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- ------------------------------------------------------------------------------
- ****************************
- **** PC Spiel Pinball SOURCE ****
- ****************************
- ------------------------------------------------------------------------------
-
- Yes, you guested it:
- This ist the FULL Source-Code of the pinball as we released it in the
- PC Spiel 12/95 ! This archive includes also all utilities we wrote for
- the Pinball and all graphics.
-
- (c) vIRTUAL tECHNOLOGIES 1993-1996 Ansgar Scherp, Joachim Gelhaus
-
- You may use this code for personal and commercal use, but you MUST give
- credits to us, when you use this code or portions in your own productions.
- Distribition via any media is explicit allowed.
-
- You'll need TP 6.0 or higher to compile. This program runs only in real
- mode. Don't run it from the IDE!
-
- DISCLAIMER:
- We give no warranty for this code, because it was coded for us, and not
- for the public. But after lot of people asking us for releasing the
- source, we decided, to make this source avialable.
-
- ------------------------------------------------------------------------------
- how to contact us:
- ------------------------------------------------------------------------------
- Ansgar Scherp
- Dürerstraße 23
- 49377 Vechta Ot Langförden
- Germany
- scherp.ansgar@informatik.uni-oldenburg.de
-
- or
-
- Joachim Gelhaus
- Erlenweg 3
- 49377 Vechta
- Germany
- j.gelhaus@flight.gun.de
-
- or via our homepage at
-
- http://www.informatik.uni-oldenburg.de/~virtech/
-
- or our Mailbox X - Treme BBS
-
- + 49 (0) 4441 / 851887
-
- ------------------------------------------------------------------------------
- EXTENSIONS:
- ------------------------------------------------------------------------------
- *.1,2,3,4 -> the different Graphics for Plane 1-4
- *.GFX -> Planes 1-4 copied together ( in this order: *.1 *.2 *.3 *.4)
- *.MSK -> special Masks , e.g. for the Pinballarms
- xxxx.TAB -> graphic of a table
- xxxx.GRO -> Maske of a table
- xxxx.COL -> palette
- xxxx.MPA -> mini-Palette (color r,g,b)
- *.SND -> soundfile
-
- ------------------------------------------------------------------------------
- GENERAL MASK COLORS
- ------------------------------------------------------------------------------
- 0 -> nothing, ball passes them
- 255 -> color of the main frame, (look at the bitmaps!)
- 1 -> color of the pinballarms
- 2-4 -> bumpercolor
-
- ------------------------------------------------------------------------------
- Colors for the first table: ICE
- ------------------------------------------------------------------------------
- 0-13 -> Lights like ASMspecial...
- 16-21,25 -> the colors will be ignored and manipulatetd!
- Colors 17-20,25 are reserved for the Ball
- 30 -> Background of the pinballarms and the table. Will be filled up
- with a light-brown plasma; the background of the arms will then
- have color 30 and 234
- 31-33 -> the other arm-colors
- 129,130 -> colors for the LED (led_color_1 & 2)
- 217-225 -> Extra-Bumper
- 226-234 -> table ackground
- 240-248 -> 3 Bumper
- 235-255 -> the ball will not be over this colors!
- All other colors are free choseable.
-
- ------------------------------------------------------------------------------
- Colors for the second table: SPACE-RAT
- ------------------------------------------------------------------------------
- 1-89 -> Foreground, Ball ,flys' over it
- 90-119 -> Lights
- 150-157 -> Background, Ball ,flys' under it
- 200-203 -> RailRoadLines
- 210-212 -> RailRoadLines lying over the ball
- Lights:
- 90,91,92 -> R, A, T
- 93,94,95 -> 5K, 3K, 1K (left top)
- 96 -> 3 Bumper (left)
- 97 -> 3 Bumper (right)
- 98 -> 4 Bumper (near to the box)
- 99,100,101 -> Arrows 2x, 4x, 6x
- 102,103,104 -> Array 500, 1000, 1500
- 105,106,107,108 -> Array 10.000, 20.000, 30.000, XTRABALL
- 109,110,111,112,113,114 -> P, H, A, S, E, R
- 115 -> RL (Relaunch, bottom left and right)
- 116,117,118,119 -> 4 arrows in the box (LO, RO, RU, LU)
-
- And, if you dislike then yellow-green Background: 84,85,86,87 :-))
-
- ------------------------------------------------------------------------------
- At least needed configuration:
- ------------------------------------------------------------------------------
- 286/16 with 595KB free memory
- VGA with at least 256KB
- Sound Blaster or compatible (optional)
- CD-ROM (optional)
-
- PCS-Pinball was testet on the following machines:
-
- Configuration: i486DX 33 / 8 MB
- Trident TVGA 9000 512KB
- Sound Blaster Pro
- Sony COR 334 CD-ROM (double Speed)
- MSCDEX 2.21 / SLCD 1.71a Device Driver
-
- i386Dx 40Mhz / 8 MB
- ET4000 1 MB
- Trust Soundexpert Deluxe II
- SCSI Mitsumi CD-ROM (double Speed)
- MSCDEX 2.23
-
- a386SX 33 / 4 MB
- OAK Super-VGA OTI-067 512KB
- Sound Blaster 2.0
- Mitsumi LU005S CD-ROM (single Speed)
- MSCDEX 2.23 / MTMCDAE 02.10 Device Driver
-
- a286 16 / 1 MB
- OAK VGA-80 256KB
-
- a386DX25 / 4MB
- ET3000 512KB
- Soundblaster 16 ASP
- Mitsumi FX001D (double speed)
- MSCDEX 2.23 / MTMCDAE 02.10 Device Driver
-
- Also runs on 99.999% of all 486er, Pentiums (TM),
- Graphiccards, CD-ROM-Drives and Soundcards.
-
- If PCS-PINBALL is not running correctly, please try to eliminate the error
- with these hints:
-
- Problem: PCS-PINBALL hangs up, after starting.
- Answer : Try to get at least 595 KB of free RAM!
- To achive this, remove any TSR and device drivers.
- Maybe, some memory resistend programms are not compatible with
- PCS-PINBALL.
-
- Problem: CD-Sound is not functioning correctly.
- Answer : Get a newer MSCDEX Driver. Preferly 2.32 or greater.
-
- Problem: The Sound in the game is not correct or the game hangs up.
- Answer : Your soundcard is not 100% compatible to SoundBlaster cards.
- Turn off sound in menu.
-
- Problem: If HIGHRESOLUTION is on, the game is not working correctly.
- Answer : Turn off the HIGHRESOLUTION or buy a better VGA board.
-
- Problem: If OVERSCAN is on, the DOT-MATRIX not fully visible on screen.
- Answer : Fix the problem by fiddling around with the "V-SIZE" at your screen.
-
-
-