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- AVATARS OF SCREAMING STEEL
- Version 1.30
- By Steven H. Lin
- Copyright 1992 by Steven H. Lin
- All rights reserved
-
-
- GENERAL OPERATIONS MANUAL
-
- -----------------------------------------------------------------------------
- CONTENTS
-
- 1.0 The Histories
- 2.0 Introduction
- 3.0 Registration
- 4.0 Requirements
- 5.0 Installation
- 6.0 Setup
- 7.0 Operations
- 8.0 Product Support
- 9.0 Acknowledgements
- 10.0 Final Words
- 11.0 Registration Form
-
-
-
- -----------------------------------------------------------------------------
- 1.0 THE HISTORIES
-
-
- 1.1 History #1 -
-
- Before the Coming, all the Gods kept away from the True Believers
- because of the evil powers of the Unbelievers were perpetuating the
- Evil Barrier that the Gods couldn't cross. After the Coming, the
- Gods were able to hear our pleas for help, and They came to us, to
- remake the world into what it was meant to be.
-
- Now we must destroy the Unbelievers. Luckily, because us True
- Believers are really peace-loving people, we have agreed with the
- Unbelievers to do our fighting through representative combat. We
- send into the arena our Chosen Avatars from the Gods to best the
- Unbelievers and to prove once and for all that science is the
- Ultimate Evil.
-
- - Cron Ickfhag, High Priest of Piece-Muphin.
-
- 1.2 History #2 -
-
- In the early 1960's, with the inception of UNIX and microcomputers,
- work on cybernetics, artificial intelligence, and weapons research
- boomed. In the United States of America, the Soviet menace presented
- a reason for careful development of offensive and defensive measures
- geared toward protecting the way of life that the U.S. embodied.
-
- In the late 1970's, Modemland (and subsequently, the Matrix) came
- into being. Telecommunications-driven "bulletin board systems"
- slowly began to blanket the U.S. and the world, bringing people
- closer to together than ever thought possible. The written word
- became as important as the spoken word, in a manner of stating. And
- technology improved from the sharing of ideas.
-
- There was another renaissance of the spoken word through the written
- word, however. In the mid-1980's, there was a resurgence of
- religious and neo-religious fervor ("established" religion, cults,
- and New Age covens). Some of these religious groups based their
- beliefs on one or more bits of written text, while some others
- augmented their faith with crude artificial neural stimulants
- ("recreational" drugs), particularly dopa-mimetic types which
- intensified feelings of euphoria and "God-reaching".
-
- In the late 1980's, one particular individual completed work on what
- was to become the basis of all functioning artificial intelligence
- entities. After great controversy over the ethical implications of
- creating an "artificial being", the project was hushed up to
- satisfy the growing body of religious fanatics in the U.S.
-
- The political situation of the early 1990's continued to worsen on
- the Eurasian continent; by the early 2000's, the former Soviet
- republics had degenerated into general chaos, and virtually all of
- Europe became balkanized into little "princedoms" of political
- radicals and reactionaries. In the Americas, the drug abuse issue
- also worsened, as South American recreational drug distributors
- began to chemically bind brain-damaging and mind-influencing agents
- into their exported products to their North American customers in an
- attempt to effect confusion similar to the situation in Eurasia.
- Ironically, several drug-induced brain-damaged religious fanatics
- broke into nuclear missile silos in Colorado and Arizona and
- triggered off what is now known as the Nuclear Holocaust of 2008.
- The missiles affected all of Eurasia except for the British Isles;
- all of Africa; all of South America; and most of Micronesia. In
- addition, the polar ice caps were melted considerably, bringing up
- the seawater level by several meters; this shift in the sea level
- effectively submerged many island groups around the world. What the
- general rise in water did not completely destroy, the massive tidal
- waves following the nuclear detonations did.
-
- By 2020, the nuclear fallout had diminished enough for the remnants
- of civilization to regroup for the first time since the Nuclear
- Holocaust. The skies were still overcast with the dust of the ages,
- but at least people could walk around without immediately dying from
- the irradiated airborne particles and mutated pathogens. The
- scientists who survived in the underground bunkers in the United
- States, Canada, and the British Isles emerged into a new world. Sort
- of.
-
- Contact between the scientific groups during the underground
- survivalist period was maintained through tight beam transmissions,
- and after emerging on the surface, the British scientists were quick
- to relocate themselves to what was the U.S., as all of the 'Isles
- were almost entirely drowned. The Canadian scientists likewise
- relocated themselves south to the U.S., as the nuclear winter was
- still quite bad in the region which previously was Canada. The
- scientific groups were quick to locate each other and consolidate
- themselves and their available resources, plenty of research
- materials and food growing supplies, into cohesive unions along both
- U.S. coasts. The choice to relocate on the coasts was derived from
- the fact that oceanic desalination and incredible dilution of
- nuclear fallout to safe levels made the seawater safe for drinking
- and for hydroponics work.
-
- However, something unusual had happened while we, the scientists,
- were cached in our underground bunkers. Many of the religious
- fanatics had, in the cozy covens, somehow survived the Nuclear
- Holocaust as well, although with very costly changes: these
- survivors and their progeny were mostly horribly mutated, often
- lacking body parts or having body parts reshuffled along their
- torsos. But perhaps the most unusual event was the appearance of
- "gods", as these religious fanatics call them. Exactly what these
- deities are is beyond our knowledge at this time; however, there are
- some individualized forces at work on our world now, and these
- religious fanatics are somehow able to tap into them through intense
- group prayer.
-
- Our initial contact with these survivors was not encouraging: they
- were convinced that we are "demonspawn" and must be destroyed. There
- is generally no reasoning with them. We were forced to spend con-
- siderable effort relearning how to fashion weapons from our stored
- notes rather than working on a way to salvage DNA from these
- survivors to remodify them back to normalcy. Our communities were
- attacked regularly by these fanatics armed with clubs and stone
- axes; we repulsed them easily and in droves with our high-energy
- weapons.
-
- On 18 April 2088, a strange event occurred: every one of our
- communities was visited by bands of normal-appearing fanatics armed
- with forged weapons and armor, generally long swords and plated
- armor, with a single ultimatum: fight in arenas for the right to
- survive on the earth. At first, we did not take these individuals
- seriously, but our skepticism was killed when single lightning bolts
- flew down from clear skies to strike dead one of our people in each
- of our communities. Certainly not a coincidence, but a marshalling
- of forces by their god-forces.
-
- It is now 2101. We know that our existence is being tolerated by the
- fanatics' multitude of gods. As a constant reminder, the weather is
- always changing in ways that defy what we consider natural, and
- earthquakes regularly rumble through tectonically dead regions. Why
- we are not obliterated outright is still unknown. But we have
- observed whole communities blasted to dust whenever our defenders
- for those communities are defeated by the Avatars.
-
- These Avatars, as the cadre of normal-appearing fanatics are called,
- are our fighting opponents, and our cybernetically-enhanced
- volunteers are our saviors. That we are able to keep their Avatars
- at bay is a testament to the usefulness of our restored technology.
- We are constantly seeking ways to improve our warriors, for survival
- of our communities is now dependent on the strengths, and
- weaknesses, of our warriors. In a sense, we have our own avatars:
- avatars of screaming steel.
-
- - Arcand Melanc, Ancient Lich and Director of Scientific Research at
- the Isle.
-
-
-
- -----------------------------------------------------------------------------
- 2.0 INTRODUCTION
-
- AVATARS OF SCREAMING STEEL (AoSS) is a simple game from [The Deviant's
- Palace] about decisive arena combat in the dark, uncertain future, where
- faith and technology coexist in an uneasy balance. You are allowed to choose
- between the two warring groups, the fanatics and the scientists, for your
- character. Your character will be either an Avatar or a Defender,
- respectively.
-
- 1.1 Warning -
-
- If you have never used a program from [The Deviant's Palace], then
- you may be in for a massive shock. Please, if you suffer from an
- angina pectoris condition, keep your supply of amyl nitrate or
- nitroglycerin within easy reach. If you are using stronger
- medications, like calcium channel blocking agents (most notably
- verapamil) or ß-adrenoceptor blocking agents (AKA "beta blockers"),
- you may want to have some experienced medical personnel nearby to
- monitor your health condition as you set up AoSS. Use AoSS at your
- own risk.
-
- If you suffer from psychological problems or disabilities, AoSS is
- not guaranteed to not injury your psyche. Use AoSS at your own risk.
-
- 1.2 License Agreement -
-
- The author of AoSS has taken every precaution to insure that no harm
- or damage will occur on computer systems operating the AoSS package.
- Nevertheless, the author of AoSS shall NOT be held liable for what-
- ever may happen on your computer system or to any computer systems
- which connect to your own as a result of operating the AoSS package.
- The user assumes full responsibility for the correct operation of
- this software package, whether harm or damage results from software
- error, hardware malfunction, or operator error. NO warranties are
- offered, expressly stated or implied, including without limitation
- or restriction any warranties of operation for a particular purpose
- and/or merchantability.
-
- The AoSS main program, setup program, maintenance program, and
- documentation are copyrighted products of Steven H. Lin. Steven H.
- Lin reserves all rights to these products. This is protected by the
- United States of America (USA) and International Copyright Laws. In
- no way shall the components of the AoSS software package be repro-
- duced or modified in any form or method without prior expressly
- written permission from Steven H. Lin.
-
- Steven H. Lin grants an unlimited license for the purpose of dis-
- tributing unregistered copies of the AoSS software package to the
- public when such unregistered copies are released from [The
- Deviant's Palace]. Tampering with or altering the contents or
- integrity of the AoSS software package is prohibited. No fee may be
- charged by any agency other than Steven H. Lin beyond cost of dis-
- tributing unregistered copies without prior expressly written per-
- mission from Steven H. Lin.
-
- AoSS is distributed under the Shareware concept. You are allowed to
- operate AoSS for a trial period of thirty (30) days. After this
- trial period, you must register AoSS or discontinue its usage.
- Continued operation of AoSS past the above stated trial period
- requires full registration payment.
-
-
-
- -----------------------------------------------------------------------------
- 3.0 REGISTRATION
-
- Registration of AoSS is mandatory if you wish to continue using AoSS past the
- thirty-day trial period. The unregistered demo mode of AoSS is fully
- functional, but it has a few pauses which give the sysop and users time to
- reflect on the benefits of the Shareware concept.
-
- The registration fee for AoSS 1.xx (versions 1.00 to 1.99) is:
-
- $15.00 US
-
- Issue a check or money order to STEVEN H. LIN.
-
- Send the registration form and the check or money order to:
-
- Steven H. Lin
- DevPal MetroNet Communications
- 1251 NE 108th Street, #621
- Miami, Florida 33161
- United States of America
-
-
-
- -----------------------------------------------------------------------------
- 4.0 REQUIREMENTS
-
- 4.1 General System Requirements -
-
- The following are the requirements for using AoSS:
-
- An MS-DOS computer
-
- A modem
-
- A BBS program or telecommunications host package which
- can generate one of the following DOOR information files:
-
- CALLINFO.BBS
- DOOR.SYS
- DORINFO?.DEF
- PCBOARD.SYS
-
- An ANSI driver
-
- At least 350Kb of hard disk space
-
- 4.2 Environments -
-
- AoSS will work under the following environments (although
- it is certainly not limited to only the following):
-
- Artisoft LANtastic 3.3 - 4.1
- Compaq MS-DOS 3.31
- Digital Research DR-DOS 5.0 - 6.0
- Microsoft MS-DOS 3.3 - 5.0
- Quarterdeck DesqView 2.31
-
- 4.3 Memory Managers -
-
- AoSS appears well-behaved when operating under memory management
- programs, such as HIMEM, QEMM-386, and NetRoom. This is primarily
- because AoSS does not perform any unusual operations in high memory
- areas (ie. extended memory, expanded memory). It is also strongly
- advised that AoSS NOT be loaded into any high memory areas.
-
-
-
- -----------------------------------------------------------------------------
- 5.0 INSTALLATION
-
- This is fairly simple: make a directory somewhere for the placement of
- AoSS. Then unZIP the archive into that directory. Then type the following at
- your DOS command prompt:
-
- INSTALL
-
- This will activate a simple batch file which will go through the motions to
- install AoSS on your system.
-
-
-
- -----------------------------------------------------------------------------
- 6.0 SETUP
-
- Setup involved several steps:
-
- Running the AoSS setup program (AVTSETUP) to initialize the needed
- data files.
-
- Setting up your BBS to handle AoSS.
-
- Putting the AvtMaint program into a daily maintenance batch file.
-
- 6.1 The AoSS Setup Program -
-
- In your AoSS directory, there is a program called
- AVTSETUP.EXE. To run it, type the following at your DOS command
- prompt:
-
- AVTSETUP
-
- You will be given a screen display announcing the program, then you
- will asked to hit <ENTER>, whereupon you will be presented with the
- main AvtSetup menu.
-
- AoSS has only five options at the main menu of its setup program,
- and they are arranged as follows:
-
- Avatars of Screaming Steel Setup -
- --------------------------------
- [A] Edit community name.
- [B] Change maximum # of players.
- [C] Change maximum # of cycles before auto-deletion.
- [D] Change maximum # of turns per cycle.
- [Q]UIT AvtSetup.
-
- (>
-
- At the prompt (the "(>" symbol below the options), you may enter
- the option you wish.
-
- 6.1.1 Edit community name -
-
- The "community" is the name of the local scientific colony
- that is under contention between the Defenders of tech-
- nology and the Avatars of religion.
-
- The default is "Miami".
-
- 6.1.2 Change maximum number of players -
-
- This lets you specify the maximum number of players allowed
- in the game.
-
- The default number is 100 players.
-
- 6.1.3 Change maximum number of cycles before auto-deletion -
-
- This allows you to set a "expiration cycling rate" for AoSS.
- Every time the AoSS Daily Maintenance Butler (AVTMAINT) is
- run, a special counter is incremented by one for every
- player record. Once that counter's value surpasses the
- expirating cycling rate that you specify with this option,
- the player record will be deleted.
-
- This feature is different from "daily rates" which depend
- upon your system clock. Because some systems may choose to
- allow maintenance runs more than once a day, the expiration
- cycling will need to keep pace.
-
- The default number is 30 cycles.
-
- 6.1.4 Change maximum number of turns per cycle -
-
- This allows you to set the number of combat opportunities
- per maintenance cycling. The higher the number, the greater
- the opportunity for the players to kill themselves off
- in battle... =(:->)
-
- The default number is 5 turns per cycle.
-
- 6.2 Setting up your BBS batch file for playing AoSS -
-
- This is a crucial step, because if this is improperly set up, your
- system will not function well with AoSS. However, luckily,
- this is an easy step, too.
-
- Include the following paradigm in the DOOR batch file that you use to
- access your BBS's:
-
- CD <AoSS directory>
- AVT <path and filename of DOOR info file>
- CD <BBS directory>
-
- The "CD" command is used to switch the system focus into the Metro-
- Mezzanine directory, so that the next line can work to activate
- AoSS.
-
- The second line, incidentally, will require a DOOR information
- file... one of the following:
-
- CALLINFO.BBS - Wildcat!
- DOOR.SYS - lots o' BBS's
- DORINFO?.DEF - RBBS, QuickBBS, RA, SuperBBS, Proboard, etc.
- PCBOARD.SYS - PCBoard 12.x, PCBoard 14.x, MBBS
- or
- GENERIC.SYS
-
- Do not forget to include the PATH to the DOOR information file!
- Usually, the DOOR information file will reside in the directory
- where the main BBS files are, or where you have specified a node
- directory (if you are running a multi-node system). Please check
- with your BBS manual and/or your own setup information for your
- BBS to confirm this.
-
- 6.2.1 GENERIC.SYS -
-
- This is a special text file used by AoSS in lieu
- of the other methods mentioned above. It contains three
- lines:
-
- line 1 - <sysop name>
- line 2 - comm port
- line 3 - time allowed (in minutes) in AoSS
-
- A sample GENERIC.SYS might read:
-
- Steve
- COM2:
- 60
-
- The following is a sample BBS batch file portion which uses
- the GENERIC.SYS file:
-
- CD \ZBBS\AOSS
- AVT GENERIC.SYS
- CD \ZBBS
-
- 6.2.2 Setting up your batch file -
-
- Okay, okay, it's true: not everybody has a separate batch
- file for every DOOR. In fact, some people throw all of their
- DOOR batch routines into one gigantic batch file.
-
- Basically, whatever works well for you should be the
- technique which you employ for running AoSS. Some BBS
- programs, like PCBoard, are not very conducive to having one
- large batch file for handling everything; on the other hand,
- BBS programs like QuickBBS and RemoteAccess are very well
- suited to such a method (in fact, even preferred to be in
- such a setup).
-
- 6.3 Non-standard communications port support for AoSS -
-
- Section 6.2 explains how to set up AoSS using a vanilla setup, which
- works perfectly for most people. However, for the exceptions who,
- for some strange reason, need (or want) to use a non-standard serial
- communications port to handle the interface between the modem and the
- computer, here is the paradigm to do so:
-
- AVT <DOOR info file> PORT:<port address>:<port number>
-
- The <DOOR info file> parameter is for the complete path and filename
- of the DOOR info file desired for use. The <port address> is the
- actual base memory address for the serial port. The <port number> is
- the integer of the serial port which you wish to use for the DOOR.
-
- For instance:
-
- AVT c:\door\aoss\dorinfo1.def PORT:03F8:5
-
- This means that AoSS is using the DORINFO1.DEF file for getting per-
- tinent information from the BBS, and the non-standard comm port is
- accessed at memory location 03F8, and the comm port is known as
- COM5:.
-
- Check the documentation for the non-standard serial port you intend
- to use for the correct way to install that serial port on your
- system.
-
- 6.4 FOSSIL support for AoSS -
-
- Section 6.2 explains how to set up AoSS using a vanilla setup, which
- works perfectly for most people. However, for the exceptions who,
- for some strange reason, need (or want) to use a third-party FOSSIL
- driver to handle their communications mess instead of AoSS' internal
- comm routines, here is the paradigm to do so:
-
- AVT <DOOR info file> PORT:F:<port number>
-
- The <DOOR info file> parameter is for the complete path and filename
- of the DOOR info file desired for use. The <port number> is the
- integer of the serial port which you wish to use for the DOOR.
-
- For instance:
-
- AVT c:\door\aoss\door.sys PORT:F:2
-
- This means that AoSS is using the DOOR.SYS file for getting per-
- tinent information from the BBS, and the FOSSIL driver is active on
- COM2:.
-
- Check the documentation for the FOSSIL driver you intend to use for
- the correct way to install that FOSSIL driver on your system.
-
- 6.5 DigiBoard support for AoSS -
-
- Section 6.2 explains how to set up AoSS using a vanilla setup, which
- works perfectly for most people. However, for the exceptions who,
- for some strange reason, need (or want) to use a DigiBoard to handle
- the interface between the modem and the computer, here is the
- paradigm to do so:
-
- AVT <DOOR info file> PORT:D:<port number>
-
- The <DOOR info file> parameter is for the complete path and filename
- of the DOOR info file desired for use. The <port address> is the
- actual base memory address for the serial port. The <port number> is
- the integer of the serial port which you wish to use for the DOOR.
-
- For instance:
-
- AVT c:\door\aoss\pcboard.sys PORT:D:7
-
- This means that AoSS is using the PCBOARD.SYS file for getting per-
- tinent information from the BBS, and the DigiBoard channel being
- used for AoSS is #7.
-
- Check the DigiBoard documentation for the correct way to install
- it and to use it on your system.
-
- 6.6 Setting up your batch file for performing AoSS maintenance -
-
- Another important step is to run the AvtMaint program regularly
- (suggested: at least once a day) to allow users the opportunity
- to have their turns reset on a periodic basis and to have some
- "housecleaning" (ie. old users deleted) done. Just place the
- command to invoke AvtMaint (just the program name, without any
- command line parameters) in your daily maintenance batch file or
- routine.
-
-
-
- -----------------------------------------------------------------------------
- 7.0 OPERATIONS
-
- Now you should be ready to try out AoSS for the first time. Either have a
- user call in, or try it yourself. If you want to try it from the DOS command
- prompt (instead of using another modem or phone line to call into your BBS to
- test the game locally), make a dummy DOOR info file (such as GENERIC.SYS, as
- mentioned in section 6.2.1) and slip in "COM0:" to represent the comm port.
- That will make AoSS recognize that you are a local user. The batch file used
- to run AoSS does not have to be modified; just type this at your DOS command
- prompt:
-
- AVT GENERIC.SYS
-
- 7.1 Sysop Controls -
-
- It would not be fair if the only the user was able to do things
- while he is online... the sysop should have some features available
- to himself, also. There are function keys which will give the sysop
- some abilities while there is a user in AoSS. They are:
-
- F5 - shell to DOS
- F8 - exit AoSS
- F9 - screen ON/OFF
- F10 - chat with the user
-
- There are some other keys available to PCBoard sysops. To see them,
- hit Alt-H while in AoSS. They will appear in the status
- bar at the bottom of your screen.
-
- 7.2 Sysop Fine-Tuning -
-
- There is a special text file, SYSNEWS.DOC, which is located in the
- AoSS \TEXT directory. This file is for the sysop to add any special
- info that he/she wishes.
-
-
-
- -----------------------------------------------------------------------------
- 8.0 PRODUCT SUPPORT
-
- To maintain his position as one of the most accessible shareware author, the
- information following has been provided:
-
- Address: Steven H. Lin, Ph.D., M.S.
- DevPal MetroNet Communications
- 1251 NE 108th St., #621
- Miami, FL 33161
-
- BBS: [The Deviant's Palace] of Miami
- 305/899-1841
- 2400-14.4k HST/v.32bis
- 24 hours except ZMH
-
- Voice: 305/899-0957
-
- FN NetMail: FN 1:135/105.0
- DN 55:55/1.0
- DR 75:75/1.0
-
- Internet: slinc@f135.n105.z1.fidonet.org
-
- FN EchoMail: AOTD - DevOnline Products echo [DN/DR/FN]
- DEV_SYSOP - DevNet Systems Operations echo [DN/FN]
- DEV_TPA - Third Party Apps Developers echo [DN/FN]
- D_ADVENT - Adventure DOORs echo [DR]
- D_SYSOP - DoorNet Sysops echo [DR]
- PCBNET - PCBoard Sysops echo [FN]
-
- U'NI-net/US: DOOR-UTIL - DOORs and utilities for BBS's
-
- Voice support is given freely and is the preferred method of communication
- by the author. Please take advantage of this remarkable avenue of support.
-
- To further expand accessibility, there are now official DevOnline
- distribution sites available to provide you with the latest unregistered
- versions of DevOnline products:
-
- DevOnCO (Mountain US) : The Hornet's Nest
- sysop: Kevin Higgins loc: Fort Carson, CO
- #: 719/579-0593 baud: 2400-14.4k HST
- ice: TAG
- addr: FN 1:128/74.0, DR 75:7719/1.0
- PCP: n/a
-
- DevOnFL (Southeastern US) : [The Deviant's Palace] of Miami
- sysop: Steve Lin loc: Miami, FL
- #: 305/899-1841 baud: 2400-14.4k HST/v.32bis
- ice: Maximus-CBCS, PCBoard, QuickBBS, RemoteAccess,
- WWIV-IMS, Virtual BBS, Waffle/DOS
- addr: FN 1:135/105.0, EN 50:5305/505.0, DN 55:55/1.0,
- DR 75:75/1.0, UN DEVPAL, VtN @3053
- PCP: FLMIA
-
- DevOnTX (Southern US) : The Chess Board
- sysop: Ken Givens loc: Grand Prairie, TX
- #: 214/641-1136 baud: 2400-14.4k HST
- ice: SuperBBS
- addr: FN 1:1/132.0, FN 1:124/2213.0, 43:1370/101.0
- PCP: TXDAL
-
- DevOnVA (Mid-Atlantic US) : The NEOCOM Game Connection
- sysop: David Fife loc: Martinsville, VA
- #: 703/638-1952 baud: 2400-14.4k HST/9600 v.32
- ice: RemoteAccess
- addr: FN 1:264/615.0, DR 75:100/1.0
- PCP: n/a
-
-
-
- -----------------------------------------------------------------------------
- 9.0 ACKNOWLEDGEMENTS
-
- All products mentioned in this text that are not produced by members of
- DevPal MetroNet Communications, Inc. are trademarks of their respective
- copyright holders and/or authors.
-
- 9.1 Dedication -
-
- This program is dedicated to Alexander Wei, a good friend and in-
- disputably the best AI programmer that I have known. Rest gracefully
- in peace, and let your spirit continue on in the masterworks of
- your successors.
-
- And also to DoorNet, the world's first DOOR-specific telecommuni-
- cations mail network. This one's for you, guys.
-
- And finally, to the DoDies. Thanks for getting off my back.
-
- 9.2 Thanks to some folks who have tried out the beta test version of AoSS -
-
- David Fife
- Kevin Higgins
- Georgina Martinez
- Eric Santelices
- Ariel Vera
-
- 9.3 And special thanks to (in alphabetical order)...
-
- Bonnie Hartstein & DevPalAnA
- Corinna Harney & DevPalLV
- Fred Maximilien
- Mikhail Oschenkiv
- Mike Stewart, Ph.D., M.S. & DPBerk
- Alejandra Torriano & DevPalDC
- Ian Wells & TSanc
-
- ... and to all of the very special sysops who picked up a copy of
- AoSS
-
-
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- 10.0 FINAL WORDS
-
- AoSS is a simple game with a lesson. That it has the same origins as many
- of the Arena-derived online games is coincidental. That it uses an anti-
- cipatory solution model rather than a one-for-one command-exchange model is
- NOT coincidental.
-
- In reality, combat between two individuals, particularly professionals,
- is rarely a matter of exchanging blows. Rather, it is an issue of attempting
- to anticipate your opponent's moves and presenting a rapid-fire set of
- actions of your own to gain an advantage over that opponent. So it is with
- AoSS.
-
- To become a superior warrior in AoSS, careful study of the possible actions
- available to your character is crucial, particularly with the randomly
- created opponents in the game... the algorithms used to generate them are
- such that these "random" opponents will push the limits of your abilities
- to effectively fight in the arena. If you are careless, the game will over-
- come you mercilessly.
-
- With these humble words in mind, then, happy gaming!
-
-
- - Steven H. Lin, Ph.D., M.S.
-
-
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