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- ▓
- ▀
- ACiD Productions(tm)' Acquisition Enhanced File Viewer
- Coded by SiDS and Tasmaniac
- Screens by t2
-
- ┌┐─── ── ─ ─ ── ───────────────────────────────────────────────────┬─ ∙∙
- └┼─────────────────────────────────────────────────────────────────────┐
- ││ Documentation and Update History of ACiD Productions' ACiD View │∙
- :│ │:
- ∙│ By SiDS and RaD Man of ACiD Productions(tm) ││
- └─────────────────────────────────────────────────────────────────────┼┐
- ∙∙ ─┴─────────────────────────────────────────────────── ── ─ ─ ── ───└┘
-
- [ Current version of ACiD View : 3.06 / 3-01-1995∙03:06 ]
-
- Note: Work is still in progress and there are probably some bugs. If you
- find any, or have any comments or suggestions please pass them along
- to Morpheus via AgoraNet or another ACiD member.
-
- ┌────────────────────────────╖
- │ Introduction to ACiD View ║
- └════════════════════════════╝
-
-
- ACiD View welcomes you to the most comprehensive Art View-
- er in production. This innovative program is capable of dis-
- playing ANSI, BIN, RIP, GIF and PCX graphics. In addition,
- the viewer has been designed with a special interest for those
- who multi-task. ACiD View utilizes its own internal ANSI
- routines, making it capable of viewing ANSI without a separate
- device driver. We hope that ACiD View provides you with as
- much pleasure as we intended with its creation.
-
-
- ┌──────────────────────────╖
- │ Features ║
- └══════════════════════════╝
-
- ■ Now supporting our very own special SAUCE
- ■ Command Line Viewing
- ■ Slide-Show capable
- ■ Variable Speed ANSI Viewing
- ■ Dual ANSI Viewing
- ■ Modem-Simulation for both ANSI and RIP Viewing
- ■ File Masking
- ■ Drive and Directory switching
- ■ Level 0-1 RIP Viewing
- ■ Fully-Features ANSI Scroll Back in several different video modes
- ■ ANSI and BIN Viewing in 80x25 or 80x50 text modes
- ■ ANSI and BIN Viewing in 640x480x16 VGA mode
- ■ ANSI and BIN Viewing in 320x400x256 XGA mode
- ■ ANSI and BIN Viewing in 640x400, 640x480, 800x600, and 1024x768x256
- SVGA modes
- ■ GIF and PCX Viewing
- ■ Support for most SVGA chipsets and VESA
- ■ Number of ANSI lines and files in a directory limited only by
- how much memory is avaible.
- ■ ACiD View Default Configuration (CFG)
- ■ Multi-tasker friendly mode. Automaticly entered if a multi-tasker
- is detected.
-
- ┌──────────────────────────╖
- │ Requires ║
- └══════════════════════════╝
-
- ■ VGA graphics (preferably SVGA)
- ■ 386 or better processor
- ■ about 500K of conventional memory (more memory = bigger ANSIs)
-
-
- ┌──────────────────────────╖
- │ What ACiD View Displays ║
- └══════════════════════════╝
-
-
- ■ ACiD View will display ANSI screens in several different video
- modes. These modes include the default, text mode, 640x480x16
- VGA, 320x400x256 XGA, 640x400, 640x480, 800x600, and 1024x768x256
- VESA SVGA modes. ACiD View also supports most SVGA chipsets.
-
- ■ ACiD View displays most low level (0-1) RIP screens. Although
- it will show all of the RIPs presented in the Acquisition, it
- may not display some of the other RIPS you own. This is due
- to the fact that some of the higher level RIP commands have
- not been implemented.
-
- ■ ACiD View is capable of displaying ANSI or RIP files at sim-
- ulated modem speeds. To ensure that these files display at
- the same speed on all computers, the timer interrupt is altered.
- This can create a possibility for problems while running ACiD
- View under a multi-tasking operating system, such as DesqView.
- In order to prevent this problem, these modem simulation
- routines have been disabled within all multitasking environ-
- ments.
-
- ■ ACiD View can show GIF and PCX graphics files. The video mode
- for these formats is selected automaticly. If a mode that is
- capable of showing the entire picture is not found, the picture
- is not shown.
-
-
- ┌──────────────────────────╖
- │ ACiD View Functions ║
- └══════════════════════════╝
- Funtion Keys
- Esc KeyPad ┌─────────────────────────────┐
- ┌────┐ ┌──────┬──────┬──────┬─────┐ │ F1 = Help │
- │Exit│ │ Num │ Color│Grey │ - │ ├─────────────────────────────┤
- └────┘ │ Lock │ Strip│Scale │ Res │ │ F2 = Change Video Mode │
- ├──────┼──────┼──────┼─────┤ ├─────────────────────────────┤
- Tab │ Home │ Up │ Page │ │ │ F3 = Toggle iCEColor │
- ┌───────────┐ │ │ │ Up │ │ ├─────────────────────────────┤
- │File Format│ ├──────┼──────┼──────┤ + │ │ F4 = Color/GreyScale/ASCii │
- └───────────┘ │ │ Tag │ │ Res │ ├─────────────────────────────┤
- │Left │ File │Right │ │ │ F5 = 25/50 Aspect Ratio │
- Enter ├──────┼──────┼──────┼─────┤ ├─────────────────────────────┤
- ┌─────────┐ │ End │ Down │ Page │ │ │ F6 = Normal/Wide Mode │
- │View File│ │ │ │ Down │ │ ├─────────────────────────────┤
- └─────────┘ ├──────┴──────┼──────┤Enter│ │ F7 = View/Read Mode │
- │ Wide VGA or │Aspect│ │ ├─────────────────────────────┤
- Spacebar │No Bounce BIN│Ratio │ │ │ F8 = Show/Dual Toggle │
- ┌──────────┐ └─────────────┴──────┴─────┘ ├─────────────────────────────┤
- │Tag File │ │ F9 = Change Baud Rate │
- │B/L/R Dual│ ├─────────────────────────────┤
- └──────────┘ │ F10 = Change File Mask │
- └─────────────────────────────┘
- Alt-D: Delete selected File(s)
- < > : Decriments and incriments BPS by 100
- Shift + Tab : Toggle iCE Color
-
-
- ┌────╖
- │ F1 ║ Quick-Help : Brief description of the keys.
- └════╝
-
- ┌────╖
- │ F2 ║ Video Mode : Selects the video mode that the selected ANSI
- └════╝ or BIN is to be viewed in. Note: GIF and PCX
- will auto detect the appropriate mode, if a mode
- large enough to fit the entire picture is not
- found, the file is not displayed.
-
- ■ Text - 80x25 or 80x50 (VGA) text mode, depending on
- the aspect ratio.
-
- ■ VGA - Displays in 640x480x16 VGA mode.
-
- ■ XGA - Displays in 320x400x256 "Mode X" mode
-
- ■ SVGA1 - Displays in 640x400x256 SVGA mode
-
- ■ SVGA2 - Displays in 640x480x256 SVGA mode
-
- ■ SVGA3 - Displays in 800x600x256 SVGA mode
-
- ■ SVGA4 - Displays in 1024x768x256 SVGA mode
-
-
- ┌────╖
- │ F3 ║ iCEColor : Determines if 16 background colors instead of
- └════╝ blinking (aka iCEColor) will be used for ANSI
- and BIN display.
-
- ┌────╖
- │ F4 ║ Color Mode : This is usually set to Color, however it can be
- └════╝ set to Grey to do greyscale or ASCII to strip
- the color from ANSIs and BINs.
-
- ┌────╖
- │ F5 ║ Aspect Ratio : This determines if the displayed ANSI or RIP will
- └════╝ have the "look" of 80x25 or 80x50 text mode.
-
- ┌────╖
- │ F6 ║ Wide Toggle : If this is on, graphical display of ANSI and BIN
- └════╝ will be scaled up.
-
- ┌────╖
- │ F7 ║ Viewing Mode : Controls the way ANSI is displayed. If set to
- └════╝ View the ANSI is shown as it is interrupted. This
- is necessary for ANSImation. If set to Read the
- ANSI is interrupted then shown at the top. You can
- scrollback with both settings.
-
- ┌────╖
- │ F8 ║ Special Mode : This determines if slide Show or Dual ANSI display
- └════╝ is active. To display two ANSIs set this to Dual,
- use the spacebar to tag the ANSI to be on the right
- then select the ANSI to be on the left with the
- enter key.
- ┌────╖
- │ F9 ║ BPS Simulation : Changes the BPS simulation speed for ANSIs in
- └════╝ View mode. If you are multi-tasking this option
- is turned off.
-
- ┌─────╖
- │ F10 ║ File-Masking : Selects files within a specified file mask.
- └═════╝
-
- ┌───────╖
- │ Alt+D ║ Delete : Deletes the current file.
- └═══════╝
-
- ┌──────────────────────────╖
- │ The ACIDVIEW.CFG File ║
- └══════════════════════════╝
-
-
- ACiD View now includes a Configuration file, which allows
- you to set up your preferred defaults upon the loading of the
- viewer. ACIDVIEW.CFG can be edited with virtually any text editor
- of your choice. While editing the file, please note that each
- line is interpreted as a command, unless a semi-colon precedes
- it. Only the information within the quotes or after the equal
- character should be modified. Follow the instructions for each
- entry, as shown in ACIDVIEW.CFG.
-
-
- ┌──────────────────────────╖
- │ What is SAUCE? ║
- └══════════════════════════╝
-
-
- Recipe for SAUCE
-
- Chef cuisinier : Tasmaniac / ACiD
- Maitre d'hôtel : Rad Man / ACiD
-
- ANSi's used to be just ANSi's, pictures were just pictures,
- loaders were just loaders and quite frankly, every file was just
- as plain tasting as every other. This is about to change, how-
- ever, because ACiD has decided to give their files an extra
- "je-ne-sais-quoi." In reality, we'll be adding SAUCE to every
- file you can imagine.
-
- Now, before we thoroughly confuse you, let us explain what we
- are doing here. SAUCE stands for "Standard Architecture for
- Universal Comment Extensions." Although originally intended for
- personal use in ANSi's and RIP screens, early in the developement
- of EFI (Extended File Information) it was decided that EFI should
- be extended to have support for more than just ANSi and RIP
- screens. Our brainchild was born and the specs were designed.
- The only aspect left undecided was the name, and after rejecting
- some very funny candidates, SAUCE was unanimously chosen. This
- leads us to the big question in the sky, "What is sauce?" SAUCE
- is a universal process to incorporate a full description for any
- type of file. The most outstanding aspect of this concept is that
- you have access to the complete file name, the file's title, the
- creation date, the creator of the file, the group that the creator
- is employed by, and much, much, more.
-
- A full explanation on how you can implement SAUCE is
- described at the end of this document in the PLATES (Programming
- Language Architecture To Extract SAUCE) section. Although you can
- create your own programs to implement SAUCE to your files, we
- recommend that you use the SPOON.EXE program to ensure a greater
- universal compatibility.
-
- SAUCE already supports a plethora of filetypes (See PLATES).
- If you have a need for the SAUCE specifications, please contact us
- before you make the changes yourself. We will accomodate your
- needs as soon as possible. After all, SAUCE is designed to become
- a standard, and if people change the specs without allowing us to
- make a complete update, there will be no standard. In the event
- that we change SAUCE, we will quickly release a public update
- which will most definately include an improved and updated
- SPOON.EXE.
-
- SAUCE has advantages over any other system in use. Each
- description will be added to the file and will provide a file
- description no matter what computer it is used for. SAUCE, how-
- ever, also provides a back compatibility that uses a file with
- descriptions for those files that do NOT already have a SAUCE
- description. Processing in this manner is fully implemented in
- SPOON.EXE and one can extract embedded SAUCE to this data file and
- add SAUCE to files from this data file.
-
-
- PLATES
- ------
-
- Let us begin with a description of the record layouts used.
- The record layouts and code examples are in a variated pascal
- pseudo code, and should be transferrable enough to implement in
- most other programming languages. For ease of reading, the
- examples assume that the file is correct and that no error-
- checking need be included. How rigorous you check for errors is
- completely up to you, and will most likely depend on the file type
- you are describing.
-
-
- SAUCE RECORD
- ------------
-
- This portion of the documentation is about the SAUCE record.
- The SAUCE record describes the file in short, and provides other
- information not included in the SAUCE record itself.
-
- A sauce record is _EXACTLY_ 128 bytes in size.
-
- Fieldname : Name of the field.
- Size : Size of the field in BYTES
- Type : Type of data. This can be :
- BYTE : One byte unsigned numeric value (0 to 255)
- WORD : Two byte unsigned numeric value (0 to 65535)
- INTEGER : Two byte signed numeric value (-32768 to 32767)
- LONG : Four byte signed numeric value (-2147483648 to 2147483647)
- CHARACTER : One byte ASCII value. Longer character fields are
- padded with spaces. It is _NOT_ a PASCAL string (with a
- leading length byte), and it's _NOT_ a C-Style string
- (with a trailing nul-byte). A 10 byte character field
- holding the text 'ANSI' would look like this.
- 'ANSI '.
-
- Numeric fields should be zero when not used, character fields
- should be all spaces when not used.
-
- V# : SAUCE Version number. This indicates the version of
- SAUCE when the field was implemented.
-
- Description : Complete description of the field.
-
-
- !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
- No fields are REQUIRED to be filled in except for ID, Version, FileSize,
- DataType and FileType.
- !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
-
- FieldName Size Type V# Description
- --------- ---- --------- -- -----------
- ID 5 Character 00 SAUCE Identification. This should be equal to
- 'SAUCE' or the record is not a valid SAUCE
- record.
- Version 2 Character 00 Version number of SAUCE. Current version is
- '00'. As new features are added to the
- specifications of SAUCE, this version number
- will change. Future versions SHOULD remain
- compatible with version 00 only ADDING on
- the specifications, it is however not unlikely
- that this compatibility is impossible to
- maintain, but this is of no concern now.
- Title 35 Character 00 Title of the file.
- Author 20 Character 00 Name or handle of the creator of the file.
- Group 20 Character 00 Name of the group the creator is employed by.
- Date 8 Character 00 Date the file was created. This date is in
- the format CCYYMMDD (Century, year, month,
- day). There is a good reason why the date
- is in this format, but it's not used in
- version '00' of SAUCE. It will be used in
- a future version of SAUCE.
- FileSize 4 Long 00 Original filesize NOT including any
- information of SAUCE.
- DataType 1 Byte 00 Type of Data. (See DATATYPES further on)
- FileType 1 Byte 00 Type of File. (See DATATYPES further on)
- TInfo1 2 Word 00 Numeric information field 1 (See DATATYPES)
- When used, this field holds informative
- values. Any program using SAUCE should not
- rely on these values being correct or filled
- in.
- TInfo2 2 Word 00 Numeric information field 2 (See DATATYPES)
- TInfo3 2 Word 00 Numeric information field 3 (See DATATYPES)
- TInfo4 2 Word 00 Numeric information field 4 (See DATATYPES)
- Comments 1 Byte 00 Number of Comment lines (See COMMENTS)
- Flags 2 Word * 00 Flags indication optional settings/switches
- These flags have different meaning depending
- on the data type.
- The flags weren't originally in the concept
- for Version 00 of SAUCE. but since the
- specification of SAUCE expects all filler
- bytes to be binary zero, the flags should be
- set to ZERO in all previous files, and cause
- no significant harm.
-
-
- An Example PASCAL record looks like this:
-
- TYPE SAUCERec = RECORD
- ID : Array[1..5] of Char;
- Version : Array[1..2] of Char;
- Title : Array[1..35] of Char;
- Author : Array[1..20] of Char;
- Group : Array[1..20] of Char;
- Date : Array[1..8] of Char;
- FileSize : Longint;
- DataType : Byte;
- FileType : Byte;
- TInfo1 : Word;
- TInfo2 : Word;
- TInfo3 : Word;
- TInfo4 : Word;
- Comments : Byte;
- Flags : Byte;
- Filler : Array[1..22] of Char;
- END;
-
- An Example C record looks like this:
-
- typedef SAUCEREC {
- char ID[5];
- char Version[2];
- char Title[35];
- char Author[20];
- char Group[20];
- char Date[8];
- signed long FileSize;
- unsigned char DataType;
- unsigned char FileType;
- unsigned int TInfo1;
- unsigned int TInfo2;
- unsigned int TInfo3;
- unsigned int TInfo4;
- unsigned char Flags;
- char Filler[22];
- } SAUCEREC;
-
-
- DATATYPES
- ---------
- DataType and FileType hold the information needed to deter-
- mine what type of file it is.
-
- There are 5 DataTypes, these are (with their respective numeric values) :
- 0) None : Undefined filetype, you could use this to add SAUCE
- information to personal datafiles needed by programs,
- but not having any other meaning.
- 1) Character : Any character based file. Examples are ASCII, ANSi and
- RIP.
- 2) Graphics : Any bitmap graphic file. Examples are GIF, LBM, and
- PCX.
- 3) Vector : Any vector based graphic file. Examples are DXF and
- CAD files.
- 4) Sound : Any sound related file. Examples are samples, MOD
- files and MIDI.
- 5) BinaryText: This is RAW memory copy of a text screen. It's
- basically the BIN format you can save from whitin
- TheDraw. Each character is built up of two consecutive
- bytes. The first is the character to be displayed. The
- second is the Attribute byte.
-
-
- None
- ----
- When using the 'None' datatype, you should have FileType set to
- zero also. This is a compatibility issue as it's not unlikely,
- the 'None' datatype will have filetypes in the future.
-
- Character
- ---------
- When using the 'Character' datatype, you have following filetypes
- available :
-
- 0) ASCII : Plain text file with no formatting codes or color codes.
- TInfo1 is used for the width of the file.
- TInfo2 is used to hold the number of lines in the file.
- 1) ANSi : ANSi file. With ANSi color codes and cursor
- positioning.
- TInfo1 is used for the width of the file.
- TInfo2 is used to hold the number of ANSi screen lines
- in the file.
- 2) ANSiMation: ANSi Animation. With ANSi color codes and cursor
- positioning. While an ANSi file can also have animated
- sequences, there is a clear distinction. While an ANSi
- may or may not have a beginning animated sequence
- introducing the group or artist the rest is just a
- sequence of colored characters. An ANSiMation on the
- other hand is a more like a text mode cartoon.
- TInfo1 is used for the width of the file.
- TInfo2 is used to hold the number of ANSi screen lines
- the ANSiMation was created for.
- A program using SAUCE may use these two values to
- switch to the appropriate video mode.
- 3) RIP : Remote Imaging Protocol (RIP) graphics file.
- TInfo1 holds the width (should be 640)
- TInfo2 holds the height (should be 350)
- TInfo3 holds the number of colors (should be 16)
- 4) PCBoard : File with PCBoard style @X color codes and @ macro's
- and ANSi codes.
- TInfo1 is used for the width of the file.
- TInfo2 is used to hold the number of ANSi screen lines
- in the file.
- 5) AVATAR : A file with AVATAR and ANSi color codes and cursor
- positioning.
-
- FLAGS for the Character Datatype.
- -----
- ┌─ 7 ─┬─ 6 ─┬─ 5 ─┬─ 4 ─┬─ 3 ─┬─ 2 ─┬─ 1 ─┬─ 0 ─┐
- │ │ │ │ │ │ │ │ │
- │ 0 │ 0 │ 0 │ 0 │ 0 │ 0 │ 0 │ A │
- │ │ │ │ │ │ │ │ │
- └─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
-
- All non-used bits should be ZERO.
-
- A) Non-Blink mode (iCE Color).
- When this bit is SET (equal to 1) The ANSi is created using iCE
- color codes. This is a special mode where the blinking is
- disabled, and you have 16 background colors available. Basically,
- you have the same choice for background colors as for foreground
- colors.
-
- Please note:
-
- When the picture does not make specific use of the iCE color, you
- should NOT have this bit set. When you do not support the iCE
- color mode, you should probably not display the file as it could
- look pretty weird in normal mode.
-
- Graphics
- --------
- For all graphics types, TInfo1 holds width of the image, TInfo2
- holds the Height of the image and TInfo3 holds the number of bits
- per pixel (a 256 colour image would have 8 bits per pixel, a
- TrueColor image would have 24);
-
- Following Graphics filetypes are available :
-
- 0) GIF (CompuServ Graphics Interchange format)
- 1) PCX (ZSoft Paintbrush PCX format)
- 2) LBM/IFF (DeluxePaint LBM/IFF format)
- 3) TGA (Targa Truecolor)
- 4) FLI (Autodesk FLI animation file)
- 5) FLC (Autodesk FLC animation file)
- 6) BMP (Windows Bitmap)
- 7) GL (Grasp GL Animation)
- 8) DL (DL Animation)
- 9) WPG (Wordperfect Bitmap)
- 10) SBM (SUN BitMap)
- 11) JPG (JPeg compressed File)
- 12) MPG (MPeg compressed animation/video)
- 13) AVI (Audio Visual Interlace)
-
- FLAGS
- -----
- Not used, should be all zeroes.
-
- Vector
- ------
- Following Vector filetypes are available :
- 0) DXF (CAD Data eXchange File)
- 1) DWG (AutoCAD Drawing file)
- 2) WPG (WordPerfect/DrawPerfect vector graphics)
- 3) SVI (Sun VectorImage)
-
- FLAGS
- -----
- Not used, should be all zeroes.
-
- Sound
- -----
- Following sound filetypes are available :
- 0) MOD (4, 6 or 8 channel MOD/NST file)
- 1) 669 (Renaissance 8 channel 669 format)
- 2) STM (Future Crew 4 channel ScreamTracker format)
- 3) S3M (Future Crew variable channel ScreamTracker3 format)
- 4) MTM (Renaissance variable channel MultiTracker Module)
- 5) FAR (Farandole composer module)
- 6) ULT (UltraTracker module)
- 7) AMF (DMP/DSMI Advanced Module Format)
- 8) DMF (Delusion Digital Music Format (XTracker))
- 9) OKT (Oktalyser module)
- 10) ROL (AdLib ROL file (FM))
- 11) CMF (Creative Labs FM)
- 12) MIDI (MIDI file)
- 13) SADT (SAdT composer FM Module)
- 14) VOC (Creative Labs Sample)
- 15) WAV (Windows Wave file)
- 16) SMP8 (8 Bit Sample, TInfo1 holds sampling rate)
- 17) SMP8S (8 Bit sample stereo, TInfo1 holds sampling rate)
- 18) SMP16 (16 Bit sample, TInfo1 holds sampling rate)
- 19) SMP16S (16 Bit sample stereo, TInfo1 holds sampling rate)
- 20) PATCH8 (8 Bit patch-file)
- 21) PATCH16(16 Bit Patch-file)
-
- FLAGS
- -----
- Not used, should be all zeroes.
-
- BinaryText
- ----------
- The Binary Text format, basically has no Filetype, since the datatype
- has already defined how the file will look.
- The FileType however specifies the WIDTH of the BinaryText screen.
- Only the Width is required, as the Height can be calculated by dividing
- the filesize by the Width.
- In an attempt to provide as much WIDTH as possible in a possible 256
- values of the Byte-sized FileType. The width is specified in Multiples
- of 2. The fact that the Width is specified in multiples of 2 isn't
- really a problem, since you also need to define the effective screen
- size in multiples of 2.
-
- An example : For normal 80*25 binary images as made with TheDraw the
- FileType value would be 40 (since 2*40 equals 80 <g>)
- All you need to do is divide the width of the binary text
- image by 2. This gives a maximum width of 510 characters.
- Although currently not supported, should there be a need
- for even bigger images, this can be arranged.
-
- Please note. BinaryText expects the character-attribute pairs to be
- stored one row at a time. If you wanted to create a 80*100 Image, you
- could do this by just copying 4 80*25 or 2 80*50 together to form one
- bigger image.
- If for example you wanted to create a 160*25 image from 2 80*25 images,
- you would need to write a little program which would copy line 1 from
- image 1, line 1 from image 2, Line 2 from Image 1, Line 2 from Image 2
- and so on.
- Basically, you should have all character-attribute pairs from one line
- of the COMPLETE image one after the other, followed by all
- char-attribute pairs from the next row, and so on.
-
- If the picture does not fit this format. You should use the NONE
- datatype. Besides, you'd probably want to have it in this format
- anyway, as it seems to be the most logical approach to have these kind
- of images.
-
- FLAGS for the BinaryText Datatype.
- -----
- ┌─ 7 ─┬─ 6 ─┬─ 5 ─┬─ 4 ─┬─ 3 ─┬─ 2 ─┬─ 1 ─┬─ 0 ─┐
- │ │ │ │ │ │ │ │ │
- │ 0 │ 0 │ 0 │ 0 │ 0 │ 0 │ 0 │ A │
- │ │ │ │ │ │ │ │ │
- └─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
-
- All non-used bits should be ZERO.
-
- A) Non-blink mode (iCE Color).
- This bit has exactly the same meaning as for the Character
- datatype. It indicates whether the picture uses iCE color.
-
-
- COMMENTS
- --------
- The comment block is an addition to the SAUCE record. It
- holds up to 255 lines of additional information. Each line 64
- characters wide.
-
- When the Comments field is not zero, it holds the number of
- additional comment lines are available. A single comment line is
- 64 characters long. Like the character fields in the SAUCE
- record, it is padded with spaces, and has no leading length byte
- or trailing null-byte.
-
- The comment block is preceded with a 5 character identifi-
- cation mark. This identification mark is 'COMNT'.
-
-
- SAUCE IN FILES
- --------------
- A file with SAUCE added to it. Will look like this:
-
- ┌───────────────┐
- │ │
- │ FILE DATA │ Actual file data. As if it would be without SAUCE.
- │ │
- ├───────────────┤
- │ │
- │ EOF MARKER │ EOF marker. This will assure character files can
- │ │ easily determine the end of file.
- ├───────────────┤
- │ │
- │ COMMENT BLOCK │ Optional Comment block.
- │ │
- ├───────────────┤
- │ │
- │ SAUCE RECORD │ SAUCE record.
- │ │
- └───────────────┘
-
-
- The Comment block
-
- ┌───────────────┐
- │ │
- │ 'COMNT' │ Comment block ID bytes
- │ │
- ├───────────────┤
- │ │
- │ COMMENTLINE 1 │ First comment line
- │ │
- ├───────────────┤
- │ │
- │ COMMENTLINE 2 │ Second comment line
- │ │
- ├───────────────┤
- ...
- ├───────────────┤
- │ │
- │ COMMENTLINE N │ n-th comment line, n equals the Comments field
- │ │ in SAUCE record.
- └───────────────┘
-
-
-
- EXAMPLE CODE TO READ SAUCE
- --------------------------
- Variables:
- Byte : Count;
- Long : FileSize;
- file : F;
-
- Code:
- Open_File(F); | Open the file for read access
- FileSize = Size_of_file(F); | Determine filesize
- Seek_file (F, FileSize-128); | Seek to start of SAUCE (Eof-128)
- Read_File (F, SAUCE); | Read the SAUCE record
- IF SAUCE.ID="SAUCE" THEN | ID bytes match "SAUCE" ?
- IF SAUCE.Comments>0 THEN | Is there a comment block ?
- Seek_File(F, FileSize-128-(SAUCE.Comments*64)-5);
- | Seek to start of Comment block.
- Read_File(F, CommentID); | Read Comment ID.
- IF CommentID="COMNT" THEN | Comment ID matches "COMNT" ?
- For Count=1 to SAUCE.Comments| \ Read all comment lines.
- Read_File(F, CommentLine) | /
- ENDFOR
- ELSE
- Invalid_Comment; | Non fatal, No comment present.
- ENDIF
- ENDIF
- ELSE
- Invalid_SAUCE; | No valid SAUCE record was found.
- ENDIF
-
-
- SAUCE DATAFILE
- --------------
- The full specifications of the SAUCE datafile are not ready yet.
-
-
- INFORMATION OR UPGRADES
- -----------------------
- If you have a need for additional information on SAUCE, or
- need modifications, you can contact me at these places...
-
- Leave a message to TASMANIAC on any of these boards :
-
- Neo Tokyo +32-50-620112 USR 28800 Dual
- +32-50-625717 ZyXEL 19200
- The Dominion +1-408-229-0420 Hayes 28800
- Succotash +1-XXX-XXX-XXXX USR 28800 Dual
-
-
- or contact Morpheus via AgoraNet.
-
-
- ┌──────────────────────────╖
- │ Acquisition Viewer 3.06 ║
- └══════════════════════════╝
-
-
- 1) Changes to multifriendly environment made.
-
-
- ┌──────────────────────────╖
- │ Acquisition Viewer 3.05 ║
- └══════════════════════════╝
-
-
- 1) ACiD View now loads maximum lines of text or ANSI, according to
- free memory available rather than crashing to OS.
-
- 2) Other minor cosmetic changes made.
-
-
- ┌──────────────────────────╖
- │ Acquisition Viewer 3.04 ║
- └══════════════════════════╝
-
-
- 1) ACiD View reimplements imbedded RIP fonts, resulting in slightly
- faster display, ease of configuration, but reducing available
- memory by another 120k.
-
- 2) Fixed minor bug in the RIP parser.
-
- 3) Interface modified to display cleaner.
-
- 4) ACiD View forces multi-friendly mode when a Trident video card is
- dectected due to its history of problems with the split screen
- "bouncing" interface.
-
-
- ┌──────────────────────────╖
- │ Acquisition Viewer 3.03 ║
- └══════════════════════════╝
-
-
- 1) Support for Tab characters in ANSi parser (Tab stops every 5 columns)
-
- 2) Help screen is now avaible in multi-friendly mode
-
-
- ┌──────────────────────────╖
- │ Acquisition Viewer 3.02 ║
- └══════════════════════════╝
-
-
- 1) No longer uses a EGA text mode when VGA is avaible.
-
-
- ┌──────────────────────────╖
- │ Acquisition Viewer 3.01 ║
- └══════════════════════════╝
-
-
- 1) More code reduction, less memory used for code and smaller file.
-
- 2) File and directory indexing added. Entering a lowercase charactor
- brings the selection bar to the first file begining with that letter.
- A uppercase charactor does the same, except with directories.
-
- 3) Fixed a bug in the CFG parser. Did not recognise custom MASKs.
-
- ┌──────────────────────────╖
- │ Acquisition Viewer 3.00 ║
- └══════════════════════════╝
-
-
- 1) Initial release of a completely new ACiD View, coded by SiDS &
- Tasmaniac.
-
-
- ┌──────────────────────────╖
- │ Acquisition Viewer 2.02 ║
- └══════════════════════════╝
-
-
- 1) New RIP routines by Cap'n Crunch used in part with already exist-
- ing source to accelerate display speed.
-
- 2) ACiD View now uses Tasmaniac's assembly source for SAUCE reading,
- and increases the speed of on-the-fly definition loading.
-
- 3) Fixed ansimation mode bug.
-
- 4) Fixed mouse bug and other minute flaws.
-
-
- ┌──────────────────────────╖
- │ Acquisition Viewer 2.01 ║
- └══════════════════════════╝
-
-
- 1) New pull-down interface by Icy of ACiD Productions.
-
-
- ┌──────────────────────────╖
- │ Acquisition Viewer 2.00 ║
- └══════════════════════════╝
-
-
- 1) ACiD View takes on a hot new look in its new interface created by
- Dr. Tongue of ACiD Productions. The layout has been completely
- reconstructed, and now provides the end user with pull-downs and
- the same familiar hot keys.
-
- 2) ACiD View now makes use of on-the-fly SAUCE definition loading.
- This process will greatly increase your initialization speed on
- computers that contain a multitude of files.
-
- 3) ACiD View now caters to mouse users, supporting a wide spectrum
- of different mouse types.
-
- 4) ACiD View has recently been implemented with progress bars. Your
- estimated position in the list of files or directories can now be
- visually monitored with the help of the elevator located to the
- right of the file/directory listing.
-
- 5) VESA SVGA viewing updated for 640x480, 800x600, and 1024x768x256
- modes. ACiD View supports the following chipsets as well as the
- VESA standard mode: Ahead, ATI, Chips & Tech, Everex, Genoa,
- Paradise, Oak, Trident, TSeng, and Video7. If you have trouble
- viewing in SVGA mode, try loading your video cards VESA driver.
-
- 6) All setup changes made during the run-time of ACiD View will be
- saved upon exiting the program.
-
- 7) More minor bugs fixed.
-
-
- ┌──────────────────────────╖
- │ Acquisition Viewer 1.50 ║
- └══════════════════════════╝
-
-
- 1) ACiD View Control File support Added. ACiD View will now load
- defaults from ACIDVIEW.INI.
-
- 2) Screen now displays the current directory.
-
- 3) Drive switching now added. ACiD View will show drives A: - Z:.
- (Including FLOPPY, SUBST, RAM, and other drives.)
-
- 4) Command line Viewing is now supported! (Type "ACiDView /?")
-
- 5) ND CHECK (NO DELAY mode w/Error Checking) display speed added.
- This speed is the same as NO DELAY except it checks if ANSIs con-
- tain lines with more than 255 characters per line.
-
-
- ┌──────────────────────────╖
- │ Acquisition Viewer 1.40 ║
- └══════════════════════════╝
-
-
- 1) Multitasking environment awareness implemented (ie. DesqView and
- OS/2.)
-
- 2) Modem simulation routines are now disabled when ACiD View is loaded
- under multitasking environments.
-
- 3) Directory switching added. Change directories simply by pressing
- the return key.
-
- 4) "File jumping" and auto-sorting added. ACiD View will now jump to
- the first file that begins with the character entered by the user.
-
- 5) 640x480 viewing is now two times faster than version 1.32.
- 320x200 Normal Wide have also been optimized for speed.
-
-
- ┌──────────────────────────╖
- │ Acquisition Viewer 1.32 ║
- └══════════════════════════╝
-
-
- 1) Major bug erradicated in file reading routines.
-
- 2) Fixed the problem with the Viewer exiting if no files were found
- matching the default mask. ACiDView will now simply display the
- normal interface with no files, allowing you to MASK or exit until
- you specify a valid file mask.
-
- 3) Fixed the key-reading loop with the 320x200 and 320x200 WIDE emu-
- lations when ScrollBack was turned off.
-
-
- ┌──────────────────────────╖
- │ Acquisition Viewer 1.30 ║
- └══════════════════════════╝
-
-
- 1) File Masking added, allowing the user to select files within the
- mask.
-
- 2) Added 320x200x256 ansimation mode.
-
- 3) Added modem simulator which emulates user-defined bps rate.
-
- 4) Minor bug corrected in the scroll back of large ANSIs.
-
- 5) Removed slow panning upon exit.
-
- 6) 640x480x16 now FULLY supports ansimations. Small bug fixed.
-
-
- ┌──────────────────────────╖
- │ Acquisition Viewer 1.20 ║
- └══════════════════════════╝
-
-
- 1) Maximum number of files in one directory has been increased to
- 2,000.
-
- 2) A bug in the RIP portion of the viewer which caused the colors
- of plotted objects to display improperly has been squashed.
-
- 3) RIP code has been optimized for speed, and it is now possible to
- abort the screens.
-
- 4) Scrolled viewing has since been implemented, and 320x200x256 MCGA
- display modes are now supported.
-
- 5) The old font has been replaced with a new character set, and a new
- interface has been added which features icons.
-
-
- ┌──────────────────────────╖
- │ Credits ║
- └══════════════════════════╝
-
-
- Interface by: Tasmaniac & SiDS
- Screens by: Terminator2
- File Handling & Baud Simulation by: Tasmaniac
- ANSI and BIN display and GIF Mode Detect by: SiDS
- RIP Display routines by: Capn' Crunch & SiDS
- XGA Primatives by: Matt Pritchard
- Other Graphics Primatives, GIF & PCX from Fastgraph by TGS
- Compiled with Turbo Pascal v7.0
-
-
- ┌──────────────────────────╖
- │ Bugs? ║
- └══════════════════════════╝
-
-
- Did you find any bugs? If so, contact me on IRC (#ANSI or #coders)
- or mail Morpheus on any ACiD affiliated system via AgoraNet.
-
-
-
- Greetings go out to...
-
-
- NO ONE!
- SAUCE00ACiD View Documentation RaD Man ACiD Productions 19950325⌐ñ P ⁿ