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- Zentris (tm)
- version 1.31
-
- The Best 'Tris in the World (tm)
-
- Copyright (c) 1991-92 Robert J. Sundling
- Documentation (February 21, 1992)
-
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-
- Zenithal Software (tm)
- 200 Rowe Street
- Stoughton, WI 53589-2352
- United States of America
-
-
- Zentris Manual
- Table of Contents
-
- Preamble/Foreword/Opening/Prelude/Introduction . . . . 1
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- A Note on Viruses . . . . . . . . . . . . . . . . . . . 1
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- Zentris Contacts . . . . . . . . . . . . . . . . . . . 1
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- How To Register Zentris . . . . . . . . . . . . . . . . 2
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- The History of Zentris . . . . . . . . . . . . . . . . 3
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- System Requirements . . . . . . . . . . . . . . . . . . 3
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- The Nature of Zentris . . . . . . . . . . . . . . . . . 3
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- Playing Zentris . . . . . . . . . . . . . . . . . . . . 3
- Keyboard controls . . . . . . . . . . . . . . . . 3
- Mouse . . . . . . . . . . . . . . . . . . . . . . 4
- Joystick . . . . . . . . . . . . . . . . . . . . . 4
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- Joystick Calibration . . . . . . . . . . . . . . . . . 4
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- Invocation Options . . . . . . . . . . . . . . . . . . 5
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- Special Features . . . . . . . . . . . . . . . . . . . 5
- Next Piece . . . . . . . . . . . . . . . . . . . . 5
- Stats . . . . . . . . . . . . . . . . . . . . . . 6
- Level . . . . . . . . . . . . . . . . . . . . . . 6
- Gray scale . . . . . . . . . . . . . . . . . . . . 6
- Shell to DOS . . . . . . . . . . . . . . . . . . . 6
- Redraw . . . . . . . . . . . . . . . . . . . . . . 6
- Pause . . . . . . . . . . . . . . . . . . . . . . 6
- Sound on/off . . . . . . . . . . . . . . . . . . . 6
- Clock . . . . . . . . . . . . . . . . . . . . . . 6
- Initials on/off . . . . . . . . . . . . . . . . . 6
- Joystick calibration . . . . . . . . . . . . . . . 6
- Quit . . . . . . . . . . . . . . . . . . . . . . . 6
- Help . . . . . . . . . . . . . . . . . . . . . . . 7
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- Compatibility . . . . . . . . . . . . . . . . . . . . . 7
- DESQView . . . . . . . . . . . . . . . . . . . . . 7
- Microsoft Windows . . . . . . . . . . . . . . . . 7
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- New Features . . . . . . . . . . . . . . . . . . . . . 7
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- The Best 'Tris in the World? . . . . . . . . . . . . . 7
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- Alphabetical Index . . . . . . . . . . . . . . . . . . 8
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- Preamble/Foreword/Opening/Prelude/Introduction
-
- Copyright 1991,92 Robert J. Sundling. All Rights Reserved.
- Zentris is a product of Zenithal Software, Ltd. Zentris is
- protected by the copyright laws of the United States and its
- treaty provisions for foreign countries. Zentris, Zenithal
- Software, and The Best 'Tris in the World are trademarks of
- Robert J. Sundling. DOS, Microsoft, and Microsoft Windows are
- registered trademarks of Microsoft Corporation. DESQView is a
- trademark of Quarterdeck Office Systems. Tetris is a trademark
- of V/O Electronorgtechnica (Elorg). All other trademarks or
- service marks belong to their respective companies.
-
- Disclaimer of liability: The author makes no warranties,
- expressed or implied, as to this product, including but not
- limited to implied warranties of suitability for a particular
- purpose, or any damages that may result from its use, such as
- lost profits or damaged equipment, among other possibilities.
-
-
- A Note on Viruses
-
- The Zentris program is stored in an encrypted format in an
- attempt to prevent viruses from modifying its code. A CRC check
- may be added in the future if it is deemed necessary.
-
-
- Zentris Contacts
-
- If you wish to purchase a copy of Zentris, or have any
- questions or comments about the game, please contact:
-
- Robert J. Sundling
- Zenithal Software, Ltd.
- 200 Rowe Street
- Stoughton, WI 53589-2352, USA
- Voice: (608) 873-8385 from 7:00 pm to 9:00 pm CST
- BBS: Bob Sundling at Synergy, (608) 277-0280
- Fidonet: Bob Sundling of 1:121/2000 (The Congenial Scene)
- UUCP: bob.sundling@f2000.n121.z1.fidonet.org
-
- If you represent a company interested in marketing Zentris,
- please contact:
-
- Peter Kienitz
- Marketing Manager, Alpha Computers
- M/S FRS-V
- 301 Troy Drive
- Madison, WI 53704-1521, USA
- Voice: (608) 244-9758
-
-
-
- Zentris Manual (February 21, 1992) Page 1
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- How To Register Zentris
-
- You may only use this program for an evaluation period of
- two weeks. If you continue to use Zentris after this period, you
- MUST pay for it. In exchange for the $10 fee, you get the
- following:
-
- * A license to legally use Zentris.
-
- * The latest version of Zentris on-disk, with no time-
- delayed registration messages.
-
- * Unlimited future upgrades to Zentris, for a cost of
- only $5 each (to cover the cost of a disk, disk mailer,
- and postage), and notification of any major upgrades to
- Zentris.
-
- * Joystick support and a keyboard redefinition feature.
-
- * Special discounts on other Zenithal Software products.
-
- * My eternal thanks and friendship.
-
- In addition, if you register Zentris by July 30, 1992, you
- will be able to purchase Super Zentris (available August 1, 1992)
- for only $10 (retail value: $25). Super Zentris includes:
-
- * SuperVGA support (640x480, 800x600, and 1024x768)
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- * Side-to-side two-player modes, as well as modem support
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- * A tournament mode, for finding the BEST Zentris player
-
- Right now, before you forget, quick grab an envelope and
- write a note to:
-
- Robert J. Sundling
- Zenithal Software, Ltd.
- 200 Rowe Street
- Stoughton, WI 53589-2352, U.S.A.
-
- Be sure to enclose the $10 (US) registration fee, as well as
- your name and address. Please specify a diskette size (5.25" or
- 3.5"). If no diskette size is specified, Zentris will be shipped
- on a 360k 5.25" diskette. Make checks or money orders payable to
- "Robert J. Sundling" (not "Zenithal Software"). Credit cards
- cannot be accepted at this time.
-
- SHIPPING: The $10 includes all shipping costs for areas
- within the United States. Overseas purchasers must add $5 for
- the additional shipping costs.
-
-
- Zentris Manual (February 21, 1992) Page 2
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- The History of Zentris
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- Zentris was inspired by a similar game of falling-blocks,
- which shall not be mentioned here. Zentris was created because
- this wondrous concept was to date implemented in a rather poor
- way, with low-quality graphics or unconventional controls.
-
- Zentris is an attempt to provide this concept in a wonderful
- and beautiful way. I believe it has been a success.
-
-
- System Requirements
-
- Zentris requires an 80x86 computer running DOS with a VGA,
- MCGA, 8514/A, or compatible graphics adapter. A mouse or
- joystick is optional but not required. Approximately 512K of
- free memory is required, the exact amount varies.
-
-
- The Nature of Zentris
-
- Zentris is, quite simply, a game. The object of this game
- is to arrange falling pieces so that they fill up complete rows
- which then disappear. After every twenty rows, a new level is
- reached and the pieces fall faster.
-
- Every time a piece stops falling or a row is completed, the
- player scores points. The exact number of points depends on the
- speed at which the player drops the pieces--the faster the piece
- is dropped, the more points the player gets.
-
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- Playing Zentris
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- Pieces fall at a certain speed for each level. The pieces
- fall faster on higher levels. The player may move the pieces
- left and right, may rotate the pieces, or may instantly drop the
- pieces (effectively speeding up gravity until the piece hits
- another or the bottom).
-
- The following keys are available for manipulating the
- pieces:
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- [Left] Move the piece to the left
- [Right] Move the piece to the right
- [5] or [Space] Rotate the piece
- [Down], [Enter], [Ins] Drop the piece
-
- It is recommended that a player use the numeric keypad when
- playing with keyboard controls, for all the necessary keys are
- grouped relatively close together.
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- Zentris Manual (February 21, 1992) Page 3
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- Additionally, a Microsoft-compatible mouse may be used to
- play. A two button mouse works best, although if a three-button
- mouse is fully two-button compatible, it will work as well. A
- Microsoft-compatible trackball may also be used.
-
- When playing with a mouse, a player may do the following:
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- Move mouse left Move the piece left
- Move mouse right Move the piece right
- Click left button Rotate the piece
- Click right button Drop the piece
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- Many people find playing with a mouse to be easier than
- using a keyboard, I myself included.
-
- If you have paid for Zentris, your version will have support
- for a joystick device. The following actions can be used:
-
- Move stick left Move the piece left
- Move stick right Move the piece right
- Press button Rotate the piece
- Stick down Drop the piece
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- Joystick Calibration
-
- If you have registered Zentris, and have a joystick device,
- when the game first begins you will be presented with an option
- to calibrate your joystick.
-
- When directed to do so, center your joystick and press
- ENTER. After this, you will be asked to move your joystick to
- all four corners. Do so, and press ENTER again. Your joystick
- is calibrated.
-
- You might wonder why joystick calibration is necessary.
- There are many different models of joysticks available, and there
- are often subtle differences in different models. Calibration
- allows Zentris to extract the full potential from your joystick.
-
- Also, you may press [J] at any time during the game to
- recalibrate your joystick if it becomes misaligned. You may also
- need to do this if you switch your computer out of (or into)
- "Turbo" mode.
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- If you wish to not use the joystick, simply press ESC at the
- calibration screen. You may also turn the joystick on and off
- during the game by pressing [J].
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- Zentris Manual (February 21, 1992) Page 4
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- Invocation Options
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- If your VGA system is not 100% compatible with a standard
- VGA, simply invoke Zentris with the /f command line parameter.
- The /f must be in lowercase. For example, instead of typing just
- "zentris" at your DOS prompt, type:
-
- zentris /f
-
- This will override the check for VGA/MCGA hardware. Please
- note that Zentris may not operate correctly with such incompat-
- ible VGA hardware.
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- Keyboard Redefinition
-
- If you have registered Zentris, you will be provided with an
- option to redefine the keyboard at the beginning of the game.
- This allows you to use alternate keys for playing, rather than
- the standard keyboard layout.
-
- To redefine the keyboard, press [ENTER] at this prompt. If
- you'd rather just use the normal keys, press [ESC]. The keys you
- select will be in effect until you exit Zentris.
-
- To select keys for a certain action, press them at the
- appropriate prompts. Zentris allows you to select several
- different keys for each of the possible actions, so press up to
- five keys at each prompt. Once you are finished with that
- action, simply press [ESC].
-
- For example, suppose you wanted the [G] key to move the
- piece left. When Zentris asks you to press the key(s) for "Piece
- Left", press [G] and then press [ESC]. Please note that you
- would then not be able to use the left arrow key to move the
- piece to the left, and you would have to use the [G] key instead.
- If you wished to be able to use either [G] or [LEFT] to move the
- piece to the left, do the following. Instead of pressing [ESC]
- right after [G], press the [LEFT] key. Then press [ESC]. That
- indicates to Zentris that both of those keys should mean "move
- the piece to the left."
-
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- Special Features
-
- While playing the game, the following features may be
- activated (or inactivated) by pressing the appropriate keys.
-
- [N] "Next Piece" display toggle. This display,
- on the right side of the screen, indicates
- the type of piece that will be coming next.
- It is often useful for planning ahead.
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- Zentris Manual (February 21, 1992) Page 5
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- [S] "Stats" display toggle. This display, on the
- left side of the screen, indicates the number
- of pieces of each type the player has re-
- ceived. Although there is little point to
- such a display, it is a matter of interest
- for some people.
-
- [L] "Level" display toggle. This display, on the
- left side of the screen, shows your current
- level and the number of lines you've
- completed so far.
-
- [G] "Gray scale" toggle. If you prefer to work
- in black and white, this function toggles the
- screen from color to shades of gray.
-
- [Esc] Shell to DOS. Pressing ESC places you in a
- DOS shell, where you may perform normal DOS
- tasks. This is useful if, for example, your
- boss walks into the room and you don't want
- him/her to know that you're playing a game.
- Type "EXIT" and press [Enter] from a DOS
- prompt to return to Zentris.
-
- [R] Redraw the display screen. This is often
- useful if you're using pop-up TSR programs
- that can leave untidy "droppings".
-
- [P] Pause the game. If you have to answer the
- telephone, or simply want to stop playing for
- a while, press this key. Any other key
- resumes play from where you left off.
-
- [F2] Sound on/off. When sound is off, clicks will
- be heard instead of beeps.
-
- [C] Clock toggle on/off. If you often play
- Zentris late at night, this feature can be
- useful for telling you when you need to go to
- bed.
-
- [I] Initials on/off. REGISTERED VERSION ONLY.
- For those of you who have purchased Zentris,
- pressing this key during the game allows you
- to place your initials on all of the pieces.
-
- [J] Joystick calibration. REGISTERED VERSION
- ONLY. See the section of this manual titled
- "Joystick calibration."
-
- [Q] [X] Quit. This function allows you to quit
-
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- Zentris Manual (February 21, 1992) Page 6
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- Zentris and return to your operating system.
- Answer [Y]es to the "Quit?" query to exit.
-
- [F1] [?] [H] Help. Display a help screen summarizing the
- available keys.
-
- Compatibility
-
- Zentris is fully compatible with the DESQView operating
- environment and can operate in background windows and virtual
- screens. Zentris should be given approximately 512k of memory,
- it may or may not operate in less.
-
- Zentris can operate under Microsoft Windows, although the
- mouse may not function in the game. Give Zentris about 512k of
- memory in its PIF file--although it may work in a bit less.
- Experiment.
-
- Keep an eye out for "Zentris for Windows"--coming sometime
- in late 1992.
-
- New Features
-
- New in version 1.20:
- * Extended 8514/A compatibility
- * New styles for pop up boxes and row erasure
- * Enhanced joystick support for registered version
- * /f parameter for incompatible VGA systems
- * Clock feature
- * Some previously undocumented keys now listed in the manual
- * Support for INS key to drop pieces
-
- New in version 1.30:
- * New background screen design
- * Keyboard redefinition for registered version
- * Some minor changes to the manual
- * Support for initials on the pieces
-
- New in version 1.31:
- * Fixed "high-scores-not-being-saved" bug (thanks, Joel!!)
- * Cleaned up introduction screen (there ya go, Pete)
-
-
- The Best 'Tris in the World?
-
- I think so. And so does the nuclear engineer who originally
- called it that.
-
- But, if you have any questions or comments, please write, or
- call me at home between 7:00 pm and 9:00 pm Central Standard Time
- at (608) 873-8385. Sorry, I cannot take orders over the phone.
-
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- Zentris Manual (February 21, 1992) Page 7
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- Alphabetical Index
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- /f . . . . . . . . . . . 5, 7 pause . . . . . . . . . . . 6
- BBS . . . . . . . . . . . . 1 quit . . . . . . . . . . 6, 7
- checks . . . . . . . . . . 2 redraw . . . . . . . . . . 6
- clock . . . . . . . . . . 6, 7 registration . . . . . . . 2
- DESQView . . . . . . . . 1, 7 requirements . . . . . . . 3
- drop . . . . . . . . 3, 4, 7 rotate . . . . . . . . . 3, 4
- Fidonet . . . . . . . . . . 1 shell to DOS . . . . . . . 6
- gray scale . . . . . . . . 6 sound . . . . . . . . . . . 6
- initials . . . . . . . . 6, 7 stats . . . . . . . . . . . 6
- invocation options . . . . 5 Super Zentris . . . . . . . 2
- joystick . . . . . 2-4, 6, 7 SuperVGA . . . . . . . . . 2
- keyboard . . . . . . . 2-5, 7 trackball . . . . . . . . . 4
- level . . . . . . . . . . 3, 6 upgrades . . . . . . . . . 2
- money orders . . . . . . . 2 UUCP . . . . . . . . . . . 1
- mouse . . . . . . . . 3, 4, 7 viruses . . . . . . . . . . 1
- next piece . . . . . . . . 5
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- Zentris Manual (February 21, 1992) Page 8
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