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-
- // g3dworld.h
- //
- // Copyright (c) 1996 by Toshiaki Tsuji, all rights reserved.
-
- #ifndef __G3DWORLD_H__
- #define __G3DWORLD_H__
-
- #include "stdgfx.h"
- #include "g3dpobj.h"
-
- class G3DWORLD
- {
- protected :
- LINKEDLIST<G3DOBJECT*> *ObjectList;
-
- public :
- G3DWORLD ();
- virtual ~G3DWORLD ();
-
- BOOLEAN AddObject ( G3DOBJECT * NewObject );
- VOID TransformWorldToCamera ( G3DMATRIX CameraMatrix,
- CAMERADATA *CameraData );
- BOOLEAN Init ();
-
- G3DOBJECT* FindObjectByName ( STRING SearchName );
- G3DOBJECT* FindObjectByID ( LONG SearchID );
-
- LONG CountNumShapes ();
- LONG CheckCollision ( FLPVECTOR3D StartPt, FLPVECTOR3D EndPt,
- COLLIDEDATA *CollideList, LONG MaxNum,
- float CollideDist, float Gap );
- }; // End of G3DWORLD
-
- #endif
-
-
-