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- @10
-
- &TOP OF FILE
-
- Keystroke sequence: 10
- ) Alternate keystrokes: 10
-
- The cursor is moved to the first character in the file.
- @11
-
- &BOTTOM OF FILE
-
- Keystroke sequence: 11
- ) Alternate keystrokes: 11
-
- The cursor is moved past the last character in the file.
- @18
-
- &GO TO LINE NUMBER
-
- Keystroke sequence: 18
- ) Alternate keystrokes: 18
-
- The cursor will be repositioned to the specified line number
- of the current window. A prompt box will request the target
- line number. Enter any number from 1 to 32767. If the value
- is preceded by a plus (+) or minus (-) sign, the target line
- number will be calculated relative to the current line.
- @19
-
- &GO TO COLUMN NUMBER
-
- Keystroke sequence: 19
- ) Alternate keystrokes: 19
-
- The cursor will be repositioned to the specified column
- number of the current line. A prompt box will request the
- target column number. Enter any number from 1 to 999. If the
- value is preceded by a plus (+) or minus (-) sign, the
- target column number will be calculated relative to the
- current column.
- @20
-
- &GO TO WINDOW
-
- Keystroke sequence: 20
- ) Alternate keystrokes: 20
-
- The cursor will be moved to the current position in another
- window on the screen. If only one window is available,
- nothing will happen. Otherwise a menu will appear, showing
- the available windows, and the files currently in each one.
- Select one of these choices by moving the selection bar or
- by pressing the number of the desired window.
- @22
-
- &UNDO LAST DELETION
-
- Keystroke sequence: 22
- ) Alternate keystrokes: 22
-
- The line of text most recently deleted will be inserted into
- the current text stream at the cursor position. Note that
- this applies only to complete lines of text, and not to
- character or word deletions. By default, 20 lines of deleted
- text are stored for possible undeletion. The undo limit can
- be adjusted via a Setup command.
- @23
-
- &RESTORE LINE
-
- Keystroke sequence: 23
- ) Alternate keystrokes: 23
-
- The current line of text will be restored to its appearance
- just prior to when the cursor was moved onto the line. The
- cursor position will also be restored to the value when it
- entered the line.
- @34
-
- &SEARCH FOR PATTERN
-
- Keystroke sequence: 34
- ) Alternate keystrokes: 34
-
- The current window will be searched to find a specified
- sequence of text. When the pattern is found, the cursor will
- be positioned at the beginning of the pattern, and the
- matched text highlighted until the next keystroke.
-
- A prompt box will allow entry of the text pattern and search
- options. Enter any text or control characters just as they
- would be typed in the body of the file.
- ]
-
- Search options control the behavior of the search. The
- following options are available:
-
- U - ignore case (Upper-case) while searching
- ) B - search Backwards from the cursor
- ) position.
- ) W - search for whole Words only.
- ) G - search Globally, starting at the
- ) beginning of the file (or end, if
- ) searching backwards).
- ) L - search Locally (only within marked block).
- ) n - search for the nth occurrence of the
- ) string (n is an integer).
- ]
-
- Enter the following sequence of keystrokes to search for the
- end of each text line: <CtrlP><CtrlM><CtrlP><CtrlJ>. This
- sequence enters Carriage return/Line feed into the search
- pattern.
-
- Note that each pattern must be found within a single line.
- No match may span multiple lines.
- @35
-
- &SEARCH AND REPLACE
-
- Keystroke sequence: 35
- ) Alternate keystrokes: 35
-
- The current window will be searched for a specified sequence
- of text. When the pattern is found, it will be replaced with
- another specified text sequence.
-
- A prompt box will allow entry of the search text,
- replacement text, and search options. Enter any text or
- control characters just as they would be typed in the body
- of the file.
- ]
-
- Search options control the behavior of the search. The
- following options are available:
-
- U - ignore case (Upper-case) while searching
- ) B - search Backwards from the cursor
- ) position.
- ) W - search for whole Words only.
- ) G - search Globally, starting at the extreme
- ) end of the file.
- ) L - search Locally (only within marked block).
- ) N - do Not prompt for confirmation when the
- ) pattern is found.
- ) n - replace n occurrences of the string
- ) (n is an integer).
- ]
-
- If the N option is not specified, a prompt will occur each
- time the search pattern is found. This prompt will provide
- the following options:
-
- Y - replace this text and continue searching.
- ) N - do Not replace, but continue searching.
- ) A - replace this text and replace All others
- ) without prompting.
- ) Q - do not replace, and Quit searching.
- ]
-
- Enter the following sequence of keystrokes to search for the
- end of each text line: <CtrlP><CtrlM><CtrlP><CtrlJ>. This
- sequence enters Carriage return/Line feed into the search
- pattern.
- @36
-
- &SEARCH AND USE MACRO
-
- Keystroke sequence: 36
- ) Alternate keystrokes: 36
-
- The current window will be searched for a specified sequence
- of text. When the pattern is found, the cursor will be
- repositioned to that location, and a specified macro will be
- played back.
-
- A prompt box will allow entry of the search text, macro
- selection, and search options. Enter any text or control
- characters just as they would be typed in the body of the
- file. The macro must have been defined prior to using the
- search and apply macro command.
- ]
-
- Search options control the behavior of the search. The
- following options are available:
-
- U - ignore case (Upper-case) while searching
- ) B - search Backwards from the cursor
- ) position.
- ) W - search for whole Words only.
- ) G - search Globally, starting at the extreme
- ) end of the file.
- ) L - search Locally (only within marked block).
- ) N - do Not prompt for confirmation when the
- ) pattern is found.
- ) n - apply macro for n occurrences of the
- ) search string (n is an integer).
- ]
-
- If the N option is not specified, a prompt will occur each
- time the search pattern is found. This prompt will provide
- the following options:
-
- Y - apply macro and continue searching.
- ) N - do Not apply macro, but continue searching.
- ) A - apply macro and apply at All matches
- ) without prompting.
- ) Q - do not apply macro, and Quit searching.
- ]
-
- Enter the following sequence of keystrokes to search for the
- end of each text line: <CtrlP><CtrlM><CtrlP><CtrlJ>. This
- sequence enters Carriage return/Line feed into the search
- pattern.
- @37
-
- &SEARCH AGAIN
-
- Keystroke sequence: 37
- ) Alternate keystrokes: 37
-
- The previous search operation will be repeated. This will
- repeat a plain search, a search and replace, or a search and
- apply macro command.
- @38
-
- &OPERATING SYSTEM
-
- Keystroke sequence: 38
- ) Alternate keystrokes: 38
-
- Any DOS command or program may be executed. A prompt box
- will ask for the name of the command or program to run.
- Entering an empty line at the prompt box will cause a DOS
- shell to be invoked. You may execute any sequence of DOS
- commands from the shell, and finally return to the editor by
- typing Exit.
- ]
-
- The DOS shell requires that a copy of COMMAND.COM be present
- in the normal drive and directory assigned by DOS.
- Sufficient random-access memory must be available for the
- shell and any command that you specify.
-
- Do not execute any program that becomes memory resident
- while within the DOS shell.
- @39
-
- &BACKWARD TAB
-
- Keystroke sequence: 39
- ) Alternate keystrokes: 39
-
- The cursor will be moved to the next tab left of the current
- position. This command is available only in fixed tab mode.
- @40
-
- &EDIT ANOTHER FILE
-
- Keystroke sequence: 40
- ) Alternate keystrokes: 40
-
- The current window will be cleared, and a prompt box will
- ask for the name of another file to edit. If the current
- window already holds a file that has been modified, you will
- be given the opportunity to save it.
- ]
-
- When prompted for a file name, you may enter DOS wildcards
- or the name of another drive or subdirectory. In this case,
- another window will display the names of all matching files.
- You can select from this list by using the cursor keypad, or
- by pressing the first letter of the filename in which you
- are interested.
-
- By entering an empty line for the file name, you can edit a
- file without specifying a name for it. A name can be
- specified later when you want to write it out to disk.
- @41
-
- &FILE QUIT
-
- Keystroke sequence: 41
- ) Alternate keystrokes: 41
-
- The editing session will end and you will return to DOS. If
- any windows have been modified, prompt boxes will appear and
- you will be given the opportunity to save each modified
- file. If you type <Esc> at any of the prompt boxes, the
- FILE QUIT command will be interrupted and you will return to
- the current text window.
- @42
-
- &READ BLOCK FROM FILE
-
- Keystroke sequence: 42
- ) Alternate keystrokes: 42
-
- A prompt box will ask for the name of a file to read. This
- file will be read into the current window, starting at the
- current cursor position. The newly read text will be marked
- as a block.
- ]
-
- When prompted for a file name, you may enter DOS wildcards
- or the name of another drive or subdirectory. In this case,
- another window will display the names of all matching files.
- You can select from this list by using the cursor keypad, or
- by pressing the first letter of the filename in which you
- are interested.
- @43
-
- &SAVE AND CONTINUE EDIT
-
- Keystroke sequence: 43
- ) Alternate keystrokes: 43
-
- The contents of the current window will be saved to disk,
- using a file name the same as when the file was first read.
- If the file has not been named, a prompt box will ask for a
- new name. If the disk file already exists, a backup copy
- will be made before overwriting the existing version. The
- cursor will remain in place after the file is written to
- disk.
- @44
-
- &WRITE BLOCK TO FILE
-
- Keystroke sequence: 44
- ) Alternate keystrokes: 44
-
- The currently marked block will be written to a disk file.
- If no block is marked, an error message will be produced. If
- the disk file already exists, you will be given the choice
- of overwriting it or appending to it.
- @46
-
- &FILE OPEN
-
- Keystroke sequence: 46
- ) Alternate keystrokes: 46
-
- A prompt box will ask for the name of a new file to read. If
- another file is already being edited, the current window
- will be split in half, and the new file will be read into
- the new window.
-
- By specifying a file name that matches an existing window,
- you may look at two regions of the same file. Changes made
- in one window will affect all other windows which contain
- the same file.
- ]
-
- When prompted for a file name, you may enter DOS wildcards
- or the name of another drive or subdirectory. In this case,
- another window will display the names of all matching files.
- You can select from this list by using the cursor keypad, or
- by pressing the first letter of the filename in which you
- are interested.
-
- By entering an empty line for the file name, you can edit a
- file without specifying a name for it. A name can be
- specified later when you want to write it out to disk.
- @47
-
- &RESIZE WINDOW
-
- Keystroke sequence: 47
- ) Alternate keystrokes: 47
-
- Use this command to change the height of the current window.
- The up and down arrow keys will move the window dividing
- lines. Press <Enter> when the window has the desired size.
- @48
-
- &SAVE/SWITCH FILES
-
- Keystroke sequence: 48
- ) Alternate keystrokes: 48
-
- The file in the current window will be stored to disk. A
- prompt box will then ask for the name of another file to
- edit. The new file will be read into the current window. All
- window sizes will remain the same.
- ]
-
- When prompted for a file name, you may enter DOS wildcards
- or the name of another drive or subdirectory. In this case,
- another window will display the names of all matching files.
- You can select from this list by using the cursor keypad, or
- by pressing the first letter of the filename in which you
- are interested.
-
- By entering an empty line for the file name, you can edit a
- file without specifying a name for it. A name can be
- specified later when you want to write it out to disk.
- @49
-
- &NEXT WINDOW
-
- Keystroke sequence: 49
- ) Alternate keystrokes: 49
-
- The cursor will be moved to the current position in the next
- window down on the screen. If the cursor is already in the
- lowest window, it will move to the topmost window. If there
- is only one window, nothing will happen.
- @51
-
- &ZOOM WINDOW
-
- Keystroke sequence: 51
- ) Alternate keystrokes: 51
-
- The current window will grow to fill the screen. Other text
- windows are kept in memory, but are not visible until zoom
- is toggled off. The Next window and Previous window commands
- will bring each window to the forefront in succession. Text
- markers and blocks may be accessed as usual in the hidden
- windows. The only exception is block delete: a block will
- not be deleted from a hidden window.
- ]
-
- When zoom is active, a letter Z will appear at the left edge
- of the window status line. Toggling the zoom command again
- will make all windows visible.
- @52
-
- &BLOCK BEGIN
-
- Keystroke sequence: 52
- ) Alternate keystrokes: 52
-
- The cursor position will become the start of a marked block.
- @53
-
- &BLOCK END
-
- Keystroke sequence: 53
- ) Alternate keystrokes: 53
-
- The cursor position will become the end of a marked block.
- @54
-
- &START OF BLOCK
-
- Keystroke sequence: 54
- ) Alternate keystrokes: 54
-
- The cursor will be moved to the start of the current block,
- whether it is visible or not.
- @55
-
- &END OF BLOCK
-
- Keystroke sequence: 55
- ) Alternate keystrokes: 55
-
- The cursor will be moved to the end of the marked block,
- whether it is visible or not.
- @56
-
- &BLOCK COPY
-
- Keystroke sequence: 56
- ) Alternate keystrokes: 56
-
- A copy of the marked block will be inserted at the current
- cursor position.
- @57
-
- &BLOCK MOVE
-
- Keystroke sequence: 57
- ) Alternate keystrokes: 57
-
- The marked block will be removed from its current location
- and inserted at the current cursor position.
- @58
-
- &BLOCK DELETE
-
- Keystroke sequence: 58
- ) Alternate keystrokes: 58
-
- The marked block will be deleted from the text stream. If
- the block spans more than one line, the deleted lines may be
- recovered via the Undelete command.
- @59
-
- &HIDE BLOCK
-
- Keystroke sequence: 59
- ) Alternate keystrokes: 59
-
- The on-screen highlighting of the marked block is toggled on
- or off. Blocks can be copied, moved, or deleted only when
- the block is visibly marked. Movement to block start or end
- is possible even when the block is not visible.
- @82
-
- &LOAD MACROS FROM DISK
-
- Keystroke sequence: 82
- ) Alternate keystrokes: 82
-
- A previously stored file of Unity keyboard macros is loaded
- into memory. The macro file is a binary file in a special
- format used by Unity. Macros may be recorded, edited, and
- stored to disk from within Unity. Each macro file contains
- ten macros, each of which may hold up to 255 keystrokes.
- Unity automatically loads the macro file UNITY.MAC, if found,
- when the program is started.
- @83
-
- &STORE MACROS TO DISK
-
- Keystroke sequence: 83
- ) Alternate keystrokes: 83
-
- The current set of Unity keyboard macros is written to a
- disk file. A prompt box will ask for a file name. The macro
- file is a binary file in a special format used by Unity.
- Macros may be recorded, edited, and stored to disk from
- within Unity. Each macro file contains ten macros, each of
- which may hold up to 255 keystrokes. Unity automatically
- loads the macro file UNITY.MAC, if found, when the program is
- started.
- @84
-
- &TOGGLE MACRO RECORD
-
- Keystroke sequence: 84
- ) Alternate keystrokes: 84
-
- Any keystrokes entered after this command is activated are
- stored within a keyboard macro, which may be edited and
- later played back within Unity. To stop macro
- recording, enter this command a second time. A prompt box
- will ask for which of the ten macros should store the newly
- recorded one, and for a descriptive name for the macro.
-
- Each macro can hold up to 255 keystrokes. Macros can play
- back other macros. Macros are played back by pressing one of
- the installed keystroke combinations, or by choosing the
- Macro Playback option from the menu system.
- ]
-
- One of the macros is somewhat special. This macro is called
- the "scrap". Whenever a new macro is recorded, it writes
- over the scrap macro. The current scrap macro can be played
- back once or many times using other macro commands.
- @104
-
- &GET INFORMATION
-
- Keystroke sequence: 104
- ) Alternate keystrokes: 104
-
- Various facts about Unity and the current file are
- displayed. Information shown includes the complete path name
- of the current file; its size in bytes, words, and lines;
- whether it has been modified since last disk save; the time
- and date; available RAM and disk space; the current
- directory; and the DOS and Unity version numbers.
-
- Some of the statistics that Unity presents take a while
- to compute. By pressing any key while the Get Info window is
- being updated, you can "short-circuit" the computation of
- some items.
- @106
-
- &TOGGLE INSERT MODE
-
- Keystroke sequence: 106
- ) Alternate keystrokes: 106
-
- When insert mode is active, newly typed text is inserted
- into the current text line, pushing characters to the right
- of the cursor aside to make room. When insert mode is off,
- newly typed text overwrites existing text. Many commands,
- such as block copy and insert line, operate in insert mode
- independent of the setting of this toggle.
- @107
-
- &TOGGLE AUTOINDENT MODE
-
- Keystroke sequence: 107
- ) Alternate keystrokes: 107
-
- When autoindent mode is active and the <Enter> key is
- pressed, the new line of text will be indented the same
- number of spaces as the line immediately above it. The
- setting of this toggle also affects the operation of the
- paragraph reformatting command.
- @108
-
- &TOGGLE CASE
-
- Keystroke sequence: 108
- ) Alternate keystrokes: 108
-
- The case of the character at the cursor location will be
- toggled from upper to lower, or from lower to upper. If a
- block is marked and visible, and the cursor is anywhere
- within the marked block, the command will toggle the case of
- the entire block.
- @109
-
- &LOWER CASE
-
- Keystroke sequence: 109
- ) Alternate keystrokes: 109
-
- The case of the character at the cursor location will be set
- to lower-case. If a block is marked and visible, and the
- cursor is anywhere within the marked block, the command will
- change the case of the entire block.
- @110
-
- &UPPER CASE
-
- Keystroke sequence: 110
- ) Alternate keystrokes: 110
-
- The case of the character at the cursor location will be set
- to upper-case. If a block is marked and visible, and the
- cursor is somewhere within the marked block, the command
- will change the case of the entire block.
- @111
-
- &SET RIGHT MARGIN
-
- Keystroke sequence: 111
- ) Alternate keystrokes: 111
-
- A prompt box will ask for a new value for the right margin.
- Entering an empty prompt string will set the right margin to
- the current cursor column. The right margin is used only
- when Word Wrap mode is active. When that is so, text entered
- in a column beyond the right margin will automatically be
- wrapped to the next line. Paragraph formatting will move
- words so that lines are as full as possible within, but not
- exceeding, the right margin.
- @112
-
- &FORMAT PARAGRAPH
-
- Keystroke sequence: 112
- ) Alternate keystrokes: 112
-
- Format paragraph is available only when Word Wrap mode is
- active. Paragraph reformatting will move words so that lines
- are as full as possible within, but not exceeding, the
- current left and right margins. If Justify mode is active,
- the lines will also be evenly filled with spaces so that the
- rightmost word ends on the right margin.
-
- The paragraph reformat is terminated when a blank line is
- reached.
- @113
-
- &TOGGLE WORD WRAP
-
- Keystroke sequence: 113
- ) Alternate keystrokes: 113
-
- When Word Wrap mode is active, paragraph reformatting and
- automatic word wrap are available. Otherwise, left and right
- margin settings are ignored, and text may be entered in any
- column up to the maximum line length.
- @114
-
- &SET LEFT MARGIN
-
- Keystroke sequence: 114
- ) Alternate keystrokes: 114
-
- A prompt box will ask for a new value for the left margin.
- Entering an empty prompt string will set the left margin to
- the current cursor column.
-
- When Word Wrap mode is active, the left margin controls the
- leftmost position where text may be entered. The left margin
- also controls the operation of the paragraph formatting
- command.
-
- The left and right margins can be made visible by toggling
- the Tab Line Display.
- @115
-
- &DISPLAY TABS
-
- Keystroke sequence: 115
- ) Alternate keystrokes: 115
-
- Toggling Display Tabs ON reserves one line of the current
- window for display of tab settings and margins. The tabs and
- margins can be active whether or not the tab line is
- visible.
- @116
-
- &INSERT UNDO BUFFER
-
- Keystroke sequence: 116
- ) Alternate keystrokes: 116
-
- The entire contents of the undo buffer are inserted into the
- current text stream, prior to the current line. This empties
- the undo buffer, that is, the operation can be used only
- once for any set of deletions.
- @117
-
- &TOGGLE JUSTIFY
-
- Keystroke sequence: 117
- ) Alternate keystrokes: 117
-
- When Justify is active, word wrap and paragraph reformat
- operations will cause each line to be filled in with spaces
- such that the rightmost non-blank character is exactly on
- the right margin.
- ]
-
- By toggling Justify off, and reformatting lines or
- paragraphs, the additional blanks will be automatically
- removed from the text. Note that blanks manually inserted
- (via the Tab command, etc.) will also be removed, unless the
- Compress Wrap mode is turned off.
- @120
-
- &CENTER LINE
-
- Keystroke sequence: 120
- ) Alternate keystrokes: 120
-
- The current line will be centered between the left and right
- margins. This command is active only when Word Wrap mode is
- on.
- @121
-
- &SET COLORS
-
- Keystroke sequence: 121
- ) Alternate keystrokes: 121
-
- All of the editor colors can be customized to your liking.
- Independent color settings are available for normal text,
- block marked text, window status lines, the prompt line at
- the top of the screen, text in menus and prompt boxes, menu
- frames, the highlighted character by which each menu item
- may be selected, the currently selected menu item and the
- block cursor (when active).
- ]
-
- Unity keeps separate tables for color and monochrome monitors
- so you can use the same configuration file for both types of
- monitors.
-
- The colors that you select are saved when you execute the
- Options/Save setup command.
- @122
-
- &SAVE SETUP
-
- Keystroke sequence: 122
- ) Alternate keystrokes: 122
-
- The toggles, settings, colors, and options are stored as
- Unity defaults when this command is executed. You are given
- the option of saving to a configuration file (UNITY.CFG) or
- to modify the EXE. If you wish to modify the EXE, UNITY.EXE
- must be present in the default directory, along the PATH, or
- in the installed home directory.
- @125
-
- &SAVE FILE AND CLOSE WINDOW
-
- Keystroke sequence: 125
- ) Alternate keystrokes: 125
-
- Save the current file and close the window. If no other
- windows are loaded exit the editor. You will be given the
- opportunity to name any unnamed files before they are saved.
- @126
-
- &CLOSE ALL BUT CURRENT
-
- Keystroke sequence: 126
- ) Alternate keystrokes: 126
-
- All files except for the current file are saved and closed.
- @124
-
- &FLUSH UNDO BUFFER
-
- Keystroke sequence: 124
- ) Alternate keystrokes: 124
-
- The contents of the undo buffer will be deleted, freeing up
- whatever memory is being used. This command is useful in
- combination with the Insert Undo Buffer command.
- @127
-
- &ACTIVE DIRECTORY
-
- Keystroke sequence: 127
- ) Alternate keystrokes: 127
-
- The current default drive or directory may be changed using
- this command. Entering wildcards will cause a directory
- window to appear showing possible choices.
-
- Files previously opened in other directories will be
- properly accessed even after the active directory is
- changed.
- @128
-
- &FILE DIRECTORY
-
- Keystroke sequence: 128
- ) Alternate keystrokes: 128
-
- Use this command to browse through a file directory. Use
- standard DOS pathname and wildcard notation to specify a
- file mask for the directory.
- @123
-
- &SET ERROR BUFFER SIZE
-
- Keystroke sequence: 123
- ) Alternate keystroke: 123
-
- This specifies the maximum number of error messages that
- Unity can retain at once. The default is 20. The minimum
- value you can set this to is 10 and the maximum is 100.
- Each error message requires 165 bytes of memory so selecting
- the maximum allowable amount of 100 would require 16500 bytes
- of memory.
- @133
-
- &SET UNDO LIMIT
-
- Keystroke sequence: 133
- ) Alternate keystrokes: 133
-
- This specifies the maximum number of lines of deleted text
- that will be stored in the Undo buffer. If Undo limit is 10,
- and you delete 15 lines, the first five lines deleted will
- be lost. Whenever lines are Undeleted, that space is
- recovered for the undo buffer to reuse.
- @134
-
- &TOGGLE TAB EXPANSION
-
- Keystroke sequence: 134
- ) Alternate keystrokes: 134
-
- When tab expansion is ON, any tabs encountered upon read-in
- of a file are expanded into spaces, using a tab spacing that
- you specify. If tab expansion is OFF, Unity leaves
- the tabs intact. However, Unity does not expand
- tabs as it displays them, so these will be displayed on the
- screen as I.
- @135
-
- &SET FILE EXTENSION
-
- Keystroke sequence: 135
- ) Alternate keystrokes: 135
-
- If you edit many files with the same extension, such as
- .DOC, you should enter that value for the default extension.
- Unity will automatically supply the default
- extension whenever you respond to a filename prompt without
- entering an extension. The extension you enter should not
- include a period or any DOS wildcards, and is limited to
- three characters.
- @137
-
- &SET TAB SIZE
-
- Keystroke sequence: 137
- ) Alternate keystrokes: 137
-
- By default, a tab is placed after every eight columns of
- text. This tab size is also used when files containing tabs
- are read into Unity. Change the tab size and use
- the Restore even command to initialize a different set of
- regularly spaced tabs.
- @140
-
- &SET TEMPORARY MARGIN
-
- Keystroke sequence: 140
- ) Alternate keystrokes: 140
-
- The current left margin will be moved to the right by one
- tab stop. This is useful in making indented lists. The
- temporary margin will remain in force until you leave the
- current paragraph.
-
- The temporary margin is indicated by a right pointing arrow
- on the window tab display.
- @141
-
- &FORMAT BLOCK
-
- Keystroke sequence: 141
- ) Alternate keystrokes: 141
-
- Paragraph formatting will be applied to all lines of text in
- the currently marked block. The block must be highlighted,
- and the cursor must be somewhere within the block, or an
- error message will be produced.
- @142
-
- &FILE CLOSE
-
- Keystroke sequence: 142
- ) Alternate keystrokes: 142
-
- The current text window will be cleared. If it has been
- modified since being saved to disk, you will be given the
- opportunity to save it. The window will then be closed. If
- the window is the only one on the screen, you will return to
- the Unity menu system.
- @143
-
- &SET MARKER
-
- This command stores a record of the current cursor position
- to which you can easily return later. Unity supports up to
- ten text markers, which are labeled with the numbers 0-9
- when they are placed in the text. Shortcut commands for
- using each of the ten markers are presented on a following
- screen.
-
- The text marker display writes over the character where it
- is placed. It does not affect the actual text, but merely
- hides it.
- ]
-
- When a marker is set from the menu system, another menu will
- appear showing which markers are already in use. Redefining
- an existing marker erases the previously stored position.
- Defining a marker at the same position where it is currently
- located has the effect of erasing it.
-
- The following screen provides shortcut keystrokes for
- setting text markers without using menus.
- ]
-
- The following commands will set any of the markers without
- using a menu.
-
- )Marker 0 Main: 62 Alternate: 62
- )Marker 1 Main: 63 Alternate: 63
- )Marker 2 Main: 64 Alternate: 64
- )Marker 3 Main: 65 Alternate: 65
- )Marker 4 Main: 66 Alternate: 66
- )Marker 5 Main: 67 Alternate: 67
- )Marker 6 Main: 68 Alternate: 68
- )Marker 7 Main: 69 Alternate: 69
- )Marker 8 Main: 70 Alternate: 70
- )Marker 9 Main: 71 Alternate: 71
- @144
-
- &JUMP TO MARKER
-
- This command moves the cursor to the position of a
- previously stored text marker. If the marker has not been
- set, an error will occur. Unity supports up to ten
- text markers, which are labeled with the numbers 0-9 when
- they are placed in the text.
-
- When you jump to a marker from the menu system, another menu
- will appear showing which markers have previously been set.
-
- The following screen provides shortcut keystrokes for
- jumping to text markers without using menus.
- ]
-
- The following commands will jump to any of the markers
- without using a menu.
-
- )Marker 0 Main: 72 Alternate: 72
- )Marker 1 Main: 73 Alternate: 73
- )Marker 2 Main: 74 Alternate: 74
- )Marker 3 Main: 75 Alternate: 75
- )Marker 4 Main: 77 Alternate: 77
- )Marker 5 Main: 77 Alternate: 77
- )Marker 6 Main: 78 Alternate: 78
- )Marker 7 Main: 79 Alternate: 79
- )Marker 8 Main: 80 Alternate: 80
- )Marker 9 Main: 81 Alternate: 81
- @145
-
- &PLAYBACK MACRO
-
- This command will play back a previously recorded macro. A
- menu showing the name of all macros will appear; you should
- choose the one desired.
-
- The following screen gives shortcut commands which allow you
- to playback macros without using the menu system.
- ]
-
- The following commands will playback a macro without using
- the menu system:
-
- )Macro 1 Main: 85 Alternate: 85
- )Macro 2 Main: 86 Alternate: 86
- )Macro 3 Main: 87 Alternate: 87
- )Macro 4 Main: 88 Alternate: 88
- )Macro 5 Main: 89 Alternate: 89
- )Macro 6 Main: 90 Alternate: 90
- )Macro 7 Main: 91 Alternate: 91
- )Macro 8 Main: 92 Alternate: 92
- )Macro 9 Main: 93 Alternate: 93
- @146
-
- &TOGGLE FIXED TABS
-
- Keystroke sequence: 146
- ) Alternate keystrokes: 146
-
- When fixed tabs are ON, tab positions are taken from a table
- of columns that you can set to even spacing or customize
- through various tab commands. When fixed tabs are OFF, tab
- positions are based on the contents of the text surrounding
- the current line, just like the Turbo Pascal editor.
- @147
-
- &SET TEMPORARY MARGIN
-
- Keystroke sequence: 147
- ) Alternate keystrokes: 147
-
- The current cursor column will be assigned as the temporary
- left margin. If the cursor is beyond the right margin, an
- error will occur.
- @148
-
- &SET HOME DIRECTORY
-
- Keystroke sequence: 148
- ) Alternate keystrokes: 148
-
- Unity uses several files in its operation. These
- contain the default macros and this help file. In order to
- run Unity from a drive or directory other than
- where these files are located, you will need to set up a
- Home Directory. The home directory specifies the location of
- the optional Unity support files on your system. If
- any of the needed files are not found in the Home Directory
- a search for the file(s) will be made along the PATH as set
- in the environment.
- ]
-
- The following files should be kept in that directory:
-
- ) UNITY.HLP UNITY.MAC
-
- Unity will operate without the use of these files,
- but in that case certain program features will not be
- available.
-
- After the home directory is set, it can be saved with
- Unity's Save Setup command.
- @149
-
- &TOGGLE HI-BIT STRIP
-
- Keystroke sequence: 149
- ) Alternate keystrokes: 149
-
- When Hi-bit strip is ON, the most significant bit of each
- character read from the disk will be set to zero. This is
- useful when reading in files previously generated in
- WordStar document mode. Note that stripping the high bit
- will also affect any usage of the IBM extended ASCII
- character set, such as the line drawing characters.
- @150
-
- &EDIT MACRO
-
- Keystroke sequence: 150
- ) Alternate keystrokes: 150
-
- Macros recorded within Unity can be edited on a
- character by character basis using the built-in macro
- editor.
-
- First, a prompt box will ask for a new name for the macro,
- which you can accept as is, or change.
- ]
-
- The macro will appear in another window. It can be edited
- using the cursor keys, and the <Del> or <Backspace>
- keys. Most characters you type will be inserted literally
- into the macro. <CtrlBksp> will delete the macro.
- <Enter> will end the session in the macro editor. <Esc>
- will undo any changes made to the macro. In case you need to
- enter any of these special keys as part of the macro, press
- the <ScrollLock> key to enter Literal mode. In this mode,
- all keystrokes will be inserted into the macro without any
- interpretation.
- @151
-
- &WRITE TO FILE
-
- Keystroke sequence: 151
- ) Alternate keystrokes: 151
-
- This command will store all text in the current window to
- any file that you name. When you are editing in a window
- that has not previously been named, you can use this command
- to assign a name to the window. Using it in an already-named
- window will cause the name of that window, and all other
- windows sharing the same text stream, to be updated to the
- new name.
- @152
-
- &TOGGLE KEY HELP
-
- Keystroke sequence: 152
- ) Alternate keystrokes: 152
-
- When Key Help is ON, Unity will display the command
- sequences that correspond to each menu selection while you
- are browsing through the menu system. This can serve to
- familiarize you with the quick keystrokes and speed up your
- editing.
- @153
-
- &PREVIOUS WINDOW
-
- Keystroke sequence: 153
- ) Alternate keystrokes: 153
-
- The cursor will be moved to the current position in the next
- window up the screen. If the cursor is already in the
- topmost window, it will move to the bottom window. If there
- is only one window, nothing will happen.
- @154
-
- &NEXT SENTENCE
-
- Keystroke sequence: 154
- ) Alternate keystrokes: 154
-
- The cursor will be moved to the beginning of the next
- sentence. Sentences are delimited by periods, semicolons,
- and other common punctuation marks, as well as by blank
- lines.
- @155
-
- &PREVIOUS SENTENCE
-
- Keystroke sequence: 155
- ) Alternate keystrokes: 155
-
- The cursor will be moved to the beginning of the previous
- sentence. Sentences are delimited by periods, semicolons,
- and other common punctuation marks, as well as by blank
- lines.
- @156
-
- &SHIFT BLOCK LEFT
-
- Keystroke sequence: 156
- ) Alternate keystrokes: 156
-
- Shifts the marked block left by one character. This is done by
- deleting space characters from the beginning of the line.
- Nonspace characters will not be affected.
- @157
-
- &SHIFT BLOCK RIGHT
-
- Keystroke sequence: 157
- ) Alternate keystrokes: 157
-
- Shifts the marked block right by one character by insterting a
- space at the beginning of the line.
- @163
-
- &TOGGLE DUAL DISPLAY
-
- Keystroke sequence: 163
- ) Alternate keystrokes: 163
-
- Enables or disables the usage of an alternate display for
- compiler display output. This setting has no effect if a
- secondary display is not detected. This option is on by
- default.
- @164
-
- &TOGGLE ENHANCED KEYBOARD
-
- Keystroke sequence: 164
- ) Alternate keystrokes: 164
-
- Enables and disables the use of enhanced keyboard function
- calls. When enabled, enhanced keystrokes, suchs as F11 and
- F12 can used. Certain TSR programs, such as Borland's Turbo
- Lightning, will not work if enhanced keyboard functions are
- used. The setting of this option will have no affect if an
- enhanced keyboard is not present.
- @165
-
- &TOGGLE SNOW CONTROL
-
- Keystroke sequence: 165
- ) Alternate keystrokes: 165
-
- When Snow Control is ON, Unity avoids the screen
- interference patterns called "snow" that are produced by
- certain display adapters, notably the IBM Color Graphics
- Adapter. For other color adapters, the Snow Control can be
- turned off. This improves screen updating performance
- considerably.
- @166
-
- &TOGGLE BLOCK CURSOR
-
- Keystroke sequence: 166
- ) Alternate keystrokes: 166
-
- Unity offers a choice between a blinking hardware
- cursor and a solid unblinking cursor. The color of the block
- cursor can be set via the Options Colors menu.
- @167
-
- &SELECT VIDEO MODE
-
- Keystroke sequence: 167
- ) Alternate keystrokes: 167
-
- If the video device driver was located (UNITY.VID) it will be
- loaded on startup, making video modes other than 25x80 available.
- The modes supported will depend upon the video adapter installed
- and the modes contained in the video device driver. To use a
- video device driver rename the file to UNITY.VID, for example,
- REN TRIDENT.VID UNITY.VID. Make sure this file is somewhere on
- the path or located in the directory specified by the
- environmental variable UNITY=.
-
- This feature is only available in registered versions of Unity.
- @168
-
- &MARGIN RELEASE
-
- Keystroke sequence: 168
- ) Alternate keystrokes: 168
-
- Setting Margin Release ON allows you to type beyond the left
- and right margins while Word Wrap mode is active. Margin
- release remains effective until the cursor is moved to
- another line. It can also be toggled off at any time.
- @171
-
- &TOGGLE TAB WRITING
-
- Keystroke sequence: 171
- ) Alternate keystrokes: 171
-
- By default, Unity does not write tab characters in
- files saved from the editor. If Tab Writing is activated,
- Unity will translate sequences of spaces to tabs in
- order to save disk space for the output file. Tabs are
- computed using the fixed spacing currently set for fixed
- tabs. Multiple spaces found within pairs of single or double
- quotes (as used in Pascal or C source code) will not be
- converted to tabs.
-
- Tab writing is saved as a Unity default.
- @172
-
- &TOGGLE WRAP COMPRESSION
-
- Keystroke sequence: 172
- ) Alternate keystrokes: 172
-
- By default, Unity compresses extra spaces out of
- any line before it is wrapped. This feature is required in
- order to "unjustify" text that has previously been right
- justified. However, in some cases the compression will
- remove desired spaces, as in the case of aligned columns of
- figures.
-
- When this toggle is OFF, extra spaces will not be removed
- from lines being wrapped. Wrap compression is saved as a
- Unity default.
- @173
-
- &TOGGLE INITIAL ZOOM STATE
-
- Keystroke sequence: 173
- ) Alternate keystrokes: 173
-
- The state of this toggle determines Unity's default
- behavior when more than one window is on the screen. When
- Initial Zoom State is OFF, multiple windows will appear
- simultaneously on the screen, that is, they will not be
- zoomed.
-
- When Initial Zoom State is ON, multiple windows will be
- zoomed. The last file opened will be visible on the screen,
- and others will be hidden behind it.
-
- Initial Zoom State is saved as a Unity default.
-
- The normal zoom window command may be used at any time,
- regardless of Initial Zoom State.
- @174
-
- &HELP SUMMARY
-
- Unity provides help in several ways. This section
- describes how to use the help system.
-
- Whenever the Unity help system is on screen, you
- can use the <PgUp> and <PgDn> keys to move from one
- screen to another. <Home> and <End> will take you to the
- first and last pages of the section. Press <Esc> when you
- are done using help.
- ]
-
- The Unity menu system is available at any time by
- pressing 251. Most of Unity's commands may be
- selected from the menus. Within the menu system, you may
- activate "Key help" by choosing Setup Display options Key
- help. With Key help activated, the quick keystrokes that
- activate each command will be displayed on the top row of
- the screen while the selection bar is positioned over that
- menu item.
-
- Pressing <F1> while within the Unity menu system
- or within any prompt box will bring up a window containing
- more detailed help regarding the selected command. Pressing
- <F1> while you are entering text will bring up a menu of
- help topics.
- @175
-
- &HELP SUMMARY
-
- Unity is Copyright 1990 Ross Neilson Wentworth
- and Serendipity Software. All rights reserved. Portions
- copyright Borland International, Incorporated and TurboPower
- Software, Incorporated.
-
- A generous license agreement is available that allows you
- to include Unity with your product. Customized
- features can be implemented for a very reasonable fee.
- ]
-
- For additional information contact:
-
- Ross Wentworth
- ) Serendipity Software
- ) 1422 Elkgrove Circle, Suite 3
- ) Venice, CA 90291
- ) (213)399-1244
- ]
-
- Unity provides help in several ways. This help
- section describes how to use the help system.
-
- Whenever the Unity help system is on screen, you
- can use the <PgUp> and <PgDn> keys to move from one
- screen to another. <Home> and <End> will take you to the
- first and last pages of the section. Press <Esc> when you
- are done using help.
- ]
-
- The Unity menu system is available at any time by
- pressing 251. Most of Unity's commands may be
- selected from the menus. Within the menu system, you may
- activate "Key help" by choosing Setup Display options Key
- help. With Key help activated, the quick keystrokes that
- activate each command will be displayed on the top row of
- the screen while the selection bar is positioned over that
- menu item.
-
- Pressing <F1> while within the Unity menu system
- or within any prompt box will bring up a window containing
- more detailed help regarding the selected command. Pressing
- <F1> while you are entering text will bring up a menu of
- help topics.
- ]
-
- &Help and Status Keystrokes
-
- )Show help menu
- ) Main: 174 Alternate: 174
- )Show help summary
- ) Main: 50 Alternate: 50
- )Activate menu system
- ) Main: 251 Alternate: 251
- )Show system and file information
- ) Main: 104 Alternate: 104
- )Show available memory
- ) Main: 105 Alternate: 105
- @176
-
- &Cursor Movement
-
- Character left
- ) Main: 0 Alternate: 0
- )Character right
- ) Main: 1 Alternate: 1
- )Word left
- ) Main: 2 Alternate: 2
- )Word right
- ) Main: 3 Alternate: 3
- )Line up
- ) Main: 4 Alternate: 4
- )Line down
- ) Main: 5 Alternate: 5
- )Scroll up
- ) Main: 6 Alternate: 6
- )Scroll down
- ) Main: 7 Alternate: 7
- )Page up
- ) Main: 9 Alternate: 9
- )Page down
- ) Main: 8 Alternate: 8
- )Top of file
- ) Main: 10 Alternate: 10
- )Bottom of file
- ) Main: 11 Alternate: 11
- )Beginning of line
- ) Main: 12 Alternate: 12
- ]
- )End of line
- ) Main: 13 Alternate: 13
- )Top of screen
- ) Main: 14 Alternate: 14
- )Bottom of screen
- ) Main: 15 Alternate: 15
- @177
-
- &Quick Movement Commands
-
- Go to line
- ) Main: 18 Alternate: 18
- )Go to column
- ) Main: 19 Alternate: 19
- )Go to window
- ) Main: 20 Alternate: 20
- )Previous cursor position
- ) Main: 21 Alternate: 21
- )Up to equal indent
- ) Main: 16 Alternate: 16
- )Down to equal indent
- ) Main: 17 Alternate: 17
- )Next sentence
- ) Main: 154 Alternate: 154
- )Previous sentence
- ) Main: 155 Alternate: 155
- ]
-
- &Text Markers
-
- Set a marker by menu
- ) Main: 143 Alternate: 143
- )Jump to marker by menu
- ) Main: 144 Alternate: 144
- )Toggle marker display
- ) Main: 61 Alternate: 61
- )Set marker 0
- ) Main: 62 Alternate: 62
- )Set marker 1
- ) Main: 63 Alternate: 63
- )Set marker 2
- ) Main: 64 Alternate: 64
- )Set marker 3
- ) Main: 65 Alternate: 65
- )Set marker 4
- ) Main: 66 Alternate: 66
- )Set marker 5
- ) Main: 67 Alternate: 67
- )Set marker 6
- ) Main: 68 Alternate: 68
- )Set marker 7
- ) Main: 69 Alternate: 69
- )Set marker 8
- ) Main: 70 Alternate: 70
- )Set marker 9
- ) Main: 71 Alternate: 71
- ]
- )Jump marker 0
- ) Main: 72 Alternate: 72
- )Jump marker 1
- ) Main: 73 Alternate: 73
- )Jump marker 2
- ) Main: 74 Alternate: 74
- )Jump marker 3
- ) Main: 75 Alternate: 75
- )Jump marker 4
- ) Main: 76 Alternate: 76
- )Jump marker 5
- ) Main: 77 Alternate: 77
- )Jump marker 6
- ) Main: 78 Alternate: 78
- ]
- )Jump marker 7
- ) Main: 79 Alternate: 79
- )Jump marker 8
- ) Main: 80 Alternate: 80
- )Jump marker 9
- ) Main: 81 Alternate: 81
- @178
-
- &Text Insertion and Deletion
-
- Undo last deletion
- ) Main: 22 Alternate: 22
- )Restore line
- ) Main: 23 Alternate: 23
- )Insert undo buffer
- ) Main: 116 Alternate: 116
- )Tab
- ) Main: 24 Alternate: 24
- )Backward Tab
- ) Main: 39 Alternate: 39
- )New line
- ) Main: 26 Alternate: 26
- )Insert line
- ) Main: 27 Alternate: 27
- )Insert control character
- ) Main: 25 Alternate: 25
- )Delete current character
- ) Main: 28 Alternate: 28
- )Delete character left
- ) Main: 29 Alternate: 29
- )Delete word
- ) Main: 30 Alternate: 30
- )Delete to end of line
- ) Main: 31 Alternate: 31
- )Delete line
- ) Main: 32 Alternate: 32
- ]
- )Delete line (no undo)
- ) Main: 33 Alternate: 33
- )Abort command (1 char)
- ) Main: 252 Alternate: 252
- @179
-
- &Search and Replace
-
- Search for pattern
- ) Main: 34 Alternate: 34
- )Search and replace
- ) Main: 35 Alternate: 35
- )Search and playback macro
- ) Main: 36 Alternate: 36
- )Search again
- ) Main: 37 Alternate: 37
- @180
-
- &Files
-
- Edit another file
- ) Main: 40 Alternate: 40
- )Abandon file
- ) Main: 41 Alternate: 41
- )Read file into window
- ) Main: 42 Alternate: 42
- )Save and continue edit
- ) Main: 43 Alternate: 43
- )Save and exit to DOS
- ) Main: 45 Alternate: 45
- )Exit/Save
- ) Main: 125 Alternate: 125
- )Close all but current
- ) Main: 126 Alternate: 126
- )Write to named file
- ) Main: 151 Alternate: 151
- )Save/Switch files
- ) Main: 48 Alternate: 48
- @181
-
- &Windows
-
- Open file
- ) Main: 46 Alternate: 46
- )Close window
- ) Main: 142 Alternate: 142
- )Resize window
- ) Main: 47 Alternate: 47
- )Next window
- ) Main: 49 Alternate: 49
- )Previous window
- ) Main: 153 Alternate: 153
- )Zoom window (toggles)
- ) Main: 51 Alternate: 51
- )Force Zoom on
- ) Main: 235 Alternate: 235
- @182
-
- &Block Commands
-
- Begin block
- ) Main: 52 Alternate: 52
- )End block
- ) Main: 53 Alternate: 53
- )Start of block
- ) Main: 54 Alternate: 54
- )End of block
- ) Main: 55 Alternate: 55
- )Copy block
- ) Main: 56 Alternate: 56
- )Move block
- ) Main: 57 Alternate: 57
- )Delete block
- ) Main: 58 Alternate: 58
- )Hide block
- ) Main: 59 Alternate: 59
- )Mark current line
- ) Main: 118 Alternate: 118
- )Mark current word
- ) Main: 60 Alternate: 60
- )Write block to file
- ) Main: 44 Alternate: 44
- )Shift block left
- ) Main: 156 Alternate: 156
- )Shift block right
- ) Main: 157 Alternate: 157
- @183
-
- &Text Formatting
-
- Format paragraph
- ) Main: 112 Alternate: 112
- )Format block
- ) Main: 141 Alternate: 141
- )Center line
- ) Main: 120 Alternate: 120
- )Margin release
- ) Main: 168 Alternate: 168
- )Toggle case
- ) Main: 108 Alternate: 108
- )Lower case
- ) Main: 109 Alternate: 109
- )Upper case
- ) Main: 110 Alternate: 110
- @184
-
- &Tabs
-
- )Tab
- ) Main: 24 Alternate: 24
- )Backward Tab
- ) Main: 39 Alternate: 39
- )Set tab size
- ) Main: 137 Alternate: 137
- )Tab temporary margin
- ) Main: 140 Alternate: 140
- )Set temporary margin
- ) Main: 147 Alternate: 147
- @185
-
- &Utility Commands
-
- )Change active directory
- ) Main: 127 Alternate: 127
- )Directory
- ) Main: 128 Alternate: 128
- )Operating system
- ) Main: 38 Alternate: 38
- @186
-
- &Settings and Toggles
-
- Toggle insert mode
- ) Main: 106 Alternate: 106
- )Force insert on
- ) Main: 231 Alternage: 231
- )Force insert off
- ) Main: 232 Alternate: 232
- )Toggle autoindent mode
- ) Main: 107 Alternate: 107
- )Force autoindent on
- ) Main: 233 Alternate: 233
- )Toggle word wrap
- ) Main: 113 Alternate: 113
- )Force word wrap on
- ) Main: 234 Alternate: 234
- )Toggle wrap compression
- ) Main: 172 Alternate: 172
- )Toggle tab line display
- ) Main: 115 Alternate: 115
- )Toggle justify
- ) Main: 117 Alternate: 117
- )Toggle fixed tabs
- ) Main: 146 Alternate: 146
- )Force fixed tabs
- ) Main: 236 Alternage: 236
- )Toggle hi-bit strip
- ) Main: 149 Alternate: 149
- ]
- )Toggle tab expansion
- ) Main: 134 Alternate: 134
- )Toggle tab writing
- ) Main: 171 Alternate: 171
- )Toggle key help
- ) Main: 152 Alternate: 152
- )Toggle snow check
- ) Main: 165 Alternate: 165
- )Toggle block cursor
- ) Main: 166 Alternate: 166
- )Toggle 43 line mode
- ) Main: 167 Alternate: 167
- )Toggle enhanced keyboard
- ) Main: 164 Alternate: 164
- ]
- )Set left margin
- ) Main: 114 Alternate: 114
- )Set right margin
- ) Main: 111 Alternate: 111
- )Set undo limit
- ) Main: 133 Alternate: 133
- )Set error message buffer size
- ) Main: 123 Alternate: 123
- )Set default file extension
- ) Main: 135 Alternate: 135
- )Set colors
- ) Main: 121 Alternate: 121
- ]
- )Set home directory
- ) Main: 148 Alternate: 148
- )Save setup
- ) Main: 122 Alternate: 122
- @187
-
- &Program Commands
-
- Project
- ) Main: 195 Alternate: 195
- )Execute
- ) Main: 196 Alternate: 196
- )Build all
- ) Main: 218 Alternate: 218
- )Symbols
- ) Main: 217 Alternate: 217
- )Next error file
- ) Main: 220 Alternate: 220
- )Next Error
- ) Main: 191 Alternate: 191
- )Previous Error
- ) Main: 192 Alternate: 192
- )Primary File Name
- ) Main: 194 Alternate: 194
- )Make Current File Primary
- ) Main: 221 Alternate: 221
- )Set Autosave Timer
- ) Main: 193 Alternate: 193
- )1
- ) Main: 197 Alternate: 197
- )2
- ) Main: 198 Alternate: 198
- )3
- ) Main: 199 Alternate: 199
- ]
- )4
- ) Main: 200 Alternate: 200
- )5
- ) Main: 201 Alternate: 201
- )6
- ) Main: 202 Alternate: 202
- )7
- ) Main: 203 Alternate: 203
- )8
- ) Main: 204 Alternate: 204
- )9
- ) Main: 205 Alternate: 205
- )10
- ) Main: 206 Alternate: 206
- ]
- )1 Options
- ) Main: 207 Alternate: 207
- )2 Options
- ) Main: 208 Alternate: 208
- )3 Options
- ) Main: 209 Alternate: 209
- )4 Options
- ) Main: 210 Alternate: 210
- )5 Options
- ) Main: 211 Alternate: 211
- )6 Options
- ) Main: 212 Alternate: 212
- )7 Options
- ) Main: 213 Alternate: 213
- ]
- )8 Options
- ) Main: 214 Alternate: 214
- )9 Options
- ) Main: 215 Alternate: 215
- )10 Options
- ) Main: 216 Alternate: 216
- @188
-
- &Macros
-
- Load macros from disk
- ) Main: 82 Alternate: 82
- )Store macros to disk
- ) Main: 83 Alternate: 83
- )Record macro
- ) Main: 84 Alternate: 84
- )Edit macro
- ) Main: 150 Alternate: 150
- )Playback macro by menu
- ) Main: 145 Alternate: 145
- )Playback Macro 1
- ) Main: 85 Alternate: 85
- )Playback Macro 2
- ) Main: 86 Alternate: 86
- )Playback Macro 3
- ) Main: 87 Alternate: 87
- )Playback Macro 4
- ) Main: 88 Alternate: 88
- )Playback Macro 5
- ) Main: 89 Alternate: 89
- )Playback Macro 6
- ) Main: 90 Alternate: 90
- )Playback Macro 7
- ) Main: 91 Alternate: 91
- )Playback Macro 8
- ) Main: 92 Alternate: 92
- ]
- )Playback Macro 9
- ) Main: 93 Alternate: 93
- )Playback scrap macro
- ) Main: 94 Alternate: 94
- )Playback scrap macro 1 time
- ) Main: 95 Alternate: 95
- )Playback scrap macro 2 times
- ) Main: 96 Alternate: 96
- )Playback scrap macro 3 times
- ) Main: 97 Alternate: 97
- )Playback scrap macro 4 times
- ) Main: 98 Alternate: 98
- )Playback scrap macro 5 times
- ) Main: 99 Alternate: 99
- ]
- )Playback scrap macro 6 times
- ) Main: 100 Alternate: 100
- )Playback scrap macro 7 times
- ) Main: 101 Alternate: 101
- )Playback scrap macro 8 times
- ) Main: 102 Alternate: 102
- )Playback scrap macro 9 times
- ) Main: 103 Alternate: 103
- )Repeat macro
- ) Main: 226 Alternate: 226
- )Abort macro if end of file
- ) Main: 227 Alternate: 227
- )Abort macro if line is blank
- ) Main: 228 Alternage: 228
- ]
- )Abort macro if not in block
- ) Main: 229 Alternate: 229
- )Force full screen update
- ) Main: 230 Alternate: 230
- @189
-
- &Function Keys
-
- |
- @193
-
- &SET AUTOSAVE TIMER
-
- Keystroke sequence: 193
- ) Alternate sequence: 193
-
- Set this value to the number of minutes the editor will wait
- before automatically saving your files. The legal range is 0 to
- 255 minutes, where selecting 0 will disable the autosave timer.
- The default timer interval is 0 (disabled). The timer does not
- start until a file has been modified and the autosave will not
- occur until there has been at least 30 seconds of keyboard
- inactivity.
- @194
-
- &PRIMARY FILE
-
- Keystroke sequence: 194
- ) Alternate sequence: 194
-
- Sets the name of the primary file. This file will be
- compiled or assembled instead of the current file. The file
- must exist or you will receive an error message.
-
- See also PROJECT, BUILD, and EXECUTE.
- @195
-
- &PROJECT
-
- Keystroke sequence: 195
- ) Alternate keystrokes: 195
-
- Compiles the primary file if defined. If the primary file is
- a project file (must have the extension 'PJU') the dependencies
- will be processed and appropriate actions taken. If no primary
- file is defined the current file will be compiled.
- @196
-
- &EXECUTE
-
- Keystroke sequence: 196
- ) Alternate keystrokes: 196
-
- Using the current file or the primary file with the
- extension EXE or COM, this function executes the program.
- You are given an opportunity to change the command line to
- pass to your program.
- @197
-
- &1
-
- Keystroke sequence: 197
- ) Alternate keystrokes: 197
-
- Executes 1.
-
- This help information can be customized by editing UNITY.TXT.
- This is help topic #197.
- @198
-
- &2
-
- Keystroke sequence: 198
- ) Alternate keystrokes: 198
-
- Executes 2.
-
- This help information can be customized by editing UNITY.TXT.
- This is help topic #198.
- @199
-
- &3
-
- Keystroke sequence: 199
- ) Alternate keystrokes: 199
-
- Executes 3.
-
- This help information can be customized by editing UNITY.TXT.
- This is help topic #199.
- @200
-
- &4
-
- Keystroke sequence: 200
- ) Alternate keystrokes: 200
-
- Executes 4.
-
- This help information can be customized by editing UNITY.TXT.
- This is help topic #200.
- @201
-
- &5
-
- Keystroke sequence: 201
- ) Alternate keystrokes: 201
-
- Executes 5.
-
- This help information can be customized by editing UNITY.TXT.
- This is help topic #201.
- @202
-
- &6
-
- Keystroke sequence: 202
- ) Alternate keystrokes: 202
-
- Executes 6.
-
- This help information can be customized by editing UNITY.TXT.
- This is help topic #202.
- @203
-
- &7
-
- Keystroke sequence: 203
- ) Alternate keystrokes: 203
-
- Executes 7.
-
- This help information can be customized by editing UNITY.TXT.
- This is help topic #203.
- @204
-
- &8
-
- Keystroke sequence: 204
- ) Alternate keystrokes: 204
-
- Executes 8.
-
- This help information can be customized by editing UNITY.TXT.
- This is help topic #204.
- @205
-
- &9
-
- Keystroke sequence: 205
- ) Alternate keystrokes: 205
-
- Executes 9.
-
- This help information can be customized by editing UNITY.TXT.
- This is help topic #205.
- @206
-
- &10
-
- Keystroke sequence: 206
- ) Alternate keystrokes: 206
-
- Executes 10.
-
- This help information can be customized by editing UNITY.TXT.
- This is help topic #206.
- @207
-
- &SET 1 OPTIONS
-
- Keystroke sequence: 207
- ) Alternate keystrokes: 207
-
- Sets the command line options passed to 1.
-
- This help information can be customized by editing UNITY.TXT.
- This is help topic #207.
- @208
-
- &SET 2 OPTIONS
-
- Keystroke sequence: 208
- ) Alternate keystrokes: 208
-
- Sets the command line options passed to 2.
-
- This help information can be customized by editing UNITY.TXT.
- This is help topic #208.
- @209
-
- &SET 3 OPTIONS
-
- Keystroke sequence: 209
- ) Alternate keystrokes: 209
-
- Sets the command line options passed to 3.
-
- This help information can be customized by editing UNITY.TXT.
- This is help topic #209.
- @210
-
- &SET 4 OPTIONS
-
- Keystroke sequence: 210
- ) Alternate keystrokes: 210
-
- Sets the command line options passed to 4.
-
- This help information can be customized by editing UNITY.TXT.
- This is help topic #210.
- @211
-
- &SET 5 OPTIONS
-
- Keystroke sequence: 211
- ) Alternate keystrokes: 211
-
- Sets the command line options passed to 5.
-
- This help information can be customized by editing UNITY.TXT.
- This is help topic #211.
- @212
-
- &SET 6 OPTIONS
-
- Keystroke sequence: 212
- ) Alternate keystrokes: 212
-
- Sets the command line options passed to 6.
-
- This help information can be customized by editing UNITY.TXT.
- This is help topic #212.
- @213
-
- &SET 7 OPTIONS
-
- Keystroke sequence: 213
- ) Alternate keystrokes: 213
-
- Sets the command line options passed to 7.
-
- This help information can be customized by editing UNITY.TXT.
- This is help topic #213.
- @214
-
- &SET 8 OPTIONS
-
- Keystroke sequence: 214
- ) Alternate keystrokes: 214
-
- Sets the command line options passed to 8.
-
- This help information can be customized by editing UNITY.TXT.
- This is help topic #214.
- @215
-
- &SET 9 OPTIONS
-
- Keystroke sequence: 215
- ) Alternate keystrokes: 215
-
- Sets the command line options passed to 9.
-
- This help information can be customized by editing UNITY.TXT.
- This is help topic #215.
- @216
-
- &SET 10 OPTIONS
-
- Keystroke sequence: 216
- ) Alternate keystrokes: 216
-
- Sets the command line options passed to 10.
-
- This help information can be customized by editing UNITY.TXT.
- This is help topic #216.
- @217
-
- &SYMBOLS
-
- Keystroke sequence: 217
- ) Alternate keystrokes: 217
-
- Defines the symbols for use in a project file with the
- #IFDEF and #IFNDEF commands. This allows you to define
- symbols without having to modify the project file.
- @218
-
- &BUILD ALL
-
- Keystroke sequence: 218
- ) Alternate keystrokes: 218
-
- Causes all files in the depency file to be treated as if
- they were out of date. This results in all commands, except
- those skipped by conditional project commands, to be
- executed.
- @237
-
- &TOGGLE EMS
-
- Keystroke sequence: 237
- ) Alternate sequence: 237
-
- Enables or disables the usage of Expanded Memory when
- executing a program of shelling to DOS. When enabled
- and sufficient expanded memory is available, Unity uses
- less than 10k of conventional memory while the program
- is being executed.
- @238
-
- &TOGGLE XMS
-
- Keystroke sequence: 238
- ) Alternate sequence: 238
-
- Enables or disables the usage of Extended Memory (XMS driver
- required) when executing a program of shelling to DOS. When
- enabled and sufficient extended memory is available, Unity
- uses less than 10k of conventional memory while the program
- is being executed.
- @239
-
- &SET SWAP DRIVE
-
- Keystroke sequence: 239
- ) Alternate sequence: 239
-
- Sets the drive used to swap to when sufficient EMS or XMS
- is unavailable. Leaving it blank disables this option.
- Swapping to removable media (floppies) is not allowed,
- although certain removable medias, such as the Bournelli
- Box is treated as a fixed media. It is recommended that
- disk swapping be limited to RAM disk, as swapping to a
- hard disk will be very slow, regardless of how fast the
- drive is.
-