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- 'SQUAWK.BAS v 1.0 A sound effects sampler (C) 1987 by Merlin R. Null 4-17-87
-
- DEFINT A-X
- RANDOMIZE TIMER
- Cuckoo$="T120L16MLO3BF#"
- Zap$="T255L64MLO4BAGFEDC<BAGFEDEC<BAGFEDC<BAGFEDC<BAGFEDC"
- Tifweet$="T255L32O4mlDGD<G>DGDDGDGBAGF#EE"
- Zang1$="T255L64MLO2BCADGEFEGDACBCADGEFEGDACB"
- Zang2$="T255L64MLO3BCADGEFEGDACBCADGEFEGDACB"
- Zang3$="T255L64MLO4BCADGEFEGDACBCADGEFEGDACB"
- Zang4$="T255L64MLO5BCADGEFEGDACBCADGEFEGDACB"
- Downer1$="T150L64MSO4BGEC<AFL16D"
- Downer2$="T150L64MSO4BFC<GD<AL16E"
- Downer3$="T150L64MSO4BE<AD<GC<L32F"
- UpScale1$="T150L64MSO3DFA>CEGL16B"
- UpScale2$="T120L64MSO2E.A.>D.G.>C.F.B."
- UpScale3$="T150L64MSO0F>CG>DA>EB."
- Tweedle$="T240L64MLO4EGEGEGCFCFCFGEGEGE"
- Whoople$="T255L64O4CDEFGABO3CDEFGABO2CDEFGAB"
- Bongee1$="T255L64MLO1BAGFEDC<BAGFEDCP16>CDEFGAB>CDEFGABP32"
- Bongee2$="T255L64MLO2BAGFEDC<BAGFEDCP16>CDEFGAB>CDEFGABP32"
- Bongee3$="T255L64MLO3BAGFEDC<BAGFEDCP16>CDEFGAB>CDEFGABP32"
- Bongee4$="T255L64MLO4BAGFEDC<BAGFEDCP16>CDEFGAB>CDEFGABP32"
- Uhoh1$="T255L64MLO1CDEFGAB>CDEFGABP16<BAGFEDC<BAGFEDCP32"
- Uhoh2$="T255L64MLO2CDEFGAB>CDEFGABP16<BAGFEDC<BAGFEDCP32"
- Uhoh3$="T255L64MLO3CDEFGAB>CDEFGABP16<BAGFEDC<BAGFEDCP32"
- Uhoh4$="T255L64MLO4CDEFGAB>CDEFGABP16<BAGFEDC<BAGFEDCP32"
- BobWhite$="T120L16O4C#.P16T255L64mlC#DD#EFF#GG#AA#BO5CC#DD#EF"
- Whung$="T255L32mlO3CD<CD>>CD<<CD>>CD<<CD>CD"
- Phone2$="T240L64MLO4EGEGEGEGEGEGEGEGEGEGEGEGEGEGEG"
- Tweet$="O4T255L64MLB-BB-BAGAG.>EGG>EGG"
- Wolf$="T200L64MLO4C#DD#EFF#GG#AA#B>CC#DD#EFP8.<C#DD#EFF#GG#AA#B>CC#DD#EFFED#DC#C<BA#AG#GGF#FED#DC#"
- Fweet$="T255L64MsO4C#DD#EFF#GG#AA#B>CC#DD#EF"
- COLOR 14,1
- CLS
- LOCATE 3,10
- PRINT"Squawkers and Zangers and Off-Key Loud Clangers and Things that";
- LOCATE 4,10
- PRINT"go Bleep in the Night. (C) 1987 Merlin R. Null version 1.0";
- LOCATE 2,1
- COLOR 15,1
- PRINT TAB(6)"╔════════════════════════════════════════════════════════════════════╗"
- PRINT TAB(6)"║";
- LOCATE 3,75
- PRINT"║"
- PRINT TAB(6)"║";
- LOCATE 4,75
- PRINT"║"
- PRINT TAB(6)"╠════════════════════════════════════════════════════════════════════╣"
- PRINT TAB(6)"║ A Cuckoo N Chang a Boingee 1 n Mew ║"
- PRINT TAB(6)"║ B Zap O Oh! b Boingee 2 o Tweet ║"
- PRINT TAB(6)"║ C Tifweet P Space 1 c Boingee 3 p Phone 1 ║"
- PRINT TAB(6)"║ D Zang 1 Q Space 2 d Boingee 4 q Phone 2 ║"
- PRINT TAB(6)"║ E Zang 2 R Gurgle e Uhoh 1 r Wolf ║"
- PRINT TAB(6)"║ F Zang 3 S Spectre f Uhoh 2 s Siren ║"
- PRINT TAB(6)"║ G Zang 4 T Grup 1 g Uhoh 3 t Fweet ║"
- PRINT TAB(6)"║ H Downer 1 U Grup 2 h Uhoh 4 u Zhoup ║"
- PRINT TAB(6)"║ I Downer 2 V Chirp i Bob White v Vrowr ║"
- PRINT TAB(6)"║ J Downer 3 W Waver j Whung w Zhou ║"
- PRINT TAB(6)"║ K UpScale 1 X Tweedle k Kazango x Art ║"
- PRINT TAB(6)"║ L UpScale 2 Y Blurp l Who 1 y Coo ║"
- PRINT TAB(6)"║ M UpScale 3 Z Whoople m Who 2 z Squawk ║"
- PRINT TAB(6)"╚════════════════════════════════════════════════════════════════════╝"
- LOCATE 20,29
- COLOR 12,1
- PRINT"╔═════╗";
- LOCATE 21,29
- PRINT"║ F10 ║";
- LOCATE 22,29
- PRINT"╚═════╝";
- LOCATE 21,37
- COLOR 15,1
- PRINT"Cacophony";
- LOCATE 24,6,1
- PRINT"Noise (A-Z, a-z) or <Esc> to exit ? ";
- While X$<>CHR$(27)
- IF Demoflag THEN
- IF INKEY$="" THEN
- X=INT(RND*52)+65
- IF X>90 THEN
- X=X+6
- END IF
- X$=CHR$(X)
- ELSE
- DemoFlag = 0
- LOCATE 24,6
- PRINT STRING$(40,32);
- LOCATE 24,6,1
- PRINT"Noise (A-Z, a-z) or <Esc> to exit ? ";
- END IF
- ELSEIF RandomSounds > 0 THEN
- X=INT(RND*52)+65
- IF X>90 THEN
- X=X+6
- END IF
- X$=CHR$(X)
- RandomSounds=RandomSounds-1
- ELSE
- GetKey:
- X$=INKEY$
- IF X$="" THEN GOTO GetKey
- END IF
-
- IF LEN(X$)=2 THEN
- IF RIGHT$(X$,1)="D" THEN '<F10>
- DemoFlag=-1
- LOCATE 24,6
- PRINT STRING$(45,32);
- LOCATE 24,6,0
- COLOR 12,1
- PRINT"Press Any Key to Stop... ";
- COLOR 15,1
- END IF
- ELSEIF X$>"0"AND X$<":" THEN '1-9
- RandomSounds=VAL(X$)
- END IF
- IF LEN(X$)=1 AND X$>CHR$(31) THEN
- IF DemoFlag THEN
- LOCATE 24,31
- PRINT X$;
- LOCATE 24,31
- ELSE
- LOCATE 24,42
- PRINT X$;
- LOCATE 24,42
- END IF
- END IF
- IF X$="A" THEN
- PLAY "X" + VARPTR$(Cuckoo$)
- ELSEIF X$="B" THEN
- PLAY "X" + VARPTR$(Zap$)
- ELSEIF X$="C" THEN
- PLAY "X" + VARPTR$(Tifweet$)
- ELSEIF X$="D" THEN
- PLAY "X" + VARPTR$(Zang1$)
- ELSEIF X$="E" THEN
- PLAY "X" + VARPTR$(Zang2$)
- ELSEIF X$="F" THEN
- PLAY "X" + VARPTR$(Zang3$)
- ELSEIF X$="G" THEN
- PLAY "X" + VARPTR$(Zang4$)
- ELSEIF X$="H" THEN
- PLAY "X" + VARPTR$(Downer1$)
- ELSEIF X$="I" THEN
- PLAY "X" + VARPTR$(Downer2$)
- ELSEIF X$="J" THEN
- PLAY "X" + VARPTR$(Downer3$)
- ELSEIF X$="K" THEN
- PLAY "X" + VARPTR$(UpScale1$)
- ELSEIF X$="L" THEN
- PLAY "X" + VARPTR$(UpScale2$)
- ELSEIF X$="M" THEN
- PLAY "X" + VARPTR$(UpScale3$)
- ELSEIF X$="N" THEN 'Chang
- FOR J=1 TO 4
- FOR I=2000 TO 50 STEP -400
- SOUND I,.2
- NEXT
- FOR I=800 TO 2000 STEP 400
- SOUND I,.2
- NEXT
- NEXT
- ELSEIF X$="O" THEN
- FOR I=800 TO 2000 STEP 100 'Oh
- SOUND I,.2
- NEXT
- FOR I=2000 TO 50 STEP -100
- SOUND I,.2
- NEXT
- ELSEIF X$="P" THEN
- FOR I=1000 TO 40 STEP -20 'Space 1
- SOUND I,.2
- NEXT
- ELSEIF X$="Q" THEN
- FOR I=10000 TO 500 STEP -500 'Space 2
- SOUND I,.2
- NEXT
- ELSEIF X$="R" THEN
- FOR I=10 TO 50 STEP 10 'Gurgle
- FOR J=50 TO 10 STEP -10
- SOUND I^2+J^2,.1
- NEXT
- NEXT
- ELSEIF X$="S" THEN
- FOR Z=1 TO 30 STEP .4 'Spectre
- SOUND (SIN(Z)+40)*50,.2
- NEXT
- ELSEIF X$="T" THEN
- FOR I=10 TO 50 STEP 10 'Grup 1
- FOR J=50 TO 10 STEP -10
- SOUND I*J,.1
- NEXT
- NEXT
- ELSEIF X$="U" THEN
- FOR I=30 TO 70 STEP 10 'Grup 2
- FOR J=70 TO 30 STEP -10
- SOUND I*J,.1
- NEXT
- NEXT
- ELSEIF X$="V" THEN
- FOR I=30 TO 60 STEP 10 'Chirp
- FOR J=60 TO 30 STEP -10
- SOUND I*J,.2
- NEXT
- NEXT
- ELSEIF X$="W" THEN
- FOR Z=1 TO 30 STEP .7 'Waver
- SOUND (SIN(Z)+20)*30,.2
- NEXT
- ELSEIF X$="X" THEN
- PLAY "X" + VARPTR$(Tweedle$)
- ELSEIF X$="Y" THEN
- FOR I=1 TO 40 'Blurp
- SOUND INT(RND*1400)+450,.1
- NEXT
- ELSEIF X$="Z" THEN
- PLAY "X" + VARPTR$(Whoople$)
- ELSEIF X$="a" THEN 'a
- PLAY "X" + VARPTR$(Bongee1$)
- ELSEIF X$="b" THEN
- PLAY "X" + VARPTR$(Bongee2$)
- ELSEIF X$="c" THEN
- PLAY "X" + VARPTR$(Bongee3$)
- ELSEIF X$="d" THEN
- PLAY "X" + VARPTR$(Bongee4$)
- ELSEIF X$="e" THEN
- PLAY "X" + VARPTR$(Uhoh1$)
- ELSEIF X$="f" THEN
- PLAY "X" + VARPTR$(Uhoh2$)
- ELSEIF X$="g" THEN
- PLAY "X" + VARPTR$(Uhoh3$)
- ELSEIF X$="h" THEN
- PLAY "X" + VARPTR$(Uhoh4$)
- ELSEIF X$="i" THEN
- PLAY "X" + VARPTR$(BobWhite$)
- ELSEIF X$="j" THEN
- PLAY "X" + VARPTR$(Whung$)
- ELSEIF X$="k" THEN
- FOR I=10000 TO 500 STEP -500 'Space 2
- SOUND I,.2
- NEXT
- PLAY "X" + VARPTR$(Zap$)
- ELSEIF X$="l" THEN
- FOR Y=10.2 TO 8.2 STEP -.2 'Who 1
- SOUND (TAN(Y)+36)*25,.8
- SOUND (SIN(Y)+20)*50,.4
- NEXT
- ELSEIF X$="m" THEN
- FOR Y=10.2 TO 8.2 STEP -.2 'Who 2
- SOUND (TAN(Y)+36)*10,.8
- SOUND (SIN(Y)+20)*20,.4
- NEXT
- ELSEIF X$="n" THEN
- FOR Y=10.8 TO 8 STEP -.1 'Mew
- SOUND (TAN(Y)+50)*25,.4
- NEXT
- ELSEIF X$="o" THEN
- FOR I=1 TO 3
- PLAY "X" +VARPTR$(Tweet$)
- NEXT
- ELSEIF X$="p" THEN
- FOR Y=1 TO 10 'Phone 1
- SOUND 1195,.4
- SOUND 2571,.4
- NEXT
- ELSEIF X$="q" THEN
- PLAY "X" + VARPTR$(Phone2$)
- ELSEIF X$="r" THEN
- PLAY "X" + VARPTR$(Wolf$)
- ELSEIF X$="s" THEN
- FOR Y=1 TO 3 'siren
- SOUND 550,9
- SOUND 400,9
- NEXT
- ELSEIF X$="t" THEN
- FOR I=1 TO 2
- PLAY "X" +VARPTR$(Fweet$)
- NEXT
- ELSEIF X$="u" THEN
- FOR Z=3 TO 9 step .2 'Zhoup
- SOUND 120+Z^4,.1
- SOUND 0,.1
- NEXT
- ELSEIF X$="v" THEN
- FOR Z=9 TO 3 step -.1 'Vrowr
- SOUND 120+Z^4,.1
- SOUND 0,.1
- NEXT
- ELSEIF X$="w" THEN
- FOR I=40 TO 15 STEP -1 'Zhou
- SOUND I*90,.1
- SOUND I*80,.1
- SOUND I*70,.1
- SOUND I*60,.1
- SOUND I*50,.1
- NEXT
- ELSEIF X$="x" THEN
- FOR I=1 TO 10 'Art
- SOUND 1195-50*I,.3
- SOUND 1195+50*I,.3
- NEXT
- ELSEIF X$="y" THEN
- FOR I=0 TO 150 STEP 10 'Coo
- SOUND 1295-I,.4
- SOUND 1095+I,.4
- NEXT
- ELSEIF X$="z" THEN 'Squawk
- FOR I=1 TO 20
- SOUND I*50,.1
- SOUND I*100,.1
- SOUND I*150,.1
- NEXT
- END IF
- WEND
- END
-