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- on exitFrame
- if rollOver(2) then
- set the castNum of sprite 2 to 16
- updateStage()
- else
- set the castNum of sprite 2 to 23
- updateStage()
- end if
- if rollOver(3) then
- set the castNum of sprite 3 to 32
- updateStage()
- else
- set the castNum of sprite 3 to 33
- updateStage()
- end if
- if rollOver(5) then
- set the castNum of sprite 5 to 19
- updateStage()
- else
- set the castNum of sprite 5 to 20
- updateStage()
- end if
- if rollOver(6) then
- set the castNum of sprite 6 to 28
- updateStage()
- else
- set the castNum of sprite 6 to 29
- updateStage()
- end if
- if rollOver(7) then
- set the castNum of sprite 7 to 30
- updateStage()
- else
- set the castNum of sprite 7 to 31
- updateStage()
- end if
- if rollOver(8) then
- set the castNum of sprite 8 to 34
- updateStage()
- else
- set the castNum of sprite 8 to 35
- updateStage()
- end if
- if rollOver(9) then
- set the castNum of sprite 9 to 47
- updateStage()
- else
- set the castNum of sprite 9 to 48
- updateStage()
- end if
- if rollOver(10) then
- set the castNum of sprite 10 to 3
- updateStage()
- else
- set the castNum of sprite 10 to 4
- updateStage()
- end if
- if rollOver(11) then
- set the castNum of sprite 11 to 5
- updateStage()
- else
- set the castNum of sprite 11 to 6
- updateStage()
- end if
- if rollOver(12) then
- set the castNum of sprite 12 to 7
- updateStage()
- else
- set the castNum of sprite 12 to 8
- updateStage()
- end if
- if rollOver(13) then
- set the castNum of sprite 13 to 11
- updateStage()
- else
- set the castNum of sprite 13 to 12
- updateStage()
- end if
- go(the frame)
- end
-