 31)
- - most people feel it's bad luck to go into the Mountains of Mist. (III: 33)
- - one of the Mountains of Mist has been carved with the giant figures of a
- man and a woman. (III: 39)
- - the Mountains of Mist are named for the ever-present clouds that ring
- their peaks. (IV: 450-451)
- - desc of a valley area in the Mountains of Mist (IV: 450-451)
- - there are few, and only stunted trees, and worthless grazing areas where
- Manetheren once stood. (IV: 454, 455)
- - desc of figures and letters carved into mountains (IV: 459)
- - the journey from the Mountains of Mist to the Sand Hills and beyond takes
- about three days ride. (IV: 465)
-
-
- 10.10 New Braem
- ~~~~~~~~~
- - east of Kore Springs, on the Andoran border on road from Caemlyn to TV.
- (V: 48)
- - the town is older than Andor, "Old Braem" was destroyed in the Trolloc
- Wars. (V: 48)
-
-
- 10.11 Taren Ferry
- ~~~~~~~~~~~
- - houses of Taren Ferry are built on tall redstone foundations to protect
- them from spring melt of River Taren (I: 155)
- - surnames like Hilltop, Stoneboat and Hightower are common in Taren Ferry,
- and residents there have reputation of slyness and trickery in the
- surrounding areas (I: 156)
- - the River Taren is wide, deep and treacherous. The ferry itself is a wooden
- barge with high sides and ramps that pull up on either end pulled across
- the river by haulers along thick ropes. The ferry doesn't cross at night.
- (I: 159, 161, 156)
- - the rest of the Two Rivers keeps somewhat separate from Taren Ferry.
- (IV: 731)
-
-
- 10.12 Two Rivers - General Geography
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- - desc of Two Rivers geography (IV: 42)
- - towns of Emond's Field, Taren Ferry, Deven Ride, Watch Hill and surrounding
- farms (I: 5,7)
- - 600 miles south of the Blight (I: 113)
- - generations of Aybaras are buried in the ground with wooden headstones
- (headpieces). (IV: 659)
- - the Westwood is heavily-treed, and grows on stony soil broken by brambled-
- covered outcrops. (IV: 466)
- - the forests of Two Rivers are thick. (V: 464)
- - there are signs of gold, silver and iron in the mountains near the Two
- Rivers. (VI: 33)
-
-
- 10.13 Watch Hill
- ~~~~~~~~~~
- - the only tile roof in Watch Hill is on the White Boar Inn. (IV: 504)
-
-
- 10.14 Whitebridge
- ~~~~~~~~~~~~
- - Whitebridge is about the same size as Baerlon. Most residents make living
- from travelers or working for merchants, but there are also fishermen that
- live off the river. (I: 380, 384)
- - the town is walled, with entry gates guarded by the Town Watch. (I: 390, 391)
- - the town is on the east bank of the Arinelle and is named for the milky
- white bridge that spans the river. The bridge is twice as high as a tall
- mast, looks like glass, can't be marred by chisels and doesn't get slippery
- when wet. It is rumoured to be a remnant from the Age of Legends.
- (I: 375, 380)
- - the bridge ends in the center of the town, in a paved square surrounded by
- inns (one of which is the Wayfarer's Rest) and merchant houses. The houses
- are tall, made of stone and brick. (I: 380, 385)
- - the Wayfarer's Rest has its common room split down the middle by a low wall
- to divide groups of bickering sailors. (I: 385)
- - each merchant house has its own symbol, which is also marked on their black
- lacquered carriages in gold or scarlet. (I: 381, 385)
-
-
- 11.0 ARAD DOMAN - GENERAL CULTURE
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~
- - Tarabon and Arad Doman have squabbled over the Almoth Plain for almost
- three hundred years, but it's never come to open blows. (II: 53)
- - many Domani believe that the Dark One is dead. (II: 130)
- - Arad Doman doesn't have a lot of sea-going ships. (II: 163)
- - a fine Domani carpet is worth the price of a farm. (III: 218)
- - crystal and silver flasks of scent from Arad Doman. (IV: 811)
- - Domani women are considered "forward" by some other cultures, including
- Saldea? (IV: 890)
- - some Domani merchants sell fur and timber. (V: 34)
- - Domani women tutor younger family members in the womanly arts. (V: 34)
- - Domani feel they don't deserve _all_ of the rep they have, but do deserve
- some of it? (V: 34)
- - desc of Domani attitudes towards flirtation and the potential consequences
- (V: 35)
- - Domani women train their daughters from the cradle. (V: 46)
- - Domani women have catalogued flirtations. There are 1107 types of kisses,
- and 93 ways to touch a man's face with your hand. (V: 313)
-
-
- 11.1 Clothing and Appearance of Arad Domani
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- - the Domani are tall and willowy, with coppery skin and dark hair. (II: 54)
- - Domani women sometimes apply artificial beauty marks as an appearance
- enhancer. (IV: 497)
- - Domani lady has copper skin, wears cloths that reveal nothing but suggest
- everything, and a bracelet marked with her House symbols. (II: xvii)
- - Domani dresses are made of thin, clingy cloth. (III: 193)
- - Domani dresses are barely opaque folds of cloth tied cloth with a narrow
- belt. (V: 196)
- - Domani men wear close-trimmed beards and long leather vests. (VI: 33)
- - men wear long, thin mustaches and earrings, as well as often a choker or
- bracelet of precious metals. (VI: 199, 640)
- - men might wear their hair below their shoulders. (VI: 640)
- - men wear mustaches. (VI: 571)
-
-
- 11.2 Arad Domani Food
- ~~~~~~~~~~~~~~~~
- - the Domani use red-lacquered chopsticks called sursa to eat. (IV; 834)
- - slivers of meat and vegetables in flavoured sauces served in small white
- bowls. (IV: 834)
- - mushroom, sprouts, red peppers in a pale, tangy sauce. (IV; 836)
-
-
- 11.3 Arad Domani Phrases, Sayings and Adages
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- - Men are better sports than hawks. (V: 41)
- - The more women there are about, the softer a wise man steps. (V: 76)
-
-
- 12.0 ARAD DOMAN - GENERAL GEOGRAPHY
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- - the Terhana Library in Bandar Eban is world-renowned. (VI: 580)
-
-
- 13.0 ARAFEL - GENERAL CULTURE
- ~~~~~~~~~~~~~~~~~~~~~~~~
- - the Arafellin have strange ideas about honour and death. (III: 335)
-
-
- 13.1 Clothing and Appearance of Arafellin
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- - at least some Arafellin are pale-skinned with dark eyes. (VI: 542, 615)
- - the Arafellin wear silver bells in their hair. (VI: 424)
- - men wear their hair in two long braids with silver bells tied at the ends.
- (VI: 542)
-
-
- 13.2 Arafellin Phrases, Sayings and Adages
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- - Light and honour (VI: 619)
-
-
- 14.0 ARAFEL - GENERAL GEOGRAPHY
- ~~~~~~~~~~~~~~~~~~~~~~~~~~
- - Tifan's Well is located on the grassy plains, a small farming community.
- (II: 320)
-
-
-
- 15.0 BORDERLANDS - GENERAL CULTURE
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- - an Aes Sedai-made blade became the sword of the Malkier kings. (II: 6)
- - Borderlands seldom fight each other. (V: 13)
- - only the Borderlands completely escape Daes Dae'mar. (V: 397)
- - the Borderlands fashion of shaking hands is to grip each other by the
- forearms. (V: 435)
- - the burial belief of the last embrace of the mother encompasses the whole
- of the Borderlands. (V: 636)
- - Bordermen don't fight each other, they have the Blight to contend with and
- draw them together as a common cause. (VI: 156)
- - widows in the Borderlands wear black. (I: 731)
- - bounty on ravens in Borderlands. (I: 426)
- - Ogier known of and well-accepted in Borderlands, called the Builders.
- (I: 693, II: 30)
- - Borderlands custom that whomever raises a child is its "real" parent. (II: 4)
- - Borderlanders refer to the rest of world as southlanders. (II: 31)
- - Borderland warriors count their age as from the time they were given their
- swords. (II: 119)
-
-
- 15.1 Clothing and Appearance of Borderlanders
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- - long hair for men is described as the "northern style", Lan holds his back
- with a braided leather headband. (I: 255)
- - in formal situations, men wear their country's symbol pinned to a gold cord
- tied around their upper arm? (II: 116)
-
-
- 15.2 Borderland Phrases, Sayings and Adages
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- - The look of the Eyeless is fear. (I: 109, IV: 188)
- - desc of the oath of the Malkier kings (I: 710)
- - Better to have one woman on your side than ten men. (II: 100)
-
-
- 16.0 BORDERLANDS - GENERAL GEOGRAPHY
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- - borderstones mark where the Blight begins. (IV: 287)
- - homes in the Borderlands are built with very steep roofs, with eaves almost
- touching the ground, to allow the snow to fall off rather than weighting
- down the roof. (I: 690)
-
-
- 17.0 CAIRHIEN - GENERAL CULTURE
- ~~~~~~~~~~~~~~~~~~~~~~~~~
- - Cairhien nobles are very formal, the commoners are not. (II: 290)
- - Cairhienin servants are treated very serviley. (II: 310)
- - the Cairhienin are a reserved and restrained people, though that restraint
- is mixed at times with a boldness, and when their reserve breaks, it does
- so to a surprising degree. (V: 533)
- - the Cairhienin are dissolute, but discreet. (VI: 49)
- - many consider the Cairhienin to be "filthy-minded". (VI: 626)
- - nobility consider music a talent for "commoners". (II: 311)
- - nobility doesn't play music/sing. (II: 465)
- - Cairhienin bow with hands on hearts. (II: 312)
- - Cairhien can be ruled by either a queen or a king. (II: 386)
- - vineyards in Cairhien. (II: 465)
- - Cairhienin accent is very precise, with words clearly enunciated. (II: 310)
- - commoners, especially the low-born, have a different accent than the
- nobility. (II: 486)
- - if the Aiel catch a Cairhienin in the Waste, he disappears, rumoured to
- be sold as an animal to the lands beyond the Waste. (III: 445)
- - when the Cairhienin when through the Waste to trade with lands beyond, they
- were permitted to enter only a single walled town. Any who went where they
- weren't allowed disappeared. (IV: 331)
- - a Cairhienin lord has a fool, who wears an oversized striped coat that
- is sewn with bells. (IV: 158)
- - even the servants play their own version of daes dae'mar. (VI: 625)
- - Cairhienin commoners grill each other for information to sell to the
- nobility. (II: 379)
- - dueling very common among the young people of Cairhien? (VI: 629)
- - there has never been a war between Mayene and Cairhien. (VI: 674)
- - in Cairhien, a Wisdom is called a Reader. (II: 444)
- - Cairhienin respect and fear Aes Sedai. (II: 447)
- - the nobility would invite visiting Aes Sedai to their Houses as mark of
- prestige. (II: 453)
- - Ogier are honoured guests among nobility. (II: 459)
- - "players" (actors) being tried in Cairhien, a new idea. (II: 383)
-
-
- 17.1 Clothing and Appearance of Cairhienin
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- - upper class wears bell-shaped velvet hats, and dark coats embroidered
- across chest with bars of silver, scarlet and gold which donate rank.
- (II: 156, 306)
- - noblewomen wear hair piled high on heads in towers of curls, wear skirts
- wider than the average doorway. Noblemen wear bell or flat velvet caps,
- and both wear lace ruffles at their cuffs. (II: 460)
- - Cairhienin are a very short people, with dark eyes and pale, narrow faces.
- (II: 306, VI: 199)
- - soldiers wear dark blue. (II: 308)
- - officer has front of his head shaved, the rest of his hair long, and
- powders the bare part. (II: 308, 312)
- - officers wear steel-backed gauntlets, breastplates and no helmets. They
- carry a small flag in a holder on their backs. (II: 318)
- - men occasionally go bare-chested, but not in formal/polite situations.
- (II: 362-4)
- - a Cairhienin lord has a fool, who wears an oversized striped coat that
- is sewn with bells. (IV: 158)
- - Cairhienin with big blue eyes. (IV: 656)
- - the Cairhienin use short banners called con that are harnessed to their
- backs to mark officers and a lord's personal retainers. (V: 351)
- - the cons are marked with lords' heraldry. (V: 352)
- - Cairhienin nobles command and lead groups of soldiers, but do not shave
- their heads and become soldiers. (V: 352)
- - a Cairhienin lord has a fool, who wears an oversized striped coat that is
- sewn with bells. (IV: 158)
- - Foregaters wear shabby but colourful clothing. (II: 368)
- - the Cairhienin style is high-necked. (IV: 902)
- - among noblewomen, the higher the rank, the more elaborate and taller the
- hair style. (V: 601)
- - the slashes of colour on Cairhienin clothing are in the colour of their
- noble House. The number of slashes indicates the rank of the House, their
- length the rank of the wearer. (VI: 99)
- - lower servants to nobility wear dark livery with House-coloured stripe on
- their cuffs, and the house badge on their chests, or collar or sleeves in
- House collars. The higher ranking servants show more colour. (VI: 283)
- - the average Tairen stands a full head taller than the average Cairhienin.
- (VI: 294)
- - the slashes on Cairhienin clothing are horizontal. (VI: 308)
-
-
- 17.2 Cairhien Festivals and Celebrations
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- - the Cairhienin party to excess during the Feast of Lights, with much
- drinking and dancing. During the Feast, the barriers between commoner and
- noble are ignored, as is age. Any man can kiss any woman and vice versa.
- People pour wine over themselves, and both men and women go about
- bare-chested. (VI: 653-654)
-
-
- 17.3 Cairhienin Phrases, Sayings and Adages
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- - Grace favour [me/you/etc] (II: 312)
- - Take what you want, and pay for it. (V: 214)
- - Seeing the wolf. (Phrase for having seen battle) (VI: 669)
-
-
- 17.4 Cairhienin Soldiery and Combat
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- - Cairhienin are a very short people, with dark eyes and pale, narrow faces.
- (II: 306, VI: 199)
- - soldiers wear dark blue. (II: 308)
- - officer has front of his head shaved, the rest of his hair long, and
- powders the bare part. (II: 308, 312)
- - officers wear steel-backed gauntlets, breastplates and no helmets. They
- carry a small flag in a holder on their backs. (II: 317)
- - the Cairhienin use short banners called con that are harnessed to their
- backs to mark officers and a lord's personal retainers. (V: 351)
- - the cons are marked with lords' heraldry. (V: 352)
- - Cairhienin nobles command and lead groups of soldiers, but do not shave
- their heads and become soldiers. (V: 352)
- - the Cairhienin calvalry is disorganized? (V: 485)
- - few Cairhienin commoners rise to any great degree of rank in the national
- army. (V: 97)
- - Cairhienin noblewomen wear their hair piled high on their heads in towers
- of curls. Their dresses have skirts wider than a doorway. (II: 460)
- - noblemen wear flat or bell-shaped velvet caps. (II: 156, 460)
- - both genders of nobility wear lace ruffles at their collars. (II: 460)
- - the middle and upper classes wear dark clothes, with the person's rank
- indicated by the length of coloured stripes on the chest. (II: 306)
- - upper class men wear dark coats embroidered across the chest with
- bars of silver, scarlet and gold. (II: 156)
-
-
- 17.4 Cairhien Food
- ~~~~~~~~~~~~~
- - a good wine comes from the south of Cairhien. (V: 467)
- - yellow peppers and pork in a thick, clear sauce with a sharp, yet sweet
- taste. (II: 310)
-
-
- 18.0 CAIRHIEN - GENERAL GEOGRAPHY
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- - vineyards in Cairhien. (II: 465)
- - the mudflats in the Erinin shift. (III: 421)
- - rolling grasslands and scattered copses on the Cairhienin side of the
- the Erinin (III: 429)
- - there are dozens of towns and villages between the Janghai Pass and the
- capital. (V: 480)
- - there are a number of bridges where the River Gaelin meets the Alguena
- River, north of Cairhien. (V: 472)
- - desc of terrain north of Cairhien - rolling plains and low hills, with few
- and small thickets (VI: 661)
- - desc of terrain north of Cairhien (VI: 681)
- - desc of other side of river from Cairhien (VI: 668)
- - the road from Cairhien to Tar Valon is called the Tar Valon Road. (VI: 668)
- - the road runs west and north through forested hills lower than those the
- city is built on. (VI: 669)
- - about 20-30 miles north of Cairhien, the hills grow lower. (VI: 670)
- - the land flattens into rolling plains, and the forest thins to grasslands,
- with rivers and shallow streams. (VI: 672)
- - Dumai's Wells and Alianelle Spring are watering holes along the Tar Valon
- Road. (VI: 681)
- - there's a bridge near Dumai's Wells. (VI: 684)
-
-
- 18.1 Cairhien City
- ~~~~~~~~~~~~~
- - desc of city (II: 370)
- - desc of Cairhien (VI: 294)
- - few farms or villages around the city. (II: 500)
- - desc of buildings in Foregate (II: 376)
- - the Foregate is a warren of streets surrounding the city. Once there was a
- market village in front of each city gate, but gradually they grew into
- one sprawling group of dirt streets and slapdash wooden buildings, some
- up to seven stories tall. (I: 367-368)
- - ruler of Cairhien keeps the masses in the Foregate quiet with entertainments
- like parades of giant puppets, horse races and fireworks. The King's Gift
- is given to gleemen and other entertainers to keep them performing there.
- (II: 369)
- - Foregaters wear shabby but colourful clothing. (II: 368)
- - Foregaters are known to like drinking and carousing. (II: 315)
- - inn in Foregate: Bunch of Grapes, near the Janghai Gate. (II: 378)
- - Cairhien once called Al'cair'rahienallen, Hill of the Golden Dawn. (I: 551)
- - the Royal Library is the greatest library outside of Tar Valon. (II: 258-9)
- - the library is considered one of the greatest in the world. (III: 302)
- - desc of Cairhien docks (VI: 666)
- - desc of other side of river from Cairhien (VI: 668)
- - city docks are reserved for the pleasure crafts of nobles and grain barges,
- no others are allowed there without permission. (II: 438)
- - the river at Cairhien is filled with ships and barges stopping at the
- granaries on the far bank. The inner city is surrounded by walls, and
- is laid out in a very precise grid. Jagged-topped towers are spaced out
- along the walls. (II: 367)
- - these are known as the Topless Towers of Cairhien, and were burned in
- the Aiel War. (II: 370)
- - the Towers of Cairhien mark the points of the city grid. (V: 464)
- - the Topless Towers are visible above the forest at least five miles east
- of the city. (V: 458)
- - the Illuminators have built a chapter hours in Cairhien, the only one
- outside of Tarabon. It is a mile outside the city, and carefully locked
- and guarded. Illuminators will go so far as to kill intruders to protect
- their secrets. (II: 369, 396, 398)
- - visitors to the inner city must sign in at the gate, and let them know
- which inn they're staying at. A record is kept of all foreigners entering
- the city. (II: 370, 439)
- - inner city inn: Defender of the Dragonwall. (II: 372)
- - inn has Ogier furnishings. (II: 405)
- - Cairhienin inn: The Long Man. (VI: 365)
- - desc of the Long Man (VI: 381)
- - "players" (actors) being tried in Cairhien, a new idea. (II: 383)
- - few farms or villages around the city. (II: 500)
- - the Janghai Gates are huge, three tall stone arches in the Cairhien
- wall. (V: 526)
- - the streets of Cairhien are very broad and paved, laid out in a regular
- grid across the terraced hills of the city. (V: 527)
- - the center of the city is a square built on the highest hill of the area,
- so dark and massive it almost doesn't look like a natural hill. (V: 529)
- - a long, broad ramp leads up to tall bronze gates and the courtyard
- beyond. (V: 529)
-
-
- 18.2 Cairhien Palace - The Sun Palace
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- - desc of Royal Palace (V: 528)
- - desc of Sun Palace (VI: 283)
- - desc of study in Sun Palace (VI: 287)
- - desc of stable in Sun Palace (VI: 293)
- - desc of Grand Hall of the Sun, with a 50 pace high ceiling (V: 531)
- - desc of the Sun Throne (V: 531-532)
- - a long, broad ramp leads up to tall bronze gates and the courtyard beyond.
- (V: 529)
- - students come to study at the Royal Library. (VI: 297)
- - the Sun Palace has miles of corridor. (VI: 299)
-
-
- 18.3 Eianrod
- ~~~~~~~
- - a stone bridge lies at the heart of the town. (V: 349)
- - there are two fountains in the town. (V: 349)
- - stones pave the streets. (V: 349)
- - the streets are laid out in a strict grid, even if they have to cut through
- terraced hills to keep straight. (V: 357)
- - most buildings are made of stone, with slate roofs. (V: 357)
- - the merchant houses are three stories tall, of marble, with balconies.
- (V: 357)
- - there are two town squares. (V: 357)
-
-
- 18.4 Jangai Pass
- ~~~~~~~~~~~~
- - desc of Jangai Pass (V: 262)
- - desc of monument at Jangai Pass (V: 263)
- - desc of land around Jangai Pass (V: 296)
- - Silk Pass was paved through the Jangai Pass? (V: 289)
- - it takes four days to travel through Jangai Pass. (V: 290)
- - there are dozens of towns and villages between the Jangai Pass and the
- capital. (V: 480)
-
-
- 18.5 Jurene
- ~~~~~~
- - Jurene is on the Cairhien side. (III: 428)
- - Jurene is located on the Erinin, and has wooden houses with thatched roofs,
- and a small, single stone dock. (III: 458)
- - dirt streets, a small village of wooden houses, none more than a single
- story. (V: 653)
-
-
- 18.6 Maerone
- ~~~~~~~
- - this small town is across the Erinin from Aringill. (VI: 63)
- - Maerone is unwalled, an overgrown village with brick and stone buildings,
- with roofs of wooden shingles, thatch, slate and tile. (VI: 115)
- - most of the streets are hardpacked dirt. (VI: 115)
- - the village is a transit point of trade between Cairhien and Tear, and has
- almost as many inns and taverns as it does houses. (VI: 116)
- - there are over 17 inns in Maerone. (VI: 120)
- - inns: the Fox and Goose, The Wagoneer's Whip, the River Gate, the Erinin
- Inn, the Three Towers, the Silver Horn. (VI: 116, 120)
- - desc of Golden Stag inn (VI: 108)
- - a well-established road leads south out of Maerone, piercing through
- forest and open country. (VI: 127)
- - it's about 20-22 days from Maerone to Tear. (VI: 336)
-
-
- 18.7 Morelle
- ~~~~~~~
- - lies near the southernmost border of Cairhien. (V: 604)
-
-
- 18.8 Taien
- ~~~~~
- - a high-walled town located at the Janghai Pass, a remnant of when Cairhien
- allowed into the Waste. (V: 263)
- - it posts no guards, only sentries at the gate. (V: 263)
-
-
- 18.9 Tremonsien
- ~~~~~~~~~~
- - a huge male sa'angreal is buried near village of Tremonsien. (II: 303-6)
- - the village of Tremonsien is very precisely laid out, and the hills near
- it are terraced for farming. (II: 306)
- - inn at Tremonsien is called the Nine Rings, based on an adventure story.
- (II: 306)
- - traders travel to Tremonsien to buy oats and barley. (II: 309)
- - few nobility travel to Tremonsien. (II: 313)
-
-
- 18.10 Selean
- ~~~~~~
- - at the other end of Janghai Pass. (V: 266)
- - a bridge spans a stream near the west side of the Pass, the stream connects
- to the River Gaelin. (V: 289)
- - the town is a considerable size, though it's population has dramatically
- decreased since the Aiel War. (V: 291)
- - the walled town is surrounded by farms. (V: 291)
-
-
- 19.0 CHILDREN OF THE LIGHT (WHITECLOAKS) - GENERAL NOTES
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- - Children of the Light seal is a flaring sun in golden wax. (VI: 443)
- - Lothair Mantelar founded the Children of the Light (IV: 283)
- - the Children of the Light are both admired and hated, and they hate Aes
- Sedai as much as darkfriends. (I: 187)
- - the Children of the Light think that Aes Sedai are seeking to challenge the
- Creator with the use of their powers and abilities. (III: 16)
- - Children of the Light feel there is no Black Ajah, as ALL Aes Sedai are
- darkfriends. (VI: 187)
- - when Children of the Light travel, they carry a list of the names and
- descriptions of "darkfriends" that they're seeking. (III: 120)
- - Children of the Light refer to themselves as the Anointed of the Light.
- (I: 451)
- - Children of the Light feel that wolves are creatures of the DO. (I: 453)
- - some Children of the Light loot the "unenlightened", this is frowned on by
- the true believers. (I: 453)
- - the Children of the Light follow Tenets. (I: 454)
- - Children of the Light led by Council of Anointed in Amador? (I: 569)
- - a man has to take an oath before becoming Child of the Light (II: 72)
- - members of the Children of the Light swear for life. (III: 111)
- - not all Children of the Light approve of the Questioners and their methods.
- (II: 73)
- - the headquarters of the Children of the Light is the Dome of Truth? (II: 616)
- - close to half a legion of Children of the Light on Andoran soil without the
- Queen's permission would definitely risk her wrath. (IV: 42)
- - the Children of the Light hold no writ in Caemlyn. (I: 626)
- - the Children of the Light have no authority in or near Tar Valon. (III: 138)
- - no sword is allowed to be worn in the presence of the Lord Captain
- Commander. (III: 13)
- - Lord Captain Commander is usually an old man. (III: 15)
- - the Children of the Light pay lip-service to the King of Amadicia. (III: 22)
- - several Lord Captain Commanders have been assassinated. (III: 23)
- - members of the Children of the Light can have children. (III: 30)
- - the Children of the Light believe some books are blasphemous and confiscate
- them when they have the chance. (IV: 486)
- - Children of the Light take their captives to be tried in Amador under the
- Dome of Truth. (IV: 738)
- - even in Amadicia, it's difficult for the Children of the Light to bring
- charges against a member of the nobility. (V: 165)
- - the Children of the Light are immune to many Amadician laws. (V: 182)
- - the Children of the Light are in every land, and from every land. (V: 230)
- - the Children of the Light do not often openly become in the internal affairs of nations.
- (IV: 623)
- - the Children of the Light want to unite the nations because they fear
- another repeat of the Trolloc Wars. (VI: 54)
- - the head of the Children of the Light has set up a "known" spymaster as a
- screen to hide his real spymaster. (VI: 184)
- - Children of the Light construct scaffolds so they can hang darkfriends in
- bunches. (VI: 441)
-
-
- 19.1 Clothing and Appearance of Children of the Light (Whitecloaks)
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- - Children of the Light wear breast plates, mail shirts, conical metal caps,
- and long white cloaks with a golden sunburst on the left breast. (I: 222)
- - golden knots beneath the sunburst indicate rank. (I: 224)
- - a sliver lightening bolt beneath the sunburst is an underofficer. (I: 620)
- - the Lord Captain wears a white and gold tabard, and white undercoat.
- (I: 446)
- - the Questioners have a red shepherd's crook behind their sunbursts. (II: 73)
- - servants in the Fortress of the Light wear white and gold livery. (III: 18)
- - the High Inquisitor only has a crook on his cloak, no sunburst. (VI: 437)
- - the Children of the Light use lances and swords. (IV: 259)
-
-
- 19.2 The Hand of the Light (The Questioners)
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- - there is an arm of the Children of the Light known commonly as the
- Questioners, and officially as the Hand of the Light. They are somewhat
- similar to the Inquisition. (I: 234)
- - the Questioners use hot irons, pincers, knives and needles when
- "questioning". (I: 567)
- - the head of the Hand of the Light is the Head Inquisitor. (III: 23)
- - the Questioners are somewhat less "military" than the rest of Children of
- the Light (VI: 437)
- - the Questioners have dungeons where they keep those they are
- "interrogating". (VI: 441)
-
-
- 19.3 Military Notes on the Children of the Light (Whitecloaks)
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- - the lower ranks of the Children of the Light are called Child <name> by
- their seniors. (I: 448)
- - a Hundredman is a rank in the Children of the Light (IV: 40)
- - a Children of the Light legion is led by a Lord Captain. (I: 620, III: 140)
- - a legion is at least 600 men. (IV: 43)
- - the Children of the Light are led by the Lord Captain Commander? (II: 71)
- - the Children of the Light have approximately 10,000 men. (III: 60)
- - close to half a legion of Children of the Light on Andoran soil without the
- Queen's permission would definitely risk her wrath. (IV: 42)
- - the Children of the Light use horns as signals and to give orders. (IV: 546)
- - the Children of the Light are trained to fight in a military style, so they
- aren't very accustomed to guerrilla tactics. (IV: 541)
- - Children of the Light ride horses and carry steel-tipped lances. (IV: 735)
- - Children of the Light juniors cannot offer social invitations to their
- superiors. (VI: 436)
-
-
- 19.4 Whitecloak Phrases, Sayings and Adages
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- - Walk in the Light. (I: 188)
- - The sins of the mother are visited to the fifth generation, and the
- sins of the father to the tenth. (II: 417)
-
-
- 20.0 FORTRESS OF THE LIGHT
- ~~~~~~~~~~~~~~~~~~~~~
- - desc of the Fortress of the Light (III: 13, 14)
- - desc of audience chamber in the Fortress (VI: 54)
- - desc of Fortress exterior/courtyard (VI: 435)
- - desc of Fortress - practice yard, barracks, stableyard (VI: 441)
- - desc of Dome of Truth (VI: 437)
- - desc of High Inquisitor's chair (VI: 443)
- - secret panel in the Fortress (III: 25)
- - each Children of the Light officer has rooms in the Fortress? (VI: 436)
- - the Questioners have dungeons where they keep those they are
- "interrogating". (VI: 441)
-
-
- 21.0 GHEALDAN - GENERAL CULTURE
- ~~~~~~~~~~~~~~~~~~~~~~~~~~
-
-
- 21.1 Clothing and Appearance of Ghealdans
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- - the excise men on the docks in Boannda wear blue coats, with chains and a
- seal on their chests. (V: 571)
- - coats are fastened with a double row of wooden buttons. (III: 108)
-
- 21.2 Ghealdin Food
- ~~~~~~~~~~~~~
- - spiced cakes, sweet wine (III: 107)
-
-
- 22.0 GHEALDAN - GENERAL GEOGRAPHY
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- - the Altaran border is about four-five days sail from Boannda. (V: 581)
-
-
- 22.1 Boannda
- ~~~~~~~
- - villages and farms line the river. (V: 571)
- - three days sail southeast along the river to the town of Boannda, which is
- halfway to Altara, at the join of the Boern and Eldar rivers. (V: 560)
- - Boannda is larger than Samara, surrounded by tall gray walls. Inside are
- shining three towers and a white building with a red tile roof that is
- almost a small palace. (V: 571)
- - the excise men on the docks wear blue coats, with chains and a seal on
- their chests. (V: 571)
- - below Boannda, woods and vines line both sides of the Eldar, with no
- villages or farms. (V: 581)
- - the Altaran border is about four-five days sail from Boannda. (V: 581)
-
-
- 22.2 Jarra
- ~~~~~
- - the village of Jarra is just north of Ghealdan's border with Amadicia.
- (III: 106)
- - Jarra is situated on a hillside above a stream crossed by a low wooden
- bridge. (III: 107)
- - Jarra has gray stone houses with slate roofs on muddy streets, a village
- green, and only one inn (Harilan's Leap). (III: 107, 108)
- - the Children of the Light often ride through Jarra. (III: 111)
-
-
- 22.3 Cormaed
- ~~~~~~~
- - town south of Sehar. (V: 683)
- - has a ferry across river to Amadicia. (V: 683)
-
-
- 22.4 Sehar
- ~~~~~
- - town north of Cormaed (V: 683)
-
-
- 22.5 Sidon
- ~~~~~
- - the village is on Ghealdan's southern border, across the river from
- Amadicia. (III: 376)
- - a stone bridge arches from one fifty-foot cliff to another. (III: 376)
- - only a few of the buildings are made of stone. (III: 377)
- - at least one inn in town. (III: 377)
- - the town has at least four wells, one in the central square of the village.
- (III: 377)
-
-
- 22.6 Samara
- ~~~~~~
- - the town lies near the border of southern border of Ghealdan, across the
- river from Amadicia. (V: 379)
- - a lofty stone bridge crosses the river between metal pillars, with a
- variety of different boats on the river. (V: 378)
- - Ghealdan stations some soldiers in Samara, because of the risk of Children
- of the Light invasion. (V: 380)
- - the town is surrounded by a gray stone wall, with squat towers at the
- gates. A few of the taller roofs show above the walls, made of thatch or
- tile. (V: 418)
- - the gates are made of gray stone, and guarded by spearmen wearing scaled
- tunics and round steel caps with flat rims. (V: 427)
- - Samara is governed by an appointed governor rather than a mayor, and this
- governor can be male or female. (V: 424)
- - Samaran inns: The Blue Bull, The Dancing Goose. (V: 430)
- - the streets are laid out haphazardly, criss-crossing each other. (V: 430)
- - many of the houses have small, cobblestoned yards. (V: 432)
- - the Eldar River near Samara is a low clay bluff on the Amadician side,
- reeds and then trees on the Ghealdin side. (V: 566)
- - villages and farms line the river. (V: 571)
- - Samara has three stone docks. (V: 559)
-
-
- 23.0 ILLIAN - GENERAL CULTURE
- ~~~~~~~~~~~~~~~~~~~~~~~~
- - Golden Bees are symbol of Illian. (I: 592)
- - nine golden bees on a field of green make up Illian's flag. (V: 618)
- - the Royal Illian standard is golden bees on green silk. (VI: 181)
- - the King of Illian wears the Laurel Crown. (VI: 183)
- - Illian is governed by the Council of Nine and a King. (II: 157, 429)
- - the King and the Council of Nine constantly duel, while the Assemblage
- struggles with them both, leaving the people to pretty much live as they
- will. (III: 485)
- - when one of the old Lords dies, a new one is raised to the Council of Nine.
- (III: 491)
- - most people won't even touch Tar Valon marks, but some money-changers
- handle them. (II: 159)
- - while most people in Illian despise or fear Aes Sedai, not everyone thinks
- they're as bad as made out. (II: 159)
- - there is no law in Illian against trading with the Aes Sedai, but few
- would seek them out to do so. (II: 159)
- - Illianer custom to share of profits to the crew. (II: 160)
- - Illianer pirates often raid the Tear coast. (V: 460)
- - there are both men and women sailors. (III: 487)
- - arranged marriages are not uncommon in among Illianers. (III: 57)
- - Illianers are somewhat familiar with the sight of an Ogier. (III: 486)
- - life moves at a slower pace than in the north, but people still go about
- their business purposefully. (III: 487)
- - the winter season is rainy and "cold", most Illianers don't believe in
- snow. (III: 490)
- - a group known as the Companions in the Illian army always ride with the
- general, wherever the battle is hottest. (IV: 729)
- - olive oil one of Illian's main products. (III: 366)
- - Illian occasionally considers invading Murandy or Altara. (V: 17)
- - silk carpets made in Illian. (V: 332)
-
-
- 23.1 Clothing and Appearance of Illianers
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- - an Illianer with gray eyes. (VI: 220)
- - Illianer men wear beards with no mustaches. The women often wear wide hats
- with attached scarves that they wrap around their necks. (III: 485)
- - the men have bears with no mustaches, shoulder-length hair.
- (I: 307; III: 485)
- - men often wear coats to their knees. (I: 307)
- - desc of scarlet, low-cut dress of an Illianer. (II: xvii)
- - commoner women wear wide hats with attached scarves that they wrap
- around their necks. (III: 485)
-
-
- 23.2 Illian Festivals and Celebrations
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- - during the Feast of Stefan, gleeman compete for 100 gold given to best
- telling of the Hunt of the Horn. (III: 383)
- - when the Hunt of the Horn is called, it is sent off with a special
- ceremony. The whole city erupts into a carnival atmosphere with send-off
- parties, fireworks, etc. (II: 154)
- - those Hunters who don't stay for the blessing won't make it into the
- stories? (II: 384)
- - Feast of Teven (summer?) holiday celebration includes contests and prizes
- for gleemen. (II: 154)
-
-
- 23.3 Illianer Food
- ~~~~~~~~~~~~~
- - dessert ices (II: 154)
-
-
- 23.4 Illianer Phrases, Sayings and Adages
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- - Fortune prick me! (I: 307)
- - Fortune [desert/preserve] [me/you/etc]. (I: 309)
- - horn-cursed (I: 309)
- - Light preserve me. (I: 314)
- - Burn my soul (III: 362)
- - stone-carved fool (III: 450)
-
-
- 24.0 ILLIAN - GENERAL GEOGRAPHY
- ~~~~~~~~~~~~~~~~~~~~~~~~~~
- - the rolling Plains of Maredo extend a little way into Illian. Thin forested
- hills to Manetherendrelle, called the Doirion Hills. (VI: 102)
-
-
-
- 24.1 Illian City
- ~~~~~~~~~~~
- - Illian is Ogier-built. (VI: 324)
- - Maredo Causeway entry into city, a wide road of packed dirt stretching
- north through the marsh, both of which end two miles from the city.
- (III: 493, 512)
- - Illian is as big as Cairhien or Caemlyn. It's built onto a marsh, and has
- no walls. A few of the buildings are white plastered, but most are made
- from pale (white, gray, reddish, greenish) stone with roof tiles in a
- myriad of hues. (III: 479)
- - the shipyards are at the far end of the city. (III: 479)
- - the city is criss-crossed with as many canals as streets, with bridges
- spanning them. (III: 485)
- - the Square of Tammuz is a huge square many hides large, surrounded by white
- marble columns with wreaths of olive branches at their tops. The King's
- Palace and the Great Hall of the Council border the Square. (III: 485)
- - the Ogier built the Palace of the Assemblage, the Hall of the Council and
- several other Illian buildings, and travel from Stedding Shangtai to repair
- them occasionally. (III: 486)
- - Great Square of Tammuz. (V: 412)
- - the buildings are clean and bright, and so are the people. (III: 487)
- - Bridge of Flowers takes you into the Perfumed Quarter. (II: 155, 488)
- - the Perfumed Quarter is the seedy side of town, has no towers and palaces,
- the stone isn't as fancy, and it has a large number of inns and warehouses.
- (III: 487)
- - the law is kept by magistrates, but they rarely worry about what happens
- in the Perfumed Quarter. (II: 159)
- - the criminal element disposes of bodies in the canal. (III: 497)
- - a watch is kept along the dock. (II: 159)
- - Illian has long stone docks, with marsh grass encircling the harbour.
- (III: 476)
- - fishing boats work near the marsh. (III: 476)
- - the tanning yards are set apart on islands in the marsh. (III: 477)
- - inn named Easing the Badger (II: 156)
- - every inn in Illian has an Ogier room, and it is considered very lucky to
- have one under the roof. (III: 492)
- - low hills surround the road north of Illian, some trees, and forest ahead.
- (III: 512)
- - the Watch maintains order in the Illian. (III: 497)
-
-
- 25.0 KANDOR - GENERAL CULTURE
- ~~~~~~~~~~~~~~~~~~~~~~~~
- - there is a guild for merchants in Kandor. (IV: 222)
- - Kandori stone is shipped elsewhere for building purposes. (IV: 763)
- - Kandori warriors wear two swords strapped to their backs. (VI: 614)
- - desc of Kandori attitudes (VI: 614)
-
-
- 25.1 Clothing and Appearance of Kandori
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- - at least some Kandori have dark eyes. (VI: 614)
- - there are blonde Kandori. (IV: 229)
- - men wear forked beards, and a jeweled earring. (IV: 229, VI: 117)
- - three silver chains looped across the chest mark a man as a master
- merchant. (IV: 229, VI: 117)
- - necklaces are made in a pattern known as the Kandori snowflake pattern.
- These are intricately worked discs, each with a slightly different pattern.
- (V: 131)
-
-
- 25.2 Kandori Phrases, Sayings and Adages
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- - wind in a bucket (IV: 232)
-
-
- 26.0 KANDOR - GENERAL GEOGRAPHY
- ~~~~~~~~~~~~~~~~~~~~~~~~~~
-
-
- 27.0 MAYENE - GENERAL CULTURE
- ~~~~~~~~~~~~~~~~~~~~~~~~
- - a Port Captain in Mayene. (II: 157)
- - the economy is based on oil from the oilfish shoals that only Mayeners
- know how to find. (III: 365)
- - things are not so formal in Mayene as elsewhere. (IV: 78)
- - men and women in Mayene speak openly with each other about their feelings
- and sex? (IV: 80)
- - Tairen High Lords had held First of Mayene as prisoner in all but name for
- several months to try and bend her to their will. (IV: 77)
- - Mayene dares not anger Tear too openly. (IV: 135)
- - Mayeners believe in speaking out. (IV: 139)
- - it is the custom for the First of Mayene to be trained in unarmed self-
- defense, because of the risk of Tairen assassins. (IV: 244)
- - Mayene protects itself from Tear through the use of Daes Dae'mar.
- (V: 603)
-
-
- 28.1 Clothing and Appearance of Mayeners
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- - desc of Mayener First (III: 673)
- - the First wears skimpy silk nightwear. (IV: 77-78)
- - the First wears filmy gowns. (IV: 114)
- - the Winged Guards wear red-painted breastplates, rimmed pot-like helmets
- that cover the napes of their necks. They have wings on the sides of their
- crimson helmets. (VI: 283-283)
- - Lord Lieutenant of the Winged Guards has a red plume on his helmet.
- (VI: 283)
-
-
- 28.0 MAYENE - GENERAL GEOGRAPHY
- ~~~~~~~~~~~~~~~~~~~~~~~~~~
- - Mayene is a city-state. (II: 157)
- - Mayene consists of one city and a few leagues of land. (III: 365)
- - the usual route to Mayene is to travel overland to Godun in Tear, and then
- take a ship to Mayene. (IV: 229)
-
-
- 29.0 MURANDY - GENERAL CULTURE
- ~~~~~~~~~~~~~~~~~~~~~~~~~
- - Murandy doesn't think of itself as a single state, loyalty is given to a
- single city or noble, rather than the nation. (II: 49)
- - Murandy is a nation in name-only, nobles, and even the common people,
- often ignore their ruler. It stays a nation only out of fear of being
- absorbed by Illian or Andor. (V: 167-168)
- - the throne of Murandy often changes hands frequently. (V: 167-168)
- - good wine is produced in Murandy. (V: 52)
- - a good wine comes from Murandy. (VI: 200)
- - Murandy and Andor have a tense relationship, there have been many border
- problems over the years. (V: 178)
- - is there a House Chiendelna, or is Luc lying? (IV: 527)
- - Illian occasionally considers invading Altara. (V: 17)
- - Mindeans boast that they have the worst tempers in all of Murandy.
- (VI: 121)
- - Altaran and Murandian successions are never sure or secure, as the noble
- Houses are always squabbling and taking power for themselves. Assassination
- is not uncommon. (VI: 604)
-
-
- 29.1 Clothing and Appearance of Murandians
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- - fine lace is made in Lugard. (III: 212)
- - men wear high-crowned hats, women have skirts just above their ankles, and
- aprons. (V: 167)
- - the aprons are striped or colourful, and women wrap their heads with
- bright scarves. (V: 168)
- - loose women wear their hair loose and their skirt hems a foot short of
- the ground. (V: 168)
- - men wear coats to their knees. (VI: 117)
- - men wear curled mustaches and goatees. (VI: 120, 596, 640)
-
-
- 30.0 MURANDY - GENERAL GEOGRAPHY
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~
- - the Caemlyn Road is Lugard's trade connection with the mines in the west.
- (I: 467)
- - the Lugard Road is near the River Manetherendrelle, and it still has some
- stone paving stones. It is near the Lugard border. (III: 375)
- - area near Manetherendrelle is hilly, with scattered trees. (III: 417)
- - town of Minde or Mindea? (V: 339)
-
-
- 30.1 Lugard
- ~~~~~~
- - the Caemlyn Road is Lugard's trade route to the mines in the west (the
- Mountains of Mist). (I: 467)
- - desc of Lugard (V: 167)
- - inns: Nine Horse Hitch, Farriers Hammer, Dancing Boar, Silver Pig, Domani
- Wench's Kiss, the Wagon Seat, the Good Night's Ride - the inn names
- often are innuendoes. (V: 168, 169, 176, 177)
- - the city is a bit racy. (V: 175)
- - the road west out of Lugard is called the Jehannah Road. (V: 177)
- - Lugard is a big trade center. (V: 170)
-
-
- 31.0 OGIER - GENERAL CULTURE
- ~~~~~~~~~~~~~~~~~~~~~~
- - desc of Ogier custom (I: 552)
- - Ogier greeting: "The stedding offers sanctuary to Servants of the Light."
- (I: 637)
- - desc of Ogier greeting (I: 637)
- - the Ogier are not open to strangers. (I: 410)
- - the Ogier hold themselves apart from men, except for their stone work in
- the cities. (VI: 326)
- - when Ogier tells story, he feels it needs about 200-300 years of back-
- ground to fully understand. (I: 636)
- - the Ogier language looks like a script made up of vines and leaves when
- written down and sounds like birds singing when spoken. (I: 670, 674)
- - Ogier handwriting is large. (VI: 323)
- - there are articles of sung wood over 1000 years old. (III: 389)
- - Ogier can usually find the Green Man if they seek him. (I: 691)
- - the Ogier call the Green Man Treebrother. (I: 740)
- - Ogier marriages are arranged between mothers, often when girl has found a
- boy she likes. (II: 511)
- - one half of all marriages take place between steddings, groups of young
- Ogiers travel between to meet. (II: 511)
- - Ogier honour their Eldest with bows and curtseys. (II: 518)
- - desc of Ogier marriage customs (VI: 318)
- - it is considered "very rude" for an Ogier not to do as his wife asks.
- (VI: 607)
- - until an Ogier is 100 years of age, he cannot leave the stedding without
- the permission of the Elders. (III: 48)
- - the Council of Elders is not the same as the Stump. (VI: 321)
- - the Eldest Ogier in the stedding are its leaders, the leadership group
- is called the Stump. (I: 548)
- - groups of Ogier always stay together when they go Outside. (III: 492)
- - an Ogier will always keep his word, even if tricked into the promise.
- (IV: 264)
- - the Ogier are very modest, and don't go in for making heroes of their
- kind. (IV: ??)
- - it would be impossible to get a human permission to attend the Ogier
- Stump, and no Ogier would spy on what occurs there. (VI: 186)
- - the Aiel have long been Waterfriends with the Ogier, and often come to
- the stedding to trade. (VI: 317)
- - Ogier think it's insulting to remind humans of their hastiness. (VI: 318)
- - the Ogier are great scholars, but they don't think much in the world
- changes, so they usually aren't very aware of current events/geography.
- (VI: 318-319)
- - the Ogier consider any forgetting of history a great loss. (VI: 322)
- - Ogiers' ears often convey the state of their emotions. (VI: 326)
- - Speaker, a rank among Ogier. (VI: 320)
- - Ogier use pewter dishes. (II: 510)
-
-
- 31.1 Ogier Abilities
- ~~~~~~~~~~~~~~~
- - some Ogier have Talent of sensing ta'veren. (I: 355, II: 35)
- - Talents like recognizing ta'veren run weakly in Ogier, if at all. (II: 516)
- - not all Ogier have the Talent of Treesinging. (I: 640)
- - Ogier sings Songs of Growing. (I: 645)
- - Ogier can sense Waygates within a certain distance. (I: 662; IV: 303)
- - Ogier can usually find the Green Man if they seek him. (I: 691)
- - Ogier are strong and have good endurance, Loial once outran a horse.
- (II: 167)
- - Ogier have sharp eyes and see well in the dark. (II: 288)
- - Ogier are strong and have good endurance, Loial once outran a horse.
- (II: 167)
- - Ogier have sharp eyes and see well in the dark. (II: 288)
- - Ogier are sensitive to certain things. (III: 493)
- - Ogier are sensitive to the mood of a place. (VI: 329)
- - an Ogier can sense mood where no human would notice much of anything.
- (VI: 655)
-
-
-
- 31.2 Clothing and Appearance of Ogier
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- - desc of Ogier (I: 547)
- - desc of Ogier heights (VI: 317)
- - Ogier's hair can go white. (II: 505)
- - younger Ogier males have less facial hair, the older have mustaches and
- beards. (II: 505)
- - female Ogier are shorter than male, with shorter eyebrows and more
- delicate features. (II: 501)
- - desc of Ogier dress (I: 547)
- - males wear coats that button to the neck, flare about the knees. (II: 505)
- - females wear dresses and cloaks decorated with embroidered flowers, the
- amount of embroidery indicating age/rank. The younger have embroidery only
- on cloaks, older have some on dress, oldest have completely embroidered
- dresses. (II: 505, VI: 317)
- - Ogiers' ears often convey the state of their emotions. (VI: 326)
-
-
- 31.3 Ogier Phrases, Sayings and Adages
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- - Your name sings in my ears. (I: 548)
- - Your pain sings in my heart. (I: 552)
- - By the Tree and stillness. (oath) (VI: 320)
- - The blessing of the Light and stillness upon you. (VI: 333)
- - [I/you/etc] have put a long handle on [my/your/etc] axe. (I: 549; II: 146)
- - Speak an hour before you think. (II: 146)
- - Only decisions reached in calm are sure. (II: 515)
- - Women do not become exhausted, they only exhaust others. (VI: 324)
- - Haste makes for waste. (VI: 325)
-
-
- 31.4 Properties of Stedding
- ~~~~~~~~~~~~~~~~~~~~~~
- - Ogier always have dreams of the stedding when they are away from them.
- (III: 92)
- - at least five Ogier have survived living outside of the stedding for more
- than 10 years, though three died within a year of coming home, and the
- other two were practically invalids for the rest of their lives.
- (VI: 319)
- - after years outside of the stedding, Loial feels tired, and feels a need
- drawing him to return to the stedding. (VI: 568)
- - the Ogier re-found the stedding in the years during the Covenant of Ten
- Nations, but many died of the Longing before then. (II: 503)
- - when you pass the border of a stedding, you feel a tingle as though entering
- cold water, and a sense of reduced fatigue, but the refreshing feeling is
- momentary. (I: 432-434)
- - creatures of the DO won't enter a stedding, but nothing keeps evil humans
- out. (I: 433, 434)
- - vegetation is lusher in the stedding. (I: 433)
-
-
-
- 32.0 OGIER - GENERAL GEOGRAPHY OF STEDDING
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- - desc of where stedding are (VI: 323)
- - Stedding Tsofu is the closest to any human habitation, at a full day from
- - every "occupied?" stedding has a Waygate outside of it. (VI: 321)
- - the Ogier homes are natural-looking mounds in the ground. (II: 505)
- - the Ogier don't like too many armed people to come into the stedding.
- (II: 502)
- - the Ogier re-found the stedding in the years during the Covenant of Ten
- Nations, but many died of the Longing before then. (II: 503)
- - Ogier hold visitors to a Pact of no fighting within stedding. (II: 508)
- - the stedding has guest rooms for humans, though the furniture is still
- slightly too large. (II: 509)
- - the Eldest Ogier in the stedding are its leaders, the leadership group
- is called the Stump. (I: 548)
- - the Ogier tend and care for the trees in their stedding. (II: 518)
- - Stedding Cantoine is just above the River Iralell, Stedding Tayjing is
- east of the Iralell in the Spine of the World. (II: 520)
- - Stedding Shangtai is in the Spine of the World. (IV: 262)
- - there are no stedding on Toman Head. (II: 620)
- - Aiel travel to the stedding to trade for sung wood. (II: 170)
-
-
- 32.1 Stedding Tsofu
- ~~~~~~~~~~~~~~
- - only rediscovered 100 years ago. (II: 482)
- - south and east of Cairhien. (II: 482)
- - seven Elders at stedding, three males, four females. (II: 514)
- - Elders meet in a sort of "conference" room, sit on special chairs.
- (II: 514)
- - Stedding Tsofu is the closest to any human habitation, at a full day from
-
-
- 32.2 Hawkwing Stedding
- ~~~~~~~~~~~~~~~~~
- - statue of Artur Hawkwing in the middle of the stedding, where he wanted
- to build his capital. (I: 436-7)
- - spring in the stedding. (I: 434-5)
-
-
- 33.0 SALDEA - GENERAL CULTURE
- ~~~~~~~~~~~~~~~~~~~~~~~~
- - reference to the Broken Crown. (VI: 573)
- - attacks of the DO are increasing in Saldea. (I: 312)
- - frequent Trolloc raids in Saldea. (IV: 516-517)
- - furs and ice peppers from Saldea are very valuable. (II: 157)
- - fur trading is an important occupation in Saldea. (IV: 53)
- - Saldean products include lumber, ice peppers and furs. (IV: 678)
- - sheep are also raised in Saldea. (IV: 512)
- - Zarine is a Saldean name for a great beauty who lives a life of ease.
- (III: 417)
- - desc of Saldean customs - reciting poetry while hawking, ride hunts, play
- cittern while discussing how to counter Trolloc raids, the courting
- language of lace fans, never draw a knife unless you mean to use it
- (IV: 243)
- - the eldest Saldean child of either age studies accounting and trading
- to learn to manage the estates one day. (IV: 680)
- - girls in Saldea are not taught the sword or war. (IV: 680)
- - Saldeans have a form of martial arts. (IV: 680)
- - 15 years ago, there were parts of Saldea that had not seen a taxman in
- five generations, but Tenobia reclaimed them. (IV: 677)
- - in Saldea, men do the proposing of marriage. (IV: 889)
- - women younger than a certain age in Saldea have to ask their mothers'
- permission to marry. If they marry without that permission, their mothers
- can punish them, and their fathers might even elect to kill the groom?
- (VI: 573)
- - Saldeans feel the man should be stronger than the woman. (VI: 577)
- - Saldeans feel spying is a wife's, not a husband's, work. (VI: 583)
- - there is a Council of Lords in Saldea. (IV: 936)
- - people travel by snowshoes and skis during the winter. (V: 344)
- - desc of Lord Bashere's title (IV: 678)
- - horses from Saldea are smaller? (VI: 212)
- - notches in horses' ears indicate who owns them. (VI: 6630)
- - Saldean horsemen are very skilled at riding horses, can perform intricate
- tricks and manoeuvres. (VI: 372)
- - underlieutenant sword-sworn is a Saldean military rank. (VI: 565)
-
-
- 33.1 Clothing and Appearance of Saldeans
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- - dark, tilted eyes and bold noses are common Saldean physical traits.
- (IV: 632)
- - many Saldeans have a distinctive type of nose (the way the Gallic nose is
- well-known and common.) (IV: 841)
- - virtually all Saldeans have tilted eyes. (VI: 278, 373, 542)
- - Saldeans are not a particularly tall people. (VI: 195)
- - black hair is common. (VI: 564)
- - Saldean with fire-red hair, tilted green eyes and high cheekbones. (II: 282)
- - green eyes not uncommon in Saldea. (V: 234)
- - Faile is tall, with black hair, high cheekbones and dark, tilted eyes.
- (III: 386)
- - riding dress of plain, dark material, with wide sleeves and narrow,
- divided skirts, with gloves for riding. (III: 386, IV: 445)
- - thick, hanging mustaches are the Saldean fashion. (VI: 68)
- - Sheriam (red hair, tilted green eyes) is Saldean. (VI: 156)
- - dresses are often embroidered down the sleeves and on the high neck.
- (VI: 373)
- - men often wear beards or thick mustaches. (VI: 564)
-
-
- 33.2 Saldean Phrases, Sayings and Adages
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- - like trying to make a horse dance the sa'sara (VI: 33)
- - mad as a hare in spring thaw (VI: 81)
- - A general can take care of the living or weep for the dead, but he cannot
- do both. (IV: 678)
- - A man must know when to retreat from a woman, but a wise man knows that
- sometimes he must stand and face her. (VI: 198)
- - As forward as a farmgirl at harvest. (VI: 585)
-
-
- 34.0 SALDEA - GENERAL GEOGRAPHY
- ~~~~~~~~~~~~~~~~~~~~~~~~~~
- - there are estates in Saldea larger than Mayene. (IV: 243)
- - Bashere, Tyr, Sidona areas/cities in Saldea? (IV: 679)
- - the land of Two Rivers is "soft" compared to the land of Saldea. (IV: 696)
- - Saldea is a harsh land. (IV: 696)
- - winters are very cold, the trees sometimes burst as their sap freezes.
- (V: 344)
-
-
- 34.1 Maradon
- ~~~~~~~
- - they say you can see the Blight from the highest towers in Maradon. (I: 312)
- - Maradon is Ogier-built. (VI: 324)
-
-
- 35.0 SEANDER - GENERAL CULTURE
- ~~~~~~~~~~~~~~~~~~~~~~~~~
- - the Emperor/Empress sits on the Crystal Throne in the Court of Nine Moons.
- (II: 497, 498)
- - the power of the Seanchan and the Crystal Throne is built on control of
- damane. (IV: 46)
- - what the Seanchan call themselves (II: 416; III: 161)
- - women can become warriors among the Seanchan. (II: 421)
- - kaf is grown only in Seander. (II: 432)
- - grolm handlers direct them with hand signals. (II: 426)
- - the nobility is carried in palanquins borne by bare-chested men. (II: 426)
- - furnishings are sparse and simple, decoration is as well, and painted
- folding screens are used to separate room areas. (II: 429)
- - furniture is designed with curves, rich use silk carpets. (II: 432)
- - the Seanchan often decorate with painted screens, those painted with scenes
- other than peaceful birds and plants are considered "vulgar". (IV: 45)
- - Seanchan nobles collect heartstone, it's very expensive. (II: 431)
- - it is possible to work one's way up the caste system, even "become" on of
- the noble blood. (II: 430)
- - the so'jhin are hereditary upper servants of the Seanchan Blood. A person
- can be raised to so'jhin. (IV: 46)
- - Voice of the Blood? rank of Seanchan? (IV: 46)
- - no sul'dam has ever before been raised to the level of so'jhin, let alone
- to a Voice of the Blood. (IV: 46)
- - there are "Listeners" and "Seekers For Truth" that spy on even the
- nobility. (II: 497)
- - no Trollocs in Seander, but the Armies of Night had other allies.
- (II: 498)
- - servants may receive visitors in their own quarters. (II: 605)
- - accent is soft, almost singing. (II: 636)
- - the tradition of heron sword masters is kept in Seander. (II: 637)
- - high servants kill themselves when their master dies, and no servant will
- fight with/for master, they cower or hide. (II: 640)
- - the Deathwatch Guard serve only the Empress or her chosen representatives,
- and will kill and die with equal fervour. (IV: 44)
- - Shea dancers wear transparent face veils and little else. (IV: 621)
- - the Seanchan have a tight social hierarchy, but believe all should have
- their basic needs of life met. Only the Blood of Seanchan is "allowed" to
- help the poor, anyone else doing so rises above his station. (IV: 622)
- - the Raven is a symbol of the Imperial Family, the Tower of Ravens is a
- symbol of Imperial justice. (IV: 635)
- - the Seekers for Truth are marked as Imperial property with tattoos of
- raven, as are other Imperial staff? The mark of the raven is inherited,
- the family forever more belongs to the raven. (IV: 635)
- - Seekers carry a plaque of ivory engraved in gold with a raven and a
- tower. (IV: 635)
- - flight from a Seeker or refusal to answer a Seeker's questions are serious
- crimes. (IV: 636)
- - the Deathwatch Guards flaunt their tattoos, but Seekers rarely do. (IV: 637)
- - the Death of Ten Thousand Tears is a Seanchan execution. (IV: 639)
- - Seanchan oath, pledged with the hands placed over one another on the heart:
- "By my hope of a higher name", then bow deeply three times. (IV: 895)
- - the Empress has s'redit and handlers at her court. (V: 302)
- - Seanchan call Randland the lands of Hawkwing. (V: 370-371)
- - Seanchan ride something like a pterodactyl? (V: 367)
- - the Seanchan army is called the Ever Victorious Army. (V: 371)
- - Seanchan have a version of martial arts. (V: 381)
-
-
- 35.1 Clothing and Appearance of Seanchan
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- - military armor looks insectile, and is painted and gilded to increase the
- effect. (II: 421)
- - lower ranks have plainer armor. (II: 423)
- - solder who works with grolm has three eyes painted on his armor. (II: 426)
- - soldier carries two-handed sword with a curved blade. (II: 421)
- - the Deathwatch Guards have black-tasseled spears and black-lacquered
- shields. (IV: 44)
- - sul'dam wear a blue dress inset with red panels on the breast and sides of
- skirt. The panels are marked with silver forked lightning. The hem comes to
- just above the ankles. (II: 422)
- - high servant has half of head shaved, the rest braided over one ear.
- (II: 429)
- - slightly lower level servant only has temple shaved. (II: 591)
- - certain servants of the nobility are chosen for their good looks, and
- dressed in sheer white silk robes embroidered with flowers. (II: 432)
- - lower ranked servants wear dark clothes with matching cloaks and ribbons
- (for women). Plain, dark woolens. (II: 596, 643)
- - cooks wear all white wool? (II: 641)
- - High Lord has head completely shaved, inch-long fingernails, with the
- first two on each hand lacquered blue. (II: 429)
- - High Lady has both sides of head shaved leaving narrow strip in the
- middle. (II: 564)
- - High Lady wears a white gown with hundreds of tiny pleats. (IV: 44)
- - the Seanchan wear markings on their cloaks? (V: 369)
-
-
- 35.2 Seanchan Customs, Crime and Punishment
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- - High Lords announced with a gong, commoners lie down and kiss the floor
- to honour the blood, and never turn back to a noble. (II: 429, 430)
- - commoners also avoid using certain words/phrases with nobility, such
- as "must". (II: 496)
- - no man's hand may slay one of Artur's blood, noble executions are by being
- placed alive in a silken bag and hung over the side of the Tower of Ravens.
- (II: 497-8)
- - there are a great many rules and customs governing the behaviour of every
- segment of society. (II: 595)
- - Seanchan insist on protocol before comfort. (II: 600)
- - servants may receive visitors in their own quarters. (II: 605)
- - even a noble considers having to apologize to the Empress an ultimate
- humiliation, the more so if one is denied death afterwards and has to
- continue to live with the public embarrassment. (IV: 45)
- - it is unacceptable to avoid answering a question asked by one of the Blood,
- or to imply/state that one of the Blood speaks an untruth. (IV: 46)
- - the mere touch of a Channeler is considered defiling to a Seanchan. (IV: 48)
- - the so'jhin learn to respond to subtle gestured commands of the Blood.
- (IV: 48)
- - the Seanchan have a tight social hierarchy, but believe all should have
- their basic needs of life met. Only the Blood of Seanchan is "allowed" to
- help the poor, anyone else doing so rises above his station. (IV: 622)
- - a member of the Blood would rather suicide honourably than beg, etc.
- (IV: 761)
- - the Seanchan offer a reward of 1000 gold to those who turn over an Aes Sedai,
- and kill those who shelter one. (III: 248)
- - desc of Seanchan attitude to a High Lady (V: 236)
- - being allowed to look at the Empress is a gift or a boon. (V: 372)
-
-
- 35.3 Damane and Sul'dam
- ~~~~~~~~~~~~~~~~~~
- - few but nobles can afford to own a damane, most are property of the throne.
- (II: 422)
- - it is a feastday in a Seander village when the sul'dam come to test the
- girls and find those who are damane or who could be sul'dam. (II: 648)
- - no sul'dam has ever before been raised to the level of so'jhin, let alone
- to a Voice of the Blood. (IV: 46)
- - the mere touch of a Channeler is considered defiling to a Seanchan. (IV: 48)
- - the power of the Seanchan and the Crystal Throne is built on control of
- damane. (IV: 46)
- - the Seanchan believe female Channelers are dangerous animals who Broke the
- World. (IV: 638)
- - when someone becomes damane, she is struck from the rolls of citizens and
- removed from family records. (IV: 639)
- - women are tested once a year to see if they are damane until the age of
- twenty or so. (IV: 639)
- - the Seanchan offer a reward of 1000 gold to those who turn over an Aes Sedai,
- and kill those who shelter one. (III: 248)
-
-
- 35.4 Seanchan Food
- ~~~~~~~~~~~~~
- - kaf - a drink, plant only grown in Seander? (II: 432)
-
-
- 35.5 Seanchan Phrases, Sayings and Adages
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- - Everyone has a place in the Pattern, and the place of everyone must be
- readily apparent. (II: 596)
-
-
-
- 36.0 SEANDER - GENERAL GEOGRAPHY
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
-
- 37.0 SEA FOLK - GENERAL CULTURE (ATHA'AN MIERE)
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- - Sea Folk very closemouthed with non-Sea Folk. (II: 108)
- - Sea Folk can be touchy until they feel they know you. (IV: 308)
- - the Sea Folk are seen as secretive, and keep to themselves, they are
- almost as mysterious as the Aiel. (IV: 309)
- - Sea Folk keep unreadable expressions among strangers? (IV: 312)
- - examples of Sea Folk familial relationships (IV: 311)
- - Sea Folk refuse to cross Ayrth Ocean, they say the Islands of the Dead
- are on the other side. (II: 108; III: 20)
- - Sea Folk are said to care only about sailing and searching for the
- Coramoor, the Chosen One. (I: 356)
- - the Sea Folk trade a good deal of silk through Tear. (III: 590)
- - the Sea Folk trade ivory and silk that they buy from lands beyond the Waste.
- (IV: 309)
- - even the Sea Folk know little of the lands beyond the Aiel Waste. They
- allowed only to dock in certain harbours, which are walled and closely
- guarded. Any ship other than the Sea Folk, or Sea Folk who go where they're
- not permitted simply disappear. (IV: 331)
- - Sea Folk do not "charge" for passage, rather passengers exchange a gift of
- value equal to the gift of passage. (IV: 311)
- - Sea Folk refer to ships as masculine. (IV: 311)
- - Sea Folk very rarely agree to carry Aes Sedai passengers, and Aes Sedai are
- the only people who may be refused passage, "and almost always are, as from
- the first day of the first sailing." Knowing this, the Aes Sedai rarely
- bother asking. (IV: 314-315)
- - many Sea Folk consider Aes Sedai bad luck. (IV: 318)
- - the real reason the Sea Folk are leery of Aes Sedai is because some
- Windfinders can Channel. (IV: 333)
- - there are Sea Folk Aes Sedai. (II: 52)
- - the Sea Folk send a few girls to the Tower so the Aes Sedai won't come
- looking for them and find out about the Windfinders. (IV: 334)
- - Sea Folk feel you must be born and die on water, a woman will go onto a
- rowboat to give birth if she has to, to fulfill this, and corpses are
- given burial at sea. (IV: 316)
- - Sea Folk rarely go on land - men weep when they must serve ashore. (IV: 316)
- - the Sea Folk make the best looking glasses and burning lenses off on one of
- their islands. Spectacles are very rare. (IV: 317)
- - touching the heart is the salute of a Sea Folk deckboy. (IV: 318)
- - kissing one's fingertips and touching them to another's lips is a gesture
- of honour between lovers and family members. (IV: 641)
- - the Cargomaster on a Sea Folk ship conducts trade based on the travel route.
- (IV: 317)
- - the Sailmistress and Windfinder of one vessel would honour their counter-
- parts on another vessel by bathing together, serving honeyed wine, and
- telling tall tales. (IV: 319)
- - it's the Windfinder, not the Sailmistress, who decides whether to accept
- passengers? (IV: 316-317)
- - the crew of a Sea Folk ship is half male, half female. (IV: 569)
- - Sea Folk pay gleemen well. (II: 382)
- - Sea Folk porcelain as thin as leaves. (IV: 76)
- - porcelain in golden colour. (IV: 76)
- - thin, green porcelain of Sea Folk costs its weight in silver. (III: 217)
- - it takes 7-10 days for an Sea Folk raker to sail to Tanchico from Tear,
- an unbelievable speed for any other type of ship. The next fastest ship
- would take 15 days, and a coasting craft could take up to 100. (IV: 335)
- - Sea Folk Sailmistress' feelings towards her ship. (IV: 335)
- - Sea Folk never take a ship further from open sea than nearest port. (VI: 123)
- - Sea Folk divided into clans? (VI: 376)
- - the Sea Folk don't approve of the excessive Cairhien revelry during the
- Feast of Lights. (VI: 666)
- - the Sea Folk have an oily potion to help those with seasickness. (IV: 641)
-
-
- 37.1 Clothing and Appearance of Sea Folk
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- - the Sea Folk are not overly tall, of only average height. (IV: 311)
- - the Sea Folk are dark with curly hair. (III: 343)
- - the Sea Folk are dark-skinned, with straight black hair. (IV: 309)
- - Sea Folk man dark skinned and tattooed. (V: 234)
- - the Sea Folk are a graceful people, especially the women, who are also
- rumoured to be exceptionally beautiful and tempting. (IV: 309)
- - two-tiered fringed red parasol marks a clan Wavemistress, a single tiered
- red parasol marks her Blademaster. (VI: 124)
- - a Sea Folk man has a tattoo of a six-pointed star on his right hand, marks
- of clan and line on his left. (II: xviii)
- - sailors go barefoot and bare-chested. The men are clean-shaven. (IV: 309)
- - the Sea Folk have tattoos on their hands. (IV: 309)
- - both genders wear gold or silver necklaces, and earrings, sometimes more
- than one and with stones set in them. (IV: 309)
- - both genders wear baggy breeches of dark, oiled cloth, held up by narrow,
- colourful sashes, and left loose at the ankle. (IV: 309)
- - a few women have nose rings. (IV: 309)
- - the women wear loose, colourful blouses when near the shore. (IV: 309,
- 313-314)
- - the Sailmistress and Windfinder wear clothes of the same cut as the
- others, but made from finer cloth. They have a chain linking their
- nose ring and earrings, hung with gold medallions. (IV: 310)
- - they also wear a gold perfume box around their neck, which emits a
- musky scent. (IV: 310)
- - the number of earrings and other jewelry indicate rank among the
- Sea Folk. (IV: 310)
- - one of the tattoos is of stars and seabirds surrounded by stylized waves.
- (IV: 310)
- - gold wire inlays and carving decorate belt knives. (IV: 311)
- - desc of Sea Folk Windfinder jewelry (VI: 448)
-
-
- 37.2 Food of Sea Folk
- ~~~~~~~~~~~~~~~~
- - the Sea Folk serve their tea hot, bitter and unsweetened. (IV: 314)
-
-
- 37.3 Sea Folk Phrases, Sayings and Adages
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- - desc of formal greeting (IV: 311)
- - desc of tea ritual (IV: 314)
- - The Light be merciful to all who sail. (IV: 312)
- - If it pleases the Light. (IV: 313)
- - The Light see us safe to docking. (IV: 316)
- - desc of why Sea Folk refer to their ships as "he" (IV: 335)
- - shorebound (non-sailors) (IV: 314)
- - Father of Storms (Dark One) (IV: 318)
- - The wave that has passed cannot be called back. (IV: 333)
- - If it pleases the Light, all will be well. All will be well, and all
- manner of things will be well, if it pleases the Light. (IV: 334)
- - The Light illumine [his/her] soul, and the waters take [him/her]
- peacefully. (IV: 335)
-
-
-
- 38.0 SEA FOLK - GENERAL GEOGRAPHY
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
-
- 38.1 Cantorin Island
- ~~~~~~~~~~~~~~~
- - the mainland is hundreds of miles to the east of Cantorin. (IV: 50)
- - Cantorin Harbour is in the shape of a wide, lop-sided bowl. (IV: 44)
- - beyond the seawall is an inner harbour filled with Sea Folk ships. (IV: 44)
- - there's a mudflat near the harbour mouth. (IV: 44)
- - the island is governed by a Sea Folk Governor, who lives in a grand
- palace. (IV: 45)
- - the palace has a colonnaded terrace. (IV: 44)
- - pale wood panels in palace. (IV: 45)
- - the palace floor is inlaid with a pattern of light and dark woods. (IV: 46)
- - Cantorin is part of Aile Somera? Dantora part of Aile Jafar? (IV: 641)
- - the deepest part of the known sea is near Aile Somera. (IV: 921)
-
-
- 38.2 Tremalking
- ~~~~~~~~~~
- - one of the Sea Folk isles. (I: 356)
- - there is a stone hand 50 feet high holding a crystal sphere on the isle.
- (I: 356)
- - there is a twin to the huge sa'angreal at Tremoisen in Cairhien, a female
- statue on Tremalking. (II: 456)
-
-
- 39.0 SHIENAR - GENERAL CULTURE
- ~~~~~~~~~~~~~~~~~~~~~~~~~
- - symbol of Shienar is the white hart. (I: 757)
- - everyone goes unarmed within the fortresses, from highest noble on down.
- (I: 718)
- - when Shienar rides to war, it is called the Ingathering of the Lances.
- (I: 698)
- - Shienarans fight as calvalry, so don't use long bows, only short bows
- that can be shot from horseback. (II: 25)
- - a unit of Shienaran fighters knows the chain of command right down to the
- last man, so each knows his duty if the one before him falls, and even
- a single man left will have his duty to keep him going. (II: 191)
- - Shienaran fight/fought Aiel in the Eastern Marches near Ankor Dail?
- (II: 169)
- - the Aiel commonly raid the Border Reaches of Shienar. (VI: 585)
- - Shienaran warriors swear an oath to their lords. (II: 103)
- - Borderland warriors count their age as from the time they were given
- their swords. (II: 119)
- - bounty on ravens in Borderlands. (I: 426)
- - Ogier known of and well-accepted in Borderlands, called the Builders.
- (I: 693, II: 30)
- - Aes Sedai are respected by most in Shienar. (II: 112)
- - while most Shienarans respect Aes Sedai, few wish to be completely
- surrounded by them, as at Tar Valon. (III: 151)
- - the Shienarans are an accepting people. (III: 35)
- - in Shienar, a woman is safe, wherever she goes, at whatever time she
- goes there. (V: 428)
-
-
- 39.1 Clothing and Appearance of Shienarans
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- - some Shienarans have extremely pale hair and eyes. (VI: 226)
- - widows in the Borderlands wear black. (I: 731)
- - Shienaran fighting men shave most of head, leaving only a topknot they
- tie back with a leather thong. (I: 695-696)
- - many Shienaran warriors use a two-handed sword which they scabbard on
- their backs. (III: 32)
- - Shienarans use horse barding. (III: 35)
- - menials wear leather jackets and have bowl hair cuts. (II: 29)
- - servants Fal Dara in fortress wear black and gold livery. (I: 695)
- - Lord of Fal Dara wears a tall, wide collar. (I: ??)
- - desc of Shienaran cloak. (I: 781)
- - Shienaran men wear high-collared coats, and shirts with billowy
- sleeves. (II: 15)
-
-
- 39.2 Shienaran Customs
- ~~~~~~~~~~~~~~~~~
- - Shienarans welcome travelers with warm, damp clothes to wipe face and
- hands. (I: 697)
- - Shienarans have a great love of ceremony. (II: 14)
- - desc of welcome ceremony (II: 20)
- - servants touch brow and heart as gesture of respect. (II: 21-22)
- - Shienarans of all classes are very polite, even to their enemies. (II: 36)
- - Shienarans bury their dead without shrouds or coffins, with the bodies
- nude, calling this the "last embrace of the mother". Simple ceremony of:
- "The Light shine on you, and the Creator shelter you. The last embrace
- of the mother welcome you home."
- - desc of ritual farewell (II: 202)
- - beaded curtain across the doorway to private quarters indicates the
- resident is receptive to receiving visitors. (II: 28)
-
-
-
- 39.3 Shienaran Familial Relations
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- - custom of bride price? (I: 731)
- - Borderlands custom that whomever raises a child is its "real" parent.
- (II: 4)
- - a contingent of women "guards" the entrance to the women's apartments,
- spending their time doing accounts and sewing. (II: 121)
- - women set punishments for those men who transgress the rules of the women's
- apartments. (II: 142)
- - in Shienar, a woman is safe, wherever she goes, at whatever time she goes
- there. (V: 428)
- - no man over the age of ten will enter the women's apartments without an
- invitation. (II: 44, 48)
- - the women's apartments are decorated, but the men's are bare and stark.
- (II: 83)
- - men never go armed into the women's apartments unless the keep is under
- attack. (II: 88)
-
-
- 39.4 Shienaran Food
- ~~~~~~~~~~~~~~
- - flatbread and dried meat eaten during travelling. (II: 191)
-
-
- 39.5 Shienaran Phrases, Sayings and Adages
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- - Shienarans use the word "peace" as a talisman and an oath. (V: 425)
- - Peace (oath) (I: 698)
- - Peace favour [you/object/etc] (I: 709)
- - Honour to [serve/etc] (II: 14)
- - Heart and soul to serve. (II: 14)
- - Spirit and heart to serve. (II: 22)
- - On my honour. (II: 14)
- - A man who will not die to save a woman is no man. (II: 253)
- - A woman's rights are whatever she says they are. (V: 576)
-
-
- 40.0 SHIENAR - GENERAL GEOGRAPHY
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~
- - every street and alley of the larger cities and towns is lit by night, so
- that Fades have no hiding place. (I: 713, II: 33)
- - homes in the Borderlands are built with very steep roofs, with eaves almost
- touching the ground, to allow the snow to fall off rather than weighting
- down the roof. (I: 690)
- - everyone goes unarmed within the fortresses, from highest noble on down.
- (I: 718)
- - desc of Shienaran watchtowers (I: 720)
- - towns/fortresses: Fal Dara, Fal Sion, Ankor Dail, Mos Shirare, Camron Caan.
- (I: 722)
- - a Waygate is located a few miles from Fal Dara in an area of forested,
- rolling hills. (I: 689)
- - the River Erinin is about four days ride south of Fal Dara. The river is
- about 60 paces wide, and a small village and ferry are built there for
- crossing. (II: 173)
- - the land south of Shienar was once the country of Harad Dakar, but now is
- independent villages or wilderness. (II: 180)
- - the village of Medo is built on the border of Shienar and Arafel. (II: 211)
-
-
- 40.1 Fal Dara
- ~~~~~~~~
- - symbol of Fal Dara is the black stooping hawk. (I: 693)
- - Fal Dara was once called Mafal Dadaranell. (I: 645)
- - servants Fal Dara in fortress wear black and gold livery. (I: 695, II: 12)
- - the fortress is in the center of town. (II: 2)
- - city built upon high hills, and the keep build on the highest of those.
- The land around the walled city is cleared to a few inches high of growth
- for a mile, and beyond that is forest. (II: 9)
- - keep is decorated sparsely with simple tapestry and painted screens.
- (II: 12)
- - men's apartments separate, with wide, iron-banded doors. (II: 12-13)
- - beds are set on black & white tiled platforms with warming stoves beneath
- them. (II: 13, 16)
- - the Shatayan of keep is someone like the head housekeeper. (II: 13)
- - the Shambayan is the male partner to the Shatayan and carries a staff
- marked with the house symbol, and is secretary to the Lord. (II: 20)
- - keep has common bathing rooms, where no concern is made over rank or
- gender. (II: 14)
- - smithies and fletchers' stalls surround the keep. (II: 19)
- - a paved square separates the keep from the town. (II: 26)
- - beaded curtain across the doorway to private quarters indicates the
- resident is receptive to receiving visitors. (II: 28)
- - prisoners of the keep are fed the same as servants. (II: 42)
- - no man over the age of ten will enter the women's apartments without an
- invitation. (II: 44, 48)
- - the women's apartments are decorated, but the men's are bare and stark.
- (II: 83)
- - men never go armed into the women's apartments unless the keep is under
- attack. (II: 88)
-
-
- 41.0 TARABON - GENERAL CULTURE
- ~~~~~~~~~~~~~~~~~~~~~~~~~
- - the country is governed by a hereditary King, and an elected Panarch. The
- Panarch is equal to the king in authority, and she is responsible for
- collecting taxes, customs and duties, while he determines how the monies
- are spent. She has authority over the Civil Watch and the Panarch's
- Legion, he controls the rest of the army. She is in charge of all courts
- but the High Court of the King. (IV: 206)
- - the King's personal guard is the King's Life Guard. (IV: 623)
- - the Assembly of Lords is made up of lords, though its only real power is
- to vote for the Panarch and the King. (IV: 623)
- - the Assembly is housed in the Grand Hall of the Assembly, also in Tanchico.
- (IV: 835)
- - the Panarch's symbols are her Crown and the Staff of the Tree. (IV: 623)
- - the Crown is formed from gold trefoil leaves, with rubies, pearls and huge
- moonstones. (IV: 858)
- - Panarch also wears a long stole embroidered with trees. (IV: 858)
- - there are at least 1000 men in the Panarch's Legion. (IV: 628)
- - the Legion is headed by a Lord Captain. (IV: 898)
- - excise and custom are charged in Tarabon. Custom men are marked by a brass
- key on a chain around their necks. (IV: 643)
- - Panarch keeps civil order, only in Tanchico? (IV: 175)
- - Tarabon has a neutral attitude towards Aes Sedai? (IV: 748)
- - bribes are often needed with Taraboner officials. (IV: 339)
- - most of the lords have estates in the country. (IV: 623)
- - some nobles in Tanchico involved in smuggling. (IV: 846)
- - fine carpets are made in Tarabon. (IV: 626)
- - a fringed Taraboner carpet is worth a purse of silver. (III: 535)
- - tea is one of Tarabon's products. (V: 154)
- - one of Tarabon's most important products is olive oil. (II: 350)
- - Tarabon doesn't have a lot of sea ships. (II: 163)
- - the way Daes Dae'mar is played between Tarabon and Arad Doman, it leads
- to endless, tangled feuds between houses. (V: 248)
- - polished weathervanes are a popular decoration on Tarabon houses.
- (IV: 640)
-
-
- 41.1 Clothing and Appearance of Taraboners
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- - many Taraboner women have "pouty" shaped lips. (III: 471)
- - excise and custom are charged in Tarabon. Custom men are marked by a brass
- key on a chain around their necks. (IV: 643)
- - the combination of dark eyes and light hair is not uncommon in Tarabon.
- (II: 47, V: 237)
- - desc of Panarch's crown and stole (IV: 858)
- - men wear baggy breeches and blousy tops with embroidery on the legs and
- chest. (II: 398)
- - women's clothing is also embroidered on the chest, and they wear their
- hair in short, tiny braids. (II: 398)
- - men sometimes wear round hats, and have thick mustaches. (IV: 174, 893)
- - men wear baggy trousers, and thick mustaches, covered by a
- transparent veil. (IV: 213)
- - the women wear thin, close-fitting dresses with veils. (IV: 216)
- - noblemen wear gold-embroidered coats. (IV: 622)
- - men wear baggy trousers, coats embroidered with scrolls on the shoulder,
- and dark cylindrical caps, with veils covering their mustaches. (IV: 641)
- - wealthy women wear draped and clinging silk, the middle class wear linen
- or finespun wool. Country dresses are "drab". (IV: 744)
- - the dresses have lace-trimmed necks to their chin. (IV: 745)
- - women wash their hair with scented hair soap. (IV: 752)
- - some women weave beads into their tiny braids. (IV: 835, VI: 369)
- - tight bodices fastened by a triple row of tiny buttons up the back are
- popular at the moment. (IV: 871)
- - the dresses of the poor are of drab wool, coarse and shapeless when
- compared with the fashionable clothes of the other classes. (IV: 893)
- - even the poor wear the thin veils under their noses. (IV: 893)
- - the servants in the Panarch's Palace wear white dresses belted in green,
- with a tree on the left breast atop the outline of a trefoil leaf. Also a
- linen veil scraped almost as sheer as silk, and white
- slippers. (IV: 898)
- - the Civil Watch in Tanchico wear gray coats and steel caps, and carry
- staves or cudgels. (IV: 900)
- - the Lord Captain of the Panarch's Legion wears gilded, ornately-worked
- armour and a helmet with egret plumes. (IV: 211)
- - the coats of noblemen are gold-embroidered. (IV: 622)
- - men wear mustaches. (VI: 571)
- - men's pants are often embroidered on the legs. (VI: 352)
-
-
- 41.2 Taraboner Food
- ~~~~~~~~~~~~~~
- - roast lamb with apple jelly, yellow long beans and pine nuts. (IV: 644)
- - lamb with honey sauce and glazed apples. (IV: 835)
- - honeyed porridge. (IV: 657)
-
-
- 41.3 Illuminators of Tarabon
- ~~~~~~~~~~~~~~~~~~~~~~~
- - Tanchico houses the Chapterhouse of the Guild of Illuminators. (IV: 202)
- - only the Illuminators have the right to make fireworks, a right they lose
- if they're kicked out of the Guild. (III: 470-471)
- - the Mistress/Master of the Chapterhouse is held responsible for any
- mistakes made therein. (III: 472)
- - the Illuminators travel frequently, across the length and breadth of the
- land. (VI: 180)
- - the Illuminators live and travel with their own, rarely even speaking to
- others. (VI: 181)
- - Illuminators very rarely outside of the Guild, the only way to become an
- Illuminator is by birth. (VI: 181)
-
-
- 41.4 Taraboner Phrases, Sayings and Adages
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- - [his/your/etc] mother was a pig, sons of goats, pig, oxen - insults
- (III: 472)
- - commoners use animal insults. (IV: 631)
-
-
- 42.0 TARABON - GENERAL GEOGRAPHY
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~
- - Tarabon and Arad Doman have squabbled over the Almoth Plain for almost
- 300 years, but it has never come to open blows. (II: 53)
- - most of the lords have estates in the country. (IV: 623)
-
-
- 42.1 Tanchico
- ~~~~~~~~
- - desc of Tanchico (IV: 616)
- - the city is built on three peninsulas, and is guarded by a dozen
- fortresses. (IV: 202)
- - the Great Circle is a huge stadium capable of holding thousands of
- spectators who come to watch fireworks or horse races. (IV: 202)
- - spectators also gather in the Panarch's Circle to watch fireworks.
- (IV: 216-217)
- - Tanchico houses the Chapterhouse of the Guild of Illuminators. (IV: 202)
- - only the Illuminators have the right to make fireworks, a right they lose
- if they're kicked out of the Guild. (III: 470-471)
- - the Mistress/Master of the Chapterhouse is held responsible for any
- mistakes made therein. (III: 472)
- - the city is built on steep hills, with white buildings, thin towers and
- pointed domes, some gilded. (IV: 211)
- - the Panarch's Circle is about a half mile away from her palace. (IV: 211)
- - Tanchico is larger than Tear, and at least the equal of Caemlyn. (IV: 211)
- - stone-paved streets wind and curve up and down the hills of Tanchico.
- (IV: 213)
- - only the larger buildings and the towers are made from stone, the rest of
- the buildings are white-plastered wood or brick. (IV: 213)
- - most buildings in the city have flat roofs. (IV: 214)
- - domes topped with golden spires and bronze weather vanes. (IV: 217)
- - ships crowd the harbour and docks. (IV: 217)
- - warehouses on the Calpene docks. (IV: 835)
- - Tanchico the sort of city to have murderous street thieves. (IV: 269)
- - Tanchico has a dangerous reputation. (IV: 269)
- - some districts of Tanchico are dangerous even in the day, let alone the
- night, despite the Civil Watch. (IV: 324)
- - Tanchico has a definite dark side with thieves and burglars. (IV: 645-646)
- - the Garden of Silver Breezes is a huge wineshop atop a hill on the
- peninsula of Calpene. (IV: 616)
- - desc of Garden of Silver Breezes (IV: 616-617)
- - the powerful and rich meet at the Garden to scheme, often come masked with
- guards. (IV: 617)
- - inn: Three Plum Court, it's three stories tall with no windows on the
- ground floor. (IV: 644)
- - some nobles in Tanchico involved in smuggling. (IV: 846)
-
-
- 42.2 King's Palace
- ~~~~~~~~~~~~~
- - the King's palace is a maze, and houses the King's Library. (IV: 634)
-
-
- 42.3 Panarch's Palace
- ~~~~~~~~~~~~~~~~
- - desc of palace exterior (IV: 895)
- - desc of palace (IV: 900)
- - desc of kitchens in palace (IV: 898)
- - desc of exterior of Panarch's apartments (IV: 901)
- - desc of Panarch's apartments (IV: 858)
- - desc of Panarch's bedchamber (IV: 858)
- - desc of way out of Palace - tall, carved doors, wide steps leading down
- to huge square (IV: 211)
- - desc of delivery square in rear of palace (IV: 895)
- - the Panarch's Circle is about a half mile away from her palace. (IV: 211)
- - desc of museum (IV: 860)
- - desc of displays (IV: 209)
- - desc of display room in Panarch's Palace - high ceilings holding objects
- on stands and in cabinets, massive skeletons (IV: 206)
- - desc of display room in Panarch's Palace - 200 by 100 paces, with rows of
- thin white columns, a white stone floor, and a gilded plaster ceiling
- pricked with a pattern of tiny openings under the ceiling to let in
- the light. (IV: 208)
- - there is a wall in the museum that shows a frieze of animals no one's ever
- seen. (I: 356)
- - bones of strange animals in museum. (I: 356)
- - the displays are open to all on feast days, and three days of the month.
- (IV: 208)
- - there are six heartstone figures in the center of the room, guarded members
- of the Panarch's personal guards when the room is open to viewing. (IV: 209)
-
-
- 43.0 TAR VALON - GENERAL CULTURE
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- 44.0 TAR VALON - GENERAL GEOGRAPHY
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- 45.0 TEAR - GENERAL CULTURE
- ~~~~~~~~~~~~~~~~~~~~~~
- - Tear's flag is three white crescent moons across a half red, half gold
- field. (I: 592; III: 554)
- - the Great Lords govern Tear. (I: 190)
- - whomever holds the Stone of Tear is the Lord of Tear, and accepted by the
- people. (IV: 52)
- - there are at least 8 High Lords at the moment. (IV: 344)
- - Tairen's don't like the idea of being ruled by a single man or women, the
- High Lords rule in concert. (III: 366)
- - a new Lord of the Land is only raised when the old one dies. (III: 368)
- - Tairen lords tax according to their own needs and wants, not taking into
- account crop failures or other such problems. (IV: 154)
- - some feel that the Tairens rule poorly, as the poor have little dignity or
- pride and bitterly resent the rich. (IV: 307)
- - the High Lords control the size of villages and towns through building tax
- that increases as the density of buildings increases. (IV: 327)
- - like the Cairhienin, the Tairens play the Game of Houses in a "cruel" way.
- (IV: 225)
- - the lords of Tear are known to be schemers. (IV: 177)
- - the High Lords have trained with the sword. (III: 645)
- - Tairen High Lords had held First of Mayene as prisoner in all but name for
- several months to try and bend her to their will. (IV: 77)
- - Tairens hate anything to do with the One Power even more than Amadicians.
- (I: 190)
- - Channeling is outlawed in Tear, though Aes Sedai are tolerated as long
- as they don't Channel while within its borders. (III: 93)
- - a woman known to be associated with the Tower will be watched as long as
- she's in Tear. (III: 555)
- - if a Tairen girl displays the ability to Channel, she is shipped off to
- Tar Valon that very day. (III: 337)
- - Wisdoms are referred to as either Wise Women or Mothers. (III: 559)
- - Tairen Wise Women don't listen to the wind, that is too close to the use
- of the One Power and would draw negative attention towards them. (III: 561)
- - a Wise Woman advertises her shop by hanging herbs in window. (III: 563)
- - Tear is the richest land in the world? (V: 51)
- - valuable horses bred in Tear. (III: 52)
- - the Tairens are very proud of their horse stock. (III: 614)
- - fine Tairen horses are prized everywhere. (IV: 297)
- - only a noble or merchant could afford a horse, others in Tear use oxen.
- (III: 615)
- - one of Tear's main products is olive oil. (III: 365)
- - one of Tear's major products is oil made from the olives it grows. (III: 365)
- - the Sea Folk trade a good deal of silk through Tear. (III: 590)
- - a weaving/dying pattern known as the Tairen maze is very popular on
- carpets, among other things. (III: 37, 644)
- - Tear and Andor have a good relationship. (III: 557)
- - Mayene dares not anger Tear too openly. (IV: 135)
- - Ogier are not an uncommon sight in Tear. (III: 590)
- - many Tairens think that Trollocs and how many Shienarans become warriors
- to fight them are stories. (III: 569)
- - low-backed chairs are popular. (III: 577)
- - people use woven, dyed straw mats as coasters. (IV: 137)
- - the women of the Stone give Loial flowers to honour his bravery after a
- battle. (IV: 261)
- - Tairens think that Aiel live in "caves". (IV: 810)
- - Tairen women are considered "forward" by some other cultures, including
- Saldea? (IV: 890)
- - desc of Tairen infantry tactics (V: 486)
- - men dance to a clapping rhythm, with their arms around each other's
- shoulders and stepping quickly. (V: 509)
-
-
- 45.1 Clothing and Appearance of Tairens
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- - Tairens are dark in skin tone. (IV: 753)
- - Tairens are dark-skinned? (IV: 321)
- - there are some Tairens with blue eyes. (III: 593)
- - blue eyes are rare in Tear. (V: 530, VI: 308)
- - desc of Tairen fashions (III: 558)
- - because of the muddy ground of the city, people often wear wooden raised
- clogs over their shoes. (III: 566)
- - innkeepers wear deep blue. (III: 579)
- - soldiers wear breastplates over their red coats, which have side sleeves
- and narrow round cuffs. Their breeches are tight and tucked into their
- boots. They wear round, rimmed helmets with a ridge on top. (III: 590)
- - the middle and upper class men wear coats and tighter breeches, the dresses
- of the women are longer. (III: 590)
- - upper class men have puffy-sleeved coats, and wear bright colours.
- (III: 590)
- - the puffy sleeves are striped, and the lords wear silver-worked boots.
- (III: 648)
- - the poor have ties to fasten their clothes, instead of buttons. (III: 614)
- - Tairen widows wear shimmering white. (IV: 340)
- - noblewomen often carry small porcelain bottles of smelling salts. (IV: 343)
- - Tairen lords like to smoke perfumed tabac. (IV: 62)
- - High Lords of Tear wear silver-worked boots. (II: xviii, 463, V: 530)
- - women wear thick curls down the sides of their heads. (III: 559)
- - upper classes wear padded sleeves, heavy coats made of padded silks and
- brocades with satin strips. (IV: 61)
- - coats have satin cuffs. (VI: 89)
- - the servants in the Stone of Tear wear red and gold livery (IV: 61), or
- black and gold livery (IV: 87)??
- - young Tairen lords oil their beards and trim them to points. (IV: 62-63;
- V: 351)
- - upper class women carry painted silk fans. (IV: 112)
- - the Defenders of the Stone of Tear wear black and gold coats and breeches,
- and rimmed helmets. (IV: 124, 190)
- - the Defenders wear rimmed helmets, breastplates and plump coatsleeves
- striped black and gold. (V: 458)
- - officers and underofficers of the Defenders wear coloured plumes on their
- helmets, and the rest of them wear colours of their lords on their
- sleeves. (V: 486)
- - soldiers wear rimmed helmets and puffy striped sleeves. (V: 351)
- - officers and nobles carry gilded cuirasses, and have white plumes on
- their helmets. (V: 351)
- - Tairens aren't overly tall, and have thick builds. (IV: 164)
- - some women like to wear their hair braided and coiled about their heads.
- (IV: 169, 172)
- - servants wear clothes of wool. (IV: 190)
- - a Captain of the Defenders has two short white plumes in his helmet
- to indicate his rank. (IV: 92)
- - the lords wear ruffed collars and peaked hats. (IV: 337)
- - noblewomen wear close-fitting caps that are embroidered or sewn with
- pearls or jewels. (V: 531)
- - Tairens often carry pomanders or perfumed handkerchiefs to sniff. (VI: 99)
- - the average Tairen is at least a head taller than the average Cairhienin.
- (VI: 294)
- - noblewomen wear bright gowns with broad lace ruffs, and close-fitting caps
- sewn with pearls or gems. (VI: 308)
-
-
- 45.2 Tairen Crime and Punishment
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~
- - Channeling is outlawed in Tear, though Aes Sedai are tolerated as long
- as they don't Channel while within its borders. (III: 93)
- - a woman known to be associated with the Tower will be watched as long as
- she's in Tear. (III: 555)
- - justice in Tear usually depends on class, with the lower classes being
- persecuted where the upper classes wouldn't be. (III: 582)
- - one of the punishments for criminals would be working the channel dredges
- in the Fingers of the Dragon. (III: 582)
- - only the Defenders may go armed within the Stone. (IV: 89)
- - no one may enter the Stone of Tear without the permission of the High
- Lords, and only the High Lords themselves may enter the Heart of the
- Stone itself. (I: 190; III: 93-94)
- - only foreigners passing through the city, the wealthy and the lords may
- go armed within the city of Tear. (III: 569)
- - Tairen lords can't be summoned to a magistrate by a commoner. (IV: 67)
- - the Defenders have had to put down riots before. (IV: 165)
-
-
- 45.3 Tairen Food
- ~~~~~~~~~~~
- - High Lords have ice packed in sawdust brought from the Spine of the World.
- (IV: 136)
- - sausage (III: 174)
- - fruits and vegetables not seen in the north. (III: 604)
- - olives, nuts, and cheese served as snacks in the Stone. (IV: 61)
-
-
- 45.4 Tairen Phrases, Sayings and Adages
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- - By the Stone (III: 361)
- - Tairen men talk about finding a "yellow-haired Andor girl". (III: 564)
- - or I don't know a bar knot from a running hitch (V: 596)
- - squealing like a spawning grunter (V: 596)
- - catch minnows (catch flies - for having one's mouth hang open) (VI: 265)
- - Lurks (Fades) (IV: 189)
- - An anchor is not demeaned by being used to hold a boat. (II: 130)
- - A full net on the first cast. (III: 179)
- - Mudfish don't school with silversides. (Birds of a feather flock
- together.) (III: 566)
- - Do not trouble trouble until trouble troubles you. (Maule) (IV: 289)
- - A flapping tongue can put you in the net, instead of the fish. (V: 33)
- - Caution gets the boat home, but boldness brings back a full hold. (V: 171)
- - as sulky as a fisher-bird in winter (V: 314)
- - A fish in the boat is worth a school in the water. (A bird in the hand is
- worth two in the bush.) (V: 326)
- - An Aes Sedai is ten women in one skin. (VI: 592)
-
-
-
- 46.0 TEAR - GENERAL GEOGRAPHY
- ~~~~~~~~~~~~~~~~~~~~~~~~
- - it's about 20-22 days from Maerone to Tear. (VI: 336)
- - the lords have cooler estates to the east, on the slopes of the Spine of
- the World. (IV: 172)
-
-
- 46.1 Tear City
- ~~~~~~~~~
- - desc of Tear (III: 590)
- - Tear is Ogier-built. (VI: 324)
- - Tear is the greatest port on the Sea of Storms. (I: 188)
- - Tear is as large as Tar Valon or Caemlyn. (III: 554)
- - desc of Tear - the city is built on flat land. Near the warehouse district,
- the houses are built of wood and stone on muddy streets. Deeper into the
- city is a wall of dark gray stone, and beyond that towers, balconies and
- white-domed palaces. (III: 554)
- - the city wall is only a pace wide, but ten spans high, with stone
- buttresses supporting it. Some houses are built right up against the
- city wall. (III: 630)
- - the city has an outer wall, with simple stone houses and shops built
- beyond it. (IV: 300)
- - large numbers of ships moor at the Tear docks near their many warehouses.
- (III: 554)
- - when docks busy, ships have to anchor and wait their turn at the docks.
- (IV: 326)
- - the streets of Tear are not especially crowded or busy. (III: 557)
- - the Tavar is the name of the farmer's market in Tear. (III: 580)
- - the Maule is the port district, the Chalm is filled with warehouses and
- inns. (IV: 175)
- - the poor section is called the Maule. (III: 566)
- - desc of poor section of Tear (III: 557-558)
- - there are hundreds of inns in a city the size of Tear, maybe a hundred
- more outside the city walls proper. The smallest would have only a dozen
- rooms. (III: 576)
- - inns in Tear: The White Crescent, The Golden Cup, The Star (four stories
- tall, windows in roof) (III: 577, 578, 590-591)
- - tavern in Maule has a band with drums, dulcimers and semseer. (IV: 229)
- - only foreigners passing through the city, the wealthy and the lords may
- go armed within Tear. (III: 569)
- - the Ogier stay in the Stone when they come to work in Tear. (III: 591)
- - the Defenders have had to put down riots before. (IV: 165)
-
-
- 46.2 The Stone of Tear
- ~~~~~~~~~~~~~~~~~
- - the Stone predates the age of the great Ogier stoneworks. (IV: 260)
- - desc of Heart of the Stone (III: 71-72)
- - desc of first floor of Stone - cavernous hallways wide as roads lead to
- outer gates, no wall hangings, black iron lamps, floor paved with rough,
- broad stones (IV: 297)
- - desc of Stone interior - golden lamp stands, tapestries of battle scenes,
- silk carpets. (III: 644)
- - desc of Stone torture chamber (III: 654, 656)
- - desc of unused king's chamber in Stone (IV: 92)
- - the king's chamber faces towards the river to the west, and is cooler than
- most of the Stone rooms during the hot season. (IV: 143)
- - desc of Stone hallway (IV: 168)
- - the Lords' rooms within the Stone are extremely elaborate. (IV: 53)
- - there is a private route from the High Lords' apartments to the cells.
- (III: 645)
- - the Stone looks almost like a huge hill, and is hundreds of hides large.
- (III: 554)
- - the Stone has battlements and towers. (III: 555)
- - the Stone was built using the One Power. (III: 555)
- - there is a small gate by the river that thief catchers use to bring
- prisoners to the cells. (III: 634)
- - alarm gongs call out warning if Stone in danger. (III: 644)
- - the Stone has it's own docks. (IV: 102)
- - the docks are the responsibility of the Defenders. (IV: 274)
- - Chief Librarian in Stone, with nine different translations of the
- Prophecies locked in a chest. (IV: 131)
- - the library also has books about Tarabon and Tanchico. (IV: 175)
- - there is more than one librarian. (IV: 177)
- - whomever holds the Stone of Tear is the Lord of Tear, and accepted by
- the people. (IV: 52)
- - the Stone of Tear was the first fortress built after the Breaking. (I: 189)
- - the Stone might be furnished and decorated lavishly, but it was built for
- war, with murder holes in the ceilings and arrow slits in corridors.
- (IV: 88)
- - Stone has narrow windows. (IV: 76)
- - the Defenders are housed in their own area of the Stone. (IV: 176)
- - only the Defenders may go armed within the Stone. (IV: 89)
- - the Defenders train with the spear. (IV: 92)
- - no one may enter the Stone of Tear without the permission of the High
- Lords, and only the High Lords themselves may enter the Heart of the
- Stone itself. (I: 190; III: 93-94)
- - servants are admitted to clean the Heart of the Stone. (III: 317)
- - the High Lords only speak of Callandor when a Lord of the Land is raised
- to High Lord. (III: 337)
- - a Lord of the Land is raised to High Lord within the Heart of the Stone,
- and four times a year the High Lords gather there to perform the Rite of
- Guarding, guarding the world against the Dragon Reborn. (III: 338)
- - there are almost as many ter'angreal in the Stone as there are in the
- White Tower. (III: 337)
- - Tear has collected many objects related to the One Power, not just
- ter'angreal. (III: 669)
- - this collection is referred to as the Great Holding, kept in a crowded
- series of filthy rooms deeper than the dungeons. There is at least enough
- in the collection to fill ten riverboats. (IV: 132)
- - the daily affairs of the Stone are managed by the majhere, who organizes
- the servants, etc. There are more servants than Defenders. (IV: 53)
- - the servants do most of their work at night. (IV: 88)
- - the only commoners housed in the Stone are the Defenders and servants.
- (IV: 53)
- - the Ogier stay in the Stone when they come to work in Tear. (III: 591)
- - there are Ogier guest rooms in the Stone. .(IV: 260)
-
-
- 47.0 TINKERS - GENERAL CULTURE (TUATHA'AN)
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- - the leader of the Tinker band is called the Mahdi, or Seeker. (I: 368)
- - desc of Way of the Leaf philosophy (I: 370-371)
- - desc of the Tinker philosophy (III: 38-39)
- - the Way of the Leaf is to accept what comes. (IV: 691)
- - the Tinker's refer to those Tinkers who can't follow the Way of the Leaf
- as The Lost. (I: 373)
- - non-Tinkers generally believe Tinkers to be thieves. (I: 366)
- - while Tinkers are a friendly and relaxed people, there are times when they
- they insist on formality. (I: 366)
- - Tinkers like to give farewell feasts to visitors. (I: 411)
- - desc of formal Tinker farewell (I: 411-412)
- - Tinker women have a tradition of doing a sensuous dance of swaying hips
- to slow music on occasion. (I: 404)
- - this dance is known as the tiganza. (IV: 690)
- - Tinkers usually leave an area if there's likely to be a physical
- confrontation. (III: 61)
- - Tinkers avoid camping near villages, not only because the villagers are
- suspicious, but also because where people concentrate, the potential
- for violence is greater. (IV: 675)
- - Tinkers play fiddles. (IV: 886)
-
-
- 47.1 Clothing and Appearance of Tinkers (Tuatha'an, Travelling People)
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- - desc of Tinkers and their camp (I: 367)
- - desc of Tinker dress (I: 367)
-
-
- 47.2 Tinker Phrases, Sayings and Adages (Tuatha'an, Travelling People)
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- - It is possible to oppose evil without doing violence. (III: 38)
- - Violence harms the doer as much as the victim. (III: 38)
- - Men will talk if their coats are afire. (IV: 676)
-
-
- 48.0 TINKERS - GENERAL GEOGRAPHY (TUATHA'AN, TRAVELLING PEOPLE)
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- - Tinkers can freely enter the Waste, though the Aiel refer to them as the
- Lost Ones and view them with repugnance. (I: 374,375)
- - desc of Tinker travel (I: 401)
- - Tinkers usually leave an area if there's likely to be a physical
- confrontation. (III: 61)
- - Tinkers avoid camping near villages, not only because the villagers are
- suspicious, but also because where people concentrate, the potential
- for violence is greater. (IV: 675)
-
-
- 48.1 Tinker (Tuatha'an, Travelling People) Camps
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- - nearly 100 wagons in Tinker caravan. (IV: 41)
- - desc of Tinkers and their camp (I: 367)
- - the leader of the Tinker band is called the Mahdi, or Seeker. (I: 368)
-
-
- 49.0 TOMAN HEAD/ALMOTH PLAIN - GENERAL CULTURE
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- - Tarabon and Arad Doman have squabbled over the Almoth Plain area for
- almost 300 years, but it has never come to open war. (II: 53)
- - the Watchers wait for the return of Artur Hawkwing's Armies on Toman
- Head. (II: 107)
- - Tarabon and Arad Doman have squabbled over the Almoth Plain area for
- almost 300 years, but it has never come to open war. (II: 53)
- - the Watchers wait for the return of Artur Hawkwing's Armies on Toman
- Head. (II: 107)
-
-
- 49.1 Clothing and Appearance of Toman Head/Almoth Plain Residents
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- - local fashions include embroidered shirts and long vests to the knee.
- (II: 426, 629)
- - the more wealthy you are, the more embroidery you have on your clothes.
- (II: 426)
- - shirts have very full sleeves. (II: 428)
- - country garb is to wear a long sheepskin coat with the fleece turned in
- and large pockets, and brightly-coloured embroidered spirals on the
- breast. Men wear baggy trousers. (II: 591, 611)
- - more urban clothes would be an embroidered cloak. (II: 606)
- - light eyes are uncommon among the people of the Almoth Plain. (III: 62)
- - the men living on Almoth Plain wear goatees. (VI: 571)
-
-
- 50.0 TOMAN HEAD/ALMOTH PLAIN - GENERAL GEOGRAPHY
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- - Toman Head is rolling land with forest to the west. (II: 533)
- - most of the buildings on Almoth Plain are white-plastered stone. (II: 414)
- - the larger towns and villages on Toman Head are to the west of the Portal
- Stone. (II: 535)
- - town on Toman Head: Atuan's Mill. (II: 581)
- - an unnamed village on Toman Head is built on a hill, with a walled, paved
- circle in the middle of it. Its houses are built of stone and flat-roofed,
- most are single story dwellings. (II: 583)
- - there are scores of villages along the Toman Head coast. (II: 584)
- - lightly-wooded hills around another Toman Head village. (II: 613)
-
- 50.1 Falme
- ~~~~~
- - high cliffs surround the harbour of Falme, and the towers of Watchers
- Over the Waves are built on these cliffs. (II: 425)
- - Falme is the largest population center in the area, but barely qualifies
- as a small city, more like a large town, and is not walled. (II: 425, 428)
- - the streets of Falme are cobblestone, and the tall houses are roofed
- with slate. (II: 426)
- - stores in Falme include: cloth merchant, potters' works, fishmonger, iron-
- monger, scissor sharpener, tailor and street artists who use chalk and
- pencils to do portraits and landscapes. The artists carry rolls of
- parchments and sketchboards. (II: 590, 630)
- - inn in Falme called the Watcher, after the Seanchan come the name is
- changed to the Three Plum Blossoms. (II: 606)
-
-
- 51.0 LITERATURE AND MUSIC
- ~~~~~~~~~~~~~~~~~~~~
-
- 51.1 Books
- ~~~~~
- - The Travels of Jain Farstrider (I: 547, VI: 289)
- - there are tales of Shara in the Travels VI: 289
- - Essays of Wilim of Maneches (I: 547, III: 571)
- - Voyages Among the Sea Folk (I: 547)
- - The Dance of the Hawk and the Hummingbird by Teven Aerwin (II: 75)
- - on the proper conduct between the sexes
- - Mirrors of the Wheel (II: 260)
- - book about alternate worlds
- - book on Forsaken by Santhra (II: 327)
- - To Sail Beyond the Sunset (II: 678)
- - description of 100 pages of a book that survived the Breaking written
- by Rosel of Essam 200 years after the Breaking. (III: 237)
- - Customs and Ceremonies of the Tairen Court (III: 305)
- - Observations on a Visit to Tear
- - A Study of the War of the Shadow by Moilin daughter of Hamada daughter
- of Juendan (III: 600)
- - The History of the Stone of Tear by Eban Vandes (IV: 79)
- - Treasures of the Stone of Tear, Volume 12 (III: 151)
- - Travels in the Aiel Waste, With Various Observations on the Savage
- Inhabitants (IV: 151)
- - Dealings With the Territory of Mayene, 500 - 700 of the New Era (IV: 151)
- - A Journey to Tarabon by Eurian Ramavni of Kandor, written 53 yrs ago.
- (IV: 201)
- - The Way of the Light by Lothair Mantelar (IV: 282)
- - quote from on IV: 282
- - Killers of Black Aiel by Soran Milo, written 600 yrs ago, and mostly
- inaccurate (IV: 357)
- - The Flame, The Blade and the Heart (V: 297)
- - a collection of battle/adventure tales, each with a romance. Includes
- stories about Birgitte and Gaidal, Anselan and Barashelle, and Rogosh
- and Dunsinin
- - book on battle by Comadrin, dead 600 years before Artur. (VI: 127)
- - quote from book IV: 127
- - book on the Ways by Serden, son of Kolom, son of Radlin, written 100 years
- ago. (VI: 608)
- - Essays on Reason by Daria Gahand (VI: 627)
- - heavy going
- - Men of Fire and Women of Air by Elara, daughter of Amar, daughter of Coura,
- written in Hawkwing's time. (VI: 672)
- - A Study of Men, Women and the One Power Among Humans by Ledar, son of
- Shandin, son of Koimal, written 300 years ago. (VI: 672)
-
-
- 51.2 Songs
- ~~~~~
- - Jaem's Folly
- - Heron on the Wing (I: ?, II: 311)
- - Wind in the Barley
- - The Wind that Shakes the Willow (I: 243, 378, 464)
- - quote from I: 243
- - Only One Bucket of Water (I: 243, II: 312)
- - Wild Geese on the Wing (reel dance) (I: 244)
- - Three Girls in the Meadow (I: 464) = Pretty Maids Dancing
- - Wind From the North = Hard Rain Falling = Berin's Retreat
- - The Tinker Has My Pots = Toss the Feathers
- - Coming Home From Tarwin's Gap (I: 464, IV: 694)
- - quote from IV: 694)
- - Mistress Aynora's Rooster (I: 464, III: 499)
- - The Old Black Bear (I: 464)
- - Ferry O'er The River = Darling Sara (I: 465)
- - The Road to Dun Aren (I: 465)
- - Cock o' the North (I: 471)
- - Jolly Jaim = Rhea's Fling = Colours of the Sun (I: 472)
- - The Drunken Peddler = Tinker in the Kitchen (I: 472, V: 80)
- - quote from Tinker in the Kitchen V: 80
- - Two Kings Come Hunting = Two Horses Running (I: 472)
- - Drawing Water From the Well
- - That Old Two Rivers Leaf (II: 312)
- - Old Jak's Up a Tree (II: 312)
- - Goodman Priket's Pipe (II: 312)
- - quote on II: 312
- - snippet of Ogier song (II: 504)
- - verse of song (II: 221)
- - A Pocket Full of Gold (III: 328)
- - We're Over the Border Again (III: 342)
- - What He Said to Me = Will You Dance With Me (III: 344)
- - diff words, same tune
- - verse on III: 344
- - Rose of the Morning (III: 372)
- - The Dancing Lass (III: 488-499)
- - verse of one version III: 488-499
- - She Wore a Mask That Hid Her Face (III: 519)
- - I'm Down at the Bottom of the Well (III: 632)
- - Only One Boot (humourous) (IV: 647)
- - The Old Gray Goose (humourous) (IV: 647)
- - The First Rose of Summer (VI: 647)
- - I Have Loved a Thousand Sailor Men (IV: 859)
- - My Love is a Wild Rose (IV: 887)
- - The March of Death, the final movement of the Grand Passions
- Cycle, composed 300 years before the War of the Shadow (V: 74-75)
- - The Fool Who Thought He Was King (V: 612)
- - A Frog on the Ice (VI: 106)
- - Fluff the Feather (country dance) (VI: 555)
-
-
- 51.3 Stories
- ~~~~~~~
- - The Aptarigine Cycle (stories for girls and women) (I: 51)
- - The Thousand Tales of Anla the Wise Counselor (I: 51, 178)
- - Jaem the Giant-Slayer (I: 51)
- - How Susa Tamed Jain Farstrider (I: 51, II: 468)
- - Mara and the Three Foolish Kings (I: 51, II: 468)
- - How Goodwife Karil Cured Her Husband of Snoring (I: 51)
- - King Darith and the Fall of the House of --- (I: 51)
- - The Great Hunt of the Horn
- - quote from I: 389
- The Bargain of Rogosh Eagle-Eye (I: 243)
- - quote from I: 243
- Lian's Stand (I: 243)
- Fall of Aleth-Loriel (I: 243)
- Caidal Cain's Sword (I: 243)
- The Last Ride of Baud of Albhain (I: 243)
- - The Karaethon Cycle - the Prophecies of the Dragon
- - The Tale of the Nine Rings (II: 306)
- - an adventure story
- - Goodwife Mili and the Silk Merchant (II: 468)
-
-
- 52.0 SWORD FORMS
- ~~~~~~~~~~~
- - the sword forms used by the Seanchan differ only slightly. (II: 638)
- - Parting the Silk (II: 9, 638; III: 650; VI: 64)
- - Heron Wading in the Rushes (leaves you open, develops balance)
- (II: 9, 617)
- - Hummingbird Kisses the Honeyrose (II: 90, 664)
- - Cat Crosses the Courtyard (walking stance) (II: 121)
- - Sheathing the Sword (II: 147)
- - Cat Dances on the Wall (II: 293; III: 651)
- - Courtier Taps His Fan (II: 294)
- - Lizard in the Thornbush (II: 294)
- - Cat on Hot Sand (II: 294)
- - Heron Spreads Its Wings (II: 294)
- - The Moon Rises Over the Lakes (II: 393)
- - Swallow Takes Flight (II: 638)
- - Moon on the Water (II: 638, 664)
- - Wood Grouse Dances (II: 638)
- - Ribbon in the Air (II: 638)
- - Stones Falling From Cliff (II: 638)
- - Lightning of Three Prongs (II: 638; VI: 64)
- - Leaf on the Breeze (II: 638)
- - Boar Rushes Down the Mountain (II: 638; VI: 64)
- - River Undercuts the Bank (II: 638; III: 651; VI: 64)
- - Swallow Rides the Air (II: 664)
- - Dove Takes Flight (II: 665)
- - Falling Leaf (II: 665; III: 651)
- - Kingfisher Takes a Silverback (II: 665)
- - Bundling Straw (II: 665)
- - Striking the Spark (II: 665)
- - Thistledown Floats on the Whirlwind (III: 418)
- - Folding the Fan (sheathing move) (III: 418)
- - Water Flows Downhill (III: 650)
- - The Wind and the Rain (III: 650)
- - Watered Silk (III: 651)
- - Boar Rushes Downhill (III: 651)
- - Stone Falls From the Mountain (III: 651)
- - Apple Blossoms in the Wind (for fighting against multiple opponents)
- (IV: 76)
- - Moon Rises Over Water (IV: 81)
- - Unfolding of the Fan (IV: 81; V: 113)
- - Stones Falling Down the Mountain (IV: 81)
- - Lizard in the Thornbush (IV: 192)
- - Whirlwind on the Mountain (IV: 550; V: 113)
- - the Wind Blows Over the Wall (V: 113)
- - Low Wind Rising (seated version) (V: 275)
- - Lion on the Hill (VI: 64)
- - Arc of the Moon (VI: 64)
- - Tower of the Morning (VI: 64)
- - Grapevine Twines (spiral around opponent's blade) (VI: 64)
-
-
-
- 53.0 FLORA AND FAUNA
- ~~~~~~~~~~~~~~~
-
- 52.1 Herbal Remedies
- ~~~~~~~~~~~~~~~
- - flatwort and andilay root tea is used to treat fatigue, clear the
- head, and dim the burn in sore muscles. (I: 261)
- - willowbark used for headache and fever. (I: 72)
- - foxtail and marisin tea help you sleep without causing grogginess.
- (I: 277)
- - ground ivy, five-finger and sunburst root are used in an ointment
- to heal bruises. (I: 576)
- - a tea of rannel and sheepstongue root perks one up slightly, and has
- a terrible taste that lingers in the mouth all day. (II: 134)
- - worrynot and feverbane are used to treat fever. (III: 137)
- - corenroot helps make blood. (III: 437)
- - dogwort helps heal wounds. (III: 437)
- - sleepwell root clears a headache and makes you a little drowsy.
- (III: 450)
- - honey and sulfur used to treat a sore throat. (III: 490)
-
-
-
- 53.2 Animals - Birds, Fish, Insects, Reptiles
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- - adder, (I: 510)
- - ant (I: 399; II: 28)
- - bear (I: 3; II: 607; VI: 506)
- - badger (I: 13; II: 156)
- - bat (I: 146)
- - bee (II: 235)
- - beetle (I: 204; II: 464; IV: 213; VI: 481)
- - bird-of-delight (Seanchan) (bright plummage) (IV: 45)
- - biteme (I: 146)
- - black ferret (Aiel) (V: 263)
- - black mountain eagle (Seanchan) (IV: 45)
- - black-wined mocker (bird) IV: 466)
- - blackbird (V: 281)
- - blacklance (snake) (IV: 188)
- - blacktongue (killer sheep parasite) (III: 604)
- - blindworm (Aiel) (V: 127)
- - bloodsnake (Aiel - thick as an arm, 3 paces long, bite kills in 3 min)
- (V: 274; VI: 262)
- - blue-back (turtle) (VI: 344)
- - bluebacked quail (IV: 466)
- - bluefinch (Borderlands bird) (II: 132, III: 40)
- - bluefly (bites) (IV: 882; VI: 498)
- - butterfly (I: 739; II: 235; III: 311)
- - capar (Aiel - boar-like beast) (V: 185)
- - carp (III: 616; V: 314)
- - cat (I: 19)
- - cattle (I: 2)
- - crane (I: 693)
- - cricket (III: 313; V: 385)
- - cutworm (tabac? field parasite) (I: 40)
- - chicken (I: 15)
- - chipmunk (IV: 463)
- - deer (II: 247; III: 628)
- - delta perch (III: 160)
- - dog, hound, mastiff (I: 6, 69, 365)
- - dolphin (IV: 328)
- - donkey (I: 384)
- - dove (IV: 286; VI: 574)
- - duck (III: 522)
- - duskswallow (fast bird) (V: 444)
- - eagle (VI: 576)
- - earthworm (I: 74)
- - eel (III: 177; IV: 657; V: 343; VI: 588)
- - egret (IV: 211)
- - fangfish (III: 565; V: 405)
- - ferret (IV: 639)
- - finch (III: 229)
- - firefly (III: 359)
- - fisher-bird (II: 58)
- - flatfish (III: 562; V: 650)
- - flea (V: 555)
- - fly (I: 146; II: 183)
- - fox (I: 69)
- - frog (III: 313)
- - gara (Aiel) (poisonous lizard) (IV: 792)
- - goat (I: 739; II: 188)
- - goose (I: 9, 97; II: 447)
- - gnat (V: 628)
- - grasshopper (III: 604)
- - grasslark (III: 101)
- - gray-nosed hare (Aiel) (VI: 609)
- - green basker (turtle) (VI: 344)
- - green-headed finch (VI: 352)
- - green-striped sparrow (VI: 144)
- - greywing (songbird) (II: 366)
- - ground squirrel (VI: 385)
- - grouse (III: 533)
- - grunter (edible, squealing fish) (III: 565; V: 596; VI: 493)
- - gull (IV: 213)
- - hawk (I: 73, 452; III: 442)
- - hedgehog (III: 625; IV: 157)
- - heron (I: 66)
- - hornet (I: 229; III: 98)
- - horse (I: 2)
- - horsefly (V: 545)
- - hullworm (III: 366)
- - hummingbird (III: 552; V: 34)
- - jackdaw IV: 107)
- - lacewing (waterbug?) (II: 235)
- - lark (I: 175; III: 311; VI: 588)
- - leech (IV: 778)
- - leopard (IV: 53, 874; V: 453; VI: 369)
- - lice (VI: 128)
- - lizard (I: 716)
- - lion (II: 122)
- - lionfish (III: 162)
- - locust (II: 491; VI: 104)
- - loon (V: 103)
- - maggot (V: 65)
- - magpie (III: 217)
- - minnow (II: 235; IV: 656)
- - moth (II: 244; IV: 842)
- - mouse, field mouse (I: 73, 144; III: 180)
- - mountain king (Aiel) (poisonous snake) (IV: 856)
- - mudfish (inedible?) (III: 562)
- - mule (IV: 794)
- - mussel (VI: 599)
- - night heron (VI: 244)
- - night-bird (I: 499)
- - nightengale IV: 286)
- - nighthawk (I: 73)
- - owl (I: 144)
- - ox (I: 384; II: 611; IV: 645)
- - oyster (pearl) (III: 103)
- - partridge (IV: 103)
- - peacock (III: 449)
- - pheasant (I: 364; VI: 31)
- - pig (I: 477)
- - pigeon (I: 275)
- - pipefish (III: 568)
- - porcupine (III: 413)
- - prickleback (stream fish) (II: 212; III: 40)
- - puff-fish (II: 56)
- - purple finch (IV: 659)
- - quail (V: 460; VI: 588)
- - rabbit (I: 70)
- - raven (I: 7)
- - red adder (V: 585)
- - red-stripe (Illian fish) (III: 492)
- - redbeak (IV: 354)
- - redbird (has a crest) (III: 315)
- - redcrest (bird) (III: 533)
- - redfish (III: 618)
- - redhawk (III: 228; VI: 344)
- - redspot (killer tabac parasite) (III: 604)
- - redwing (V: 134)
- - redwinged jay (III: 40)
- - ridgecat (Aiel) (III: 456,IV: 298)
- - roach (IV: 213)
- - robin (VI: 621)
- - rodehen (Aiel) (V: 263)
- - scarlet adder (II: 68)
- - scarlet puffer (looks like red adder, but not poisonous) (VI: 261)
- - scorpion (V: 94)
- - seagull (II: 426, 606)
- - shark (III: 162; IV: 839)
- - sheep (I: 2)
- - silverback (II: 665)
- - silverpike (III: 162)
- - silversides (III: 566)
- - slug (I: 760; III: 260)
- - snow eagle (II: 9)
- - snow fox (IV: 317)
- - sorda (Aiel - vile and nasty rat) (V: 92)
- - speckled thrush (IV: 466)
- - spider (II: 126)
- - squirrel (I: 2; 555; V: 296)
- - s'rdit (Seanchan - elephant) (V: 185)
- - stinkadder (Aiel) (V: 60)
- - stork (I: 12; IV: 163)
- - sturgeon (III: 265)
- - swallow (II: 638; IV: 202)
- - swan (I: 53; III: 224; VI: 556)
- - swift (III: 573)
- - termite (VI: 314)
- - thrush (IV: 354, 667)
- - toad (I: 205; II: 458)
- - trout (III: 40; V: 318)
- - two-step (Aiel) (deadly snake) (IV: 792)
- - viper (I: 43; IV: 69)
- - vulture (I: 479; IV: 166, 586, 799; V: 526)
- - warbler (VI: 352)
- - wasp (V: 449)
- - weasel (III: 285; IV: 69, 617)
- - whiteworm (cabbage parasite) (IV: 165)
- - winterfinch (V: 284)
- - wolf (I: 2)
- - wood grouse (II: 638)
- - woodpecker (II: 555; IV: 500)
- - worm (II: 495; III: 201; VI: 621)
- - yellowfly (Aiel - bite can be deadly) (VI: 287)
-
-
- 53.3 Plants
- ~~~~~~
- - alder (I: 329)
- - andilay (I: 261; III: 561)
- - apples (I: 402)
- - apricot (I: 697)
- - ash (I: 314; IV: 660)
- - barley (III: 433)
- - bay (IV: 660)
- - beans (I: 64; IV: 492)
- - beets (I: 64, 405; IV: 292)
- - bellfruit (I: 675; IV 620)
- - berries (I: 403)
- - blackthorn bush (white flowers) (II: 208)
- - blackwasp nettle (stings and prickles) (IV: 107)
- - blackwood (IV: 763)
- - bluespine (Aiel) (V: 101)
- - bluewort (III: 560)
- - boneknit (III: 561)
- - briar (IV: 250)
- - brambles (I: 2)
- - broomweed (tiny yellow flowers) (V: 152)
- - burningleaf (II: 519)
- - butterpea (III: 217)
- - cabbage (II: 451; V: 163))
- - calma (red or white) (IV: 281)
- - carrot (II: 451)
- - catfern (V: 209)
- - cedar (I: 327)
- - chainleaf (III: 560)
- - chives (V: 385)
- - chokevine (IV: 467)
- - cloudberry bush (III: 315)
- - cockleburr (V: 554)
- - corenroot (III: 437)
- - corpse moss (Aiel, lives in caves) (IV: 96)
- - creepers (: 264)
- - dara lily (V: 386)
- - deathshead mushroom (I: 751)
- - dogfennel (V: 378)
- - dogweed (IV: 144; V: 378)
- - dogword (III: 437)
- - duckberry (sour) (V: 450)
- - elder, black elder (I: 175; II: 554)
- - Emond's Glory (purple) (I: 605)
- - feathertop (weed) (IV: 467)
- - ferris (V: 385)
- - feverbane (III: 137)
- - fig (I: 598; III: 193)
- - five-finger (I: 576)
- - flatwort (I: 261; III: 561)
- - flax (IV: 74)
- - forkroot (V: 154, 166)
- - foxtail (I: 277)
- - gheadin blossom (III: 561)
- - giantsbroom (II: 236)
- - goatflower (blue) (III: 561)
- - gooseberry (green) (III: 309)
- - greenwood (II: 196; III: 33)
- - grey fennel (poison) (II: 346)
- - grape (blue) (V: 219)
- - ground ivy (I: 576)
- - gourd (V: 99)
- - hardgum (I: 329)
- - hazelnut (I: 740)
- - heartsblush (small red flowers) (IV: 534)
- - healall (III: 437; V: 217)
- - hemlock (I: 329; IV: 660)
- - hemp (III: 360)
- - henpea (I: 198)
- - hensfoot (weed) (IV: 292)
- - hickory, hickory nuts (II: 501; IV: 358)
- - honeypea (V: 151)
- - honeyrose (II: 487)
- - horseradish (III: 317)
- - ironwood (V: 294)
- - itch oak (II: 519)
- - itchweed (V: 319)
- - jumpup (pink flowers) (III: 101)
- - jute (IV: 369, 617)
- - kaf (Seanchan) (II: 332)
- - kardon (Aiel cactus fruit) (IV: 812)
- - knifegrass (IV: 51)
- - laurel (I: 175)
- - leatherleaf (an evergreen) (I: 166)
- - lentil (IV: 484)
- - lichen (I: 751)
- - lilypad (III: 538)
- - loveapples (Aiel) (IV: 585)
- - loversknot (crimson) (I: 775)
- - maiden's hope (white flowers) (III: 101)
- - maidenhair (IV: 358)
- - marshwhite (bitter taste) (III: 560)
- - marisin (I: 277)
- - mavinsleaf (V: 209)
- - melon (II: 591)
- - morningdrop (Aiel) (V: 277)
- - morningstar (white) (I: 743; II: 83)
- - moss (I: 336)
- - mountain holly (III: 33)
- - mountain willow (IV: 459)
- - mustard (I: 542; III: 217)
- - needleburr (Aiel) (IV: 561)
- - nettles (I: 2; V: 347)
- - nightwood (III: 157)
- - nuts (I: 403)
- - oak, stove oak, scrub oak, (I: 11; II: 176, 188, 501; IV: 660)
- - oat (I: 63; III: 333; IV: 297)
- - olive (III: 350)
- - onion (I: 702; II: 168)
- - oxeye (yellow flower) (IV: 281)
- - paperbark (II: 501)
- - pea (I: 64, 475)
- - pear (yellow, red) (III: 147; V: 219, 410)
- - pecan (III: 302)
- - pecara (pale, wrinkled nuts) (V: 62)
- - persimmon (IV: 724)
- - pine (I: 64; II: 443, 501; IV: 40)
- - plum (I: 697; V: 477)
- - potato (I: 465)
- - raddish (V: 151)
- - rannel (II: 134)
- - red daisy (V: 184)
- - redbell (II: 59)
- - redberry (IV: 491)
- - redoil tree (IV: 667)
- - redwort (V: 504)
- - reed (III: 177)
- - rose (I: 605; II: 612)
- - rosewood (III: 123)
- - Queen's Crowns mushrooms (edible) (I: 335)
- - sawleaf (weed) (IV: 467)
- - scatterhead (dandelion) (V: 379)
- - segade (Aiel - fat, leafless, leathery, spiny, with large white
- blossoms) (V: 98)
- - shadowshand mushrooms (grow on fallen logs) (I: 314)
- - sheepstongue root (II: 134; III: 561; V: 184)
- - sleepwell root (III: 450)
- - silverbell (II: 502)
- - silverleaf (Aiel) (IV: 559)
- - sourgum (IV: 491)
- - snowberry (tiny white blossoms) (III: 422)
- - snowdrop blossom (II: 86)
- - spice arrath (sweet) (III: 527)
- - spicewood (I: 175; IV: 354)
- - squash (IV: 805)
- - starblaze (crimson) (I: 605)
- - stingwood (sea plant?) (III: 563)
- - stinkweed (I: 2)
- - strawberry (V: 219)
- - sugarberry (tiny white blossoms) (III: 422; IV: 811)
- - sunburst root, golden sunburst (I: 576, 605; IV: 275)
- - sunflower (III: 534)
- - sweetbean (III: 122; V: 385)
- - sweetberry bush (I: 24, 744; IV: 667)
- - sweetroot (Aiel) (V: 277)
- - tallowend (tiny and pink) (I: 605)
- - thistle (IV: 71)
- - threadleaf (weed) (IV: 292)
- - timsin root (Aiel) (IV: 559)
- - t'mat (tomato) (Aiel) (IV: 885)
- - trueheart (yellow flower) (II: 517)
- - turnip (I: 198; II: 168)
- - vines (I: 264)
- - walnut (I: 636)
- - waterlily (III: 538)
- - wateroak (III: 429)
- - white fennel (III: 561)
- - whitewood (III: 442)
- - wild tuber (I: 335)
- - wildrose (pink) (I: 743)
- - willow (IV: 870)
- - white henpepper (V: 164)
- - white oak (IV: 358)
- - worrynot (III: 137)
- - yellowbell (I: 743)
- - zemai (corn) (Aiel) (IV: 885)
-
-
-
-
- Appendix 1 PUBLISHING INFORMATION
- ~~~~~~~~~~~~~~~~~~~~~~
- The following is information on the books used to compile this document. All
- of these books are written by Robert Jordan, and published by Tor Books. See
- the following appendix for a chapter-page listing.
-
- Tor Books
- c/o Tom Doherty Associates Inc.
- 175 Fifth Avenue
- New York, NY, 10010
-
- The Eye of the World ISBN: 0-812-51181-6 (paperback)
- The Great Hunt, ISBN 0-812-51772-5 (paperback)
- The Dragon Reborn, ISBN 0-812-51371-1 (paperback)
- The Shadow Rising, ISBN 0-812-51373-8 (paperback)
- The Fires of Heaven, ISBN 0-312-85427-7 (hardcover)
- Lord of Chaos, ISBN 0-312-85428-5 (hardcover)
-
-
- Appendix 2 CHAPTER-PAGE INFORMATION
- ~~~~~~~~~~~~~~~~~~~~~~~~
- EYE OF THE WORLD
- ~~~~~~~~~~~~~~~~
- PROLOGUE Dragonmount.....................................ix
- MAPS.........................................xix-xx, 172, 688
- 1 An Empty Road...............................................1
- 2 Strangers..................................................19
- 3 The Peddler................................................32
- 4 The Gleeman................................................46
- 5 Winternight................................................62
- 6 The Westwood...............................................80
- 7 Out of the Woods...........................................89
- 8 A Place of Safety.........................................104
- 9 Tellings of the Wheel.....................................119
- 10 Leavetaking...............................................137
- 11 The Road to Taren Ferry...................................148
- 12 Across the Taren..........................................158
- 13 Choices...................................................173
- 14 The Stag and Lion.........................................192
- 15 Strangers and Friends.....................................207
- 16 The Wisdom................................................230
- 17 Watchers and Hunters......................................242
- 18 The Caemlyn Road..........................................260
- 19 Shadow's Waiting..........................................275
- 20 Dust on the Wind..........................................294
- 21 Listen to the Wind........................................314
- 22 A Path Chosen.............................................327
- 23 Wolfbrother...............................................333
- 24 Flight Down the Arinelle..................................348
- 25 The Traveling People......................................362
- 26 Whitebridge...............................................378
- 27 Shelter From the Storm....................................401
- 28 Footprints in Air.........................................414
- 29 Eyes Without Pity.........................................423
- 30 Children of the Shadow....................................439
- 31 Play for Your Supper......................................455
- 32 Four Kings in Shadow......................................467
- 33 The Dark Waits............................................487
- 34 The Last Village..........................................513
- 35 Caemlyn...................................................528
- 36 Web of the Pattern........................................542
- 37 The Long Chase............................................557
- 38 Rescue....................................................566
- 39 Weaving of the Web........................................582
- 40 The Web Tightens..........................................594
- 41 Old Friends and New Threats...............................619
- 42 Remembrance of Dreams.....................................634
- 43 Decisions and Apparitions.................................646
- 44 The Dark Along the Ways...................................659
- 45 What Follows in Shadow....................................673
- 46 Fal Dara..................................................689
- 47 More Tales of the Wheel...................................707
- 48 The Blight................................................720
- 49 The Dark One Stirs........................................732
- 50 Meetings at the Eye.......................................742
- 51 Against the Shadow........................................754
- 52 There Is Neither Beginning Nor End........................764
- 53 The Wheel Turns...........................................774
- GLOSSARY..................................................783
-
-
- The Great Hunt
- ~~~~~~~~~~~~~~
- MAP.......................................................xii
- PROLOGUE: In the Shadow...................................xv
- 1 The Flame of Tar Valon......................................1
- 2 The Welcome................................................12
- 3 Friends and Enemies........................................24
- 4 Summoned...................................................45
- 5 The Shadow in Shienar......................................62
- 6 Dark Prophech..............................................82
- 7 Blood Calls Blood.........................................102
- 8 The Dragon Reborn.........................................120
- 9 Leavetakings..............................................144
- 10 The Hunt Begins...........................................165
- 11 Glimmers of the Pattern...................................188
- 12 Woven in the Pattern......................................200
- 13 From Stone to Stone.......................................215
- 14 Wolfbrother...............................................224
- 15 Kinslayer.................................................234
- 16 In the Mirror of Darkness.................................246
- 17 Choices...................................................263
- 18 To the White Tower........................................272
- 19 Beneath the Dagger........................................285
- 20 Saidin....................................................300
- 21 The Nine Rings............................................308
- 22 Watchers..................................................320
- 23 The Testing...............................................334
- 24 New Friends and Old Enemies...............................355
- 25 Cairhien..................................................367
- 26 Discord...................................................379
- 27 The Shadow in the Night...................................392
- 28 A New Thread in the Pattern...............................406
- 29 Seanchan..................................................414
- 30 Daes Dae'mar..............................................433
- 31 On the Scent..............................................445
- 32 Dangerous Words...........................................458
- 33 A Message From the Dark...................................469
- 34 The Wheel Weaves..........................................484
- 35 Stedding Tsofu............................................500
- 36 Among the Elders..........................................513
- 37 What Might Be.............................................523
- 38 Practice..................................................536
- 39 Flight From the White Tower...............................549
- 40 Damane....................................................563
- 41 Disagreements.............................................580
- 42 Falme.....................................................590
- 43 A Plan....................................................602
- 44 Five Will Ride Forth......................................611
- 45 Blademaster...............................................621
- 46 To Come Out of the Shadow.................................642
- 47 The Grave Is No Bar to My Call............................656
- 48 First Claiming............................................667
- 49 What Was Meant to Be......................................673
- 50 After.....................................................680
- GLOSSARY..................................................683
-
-
- The Dragon Reborn
- ~~~~~~~~~~~~~~~~~
- MAPS..................................................10, 146
- PROLOGUE...................................................13
- 1 Waiting....................................................31
- 2 Saidin.....................................................42
- 3 News from the Plain........................................55
- 4 Shadows Sleeping...........................................65
- 5 Nightmares Walking.........................................74
- 6 The Hunt Begins............................................87
- 7 The Way Out of the Mountains..............................101
- 8 Jarra.....................................................107
- 9 Wolf Dreams...............................................122
- 10 Secrets...................................................130
- 11 Tar valon.................................................145
- 12 The Amyrlin Seat..........................................157
- 13 Punishments...............................................163
- 14 The Bite of the Thornes...................................175
- 15 The Gray Man..............................................183
- 16 Hunters Three.............................................192
- 17 The Red Sisters...........................................201
- 18 Healing...................................................208
- 19 Awakening.................................................215
- 20 Visitations...............................................223
- 21 A World of Dreams.........................................235
- 22 The Price of the Ring.....................................243
- 23 Sealed....................................................266
- 24 Scouting and Discoveries..................................275
- 25 Questions.................................................289
- 26 Behind a Lock.............................................300
- 27 Tel'aran'rhiod............................................308
- 28 A Way Out.................................................323
- 29 A Trap to Spring..........................................331
- 30 The First Toss............................................340
- 31 The Woman of Tanchico.....................................351
- 32 The First Ship............................................359
- 33 Within the Weave..........................................375
- 34 A Different Dance.........................................387
- 35 The Falcon................................................398
- 36 Daughter of the Night.....................................407
- 37 Fires in Cairhien.........................................420
- 38 Maidens of the Spear......................................431
- 39 Threads in the Patter.....................................441
- 40 A Hero in the Night.......................................461
- 41 A Hunter's oath...........................................476
- 42 Easing the Badger.........................................484
- 43 Shadowbrothers............................................499
- 44 Hunted....................................................508
- 45 Caemlyn...................................................521
- 46 A Message Out of the Shadow...............................532
- 47 To Race the Shadow........................................543
- 48 Following the Craft.......................................551
- 49 A Storm in Tear...........................................567
- 50 The Hammer................................................587
- 51 Bait for the Net..........................................603
- 52 In Search of a Remedy.....................................613
- 53 A Flow of the Spirit......................................621
- 54 Into the Stone............................................629
- 55 What Is Written in Prophecy...............................648
- 56 People of the Dragon......................................667
- GLOSSARY..................................................677
- About the Author..........................................701
-
- The Shadow Rising
- ~~~~~~~~~~~~~~~~~
- MAPS..................................................10, 618
- 1 Seeds of Shadow............................................13
- 2 Whirlpools in the Pattern..................................51
- 3 Reflection.................................................87
- 4 Strings...................................................105
- 5 Questioners...............................................112
- 6 Doorways..................................................122
- 7 Playing With Fire.........................................141
- 8 Hard Heads................................................157
- 9 Decisions.................................................172
- 10 The Stone Stands..........................................187
- 11 What Lies Hidden..........................................201
- 12 Tanchico or the Tower.....................................220
- 13 Rumors....................................................229
- 14 Customs of Mayene.........................................238
- 15 Into the Doorway..........................................247
- 16 Leavetakings..............................................259
- 17 Deceptions................................................273
- 18 Into the Ways.............................................295
- 19 The Wavedancer............................................306
- 20 Winds Rising..............................................320
- 21 Into the Heart............................................337
- 22 Out of the Stone..........................................351
- 23 Beyond the Stone..........................................366
- 24 Rhuidean..................................................390
- 25 The Road to the Spear.....................................404
- 26 The Dedicated.............................................421
- 27 Within the Ways...........................................442
- 28 To the Tower of Ghenjei...................................454
- 29 Homecoming................................................465
- 30 Beyond the Oak............................................480
- 31 Assurances................................................491
- 32 Questions to Be Asked.....................................511
- 33 A New Weave in the pattern................................526
- 34 He Who Comes With the Dawn................................548
- 35 Sharp Lessons.............................................568
- 36 Misdirections.............................................582
- 37 Imre Stand................................................595
- 38 Hidden Faces..............................................616
- 39 A Cup of Wine.............................................640
- 40 Hunter of Trollocs........................................659
- 41 Among the Tuatha'an.......................................673
- 42 A Missing leaf............................................683
- 43 Care for the Living.......................................699
- 44 The Breaking Storm........................................709
- 45 The Tinker's Sword........................................723
- 46 Veils.....................................................742
- 47 The Truth of a Viewing....................................762
- 48 An Offer Refused..........................................788
- 49 Cold Rocks Hold...........................................802
- 50 Traps.....................................................817
- 51 Revelations in Tanchico...................................834
- 52 Need......................................................851
- 53 The Price of a Departure..................................872
- 54 Into the Palace...........................................892
- 55 Into the Deep.............................................914
- 56 Goldeneyes................................................922
- 57 A Breaking in the Three-fold Land.........................943
- 58 The Traps of Rhuidean.....................................964
- GLOSSARY..................................................983
- About the Author.........................................1006
-
- Fires of Heaven
- ~~~~~~~~~~~~~~~
- MAPS................................................10-11, 642
- PROLOGUE: The First Sparks Fall.............................13
- 1 Fanning the Sparks..........................................31
- 2 Rhuidean....................................................56
- 3 Pale Shadows................................................73
- 4 Twilight....................................................86
- 5 Among the Wise Onces........................................96
- 6 Gateways...................................................112
- 7 A Departure................................................128
- 8 Over the Border............................................137
- 9 A Signal...................................................144
- 10 Figs and Mice..............................................156
- 11 The Nine Horse Hitch.......................................167
- 12 An Old Pipe................................................176
- 13 A Small Room in Sienda.....................................182
- 14 Meetings...................................................192
- 15 What Can Be Learned in Dreams..............................202
- 16 An Unexpected Offer........................................217
- 17 Heading West...............................................228
- 18 A Hound of Darkness........................................237
- 19 memories...................................................245
- 20 Jangai Pass................................................262
- 21 The Gift of a Blade........................................270
- 22 Birdcalls by Night.........................................279
- 23 "The Fifth, I Give You"....................................289
- 24 A Message Sent.............................................296
- 25 Dreams of Galad............................................304
- 26 Sallie Daera...............................................312
- 27 The Practice of Diffidence.................................322
- 28 Trapped....................................................334
- 29 Memories of Saldea.........................................344
- 30 A Wager....................................................349
- 31 The Far Snows..............................................357
- 32 A Short Spear..............................................366
- 33 A Question of Crimson......................................376
- 34 A Silver Arrow.............................................385
- 35 Ripped Away................................................397
- 36 A New Name.................................................403
- 37 Performances in Samara.....................................415
- 38 An Old Acquaintance........................................423
- 39 Encounters in Samara.......................................429
- 40 The Wheel Weaves...........................................443
- 41 The Craft of Kin Tovere....................................458
- 42 Before the Arrow...........................................467
- 43 This Place, This Day.......................................478
- 44 The Lesser sadness.........................................492
- 45 After the Storm............................................508
- 46 Other Battles, Other Weapons...............................520
- 47 The Price of a Ship........................................535
- 48 Leavtakings................................................552
- 49 To Boannda.................................................562
- 50 To Teach, and Learn........................................583
- 51 News Comes to Cairhien.....................................601
- 52 Choices....................................................619
- 53 Fading Words...............................................633
- 54 To Caemlyn.................................................643
- 55 The Threads Burn...........................................661
- 56 Glowing Embers.............................................678
- GLOSSARY...................................................685
- About the Author...........................................703
-
- Lord of Chaos
- ~~~~~~~~~~~~~
- MAPS................................................10-11, 292
- PROLOGUE: The First Message.................................15
- 1 Lion on the Hill............................................63
- 2 A New Arrival...............................................74
- 3 A Woman's Eyes..............................................84
- 4 A Sense of Humor............................................95
- 5 A Different Dance..........................................108
- 6 Threads Woven of Shadow....................................129
- 7 A Matter of Thought........................................144
- 8 The Storm Gathers..........................................164
- 9 Plans......................................................180
- 10 A Saying in the Borderlands................................193
- 11 Lessons and Teachers.......................................207
- 12 Questions and Answers......................................217
- 13 Under the Dust.............................................232
- 14 Dreams and Nightmares......................................246
- 15 A Pile of Sand.............................................257
- 16 Tellings of the Wheel......................................272
- 17 The Wheel of a Life........................................282
- 18 A Taste of Solitude........................................293
- 19 Matters of Toh.............................................307
- 20 From the Stedding..........................................316
- 21 To Shadar Logoth...........................................325
- 22 Heading South..............................................335
- 23 To Understand a Message....................................346
- 24 An Embassy.................................................350
- 25 light Lightning and Rain...................................359
- 26 Connecting Lines...........................................372
- 27 Gifts......................................................381
- 28 Letters....................................................397
- 29 Fire and Spirit............................................410
- 30 To Heal Again..............................................419
- 31 Red Wax....................................................435
- 32 Summoned in Haste..........................................445
- 33 Courage to Strenthen.......................................454
- 34 Journey to Salidar.........................................464
- 35 In the Hal of the Sitters..................................470
- 36 The Amyrlin is Raised......................................477
- 37 When Battle Begins.........................................487
- 38 A Sudden Chill.............................................497
- 39 Possibilities..............................................506
- 40 Unexpected Laughter........................................516
- 41 A Threat...................................................525
- 42 The Black Tower............................................538
- 43 The Crown of Roses.........................................547
- 44 The Color of Trust.........................................553
- 45 A Bitter Thought...........................................563
- 46 Beyond the Gate............................................572
- 47 The Wandering Woman........................................587
- 48 Leaning on the Knife.......................................597
- 49 The Mirror of Mists........................................606
- 50 Thorns.....................................................623
- 51 The Taking.................................................635
- 52 Weaves of the Power........................................640
- 53 The Feast of Lights........................................653
- 54 The Sending................................................666
- 55 Dumai's Wells..............................................681
- EPILOGUE: The Answer.......................................696
- GLOSSARY...................................................701
- About the Author...........................................717
-
-
- IN PROGRESS BITS
- ~~~~~~~~~~~~~~~~
- PHRASES
- ~~~~~~~
- Aes Sedai
- ~~~~~~~~~
- - By the First Oath (III: 270)
-
-
- Tar Valon
- ~~~~~~~~~
- - The Wheel of Time turns around Tar Valon, and Tar Valon turns around
- the Tower. (III: 14)
-
-
- Wolf
- ~~~~
- - Notdead (Gray Man) (III: 505)
- - Moonhunter (Lanfear) (III: 505)
- - Heartfang (Ba'al) (III: 505)
- - Shadowbrothers (Darkhounds) (III: 505)
- - May you know good hunting, and shes to give you many cubs. (IV: 464)
-
-
-