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- Converter by DTown Incorporated. (C) 1993.
-
-
-
- Usage: MODTO669 [options|file [options|file [options|file...]]]
-
- Options are: /B0 /B1 /S /M /1 /2 /Dx
-
- Explanation of options:
-
- /B0 /B1 Because some MOD-players have their own interpretation
- of how to handle the D-command (break from pattern), the
- /B0 and /B1 options can be used. With the /B0, a pattern
- will be broken from, after the row is played. With the
- /B1 option, the row is not played anymore.
-
- /B0 is the default.
-
- /M /S For all SBPro users: The /S option converts the channels
- 1/2/3/4 to 1+2/3+4/5+6/7+8. In that way the music will
- be in stereo. The /M option converts the channels 1/2/3/4
- to 1/3/5/7. This can be useful if you intend to modify
- the 669, using more samples/channels.
-
- /S is the default.
-
- /1 /2 These commands will only be used in stereo-mode. It adds
- the command 'd1' to each note where possible. In that
- way, the music will sound a little more harmonic. With
- the /1 option the 'd1' will not be added.
-
- Note: With /2 the samples are played in different
- frequencies, so it will only sound good if you
- are not using large samples.
-
- /1 is the default.
-
- /Dx The 669 uses a default tempo for each pattern. However
- in the MOD the tempo is played until another tempocommand
- is detected. With this command the default tempo will be
- set to x for each pattern. x is a number from 1 to 8.
- Note: The tempos is MODs are very different from the
- tempos in 669s!
-
- If no /D specified, 3 will be used as default tempo.
-
- Some other notes:
- 1. Filenames may include wildcards.
- 2. Filenames may be followed by options to be used with next MOD.
- 3. All options and files must be separated by spaces.
- 4. The 669-files will always be written in the current directory.
- 5. The 669-format does not allow a default sample-number. When
- a sample-number 0 occurs, MODTO669 will use the sample-number
- of the last sample played on that channel, as the sample to
- be played. If no other sample is played before (in that
- pattern), sample 3F is played...
- 6. The highest patternnumber in the sequence must be equal to
- the number of patterns saved in the MOD. If you are using a
- MOD-editor which allows the highest pattern not to be played,
- add that pattern to the sequence and erase it in the .669 after
- converting. The samples are not correctly converted if this
- is not the case...
- 7. Due to the specific mixing of 8 channels, the sample could
- sound a bit raw after converting. It occurs when a sample
- is over-amplified.
-
- Some examples:
- MODTO669 /M /B1 MODFILE1.MOD /S MODFILE2.MOD /B0 *.NST
- Converts MODFILE1.MOD in mono, breaking on row.
- Converts MODFILE2.MOD in stereo, breaking on row.
- Converts all NST-files in stereo, breaking after row.
- MODTO669 /D2 /2 MODFILE3.MOD
- Converts MODFILE3.MOD adding the 'd1', and using tempo 2.
- MODTO669 /M /D0 MODFILE4.MOD
- Converts MODFILE4.MOD in mono, with tempo 3 (0 is illegal).
-
-
- Credits: This program was written by DTown Inc.
- If you found a bug, if you have any questions, or if
- you just want to contact me, you can E-Mail me at
- jafcdiss@cs.ruu.nl
-
- Last modification made on the 13th of January 1993.
-
- Oh yeah, I hereby donate this peace of software to
- the world, and may music live 4ever!
-
-
- Greetz,
-
-
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