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- /*
- tut7.c
- 10/30/94
- from tutprog7.pas
- Adapted from Denthor's tutprog7.pas
- Translated into C, from Denthor's VGA Trainer, by
- Steve Pinault, scp@ohm.att.com
- Compiled with Microsoft Visual C++ 1.5 (Microsoft C 8.0)
- To compile:
- First compile the subroutines in tutsubs.c with the batch file
- cltutsub.bat
- Then compile any of the tutor programs with the batch file
- cltut.bat
- Example: C:>cltutsub
- C:>cltut tut7.c
- to compile this program.
- */
-
- #include "tutheadr.h"
-
- struct toastinfo
- {
- int x;
- int y;
- int speed;
- int frame;
- int active;
- } toaster[10];
-
- char ourpal[256][3];
-
- char frame1[30*48]={
- 0,0,0,0,5,5,5,5,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,5,5,5,5,5,5,
- 7,7,7,7,0,0,0,0,0,0,0,5,5,5,5,5,5,5,5,5,5,5,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,
- 5,7,7,7,7,7,7,7,8,8,7,7,7,7,7,7,0,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,0,0,0,0,0,0,0,0,
- 0,0,0,0,0,5,5,7,7,7,7,7,8,8,7,8,8,7,8,7,8,7,7,7,5,8,8,8,8,5,5,5,5,5,5,5,5,5,5,5,
- 5,0,0,0,0,0,0,0,0,0,0,0,5,7,7,7,7,7,7,8,7,7,7,8,7,7,7,7,7,7,0,0,0,0,0,0,8,5,5,5,
- 5,5,5,5,5,5,5,5,5,0,0,0,0,0,0,0,0,0,0,5,7,7,8,8,7,7,8,7,7,8,7,7,7,7,7,0,0,0,0,0,
- 0,0,0,0,0,0,5,5,5,5,5,5,5,5,5,5,5,5,0,0,0,0,0,0,0,0,5,7,8,8,8,7,7,8,7,7,8,7,7,7,
- 7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,5,5,5,5,5,5,5,5,5,5,5,5,0,0,0,0,0,0,5,7,8,8,8,7,7,
- 8,8,8,8,8,8,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,9,9,9,9,
- 9,5,7,8,8,8,8,8,7,7,8,8,7,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,
- 1,1,1,1,9,9,9,9,5,7,7,8,8,8,8,7,7,8,8,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,
- 1,1,0,0,0,1,1,1,1,1,1,1,9,9,9,5,7,8,8,7,7,8,8,7,8,8,8,7,0,0,0,0,0,0,0,0,0,0,0,0,
- 0,0,0,0,0,0,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,5,7,8,8,7,7,7,7,8,8,7,7,7,0,0,0,0,
- 0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,1,1,1,1,1,1,2,2,2,2,7,8,8,8,8,8,8,8,7,
- 7,7,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,1,1,1,1,1,1,2,2,2,2,7,
- 7,7,7,7,7,7,7,7,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,1,1,1,
- 1,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,
- 1,1,0,0,0,1,1,1,1,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,
- 0,0,0,0,0,0,1,1,1,1,0,0,0,1,1,1,1,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,0,0,0,0,0,
- 0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,1,1,1,1,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,
- 2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,1,1,1,1,1,1,2,2,2,2,2,
- 2,2,2,2,2,2,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,1,1,1,
- 1,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,4,
- 4,6,6,6,6,6,6,1,1,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,
- 0,0,0,0,0,0,1,1,1,1,1,1,1,1,2,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,
- 0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,3,3,1,1,1,1,9,9,9,9,9,9,9,9,9,9,9,9,
- 9,9,9,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,9,9,9,9,
- 9,9,9,9,9,9,9,9,9,9,9,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,
- 1,1,1,1,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
- 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
- 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
- 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
- 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
- 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
- 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
- 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
- };
- char frame2[30*48]={
- 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
- 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
- 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
- 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
- 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
- 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
- 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
- 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
- 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,9,9,9,9,
- 9,9,9,9,9,9,9,9,9,9,9,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,
- 1,1,1,1,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,
- 1,1,0,0,0,1,1,1,1,1,1,1,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,0,0,0,0,0,0,0,0,0,0,0,0,
- 0,0,0,0,0,0,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,
- 0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,1,1,1,1,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,
- 2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,1,1,1,1,1,1,2,2,2,2,5,
- 5,5,5,5,5,5,5,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,1,1,1,
- 1,1,1,2,2,2,2,2,5,5,5,5,5,5,5,5,5,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,
- 1,1,0,0,0,1,1,1,1,1,1,2,2,2,2,2,2,5,5,5,5,5,5,5,5,5,2,0,0,0,0,0,0,0,0,0,0,0,0,0,
- 0,0,0,0,0,5,1,1,1,1,0,0,0,1,1,1,1,1,1,2,2,2,2,2,2,2,2,5,5,5,5,5,5,5,5,0,0,0,0,0,
- 0,0,0,0,0,0,0,0,0,0,0,0,5,5,1,1,1,1,0,0,0,1,1,1,1,1,1,2,2,2,2,2,2,2,2,2,5,5,5,5,
- 5,5,5,5,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,5,5,1,1,1,1,0,0,0,1,1,1,1,1,1,2,2,2,2,2,
- 2,2,2,2,2,5,5,5,5,5,5,5,5,5,0,0,0,0,0,0,0,0,0,0,0,0,0,5,1,1,1,1,1,1,0,0,0,1,1,1,
- 1,1,1,2,2,2,2,2,2,2,2,2,2,2,5,5,5,5,5,5,5,5,0,0,0,0,0,0,0,0,0,0,0,0,0,5,1,7,1,4,
- 4,6,6,6,6,6,6,1,1,1,1,2,2,2,2,2,2,2,2,2,2,2,5,5,5,5,5,5,5,5,0,0,0,0,0,0,0,0,0,0,
- 0,0,0,5,5,1,1,1,1,1,1,1,1,1,2,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,5,5,5,5,5,5,5,5,0,0,
- 0,0,0,0,0,0,0,0,0,0,0,5,5,1,1,1,1,1,1,1,1,1,3,3,1,1,1,1,9,9,9,9,9,9,9,9,9,9,5,5,
- 5,5,5,5,5,5,5,0,0,0,0,0,0,0,0,0,0,0,0,0,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,9,9,9,9,
- 9,9,9,9,9,9,5,5,5,5,5,5,5,5,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,
- 1,1,1,1,9,9,9,9,9,9,9,9,9,9,5,5,5,5,5,5,5,5,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,5,
- 1,7,7,1,7,1,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,5,5,5,5,5,5,5,5,5,0,0,0,0,0,0,0,0,0,
- 0,0,0,0,0,0,0,5,5,1,7,7,7,1,1,5,0,0,0,0,0,0,0,0,0,0,0,0,5,5,5,5,5,5,5,5,5,5,5,0,
- 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,5,1,1,5,5,5,5,0,0,0,0,0,0,0,0,0,0,5,5,5,5,5,5,
- 5,5,5,5,5,5,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,5,5,0,0,0,0,0,0,0,0,0,0,0,
- 0,0,5,5,5,5,5,5,5,5,5,5,5,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
- 0,0,0,0,0,0,0,0,0,0,5,5,5,5,5,5,5,5,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
- 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,5,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
- };
- char frame3[30*48]={
- 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
- 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
- 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
- 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
- 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
- 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
- 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
- 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
- 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,9,9,9,9,
- 9,9,9,9,9,9,9,5,5,5,5,5,5,5,0,0,0,0,0,0,0,0,0,0,0,0,0,7,7,1,1,1,1,1,1,1,1,1,1,1,
- 1,1,1,1,9,9,9,9,9,9,9,9,9,5,5,5,5,5,5,5,5,5,5,5,0,0,0,0,0,0,0,0,0,0,7,1,1,1,1,1,
- 1,1,0,0,0,1,1,1,1,1,1,1,9,9,9,9,9,9,9,5,5,5,5,5,5,5,5,5,5,5,5,5,0,0,0,0,0,0,0,0,
- 0,7,1,1,7,7,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,5,5,5,1,7,7,7,7,5,5,5,5,5,5,
- 5,0,0,0,0,0,0,0,7,1,7,7,7,1,1,1,1,1,0,0,0,1,1,1,1,1,1,2,2,2,2,2,2,5,5,1,1,1,7,7,
- 1,1,7,5,5,5,5,5,5,5,0,0,0,0,0,0,1,1,7,1,1,7,1,1,1,1,0,0,0,1,1,1,1,1,1,2,2,2,2,2,
- 2,1,7,7,7,1,7,7,7,7,7,5,5,5,5,5,5,5,5,0,0,0,0,0,1,7,7,7,7,1,1,1,1,1,0,0,0,1,1,1,
- 1,1,1,2,2,2,2,2,2,1,7,7,7,7,7,7,7,1,1,5,5,5,5,5,5,5,5,5,0,0,0,0,7,7,1,7,1,7,1,1,
- 1,1,0,0,0,1,1,1,1,1,1,2,2,2,2,2,2,2,1,1,1,1,1,1,2,2,5,5,5,5,5,5,5,5,5,5,5,0,0,0,
- 7,7,7,7,7,1,1,1,1,1,0,0,0,1,1,1,1,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,5,5,5,5,5,5,
- 5,5,5,5,5,0,0,0,7,7,0,0,7,7,1,1,1,1,0,0,0,1,1,1,1,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,
- 2,2,5,5,0,0,5,5,0,5,5,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,1,1,1,1,1,1,2,2,2,2,2,
- 2,2,2,2,2,2,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,1,1,1,
- 1,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,4,
- 4,6,6,6,6,6,6,1,1,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,
- 0,0,0,0,0,0,1,1,1,1,1,1,1,1,2,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,
- 0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,3,3,1,1,1,1,9,9,9,9,9,9,9,9,9,9,9,9,
- 9,9,9,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,9,9,9,9,
- 9,9,9,9,9,9,9,9,9,9,9,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,
- 1,1,1,1,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
- 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
- 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
- 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
- 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
- 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
- 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
- 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
- };
-
-
- // DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD}
- // Procedure putico(X,Y:Word;VAR sprt : icon;Where:Word); ASSEMBLER;
- // { This puts an icon, EXCEPT it's color 0 (black) pixels, onto the screen
- // "where", at position X,Y }
- // label
- // _Redraw, _DrawLoop, _Exit, _LineLoop, _NextLine, _Store, _NoPaint;
- void putico(int X, int Y, char far* Sprt, int where)
- {
- _asm
- {
- push ds
- push es
- lds si,Sprt
- mov ax,X ; { ax = x }
- mov bx,Y ; { bx = y }
- ; _Redraw:
- push ax
- mov ax,where
- mov es,ax
-
- mov ax, bx ; {; ax = bx x = y}
- mov bh, bl ; {; y = y * 256 bx = bx * 256}
- xor bl, bl
- shl ax, 1
- shl ax, 1
- shl ax, 1
- shl ax, 1
- shl ax, 1
- shl ax, 1 ; {; y = y * 64 ax = ax * 64}
- add bx, ax ; {; y = (y*256) + (Y*64) bx = bx + ax (ie y*320)}
-
- pop ax ; {; get back our x}
-
-
- add ax, bx ; {; finalise location}
- mov di, ax
-
- mov dl,30 ;{ dl = height of sprite }
- xor ch,ch
- mov cl,48 ; { cx = width of sprite }
- cld
- push ax
- mov ax,cx
- _DrawLoop:
- push di ; { store y adr. for later }
- mov cx,ax ; { store width }
- _LineLoop:
- mov bl,byte ptr [si]
- or bl,bl
- jnz _Store
- ; _NoPaint:
- inc si
- inc di
- loop _LineLoop
- jmp _NextLine
- _Store:
- movsb
- loop _LineLoop
- _NextLine:
- pop di
- dec dl
- jz _Exit
- add di,320 ; { di = next line of sprite }
- jmp _DrawLoop
- _Exit:
- pop ax
- pop es
- pop ds
- }
- }
-
- // {DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD}
- // Procedure SetUpScreen;
- // { This procedure sets up the static background to be used in the program }
- void SetUpScreen()
- {
- char circ[5][5]=
- {{0,10,10,10,0},
- {10,13,12,11,10},
- {10,12,12,11,10},
- {10,11,11,11,10},
- {0,10,10,10,0}};
- int x,y,loop1,loop2,loop3;
- Pal (1,22,22,22);
- Pal (2,45,45,45);
- Pal (3,59,59,59);
- Pal (4,63,63,27);
- Pal (5,39,63,3);
- Pal (6,51,39,3);
- Pal (7,3,27,3);
- Pal (8,15,39,15);
- Pal (9,35,35,35);
- Pal (10, 0, 0,40);
- Pal (11,10,10,50);
- Pal (12,20,20,60);
- Pal (13,30,30,63);
-
- for(loop1=50;loop1<101;loop1++)
- Pal ((char)loop1,(char)0,(char)0,(char)(loop1-36));
-
- for(loop1=0;loop1<256;loop1++)
- GetPal ((char)loop1,&ourpal[loop1][1],&ourpal[loop1][2],&ourpal[loop1][3]);
-
- for(loop1=0;loop1<320;loop1++)
- {
- Funny_Line (0,199,loop1,0,Vaddr);
- }
- for(loop1=0;loop1<200;loop1++)
- {
- Funny_Line (0,199,319,loop1,Vaddr);
- }
-
- for(loop1=0;loop1<200;loop1++)
- {
- x=random(315);
- y=random(195);
- for(loop2=0;loop2<5;loop2++)
- for(loop3=0;loop3<5;loop3++)
- if(circ[loop2][loop3]!=0)
- PutPixel (x+loop2,y+loop3,circ [loop2][loop3],Vaddr);
- }
- Flip2(Vaddr,VGA); //{ Copy the entire screen at vaddr, our virtual screen }
- //{ on which we have done all our graphics, onto the }
- //{ screen you see, VGA }
- Flip2(Vaddr,Vaddr2);
- }
-
-
- // {DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD}
- // Procedure ScreenTrans (x,y:word);
- // { This is a small procedure to copy a 30x30 pixel block from coordinates
- // x,y on the virtual screen to coordinates x,y on the true vga screen }
- void ScreenTrans(int x, int y)
- {
- _asm
- {
- push ds
- push es
- mov ax,Vaddr
- mov es,ax
- mov ax,Vaddr2
- mov ds,ax
- mov bx,x
- mov dx,y
- push bx ; {; and this again for later}
- mov bx, dx ; {; bx = dx}
- mov dh, dl ; {; dx = dx * 256}
- xor dl, dl
- shl bx, 1
- shl bx, 1
- shl bx, 1
- shl bx, 1
- shl bx, 1
- shl bx, 1 ; {; bx = bx * 64}
- add dx, bx ; {; dx = dx + bx (ie y*320)}
- pop bx ; {; get back our x}
- add bx, dx ; {; finalise location}
- mov di, bx ; {; es:di = where to go}
- mov si, di
- mov al,60
- mov bx, 30 ; { Height of block to copy }
- move1:
- mov cx, 24 ; { Width of block to copy divided by 2 }
- rep movsw
- add di,110h ; { 320 - 48 = 272 .. or 110 in hex }
- add si,110h
- dec bx
- jnz move1
-
- pop es
- pop ds
- }
- // { I wrote this procedure late last night, so it may not be in it's
- // most optimised state. Sorry :-)}
- }
-
-
- // {DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD}
- // Procedure NewToaster;
- // { This adds a new toaster to the screen }
- void NewToaster()
- {
- int loop1;
- for(loop1=0;loop1<10;loop1++)
- {
- if (!(toaster[loop1].active))
- {
- toaster[loop1].x=random (200)+70;
- toaster[loop1].y=0;
- toaster[loop1].active=1;
- toaster[loop1].frame=1;
- toaster[loop1].speed=random (3)+1;
- break;
- }
- }
- }
-
- // {DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD}
- // Procedure Fly;
- // { This is the procedure where we move and put the toasters }
- void Fly()
- {
- int loop1;
- int ch;
- for(loop1=0;loop1<10;loop1++)
- toaster[loop1].active=0;
- ch=0x0;
- NewToaster();
- while(ch!=0x1b) // escape
- {
- if(_bios_keybrd(_KEYBRD_READY))
- {
- ch=(getch()&0x00ff);
- if(ch==0x71)break; // 'q'
- if(ch==0x51)break; // 'Q'
- if(ch==0x1b)break; // ESC
- if(ch==0x20)NewToaster(); // { If ' ' is pressed, add a toaster }
- if(ch==0x2b)NewToaster(); // { If '+' is pressed, add a toaster }
- if(ch==0x2d) // { if '-' is pressed, remove a toaster }
- {
- for(loop1=0;loop1<10;loop1++)
- {
- if(toaster[loop1].active)
- {
- ScreenTrans (toaster[loop1].x,toaster[loop1].y);
- toaster[loop1].active=0;
- break;
- }
- }
- }
- }
- for(loop1=0;loop1<10;loop1++)
- {
- if(toaster[loop1].active)
- {
- ScreenTrans (toaster[loop1].x,toaster[loop1].y);
- // { Restore the backgrond the toaster was over }
- toaster[loop1].x-=toaster[loop1].speed;
- toaster[loop1].y+=toaster[loop1].speed;
- // { Move the toaster }
- if((toaster[loop1].x<1)||(toaster[loop1].y>170))
- {
- toaster[loop1].active=0;
- NewToaster();
- }
- }
- //{ When toaster reaches the edge of the screen, render it inactive
- // and bring a new one into existance. }
- }
- for(loop1=0;loop1<10;loop1++)
- {
- if(toaster[loop1].active)
- {
- switch(toaster[loop1].frame)
- {
- case 1:
- putico (toaster[loop1].x,toaster[loop1].y,frame1,Vaddr);
- break;
- case 3:
- putico (toaster[loop1].x,toaster[loop1].y,frame2,Vaddr);
- break;
- case 2:
- case 4:
- putico (toaster[loop1].x,toaster[loop1].y,frame3,Vaddr);
- }
- }
- toaster[loop1].frame++;
- if(toaster [loop1].frame==5) toaster[loop1].frame=1;
- // { Draw all the toasters on the VGA screen }
- }
- WaitRetrace();
- Flip2(Vaddr,VGA);
- rotatepal(ourpal,(int)50,(int)100);
- } // end while ch!=ESC
- }
-
-
- void main()
- {
- VirtPtr=&Virtual[0];
- Vaddr = FP_SEG(VirtPtr);
- VirtPtr=&Virtual2[0];
- Vaddr2 = FP_SEG(VirtPtr);
- randomize; // { Make sure that the RANDOM funcion really is random }
- _clearscreen(_GCLEARSCREEN);
- printf( "Hello! This program will demonstrate the principals of animation.\n");
- printf( "The program will firstly generate an arb background screen to a\n");
- printf( "virtual page, then flip it to the VGA. A toaster will then start\n");
- printf( "to move across the screen. Note that the background will be restored\n");
- printf( "after the toaster has passed over it. You may add or remove toasters\n");
- printf( "by hitting + or - respectively. Note that the more frames you\n");
- printf( "use, usually the better the routine looks. Because of space\n");
- printf( "restrictions, we only had room for three frames.\n");
- printf( "\n");
- printf( "The toasters were drawn by Fubar (Pieter Buys) in Autodesk Animator.\n");
- printf( "I wrote a small little program to convert them into CONSTANTS. See\n");
- printf( "the main text to find out how to load up AA CEL files directly.\n");
- printf( "\n");
- printf( "\n");
- printf( "Hit any key to contine ...");
- getch();
- SetMCGA();
- SetUpScreen(); // { Draw the background screen to VADDR, then flip it to
- // the VGA screen }
- Fly(); // { Make the toasters fly around the screen }
- SetText();
- printf( "All done. This concludes the seventh sample program in the ASPHYXIA\n");
- printf( "Training series. You may reach DENTHOR under the names of GRANT\n");
- printf( "SMITH/DENTHOR/ASPHYXIA on the ASPHYXIA BBS. I am also an avid\n");
- printf( "Connectix BBS user, which is unfortunatly offline for the moment.\n");
- printf( "For discussion purposes, I am also the moderator of the Programming\n");
- printf( "newsgroup on the For Your Eyes Only BBS.\n");
- printf( "The numbers are available in the main text. You may also write to me at:\n");
- printf( " Grant Smith\n");
- printf( " P.O. Box 270\n");
- printf( " Kloof\n");
- printf( " 3640\n");
- printf( "I hope to hear from you soon!\n");
- printf("\n\n Translated into Microsoft C by Steve Pinault, \n scp@ohm.att.com\n\n");
- }
-