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- HELP [G+]
- HELP [command|subject]
- Shows information on the given command/subject.
- For a list of commands use the ? command.
- If you don't know what's going on here, HELP MUD would probably be
- a good start.
- .
- Extra subjects are:
- .
- BOOLEAN FLAGS MACROS MUD HOWTO LANGUAGE
-
- ? [G+]
- ?
- Give a list of available commands
-
- SAY [G+] (aka: " )
- SAY <text>
- Say something to the other players in the same room.
-
- POSE [G+] (aka: : )
- : <action>
- Do an action. F.e. POSE burbs will be shown to the other users as
- "Juser burbs"
-
- SCORE [G+]
- SCORE
- Show how many pennies you have
-
- NEWS [G+]
- NEWS
- Shows the newsfile
-
- WNEWS [W+]
- WNEWS
- Shows special news for wizards and higher
-
- GOTO [G+] (aka GO)
- GOTO <direction> or GO <direction>
- Moves player in a direction. You can also just type the exit or direction.
-
- HOME [P+]
- HOME
- Send the player to his/her/its home.
-
- ROB [P+]
- ROB <PlayerName>
- Try to rob a penny from PlayerName
-
- GIVE [P+]
- GIVE <Player>=<Pennies>
- Give pennies to player. Wizards can give pennies without losing money
- themself.
-
- LOOK [G+]
- LOOK [AT] <Object> or READ <Object>
- Give the description of an object.
-
- EXA [G+]
- EXA <Object> or EXAMINE <Object>
- Tells you the number and owner of an object.
-
- INV [G+]
- INV or INVENTORY or I
- Shows the contents of a player.
-
- GET [P+]
- GET <Object> or TAKE <Object>
- move an object to the player's possesion.
-
- DROP [P+]
- DROP <Object> or THROW <Object> or SACRIFICE <Object>
- Drops an object in the current room. If the room is a temple, the player
- can be rewarded with money.
-
- QUIT [G+]
- QUIT
- Stops the game
-
- WHO [G+]
- WHO
- Shows a list of current players.
-
- VERSION [G+]
- VERSION
- Shows the version of the current MyMUD
-
- WHISPER [P+]
- WHISPER <Player>=<Msg> or > <Player>=<Msg>
- Whisper a personal message to a player. Wizards can whisper to players in
- other rooms. The other users in the room get a note that the player is
- whispering.
-
- KILL [P+]
- KILL <Player>[=<Pennies>]
- Try to kill an other player. The more pennies, the better the chance that
- the other player is realy killed. There are places where you are not allowed
- to kill people. A killed player goes home. Nobody is realy killed but the
- killed player looses all his objects..
-
- TIME [G+]
- TIME or DATE
- Shows the current time at the server.
-
- PAGE [P+]
- Page <Player>
- Sends a message to Player with information about your location.
-
- USE [P+]
- USE <item> or /<item>
- Use the magic abilities of an item.
-
- @CREATE [B+]
- @CREATE <Name>[=<Pennies>]
- Creates a new object with a certain name. Every object costs minimal 10
- pennies. If you give more pennies the value of the object becomes higher.
-
- @WALL [W+]
- @WALL <msg>
- Send a message to all the current players.
-
- @PASSWORD [P+]
- @PASSWORD <OldPassword>=<NewPassword>
- Changes the old password into a new password.
-
- @LOCK [P+]
- @LOCK <Object>=<Lock>|<*>
- Puts a boolean expression in the lockfield of an object. You have to own
- an object to lock it. For the boolean expressions see the subject BOOLEAN
- Using a * as expression translates into ME&(!ME)
- .
- See also BOOLEAN
-
- @UNLOCK [P+]
- @UNLOCK <Object>
- Removes the lock of an object. You have to own the object to remove the lock.
-
- @SET [B+]
- @SET <Object>=[!]<FLAG>
- Sets or resets a flag of an object. Using the ! in front of the flag
- negates the flag. See the subject FLAGS for the current supported flags.
- You have to own the object to set flags.
-
- @NAME [B+]
- @NAME <OldName>=<NewName>[;<aka>]
- Changes the namefield of an object. You can give more than one newname.
- Use this to give objects more than one name or yourself aliasses.
- You have to own an object to change it's name.
-
- @SETHOME [B+]
- @SETHOME <Object>
- Make the current room the HOME of an object. You have to own the location
- as well as the object.
-
- @DESC [P+]
- @DESC <Object>
- Offers you the possiblity to give an object a new long description.
- The descriptions may contain MACRO symbols (See subject MACRO)
- You have to own an object to give it an description.
-
- @FAIL [P+]
- @FAIL <Object>
- Offers you the possiblity to give an object a new long fail description.
- The descriptions may contain MACRO symbols (See subject MACRO)
- You have to own an object to give it an description.
-
- @SUCCESS [P+]
- @SUCCESS <Object>
- Offers you the possiblity to give an object a new long success description.
- The descriptions may contain MACRO symbols (See subject MACRO)
- You have to own an object to give it an description.
-
- @OFAIL [P+]
- @OFAIL <Object>
- Offers you the possiblity to give an object a new long ofail description.
- The descriptions may contain MACRO symbols (See subject MACRO)
- You have to own an object to give it an description.
-
- @OSUCCESS [P+]
- @OSUCCESS <Object>
- Offers you the possiblity to give an object a new long osuccess description.
- The descriptions may contain MACRO symbols (See subject MACRO)
- You have to own an object to give it an description.
-
- @MAGIC [W+]
- @MAGIC <Object>
- Give the object a macro. See also MACRO for more information.
-
- @INFO [P+]
- @INFO <Object>
- Fill the info field of an object. This info can be seen by everybody
- using the @FINGER command.
-
- @FINGER [P+]
- @FINGER <Object>
- See the info field of an object.
-
- @PROMOTE [P+]
- @PROMOTE <Player>
- Increases the players level with one level. You cannot increase your own
- level or players of the same level as you.
-
- @DEGRADE [W+]
- @DEGRADE <Player>
- Lowers the players level with one level.
-
- @HOME [B+]
- @HOME <Item>
- Set the homelocation for an item. If the item is sticky it will return to
- this location when dropped.
-
- @SHUTDOWN [GOD only]
- @SHUTDOWN
- Send everybody a message that the game goes down and shutdown the game.
-
- @NOTE [P+]
- @NOTE <Msg>
- Puts a message in the players notefield. This field is shown in the WHO
- userlist.
-
- @DESTROY [W+]
- @DESTROY <Object>
- Destroys an object and removes every trace of it. The object still takes
- space in the database though!
-
- @DIG [B+]
- @DIG <Name>[=<Direction>]
- Digs a new room. Optional you can also link it to the current room by
- specifying a direction. New rooms cost 10 pennnies.
-
- @OPEN [B+]
- @OPEN <Direction>[;<Direction>]=#<TargetRoomNr.>
- Opens a link between the current room and a targetroom in a certain
- direction.
-
- @CHOWN [B+]
- @CHOWN <Item>=<User>
- Change the ownership of an item to a user. The receiving player should
- have his CHOWN flag set.
-
- @FIND [B+]
- @FIND [<User>]
- Find all the objects owned by yourself or by an other user.
-
- @EDITFILE <FileName> [W+]
- Edit a named file. Together with the &SHOWFILE macro command this means
- that whizards can have their own newspapers, tips, etc. etc.
-
-
- @TELEPORT [W+]
- @TELEPORT <Location/item/player>
- Teleport to a location or to the same location as an item or player.
- This is normaly a wizard commando but it can also be used in a magic
- macro (See MACRO) and then it works for everybody..
-
- @ACTION [B+]
- @ACTION <Name>
- Creates an fake exit sending the user back to the current room. Use this
- for fake commands.
-
- #REC [W+]
- #REC <Object>
- Show the lowlevel information of an object.
-
- BOOLEAN
- <not avaliable>
- In boolean expressions the following symbols can be used:
- .
- & And @P playerlevel or higher
- | Or @B Builderlevel or higher
- ! not @W Wizardlevel or higher
- () for grouping @G God only
- .
- An object can be locked to you with @LOCK ME=ME
- For testing @LOCK ME=ME&(1ME) is often handy since it is always false.
- You can shorten this to @LOCK ME=*
-
-
- FLAGS
- <not avaliable>
- The flags which are currently implemented and used:
- .
- T TEMPLE This room is a temple (for donations)
- H HAVEN This room is haven (no fighting and killing)
- $ SHOP Everything dropped here (and owned by you) is sold
- to the shopkeeper. Items with a (..p) value have to
- bought. (use the TAKE command)
- O LOUD Users can overhear whispers. Kind of..
- .
- L LINK_OK Allowes to link other rooms to thisone
- S STIKY An object goes back to its home when dropped
- P TELEPORT (not implemented yet)
- I INVISIBLE The object is invisible.
- .
- D DRONE Makes the object a DRONE. When dropped, it will follow the
- player all through the game.
- C CHOWN Any player is allowed to change the ownership of the object.
-
-
- MACROS
- <not avaliable>
- MyMUD implements the following text-macros at this moment:
- .
- %n Name \n Newline \f FormFeed
- %s he,she,it %S He,She,It \t Tab \g Bell
- %o him,her,it %O Him,Her,It \r Carriage Return \p Esc
- %p his,hers,its %P His,Hers,Its \b BackSpace
- .
- Further you can use the variables in your commandlines by refering to
- &1..&9. See VARIABLES for more info.
-
- VARIABLES
- <Not available>
- Every object has 9 variables. These var's can be used from withing MAGIC
- MACRO's by using the &SET and &RANDOM commands. The variables can be
- refered to as &0 to &9. Variable 0 can not be set but is used for special
- actions. Variables can be refered from everywhere.
-
- &SET [MACRO]
- &SET <var>=<ObjectNr>
- Fill a variable slot with an object number.
-
- &RANDOM [MACRO]
- &RANDOM <Limit>[=<Breakpoint>]
- When you use the RANDOM function without a breakpoint the resulting
- value is stored in variable 0.
- If you use the RANDOM function with a limit and a breakpoint the
- macro continues only when the generated number, which is between 0
- and <Limit>, is greater than the breakpoint.
-
- &SAY <Text> [MACRO]
- Say the text to the user
-
- &SAYALL <Text> [MACRO]
- Say the text to all the user except the player
-
- &PENNIES <Integer> [MACRO]
- Add or subtract amount from score.
-
- &SHOWFILE <FileName> [MACRO]
- Show the named file.
-
- MUD
- <not avaliable>
- Welcome to MyMUD.
- .
- MyMUD is an adventure in which many players can play at the same time.
- The fun is not in killing robbing etc. but in the social interaction
- between the players. Of course there are puzzles to solve and objects
- to toy with (and if your good, a wizard can even give you the power
- to create your own object and places!) but this is not the main point.
- .
- In an adventure you can be whoever you want to be. You choose your own
- name, give yourself a description and there you are! A whole new you..
- How other users react towards you depends only on your behaviour in the
- game..
- .
- For more information use HELP with one of the following keywords:
- .
- MOVING WIZARDS
-
- MOVING
- <not avaliable>
- Moving around in MyMUD is simple. Every location has exits. These exits
- have names. Just type the name and there you go. Most location have at
- least the N,S,E,W (north,south,east,west) directions but OUT or
- LEAVE work too often. There can also be other exits which you only discover
- by carefull reading and looking.
-
-
- GUEST
- <not avaliable>
- A Guest is the lowest level of player in the game. They can not do much
- more than wandering around and talking..
-
- PLAYER
- <not avaliable>
- Players are the normal type inhabitants in this game. They can interact,
- wander, talk, change descriptions etc. of the things they own, rob each
- other etc.
-
- BUILDERS
- <not avaliable>
- Builders are players who have creational abilities. They can create new
- objects and locations.
-
- WIZARDS
- <not avaliable>
- Wizards are players with devine powers. They can do things mortals can only
- dream of. They are also the players who keep an eye on what is going on in
- the game and on your behaviour. Remember: It's only a game..
-
- GOD
- <not avaliable>
- God is the owner of the game. (s)he has the absolute power and is the only
- one who can promote players to wizards. (s)he can do everything a wizard
- can do.
-
-
- HOWTO
- <not available>
- Select one of the following:
- .
- OBJECT How to make a new object.
- ROOM Create a new room
- MAGIC MACRO How to create a magic item.
-
- ROOM
- <Not available>
- Creating a location is a two step process:
- First dig a room. F.e. A wine cellar which we want to reach with Goto
- cellar:
- .
- @DIG A wine cellar=Goto cellar
- .
- Then you enter the cellar and you have to create an exit to somewhere
- else. Let's say the wineceller was created in a bar and you want to be
- normal and return there again when leaving the cellar:
- .
- @OPEN Leave;Leave cellar=Bar
- .
- Ready. Now you can start by describing the celler, the exits and maybe
- fill it with a few items and or actions.
-
- MAGIC MACRO
- <Not available>
- MyMud has the ability to create macro's which I liked to call magic's.
- Once an item has a magic it can be used. (See the USE command) To create
- the magic you fire up the editor with @MAGIC <itemname>. Let's create a
- magic beer bottle which teleports you straigt to the bar.
- .
- @CREATE A magic beer bottle;bottle
- @MAGIC bottle
- .
- In the editor you now type:
- .
- @TELEPORT #12
- .
- Where #12 is the number of the bar. Save and USE BOTTLE and poef! you're in
- the bar. Let's now make a stick which takes you whereever you want! You now
- want to give a parameter. Let's also store the current location in a
- variable so we can easily go back. Don't type the part behind the ;
- .
- =1 ; Require at least 1 parameter!
- &SET 1=HERE ; Fill variable 1 with the current location
- @TELEPORT %1 ; Jump to the location defined in parameter 1
- LOOK ; Look where we ended up
- "Hai there! ; greet everybody
- .
- You can no use this macro as USE STICK=BAR. If you want to go back to
- the previouse location use USE STICK=#&1 If you use USE STICK or
- USE STICK= MyMud will give you the items description. If no description
- is available, it will tell you that at least 1 parameter is needed.
-
- OBJECT
- <not available>
- To make an object you start with using the @CREATE command. (Let's make a
- giant goldfish which follows you through the game!) Start with
- @CREATE Goldy=500
- .
- This creates an object named Goldy in your inventory. Goldies value
- (selling or sacrfising) will be (500/100)-1=99
- After creation, Goldy needs descriptions. Use @DESC Goldy to describe her
- and @FAIL @OFAIL @SUCCESS and @OSUCCESS for the other description fields.
- If you want to keep Goldy for yourself you should also use the @LOCK
- command to set Goldy's lock to ME. (@LOCK GOLDY=ME)
- .
- As a last, to make Goldy a drone, you should set the drone flag.
- @SET GOLDY=D Does that trick. Now you can drop Goldy and she will
- follow you wherever you go!
-
- LANGUAGE
- <not available>
- One of the special features of MyMUD is the language support. If installed
- by the god, this means that you can press the ScrollLock key and start
- using a translated keyboard. This can be simple, accents on characters
- and such, or complicated, a compleet greek or russian keyboard. in the
- last case it is also possible to use the native characters one screen
- if you have an EGA or VGA compatible videocard. Ask your God or wizards
- for more info!
-