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-
- Erotica/Hentai/Ecchi Anime By Acid Junkie
-
- A Brief Lesson On Drawing Anime Figures, Version 1.0
-
- CONTENTS
-
- Introduction
- Part 1 -- The Head
- Part 2 -- The Body
- Part 3 -- Style
- Afterword
- Back to the top
-
-
-
-
- [INTRODUCTION, aka Skip-it-if-you-wish]
-
- I don't claim to be any good at drawing anime figures (though some
- of my fans may say otherwise :), but I try very hard to imitate the
- anime style of illustration by studying (yeah, right :) the works
- of professional anime artists. Which, if you don't know me, means
- playing h-anime games and downloading h-anime pictures :). But if
- you're taking notes, that's something you should remember. The
- reason why there isn't an ironclad set of rules that one could
- follow to draw in a particular style, is that you
- have to develop that style yourself. When you first put your
- pencil down (or load up your favorite paint program which, in my
- case, would be Deluxe Paint 2 Enhanced for DOS), have the picture
- of a beloved anime character sitting next to you. Trace, if you
- wish, but pay attention to how each detail is drawn. It would
- really, really help if you have previous
- experience in drawing (realism in particular), because you would
- then know how to proportion the character's features properly.
- Mind you, anime figures seem to break every proportioning rule
- governing art, but sooner or later you'll realize that, after
- drawing them for a while, the anime-ism :) is just a spin-off, an
- exaggeration if you will, of realism. If your anime figure isn't
- properly proportioned, it'll come out like crap.
-
- I've encouraged all those who have seeked me out for advice on
- drawing anime figures to get some books that deal with figure drawing.
- John Kim, my idol :), is one of the best and most well-known anime
- artists, be it ecchi pictures or otherwise, on the Internet. His skills
- surpass my own by quite a long shot, but you really shouldn't bother him
- because he's a busy man :). He has kindly recommended a few books to me
- that will help you understand the art of drawing the human body better,
- which in turn will help your anime art. I'll attach the list at the end
- of the text so if you're not considering doing anything serious, you can
- ignore it. (note: I don't have the list with me at the moment,
- but will add it in as soon as I can get to it)
-
- Assuming that you have some skill at drawing (above the level of
- stick figures :), here are a few pointers, discoveries of my own whilst I
- was downloading anime por...uh, practicing my art :). Now, I have very
- little idea as to how good an average person can draw, so you'll have to
- bear with me if I ask you to perform some difficult maneuvers (heck I
- can't even draw a straight line :), or if I'm making things a bit too
- obvious. DISCLAIMER: this is how I draw. I don't
- care what your art teacher told you, and I don't expect you to
- follow my instructions word-for-word, so just take whatever advice
- you need and develop your own style. I personally have
- had very little training in art, and have relied upon my inborn "talent"
- and a hell of a lot of practice, so let the reader beware (dunno the
- Latin for that :) Caveat What-tor? :).
-
-
-
- [INSTRUCTIONS, PART 1 -- THE HEAD]
-
-
-
- 1. First start with one eyebrow. Start with the one closer to the
- viewer. There are several ways of drawing eyebrows, ie. thick, polygonal
- ones or just a thin, curved line. Males usually have thicker eyebrows
- than females, but some artists use thick eyebrows on figures of
- either sex.
-
- 2. You may wish to draw the other eyebrow at this time to determine
- which
- direction the character is looking in, and what emotion he or she is
- experiencing. I usually draw the eye first, but when I'm drawing someone
- in an awkward pose I'd put the other eyebrow in as a guideline.
-
-
-
- 3. The eyes are among the hardest features to draw in anime-ism. Since
- there are a billion ways to draw them, I won't begin to delve into this
- too deeply. But, as you know, most of the time they are very big,
- accompanied by huge, watery pupils to eliminate the illusion of a
- wide-eyed
- stare. The top eyelashes are almost always very thick, and females
- usually have very defined eyelashes, as if they are wearing mascara.
- There's usually a thin line just above the eyes (I can't remember what
- it's called -- double eyelids?) that roughly follows the contour of the
- eye. You can adjust the tilt on the eye to add variety to your
- characters
- (ie. Rei in Sailor Moon has eyes that are narrow towards the nose and
- wider towards the ears). Note that the tilt is sometimes in the same
- direction in a side view, but differ in a front view. This is, however,
- a
- matter of style and you should experiment with either method (I'm still
- trying to figure out which way is better myself). I'll also leave the
- pupils up to you, but don't overdo the shiney parts. You should be able
- to fit another eye (or at least half, since anime eyes are so huge) in
- between the eyes. Lastly, the eyes tend to take up about 1/3 or 1/2 of
- the
- face, lengthwise and excluding the forehead, but again this varies by
- style.
-
-
-
- 4. Nose. Yet another awkward thing to draw. Some artists (ie. off the
- top of my head, Masakazu Katsura, DNA^2 and VGAi) even leave this part
- out
- of the face or simplify it as much as possible. It's usually very small
- and sometimes pointy on females, and tends to elongate to suit more mature
- characters. On the other hand, males tend to have
- much more defined noses. I guess the reason for
- this is to emphasize a female's more delicate features. You can
- either outline it, or outline the shape of its shadow just above
- the mouth (and perhaps filling it in).
-
-
-
- 5. The mouth is perhaps the easiest feature to draw on the face. Just a
- simple straight line will usually do, but it takes a bit of manipulation
- to give the character some emotion. Anime characters usually don't have
- their lips outlined, but you have to be careful when you do a side view,
- because that's when you have to draw in the contours of the lips. I
- usually accentuate the corner of the mouth when it's closed, just because
- it looks good to me :). Oh, and be sure to include a line or a shadow on
- the bottom of the lips, no matter what the angle.
-
-
-
- 6. I can't begin to whine to you about how hard it is to get faces
- right,
- even with all the experience that I've had, but don't let this discourage
- you, simply because your mileage may vary. Perhaps it's because I've
- drawn too many realistic faces in the past, but anime-istic faces bug me
- so much sometimes because they're extremely simplified. Most female
- faces
- have no cheekbone whatsoever, but have puffy cheeks to make them look
- "cute". Most of the time they don't have rounded chins either, and their
- chins tend to be very sharp (I usually round it out just a bit to make it
- look less awkward).
-
- 7. At this point I usually draw the ears in. If you're doing a complete
- side view, the ear should be half-way between the nose and the back of
- the
- head (so this kinda helps you locate the back of the head if you have the
- ear drawn in). It should start at eye-level and the top of it should be
- somewhere between the eyebrows and the top of the eye, and the bottom
- should be horizontally parallel to the bottom of the nose, and ends
- pretty
- much right there, perhaps a bit higher. It should be half as wide as it
- is long. If you wish you can connect the facial outline with the
- ear.
-
- 8. You can now either draw the hair or the neck. I'll start with the
- neck since it pretty much acts as a guideline for the shape of the head.
- The "front" of the neck can be on either side of the chin, depending on
- the angle of the shot. If it's dead-centre, then the lines should start
- somewhere near the point where the facial outline connects with the ear.
- Be sure to make the neck look thin if the character isn't muscular (ie.
- Kenshiro had an extremely thick neck :). If it's a side view, then the
- back of the neck should start behind, or just under the ear. Don't
- connect the end of the ear's outline with the neck, but rather
- connect the neck outline at the earlobe. Gradually increase the
- distance between the chin and the "front" of the neck as the
- character turns away from you. Make the neck nice and long, and
- don't forget to put in some shadow where the Adam's Apple is
- supposed to be :).
-
-
-
- 9. Okay, here we go, the hair. Now, you can go absolutely wild with the
- hair as you like, but make sure that there is at
- least as much space from the bottom of the eyes to the
- chin as there is between the top of the head and the eyebrows, and
- perhaps even more if your character's eyes are huge. There's yet
- another billion ways to draw hair, so I'll leave this up to you.
- If you're drawing someone with short hair, make sure that the
- widest part of head is level with the mouth or the base of the
- nose. I know that realistically the proportion for this is
- incorrect, as it should be level with the eye, but it seems that
- most anime-istic heads are drawn the other way. Like I said in the
- ear section, when you're drawing a complete side view (I think they
- have a naming system for this, like 1/3 view or 1/4 view or
- something like that), the ear should be half way between the back
- of the head and the nose -- you get the point. As a side note, I'd
- just like to say that I have some trouble with drawing characters
- with their hair swept towards the back completely (ie. Cammy from
- SSF2). Almost all anime characters you see have bangs or long hair
- that cover up most of their temple, so I was really lost when I had
- to draw Cammy. You'll see why when you try it.
-
- Phew! We now have the head done. If you made it this far and
- neither one of us blundered, congratulations :). Now comes the even
- harder part -- the body. This is where training in realism really helps,
- since there're proportions and digits to worry about, but below are a few
- quick pointers. I'll also discuss some stylistic differences between
- realism and anime-ism to help you make your figures look more
- anime-like.
-
-
-
- [INSTRUCTIONS, PART 2 -- THE BODY]
-
- 1. I really don't remember any of the exact proportional relationships
- between the different parts of the body, but I've got a very good idea of
- it in my head and, with experience, you can tell in a split second when
- you're looking at a picture whether or not the body parts are
- proportional
- to each other (it just doesn't feel comfortable looking at it if it's
- screwed up).
-
- 2. The head is a bit larger than it should be realistically.
-
- 3. The shoulders should be just a bit wider than the hips (and a woman's
- hips are, naturally, larger than a man's), so if you chopped off the arms
- :), the hips and the cut should line up.
-
- 4. The elbows should be parallel to the waistline.
-
- 5. The wrists should be parallel to the widest point on the hips. I
- think a man's arms should be a little shorter than a woman's arms (and
- therefore his wrists should be above the hips), but it really doesn't
- matter
- when you're drawing anime characters.
-
- 6. You can probably get away with making the legs as long as you want
- them to be. In real life the shins are supposed to be shorter than the
- thighs, but again it matters very little, and the reverse is very common
- (especially when you're a fashion designer :).
-
- If you've gotten this far, you really should get yourself a book
- on drawing the human body. The least you could do is borrow a book on
- the
- subject and photocopy some of the pages :). Hell, the only thing I have
- as reference is a photocopied package of proportions and such I got back
- in Grade 10 visual arts :).
-
-
-
- [INSTRUCTIONS, PART 3 -- STYLE]
-
- If you've ignored all of the other parts, the least you could do
- is read up on this one :). It's simple, really, just a few things that I
- do when I draw, and perhaps this might inspire you to come up with your
- own style.
-
- 1. Lines. I love thick lines. My art teacher used to take marks off of
- my work because I use thick outlines (I guess I'm built more for cartoons
- than real art, eh?), but I love 'em. Tom Mitchel (another cool Internet
- "art guy", too bad he's on Compu$erve) revealed to me the reason why I
- love them -- it makes the figures smoother, more "anti-aliased" if ya
- know
- what I mean. It also gives the viewer the illusion of "sureness",
- that the artist knows what (s)he's doing. Experiment with thin and thick
- lines to see which ones you like. Of course, there are places to
- use thick lines, and there are places to use thin lines. For
- example, let's say we are drawing an arm. I would probably thicken the
- lines where the curves are concaved towards the body, and vice
- versa. Make sure the thick parts and the thin parts connect
- smoothly. Note that this is pretty much "automatic" if you're
- using an ink pen because of the wide nib, but if you're using an
- ink pen already then you're beyond this already :).
-
- 2. When you look at a realistic drawing, most of the time you'll see
- that
- all the tiny details are thrown in, like deep-set collar bones, ribs,
- folds of the skin, etc.. Forget them. Anime art is supposed to be
- smooth, something I didn't get until recently. This is probably the only
- time I use thin lines, to outline the inner body (ie. collar bones,
- shadow
- of the diaphragm/rib cage). Make the lines look as simplistic as
- possible. If you've done contour drawings, you'll know what I mean.
- Just
- keep your pen flowing; don't stop to put details in. For example, you
- don't see anime characters with really defined hip bones. Just a smooth,
- hourglass shape that flows continuously. Of course, you'll still need to
- make the elbows and the knee caps look visible because they're much more
- obvious than the hip bones, so evaluate the importance of a particular
- detail and decide whether or not it should be left in. Note that you
- should also use thick lines to outline breasts and belly button, if the
- situation calls for the display of these parts.
-
- 3. Edges and Curves. Take a realistic picture of, say, a shoulder.
- Most
- of the time it's perfectly round. If you wish,
- you can emphasize on those parts to make them look more rigid by
- manipulating the outline. Adjust the thickness of the outline as
- you wish, and make the shape more angular and rigid. But don't
- ever do this on a woman's breasts :), though you
- may use this on the buttocks, because there's a bone in there that
- may stretch the flesh just a little and flatten it out. You can't
- make it perfectly round when there's pressure on it anyway, like
- when you're sitting. I guess the rule of thumb for this is to make
- things look angular when there're bones in it (duh).
-
- [AFTERWORD]
-
- That's it for today, kids. Be sure you
- PRACTICE at home, because practice makes perfect.
- Just keep drawing and drawing, and don't give up if the picture
- doesn't come out right the first time. Eventually you'll figure
- out the best way to start that hard-to-draw face, and in no time
- you'll be able to draw an entire figure with no problems
- whatsoever. Art is not something that could be taught and learnt
- easily, due to the fact that it's mostly theory and success relies
- heavily upon the individual's own existing talents. Unlike
- teaching someone how to read and write English, there's no
- sure-fire way to teach someone how to draw exactly.
- There are no step-by-step instructions on how to paint the Mona
- Lisa, yet you could make a copy of Windows '95 by simply typing out
- the code with a hard copy of the source code in hand (which is not
- to say the task of writing WIN'95 was nearly as difficult as
- painting the Mona Lisa). Keep this in mind and you will persevere
- :).
-
-
-
- Back to the top!
-
-
-
-
- Acid Junkie's Ecchi Homepage / vitz@io.org
-
-
-