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-
- // g3dshape.h
- //
- // Copyright (c) 1995 by Toshiaki Tsuji, all rights reserved.
-
- #ifndef __G3DSHAPE_H__
- #define __G3DSHAPE_H__
-
- #include "stdgfx.h"
- #include "g3dmath.h"
-
- class G3DOBJECT;
-
- class G3DSHAPE
- {
- public :
- G3DOBJECT *ParentObject;
- LONG Ambient;
- float MinZ,MaxZ; // For Sorting
- float WorldMinX,WorldMaxX;
- float WorldMinY,WorldMaxY;
- float WorldMinZ,WorldMaxZ; // For Collision Detection
-
- G3DSHAPE ();
- virtual ~G3DSHAPE ();
- };
-
- #endif
-
-