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- Short overview of new features:
- ## 1.97 ##
- - new realtime-mode: faked phong
- Try it now!!! It looks really fantastic. Even better results with a higher
- screen-resolution.
- - now you can display the texture as background picture
-
- ## 1.96 ##
- - new tool: ILBM2Chunky. Loads a 256-color ilbmpicture and saves both the
- chunky datas and the palette. Those can be used as texturemap for
- texturemapping.
- Note: A texture has always a resolution of 256x256 pixels. If the picture
- is bigger it will be cropped.
- Its recommended to convert the picture with eq. ImageFX or AdPro and
- size it to 256x256 pixels and save it as 256 color ilbm-picture.
-
- ## 1.95 ##
- - new realtime-mode: texture mapping
- Within the realtime settings now you can select the type of drawing. In the
- 'Screen'-section there is a new string gadget were you can enter the used
- texture map.
-
- ## 1.94 ##
- - new export type: csv
- Simply writes a textfile in which every line represents one point of the
- mesh. Coordinates are seperated by commas.
- - new function type: csv
- This one reads an csv (comma seperated variables) file and creates a
- mesh from this values (see above for description of such a file or
- export an function and have a look at the result).
- You can enter a string that is used to parse the lines.
- Examples: "&y" - the whole line is converted to y-coordinate,
- eq: '1.00' would be a valid line.
- "&x,&y,&z" - one line must conatin three values seperated by
- commas.
- eq: '1.0, 2.0 , 3.0'
- "Data: &y;&x;&z" - one lines must conatain the 'data:' entry
- and three coordinates seperated by semicolon
- eq: 'Data: 1.0; 2.0;3.0
- Notes:
- - There must be at least an &y within this string.
- - save datas directly within function-file is currently not possible.
-
- ## 1.92 ##
- - mouse support in realtime mode (rotation, like in preview window)
- Switchs automatical into pause-mode.
- - extremly reduced memory usage
- - more infos are shown in information window
- - realtime mode now can save the pictures. Currently no real anim files
- but a file for every frame. The iff-files are not compressed.
- It should be enough to create an animation with MainView.
- Usage: Press return to start recodring. Actual frame number is displayed
- at bottom left edge. Press return again to stop recording.
- (Not tested very much)
- - can now merge points of a function together. No longer ugly edges in
- rendering or realtime mode
- - can export functions as Imagine object files (TDDD). Very slow but works.
- (Not tested very much because I don't have Imagine)
-
-