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Text File | 2007-07-13 | 139.7 KB | 2,569 lines |
- function StartCreatingLevel0()
- {
- return _root._game.CreatePlayingField(0,4,2,FinishCreatingLevel0);
- }
- function FinishCreatingLevel0(fieldHost, width, height)
- {
- FreshDebug.Trace("FinishCreatingLevel0");
- var _loc1_ = fieldHost._field;
- _loc1_.Build(width,height);
- _loc1_.SetGroups([[{_x:0,_y:0},{_x:1,_y:0}],[{_x:2,_y:0},{_x:2,_y:1},{_x:3,_y:1},{_x:3,_y:0}],[{_x:0,_y:1},{_x:1,_y:1}]]);
- _loc1_.PositionPiece(0,1,-3);
- _loc1_.PositionPiece(1,2,-2);
- _loc1_.PositionPiece(2,0,-1);
- return _loc1_;
- }
- function StartCreatingLevel1()
- {
- return _root._game.CreatePlayingField(1,4,2,FinishCreatingLevel1);
- }
- function FinishCreatingLevel1(fieldHost, width, height)
- {
- FreshDebug.Trace("FinishCreatingLevel1");
- var _loc1_ = fieldHost._field;
- _loc1_.Build(width,height);
- _loc1_.SetGroups([[{_x:0,_y:0},{_x:1,_y:0}],[{_x:2,_y:0},{_x:2,_y:1},{_x:1,_y:1}],[{_x:3,_y:0},{_x:3,_y:1}],[{_x:0,_y:1}]]);
- _loc1_.PositionPiece(0,0,-3);
- _loc1_.PositionPiece(1,0,-2);
- _loc1_.PositionPiece(2,2,-3);
- _loc1_.PositionPiece(3,2,-1);
- return _loc1_;
- }
- function StartCreatingLevel2()
- {
- return _root._game.CreatePlayingField(2,6,3,FinishCreatingLevel2);
- }
- function FinishCreatingLevel2(fieldHost, width, height)
- {
- FreshDebug.Trace("FinishCreatingLevel2");
- var _loc1_ = fieldHost._field;
- _loc1_.Build(width,height);
- _loc1_.SetGroups([[{_x:0,_y:0},{_x:0,_y:1},{_x:0,_y:2}],[{_x:1,_y:0},{_x:2,_y:0},{_x:2,_y:1},{_x:2,_y:2},{_x:3,_y:2}],[{_x:3,_y:0},{_x:4,_y:0},{_x:4,_y:1},{_x:3,_y:1},{_x:5,_y:1}],[{_x:5,_y:0}],[{_x:1,_y:1},{_x:1,_y:2}],[{_x:4,_y:2},{_x:5,_y:2}]]);
- _loc1_.PositionPiece(0,5,-5);
- _loc1_.PositionPiece(1,0,-4);
- _loc1_.PositionPiece(2,2,-5);
- _loc1_.PositionPiece(3,4,-5);
- _loc1_.PositionPiece(4,0,-3);
- _loc1_.PositionPiece(5,0,-5);
- return _loc1_;
- }
- function StartCreatingLevel3()
- {
- return _root._game.CreatePlayingField(3,6,3,FinishCreatingLevel3);
- }
- function FinishCreatingLevel3(fieldHost, width, height)
- {
- FreshDebug.Trace("FinishCreatingLevel3");
- var _loc1_ = fieldHost._field;
- _loc1_.Build(width,height);
- _loc1_.SetGroups([[{_x:0,_y:0},{_x:1,_y:0},{_x:1,_y:1}],[{_x:2,_y:0},{_x:2,_y:1},{_x:2,_y:2},{_x:1,_y:2}],[{_x:3,_y:0},{_x:4,_y:0}],[{_x:5,_y:0},{_x:5,_y:1},{_x:4,_y:1},{_x:3,_y:1}],[{_x:0,_y:1},{_x:0,_y:2}],[{_x:3,_y:2},{_x:4,_y:2}],[{_x:5,_y:2}]]);
- _loc1_.PositionPiece(0,2,-5);
- _loc1_.PositionPiece(1,1,-3);
- _loc1_.PositionPiece(2,4,-5);
- _loc1_.PositionPiece(3,3,-4);
- _loc1_.PositionPiece(4,0,-5);
- _loc1_.PositionPiece(5,1,-4);
- _loc1_.PositionPiece(6,1,-2);
- return _loc1_;
- }
- function StartCreatingLevel4()
- {
- return _root._game.CreatePlayingField(4,6,3,FinishCreatingLevel4);
- }
- function FinishCreatingLevel4(fieldHost, width, height)
- {
- FreshDebug.Trace("FinishCreatingLevel4");
- var _loc1_ = fieldHost._field;
- _loc1_.Build(width,height);
- _loc1_.SetGroups([[{_x:0,_y:0},{_x:1,_y:0},{_x:1,_y:1}],[{_x:2,_y:0},{_x:2,_y:1},{_x:2,_y:2},{_x:1,_y:2}],[{_x:3,_y:0},{_x:4,_y:0}],[{_x:5,_y:0},{_x:5,_y:1}],[{_x:0,_y:1},{_x:0,_y:2}],[{_x:3,_y:1},{_x:4,_y:1}],[{_x:3,_y:2},{_x:4,_y:2},{_x:5,_y:2}]]);
- _loc1_.PositionPiece(0,0,-5);
- _loc1_.PositionPiece(1,4,-5);
- _loc1_.PositionPiece(2,2,-5);
- _loc1_.PositionPiece(3,4,-5);
- _loc1_.PositionPiece(4,0,-2);
- _loc1_.PositionPiece(5,4,-2);
- _loc1_.PositionPiece(6,1,-3);
- return _loc1_;
- }
- function StartCreatingLevel6()
- {
- return _root._game.CreatePlayingField(6,6,3,FinishCreatingLevel6);
- }
- function FinishCreatingLevel6(fieldHost, width, height)
- {
- FreshDebug.Trace("FinishCreatingLevel6");
- var _loc1_ = fieldHost._field;
- _loc1_.Build(width,height);
- _loc1_.SetGroups([[{_x:0,_y:0},{_x:0,_y:1},{_x:1,_y:1},{_x:1,_y:2},{_x:2,_y:2}],[{_x:1,_y:0},{_x:2,_y:0}],[{_x:3,_y:0},{_x:4,_y:0},{_x:4,_y:1}],[{_x:5,_y:0},{_x:5,_y:1}],[{_x:2,_y:1},{_x:3,_y:1},{_x:3,_y:2},{_x:4,_y:2},{_x:5,_y:2}],[{_x:0,_y:2}]]);
- _loc1_.PositionPiece(0,0,-4);
- _loc1_.PositionPiece(1,4,-5);
- _loc1_.PositionPiece(2,0,-5);
- _loc1_.PositionPiece(3,0,-2);
- _loc1_.PositionPiece(4,2,-5);
- _loc1_.PositionPiece(5,2,-4);
- return _loc1_;
- }
- function StartCreatingLevel5()
- {
- return _root._game.CreatePlayingField(5,6,3,FinishCreatingLevel5);
- }
- function FinishCreatingLevel5(fieldHost, width, height)
- {
- FreshDebug.Trace("FinishCreatingLevel5");
- var _loc1_ = fieldHost._field;
- _loc1_.Build(width,height);
- _loc1_.SetGroups([[{_x:0,_y:0},{_x:1,_y:0},{_x:2,_y:0}],[{_x:3,_y:0},{_x:4,_y:0}],[{_x:5,_y:0},{_x:5,_y:1},{_x:5,_y:2}],[{_x:0,_y:1},{_x:1,_y:1}],[{_x:2,_y:1},{_x:3,_y:1},{_x:3,_y:2},{_x:4,_y:2},{_x:4,_y:1}],[{_x:0,_y:2},{_x:1,_y:2},{_x:2,_y:2}]]);
- _loc1_.PositionPiece(0,0,-5);
- _loc1_.PositionPiece(1,4,-5);
- _loc1_.PositionPiece(2,0,-4);
- _loc1_.PositionPiece(3,4,-4);
- _loc1_.PositionPiece(4,1,-3);
- _loc1_.PositionPiece(5,1,-4);
- return _loc1_;
- }
- function StartCreatingLevel7()
- {
- return _root._game.CreatePlayingField(7,7,4,FinishCreatingLevel7);
- }
- function FinishCreatingLevel7(fieldHost, width, height)
- {
- FreshDebug.Trace("FinishCreatingLevel7");
- var _loc1_ = fieldHost._field;
- _loc1_.Build(width,height);
- _loc1_.SetGroups([[{_x:0,_y:0},{_x:1,_y:0},{_x:1,_y:1},{_x:0,_y:1},{_x:0,_y:2},{_x:0,_y:3}],[{_x:2,_y:0},{_x:2,_y:1},{_x:3,_y:1},{_x:3,_y:2},{_x:3,_y:3},{_x:2,_y:3}],[{_x:3,_y:0},{_x:4,_y:0},{_x:4,_y:1},{_x:4,_y:2}],[{_x:5,_y:0},{_x:5,_y:1},{_x:6,_y:1},{_x:6,_y:2},{_x:5,_y:2},{_x:5,_y:3}],[{_x:6,_y:0}],[{_x:1,_y:2},{_x:1,_y:3},{_x:2,_y:2}],[{_x:4,_y:3}],[{_x:6,_y:3}]]);
- _loc1_.PositionPiece(0,0,-6);
- _loc1_.PositionPiece(1,2,-4);
- _loc1_.PositionPiece(2,2,-6);
- _loc1_.PositionPiece(3,5,-5);
- _loc1_.PositionPiece(4,5,-6);
- _loc1_.PositionPiece(5,0,-2);
- _loc1_.PositionPiece(6,4,-6);
- _loc1_.PositionPiece(7,4,-3);
- return _loc1_;
- }
- function StartCreatingLevel10()
- {
- return _root._game.CreatePlayingField(10,7,4,FinishCreatingLevel10);
- }
- function FinishCreatingLevel10(fieldHost, width, height)
- {
- FreshDebug.Trace("FinishCreatingLevel10");
- var _loc1_ = fieldHost._field;
- _loc1_.Build(width,height);
- _loc1_.SetGroups([[{_x:0,_y:0},{_x:1,_y:0},{_x:2,_y:0},{_x:2,_y:1},{_x:1,_y:1}],[{_x:3,_y:0},{_x:4,_y:0}],[{_x:5,_y:0},{_x:5,_y:1},{_x:4,_y:1},{_x:4,_y:2},{_x:4,_y:3}],[{_x:6,_y:0},{_x:6,_y:1},{_x:6,_y:2},{_x:5,_y:2},{_x:5,_y:3}],[{_x:0,_y:1},{_x:0,_y:2},{_x:1,_y:2},{_x:2,_y:2},{_x:3,_y:2}],[{_x:3,_y:1}],[{_x:0,_y:3},{_x:1,_y:3},{_x:2,_y:3},{_x:3,_y:3}],[{_x:6,_y:3}]]);
- _loc1_.PositionPiece(0,2,-6);
- _loc1_.PositionPiece(1,1,-5);
- _loc1_.PositionPiece(2,5,-6);
- _loc1_.PositionPiece(3,5,-4);
- _loc1_.PositionPiece(4,0,-5);
- _loc1_.PositionPiece(5,1,-6);
- _loc1_.PositionPiece(6,0,-3);
- _loc1_.PositionPiece(7,4,-4);
- return _loc1_;
- }
- function StartCreatingLevel9()
- {
- return _root._game.CreatePlayingField(9,6,3,FinishCreatingLevel9);
- }
- function FinishCreatingLevel9(fieldHost, width, height)
- {
- FreshDebug.Trace("FinishCreatingLevel7");
- var _loc1_ = fieldHost._field;
- _loc1_.Build(width,height);
- _loc1_.SetGroups([[{_x:0,_y:0},{_x:0,_y:1},{_x:1,_y:1},{_x:2,_y:1}],[{_x:1,_y:0},{_x:2,_y:0},{_x:3,_y:0},{_x:4,_y:0},{_x:5,_y:0}],[{_x:3,_y:1},{_x:3,_y:2}],[{_x:4,_y:1},{_x:4,_y:2},{_x:5,_y:2}],[{_x:5,_y:1}],[{_x:0,_y:2},{_x:1,_y:2},{_x:2,_y:2}]]);
- _loc1_.PositionPiece(0,0,-4);
- _loc1_.PositionPiece(1,1,-5);
- _loc1_.PositionPiece(2,3,-3);
- _loc1_.PositionPiece(3,4,-4);
- _loc1_.PositionPiece(4,0,-5);
- _loc1_.PositionPiece(5,1,-4);
- return _loc1_;
- }
- function StartCreatingLevel8()
- {
- return _root._game.CreatePlayingField(8,7,4,FinishCreatingLevel8);
- }
- function FinishCreatingLevel8(fieldHost, width, height)
- {
- FreshDebug.Trace("FinishCreatingLevel8");
- var _loc1_ = fieldHost._field;
- _loc1_.Build(width,height);
- _loc1_.SetGroups([[{_x:0,_y:0},{_x:0,_y:1},{_x:1,_y:1},{_x:1,_y:2},{_x:0,_y:2}],[{_x:1,_y:0},{_x:2,_y:0},{_x:3,_y:0}],[{_x:4,_y:0},{_x:4,_y:1},{_x:5,_y:1}],[{_x:5,_y:0},{_x:6,_y:0},{_x:6,_y:1},{_x:6,_y:2}],[{_x:2,_y:1},{_x:2,_y:2},{_x:3,_y:2},{_x:4,_y:2},{_x:5,_y:2},{_x:5,_y:3}],[{_x:3,_y:1}],[{_x:0,_y:3},{_x:1,_y:3},{_x:2,_y:3},{_x:3,_y:3},{_x:4,_y:3}],[{_x:6,_y:3}]]);
- _loc1_.PositionPiece(0,0,-6);
- _loc1_.PositionPiece(1,4,-6);
- _loc1_.PositionPiece(2,2,-6);
- _loc1_.PositionPiece(3,5,-5);
- _loc1_.PositionPiece(4,2,-4);
- _loc1_.PositionPiece(5,1,-3);
- _loc1_.PositionPiece(6,0,-2);
- _loc1_.PositionPiece(7,1,-6);
- return _loc1_;
- }
- function StartCreatingLevel11()
- {
- return _root._game.CreatePlayingField(11,7,4,FinishCreatingLevel11);
- }
- function FinishCreatingLevel11(fieldHost, width, height)
- {
- FreshDebug.Trace("FinishCreatingLevel11");
- var _loc1_ = fieldHost._field;
- _loc1_.Build(width,height);
- _loc1_.SetGroups([[{_x:0,_y:0},{_x:0,_y:1},{_x:0,_y:2},{_x:0,_y:3},{_x:1,_y:3}],[{_x:1,_y:0},{_x:1,_y:1},{_x:1,_y:2},{_x:2,_y:2},{_x:2,_y:3}],[{_x:2,_y:0},{_x:2,_y:1},{_x:3,_y:1}],[{_x:3,_y:0},{_x:4,_y:0},{_x:4,_y:1},{_x:5,_y:1},{_x:5,_y:0},{_x:6,_y:0}],[{_x:6,_y:1},{_x:6,_y:2},{_x:6,_y:3}],[{_x:3,_y:2},{_x:3,_y:3}],[{_x:4,_y:2},{_x:4,_y:3}],[{_x:5,_y:2},{_x:5,_y:3}]]);
- _loc1_.PositionPiece(0,0,-4);
- _loc1_.PositionPiece(1,1,-4);
- _loc1_.PositionPiece(2,0,-6);
- _loc1_.PositionPiece(3,3,-6);
- _loc1_.PositionPiece(4,5,-4);
- _loc1_.PositionPiece(5,3,-3);
- _loc1_.PositionPiece(6,2,-6);
- _loc1_.PositionPiece(7,3,-5);
- return _loc1_;
- }
- function StartCreatingLevel14()
- {
- return _root._game.CreatePlayingField(14,7,4,FinishCreatingLevel14);
- }
- function FinishCreatingLevel14(fieldHost, width, height)
- {
- FreshDebug.Trace("FinishCreatingLevel14");
- var _loc1_ = fieldHost._field;
- _loc1_.Build(width,height);
- _loc1_.SetGroups([[{_x:0,_y:0},{_x:0,_y:1},{_x:0,_y:2},{_x:1,_y:2},{_x:2,_y:2}],[{_x:1,_y:0},{_x:1,_y:1},{_x:2,_y:1},{_x:3,_y:1},{_x:3,_y:2},{_x:3,_y:3}],[{_x:2,_y:0},{_x:3,_y:0},{_x:4,_y:0},{_x:4,_y:1},{_x:5,_y:1},{_x:5,_y:2}],[{_x:5,_y:0},{_x:6,_y:0},{_x:6,_y:1}],[{_x:4,_y:2},{_x:4,_y:3}],[{_x:6,_y:2},{_x:6,_y:3},{_x:5,_y:3}],[{_x:0,_y:3},{_x:1,_y:3},{_x:2,_y:3}]]);
- _loc1_.PositionPiece(0,0,-4);
- _loc1_.PositionPiece(1,0,-6);
- _loc1_.PositionPiece(2,1,-6);
- _loc1_.PositionPiece(3,4,-6);
- _loc1_.PositionPiece(4,6,-3);
- _loc1_.PositionPiece(5,5,-5);
- _loc1_.PositionPiece(6,4,-1);
- return _loc1_;
- }
- function StartCreatingLevel12()
- {
- return _root._game.CreatePlayingField(12,7,4,FinishCreatingLevel12);
- }
- function FinishCreatingLevel12(fieldHost, width, height)
- {
- FreshDebug.Trace("FinishCreatingLevel12");
- var _loc1_ = fieldHost._field;
- _loc1_.Build(width,height);
- _loc1_.SetGroups([[{_x:0,_y:0},{_x:0,_y:1},{_x:1,_y:1},{_x:2,_y:1},{_x:3,_y:1},{_x:4,_y:1}],[{_x:1,_y:0},{_x:2,_y:0}],[{_x:3,_y:0},{_x:4,_y:0},{_x:5,_y:0},{_x:5,_y:1},{_x:5,_y:2},{_x:6,_y:2}],[{_x:6,_y:0},{_x:6,_y:1}],[{_x:0,_y:2},{_x:0,_y:3},{_x:1,_y:3},{_x:2,_y:3},{_x:3,_y:3},{_x:4,_y:3}],[{_x:1,_y:2},{_x:2,_y:2},{_x:3,_y:2},{_x:4,_y:2}],[{_x:5,_y:3},{_x:6,_y:3}]]);
- _loc1_.PositionPiece(0,0,-4);
- _loc1_.PositionPiece(1,0,-6);
- _loc1_.PositionPiece(2,2,-6);
- _loc1_.PositionPiece(3,6,-5);
- _loc1_.PositionPiece(4,2,-2);
- _loc1_.PositionPiece(5,3,-2);
- _loc1_.PositionPiece(6,5,-6);
- return _loc1_;
- }
- function StartCreatingLevel13()
- {
- return _root._game.CreatePlayingField(13,7,4,FinishCreatingLevel13);
- }
- function FinishCreatingLevel13(fieldHost, width, height)
- {
- FreshDebug.Trace("FinishCreatingLevel13");
- var _loc1_ = fieldHost._field;
- _loc1_.Build(width,height);
- _loc1_.SetGroups([[{_x:0,_y:0},{_x:1,_y:0},{_x:1,_y:1},{_x:0,_y:1},{_x:0,_y:2}],[{_x:2,_y:0},{_x:2,_y:1},{_x:2,_y:2},{_x:3,_y:2}],[{_x:3,_y:0},{_x:4,_y:0},{_x:5,_y:0}],[{_x:6,_y:0},{_x:6,_y:1},{_x:6,_y:2},{_x:6,_y:3}],[{_x:3,_y:1},{_x:4,_y:1},{_x:4,_y:2}],[{_x:5,_y:1},{_x:5,_y:2},{_x:5,_y:3},{_x:4,_y:3},{_x:3,_y:3}],[{_x:1,_y:2},{_x:1,_y:3},{_x:0,_y:3},{_x:2,_y:3}]]);
- _loc1_.PositionPiece(0,1,-6);
- _loc1_.PositionPiece(1,0,-5);
- _loc1_.PositionPiece(2,3,-6);
- _loc1_.PositionPiece(3,6,-5);
- _loc1_.PositionPiece(4,3,-5);
- _loc1_.PositionPiece(5,3,-3);
- _loc1_.PositionPiece(6,1,-3);
- return _loc1_;
- }
- function StartCreatingLevel16()
- {
- return _root._game.CreatePlayingField(16,8,5,FinishCreatingLevel16);
- }
- function FinishCreatingLevel16(fieldHost, width, height)
- {
- FreshDebug.Trace("FinishCreatingLevel16");
- var _loc1_ = fieldHost._field;
- _loc1_.Build(width,height);
- _loc1_.SetGroups([[{_x:0,_y:0},{_x:1,_y:0},{_x:1,_y:1},{_x:0,_y:1},{_x:0,_y:2},{_x:0,_y:3}],[{_x:2,_y:0},{_x:3,_y:0},{_x:4,_y:0},{_x:4,_y:1}],[{_x:5,_y:0},{_x:6,_y:0},{_x:7,_y:0},{_x:7,_y:1}],[{_x:2,_y:1},{_x:3,_y:1},{_x:3,_y:2}],[{_x:5,_y:1},{_x:5,_y:2},{_x:6,_y:2},{_x:6,_y:3}],[{_x:6,_y:1}],[{_x:1,_y:2},{_x:1,_y:3}],[{_x:2,_y:2},{_x:2,_y:3},{_x:3,_y:3},{_x:3,_y:4}],[{_x:4,_y:2},{_x:4,_y:3}],[{_x:7,_y:2},{_x:7,_y:3},{_x:7,_y:4},{_x:6,_y:4},{_x:5,_y:4},{_x:4,_y:4}],[{_x:5,_y:3}],[{_x:0,_y:4},{_x:1,_y:4}],[{_x:2,_y:4}]]);
- _loc1_.PositionPiece(0,1,-8);
- _loc1_.PositionPiece(1,5,-8);
- _loc1_.PositionPiece(2,3,-6);
- _loc1_.PositionPiece(3,3,-8);
- _loc1_.PositionPiece(4,6,-7);
- _loc1_.PositionPiece(5,0,-8);
- _loc1_.PositionPiece(6,2,-6);
- _loc1_.PositionPiece(7,6,-5);
- _loc1_.PositionPiece(8,2,-2);
- _loc1_.PositionPiece(9,1,-5);
- _loc1_.PositionPiece(10,3,-7);
- _loc1_.PositionPiece(11,0,-4);
- _loc1_.PositionPiece(12,4,-2);
- return _loc1_;
- }
- function StartCreatingLevel15()
- {
- return _root._game.CreatePlayingField(15,8,5,FinishCreatingLevel15);
- }
- function FinishCreatingLevel15(fieldHost, width, height)
- {
- FreshDebug.Trace("FinishCreatingLevel15");
- var _loc1_ = fieldHost._field;
- _loc1_.Build(width,height);
- _loc1_.SetGroups([[{_x:0,_y:0},{_x:0,_y:1},{_x:0,_y:2},{_x:1,_y:2},{_x:1,_y:1},{_x:2,_y:1}],[{_x:1,_y:0},{_x:2,_y:0},{_x:3,_y:0}],[{_x:4,_y:0},{_x:5,_y:0},{_x:5,_y:1},{_x:4,_y:1}],[{_x:6,_y:0},{_x:6,_y:1},{_x:7,_y:1}],[{_x:7,_y:0}],[{_x:3,_y:1},{_x:3,_y:2}],[{_x:2,_y:2},{_x:2,_y:3},{_x:3,_y:3},{_x:3,_y:4},{_x:4,_y:4}],[{_x:4,_y:2},{_x:5,_y:2},{_x:6,_y:2},{_x:7,_y:2},{_x:7,_y:3},{_x:7,_y:4}],[{_x:0,_y:3},{_x:1,_y:3},{_x:1,_y:4},{_x:2,_y:4},{_x:0,_y:4}],[{_x:4,_y:3},{_x:5,_y:3},{_x:6,_y:3},{_x:6,_y:4},{_x:5,_y:4}]]);
- _loc1_.PositionPiece(0,1,-7);
- _loc1_.PositionPiece(1,4,-6);
- _loc1_.PositionPiece(2,3,-8);
- _loc1_.PositionPiece(3,5,-8);
- _loc1_.PositionPiece(4,2,-8);
- _loc1_.PositionPiece(5,0,-7);
- _loc1_.PositionPiece(6,0,-5);
- _loc1_.PositionPiece(7,4,-5);
- _loc1_.PositionPiece(8,5,-2);
- _loc1_.PositionPiece(9,3,-4);
- return _loc1_;
- }
- function StartCreatingLevel17()
- {
- return _root._game.CreatePlayingField(17,8,5,FinishCreatingLevel17);
- }
- function FinishCreatingLevel17(fieldHost, width, height)
- {
- FreshDebug.Trace("FinishCreatingLevel17");
- var _loc1_ = fieldHost._field;
- _loc1_.Build(width,height);
- _loc1_.SetGroups([[{_x:0,_y:0},{_x:1,_y:0},{_x:2,_y:0},{_x:2,_y:1}],[{_x:3,_y:0},{_x:4,_y:0}],[{_x:5,_y:0},{_x:5,_y:1},{_x:4,_y:1}],[{_x:6,_y:0},{_x:6,_y:1},{_x:7,_y:1},{_x:7,_y:2},{_x:7,_y:3}],[{_x:7,_y:0}],[{_x:0,_y:1},{_x:0,_y:2},{_x:0,_y:3},{_x:0,_y:4},{_x:1,_y:4}],[{_x:1,_y:1},{_x:1,_y:2},{_x:1,_y:3},{_x:2,_y:3},{_x:3,_y:3}],[{_x:3,_y:1},{_x:3,_y:2},{_x:2,_y:2},{_x:4,_y:2}],[{_x:5,_y:2},{_x:6,_y:2}],[{_x:4,_y:3},{_x:5,_y:3}],[{_x:6,_y:3},{_x:6,_y:4},{_x:7,_y:4},{_x:5,_y:4},{_x:4,_y:4},{_x:3,_y:4}],[{_x:2,_y:4}]]);
- _loc1_.PositionPiece(0,5,-8);
- _loc1_.PositionPiece(1,5,-7);
- _loc1_.PositionPiece(2,3,-8);
- _loc1_.PositionPiece(3,6,-6);
- _loc1_.PositionPiece(4,1,-8);
- _loc1_.PositionPiece(5,0,-8);
- _loc1_.PositionPiece(6,2,-6);
- _loc1_.PositionPiece(7,3,-6);
- _loc1_.PositionPiece(8,2,-2);
- _loc1_.PositionPiece(9,2,-3);
- _loc1_.PositionPiece(10,1,-2);
- _loc1_.PositionPiece(11,1,-4);
- return _loc1_;
- }
- function StartCreatingLevel18()
- {
- return _root._game.CreatePlayingField(18,8,5,FinishCreatingLevel18);
- }
- function FinishCreatingLevel18(fieldHost, width, height)
- {
- FreshDebug.Trace("FinishCreatingLevel18");
- var _loc1_ = fieldHost._field;
- _loc1_.Build(width,height);
- _loc1_.SetGroups([[{_x:0,_y:0},{_x:0,_y:1},{_x:1,_y:1},{_x:1,_y:2},{_x:2,_y:2},{_x:2,_y:3}],[{_x:1,_y:0},{_x:2,_y:0},{_x:2,_y:1}],[{_x:3,_y:0},{_x:3,_y:1},{_x:4,_y:1},{_x:4,_y:0}],[{_x:5,_y:0},{_x:6,_y:0},{_x:7,_y:0},{_x:7,_y:1},{_x:7,_y:2},{_x:7,_y:3}],[{_x:5,_y:1},{_x:5,_y:2},{_x:5,_y:3}],[{_x:6,_y:1},{_x:6,_y:2}],[{_x:0,_y:2},{_x:0,_y:3}],[{_x:3,_y:2},{_x:3,_y:3}],[{_x:4,_y:2},{_x:4,_y:3},{_x:4,_y:4},{_x:3,_y:4},{_x:2,_y:4}],[{_x:1,_y:3},{_x:1,_y:4},{_x:0,_y:4}],[{_x:6,_y:3},{_x:6,_y:4},{_x:5,_y:4},{_x:7,_y:4}]]);
- _loc1_.PositionPiece(0,0,-7);
- _loc1_.PositionPiece(1,1,-8);
- _loc1_.PositionPiece(2,6,-8);
- _loc1_.PositionPiece(3,4,-6);
- _loc1_.PositionPiece(4,3,-8);
- _loc1_.PositionPiece(5,7,-6);
- _loc1_.PositionPiece(6,6,-2);
- _loc1_.PositionPiece(7,4,-5);
- _loc1_.PositionPiece(8,1,-5);
- _loc1_.PositionPiece(9,4,-2);
- _loc1_.PositionPiece(10,1,-2);
- return _loc1_;
- }
- function StartCreatingLevel19()
- {
- return _root._game.CreatePlayingField(19,8,5,FinishCreatingLevel19);
- }
- function FinishCreatingLevel19(fieldHost, width, height)
- {
- FreshDebug.Trace("FinishCreatingLevel19");
- var _loc1_ = fieldHost._field;
- _loc1_.Build(width,height);
- _loc1_.SetGroups([[{_x:0,_y:0},{_x:1,_y:0}],[{_x:2,_y:0},{_x:3,_y:0},{_x:4,_y:0},{_x:5,_y:0},{_x:5,_y:1},{_x:4,_y:1}],[{_x:6,_y:0},{_x:7,_y:0}],[{_x:0,_y:1},{_x:1,_y:1},{_x:1,_y:2},{_x:2,_y:2}],[{_x:2,_y:1},{_x:3,_y:1},{_x:3,_y:2},{_x:3,_y:3},{_x:2,_y:3}],[{_x:6,_y:1},{_x:6,_y:2},{_x:5,_y:2},{_x:4,_y:2},{_x:4,_y:3}],[{_x:7,_y:1},{_x:7,_y:2},{_x:7,_y:3}],[{_x:0,_y:2},{_x:0,_y:3},{_x:0,_y:4},{_x:1,_y:4},{_x:2,_y:4}],[{_x:1,_y:3}],[{_x:5,_y:3},{_x:5,_y:4},{_x:4,_y:4},{_x:3,_y:4},{_x:6,_y:4}],[{_x:6,_y:3}],[{_x:7,_y:4}]]);
- _loc1_.PositionPiece(0,4,-6);
- _loc1_.PositionPiece(1,1,-8);
- _loc1_.PositionPiece(2,1,-5);
- _loc1_.PositionPiece(3,5,-4);
- _loc1_.PositionPiece(4,5,-7);
- _loc1_.PositionPiece(5,0,-7);
- _loc1_.PositionPiece(6,3,-6);
- _loc1_.PositionPiece(7,0,-3);
- _loc1_.PositionPiece(8,0,-8);
- _loc1_.PositionPiece(9,1,-3);
- _loc1_.PositionPiece(10,7,-6);
- _loc1_.PositionPiece(11,5,-8);
- return _loc1_;
- }
- function StartCreatingLevel20()
- {
- return _root._game.CreatePlayingField(20,8,5,FinishCreatingLevel20);
- }
- function FinishCreatingLevel20(fieldHost, width, height)
- {
- FreshDebug.Trace("FinishCreatingLevel20");
- var _loc1_ = fieldHost._field;
- _loc1_.Build(width,height);
- _loc1_.SetGroups([[{_x:0,_y:0},{_x:1,_y:0}],[{_x:2,_y:0},{_x:3,_y:0},{_x:3,_y:1},{_x:3,_y:2}],[{_x:4,_y:0},{_x:5,_y:0},{_x:6,_y:0}],[{_x:7,_y:0},{_x:7,_y:1},{_x:7,_y:2},{_x:7,_y:3},{_x:6,_y:3}],[{_x:0,_y:1},{_x:1,_y:1}],[{_x:2,_y:1},{_x:2,_y:2}],[{_x:4,_y:1},{_x:5,_y:1},{_x:5,_y:2},{_x:4,_y:2},{_x:4,_y:3},{_x:4,_y:4}],[{_x:6,_y:1},{_x:6,_y:2}],[{_x:0,_y:2},{_x:0,_y:3},{_x:0,_y:4},{_x:1,_y:4}],[{_x:1,_y:2},{_x:1,_y:3},{_x:2,_y:3},{_x:3,_y:3},{_x:3,_y:4},{_x:2,_y:4}],[{_x:5,_y:3},{_x:5,_y:4}],[{_x:6,_y:4},{_x:7,_y:4}]]);
- _loc1_.PositionPiece(0,2,-6);
- _loc1_.PositionPiece(1,3,-3);
- _loc1_.PositionPiece(2,1,-7);
- _loc1_.PositionPiece(3,3,-7);
- _loc1_.PositionPiece(4,3,-8);
- _loc1_.PositionPiece(5,7,-4);
- _loc1_.PositionPiece(6,6,-7);
- _loc1_.PositionPiece(7,5,-6);
- _loc1_.PositionPiece(8,0,-8);
- _loc1_.PositionPiece(9,5,-3);
- _loc1_.PositionPiece(10,5,-8);
- _loc1_.PositionPiece(11,2,-5);
- return _loc1_;
- }
- function StartCreatingLevel23()
- {
- return _root._game.CreatePlayingField(23,8,5,FinishCreatingLevel23);
- }
- function FinishCreatingLevel23(fieldHost, width, height)
- {
- FreshDebug.Trace("FinishCreatingLevel23");
- var _loc1_ = fieldHost._field;
- _loc1_.Build(width,height);
- _loc1_.SetGroups([[{_x:0,_y:0},{_x:1,_y:0},{_x:2,_y:0}],[{_x:3,_y:0},{_x:3,_y:1},{_x:2,_y:1},{_x:1,_y:1}],[{_x:4,_y:0},{_x:5,_y:0},{_x:5,_y:1},{_x:5,_y:2},{_x:6,_y:2}],[{_x:6,_y:0},{_x:6,_y:1},{_x:7,_y:1},{_x:7,_y:0},{_x:7,_y:2},{_x:7,_y:3}],[{_x:0,_y:1},{_x:0,_y:2}],[{_x:4,_y:1},{_x:4,_y:2},{_x:3,_y:2}],[{_x:1,_y:2},{_x:2,_y:2},{_x:2,_y:3},{_x:2,_y:4},{_x:3,_y:4},{_x:4,_y:4}],[{_x:0,_y:3},{_x:0,_y:4},{_x:1,_y:4},{_x:1,_y:3}],[{_x:3,_y:3},{_x:4,_y:3},{_x:5,_y:3}],[{_x:6,_y:3},{_x:6,_y:4},{_x:7,_y:4},{_x:5,_y:4}]]);
- _loc1_.PositionPiece(0,0,-6);
- _loc1_.PositionPiece(1,0,-8);
- _loc1_.PositionPiece(2,4,-8);
- _loc1_.PositionPiece(3,6,-8);
- _loc1_.PositionPiece(4,3,-8);
- _loc1_.PositionPiece(5,2,-5);
- _loc1_.PositionPiece(6,0,-5);
- _loc1_.PositionPiece(7,6,-3);
- _loc1_.PositionPiece(8,5,-4);
- _loc1_.PositionPiece(9,3,-3);
- return _loc1_;
- }
- function StartCreatingLevel21()
- {
- return _root._game.CreatePlayingField(21,8,5,FinishCreatingLevel21);
- }
- function FinishCreatingLevel21(fieldHost, width, height)
- {
- FreshDebug.Trace("FinishCreatingLevel21");
- var _loc1_ = fieldHost._field;
- _loc1_.Build(width,height);
- _loc1_.SetGroups([[{_x:0,_y:0},{_x:0,_y:1},{_x:1,_y:1},{_x:1,_y:0},{_x:2,_y:0}],[{_x:3,_y:0},{_x:3,_y:1}],[{_x:4,_y:0},{_x:4,_y:1},{_x:4,_y:2}],[{_x:5,_y:0},{_x:5,_y:1},{_x:6,_y:1},{_x:7,_y:1}],[{_x:6,_y:0},{_x:7,_y:0}],[{_x:2,_y:1},{_x:2,_y:2},{_x:3,_y:2},{_x:3,_y:3},{_x:4,_y:3},{_x:4,_y:4}],[{_x:0,_y:2},{_x:0,_y:3},{_x:0,_y:4},{_x:1,_y:4}],[{_x:1,_y:2},{_x:1,_y:3},{_x:2,_y:3}],[{_x:5,_y:2},{_x:6,_y:2},{_x:6,_y:3}],[{_x:7,_y:2},{_x:7,_y:3},{_x:7,_y:4},{_x:6,_y:4}],[{_x:5,_y:3},{_x:5,_y:4}],[{_x:2,_y:4},{_x:3,_y:4}]]);
- _loc1_.PositionPiece(0,2,-8);
- _loc1_.PositionPiece(1,0,-8);
- _loc1_.PositionPiece(2,3,-5);
- _loc1_.PositionPiece(3,1,-7);
- _loc1_.PositionPiece(4,6,-4);
- _loc1_.PositionPiece(5,5,-8);
- _loc1_.PositionPiece(6,0,-3);
- _loc1_.PositionPiece(7,4,-4);
- _loc1_.PositionPiece(8,1,-2);
- _loc1_.PositionPiece(9,5,-3);
- _loc1_.PositionPiece(10,0,-5);
- _loc1_.PositionPiece(11,6,-8);
- return _loc1_;
- }
- function StartCreatingLevel22()
- {
- return _root._game.CreatePlayingField(22,8,5,FinishCreatingLevel22);
- }
- function FinishCreatingLevel22(fieldHost, width, height)
- {
- FreshDebug.Trace("FinishCreatingLevel22");
- var _loc1_ = fieldHost._field;
- _loc1_.Build(width,height);
- _loc1_.SetGroups([[{_x:0,_y:0},{_x:0,_y:1}],[{_x:1,_y:0},{_x:2,_y:0},{_x:3,_y:0},{_x:3,_y:1}],[{_x:4,_y:0},{_x:5,_y:0},{_x:5,_y:1}],[{_x:6,_y:0},{_x:6,_y:1}],[{_x:7,_y:0},{_x:7,_y:1},{_x:7,_y:2},{_x:7,_y:3},{_x:6,_y:3},{_x:6,_y:2}],[{_x:1,_y:1},{_x:2,_y:1},{_x:2,_y:2},{_x:2,_y:3}],[{_x:4,_y:1},{_x:4,_y:2},{_x:5,_y:2},{_x:5,_y:3}],[{_x:0,_y:2},{_x:0,_y:3},{_x:0,_y:4}],[{_x:1,_y:2},{_x:1,_y:3}],[{_x:3,_y:2},{_x:3,_y:3},{_x:4,_y:3},{_x:4,_y:4}],[{_x:1,_y:4},{_x:2,_y:4},{_x:3,_y:4}],[{_x:5,_y:4},{_x:6,_y:4},{_x:7,_y:4}]]);
- _loc1_.PositionPiece(0,5,-5);
- _loc1_.PositionPiece(1,2,-8);
- _loc1_.PositionPiece(2,5,-6);
- _loc1_.PositionPiece(3,7,-5);
- _loc1_.PositionPiece(4,0,-4);
- _loc1_.PositionPiece(5,6,-8);
- _loc1_.PositionPiece(6,6,-4);
- _loc1_.PositionPiece(7,4,-6);
- _loc1_.PositionPiece(8,5,-8);
- _loc1_.PositionPiece(9,3,-4);
- _loc1_.PositionPiece(10,0,-7);
- _loc1_.PositionPiece(11,1,-6);
- return _loc1_;
- }
- function StartCreatingLevel24()
- {
- return _root._game.CreatePlayingField(24,8,5,FinishCreatingLevel24);
- }
- function FinishCreatingLevel24(fieldHost, width, height)
- {
- FreshDebug.Trace("FinishCreatingLevel24");
- var _loc1_ = fieldHost._field;
- _loc1_.Build(width,height);
- _loc1_.SetGroups([[{_x:0,_y:0},{_x:1,_y:0},{_x:2,_y:0}],[{_x:3,_y:0},{_x:3,_y:1},{_x:2,_y:1},{_x:2,_y:2},{_x:3,_y:2},{_x:4,_y:2}],[{_x:4,_y:0},{_x:5,_y:0},{_x:5,_y:1},{_x:4,_y:1},{_x:5,_y:2}],[{_x:6,_y:0},{_x:7,_y:0},{_x:7,_y:1},{_x:6,_y:1},{_x:6,_y:2},{_x:6,_y:3}],[{_x:0,_y:1},{_x:1,_y:1},{_x:1,_y:2},{_x:0,_y:2},{_x:0,_y:3},{_x:1,_y:3}],[{_x:7,_y:2},{_x:7,_y:3},{_x:7,_y:4},{_x:6,_y:4},{_x:5,_y:4}],[{_x:2,_y:3},{_x:2,_y:4},{_x:1,_y:4},{_x:0,_y:4}],[{_x:3,_y:3},{_x:3,_y:4},{_x:4,_y:4}],[{_x:4,_y:3},{_x:5,_y:3}]]);
- _loc1_.PositionPiece(0,3,-4);
- _loc1_.PositionPiece(1,0,-8);
- _loc1_.PositionPiece(2,2,-8);
- _loc1_.PositionPiece(3,6,-7);
- _loc1_.PositionPiece(4,4,-7);
- _loc1_.PositionPiece(5,5,-5);
- _loc1_.PositionPiece(6,2,-2);
- _loc1_.PositionPiece(7,1,-3);
- _loc1_.PositionPiece(8,4,-8);
- return _loc1_;
- }
- function StartCreatingLevel25()
- {
- return _root._game.CreatePlayingField(25,8,5,FinishCreatingLevel25);
- }
- function FinishCreatingLevel25(fieldHost, width, height)
- {
- FreshDebug.Trace("FinishCreatingLevel25");
- var _loc1_ = fieldHost._field;
- _loc1_.Build(width,height);
- _loc1_.SetGroups([[{_x:0,_y:0},{_x:1,_y:0},{_x:2,_y:0}],[{_x:3,_y:0},{_x:4,_y:0},{_x:4,_y:1},{_x:3,_y:1},{_x:3,_y:2}],[{_x:5,_y:0},{_x:5,_y:1}],[{_x:6,_y:0},{_x:6,_y:1},{_x:7,_y:1},{_x:7,_y:2},{_x:6,_y:2},{_x:6,_y:3}],[{_x:7,_y:0}],[{_x:0,_y:1},{_x:0,_y:2},{_x:1,_y:2},{_x:1,_y:3}],[{_x:1,_y:1},{_x:2,_y:1},{_x:2,_y:2}],[{_x:4,_y:2},{_x:5,_y:2},{_x:5,_y:3}],[{_x:0,_y:3},{_x:0,_y:4},{_x:1,_y:4}],[{_x:2,_y:3},{_x:3,_y:3},{_x:3,_y:4}],[{_x:4,_y:3},{_x:4,_y:4},{_x:5,_y:4},{_x:6,_y:4},{_x:7,_y:4},{_x:7,_y:3}],[{_x:2,_y:4}]]);
- _loc1_.PositionPiece(0,0,-8);
- _loc1_.PositionPiece(1,0,-5);
- _loc1_.PositionPiece(2,4,-7);
- _loc1_.PositionPiece(3,2,-5);
- _loc1_.PositionPiece(4,4,-8);
- _loc1_.PositionPiece(5,4,-5);
- _loc1_.PositionPiece(6,1,-7);
- _loc1_.PositionPiece(7,6,-8);
- _loc1_.PositionPiece(8,0,-7);
- _loc1_.PositionPiece(9,5,-7);
- _loc1_.PositionPiece(10,1,-2);
- _loc1_.PositionPiece(11,5,-8);
- return _loc1_;
- }
- function StartCreatingLevel26()
- {
- return _root._game.CreatePlayingField(26,8,5,FinishCreatingLevel26);
- }
- function FinishCreatingLevel26(fieldHost, width, height)
- {
- FreshDebug.Trace("FinishCreatingLevel26");
- var _loc1_ = fieldHost._field;
- _loc1_.Build(width,height);
- _loc1_.SetGroups([[{_x:0,_y:0},{_x:1,_y:0},{_x:1,_y:1},{_x:0,_y:1}],[{_x:2,_y:0},{_x:2,_y:1}],[{_x:3,_y:0},{_x:4,_y:0},{_x:4,_y:1}],[{_x:5,_y:0},{_x:6,_y:0}],[{_x:7,_y:0},{_x:7,_y:1},{_x:7,_y:2},{_x:7,_y:3},{_x:6,_y:3},{_x:5,_y:3}],[{_x:3,_y:1},{_x:3,_y:2},{_x:2,_y:2}],[{_x:5,_y:1},{_x:6,_y:1},{_x:6,_y:2},{_x:5,_y:2},{_x:4,_y:2}],[{_x:0,_y:2},{_x:1,_y:2}],[{_x:0,_y:3},{_x:0,_y:4},{_x:1,_y:4}],[{_x:1,_y:3},{_x:2,_y:3},{_x:3,_y:3},{_x:4,_y:3},{_x:4,_y:4},{_x:3,_y:4}],[{_x:2,_y:4}],[{_x:5,_y:4},{_x:6,_y:4},{_x:7,_y:4}]]);
- _loc1_.PositionPiece(0,0,-8);
- _loc1_.PositionPiece(1,0,-3);
- _loc1_.PositionPiece(2,6,-8);
- _loc1_.PositionPiece(3,2,-8);
- _loc1_.PositionPiece(4,5,-6);
- _loc1_.PositionPiece(5,1,-7);
- _loc1_.PositionPiece(6,4,-6);
- _loc1_.PositionPiece(7,4,-8);
- _loc1_.PositionPiece(8,1,-5);
- _loc1_.PositionPiece(9,1,-3);
- _loc1_.PositionPiece(10,4,-7);
- _loc1_.PositionPiece(11,2,-1);
- return _loc1_;
- }
- function StartCreatingLevel27()
- {
- return _root._game.CreatePlayingField(27,8,5,FinishCreatingLevel27);
- }
- function FinishCreatingLevel27(fieldHost, width, height)
- {
- FreshDebug.Trace("FinishCreatingLevel27");
- var _loc1_ = fieldHost._field;
- _loc1_.Build(width,height);
- _loc1_.SetGroups([[{_x:0,_y:0},{_x:0,_y:1},{_x:0,_y:2}],[{_x:1,_y:0},{_x:2,_y:0}],[{_x:3,_y:0},{_x:4,_y:0},{_x:5,_y:0}],[{_x:6,_y:0},{_x:6,_y:1},{_x:6,_y:2},{_x:5,_y:2},{_x:5,_y:3}],[{_x:7,_y:0},{_x:7,_y:1},{_x:7,_y:2},{_x:7,_y:3}],[{_x:1,_y:1},{_x:2,_y:1},{_x:2,_y:2},{_x:3,_y:2}],[{_x:3,_y:1},{_x:4,_y:1},{_x:4,_y:2},{_x:4,_y:3},{_x:4,_y:4},{_x:3,_y:4}],[{_x:5,_y:1}],[{_x:1,_y:2},{_x:1,_y:3},{_x:0,_y:3},{_x:0,_y:4}],[{_x:2,_y:3},{_x:2,_y:4},{_x:1,_y:4}],[{_x:3,_y:3}],[{_x:6,_y:3},{_x:6,_y:4},{_x:7,_y:4}],[{_x:5,_y:4}]]);
- _loc1_.PositionPiece(0,0,-6);
- _loc1_.PositionPiece(1,1,-6);
- _loc1_.PositionPiece(2,1,-8);
- _loc1_.PositionPiece(3,4,-8);
- _loc1_.PositionPiece(4,7,-6);
- _loc1_.PositionPiece(5,0,-2);
- _loc1_.PositionPiece(6,5,-5);
- _loc1_.PositionPiece(7,6,-6);
- _loc1_.PositionPiece(8,4,-4);
- _loc1_.PositionPiece(9,2,-4);
- _loc1_.PositionPiece(10,6,-8);
- _loc1_.PositionPiece(11,0,-8);
- _loc1_.PositionPiece(12,4,-7);
- return _loc1_;
- }
- function StartCreatingLevel28()
- {
- return _root._game.CreatePlayingField(28,8,5,FinishCreatingLevel28);
- }
- function FinishCreatingLevel28(fieldHost, width, height)
- {
- FreshDebug.Trace("FinishCreatingLevel28");
- var _loc1_ = fieldHost._field;
- _loc1_.Build(width,height);
- _loc1_.SetGroups([[{_x:0,_y:0},{_x:1,_y:0},{_x:2,_y:0},{_x:2,_y:1}],[{_x:3,_y:0},{_x:4,_y:0},{_x:5,_y:0},{_x:5,_y:1},{_x:4,_y:1},{_x:4,_y:2}],[{_x:6,_y:0},{_x:6,_y:1},{_x:7,_y:1},{_x:7,_y:0},{_x:7,_y:2}],[{_x:0,_y:1},{_x:1,_y:1}],[{_x:3,_y:1},{_x:3,_y:2},{_x:3,_y:3},{_x:3,_y:4},{_x:4,_y:4},{_x:4,_y:3}],[{_x:0,_y:2},{_x:1,_y:2}],[{_x:2,_y:2},{_x:2,_y:3},{_x:2,_y:4},{_x:1,_y:4}],[{_x:5,_y:2},{_x:5,_y:3},{_x:5,_y:4},{_x:6,_y:4}],[{_x:6,_y:2},{_x:6,_y:3}],[{_x:0,_y:3},{_x:0,_y:4},{_x:1,_y:3}],[{_x:7,_y:3},{_x:7,_y:4}]]);
- _loc1_.PositionPiece(0,0,-8);
- _loc1_.PositionPiece(1,3,-8);
- _loc1_.PositionPiece(2,6,-8);
- _loc1_.PositionPiece(3,1,-6);
- _loc1_.PositionPiece(4,5,-6);
- _loc1_.PositionPiece(5,0,-7);
- _loc1_.PositionPiece(6,0,-3);
- _loc1_.PositionPiece(7,0,-6);
- _loc1_.PositionPiece(8,7,-5);
- _loc1_.PositionPiece(9,3,-5);
- _loc1_.PositionPiece(10,3,-7);
- return _loc1_;
- }
- function StartCreatingLevel29()
- {
- return _root._game.CreatePlayingField(29,8,5,FinishCreatingLevel29);
- }
- function FinishCreatingLevel29(fieldHost, width, height)
- {
- FreshDebug.Trace("FinishCreatingLevel29");
- var _loc1_ = fieldHost._field;
- _loc1_.Build(width,height);
- _loc1_.SetGroups([[{_x:0,_y:0},{_x:1,_y:0},{_x:2,_y:0},{_x:2,_y:1}],[{_x:3,_y:0},{_x:3,_y:1},{_x:3,_y:2},{_x:2,_y:2}],[{_x:4,_y:0},{_x:5,_y:0}],[{_x:6,_y:0},{_x:6,_y:1},{_x:5,_y:1},{_x:5,_y:2}],[{_x:7,_y:0},{_x:7,_y:1},{_x:7,_y:2},{_x:6,_y:2},{_x:6,_y:3},{_x:5,_y:3}],[{_x:0,_y:1},{_x:0,_y:2},{_x:1,_y:2},{_x:1,_y:1},{_x:1,_y:3},{_x:0,_y:3}],[{_x:4,_y:1},{_x:4,_y:2},{_x:4,_y:3},{_x:4,_y:4}],[{_x:2,_y:3},{_x:2,_y:4},{_x:1,_y:4}],[{_x:3,_y:3},{_x:3,_y:4}],[{_x:7,_y:3},{_x:7,_y:4},{_x:6,_y:4},{_x:5,_y:4}],[{_x:0,_y:4}]]);
- _loc1_.PositionPiece(0,5,-5);
- _loc1_.PositionPiece(1,3,-4);
- _loc1_.PositionPiece(2,6,-8);
- _loc1_.PositionPiece(3,3,-8);
- _loc1_.PositionPiece(4,3,-8);
- _loc1_.PositionPiece(5,0,-4);
- _loc1_.PositionPiece(6,1,-8);
- _loc1_.PositionPiece(7,2,-4);
- _loc1_.PositionPiece(8,0,-6);
- _loc1_.PositionPiece(9,4,-2);
- _loc1_.PositionPiece(10,7,-7);
- return _loc1_;
- }
- function StartCreatingLevel30()
- {
- return _root._game.CreatePlayingField(30,9,6,FinishCreatingLevel30);
- }
- function FinishCreatingLevel30(fieldHost, width, height)
- {
- FreshDebug.Trace("FinishCreatingLevel30");
- var _loc1_ = fieldHost._field;
- _loc1_.Build(width,height);
- _loc1_.SetGroups([[{_x:0,_y:0},{_x:0,_y:1}],[{_x:1,_y:0},{_x:2,_y:0},{_x:3,_y:0},{_x:3,_y:1}],[{_x:4,_y:0},{_x:5,_y:0},{_x:6,_y:0},{_x:7,_y:0},{_x:8,_y:0},{_x:8,_y:1}],[{_x:1,_y:1},{_x:1,_y:2},{_x:0,_y:2}],[{_x:2,_y:1},{_x:2,_y:2}],[{_x:4,_y:1},{_x:4,_y:2},{_x:4,_y:3},{_x:5,_y:3},{_x:5,_y:4},{_x:6,_y:4}],[{_x:5,_y:1},{_x:5,_y:2},{_x:6,_y:2},{_x:7,_y:2},{_x:8,_y:2}],[{_x:6,_y:1},{_x:7,_y:1}],[{_x:3,_y:2},{_x:3,_y:3},{_x:2,_y:3}],[{_x:0,_y:3},{_x:1,_y:3},{_x:1,_y:4},{_x:2,_y:4},{_x:3,_y:4}],[{_x:6,_y:3},{_x:7,_y:3},{_x:8,_y:3},{_x:8,_y:4},{_x:7,_y:4}],[{_x:0,_y:4},{_x:0,_y:5},{_x:1,_y:5},{_x:2,_y:5}],[{_x:4,_y:4},{_x:4,_y:5},{_x:5,_y:5},{_x:6,_y:5},{_x:7,_y:5},{_x:8,_y:5}],[{_x:3,_y:5}]]);
- _loc1_.PositionPiece(0,0,-9);
- _loc1_.PositionPiece(1,3,-8);
- _loc1_.PositionPiece(2,4,-9);
- _loc1_.PositionPiece(3,7,-7);
- _loc1_.PositionPiece(4,2,-9);
- _loc1_.PositionPiece(5,6,-7);
- _loc1_.PositionPiece(6,1,-6);
- _loc1_.PositionPiece(7,2,-3);
- _loc1_.PositionPiece(8,0,-8);
- _loc1_.PositionPiece(9,2,-7);
- _loc1_.PositionPiece(10,4,-3);
- _loc1_.PositionPiece(11,0,-5);
- _loc1_.PositionPiece(12,0,-2);
- _loc1_.PositionPiece(13,1,-9);
- return _loc1_;
- }
- function StartCreatingLevel31()
- {
- return _root._game.CreatePlayingField(31,9,6,FinishCreatingLevel31);
- }
- function FinishCreatingLevel31(fieldHost, width, height)
- {
- FreshDebug.Trace("FinishCreatingLevel31");
- var _loc1_ = fieldHost._field;
- _loc1_.Build(width,height);
- _loc1_.SetGroups([[{_x:0,_y:0},{_x:1,_y:0},{_x:2,_y:0}],[{_x:3,_y:0},{_x:4,_y:0},{_x:5,_y:0},{_x:6,_y:0},{_x:6,_y:1}],[{_x:7,_y:0},{_x:7,_y:1},{_x:8,_y:1},{_x:8,_y:0},{_x:8,_y:2},{_x:7,_y:2}],[{_x:0,_y:1},{_x:1,_y:1},{_x:1,_y:2},{_x:0,_y:2}],[{_x:2,_y:1},{_x:3,_y:1},{_x:3,_y:2},{_x:4,_y:2}],[{_x:4,_y:1},{_x:5,_y:1},{_x:5,_y:2},{_x:5,_y:3},{_x:4,_y:3},{_x:3,_y:3}],[{_x:2,_y:2},{_x:2,_y:3},{_x:1,_y:3}],[{_x:6,_y:2},{_x:6,_y:3}],[{_x:0,_y:3},{_x:0,_y:4},{_x:0,_y:5},{_x:1,_y:5},{_x:2,_y:5}],[{_x:7,_y:3},{_x:8,_y:3},{_x:8,_y:4},{_x:8,_y:5},{_x:7,_y:5}],[{_x:1,_y:4},{_x:2,_y:4},{_x:3,_y:4},{_x:3,_y:5}],[{_x:4,_y:4},{_x:4,_y:5}],[{_x:5,_y:4},{_x:5,_y:5},{_x:6,_y:5},{_x:6,_y:4},{_x:7,_y:4}]]);
- _loc1_.PositionPiece(0,0,-9);
- _loc1_.PositionPiece(1,5,-9);
- _loc1_.PositionPiece(2,7,-3);
- _loc1_.PositionPiece(3,6,-5);
- _loc1_.PositionPiece(4,0,-8);
- _loc1_.PositionPiece(5,3,-3);
- _loc1_.PositionPiece(6,4,-5);
- _loc1_.PositionPiece(7,4,-9);
- _loc1_.PositionPiece(8,0,-7);
- _loc1_.PositionPiece(9,2,-6);
- _loc1_.PositionPiece(10,6,-6);
- _loc1_.PositionPiece(11,3,-9);
- _loc1_.PositionPiece(12,4,-7);
- return _loc1_;
- }
- function StartCreatingLevel32()
- {
- return _root._game.CreatePlayingField(32,9,6,FinishCreatingLevel32);
- }
- function FinishCreatingLevel32(fieldHost, width, height)
- {
- FreshDebug.Trace("FinishCreatingLevel32");
- var _loc1_ = fieldHost._field;
- _loc1_.Build(width,height);
- _loc1_.SetGroups([[{_x:0,_y:0},{_x:0,_y:1},{_x:1,_y:1},{_x:1,_y:2},{_x:0,_y:2},{_x:0,_y:3}],[{_x:1,_y:0},{_x:2,_y:0},{_x:2,_y:1},{_x:3,_y:1}],[{_x:3,_y:0},{_x:4,_y:0},{_x:4,_y:1},{_x:4,_y:2}],[{_x:5,_y:0},{_x:5,_y:1},{_x:6,_y:1},{_x:6,_y:0},{_x:7,_y:0},{_x:7,_y:1}],[{_x:8,_y:0},{_x:8,_y:1},{_x:8,_y:2},{_x:7,_y:2}],[{_x:2,_y:2},{_x:3,_y:2}],[{_x:5,_y:2},{_x:6,_y:2}],[{_x:1,_y:3},{_x:2,_y:3},{_x:3,_y:3},{_x:4,_y:3},{_x:5,_y:3}],[{_x:6,_y:3},{_x:6,_y:4},{_x:6,_y:5}],[{_x:7,_y:3},{_x:7,_y:4},{_x:8,_y:4},{_x:8,_y:5}],[{_x:8,_y:3}],[{_x:0,_y:4},{_x:1,_y:4},{_x:2,_y:4}],[{_x:3,_y:4},{_x:3,_y:5},{_x:2,_y:5},{_x:1,_y:5}],[{_x:4,_y:4},{_x:5,_y:4}],[{_x:0,_y:5}],[{_x:4,_y:5},{_x:5,_y:5}],[{_x:7,_y:5}]]);
- _loc1_.PositionPiece(0,0,-6);
- _loc1_.PositionPiece(1,6,-3);
- _loc1_.PositionPiece(2,1,-3);
- _loc1_.PositionPiece(3,3,-9);
- _loc1_.PositionPiece(4,5,-9);
- _loc1_.PositionPiece(5,5,-6);
- _loc1_.PositionPiece(6,1,-9);
- _loc1_.PositionPiece(7,0,-7);
- _loc1_.PositionPiece(8,8,-5);
- _loc1_.PositionPiece(9,7,-9);
- _loc1_.PositionPiece(10,0,-9);
- _loc1_.PositionPiece(11,4,-5);
- _loc1_.PositionPiece(12,5,-5);
- _loc1_.PositionPiece(13,1,-6);
- _loc1_.PositionPiece(14,3,-4);
- _loc1_.PositionPiece(15,5,-1);
- _loc1_.PositionPiece(16,7,-7);
- return _loc1_;
- }
- function StartCreatingLevel33()
- {
- return _root._game.CreatePlayingField(33,9,6,FinishCreatingLevel33);
- }
- function FinishCreatingLevel33(fieldHost, width, height)
- {
- FreshDebug.Trace("FinishCreatingLevel33");
- var _loc1_ = fieldHost._field;
- _loc1_.Build(width,height);
- _loc1_.SetGroups([[{_x:0,_y:0},{_x:1,_y:0},{_x:1,_y:1},{_x:1,_y:2}],[{_x:2,_y:0},{_x:2,_y:1},{_x:3,_y:1},{_x:3,_y:2},{_x:3,_y:3},{_x:3,_y:4}],[{_x:3,_y:0},{_x:4,_y:0},{_x:4,_y:1},{_x:4,_y:2},{_x:4,_y:3}],[{_x:5,_y:0},{_x:6,_y:0}],[{_x:7,_y:0},{_x:8,_y:0},{_x:8,_y:1},{_x:7,_y:1}],[{_x:0,_y:1},{_x:0,_y:2},{_x:0,_y:3},{_x:1,_y:3},{_x:1,_y:4}],[{_x:5,_y:1},{_x:6,_y:1},{_x:6,_y:2}],[{_x:2,_y:2},{_x:2,_y:3}],[{_x:5,_y:2},{_x:5,_y:3}],[{_x:7,_y:2},{_x:8,_y:2},{_x:8,_y:3},{_x:8,_y:4},{_x:7,_y:4}],[{_x:6,_y:3},{_x:6,_y:4}],[{_x:7,_y:3}],[{_x:0,_y:4},{_x:0,_y:5},{_x:1,_y:5},{_x:2,_y:5},{_x:3,_y:5},{_x:4,_y:5}],[{_x:2,_y:4}],[{_x:4,_y:4},{_x:5,_y:4},{_x:5,_y:5},{_x:6,_y:5},{_x:7,_y:5}],[{_x:8,_y:5}]]);
- _loc1_.PositionPiece(0,5,-9);
- _loc1_.PositionPiece(1,6,-6);
- _loc1_.PositionPiece(2,2,-7);
- _loc1_.PositionPiece(3,4,-3);
- _loc1_.PositionPiece(4,2,-9);
- _loc1_.PositionPiece(5,7,-8);
- _loc1_.PositionPiece(6,7,-9);
- _loc1_.PositionPiece(7,1,-8);
- _loc1_.PositionPiece(8,8,-4);
- _loc1_.PositionPiece(9,4,-8);
- _loc1_.PositionPiece(10,1,-6);
- _loc1_.PositionPiece(11,2,-4);
- _loc1_.PositionPiece(12,4,-2);
- _loc1_.PositionPiece(13,8,-7);
- _loc1_.PositionPiece(14,0,-4);
- _loc1_.PositionPiece(15,0,-9);
- return _loc1_;
- }
- function StartCreatingLevel34()
- {
- return _root._game.CreatePlayingField(34,9,6,FinishCreatingLevel34);
- }
- function FinishCreatingLevel34(fieldHost, width, height)
- {
- FreshDebug.Trace("FinishCreatingLevel34");
- var _loc1_ = fieldHost._field;
- _loc1_.Build(width,height);
- _loc1_.SetGroups([[{_x:0,_y:0},{_x:0,_y:1},{_x:0,_y:2},{_x:1,_y:2},{_x:2,_y:2}],[{_x:1,_y:0},{_x:2,_y:0},{_x:2,_y:1}],[{_x:3,_y:0},{_x:4,_y:0},{_x:5,_y:0},{_x:6,_y:0},{_x:6,_y:1}],[{_x:7,_y:0},{_x:8,_y:0},{_x:8,_y:1},{_x:7,_y:1}],[{_x:1,_y:1}],[{_x:3,_y:1},{_x:4,_y:1},{_x:5,_y:1},{_x:5,_y:2}],[{_x:3,_y:2},{_x:3,_y:3}],[{_x:4,_y:2},{_x:4,_y:3},{_x:5,_y:3},{_x:5,_y:4},{_x:6,_y:4},{_x:6,_y:5}],[{_x:6,_y:2},{_x:6,_y:3},{_x:7,_y:3},{_x:8,_y:3},{_x:8,_y:4},{_x:7,_y:4}],[{_x:7,_y:2},{_x:8,_y:2}],[{_x:0,_y:3},{_x:1,_y:3},{_x:2,_y:3},{_x:2,_y:4}],[{_x:0,_y:4},{_x:0,_y:5},{_x:1,_y:5}],[{_x:1,_y:4}],[{_x:3,_y:4},{_x:3,_y:5}],[{_x:4,_y:4},{_x:4,_y:5},{_x:5,_y:5}],[{_x:2,_y:5}],[{_x:7,_y:5},{_x:8,_y:5}]]);
- _loc1_.PositionPiece(0,0,-8);
- _loc1_.PositionPiece(1,1,-2);
- _loc1_.PositionPiece(2,0,-9);
- _loc1_.PositionPiece(3,7,-6);
- _loc1_.PositionPiece(4,7,-4);
- _loc1_.PositionPiece(5,5,-9);
- _loc1_.PositionPiece(6,8,-8);
- _loc1_.PositionPiece(7,3,-7);
- _loc1_.PositionPiece(8,6,-3);
- _loc1_.PositionPiece(9,5,-7);
- _loc1_.PositionPiece(10,1,-3);
- _loc1_.PositionPiece(11,3,-5);
- _loc1_.PositionPiece(12,1,-8);
- _loc1_.PositionPiece(13,6,-5);
- _loc1_.PositionPiece(14,0,-5);
- _loc1_.PositionPiece(15,4,-9);
- _loc1_.PositionPiece(16,5,-6);
- return _loc1_;
- }
- function StartCreatingLevel35()
- {
- return _root._game.CreatePlayingField(35,9,6,FinishCreatingLevel35);
- }
- function FinishCreatingLevel35(fieldHost, width, height)
- {
- FreshDebug.Trace("FinishCreatingLevel35");
- var _loc1_ = fieldHost._field;
- _loc1_.Build(width,height);
- _loc1_.SetGroups([[{_x:0,_y:0},{_x:0,_y:1},{_x:1,_y:1},{_x:2,_y:1},{_x:2,_y:0}],[{_x:1,_y:0}],[{_x:3,_y:0},{_x:4,_y:0}],[{_x:5,_y:0},{_x:5,_y:1},{_x:4,_y:1}],[{_x:6,_y:0},{_x:6,_y:1},{_x:7,_y:1},{_x:8,_y:1},{_x:8,_y:2}],[{_x:7,_y:0},{_x:8,_y:0}],[{_x:3,_y:1},{_x:3,_y:2},{_x:2,_y:2},{_x:1,_y:2},{_x:1,_y:3}],[{_x:0,_y:2},{_x:0,_y:3},{_x:0,_y:4},{_x:0,_y:5},{_x:1,_y:5}],[{_x:4,_y:2},{_x:5,_y:2},{_x:6,_y:2}],[{_x:7,_y:2},{_x:7,_y:3},{_x:8,_y:3}],[{_x:2,_y:3},{_x:2,_y:4}],[{_x:3,_y:3},{_x:3,_y:4},{_x:4,_y:4}],[{_x:4,_y:3},{_x:5,_y:3},{_x:5,_y:4},{_x:5,_y:5},{_x:4,_y:5}],[{_x:6,_y:3},{_x:6,_y:4},{_x:6,_y:5},{_x:7,_y:5}],[{_x:1,_y:4}],[{_x:7,_y:4},{_x:8,_y:4},{_x:8,_y:5}],[{_x:2,_y:5},{_x:3,_y:5}]]);
- _loc1_.PositionPiece(0,4,-5);
- _loc1_.PositionPiece(1,4,-9);
- _loc1_.PositionPiece(2,1,-9);
- _loc1_.PositionPiece(3,2,-9);
- _loc1_.PositionPiece(4,3,-7);
- _loc1_.PositionPiece(5,7,-8);
- _loc1_.PositionPiece(6,0,-5);
- _loc1_.PositionPiece(7,3,-5);
- _loc1_.PositionPiece(8,6,-9);
- _loc1_.PositionPiece(9,4,-8);
- _loc1_.PositionPiece(10,5,-9);
- _loc1_.PositionPiece(11,7,-3);
- _loc1_.PositionPiece(12,4,-3);
- _loc1_.PositionPiece(13,7,-7);
- _loc1_.PositionPiece(14,6,-8);
- _loc1_.PositionPiece(15,7,-4);
- _loc1_.PositionPiece(16,0,-1);
- return _loc1_;
- }
- function StartCreatingLevel36()
- {
- return _root._game.CreatePlayingField(36,9,6,FinishCreatingLevel36);
- }
- function FinishCreatingLevel36(fieldHost, width, height)
- {
- FreshDebug.Trace("FinishCreatingLevel36");
- var _loc1_ = fieldHost._field;
- _loc1_.Build(width,height);
- _loc1_.SetGroups([[{_x:0,_y:0},{_x:0,_y:1},{_x:0,_y:2},{_x:1,_y:2},{_x:1,_y:3}],[{_x:1,_y:0},{_x:1,_y:1}],[{_x:2,_y:0},{_x:3,_y:0}],[{_x:4,_y:0},{_x:4,_y:1},{_x:3,_y:1},{_x:2,_y:1},{_x:2,_y:2}],[{_x:5,_y:0},{_x:5,_y:1},{_x:5,_y:2}],[{_x:6,_y:0},{_x:7,_y:0},{_x:8,_y:0},{_x:8,_y:1}],[{_x:6,_y:1},{_x:6,_y:2}],[{_x:7,_y:1},{_x:7,_y:2},{_x:7,_y:3},{_x:8,_y:3},{_x:8,_y:2},{_x:8,_y:4}],[{_x:3,_y:2},{_x:4,_y:2},{_x:4,_y:3},{_x:4,_y:4}],[{_x:0,_y:3},{_x:0,_y:4},{_x:1,_y:4},{_x:1,_y:5},{_x:0,_y:5},{_x:2,_y:5}],[{_x:2,_y:3},{_x:3,_y:3},{_x:3,_y:4}],[{_x:5,_y:3},{_x:5,_y:4},{_x:6,_y:4}],[{_x:6,_y:3}],[{_x:2,_y:4}],[{_x:7,_y:4},{_x:7,_y:5}],[{_x:3,_y:5},{_x:4,_y:5},{_x:5,_y:5}],[{_x:6,_y:5}],[{_x:8,_y:5}]]);
- _loc1_.PositionPiece(0,6,-4);
- _loc1_.PositionPiece(1,0,-5);
- _loc1_.PositionPiece(2,1,-9);
- _loc1_.PositionPiece(3,3,-7);
- _loc1_.PositionPiece(4,8,-7);
- _loc1_.PositionPiece(5,6,-9);
- _loc1_.PositionPiece(6,0,-7);
- _loc1_.PositionPiece(7,1,-4);
- _loc1_.PositionPiece(8,3,-9);
- _loc1_.PositionPiece(9,4,-3);
- _loc1_.PositionPiece(10,0,-8);
- _loc1_.PositionPiece(11,7,-4);
- _loc1_.PositionPiece(12,6,-8);
- _loc1_.PositionPiece(13,5,-8);
- _loc1_.PositionPiece(14,7,-8);
- _loc1_.PositionPiece(15,5,-5);
- _loc1_.PositionPiece(16,5,-9);
- _loc1_.PositionPiece(17,0,-9);
- return _loc1_;
- }
- function StartCreatingLevel37()
- {
- return _root._game.CreatePlayingField(37,9,6,FinishCreatingLevel37);
- }
- function FinishCreatingLevel37(fieldHost, width, height)
- {
- FreshDebug.Trace("FinishCreatingLevel37");
- var _loc1_ = fieldHost._field;
- _loc1_.Build(width,height);
- _loc1_.SetGroups([[{_x:0,_y:0},{_x:1,_y:0},{_x:2,_y:0},{_x:2,_y:1},{_x:1,_y:1}],[{_x:3,_y:0},{_x:4,_y:0}],[{_x:5,_y:0},{_x:5,_y:1},{_x:4,_y:1},{_x:3,_y:1},{_x:3,_y:2}],[{_x:6,_y:0},{_x:7,_y:0},{_x:7,_y:1}],[{_x:8,_y:0},{_x:8,_y:1},{_x:8,_y:2},{_x:7,_y:2},{_x:6,_y:2},{_x:6,_y:1}],[{_x:0,_y:1},{_x:0,_y:2},{_x:1,_y:2}],[{_x:2,_y:2},{_x:2,_y:3},{_x:3,_y:3},{_x:3,_y:4},{_x:3,_y:5},{_x:4,_y:5}],[{_x:4,_y:2},{_x:5,_y:2},{_x:5,_y:3}],[{_x:0,_y:3},{_x:0,_y:4},{_x:0,_y:5}],[{_x:1,_y:3},{_x:1,_y:4}],[{_x:4,_y:3},{_x:4,_y:4},{_x:5,_y:4}],[{_x:6,_y:3},{_x:7,_y:3},{_x:7,_y:4},{_x:7,_y:5},{_x:8,_y:5}],[{_x:8,_y:3},{_x:8,_y:4}],[{_x:2,_y:4},{_x:2,_y:5},{_x:1,_y:5}],[{_x:6,_y:4},{_x:6,_y:5}],[{_x:5,_y:5}]]);
- _loc1_.PositionPiece(0,4,-9);
- _loc1_.PositionPiece(1,0,-9);
- _loc1_.PositionPiece(2,0,-4);
- _loc1_.PositionPiece(3,3,-8);
- _loc1_.PositionPiece(4,6,-8);
- _loc1_.PositionPiece(5,3,-7);
- _loc1_.PositionPiece(6,3,-4);
- _loc1_.PositionPiece(7,0,-8);
- _loc1_.PositionPiece(8,2,-7);
- _loc1_.PositionPiece(9,2,-9);
- _loc1_.PositionPiece(10,0,-7);
- _loc1_.PositionPiece(11,5,-5);
- _loc1_.PositionPiece(12,7,-9);
- _loc1_.PositionPiece(13,0,-5);
- _loc1_.PositionPiece(14,7,-2);
- _loc1_.PositionPiece(15,3,-9);
- return _loc1_;
- }
- function StartCreatingLevel38()
- {
- return _root._game.CreatePlayingField(38,9,6,FinishCreatingLevel38);
- }
- function FinishCreatingLevel38(fieldHost, width, height)
- {
- FreshDebug.Trace("FinishCreatingLevel38");
- var _loc1_ = fieldHost._field;
- _loc1_.Build(width,height);
- _loc1_.SetGroups([[{_x:0,_y:0},{_x:1,_y:0},{_x:1,_y:1},{_x:0,_y:1},{_x:0,_y:2}],[{_x:2,_y:0},{_x:3,_y:0},{_x:3,_y:1},{_x:2,_y:1},{_x:2,_y:2},{_x:2,_y:3}],[{_x:4,_y:0},{_x:4,_y:1},{_x:4,_y:2},{_x:3,_y:2}],[{_x:5,_y:0},{_x:5,_y:1},{_x:6,_y:1}],[{_x:6,_y:0},{_x:7,_y:0},{_x:7,_y:1}],[{_x:8,_y:0},{_x:8,_y:1},{_x:8,_y:2},{_x:8,_y:3},{_x:8,_y:4}],[{_x:1,_y:2},{_x:1,_y:3}],[{_x:5,_y:2},{_x:6,_y:2},{_x:7,_y:2},{_x:7,_y:3}],[{_x:0,_y:3},{_x:0,_y:4},{_x:1,_y:4}],[{_x:3,_y:3},{_x:4,_y:3}],[{_x:5,_y:3},{_x:6,_y:3},{_x:6,_y:4}],[{_x:2,_y:4},{_x:2,_y:5},{_x:1,_y:5},{_x:0,_y:5},{_x:3,_y:5}],[{_x:3,_y:4},{_x:4,_y:4},{_x:4,_y:5}],[{_x:5,_y:4},{_x:5,_y:5},{_x:6,_y:5}],[{_x:7,_y:4},{_x:7,_y:5},{_x:8,_y:5}]]);
- _loc1_.PositionPiece(0,3,-5);
- _loc1_.PositionPiece(1,0,-8);
- _loc1_.PositionPiece(2,1,-7);
- _loc1_.PositionPiece(3,7,-6);
- _loc1_.PositionPiece(4,7,-9);
- _loc1_.PositionPiece(5,5,-8);
- _loc1_.PositionPiece(6,8,-3);
- _loc1_.PositionPiece(7,4,-3);
- _loc1_.PositionPiece(8,2,-9);
- _loc1_.PositionPiece(9,1,-2);
- _loc1_.PositionPiece(10,3,-9);
- _loc1_.PositionPiece(11,1,-2);
- _loc1_.PositionPiece(12,5,-9);
- _loc1_.PositionPiece(13,7,-8);
- _loc1_.PositionPiece(14,3,-7);
- return _loc1_;
- }
- function StartCreatingLevel39()
- {
- return _root._game.CreatePlayingField(39,9,6,FinishCreatingLevel39);
- }
- function FinishCreatingLevel39(fieldHost, width, height)
- {
- FreshDebug.Trace("FinishCreatingLevel39");
- var _loc1_ = fieldHost._field;
- _loc1_.Build(width,height);
- _loc1_.SetGroups([[{_x:0,_y:0},{_x:1,_y:0},{_x:1,_y:1},{_x:2,_y:1},{_x:3,_y:1},{_x:3,_y:2}],[{_x:2,_y:0},{_x:3,_y:0},{_x:4,_y:0},{_x:5,_y:0},{_x:5,_y:1}],[{_x:6,_y:0},{_x:6,_y:1}],[{_x:7,_y:0},{_x:7,_y:1}],[{_x:8,_y:0},{_x:8,_y:1}],[{_x:0,_y:1},{_x:0,_y:2},{_x:0,_y:3}],[{_x:4,_y:1},{_x:4,_y:2},{_x:4,_y:3},{_x:5,_y:3},{_x:5,_y:4},{_x:4,_y:4}],[{_x:1,_y:2},{_x:2,_y:2},{_x:2,_y:3},{_x:2,_y:4}],[{_x:5,_y:2},{_x:6,_y:2},{_x:7,_y:2},{_x:7,_y:3},{_x:8,_y:3}],[{_x:8,_y:2}],[{_x:1,_y:3},{_x:1,_y:4}],[{_x:3,_y:3},{_x:3,_y:4},{_x:3,_y:5}],[{_x:6,_y:3},{_x:6,_y:4},{_x:6,_y:5},{_x:7,_y:5},{_x:8,_y:5},{_x:8,_y:4}],[{_x:0,_y:4},{_x:0,_y:5},{_x:1,_y:5},{_x:2,_y:5}],[{_x:7,_y:4}],[{_x:4,_y:5},{_x:5,_y:5}]]);
- _loc1_.PositionPiece(0,5,-7);
- _loc1_.PositionPiece(1,3,-9);
- _loc1_.PositionPiece(2,1,-8);
- _loc1_.PositionPiece(3,0,-9);
- _loc1_.PositionPiece(4,5,-6);
- _loc1_.PositionPiece(5,0,-7);
- _loc1_.PositionPiece(6,0,-4);
- _loc1_.PositionPiece(7,1,-9);
- _loc1_.PositionPiece(8,1,-4);
- _loc1_.PositionPiece(9,7,-9);
- _loc1_.PositionPiece(10,4,-8);
- _loc1_.PositionPiece(11,3,-8);
- _loc1_.PositionPiece(12,2,-3);
- _loc1_.PositionPiece(13,6,-4);
- _loc1_.PositionPiece(14,8,-9);
- _loc1_.PositionPiece(15,1,-5);
- return _loc1_;
- }
- function StartCreatingLevel40()
- {
- return _root._game.CreatePlayingField(40,9,6,FinishCreatingLevel40);
- }
- function FinishCreatingLevel40(fieldHost, width, height)
- {
- FreshDebug.Trace("FinishCreatingLevel40");
- var _loc1_ = fieldHost._field;
- _loc1_.Build(width,height);
- _loc1_.SetGroups([[{_x:0,_y:0},{_x:1,_y:0},{_x:2,_y:0},{_x:3,_y:0},{_x:3,_y:1},{_x:2,_y:1}],[{_x:4,_y:0},{_x:4,_y:1}],[{_x:5,_y:0},{_x:6,_y:0},{_x:7,_y:0},{_x:8,_y:0}],[{_x:0,_y:1},{_x:1,_y:1}],[{_x:5,_y:1},{_x:6,_y:1},{_x:7,_y:1}],[{_x:8,_y:1},{_x:8,_y:2},{_x:8,_y:3},{_x:7,_y:3},{_x:6,_y:3},{_x:6,_y:4}],[{_x:0,_y:2},{_x:0,_y:3},{_x:1,_y:3},{_x:1,_y:2},{_x:2,_y:2}],[{_x:3,_y:2},{_x:4,_y:2}],[{_x:5,_y:2},{_x:5,_y:3},{_x:5,_y:4},{_x:5,_y:5},{_x:4,_y:5}],[{_x:6,_y:2},{_x:7,_y:2}],[{_x:2,_y:3},{_x:2,_y:4},{_x:1,_y:4},{_x:0,_y:4}],[{_x:3,_y:3},{_x:4,_y:3}],[{_x:3,_y:4},{_x:4,_y:4},{_x:3,_y:5},{_x:2,_y:5},{_x:1,_y:5},{_x:0,_y:5}],[{_x:7,_y:4},{_x:7,_y:5},{_x:8,_y:5},{_x:8,_y:4}],[{_x:6,_y:5}]]);
- _loc1_.PositionPiece(0,2,-9);
- _loc1_.PositionPiece(1,0,-7);
- _loc1_.PositionPiece(2,0,-3);
- _loc1_.PositionPiece(3,0,-9);
- _loc1_.PositionPiece(4,2,-5);
- _loc1_.PositionPiece(5,6,-7);
- _loc1_.PositionPiece(6,3,-7);
- _loc1_.PositionPiece(7,3,-4);
- _loc1_.PositionPiece(8,6,-4);
- _loc1_.PositionPiece(9,5,-2);
- _loc1_.PositionPiece(10,6,-9);
- _loc1_.PositionPiece(11,2,-8);
- _loc1_.PositionPiece(12,1,-3);
- _loc1_.PositionPiece(13,6,-7);
- _loc1_.PositionPiece(14,5,-6);
- return _loc1_;
- }
- function StartCreatingLevel41()
- {
- return _root._game.CreatePlayingField(41,9,6,FinishCreatingLevel41);
- }
- function FinishCreatingLevel41(fieldHost, width, height)
- {
- FreshDebug.Trace("FinishCreatingLevel41");
- var _loc1_ = fieldHost._field;
- _loc1_.Build(width,height);
- _loc1_.SetGroups([[{_x:0,_y:0},{_x:0,_y:1},{_x:0,_y:2},{_x:1,_y:2},{_x:2,_y:2},{_x:2,_y:3}],[{_x:1,_y:0},{_x:1,_y:1},{_x:2,_y:1}],[{_x:2,_y:0},{_x:3,_y:0}],[{_x:4,_y:0},{_x:4,_y:1},{_x:5,_y:1}],[{_x:5,_y:0},{_x:6,_y:0}],[{_x:7,_y:0},{_x:8,_y:0},{_x:8,_y:1},{_x:7,_y:1}],[{_x:3,_y:1},{_x:3,_y:2},{_x:4,_y:2},{_x:4,_y:3},{_x:3,_y:3}],[{_x:6,_y:1},{_x:6,_y:2},{_x:5,_y:2},{_x:5,_y:3}],[{_x:7,_y:2},{_x:8,_y:2},{_x:8,_y:3},{_x:8,_y:4},{_x:7,_y:4},{_x:6,_y:4}],[{_x:0,_y:3},{_x:1,_y:3},{_x:1,_y:4}],[{_x:6,_y:3},{_x:7,_y:3}],[{_x:0,_y:4},{_x:0,_y:5}],[{_x:2,_y:4},{_x:2,_y:5}],[{_x:3,_y:4},{_x:4,_y:4}],[{_x:5,_y:4},{_x:5,_y:5},{_x:4,_y:5}],[{_x:1,_y:5}],[{_x:3,_y:5}],[{_x:6,_y:5},{_x:7,_y:5},{_x:8,_y:5}]]);
- _loc1_.PositionPiece(0,5,-5);
- _loc1_.PositionPiece(1,5,-8);
- _loc1_.PositionPiece(2,4,-9);
- _loc1_.PositionPiece(3,0,-8);
- _loc1_.PositionPiece(4,0,-9);
- _loc1_.PositionPiece(5,7,-9);
- _loc1_.PositionPiece(6,3,-9);
- _loc1_.PositionPiece(7,6,-7);
- _loc1_.PositionPiece(8,0,-3);
- _loc1_.PositionPiece(9,0,-6);
- _loc1_.PositionPiece(10,6,-1);
- _loc1_.PositionPiece(11,8,-7);
- _loc1_.PositionPiece(12,2,-9);
- _loc1_.PositionPiece(13,4,-6);
- _loc1_.PositionPiece(14,3,-2);
- _loc1_.PositionPiece(15,2,-7);
- _loc1_.PositionPiece(16,1,-8);
- _loc1_.PositionPiece(17,6,-4);
- return _loc1_;
- }
- function StartCreatingLevel42()
- {
- return _root._game.CreatePlayingField(42,9,6,FinishCreatingLevel42);
- }
- function FinishCreatingLevel42(fieldHost, width, height)
- {
- FreshDebug.Trace("FinishCreatingLevel42");
- var _loc1_ = fieldHost._field;
- _loc1_.Build(width,height);
- _loc1_.SetGroups([[{_x:0,_y:0},{_x:0,_y:1}],[{_x:1,_y:0},{_x:1,_y:1},{_x:2,_y:1},{_x:2,_y:2},{_x:2,_y:3}],[{_x:2,_y:0},{_x:3,_y:0},{_x:4,_y:0}],[{_x:5,_y:0},{_x:6,_y:0},{_x:7,_y:0},{_x:8,_y:0}],[{_x:3,_y:1},{_x:4,_y:1}],[{_x:5,_y:1},{_x:5,_y:2},{_x:6,_y:2},{_x:6,_y:3}],[{_x:6,_y:1},{_x:7,_y:1},{_x:8,_y:1},{_x:8,_y:2},{_x:8,_y:3}],[{_x:0,_y:2},{_x:1,_y:2},{_x:1,_y:3},{_x:0,_y:3},{_x:0,_y:4},{_x:0,_y:5}],[{_x:3,_y:2},{_x:3,_y:3},{_x:4,_y:3},{_x:5,_y:3},{_x:5,_y:4}],[{_x:4,_y:2}],[{_x:7,_y:2},{_x:7,_y:3},{_x:7,_y:4},{_x:6,_y:4}],[{_x:1,_y:4},{_x:1,_y:5},{_x:2,_y:5},{_x:2,_y:4},{_x:3,_y:4}],[{_x:4,_y:4},{_x:4,_y:5}],[{_x:8,_y:4},{_x:8,_y:5},{_x:7,_y:5},{_x:6,_y:5},{_x:5,_y:5}],[{_x:3,_y:5}]]);
- _loc1_.PositionPiece(0,2,-7);
- _loc1_.PositionPiece(1,7,-4);
- _loc1_.PositionPiece(2,5,-9);
- _loc1_.PositionPiece(3,0,-9);
- _loc1_.PositionPiece(4,7,-8);
- _loc1_.PositionPiece(5,7,-6);
- _loc1_.PositionPiece(6,3,-8);
- _loc1_.PositionPiece(7,0,-6);
- _loc1_.PositionPiece(8,2,-5);
- _loc1_.PositionPiece(9,1,-7);
- _loc1_.PositionPiece(10,3,-7);
- _loc1_.PositionPiece(11,1,-3);
- _loc1_.PositionPiece(12,0,-8);
- _loc1_.PositionPiece(13,1,-2);
- _loc1_.PositionPiece(14,4,-9);
- return _loc1_;
- }
- function StartCreatingLevel43()
- {
- return _root._game.CreatePlayingField(43,9,6,FinishCreatingLevel43);
- }
- function FinishCreatingLevel43(fieldHost, width, height)
- {
- FreshDebug.Trace("FinishCreatingLevel43");
- var _loc1_ = fieldHost._field;
- _loc1_.Build(width,height);
- _loc1_.SetGroups([[{_x:0,_y:0},{_x:1,_y:0},{_x:1,_y:1},{_x:1,_y:2}],[{_x:2,_y:0},{_x:2,_y:1},{_x:3,_y:1}],[{_x:3,_y:0},{_x:4,_y:0},{_x:5,_y:0},{_x:5,_y:1},{_x:4,_y:1}],[{_x:6,_y:0},{_x:6,_y:1},{_x:6,_y:2},{_x:6,_y:3},{_x:5,_y:3}],[{_x:7,_y:0},{_x:8,_y:0},{_x:8,_y:1},{_x:7,_y:1}],[{_x:0,_y:1},{_x:0,_y:2}],[{_x:2,_y:2},{_x:3,_y:2},{_x:4,_y:2},{_x:4,_y:3},{_x:3,_y:3},{_x:2,_y:3}],[{_x:5,_y:2}],[{_x:7,_y:2},{_x:8,_y:2},{_x:8,_y:3},{_x:7,_y:3},{_x:7,_y:4},{_x:7,_y:5}],[{_x:0,_y:3},{_x:0,_y:4},{_x:0,_y:5},{_x:1,_y:5}],[{_x:1,_y:3},{_x:1,_y:4},{_x:2,_y:4},{_x:2,_y:5},{_x:3,_y:5},{_x:4,_y:5}],[{_x:3,_y:4},{_x:4,_y:4},{_x:5,_y:4}],[{_x:6,_y:4},{_x:6,_y:5},{_x:5,_y:5}],[{_x:8,_y:4},{_x:8,_y:5}]]);
- _loc1_.PositionPiece(0,0,-9);
- _loc1_.PositionPiece(1,0,-7);
- _loc1_.PositionPiece(2,5,-9);
- _loc1_.PositionPiece(3,1,-7);
- _loc1_.PositionPiece(4,4,-2);
- _loc1_.PositionPiece(5,4,-8);
- _loc1_.PositionPiece(6,6,-7);
- _loc1_.PositionPiece(7,3,-7);
- _loc1_.PositionPiece(8,3,-4);
- _loc1_.PositionPiece(9,0,-5);
- _loc1_.PositionPiece(10,5,-6);
- _loc1_.PositionPiece(11,6,-3);
- _loc1_.PositionPiece(12,3,-6);
- _loc1_.PositionPiece(13,2,-9);
- return _loc1_;
- }
- function StartCreatingLevel44()
- {
- return _root._game.CreatePlayingField(44,9,6,FinishCreatingLevel44);
- }
- function FinishCreatingLevel44(fieldHost, width, height)
- {
- FreshDebug.Trace("FinishCreatingLevel44");
- var _loc1_ = fieldHost._field;
- _loc1_.Build(width,height);
- _loc1_.SetGroups([[{_x:0,_y:0},{_x:1,_y:0},{_x:2,_y:0},{_x:3,_y:0},{_x:3,_y:1},{_x:3,_y:2}],[{_x:4,_y:0},{_x:4,_y:1},{_x:5,_y:1},{_x:5,_y:2},{_x:5,_y:3},{_x:6,_y:3}],[{_x:5,_y:0},{_x:6,_y:0}],[{_x:7,_y:0},{_x:7,_y:1},{_x:6,_y:1},{_x:6,_y:2}],[{_x:8,_y:0},{_x:8,_y:1},{_x:8,_y:2},{_x:8,_y:3},{_x:7,_y:3},{_x:7,_y:2}],[{_x:0,_y:1},{_x:1,_y:1},{_x:2,_y:1},{_x:2,_y:2}],[{_x:0,_y:2},{_x:0,_y:3},{_x:1,_y:3},{_x:2,_y:3},{_x:2,_y:4}],[{_x:1,_y:2}],[{_x:4,_y:2},{_x:4,_y:3}],[{_x:3,_y:3},{_x:3,_y:4},{_x:3,_y:5},{_x:2,_y:5},{_x:1,_y:5},{_x:1,_y:4}],[{_x:0,_y:4},{_x:0,_y:5}],[{_x:4,_y:4},{_x:4,_y:5},{_x:5,_y:5},{_x:6,_y:5},{_x:7,_y:5}],[{_x:5,_y:4},{_x:6,_y:4},{_x:7,_y:4},{_x:8,_y:4}],[{_x:8,_y:5}]]);
- _loc1_.PositionPiece(0,2,-9);
- _loc1_.PositionPiece(1,5,-4);
- _loc1_.PositionPiece(2,6,-9);
- _loc1_.PositionPiece(3,7,-9);
- _loc1_.PositionPiece(4,5,-8);
- _loc1_.PositionPiece(5,1,-8);
- _loc1_.PositionPiece(6,0,-8);
- _loc1_.PositionPiece(7,4,-8);
- _loc1_.PositionPiece(8,0,-6);
- _loc1_.PositionPiece(9,2,-6);
- _loc1_.PositionPiece(10,8,-7);
- _loc1_.PositionPiece(11,0,-4);
- _loc1_.PositionPiece(12,1,-2);
- _loc1_.PositionPiece(13,4,-7);
- return _loc1_;
- }
- function StartCreatingLevel45()
- {
- return _root._game.CreatePlayingField(45,9,6,FinishCreatingLevel45);
- }
- function FinishCreatingLevel45(fieldHost, width, height)
- {
- FreshDebug.Trace("FinishCreatingLevel45");
- var _loc1_ = fieldHost._field;
- _loc1_.Build(width,height);
- _loc1_.SetGroups([[{_x:0,_y:0},{_x:1,_y:0},{_x:1,_y:1},{_x:1,_y:2},{_x:0,_y:2},{_x:0,_y:3}],[{_x:2,_y:0},{_x:2,_y:1},{_x:3,_y:1},{_x:3,_y:0},{_x:4,_y:0},{_x:4,_y:1}],[{_x:5,_y:0},{_x:5,_y:1},{_x:6,_y:1},{_x:7,_y:1},{_x:7,_y:2}],[{_x:6,_y:0},{_x:7,_y:0},{_x:8,_y:0},{_x:8,_y:1},{_x:8,_y:2}],[{_x:0,_y:1}],[{_x:2,_y:2},{_x:3,_y:2},{_x:4,_y:2},{_x:5,_y:2},{_x:5,_y:3},{_x:4,_y:3}],[{_x:6,_y:2},{_x:6,_y:3},{_x:7,_y:3},{_x:7,_y:4}],[{_x:1,_y:3},{_x:2,_y:3}],[{_x:3,_y:3},{_x:3,_y:4},{_x:3,_y:5},{_x:2,_y:5}],[{_x:8,_y:3},{_x:8,_y:4},{_x:8,_y:5}],[{_x:0,_y:4},{_x:1,_y:4},{_x:2,_y:4},{_x:1,_y:5},{_x:0,_y:5}],[{_x:4,_y:4},{_x:4,_y:5},{_x:5,_y:5}],[{_x:5,_y:4},{_x:6,_y:4},{_x:6,_y:5},{_x:7,_y:5}]]);
- _loc1_.PositionPiece(0,6,-4);
- _loc1_.PositionPiece(1,4,-9);
- _loc1_.PositionPiece(2,0,-9);
- _loc1_.PositionPiece(3,5,-7);
- _loc1_.PositionPiece(4,5,-6);
- _loc1_.PositionPiece(5,0,-5);
- _loc1_.PositionPiece(6,2,-3);
- _loc1_.PositionPiece(7,7,-9);
- _loc1_.PositionPiece(8,0,-4);
- _loc1_.PositionPiece(9,8,-5);
- _loc1_.PositionPiece(10,4,-5);
- _loc1_.PositionPiece(11,3,-8);
- _loc1_.PositionPiece(12,0,-7);
- return _loc1_;
- }
- function StartCreatingLevel46()
- {
- return _root._game.CreatePlayingField(46,9,6,FinishCreatingLevel46);
- }
- function FinishCreatingLevel46(fieldHost, width, height)
- {
- FreshDebug.Trace("FinishCreatingLevel46");
- var _loc1_ = fieldHost._field;
- _loc1_.Build(width,height);
- _loc1_.SetGroups([[{_x:0,_y:0},{_x:0,_y:1}],[{_x:1,_y:0},{_x:1,_y:1},{_x:2,_y:1},{_x:3,_y:1},{_x:3,_y:0}],[{_x:2,_y:0}],[{_x:4,_y:0},{_x:5,_y:0},{_x:6,_y:0},{_x:7,_y:0}],[{_x:8,_y:0},{_x:8,_y:1}],[{_x:4,_y:1},{_x:5,_y:1},{_x:6,_y:1},{_x:7,_y:1},{_x:7,_y:2},{_x:8,_y:2}],[{_x:0,_y:2},{_x:0,_y:3},{_x:1,_y:3}],[{_x:1,_y:2},{_x:2,_y:2},{_x:2,_y:3},{_x:3,_y:3},{_x:4,_y:3},{_x:5,_y:3}],[{_x:3,_y:2},{_x:4,_y:2},{_x:5,_y:2},{_x:6,_y:2},{_x:6,_y:3}],[{_x:7,_y:3},{_x:7,_y:4},{_x:8,_y:4},{_x:8,_y:5}],[{_x:8,_y:3}],[{_x:0,_y:4},{_x:1,_y:4}],[{_x:2,_y:4},{_x:2,_y:5},{_x:1,_y:5},{_x:0,_y:5},{_x:3,_y:5}],[{_x:3,_y:4},{_x:4,_y:4}],[{_x:5,_y:4},{_x:6,_y:4},{_x:6,_y:5},{_x:7,_y:5},{_x:5,_y:5},{_x:4,_y:5}]]);
- _loc1_.PositionPiece(0,2,-9);
- _loc1_.PositionPiece(1,4,-8);
- _loc1_.PositionPiece(2,8,-9);
- _loc1_.PositionPiece(3,4,-9);
- _loc1_.PositionPiece(4,3,-9);
- _loc1_.PositionPiece(5,0,-7);
- _loc1_.PositionPiece(6,0,-9);
- _loc1_.PositionPiece(7,4,-3);
- _loc1_.PositionPiece(8,5,-6);
- _loc1_.PositionPiece(9,2,-3);
- _loc1_.PositionPiece(10,0,-6);
- _loc1_.PositionPiece(11,5,-1);
- _loc1_.PositionPiece(12,0,-5);
- _loc1_.PositionPiece(13,0,-5);
- _loc1_.PositionPiece(14,4,-5);
- return _loc1_;
- }
- function StartCreatingLevel47()
- {
- return _root._game.CreatePlayingField(47,9,6,FinishCreatingLevel47);
- }
- function FinishCreatingLevel47(fieldHost, width, height)
- {
- FreshDebug.Trace("FinishCreatingLevel47");
- var _loc1_ = fieldHost._field;
- _loc1_.Build(width,height);
- _loc1_.SetGroups([[{_x:0,_y:0},{_x:1,_y:0}],[{_x:2,_y:0},{_x:3,_y:0},{_x:3,_y:1},{_x:3,_y:2},{_x:4,_y:2}],[{_x:4,_y:0},{_x:5,_y:0}],[{_x:6,_y:0},{_x:7,_y:0},{_x:7,_y:1}],[{_x:8,_y:0},{_x:8,_y:1},{_x:8,_y:2}],[{_x:0,_y:1},{_x:0,_y:2},{_x:0,_y:3},{_x:0,_y:4}],[{_x:1,_y:1},{_x:2,_y:1}],[{_x:4,_y:1},{_x:5,_y:1},{_x:5,_y:2},{_x:6,_y:2}],[{_x:6,_y:1}],[{_x:1,_y:2},{_x:2,_y:2}],[{_x:7,_y:2},{_x:7,_y:3},{_x:7,_y:4}],[{_x:1,_y:3},{_x:2,_y:3},{_x:2,_y:4},{_x:1,_y:4},{_x:1,_y:5},{_x:0,_y:5}],[{_x:3,_y:3},{_x:4,_y:3}],[{_x:5,_y:3},{_x:5,_y:4},{_x:6,_y:4}],[{_x:6,_y:3}],[{_x:8,_y:3},{_x:8,_y:4},{_x:8,_y:5},{_x:7,_y:5},{_x:6,_y:5}],[{_x:3,_y:4},{_x:4,_y:4},{_x:4,_y:5}],[{_x:2,_y:5},{_x:3,_y:5}],[{_x:5,_y:5}]]);
- _loc1_.PositionPiece(0,0,-9);
- _loc1_.PositionPiece(1,2,-3);
- _loc1_.PositionPiece(2,0,-8);
- _loc1_.PositionPiece(3,5,-5);
- _loc1_.PositionPiece(4,0,-6);
- _loc1_.PositionPiece(5,7,-6);
- _loc1_.PositionPiece(6,0,-7);
- _loc1_.PositionPiece(7,2,-8);
- _loc1_.PositionPiece(8,5,-9);
- _loc1_.PositionPiece(9,5,-3);
- _loc1_.PositionPiece(10,8,-7);
- _loc1_.PositionPiece(11,2,-6);
- _loc1_.PositionPiece(12,6,-8);
- _loc1_.PositionPiece(13,1,-6);
- _loc1_.PositionPiece(14,6,-9);
- _loc1_.PositionPiece(15,6,-4);
- _loc1_.PositionPiece(16,7,-9);
- _loc1_.PositionPiece(17,7,-1);
- _loc1_.PositionPiece(18,1,-4);
- return _loc1_;
- }
- function StartCreatingLevel48()
- {
- return _root._game.CreatePlayingField(48,9,6,FinishCreatingLevel48);
- }
- function FinishCreatingLevel48(fieldHost, width, height)
- {
- FreshDebug.Trace("FinishCreatingLevel48");
- var _loc1_ = fieldHost._field;
- _loc1_.Build(width,height);
- _loc1_.SetGroups([[{_x:0,_y:0},{_x:1,_y:0}],[{_x:2,_y:0},{_x:3,_y:0},{_x:3,_y:1},{_x:4,_y:1},{_x:4,_y:0}],[{_x:5,_y:0},{_x:5,_y:1},{_x:6,_y:1},{_x:7,_y:1},{_x:7,_y:2},{_x:6,_y:2}],[{_x:6,_y:0},{_x:7,_y:0},{_x:8,_y:0},{_x:8,_y:1},{_x:8,_y:2},{_x:8,_y:3}],[{_x:0,_y:1},{_x:0,_y:2},{_x:0,_y:3},{_x:0,_y:4},{_x:0,_y:5},{_x:1,_y:5}],[{_x:1,_y:1},{_x:1,_y:2}],[{_x:2,_y:1},{_x:2,_y:2}],[{_x:3,_y:2},{_x:4,_y:2},{_x:5,_y:2},{_x:5,_y:3}],[{_x:1,_y:3},{_x:2,_y:3}],[{_x:3,_y:3},{_x:3,_y:4}],[{_x:4,_y:3},{_x:4,_y:4},{_x:5,_y:4}],[{_x:6,_y:3},{_x:6,_y:4},{_x:6,_y:5}],[{_x:7,_y:3},{_x:7,_y:4},{_x:7,_y:5},{_x:8,_y:5},{_x:8,_y:4}],[{_x:1,_y:4},{_x:2,_y:4}],[{_x:2,_y:5},{_x:3,_y:5},{_x:4,_y:5},{_x:5,_y:5}]]);
- _loc1_.PositionPiece(0,3,-7);
- _loc1_.PositionPiece(1,3,-9);
- _loc1_.PositionPiece(2,0,-9);
- _loc1_.PositionPiece(3,6,-9);
- _loc1_.PositionPiece(4,2,-6);
- _loc1_.PositionPiece(5,1,-3);
- _loc1_.PositionPiece(6,7,-8);
- _loc1_.PositionPiece(7,5,-5);
- _loc1_.PositionPiece(8,6,-1);
- _loc1_.PositionPiece(9,8,-5);
- _loc1_.PositionPiece(10,0,-6);
- _loc1_.PositionPiece(11,4,-3);
- _loc1_.PositionPiece(12,3,-6);
- _loc1_.PositionPiece(13,1,-9);
- _loc1_.PositionPiece(14,5,-3);
- return _loc1_;
- }
- function StartCreatingLevel49()
- {
- return _root._game.CreatePlayingField(49,9,6,FinishCreatingLevel49);
- }
- function FinishCreatingLevel49(fieldHost, width, height)
- {
- FreshDebug.Trace("FinishCreatingLevel49");
- var _loc1_ = fieldHost._field;
- _loc1_.Build(width,height);
- _loc1_.SetGroups([[{_x:0,_y:0},{_x:1,_y:0},{_x:2,_y:0}],[{_x:3,_y:0},{_x:4,_y:0},{_x:5,_y:0}],[{_x:6,_y:0},{_x:6,_y:1},{_x:5,_y:1},{_x:5,_y:2},{_x:6,_y:2}],[{_x:7,_y:0},{_x:8,_y:0},{_x:8,_y:1},{_x:7,_y:1},{_x:7,_y:2},{_x:8,_y:2}],[{_x:0,_y:1},{_x:0,_y:2}],[{_x:1,_y:1},{_x:2,_y:1},{_x:3,_y:1},{_x:4,_y:1},{_x:4,_y:2},{_x:3,_y:2}],[{_x:1,_y:2},{_x:1,_y:3},{_x:0,_y:3},{_x:0,_y:4},{_x:1,_y:4},{_x:1,_y:5}],[{_x:2,_y:2},{_x:2,_y:3},{_x:3,_y:3},{_x:3,_y:4},{_x:3,_y:5},{_x:4,_y:5}],[{_x:4,_y:3},{_x:4,_y:4}],[{_x:5,_y:3},{_x:6,_y:3}],[{_x:7,_y:3},{_x:7,_y:4},{_x:8,_y:4},{_x:8,_y:3},{_x:8,_y:5}],[{_x:2,_y:4},{_x:2,_y:5}],[{_x:5,_y:4},{_x:5,_y:5},{_x:6,_y:5},{_x:7,_y:5},{_x:6,_y:4}],[{_x:0,_y:5}]]);
- _loc1_.PositionPiece(0,6,-3);
- _loc1_.PositionPiece(1,3,-9);
- _loc1_.PositionPiece(2,2,-3);
- _loc1_.PositionPiece(3,0,-4);
- _loc1_.PositionPiece(4,3,-8);
- _loc1_.PositionPiece(5,5,-8);
- _loc1_.PositionPiece(6,3,-6);
- _loc1_.PositionPiece(7,0,-8);
- _loc1_.PositionPiece(8,2,-7);
- _loc1_.PositionPiece(9,1,-9);
- _loc1_.PositionPiece(10,5,-7);
- _loc1_.PositionPiece(11,5,-5);
- _loc1_.PositionPiece(12,4,-2);
- _loc1_.PositionPiece(13,0,-9);
- return _loc1_;
- }
- function StartCreatingLevel50()
- {
- return _root._game.CreatePlayingField(50,10,6,FinishCreatingLevel50);
- }
- function FinishCreatingLevel50(fieldHost, width, height)
- {
- FreshDebug.Trace("FinishCreatingLevel50");
- var _loc1_ = fieldHost._field;
- _loc1_.Build(width,height);
- _loc1_.SetGroups([[{_x:0,_y:0},{_x:1,_y:0},{_x:2,_y:0}],[{_x:3,_y:0},{_x:3,_y:1},{_x:2,_y:1},{_x:2,_y:2},{_x:2,_y:3},{_x:1,_y:3}],[{_x:4,_y:0},{_x:4,_y:1},{_x:4,_y:2},{_x:4,_y:3},{_x:3,_y:3}],[{_x:5,_y:0},{_x:6,_y:0},{_x:7,_y:0},{_x:7,_y:1},{_x:6,_y:1}],[{_x:8,_y:0},{_x:8,_y:1},{_x:9,_y:1},{_x:9,_y:0},{_x:9,_y:2},{_x:9,_y:3}],[{_x:0,_y:1},{_x:0,_y:2},{_x:0,_y:3},{_x:0,_y:4},{_x:1,_y:4}],[{_x:1,_y:1},{_x:1,_y:2}],[{_x:5,_y:1},{_x:5,_y:2},{_x:6,_y:2},{_x:7,_y:2}],[{_x:3,_y:2}],[{_x:8,_y:2},{_x:8,_y:3},{_x:7,_y:3},{_x:7,_y:4},{_x:7,_y:5}],[{_x:5,_y:3},{_x:5,_y:4},{_x:6,_y:4},{_x:6,_y:5},{_x:5,_y:5},{_x:4,_y:5}],[{_x:6,_y:3}],[{_x:2,_y:4},{_x:2,_y:5},{_x:3,_y:5},{_x:3,_y:4},{_x:4,_y:4}],[{_x:8,_y:4},{_x:9,_y:4},{_x:9,_y:5},{_x:8,_y:5}],[{_x:0,_y:5},{_x:1,_y:5}]]);
- _loc1_.PositionPiece(0,0,-9);
- _loc1_.PositionPiece(1,4,-4);
- _loc1_.PositionPiece(2,2,-9);
- _loc1_.PositionPiece(3,7,-8);
- _loc1_.PositionPiece(4,8,-6);
- _loc1_.PositionPiece(5,4,-9);
- _loc1_.PositionPiece(6,5,-5);
- _loc1_.PositionPiece(7,5,-8);
- _loc1_.PositionPiece(8,0,-6);
- _loc1_.PositionPiece(9,3,-4);
- _loc1_.PositionPiece(10,0,-4);
- _loc1_.PositionPiece(11,9,-9);
- _loc1_.PositionPiece(12,0,-8);
- _loc1_.PositionPiece(13,6,-6);
- _loc1_.PositionPiece(14,7,-9);
- return _loc1_;
- }
- function StartCreatingLevel51()
- {
- return _root._game.CreatePlayingField(51,10,6,FinishCreatingLevel51);
- }
- function FinishCreatingLevel51(fieldHost, width, height)
- {
- FreshDebug.Trace("FinishCreatingLevel51");
- var _loc1_ = fieldHost._field;
- _loc1_.Build(width,height);
- _loc1_.SetGroups([[{_x:0,_y:0},{_x:0,_y:1},{_x:0,_y:2},{_x:0,_y:3}],[{_x:1,_y:0},{_x:1,_y:1},{_x:1,_y:2},{_x:2,_y:2}],[{_x:2,_y:0},{_x:3,_y:0},{_x:4,_y:0},{_x:4,_y:1}],[{_x:5,_y:0},{_x:6,_y:0},{_x:6,_y:1},{_x:5,_y:1},{_x:5,_y:2}],[{_x:7,_y:0},{_x:7,_y:1},{_x:7,_y:2},{_x:6,_y:2},{_x:6,_y:3}],[{_x:8,_y:0},{_x:8,_y:1},{_x:9,_y:1},{_x:9,_y:2},{_x:9,_y:3},{_x:9,_y:4}],[{_x:9,_y:0}],[{_x:2,_y:1},{_x:3,_y:1},{_x:3,_y:2},{_x:4,_y:2},{_x:4,_y:3},{_x:5,_y:3}],[{_x:8,_y:2},{_x:8,_y:3},{_x:7,_y:3},{_x:7,_y:4},{_x:8,_y:4},{_x:8,_y:5}],[{_x:1,_y:3},{_x:2,_y:3},{_x:2,_y:4},{_x:3,_y:4},{_x:4,_y:4},{_x:4,_y:5}],[{_x:3,_y:3}],[{_x:0,_y:4},{_x:0,_y:5},{_x:1,_y:5},{_x:2,_y:5}],[{_x:1,_y:4}],[{_x:5,_y:4},{_x:5,_y:5},{_x:6,_y:5}],[{_x:6,_y:4}],[{_x:3,_y:5}],[{_x:7,_y:5}],[{_x:9,_y:5}]]);
- _loc1_.PositionPiece(0,2,-4);
- _loc1_.PositionPiece(1,5,-8);
- _loc1_.PositionPiece(2,0,-9);
- _loc1_.PositionPiece(3,8,-3);
- _loc1_.PositionPiece(4,1,-7);
- _loc1_.PositionPiece(5,6,-8);
- _loc1_.PositionPiece(6,3,-6);
- _loc1_.PositionPiece(7,3,-3);
- _loc1_.PositionPiece(8,8,-8);
- _loc1_.PositionPiece(9,4,-4);
- _loc1_.PositionPiece(10,8,-8);
- _loc1_.PositionPiece(11,4,-6);
- _loc1_.PositionPiece(12,6,-9);
- _loc1_.PositionPiece(13,3,-8);
- _loc1_.PositionPiece(14,4,-9);
- _loc1_.PositionPiece(15,5,-9);
- _loc1_.PositionPiece(16,0,-4);
- _loc1_.PositionPiece(17,1,-8);
- return _loc1_;
- }
- function StartCreatingLevel52()
- {
- return _root._game.CreatePlayingField(52,10,6,FinishCreatingLevel52);
- }
- function FinishCreatingLevel52(fieldHost, width, height)
- {
- FreshDebug.Trace("FinishCreatingLevel52");
- var _loc1_ = fieldHost._field;
- _loc1_.Build(width,height);
- _loc1_.SetGroups([[{_x:0,_y:0},{_x:1,_y:0},{_x:1,_y:1},{_x:1,_y:2},{_x:1,_y:3},{_x:0,_y:3}],[{_x:2,_y:0},{_x:2,_y:1},{_x:3,_y:1},{_x:3,_y:0},{_x:4,_y:0},{_x:5,_y:0}],[{_x:6,_y:0},{_x:7,_y:0},{_x:7,_y:1},{_x:8,_y:1},{_x:9,_y:1},{_x:9,_y:0}],[{_x:8,_y:0}],[{_x:0,_y:1},{_x:0,_y:2}],[{_x:4,_y:1},{_x:4,_y:2},{_x:3,_y:2},{_x:3,_y:3}],[{_x:5,_y:1},{_x:6,_y:1},{_x:6,_y:2}],[{_x:2,_y:2},{_x:2,_y:3},{_x:2,_y:4},{_x:1,_y:4},{_x:1,_y:5},{_x:0,_y:5}],[{_x:5,_y:2},{_x:5,_y:3},{_x:6,_y:3}],[{_x:7,_y:2},{_x:8,_y:2},{_x:8,_y:3},{_x:8,_y:4},{_x:9,_y:4}],[{_x:9,_y:2},{_x:9,_y:3}],[{_x:4,_y:3},{_x:4,_y:4},{_x:5,_y:4},{_x:5,_y:5},{_x:4,_y:5}],[{_x:7,_y:3},{_x:7,_y:4},{_x:6,_y:4},{_x:6,_y:5}],[{_x:0,_y:4}],[{_x:3,_y:4},{_x:3,_y:5},{_x:2,_y:5}],[{_x:7,_y:5},{_x:8,_y:5},{_x:9,_y:5}]]);
- _loc1_.PositionPiece(0,8,-4);
- _loc1_.PositionPiece(1,6,-9);
- _loc1_.PositionPiece(2,3,-2);
- _loc1_.PositionPiece(3,1,-9);
- _loc1_.PositionPiece(4,4,-9);
- _loc1_.PositionPiece(5,3,-7);
- _loc1_.PositionPiece(6,8,-8);
- _loc1_.PositionPiece(7,5,-6);
- _loc1_.PositionPiece(8,4,-5);
- _loc1_.PositionPiece(9,1,-3);
- _loc1_.PositionPiece(10,2,-9);
- _loc1_.PositionPiece(11,0,-9);
- _loc1_.PositionPiece(12,2,-8);
- _loc1_.PositionPiece(13,8,-5);
- _loc1_.PositionPiece(14,5,-6);
- _loc1_.PositionPiece(15,5,-7);
- return _loc1_;
- }
- function StartCreatingLevel53()
- {
- return _root._game.CreatePlayingField(53,10,6,FinishCreatingLevel53);
- }
- function FinishCreatingLevel53(fieldHost, width, height)
- {
- FreshDebug.Trace("FinishCreatingLevel53");
- var _loc1_ = fieldHost._field;
- _loc1_.Build(width,height);
- _loc1_.SetGroups([[{_x:0,_y:0},{_x:0,_y:1},{_x:0,_y:2},{_x:1,_y:2}],[{_x:1,_y:0},{_x:1,_y:1},{_x:2,_y:1},{_x:3,_y:1}],[{_x:2,_y:0},{_x:3,_y:0},{_x:4,_y:0},{_x:5,_y:0},{_x:6,_y:0},{_x:6,_y:1}],[{_x:7,_y:0},{_x:7,_y:1},{_x:7,_y:2},{_x:8,_y:2},{_x:8,_y:1}],[{_x:8,_y:0},{_x:9,_y:0},{_x:9,_y:1},{_x:9,_y:2},{_x:9,_y:3}],[{_x:4,_y:1},{_x:5,_y:1},{_x:5,_y:2},{_x:4,_y:2},{_x:4,_y:3}],[{_x:2,_y:2},{_x:2,_y:3},{_x:2,_y:4},{_x:1,_y:4},{_x:0,_y:4}],[{_x:3,_y:2},{_x:3,_y:3},{_x:3,_y:4}],[{_x:6,_y:2},{_x:6,_y:3},{_x:6,_y:4},{_x:5,_y:4},{_x:4,_y:4},{_x:4,_y:5}],[{_x:0,_y:3},{_x:1,_y:3}],[{_x:5,_y:3}],[{_x:7,_y:3},{_x:7,_y:4},{_x:8,_y:4},{_x:8,_y:5},{_x:9,_y:5}],[{_x:8,_y:3}],[{_x:9,_y:4}],[{_x:0,_y:5},{_x:1,_y:5},{_x:2,_y:5},{_x:3,_y:5}],[{_x:5,_y:5},{_x:6,_y:5},{_x:7,_y:5}]]);
- _loc1_.PositionPiece(0,0,-8);
- _loc1_.PositionPiece(1,1,-9);
- _loc1_.PositionPiece(2,2,-9);
- _loc1_.PositionPiece(3,7,-6);
- _loc1_.PositionPiece(4,8,-7);
- _loc1_.PositionPiece(5,7,-9);
- _loc1_.PositionPiece(6,3,-8);
- _loc1_.PositionPiece(7,6,-6);
- _loc1_.PositionPiece(8,3,-5);
- _loc1_.PositionPiece(9,4,-1);
- _loc1_.PositionPiece(10,8,-6);
- _loc1_.PositionPiece(11,0,-4);
- _loc1_.PositionPiece(12,3,-4);
- _loc1_.PositionPiece(13,4,-7);
- _loc1_.PositionPiece(14,0,-5);
- _loc1_.PositionPiece(15,5,-2);
- return _loc1_;
- }
- function StartCreatingLevel54()
- {
- return _root._game.CreatePlayingField(54,10,6,FinishCreatingLevel54);
- }
- function FinishCreatingLevel54(fieldHost, width, height)
- {
- FreshDebug.Trace("FinishCreatingLevel54");
- var _loc1_ = fieldHost._field;
- _loc1_.Build(width,height);
- _loc1_.SetGroups([[{_x:0,_y:0},{_x:1,_y:0},{_x:1,_y:1},{_x:0,_y:1}],[{_x:2,_y:0},{_x:3,_y:0},{_x:4,_y:0},{_x:4,_y:1},{_x:3,_y:1},{_x:2,_y:1}],[{_x:5,_y:0},{_x:6,_y:0},{_x:6,_y:1},{_x:5,_y:1}],[{_x:7,_y:0},{_x:7,_y:1},{_x:7,_y:2}],[{_x:8,_y:0},{_x:9,_y:0},{_x:9,_y:1}],[{_x:8,_y:1},{_x:8,_y:2},{_x:9,_y:2},{_x:9,_y:3}],[{_x:0,_y:2},{_x:1,_y:2},{_x:1,_y:3},{_x:1,_y:4},{_x:2,_y:4}],[{_x:2,_y:2},{_x:2,_y:3},{_x:3,_y:3}],[{_x:3,_y:2},{_x:4,_y:2},{_x:4,_y:3}],[{_x:5,_y:2},{_x:6,_y:2},{_x:6,_y:3},{_x:5,_y:3},{_x:5,_y:4}],[{_x:0,_y:3},{_x:0,_y:4},{_x:0,_y:5},{_x:1,_y:5},{_x:2,_y:5},{_x:3,_y:5}],[{_x:7,_y:3},{_x:7,_y:4},{_x:6,_y:4},{_x:6,_y:5},{_x:5,_y:5}],[{_x:8,_y:3},{_x:8,_y:4},{_x:9,_y:4}],[{_x:3,_y:4},{_x:4,_y:4},{_x:4,_y:5}],[{_x:7,_y:5},{_x:8,_y:5},{_x:9,_y:5}]]);
- _loc1_.PositionPiece(0,4,-7);
- _loc1_.PositionPiece(1,3,-9);
- _loc1_.PositionPiece(2,1,-5);
- _loc1_.PositionPiece(3,9,-8);
- _loc1_.PositionPiece(4,7,-8);
- _loc1_.PositionPiece(5,8,-6);
- _loc1_.PositionPiece(6,7,-4);
- _loc1_.PositionPiece(7,6,-3);
- _loc1_.PositionPiece(8,6,-7);
- _loc1_.PositionPiece(9,0,-7);
- _loc1_.PositionPiece(10,3,-6);
- _loc1_.PositionPiece(11,2,-3);
- _loc1_.PositionPiece(12,0,-9);
- _loc1_.PositionPiece(13,1,-9);
- _loc1_.PositionPiece(14,4,-5);
- return _loc1_;
- }
- function StartCreatingLevel55()
- {
- return _root._game.CreatePlayingField(55,10,6,FinishCreatingLevel55);
- }
- function FinishCreatingLevel55(fieldHost, width, height)
- {
- FreshDebug.Trace("FinishCreatingLevel55");
- var _loc1_ = fieldHost._field;
- _loc1_.Build(width,height);
- _loc1_.SetGroups([[{_x:0,_y:0},{_x:0,_y:1},{_x:1,_y:1}],[{_x:1,_y:0},{_x:2,_y:0},{_x:3,_y:0},{_x:4,_y:0}],[{_x:5,_y:0},{_x:6,_y:0},{_x:6,_y:1},{_x:7,_y:1}],[{_x:7,_y:0},{_x:8,_y:0},{_x:8,_y:1}],[{_x:9,_y:0},{_x:9,_y:1},{_x:9,_y:2},{_x:8,_y:2},{_x:7,_y:2},{_x:6,_y:2}],[{_x:2,_y:1},{_x:3,_y:1},{_x:3,_y:2}],[{_x:4,_y:1},{_x:4,_y:2},{_x:4,_y:3},{_x:3,_y:3},{_x:2,_y:3}],[{_x:5,_y:1},{_x:5,_y:2},{_x:5,_y:3}],[{_x:0,_y:2},{_x:0,_y:3},{_x:1,_y:3},{_x:1,_y:2},{_x:2,_y:2}],[{_x:6,_y:3},{_x:6,_y:4},{_x:7,_y:4}],[{_x:7,_y:3},{_x:8,_y:3},{_x:9,_y:3},{_x:9,_y:4},{_x:9,_y:5},{_x:8,_y:5}],[{_x:0,_y:4},{_x:0,_y:5},{_x:1,_y:5},{_x:1,_y:4}],[{_x:2,_y:4},{_x:3,_y:4},{_x:4,_y:4},{_x:4,_y:5},{_x:5,_y:5},{_x:6,_y:5}],[{_x:5,_y:4}],[{_x:8,_y:4}],[{_x:2,_y:5},{_x:3,_y:5}],[{_x:7,_y:5}]]);
- _loc1_.PositionPiece(0,1,-6);
- _loc1_.PositionPiece(1,4,-9);
- _loc1_.PositionPiece(2,4,-2);
- _loc1_.PositionPiece(3,3,-6);
- _loc1_.PositionPiece(4,6,-7);
- _loc1_.PositionPiece(5,8,-9);
- _loc1_.PositionPiece(6,5,-8);
- _loc1_.PositionPiece(7,0,-6);
- _loc1_.PositionPiece(8,0,-9);
- _loc1_.PositionPiece(9,5,-8);
- _loc1_.PositionPiece(10,1,-3);
- _loc1_.PositionPiece(11,3,-8);
- _loc1_.PositionPiece(12,3,-4);
- _loc1_.PositionPiece(13,2,-8);
- _loc1_.PositionPiece(14,6,-8);
- _loc1_.PositionPiece(15,8,-1);
- _loc1_.PositionPiece(16,3,-9);
- return _loc1_;
- }
- function StartCreatingLevel56()
- {
- return _root._game.CreatePlayingField(56,10,6,FinishCreatingLevel56);
- }
- function FinishCreatingLevel56(fieldHost, width, height)
- {
- FreshDebug.Trace("FinishCreatingLevel56");
- var _loc1_ = fieldHost._field;
- _loc1_.Build(width,height);
- _loc1_.SetGroups([[{_x:0,_y:0},{_x:0,_y:1},{_x:0,_y:2}],[{_x:1,_y:0},{_x:2,_y:0},{_x:3,_y:0}],[{_x:4,_y:0},{_x:4,_y:1},{_x:4,_y:2},{_x:3,_y:2},{_x:3,_y:1}],[{_x:5,_y:0},{_x:5,_y:1},{_x:5,_y:2},{_x:5,_y:3},{_x:4,_y:3},{_x:3,_y:3}],[{_x:6,_y:0},{_x:7,_y:0},{_x:7,_y:1},{_x:7,_y:2},{_x:7,_y:3}],[{_x:8,_y:0},{_x:9,_y:0},{_x:9,_y:1},{_x:9,_y:2},{_x:8,_y:2},{_x:8,_y:3}],[{_x:1,_y:1},{_x:2,_y:1},{_x:2,_y:2},{_x:2,_y:3},{_x:2,_y:4},{_x:1,_y:4}],[{_x:6,_y:1},{_x:6,_y:2},{_x:6,_y:3},{_x:6,_y:4}],[{_x:8,_y:1}],[{_x:1,_y:2},{_x:1,_y:3},{_x:0,_y:3},{_x:0,_y:4}],[{_x:9,_y:3},{_x:9,_y:4},{_x:8,_y:4}],[{_x:3,_y:4},{_x:4,_y:4},{_x:5,_y:4},{_x:5,_y:5},{_x:6,_y:5},{_x:7,_y:5}],[{_x:7,_y:4}],[{_x:0,_y:5},{_x:1,_y:5},{_x:2,_y:5},{_x:3,_y:5},{_x:4,_y:5}],[{_x:8,_y:5},{_x:9,_y:5}]]);
- _loc1_.PositionPiece(0,0,-8);
- _loc1_.PositionPiece(1,0,-9);
- _loc1_.PositionPiece(2,5,-4);
- _loc1_.PositionPiece(3,7,-4);
- _loc1_.PositionPiece(4,4,-8);
- _loc1_.PositionPiece(5,1,-8);
- _loc1_.PositionPiece(6,7,-6);
- _loc1_.PositionPiece(7,9,-9);
- _loc1_.PositionPiece(8,7,-9);
- _loc1_.PositionPiece(9,6,-8);
- _loc1_.PositionPiece(10,3,-7);
- _loc1_.PositionPiece(11,0,-2);
- _loc1_.PositionPiece(12,8,-9);
- _loc1_.PositionPiece(13,0,-3);
- _loc1_.PositionPiece(14,5,-9);
- return _loc1_;
- }
- function StartCreatingLevel57()
- {
- return _root._game.CreatePlayingField(57,10,6,FinishCreatingLevel57);
- }
- function FinishCreatingLevel57(fieldHost, width, height)
- {
- FreshDebug.Trace("FinishCreatingLevel57");
- var _loc1_ = fieldHost._field;
- _loc1_.Build(width,height);
- _loc1_.SetGroups([[{_x:0,_y:0},{_x:1,_y:0},{_x:1,_y:1},{_x:0,_y:1},{_x:0,_y:2}],[{_x:2,_y:0},{_x:2,_y:1},{_x:3,_y:1},{_x:3,_y:0},{_x:4,_y:0}],[{_x:5,_y:0},{_x:5,_y:1},{_x:4,_y:1},{_x:4,_y:2}],[{_x:6,_y:0},{_x:7,_y:0},{_x:8,_y:0}],[{_x:9,_y:0},{_x:9,_y:1},{_x:8,_y:1},{_x:7,_y:1},{_x:7,_y:2},{_x:6,_y:2}],[{_x:6,_y:1}],[{_x:1,_y:2},{_x:1,_y:3},{_x:1,_y:4},{_x:0,_y:4},{_x:0,_y:5}],[{_x:2,_y:2},{_x:2,_y:3},{_x:3,_y:3},{_x:3,_y:4},{_x:2,_y:4}],[{_x:3,_y:2}],[{_x:5,_y:2},{_x:5,_y:3},{_x:4,_y:3},{_x:4,_y:4},{_x:4,_y:5},{_x:5,_y:5}],[{_x:8,_y:2},{_x:8,_y:3},{_x:8,_y:4},{_x:7,_y:4}],[{_x:9,_y:2},{_x:9,_y:3},{_x:9,_y:4},{_x:9,_y:5},{_x:8,_y:5},{_x:7,_y:5}],[{_x:0,_y:3}],[{_x:6,_y:3},{_x:6,_y:4},{_x:5,_y:4}],[{_x:7,_y:3}],[{_x:1,_y:5},{_x:2,_y:5},{_x:3,_y:5}],[{_x:6,_y:5}]]);
- _loc1_.PositionPiece(0,1,-8);
- _loc1_.PositionPiece(1,6,-8);
- _loc1_.PositionPiece(2,4,-6);
- _loc1_.PositionPiece(3,4,-9);
- _loc1_.PositionPiece(4,0,-4);
- _loc1_.PositionPiece(5,9,-9);
- _loc1_.PositionPiece(6,2,-7);
- _loc1_.PositionPiece(7,0,-6);
- _loc1_.PositionPiece(8,0,-8);
- _loc1_.PositionPiece(9,7,-4);
- _loc1_.PositionPiece(10,7,-7);
- _loc1_.PositionPiece(11,4,-6);
- _loc1_.PositionPiece(12,2,-9);
- _loc1_.PositionPiece(13,4,-8);
- _loc1_.PositionPiece(14,1,-9);
- _loc1_.PositionPiece(15,1,-1);
- _loc1_.PositionPiece(16,3,-9);
- return _loc1_;
- }
- function StartCreatingLevel58()
- {
- return _root._game.CreatePlayingField(58,10,6,FinishCreatingLevel58);
- }
- function FinishCreatingLevel58(fieldHost, width, height)
- {
- FreshDebug.Trace("FinishCreatingLevel58");
- var _loc1_ = fieldHost._field;
- _loc1_.Build(width,height);
- _loc1_.SetGroups([[{_x:0,_y:0},{_x:1,_y:0},{_x:2,_y:0},{_x:2,_y:1},{_x:1,_y:1}],[{_x:3,_y:0},{_x:3,_y:1},{_x:3,_y:2}],[{_x:4,_y:0},{_x:5,_y:0},{_x:6,_y:0}],[{_x:7,_y:0},{_x:8,_y:0},{_x:9,_y:0},{_x:9,_y:1}],[{_x:0,_y:1},{_x:0,_y:2},{_x:1,_y:2}],[{_x:4,_y:1},{_x:4,_y:2},{_x:5,_y:2},{_x:6,_y:2},{_x:6,_y:1}],[{_x:5,_y:1}],[{_x:7,_y:1},{_x:8,_y:1},{_x:8,_y:2}],[{_x:2,_y:2},{_x:2,_y:3},{_x:1,_y:3},{_x:1,_y:4},{_x:0,_y:4},{_x:0,_y:5}],[{_x:7,_y:2},{_x:7,_y:3},{_x:8,_y:3},{_x:8,_y:4},{_x:7,_y:4}],[{_x:9,_y:2},{_x:9,_y:3},{_x:9,_y:4},{_x:9,_y:5},{_x:8,_y:5},{_x:7,_y:5}],[{_x:0,_y:3}],[{_x:3,_y:3},{_x:3,_y:4},{_x:2,_y:4},{_x:2,_y:5},{_x:1,_y:5}],[{_x:4,_y:3},{_x:4,_y:4},{_x:4,_y:5},{_x:5,_y:5}],[{_x:5,_y:3},{_x:6,_y:3},{_x:6,_y:4}],[{_x:5,_y:4}],[{_x:3,_y:5}],[{_x:6,_y:5}]]);
- _loc1_.PositionPiece(0,3,-5);
- _loc1_.PositionPiece(1,6,-6);
- _loc1_.PositionPiece(2,2,-9);
- _loc1_.PositionPiece(3,7,-6);
- _loc1_.PositionPiece(4,8,-5);
- _loc1_.PositionPiece(5,2,-8);
- _loc1_.PositionPiece(6,1,-8);
- _loc1_.PositionPiece(7,7,-9);
- _loc1_.PositionPiece(8,0,-6);
- _loc1_.PositionPiece(9,3,-4);
- _loc1_.PositionPiece(10,5,-4);
- _loc1_.PositionPiece(11,0,-9);
- _loc1_.PositionPiece(12,0,-4);
- _loc1_.PositionPiece(13,5,-9);
- _loc1_.PositionPiece(14,8,-3);
- _loc1_.PositionPiece(15,1,-9);
- _loc1_.PositionPiece(16,4,-6);
- _loc1_.PositionPiece(17,9,-9);
- return _loc1_;
- }
- function StartCreatingLevel59()
- {
- return _root._game.CreatePlayingField(59,10,6,FinishCreatingLevel59);
- }
- function FinishCreatingLevel59(fieldHost, width, height)
- {
- FreshDebug.Trace("FinishCreatingLevel59");
- var _loc1_ = fieldHost._field;
- _loc1_.Build(width,height);
- _loc1_.SetGroups([[{_x:0,_y:0},{_x:0,_y:1},{_x:0,_y:2},{_x:0,_y:3},{_x:1,_y:3}],[{_x:1,_y:0},{_x:2,_y:0},{_x:2,_y:1},{_x:1,_y:1},{_x:1,_y:2}],[{_x:3,_y:0},{_x:4,_y:0},{_x:5,_y:0},{_x:5,_y:1},{_x:5,_y:2},{_x:5,_y:3}],[{_x:6,_y:0},{_x:7,_y:0},{_x:7,_y:1},{_x:7,_y:2},{_x:8,_y:2},{_x:8,_y:3}],[{_x:8,_y:0},{_x:8,_y:1},{_x:9,_y:1},{_x:9,_y:0},{_x:9,_y:2}],[{_x:3,_y:1},{_x:3,_y:2},{_x:3,_y:3},{_x:4,_y:3},{_x:4,_y:2}],[{_x:4,_y:1}],[{_x:6,_y:1},{_x:6,_y:2},{_x:6,_y:3}],[{_x:2,_y:2},{_x:2,_y:3},{_x:2,_y:4},{_x:1,_y:4},{_x:0,_y:4}],[{_x:7,_y:3},{_x:7,_y:4},{_x:6,_y:4},{_x:5,_y:4},{_x:4,_y:4}],[{_x:9,_y:3},{_x:9,_y:4},{_x:9,_y:5}],[{_x:3,_y:4},{_x:3,_y:5},{_x:2,_y:5},{_x:1,_y:5}],[{_x:8,_y:4},{_x:8,_y:5},{_x:7,_y:5},{_x:6,_y:5}],[{_x:0,_y:5}],[{_x:4,_y:5},{_x:5,_y:5}]]);
- _loc1_.PositionPiece(0,0,-9);
- _loc1_.PositionPiece(1,1,-9);
- _loc1_.PositionPiece(2,7,-6);
- _loc1_.PositionPiece(3,4,-8);
- _loc1_.PositionPiece(4,8,-9);
- _loc1_.PositionPiece(5,1,-4);
- _loc1_.PositionPiece(6,5,-9);
- _loc1_.PositionPiece(7,7,-9);
- _loc1_.PositionPiece(8,6,-4);
- _loc1_.PositionPiece(9,4,-5);
- _loc1_.PositionPiece(10,3,-9);
- _loc1_.PositionPiece(11,7,-2);
- _loc1_.PositionPiece(12,1,-2);
- _loc1_.PositionPiece(13,8,-5);
- _loc1_.PositionPiece(14,2,-6);
- return _loc1_;
- }
- function StartCreatingLevel60()
- {
- return _root._game.CreatePlayingField(60,10,6,FinishCreatingLevel60);
- }
- function FinishCreatingLevel60(fieldHost, width, height)
- {
- FreshDebug.Trace("FinishCreatingLevel60");
- var _loc1_ = fieldHost._field;
- _loc1_.Build(width,height);
- _loc1_.SetGroups([[{_x:0,_y:0},{_x:0,_y:1},{_x:1,_y:1},{_x:1,_y:2},{_x:1,_y:3}],[{_x:1,_y:0},{_x:2,_y:0},{_x:3,_y:0},{_x:3,_y:1},{_x:2,_y:1}],[{_x:4,_y:0},{_x:5,_y:0},{_x:6,_y:0}],[{_x:7,_y:0},{_x:8,_y:0},{_x:8,_y:1}],[{_x:9,_y:0},{_x:9,_y:1},{_x:9,_y:2},{_x:8,_y:2},{_x:7,_y:2}],[{_x:4,_y:1},{_x:4,_y:2},{_x:4,_y:3},{_x:5,_y:3},{_x:6,_y:3}],[{_x:5,_y:1},{_x:5,_y:2},{_x:6,_y:2},{_x:6,_y:1}],[{_x:7,_y:1}],[{_x:0,_y:2},{_x:0,_y:3},{_x:0,_y:4},{_x:1,_y:4},{_x:2,_y:4},{_x:2,_y:5}],[{_x:2,_y:2},{_x:3,_y:2},{_x:3,_y:3},{_x:2,_y:3},{_x:3,_y:4},{_x:4,_y:4}],[{_x:7,_y:3},{_x:7,_y:4},{_x:7,_y:5},{_x:8,_y:5},{_x:9,_y:5},{_x:9,_y:4}],[{_x:8,_y:3},{_x:8,_y:4},{_x:9,_y:3}],[{_x:5,_y:4},{_x:6,_y:4},{_x:6,_y:5},{_x:5,_y:5},{_x:4,_y:5}],[{_x:0,_y:5},{_x:1,_y:5}],[{_x:3,_y:5}]]);
- _loc1_.PositionPiece(0,4,-5);
- _loc1_.PositionPiece(1,0,-6);
- _loc1_.PositionPiece(2,4,-9);
- _loc1_.PositionPiece(3,4,-8);
- _loc1_.PositionPiece(4,7,-7);
- _loc1_.PositionPiece(5,4,-3);
- _loc1_.PositionPiece(6,6,-7);
- _loc1_.PositionPiece(7,0,-5);
- _loc1_.PositionPiece(8,3,-8);
- _loc1_.PositionPiece(9,0,-3);
- _loc1_.PositionPiece(10,6,-4);
- _loc1_.PositionPiece(11,2,-4);
- _loc1_.PositionPiece(12,0,-8);
- _loc1_.PositionPiece(13,8,-8);
- _loc1_.PositionPiece(14,7,-9);
- return _loc1_;
- }
- function StartCreatingLevel61()
- {
- return _root._game.CreatePlayingField(61,10,6,FinishCreatingLevel61);
- }
- function FinishCreatingLevel61(fieldHost, width, height)
- {
- FreshDebug.Trace("FinishCreatingLevel61");
- var _loc1_ = fieldHost._field;
- _loc1_.Build(width,height);
- _loc1_.SetGroups([[{_x:0,_y:0},{_x:1,_y:0},{_x:1,_y:1},{_x:2,_y:1},{_x:3,_y:1}],[{_x:2,_y:0},{_x:3,_y:0},{_x:4,_y:0},{_x:5,_y:0},{_x:5,_y:1},{_x:4,_y:1}],[{_x:6,_y:0},{_x:6,_y:1},{_x:7,_y:1},{_x:7,_y:2},{_x:7,_y:3}],[{_x:7,_y:0},{_x:8,_y:0},{_x:9,_y:0},{_x:9,_y:1},{_x:8,_y:1}],[{_x:0,_y:1},{_x:0,_y:2},{_x:0,_y:3},{_x:1,_y:3}],[{_x:1,_y:2},{_x:2,_y:2},{_x:2,_y:3},{_x:3,_y:3},{_x:3,_y:2},{_x:4,_y:2}],[{_x:5,_y:2},{_x:5,_y:3},{_x:4,_y:3},{_x:4,_y:4},{_x:5,_y:4}],[{_x:6,_y:2},{_x:6,_y:3},{_x:6,_y:4},{_x:6,_y:5},{_x:5,_y:5}],[{_x:8,_y:2},{_x:8,_y:3},{_x:9,_y:3},{_x:9,_y:2},{_x:9,_y:4}],[{_x:0,_y:4},{_x:1,_y:4},{_x:1,_y:5}],[{_x:2,_y:4},{_x:3,_y:4},{_x:3,_y:5}],[{_x:7,_y:4},{_x:8,_y:4},{_x:8,_y:5}],[{_x:0,_y:5}],[{_x:2,_y:5}],[{_x:4,_y:5}],[{_x:7,_y:5}],[{_x:9,_y:5}]]);
- _loc1_.PositionPiece(0,2,-9);
- _loc1_.PositionPiece(1,4,-9);
- _loc1_.PositionPiece(2,4,-5);
- _loc1_.PositionPiece(3,0,-3);
- _loc1_.PositionPiece(4,0,-8);
- _loc1_.PositionPiece(5,5,-7);
- _loc1_.PositionPiece(6,6,-3);
- _loc1_.PositionPiece(7,8,-7);
- _loc1_.PositionPiece(8,8,-3);
- _loc1_.PositionPiece(9,4,-6);
- _loc1_.PositionPiece(10,2,-5);
- _loc1_.PositionPiece(11,1,-7);
- _loc1_.PositionPiece(12,1,-9);
- _loc1_.PositionPiece(13,0,-9);
- _loc1_.PositionPiece(14,2,-8);
- _loc1_.PositionPiece(15,4,-7);
- _loc1_.PositionPiece(16,9,-9);
- return _loc1_;
- }
- function StartCreatingLevel62()
- {
- return _root._game.CreatePlayingField(62,10,6,FinishCreatingLevel62);
- }
- function FinishCreatingLevel62(fieldHost, width, height)
- {
- FreshDebug.Trace("FinishCreatingLevel62");
- var _loc1_ = fieldHost._field;
- _loc1_.Build(width,height);
- _loc1_.SetGroups([[{_x:0,_y:0},{_x:1,_y:0},{_x:1,_y:1},{_x:2,_y:1},{_x:2,_y:2}],[{_x:2,_y:0},{_x:3,_y:0},{_x:4,_y:0},{_x:5,_y:0}],[{_x:6,_y:0},{_x:7,_y:0},{_x:7,_y:1}],[{_x:8,_y:0},{_x:8,_y:1},{_x:9,_y:1},{_x:9,_y:0},{_x:9,_y:2},{_x:8,_y:2}],[{_x:0,_y:1},{_x:0,_y:2},{_x:1,_y:2},{_x:1,_y:3},{_x:0,_y:3}],[{_x:3,_y:1},{_x:4,_y:1},{_x:4,_y:2},{_x:3,_y:2},{_x:3,_y:3}],[{_x:5,_y:1},{_x:5,_y:2},{_x:5,_y:3},{_x:6,_y:3},{_x:6,_y:2}],[{_x:6,_y:1}],[{_x:7,_y:2},{_x:7,_y:3},{_x:7,_y:4}],[{_x:2,_y:3},{_x:2,_y:4},{_x:2,_y:5}],[{_x:4,_y:3},{_x:4,_y:4},{_x:3,_y:4}],[{_x:8,_y:3},{_x:9,_y:3},{_x:9,_y:4},{_x:8,_y:4},{_x:8,_y:5},{_x:7,_y:5}],[{_x:0,_y:4},{_x:0,_y:5},{_x:1,_y:5}],[{_x:1,_y:4}],[{_x:5,_y:4},{_x:6,_y:4},{_x:6,_y:5},{_x:5,_y:5},{_x:4,_y:5}],[{_x:3,_y:5}],[{_x:9,_y:5}]]);
- _loc1_.PositionPiece(0,6,-8);
- _loc1_.PositionPiece(1,4,-9);
- _loc1_.PositionPiece(2,4,-5);
- _loc1_.PositionPiece(3,8,-3);
- _loc1_.PositionPiece(4,6,-7);
- _loc1_.PositionPiece(5,1,-6);
- _loc1_.PositionPiece(6,1,-9);
- _loc1_.PositionPiece(7,5,-8);
- _loc1_.PositionPiece(8,9,-9);
- _loc1_.PositionPiece(9,4,-8);
- _loc1_.PositionPiece(10,7,-5);
- _loc1_.PositionPiece(11,5,-3);
- _loc1_.PositionPiece(12,2,-4);
- _loc1_.PositionPiece(13,0,-9);
- _loc1_.PositionPiece(14,0,-2);
- _loc1_.PositionPiece(15,0,-7);
- _loc1_.PositionPiece(16,5,-7);
- return _loc1_;
- }
- function StartCreatingLevel63()
- {
- return _root._game.CreatePlayingField(63,10,6,FinishCreatingLevel63);
- }
- function FinishCreatingLevel63(fieldHost, width, height)
- {
- FreshDebug.Trace("FinishCreatingLevel63");
- var _loc1_ = fieldHost._field;
- _loc1_.Build(width,height);
- _loc1_.SetGroups([[{_x:0,_y:0},{_x:1,_y:0},{_x:2,_y:0},{_x:3,_y:0},{_x:4,_y:0},{_x:5,_y:0}],[{_x:6,_y:0},{_x:7,_y:0},{_x:7,_y:1},{_x:6,_y:1},{_x:5,_y:1},{_x:4,_y:1}],[{_x:8,_y:0},{_x:8,_y:1},{_x:8,_y:2},{_x:7,_y:2},{_x:6,_y:2}],[{_x:9,_y:0},{_x:9,_y:1},{_x:9,_y:2},{_x:9,_y:3},{_x:9,_y:4},{_x:8,_y:4}],[{_x:0,_y:1},{_x:1,_y:1},{_x:2,_y:1},{_x:2,_y:2},{_x:1,_y:2}],[{_x:3,_y:1},{_x:3,_y:2},{_x:3,_y:3},{_x:2,_y:3}],[{_x:0,_y:2},{_x:0,_y:3},{_x:0,_y:4}],[{_x:4,_y:2},{_x:5,_y:2},{_x:5,_y:3},{_x:4,_y:3},{_x:4,_y:4}],[{_x:1,_y:3},{_x:1,_y:4},{_x:2,_y:4},{_x:2,_y:5},{_x:1,_y:5},{_x:0,_y:5}],[{_x:6,_y:3},{_x:6,_y:4},{_x:7,_y:4},{_x:7,_y:3},{_x:8,_y:3}],[{_x:3,_y:4},{_x:3,_y:5},{_x:4,_y:5},{_x:5,_y:5},{_x:5,_y:4},{_x:6,_y:5}],[{_x:7,_y:5},{_x:8,_y:5},{_x:9,_y:5}]]);
- _loc1_.PositionPiece(0,0,-9);
- _loc1_.PositionPiece(1,5,-9);
- _loc1_.PositionPiece(2,5,-7);
- _loc1_.PositionPiece(3,8,-6);
- _loc1_.PositionPiece(4,4,-7);
- _loc1_.PositionPiece(5,4,-4);
- _loc1_.PositionPiece(6,0,-8);
- _loc1_.PositionPiece(7,6,-3);
- _loc1_.PositionPiece(8,1,-8);
- _loc1_.PositionPiece(9,2,-5);
- _loc1_.PositionPiece(10,1,-2);
- _loc1_.PositionPiece(11,2,-3);
- return _loc1_;
- }
- function StartCreatingLevel64()
- {
- return _root._game.CreatePlayingField(64,10,6,FinishCreatingLevel64);
- }
- function FinishCreatingLevel64(fieldHost, width, height)
- {
- FreshDebug.Trace("FinishCreatingLevel64");
- var _loc1_ = fieldHost._field;
- _loc1_.Build(width,height);
- _loc1_.SetGroups([[{_x:0,_y:0},{_x:0,_y:1},{_x:1,_y:1},{_x:2,_y:1},{_x:3,_y:1},{_x:4,_y:1}],[{_x:1,_y:0},{_x:2,_y:0},{_x:3,_y:0},{_x:4,_y:0}],[{_x:5,_y:0},{_x:5,_y:1},{_x:6,_y:1}],[{_x:6,_y:0},{_x:7,_y:0},{_x:8,_y:0}],[{_x:9,_y:0},{_x:9,_y:1},{_x:8,_y:1},{_x:7,_y:1},{_x:7,_y:2}],[{_x:0,_y:2},{_x:1,_y:2},{_x:1,_y:3},{_x:0,_y:3},{_x:0,_y:4},{_x:0,_y:5}],[{_x:2,_y:2},{_x:3,_y:2},{_x:4,_y:2},{_x:4,_y:3},{_x:3,_y:3}],[{_x:5,_y:2},{_x:6,_y:2},{_x:6,_y:3},{_x:6,_y:4},{_x:6,_y:5}],[{_x:8,_y:2},{_x:8,_y:3},{_x:9,_y:3},{_x:9,_y:2},{_x:9,_y:4}],[{_x:2,_y:3},{_x:2,_y:4},{_x:1,_y:4},{_x:1,_y:5},{_x:2,_y:5},{_x:3,_y:5}],[{_x:5,_y:3},{_x:5,_y:4},{_x:5,_y:5}],[{_x:7,_y:3},{_x:7,_y:4},{_x:7,_y:5}],[{_x:3,_y:4},{_x:4,_y:4},{_x:4,_y:5}],[{_x:8,_y:4},{_x:8,_y:5},{_x:9,_y:5}]]);
- _loc1_.PositionPiece(0,1,-7);
- _loc1_.PositionPiece(1,3,-7);
- _loc1_.PositionPiece(2,1,-9);
- _loc1_.PositionPiece(3,3,-9);
- _loc1_.PositionPiece(4,6,-6);
- _loc1_.PositionPiece(5,8,-4);
- _loc1_.PositionPiece(6,0,-4);
- _loc1_.PositionPiece(7,6,-9);
- _loc1_.PositionPiece(8,3,-5);
- _loc1_.PositionPiece(9,5,-3);
- _loc1_.PositionPiece(10,9,-7);
- _loc1_.PositionPiece(11,0,-9);
- _loc1_.PositionPiece(12,8,-9);
- _loc1_.PositionPiece(13,0,-6);
- return _loc1_;
- }
- function StartCreatingLevel65()
- {
- return _root._game.CreatePlayingField(65,10,6,FinishCreatingLevel65);
- }
- function FinishCreatingLevel65(fieldHost, width, height)
- {
- FreshDebug.Trace("FinishCreatingLevel65");
- var _loc1_ = fieldHost._field;
- _loc1_.Build(width,height);
- _loc1_.SetGroups([[{_x:0,_y:0},{_x:1,_y:0},{_x:1,_y:1},{_x:0,_y:1},{_x:0,_y:2},{_x:0,_y:3}],[{_x:2,_y:0},{_x:3,_y:0},{_x:3,_y:1},{_x:2,_y:1}],[{_x:4,_y:0},{_x:5,_y:0},{_x:6,_y:0},{_x:6,_y:1},{_x:7,_y:1},{_x:7,_y:2}],[{_x:7,_y:0},{_x:8,_y:0},{_x:9,_y:0}],[{_x:4,_y:1},{_x:5,_y:1},{_x:5,_y:2},{_x:4,_y:2},{_x:3,_y:2},{_x:3,_y:3}],[{_x:8,_y:1},{_x:9,_y:1},{_x:9,_y:2},{_x:8,_y:2}],[{_x:1,_y:2},{_x:2,_y:2},{_x:2,_y:3},{_x:2,_y:4},{_x:1,_y:4}],[{_x:6,_y:2},{_x:6,_y:3},{_x:6,_y:4},{_x:7,_y:4},{_x:8,_y:4}],[{_x:1,_y:3}],[{_x:4,_y:3},{_x:5,_y:3},{_x:5,_y:4}],[{_x:7,_y:3},{_x:8,_y:3},{_x:9,_y:3},{_x:9,_y:4},{_x:9,_y:5},{_x:8,_y:5}],[{_x:0,_y:4},{_x:0,_y:5},{_x:1,_y:5},{_x:2,_y:5},{_x:3,_y:5},{_x:4,_y:5}],[{_x:3,_y:4},{_x:4,_y:4}],[{_x:5,_y:5},{_x:6,_y:5},{_x:7,_y:5}]]);
- _loc1_.PositionPiece(0,0,-6);
- _loc1_.PositionPiece(1,7,-7);
- _loc1_.PositionPiece(2,2,-6);
- _loc1_.PositionPiece(3,4,-9);
- _loc1_.PositionPiece(4,7,-4);
- _loc1_.PositionPiece(5,1,-4);
- _loc1_.PositionPiece(6,2,-9);
- _loc1_.PositionPiece(7,3,-5);
- _loc1_.PositionPiece(8,9,-9);
- _loc1_.PositionPiece(9,0,-9);
- _loc1_.PositionPiece(10,4,-8);
- _loc1_.PositionPiece(11,4,-2);
- _loc1_.PositionPiece(12,4,-7);
- _loc1_.PositionPiece(13,7,-8);
- return _loc1_;
- }
- function StartCreatingLevel66()
- {
- return _root._game.CreatePlayingField(66,10,6,FinishCreatingLevel66);
- }
- function FinishCreatingLevel66(fieldHost, width, height)
- {
- FreshDebug.Trace("FinishCreatingLevel66");
- var _loc1_ = fieldHost._field;
- _loc1_.Build(width,height);
- _loc1_.SetGroups([[{_x:0,_y:0},{_x:0,_y:1},{_x:0,_y:2},{_x:1,_y:2},{_x:1,_y:1},{_x:2,_y:1}],[{_x:1,_y:0},{_x:2,_y:0},{_x:3,_y:0},{_x:4,_y:0},{_x:5,_y:0}],[{_x:6,_y:0},{_x:6,_y:1},{_x:5,_y:1},{_x:5,_y:2}],[{_x:7,_y:0},{_x:7,_y:1},{_x:7,_y:2}],[{_x:8,_y:0},{_x:9,_y:0},{_x:9,_y:1},{_x:8,_y:1},{_x:8,_y:2},{_x:8,_y:3}],[{_x:3,_y:1},{_x:3,_y:2},{_x:3,_y:3}],[{_x:4,_y:1},{_x:4,_y:2},{_x:4,_y:3},{_x:5,_y:3},{_x:5,_y:4},{_x:4,_y:4}],[{_x:2,_y:2},{_x:2,_y:3},{_x:1,_y:3},{_x:1,_y:4}],[{_x:6,_y:2},{_x:6,_y:3},{_x:7,_y:3}],[{_x:9,_y:2},{_x:9,_y:3},{_x:9,_y:4}],[{_x:0,_y:3},{_x:0,_y:4},{_x:0,_y:5}],[{_x:2,_y:4},{_x:2,_y:5},{_x:1,_y:5},{_x:3,_y:5},{_x:4,_y:5}],[{_x:3,_y:4}],[{_x:6,_y:4},{_x:6,_y:5},{_x:7,_y:5},{_x:8,_y:5},{_x:8,_y:4}],[{_x:7,_y:4}],[{_x:5,_y:5}],[{_x:9,_y:5}]]);
- _loc1_.PositionPiece(0,0,-7);
- _loc1_.PositionPiece(1,2,-9);
- _loc1_.PositionPiece(2,1,-4);
- _loc1_.PositionPiece(3,0,-4);
- _loc1_.PositionPiece(4,7,-9);
- _loc1_.PositionPiece(5,1,-9);
- _loc1_.PositionPiece(6,8,-6);
- _loc1_.PositionPiece(7,5,-3);
- _loc1_.PositionPiece(8,4,-4);
- _loc1_.PositionPiece(9,9,-9);
- _loc1_.PositionPiece(10,6,-8);
- _loc1_.PositionPiece(11,2,-8);
- _loc1_.PositionPiece(12,0,-8);
- _loc1_.PositionPiece(13,7,-2);
- _loc1_.PositionPiece(14,2,-8);
- _loc1_.PositionPiece(15,8,-7);
- _loc1_.PositionPiece(16,0,-9);
- return _loc1_;
- }
- function StartCreatingLevel67()
- {
- return _root._game.CreatePlayingField(67,10,6,FinishCreatingLevel67);
- }
- function FinishCreatingLevel67(fieldHost, width, height)
- {
- FreshDebug.Trace("FinishCreatingLevel67");
- var _loc1_ = fieldHost._field;
- _loc1_.Build(width,height);
- _loc1_.SetGroups([[{_x:0,_y:0},{_x:1,_y:0},{_x:1,_y:1},{_x:0,_y:1},{_x:0,_y:2},{_x:1,_y:2}],[{_x:2,_y:0},{_x:3,_y:0},{_x:4,_y:0},{_x:5,_y:0},{_x:5,_y:1}],[{_x:6,_y:0},{_x:7,_y:0},{_x:7,_y:1},{_x:8,_y:1},{_x:8,_y:2}],[{_x:8,_y:0},{_x:9,_y:0},{_x:9,_y:1}],[{_x:2,_y:1},{_x:2,_y:2},{_x:2,_y:3},{_x:1,_y:3},{_x:0,_y:3},{_x:0,_y:4}],[{_x:3,_y:1},{_x:3,_y:2},{_x:3,_y:3},{_x:4,_y:3},{_x:4,_y:2}],[{_x:4,_y:1}],[{_x:6,_y:1},{_x:6,_y:2},{_x:5,_y:2}],[{_x:7,_y:2},{_x:7,_y:3},{_x:6,_y:3},{_x:5,_y:3}],[{_x:9,_y:2},{_x:9,_y:3},{_x:9,_y:4},{_x:9,_y:5},{_x:8,_y:5}],[{_x:8,_y:3},{_x:8,_y:4},{_x:7,_y:4},{_x:6,_y:4},{_x:5,_y:4},{_x:5,_y:5}],[{_x:1,_y:4},{_x:1,_y:5},{_x:0,_y:5},{_x:2,_y:5},{_x:3,_y:5},{_x:4,_y:5}],[{_x:2,_y:4},{_x:3,_y:4},{_x:4,_y:4}],[{_x:6,_y:5},{_x:7,_y:5}]]);
- _loc1_.PositionPiece(0,0,-9);
- _loc1_.PositionPiece(1,5,-8);
- _loc1_.PositionPiece(2,6,-7);
- _loc1_.PositionPiece(3,2,-9);
- _loc1_.PositionPiece(4,7,-6);
- _loc1_.PositionPiece(5,4,-5);
- _loc1_.PositionPiece(6,5,-7);
- _loc1_.PositionPiece(7,5,-6);
- _loc1_.PositionPiece(8,0,-6);
- _loc1_.PositionPiece(9,3,-9);
- _loc1_.PositionPiece(10,0,-5);
- _loc1_.PositionPiece(11,0,-2);
- _loc1_.PositionPiece(12,6,-9);
- _loc1_.PositionPiece(13,2,-7);
- return _loc1_;
- }
- function StartCreatingLevel68()
- {
- return _root._game.CreatePlayingField(68,10,6,FinishCreatingLevel68);
- }
- function FinishCreatingLevel68(fieldHost, width, height)
- {
- FreshDebug.Trace("FinishCreatingLevel68");
- var _loc1_ = fieldHost._field;
- _loc1_.Build(width,height);
- _loc1_.SetGroups([[{_x:0,_y:0},{_x:0,_y:1},{_x:1,_y:1},{_x:2,_y:1},{_x:3,_y:1},{_x:4,_y:1}],[{_x:1,_y:0},{_x:2,_y:0},{_x:3,_y:0}],[{_x:4,_y:0},{_x:5,_y:0},{_x:6,_y:0},{_x:7,_y:0},{_x:8,_y:0}],[{_x:9,_y:0},{_x:9,_y:1},{_x:8,_y:1}],[{_x:5,_y:1},{_x:5,_y:2},{_x:4,_y:2},{_x:3,_y:2},{_x:3,_y:3},{_x:2,_y:3}],[{_x:6,_y:1},{_x:7,_y:1},{_x:7,_y:2},{_x:7,_y:3},{_x:8,_y:3},{_x:8,_y:2}],[{_x:0,_y:2},{_x:0,_y:3},{_x:0,_y:4}],[{_x:1,_y:2},{_x:1,_y:3},{_x:1,_y:4},{_x:1,_y:5},{_x:2,_y:5},{_x:2,_y:4}],[{_x:2,_y:2}],[{_x:6,_y:2},{_x:6,_y:3},{_x:5,_y:3},{_x:4,_y:3},{_x:4,_y:4},{_x:5,_y:4}],[{_x:9,_y:2},{_x:9,_y:3},{_x:9,_y:4},{_x:9,_y:5},{_x:8,_y:5}],[{_x:3,_y:4},{_x:3,_y:5},{_x:4,_y:5},{_x:5,_y:5},{_x:6,_y:5}],[{_x:6,_y:4},{_x:7,_y:4},{_x:7,_y:5}],[{_x:8,_y:4}],[{_x:0,_y:5}]]);
- _loc1_.PositionPiece(0,3,-7);
- _loc1_.PositionPiece(1,0,-9);
- _loc1_.PositionPiece(2,0,-8);
- _loc1_.PositionPiece(3,4,-8);
- _loc1_.PositionPiece(4,6,-3);
- _loc1_.PositionPiece(5,2,-5);
- _loc1_.PositionPiece(6,0,-3);
- _loc1_.PositionPiece(7,0,-7);
- _loc1_.PositionPiece(8,9,-9);
- _loc1_.PositionPiece(9,4,-3);
- _loc1_.PositionPiece(10,8,-8);
- _loc1_.PositionPiece(11,6,-5);
- _loc1_.PositionPiece(12,5,-9);
- _loc1_.PositionPiece(13,3,-9);
- _loc1_.PositionPiece(14,7,-7);
- return _loc1_;
- }
- function StartCreatingLevel69()
- {
- return _root._game.CreatePlayingField(69,10,6,FinishCreatingLevel69);
- }
- function FinishCreatingLevel69(fieldHost, width, height)
- {
- FreshDebug.Trace("FinishCreatingLevel69");
- var _loc1_ = fieldHost._field;
- _loc1_.Build(width,height);
- _loc1_.SetGroups([[{_x:0,_y:0},{_x:1,_y:0},{_x:1,_y:1}],[{_x:2,_y:0},{_x:2,_y:1},{_x:3,_y:1},{_x:4,_y:1},{_x:5,_y:1}],[{_x:3,_y:0},{_x:4,_y:0},{_x:5,_y:0},{_x:6,_y:0},{_x:7,_y:0},{_x:7,_y:1}],[{_x:8,_y:0},{_x:8,_y:1},{_x:9,_y:1},{_x:9,_y:2},{_x:8,_y:2}],[{_x:9,_y:0}],[{_x:0,_y:1},{_x:0,_y:2},{_x:1,_y:2},{_x:2,_y:2},{_x:2,_y:3},{_x:1,_y:3}],[{_x:6,_y:1},{_x:6,_y:2},{_x:5,_y:2}],[{_x:3,_y:2},{_x:4,_y:2},{_x:4,_y:3},{_x:3,_y:3},{_x:3,_y:4}],[{_x:7,_y:2},{_x:7,_y:3},{_x:6,_y:3}],[{_x:0,_y:3},{_x:0,_y:4},{_x:1,_y:4},{_x:1,_y:5},{_x:2,_y:5},{_x:3,_y:5}],[{_x:5,_y:3},{_x:5,_y:4},{_x:4,_y:4},{_x:4,_y:5},{_x:5,_y:5}],[{_x:8,_y:3},{_x:9,_y:3},{_x:9,_y:4}],[{_x:2,_y:4}],[{_x:6,_y:4},{_x:6,_y:5},{_x:7,_y:5},{_x:8,_y:5},{_x:9,_y:5},{_x:8,_y:4}],[{_x:7,_y:4}],[{_x:0,_y:5}]]);
- _loc1_.PositionPiece(0,8,-9);
- _loc1_.PositionPiece(1,5,-6);
- _loc1_.PositionPiece(2,4,-3);
- _loc1_.PositionPiece(3,8,-8);
- _loc1_.PositionPiece(4,4,-9);
- _loc1_.PositionPiece(5,1,-7);
- _loc1_.PositionPiece(6,2,-2);
- _loc1_.PositionPiece(7,4,-8);
- _loc1_.PositionPiece(8,0,-9);
- _loc1_.PositionPiece(9,0,-6);
- _loc1_.PositionPiece(10,2,-9);
- _loc1_.PositionPiece(11,6,-9);
- _loc1_.PositionPiece(12,4,-5);
- _loc1_.PositionPiece(13,5,-2);
- _loc1_.PositionPiece(14,7,-6);
- _loc1_.PositionPiece(15,6,-6);
- return _loc1_;
- }
- function StartCreatingLevel70()
- {
- return _root._game.CreatePlayingField(70,10,6,FinishCreatingLevel70);
- }
- function FinishCreatingLevel70(fieldHost, width, height)
- {
- FreshDebug.Trace("FinishCreatingLevel70");
- var _loc1_ = fieldHost._field;
- _loc1_.Build(width,height);
- _loc1_.SetGroups([[{_x:0,_y:0},{_x:1,_y:0},{_x:2,_y:0}],[{_x:3,_y:0},{_x:3,_y:1},{_x:4,_y:1},{_x:4,_y:0},{_x:5,_y:0}],[{_x:6,_y:0},{_x:7,_y:0},{_x:8,_y:0},{_x:9,_y:0}],[{_x:0,_y:1},{_x:0,_y:2},{_x:0,_y:3}],[{_x:1,_y:1},{_x:1,_y:2},{_x:1,_y:3},{_x:1,_y:4},{_x:1,_y:5},{_x:0,_y:5}],[{_x:2,_y:1},{_x:2,_y:2},{_x:2,_y:3},{_x:2,_y:4}],[{_x:5,_y:1},{_x:6,_y:1},{_x:6,_y:2},{_x:5,_y:2}],[{_x:7,_y:1},{_x:8,_y:1},{_x:9,_y:1}],[{_x:3,_y:2},{_x:4,_y:2},{_x:4,_y:3},{_x:5,_y:3}],[{_x:7,_y:2},{_x:8,_y:2},{_x:9,_y:2},{_x:9,_y:3}],[{_x:3,_y:3},{_x:3,_y:4},{_x:3,_y:5}],[{_x:6,_y:3},{_x:7,_y:3},{_x:7,_y:4}],[{_x:8,_y:3},{_x:8,_y:4},{_x:8,_y:5},{_x:9,_y:5}],[{_x:0,_y:4}],[{_x:4,_y:4},{_x:4,_y:5},{_x:5,_y:5},{_x:6,_y:5},{_x:6,_y:4}],[{_x:5,_y:4}],[{_x:9,_y:4}],[{_x:2,_y:5}],[{_x:7,_y:5}]]);
- _loc1_.PositionPiece(0,1,-8);
- _loc1_.PositionPiece(1,7,-8);
- _loc1_.PositionPiece(2,2,-9);
- _loc1_.PositionPiece(3,7,-6);
- _loc1_.PositionPiece(4,1,-7);
- _loc1_.PositionPiece(5,9,-7);
- _loc1_.PositionPiece(6,0,-6);
- _loc1_.PositionPiece(7,6,-3);
- _loc1_.PositionPiece(8,4,-2);
- _loc1_.PositionPiece(9,3,-5);
- _loc1_.PositionPiece(10,6,-6);
- _loc1_.PositionPiece(11,5,-8);
- _loc1_.PositionPiece(12,3,-3);
- _loc1_.PositionPiece(13,8,-9);
- _loc1_.PositionPiece(14,3,-7);
- _loc1_.PositionPiece(15,0,-8);
- _loc1_.PositionPiece(16,9,-9);
- _loc1_.PositionPiece(17,0,-9);
- _loc1_.PositionPiece(18,7,-9);
- return _loc1_;
- }
- function StartCreatingLevel71()
- {
- return _root._game.CreatePlayingField(71,10,6,FinishCreatingLevel71);
- }
- function FinishCreatingLevel71(fieldHost, width, height)
- {
- FreshDebug.Trace("FinishCreatingLevel71");
- var _loc1_ = fieldHost._field;
- _loc1_.Build(width,height);
- _loc1_.SetGroups([[{_x:0,_y:0},{_x:1,_y:0},{_x:1,_y:1}],[{_x:2,_y:0},{_x:3,_y:0},{_x:3,_y:1},{_x:3,_y:2}],[{_x:4,_y:0},{_x:5,_y:0},{_x:5,_y:1},{_x:6,_y:1},{_x:6,_y:0},{_x:7,_y:0}],[{_x:8,_y:0},{_x:8,_y:1},{_x:7,_y:1},{_x:7,_y:2},{_x:7,_y:3}],[{_x:9,_y:0},{_x:9,_y:1},{_x:9,_y:2}],[{_x:0,_y:1},{_x:0,_y:2},{_x:0,_y:3},{_x:0,_y:4},{_x:0,_y:5}],[{_x:2,_y:1},{_x:2,_y:2},{_x:1,_y:2},{_x:1,_y:3},{_x:2,_y:3},{_x:2,_y:4}],[{_x:4,_y:1},{_x:4,_y:2},{_x:5,_y:2},{_x:5,_y:3},{_x:6,_y:3},{_x:6,_y:4}],[{_x:6,_y:2}],[{_x:8,_y:2},{_x:8,_y:3},{_x:8,_y:4},{_x:7,_y:4},{_x:7,_y:5}],[{_x:3,_y:3},{_x:4,_y:3},{_x:4,_y:4},{_x:4,_y:5}],[{_x:9,_y:3},{_x:9,_y:4},{_x:9,_y:5}],[{_x:1,_y:4},{_x:1,_y:5},{_x:2,_y:5}],[{_x:3,_y:4},{_x:3,_y:5}],[{_x:5,_y:4},{_x:5,_y:5},{_x:6,_y:5}],[{_x:8,_y:5}]]);
- _loc1_.PositionPiece(0,3,-9);
- _loc1_.PositionPiece(1,7,-8);
- _loc1_.PositionPiece(2,0,-2);
- _loc1_.PositionPiece(3,8,-5);
- _loc1_.PositionPiece(4,9,-9);
- _loc1_.PositionPiece(5,7,-5);
- _loc1_.PositionPiece(6,5,-9);
- _loc1_.PositionPiece(7,2,-6);
- _loc1_.PositionPiece(8,7,-9);
- _loc1_.PositionPiece(9,4,-4);
- _loc1_.PositionPiece(10,0,-7);
- _loc1_.PositionPiece(11,4,-7);
- _loc1_.PositionPiece(12,0,-9);
- _loc1_.PositionPiece(13,2,-9);
- _loc1_.PositionPiece(14,0,-5);
- _loc1_.PositionPiece(15,3,-8);
- return _loc1_;
- }
- function StartCreatingLevel72()
- {
- return _root._game.CreatePlayingField(72,10,6,FinishCreatingLevel72);
- }
- function FinishCreatingLevel72(fieldHost, width, height)
- {
- FreshDebug.Trace("FinishCreatingLevel72");
- var _loc1_ = fieldHost._field;
- _loc1_.Build(width,height);
- _loc1_.SetGroups([[{_x:0,_y:0},{_x:0,_y:1},{_x:0,_y:2}],[{_x:1,_y:0},{_x:2,_y:0},{_x:2,_y:1},{_x:2,_y:2},{_x:1,_y:2}],[{_x:3,_y:0},{_x:4,_y:0},{_x:4,_y:1},{_x:4,_y:2}],[{_x:5,_y:0},{_x:6,_y:0},{_x:7,_y:0}],[{_x:8,_y:0},{_x:9,_y:0},{_x:9,_y:1},{_x:8,_y:1}],[{_x:1,_y:1}],[{_x:3,_y:1},{_x:3,_y:2},{_x:3,_y:3},{_x:2,_y:3},{_x:2,_y:4},{_x:3,_y:4}],[{_x:5,_y:1},{_x:6,_y:1},{_x:6,_y:2},{_x:6,_y:3},{_x:6,_y:4}],[{_x:7,_y:1},{_x:7,_y:2},{_x:7,_y:3},{_x:7,_y:4}],[{_x:5,_y:2},{_x:5,_y:3},{_x:4,_y:3},{_x:4,_y:4},{_x:4,_y:5}],[{_x:8,_y:2},{_x:9,_y:2},{_x:9,_y:3}],[{_x:0,_y:3},{_x:1,_y:3},{_x:1,_y:4},{_x:1,_y:5},{_x:2,_y:5},{_x:3,_y:5}],[{_x:8,_y:3},{_x:8,_y:4},{_x:8,_y:5},{_x:9,_y:5}],[{_x:0,_y:4},{_x:0,_y:5}],[{_x:5,_y:4},{_x:5,_y:5},{_x:6,_y:5},{_x:7,_y:5}],[{_x:9,_y:4}]]);
- _loc1_.PositionPiece(0,9,-3);
- _loc1_.PositionPiece(1,8,-7);
- _loc1_.PositionPiece(2,2,-7);
- _loc1_.PositionPiece(3,2,-9);
- _loc1_.PositionPiece(4,8,-9);
- _loc1_.PositionPiece(5,4,-6);
- _loc1_.PositionPiece(6,6,-6);
- _loc1_.PositionPiece(7,0,-4);
- _loc1_.PositionPiece(8,2,-4);
- _loc1_.PositionPiece(9,6,-9);
- _loc1_.PositionPiece(10,0,-7);
- _loc1_.PositionPiece(11,4,-4);
- _loc1_.PositionPiece(12,5,-7);
- _loc1_.PositionPiece(13,1,-9);
- _loc1_.PositionPiece(14,0,-6);
- _loc1_.PositionPiece(15,6,-9);
- return _loc1_;
- }
- function StartCreatingLevel73()
- {
- return _root._game.CreatePlayingField(73,10,6,FinishCreatingLevel73);
- }
- function FinishCreatingLevel73(fieldHost, width, height)
- {
- FreshDebug.Trace("FinishCreatingLevel73");
- var _loc1_ = fieldHost._field;
- _loc1_.Build(width,height);
- _loc1_.SetGroups([[{_x:0,_y:0},{_x:0,_y:1},{_x:1,_y:1}],[{_x:1,_y:0},{_x:2,_y:0},{_x:2,_y:1}],[{_x:3,_y:0},{_x:4,_y:0},{_x:4,_y:1},{_x:4,_y:2},{_x:3,_y:2}],[{_x:5,_y:0},{_x:6,_y:0},{_x:6,_y:1},{_x:5,_y:1}],[{_x:7,_y:0},{_x:7,_y:1},{_x:7,_y:2},{_x:6,_y:2}],[{_x:8,_y:0},{_x:8,_y:1},{_x:8,_y:2},{_x:9,_y:2},{_x:9,_y:1}],[{_x:9,_y:0}],[{_x:3,_y:1}],[{_x:0,_y:2},{_x:1,_y:2},{_x:2,_y:2},{_x:2,_y:3}],[{_x:5,_y:2},{_x:5,_y:3},{_x:4,_y:3},{_x:4,_y:4},{_x:3,_y:4}],[{_x:0,_y:3},{_x:1,_y:3},{_x:1,_y:4},{_x:2,_y:4},{_x:2,_y:5}],[{_x:3,_y:3}],[{_x:6,_y:3},{_x:7,_y:3},{_x:8,_y:3},{_x:8,_y:4}],[{_x:9,_y:3},{_x:9,_y:4},{_x:9,_y:5},{_x:8,_y:5}],[{_x:0,_y:4},{_x:0,_y:5},{_x:1,_y:5}],[{_x:5,_y:4},{_x:5,_y:5},{_x:4,_y:5},{_x:3,_y:5}],[{_x:6,_y:4},{_x:6,_y:5},{_x:7,_y:5},{_x:7,_y:4}]]);
- _loc1_.PositionPiece(0,8,-9);
- _loc1_.PositionPiece(1,6,-4);
- _loc1_.PositionPiece(2,1,-5);
- _loc1_.PositionPiece(3,0,-7);
- _loc1_.PositionPiece(4,3,-6);
- _loc1_.PositionPiece(5,2,-8);
- _loc1_.PositionPiece(6,7,-9);
- _loc1_.PositionPiece(7,7,-5);
- _loc1_.PositionPiece(8,2,-9);
- _loc1_.PositionPiece(9,1,-3);
- _loc1_.PositionPiece(10,5,-9);
- _loc1_.PositionPiece(11,8,-7);
- _loc1_.PositionPiece(12,4,-7);
- _loc1_.PositionPiece(13,5,-3);
- _loc1_.PositionPiece(14,5,-6);
- _loc1_.PositionPiece(15,7,-3);
- _loc1_.PositionPiece(16,8,-6);
- return _loc1_;
- }
- function StartCreatingLevel74()
- {
- return _root._game.CreatePlayingField(74,10,6,FinishCreatingLevel74);
- }
- function FinishCreatingLevel74(fieldHost, width, height)
- {
- FreshDebug.Trace("FinishCreatingLevel74");
- var _loc1_ = fieldHost._field;
- _loc1_.Build(width,height);
- _loc1_.SetGroups([[{_x:0,_y:0},{_x:1,_y:0},{_x:1,_y:1},{_x:0,_y:1},{_x:0,_y:2}],[{_x:2,_y:0},{_x:2,_y:1},{_x:2,_y:2}],[{_x:3,_y:0},{_x:4,_y:0},{_x:4,_y:1}],[{_x:5,_y:0},{_x:5,_y:1},{_x:5,_y:2}],[{_x:6,_y:0},{_x:7,_y:0},{_x:7,_y:1}],[{_x:8,_y:0},{_x:8,_y:1},{_x:8,_y:2},{_x:7,_y:2}],[{_x:9,_y:0},{_x:9,_y:1},{_x:9,_y:2}],[{_x:3,_y:1},{_x:3,_y:2},{_x:3,_y:3},{_x:3,_y:4}],[{_x:6,_y:1},{_x:6,_y:2},{_x:6,_y:3},{_x:5,_y:3}],[{_x:1,_y:2},{_x:1,_y:3},{_x:2,_y:3},{_x:2,_y:4},{_x:1,_y:4}],[{_x:4,_y:2},{_x:4,_y:3},{_x:4,_y:4}],[{_x:0,_y:3},{_x:0,_y:4},{_x:0,_y:5},{_x:1,_y:5},{_x:2,_y:5},{_x:3,_y:5}],[{_x:7,_y:3},{_x:7,_y:4},{_x:6,_y:4},{_x:5,_y:4},{_x:5,_y:5}],[{_x:8,_y:3},{_x:8,_y:4},{_x:9,_y:4}],[{_x:9,_y:3}],[{_x:4,_y:5}],[{_x:6,_y:5},{_x:7,_y:5},{_x:8,_y:5},{_x:9,_y:5}]]);
- _loc1_.PositionPiece(0,1,-9);
- _loc1_.PositionPiece(1,0,-3);
- _loc1_.PositionPiece(2,4,-5);
- _loc1_.PositionPiece(3,4,-9);
- _loc1_.PositionPiece(4,0,-4);
- _loc1_.PositionPiece(5,6,-7);
- _loc1_.PositionPiece(6,6,-9);
- _loc1_.PositionPiece(7,3,-7);
- _loc1_.PositionPiece(8,4,-8);
- _loc1_.PositionPiece(9,8,-5);
- _loc1_.PositionPiece(10,0,-9);
- _loc1_.PositionPiece(11,2,-4);
- _loc1_.PositionPiece(12,0,-7);
- _loc1_.PositionPiece(13,8,-8);
- _loc1_.PositionPiece(14,3,-9);
- _loc1_.PositionPiece(15,5,-9);
- _loc1_.PositionPiece(16,3,-3);
- return _loc1_;
- }
- function StartCreatingLevel75()
- {
- return _root._game.CreatePlayingField(75,10,6,FinishCreatingLevel75);
- }
- function FinishCreatingLevel75(fieldHost, width, height)
- {
- FreshDebug.Trace("FinishCreatingLevel75");
- var _loc1_ = fieldHost._field;
- _loc1_.Build(width,height);
- _loc1_.SetGroups([[{_x:0,_y:0},{_x:1,_y:0},{_x:2,_y:0}],[{_x:3,_y:0},{_x:4,_y:0},{_x:4,_y:1},{_x:4,_y:2}],[{_x:5,_y:0},{_x:5,_y:1},{_x:6,_y:1}],[{_x:6,_y:0},{_x:7,_y:0},{_x:7,_y:1},{_x:7,_y:2}],[{_x:8,_y:0},{_x:9,_y:0},{_x:9,_y:1},{_x:8,_y:1}],[{_x:0,_y:1},{_x:1,_y:1},{_x:1,_y:2},{_x:2,_y:2},{_x:2,_y:3}],[{_x:2,_y:1},{_x:3,_y:1},{_x:3,_y:2},{_x:3,_y:3},{_x:4,_y:3},{_x:4,_y:4}],[{_x:0,_y:2},{_x:0,_y:3},{_x:0,_y:4}],[{_x:5,_y:2},{_x:5,_y:3},{_x:5,_y:4}],[{_x:6,_y:2},{_x:6,_y:3},{_x:6,_y:4},{_x:7,_y:4},{_x:8,_y:4}],[{_x:8,_y:2},{_x:8,_y:3},{_x:7,_y:3}],[{_x:9,_y:2},{_x:9,_y:3},{_x:9,_y:4},{_x:9,_y:5},{_x:8,_y:5}],[{_x:1,_y:3},{_x:1,_y:4},{_x:2,_y:4}],[{_x:3,_y:4},{_x:3,_y:5},{_x:2,_y:5},{_x:1,_y:5},{_x:0,_y:5}],[{_x:4,_y:5},{_x:5,_y:5},{_x:6,_y:5},{_x:7,_y:5}]]);
- _loc1_.PositionPiece(0,0,-9);
- _loc1_.PositionPiece(1,6,-9);
- _loc1_.PositionPiece(2,5,-9);
- _loc1_.PositionPiece(3,0,-8);
- _loc1_.PositionPiece(4,3,-5);
- _loc1_.PositionPiece(5,7,-4);
- _loc1_.PositionPiece(6,1,-5);
- _loc1_.PositionPiece(7,0,-7);
- _loc1_.PositionPiece(8,9,-7);
- _loc1_.PositionPiece(9,1,-3);
- _loc1_.PositionPiece(10,2,-8);
- _loc1_.PositionPiece(11,7,-8);
- _loc1_.PositionPiece(12,4,-8);
- _loc1_.PositionPiece(13,5,-2);
- _loc1_.PositionPiece(14,4,-3);
- return _loc1_;
- }
- function StartCreatingLevel76()
- {
- return _root._game.CreatePlayingField(76,10,6,FinishCreatingLevel76);
- }
- function FinishCreatingLevel76(fieldHost, width, height)
- {
- FreshDebug.Trace("FinishCreatingLevel76");
- var _loc1_ = fieldHost._field;
- _loc1_.Build(width,height);
- _loc1_.SetGroups([[{_x:0,_y:0},{_x:0,_y:1},{_x:0,_y:2},{_x:1,_y:2}],[{_x:1,_y:0},{_x:1,_y:1},{_x:2,_y:1},{_x:3,_y:1},{_x:4,_y:1},{_x:4,_y:0}],[{_x:2,_y:0},{_x:3,_y:0}],[{_x:5,_y:0},{_x:6,_y:0},{_x:6,_y:1},{_x:5,_y:1},{_x:5,_y:2},{_x:5,_y:3}],[{_x:7,_y:0},{_x:8,_y:0},{_x:8,_y:1}],[{_x:9,_y:0},{_x:9,_y:1},{_x:9,_y:2}],[{_x:7,_y:1},{_x:7,_y:2},{_x:7,_y:3},{_x:7,_y:4}],[{_x:2,_y:2},{_x:3,_y:2},{_x:3,_y:3}],[{_x:4,_y:2},{_x:4,_y:3},{_x:4,_y:4}],[{_x:6,_y:2},{_x:6,_y:3},{_x:6,_y:4},{_x:5,_y:4},{_x:5,_y:5},{_x:4,_y:5}],[{_x:8,_y:2},{_x:8,_y:3},{_x:8,_y:4},{_x:9,_y:4},{_x:9,_y:5},{_x:8,_y:5}],[{_x:0,_y:3},{_x:1,_y:3},{_x:2,_y:3},{_x:2,_y:4},{_x:2,_y:5},{_x:3,_y:5}],[{_x:9,_y:3}],[{_x:0,_y:4},{_x:1,_y:4},{_x:1,_y:5},{_x:0,_y:5}],[{_x:3,_y:4}],[{_x:6,_y:5},{_x:7,_y:5}]]);
- _loc1_.PositionPiece(0,1,-7);
- _loc1_.PositionPiece(1,3,-8);
- _loc1_.PositionPiece(2,2,-9);
- _loc1_.PositionPiece(3,6,-6);
- _loc1_.PositionPiece(4,8,-9);
- _loc1_.PositionPiece(5,9,-7);
- _loc1_.PositionPiece(6,8,-6);
- _loc1_.PositionPiece(7,4,-9);
- _loc1_.PositionPiece(8,7,-4);
- _loc1_.PositionPiece(9,1,-5);
- _loc1_.PositionPiece(10,4,-6);
- _loc1_.PositionPiece(11,0,-8);
- _loc1_.PositionPiece(12,1,-9);
- _loc1_.PositionPiece(13,7,-8);
- _loc1_.PositionPiece(14,4,-8);
- _loc1_.PositionPiece(15,6,-9);
- return _loc1_;
- }
- function StartCreatingLevel77()
- {
- return _root._game.CreatePlayingField(77,10,6,FinishCreatingLevel77);
- }
- function FinishCreatingLevel77(fieldHost, width, height)
- {
- FreshDebug.Trace("FinishCreatingLevel77");
- var _loc1_ = fieldHost._field;
- _loc1_.Build(width,height);
- _loc1_.SetGroups([[{_x:0,_y:0},{_x:0,_y:1},{_x:0,_y:2},{_x:0,_y:3}],[{_x:1,_y:0},{_x:1,_y:1},{_x:2,_y:1}],[{_x:2,_y:0},{_x:3,_y:0},{_x:4,_y:0},{_x:5,_y:0},{_x:5,_y:1}],[{_x:6,_y:0},{_x:6,_y:1},{_x:7,_y:1},{_x:8,_y:1},{_x:8,_y:0},{_x:7,_y:0}],[{_x:9,_y:0},{_x:9,_y:1},{_x:9,_y:2}],[{_x:3,_y:1},{_x:3,_y:2},{_x:3,_y:3},{_x:2,_y:3},{_x:2,_y:4},{_x:1,_y:4}],[{_x:4,_y:1},{_x:4,_y:2},{_x:5,_y:2},{_x:6,_y:2}],[{_x:1,_y:2},{_x:2,_y:2},{_x:1,_y:3}],[{_x:7,_y:2},{_x:7,_y:3},{_x:6,_y:3},{_x:6,_y:4},{_x:5,_y:4}],[{_x:8,_y:2},{_x:8,_y:3},{_x:8,_y:4},{_x:9,_y:4},{_x:9,_y:3}],[{_x:4,_y:3},{_x:4,_y:4},{_x:4,_y:5}],[{_x:5,_y:3}],[{_x:0,_y:4},{_x:0,_y:5},{_x:1,_y:5},{_x:2,_y:5},{_x:3,_y:5}],[{_x:3,_y:4}],[{_x:7,_y:4},{_x:7,_y:5},{_x:6,_y:5},{_x:5,_y:5},{_x:8,_y:5},{_x:9,_y:5}]]);
- _loc1_.PositionPiece(0,0,-8);
- _loc1_.PositionPiece(1,4,-7);
- _loc1_.PositionPiece(2,6,-9);
- _loc1_.PositionPiece(3,3,-9);
- _loc1_.PositionPiece(4,7,-5);
- _loc1_.PositionPiece(5,4,-7);
- _loc1_.PositionPiece(6,2,-6);
- _loc1_.PositionPiece(7,7,-8);
- _loc1_.PositionPiece(8,4,-4);
- _loc1_.PositionPiece(9,8,-4);
- _loc1_.PositionPiece(10,2,-9);
- _loc1_.PositionPiece(11,1,-8);
- _loc1_.PositionPiece(12,3,-2);
- _loc1_.PositionPiece(13,1,-7);
- _loc1_.PositionPiece(14,0,-4);
- return _loc1_;
- }
- function StartCreatingLevel78()
- {
- return _root._game.CreatePlayingField(78,10,6,FinishCreatingLevel78);
- }
- function FinishCreatingLevel78(fieldHost, width, height)
- {
- FreshDebug.Trace("FinishCreatingLevel78");
- var _loc1_ = fieldHost._field;
- _loc1_.Build(width,height);
- _loc1_.SetGroups([[{_x:0,_y:0},{_x:1,_y:0},{_x:2,_y:0},{_x:3,_y:0},{_x:3,_y:1},{_x:3,_y:2}],[{_x:4,_y:0},{_x:5,_y:0},{_x:5,_y:1},{_x:4,_y:1},{_x:4,_y:2},{_x:5,_y:2}],[{_x:6,_y:0},{_x:7,_y:0},{_x:8,_y:0},{_x:8,_y:1},{_x:7,_y:1}],[{_x:9,_y:0},{_x:9,_y:1},{_x:9,_y:2},{_x:8,_y:2},{_x:8,_y:3},{_x:9,_y:3}],[{_x:0,_y:1},{_x:0,_y:2},{_x:0,_y:3}],[{_x:1,_y:1},{_x:2,_y:1},{_x:2,_y:2}],[{_x:6,_y:1},{_x:6,_y:2},{_x:6,_y:3},{_x:6,_y:4},{_x:5,_y:4},{_x:5,_y:3}],[{_x:1,_y:2},{_x:1,_y:3},{_x:1,_y:4},{_x:0,_y:4},{_x:0,_y:5},{_x:1,_y:5}],[{_x:7,_y:2},{_x:7,_y:3},{_x:7,_y:4},{_x:8,_y:4},{_x:8,_y:5}],[{_x:2,_y:3},{_x:3,_y:3},{_x:4,_y:3},{_x:4,_y:4},{_x:3,_y:4}],[{_x:2,_y:4},{_x:2,_y:5},{_x:3,_y:5},{_x:4,_y:5}],[{_x:9,_y:4},{_x:9,_y:5}],[{_x:5,_y:5},{_x:6,_y:5},{_x:7,_y:5}]]);
- _loc1_.PositionPiece(0,5,-6);
- _loc1_.PositionPiece(1,3,-4);
- _loc1_.PositionPiece(2,0,-4);
- _loc1_.PositionPiece(3,8,-5);
- _loc1_.PositionPiece(4,0,-9);
- _loc1_.PositionPiece(5,1,-9);
- _loc1_.PositionPiece(6,0,-8);
- _loc1_.PositionPiece(7,2,-9);
- _loc1_.PositionPiece(8,8,-9);
- _loc1_.PositionPiece(9,5,-5);
- _loc1_.PositionPiece(10,4,-8);
- _loc1_.PositionPiece(11,9,-9);
- _loc1_.PositionPiece(12,4,-9);
- return _loc1_;
- }
- function StartCreatingLevel79()
- {
- return _root._game.CreatePlayingField(79,10,6,FinishCreatingLevel79);
- }
- function FinishCreatingLevel79(fieldHost, width, height)
- {
- FreshDebug.Trace("FinishCreatingLevel79");
- var _loc1_ = fieldHost._field;
- _loc1_.Build(width,height);
- _loc1_.SetGroups([[{_x:0,_y:0},{_x:0,_y:1},{_x:1,_y:1},{_x:2,_y:1},{_x:2,_y:0}],[{_x:1,_y:0}],[{_x:3,_y:0},{_x:3,_y:1},{_x:3,_y:2},{_x:4,_y:2}],[{_x:4,_y:0},{_x:5,_y:0},{_x:6,_y:0},{_x:6,_y:1}],[{_x:7,_y:0},{_x:8,_y:0},{_x:8,_y:1},{_x:8,_y:2},{_x:7,_y:2}],[{_x:9,_y:0},{_x:9,_y:1},{_x:9,_y:2}],[{_x:4,_y:1},{_x:5,_y:1},{_x:5,_y:2}],[{_x:7,_y:1}],[{_x:0,_y:2},{_x:1,_y:2},{_x:2,_y:2},{_x:2,_y:3}],[{_x:6,_y:2},{_x:6,_y:3},{_x:7,_y:3},{_x:7,_y:4},{_x:8,_y:4}],[{_x:0,_y:3},{_x:1,_y:3},{_x:1,_y:4},{_x:0,_y:4},{_x:0,_y:5},{_x:1,_y:5}],[{_x:3,_y:3},{_x:4,_y:3},{_x:5,_y:3},{_x:5,_y:4},{_x:6,_y:4}],[{_x:8,_y:3},{_x:9,_y:3},{_x:9,_y:4}],[{_x:2,_y:4},{_x:3,_y:4},{_x:3,_y:5},{_x:2,_y:5},{_x:4,_y:5},{_x:5,_y:5}],[{_x:4,_y:4}],[{_x:6,_y:5},{_x:7,_y:5},{_x:8,_y:5},{_x:9,_y:5}]]);
- _loc1_.PositionPiece(0,7,-5);
- _loc1_.PositionPiece(1,0,-9);
- _loc1_.PositionPiece(2,4,-3);
- _loc1_.PositionPiece(3,3,-9);
- _loc1_.PositionPiece(4,5,-4);
- _loc1_.PositionPiece(5,8,-9);
- _loc1_.PositionPiece(6,2,-5);
- _loc1_.PositionPiece(7,7,-8);
- _loc1_.PositionPiece(8,0,-7);
- _loc1_.PositionPiece(9,0,-3);
- _loc1_.PositionPiece(10,8,-3);
- _loc1_.PositionPiece(11,0,-4);
- _loc1_.PositionPiece(12,6,-7);
- _loc1_.PositionPiece(13,3,-7);
- _loc1_.PositionPiece(14,6,-8);
- _loc1_.PositionPiece(15,1,-8);
- return _loc1_;
- }
- function StartCreatingLevel80()
- {
- return _root._game.CreatePlayingField(80,10,6,FinishCreatingLevel80);
- }
- function FinishCreatingLevel80(fieldHost, width, height)
- {
- FreshDebug.Trace("FinishCreatingLevel80");
- var _loc1_ = fieldHost._field;
- _loc1_.Build(width,height);
- _loc1_.SetGroups([[{_x:0,_y:0},{_x:1,_y:0},{_x:1,_y:1}],[{_x:2,_y:0},{_x:2,_y:1},{_x:3,_y:1},{_x:3,_y:2}],[{_x:3,_y:0},{_x:4,_y:0},{_x:5,_y:0},{_x:5,_y:1},{_x:4,_y:1},{_x:4,_y:2}],[{_x:6,_y:0},{_x:6,_y:1},{_x:7,_y:1},{_x:7,_y:2}],[{_x:7,_y:0},{_x:8,_y:0},{_x:8,_y:1}],[{_x:9,_y:0},{_x:9,_y:1},{_x:9,_y:2},{_x:9,_y:3},{_x:8,_y:3},{_x:8,_y:2}],[{_x:0,_y:1},{_x:0,_y:2},{_x:0,_y:3},{_x:1,_y:3},{_x:1,_y:4}],[{_x:1,_y:2},{_x:2,_y:2},{_x:2,_y:3}],[{_x:5,_y:2},{_x:6,_y:2},{_x:6,_y:3},{_x:5,_y:3}],[{_x:3,_y:3},{_x:4,_y:3},{_x:4,_y:4},{_x:3,_y:4},{_x:3,_y:5},{_x:4,_y:5}],[{_x:7,_y:3},{_x:7,_y:4},{_x:6,_y:4}],[{_x:0,_y:4},{_x:0,_y:5},{_x:1,_y:5},{_x:2,_y:5},{_x:2,_y:4}],[{_x:5,_y:4},{_x:5,_y:5},{_x:6,_y:5}],[{_x:8,_y:4},{_x:8,_y:5},{_x:7,_y:5}],[{_x:9,_y:4},{_x:9,_y:5}]]);
- _loc1_.PositionPiece(0,3,-6);
- _loc1_.PositionPiece(1,3,-9);
- _loc1_.PositionPiece(2,4,-9);
- _loc1_.PositionPiece(3,7,-6);
- _loc1_.PositionPiece(4,7,-9);
- _loc1_.PositionPiece(5,8,-9);
- _loc1_.PositionPiece(6,0,-6);
- _loc1_.PositionPiece(7,6,-3);
- _loc1_.PositionPiece(8,0,-9);
- _loc1_.PositionPiece(9,8,-3);
- _loc1_.PositionPiece(10,6,-8);
- _loc1_.PositionPiece(11,2,-3);
- _loc1_.PositionPiece(12,1,-7);
- _loc1_.PositionPiece(13,5,-6);
- _loc1_.PositionPiece(14,2,-9);
- return _loc1_;
- }
- function StartCreatingLevel81()
- {
- return _root._game.CreatePlayingField(81,10,6,FinishCreatingLevel81);
- }
- function FinishCreatingLevel81(fieldHost, width, height)
- {
- FreshDebug.Trace("FinishCreatingLevel81");
- var _loc1_ = fieldHost._field;
- _loc1_.Build(width,height);
- _loc1_.SetGroups([[{_x:0,_y:0},{_x:1,_y:0},{_x:1,_y:1},{_x:0,_y:1}],[{_x:2,_y:0},{_x:3,_y:0},{_x:3,_y:1},{_x:2,_y:1},{_x:2,_y:2}],[{_x:4,_y:0},{_x:4,_y:1},{_x:4,_y:2},{_x:4,_y:3},{_x:3,_y:3}],[{_x:5,_y:0},{_x:5,_y:1},{_x:6,_y:1},{_x:6,_y:2}],[{_x:6,_y:0},{_x:7,_y:0},{_x:7,_y:1}],[{_x:8,_y:0},{_x:8,_y:1},{_x:8,_y:2},{_x:7,_y:2},{_x:7,_y:3}],[{_x:9,_y:0},{_x:9,_y:1},{_x:9,_y:2},{_x:9,_y:3},{_x:8,_y:3},{_x:8,_y:4}],[{_x:0,_y:2},{_x:1,_y:2},{_x:1,_y:3},{_x:0,_y:3}],[{_x:3,_y:2}],[{_x:5,_y:2},{_x:5,_y:3},{_x:5,_y:4},{_x:4,_y:4},{_x:4,_y:5},{_x:3,_y:5}],[{_x:2,_y:3},{_x:2,_y:4},{_x:1,_y:4}],[{_x:6,_y:3},{_x:6,_y:4},{_x:7,_y:4}],[{_x:0,_y:4},{_x:0,_y:5},{_x:1,_y:5}],[{_x:3,_y:4}],[{_x:9,_y:4},{_x:9,_y:5},{_x:8,_y:5},{_x:7,_y:5},{_x:6,_y:5}],[{_x:2,_y:5}],[{_x:5,_y:5}]]);
- _loc1_.PositionPiece(0,1,-3);
- _loc1_.PositionPiece(1,4,-3);
- _loc1_.PositionPiece(2,1,-9);
- _loc1_.PositionPiece(3,5,-5);
- _loc1_.PositionPiece(4,0,-9);
- _loc1_.PositionPiece(5,8,-5);
- _loc1_.PositionPiece(6,6,-5);
- _loc1_.PositionPiece(7,3,-8);
- _loc1_.PositionPiece(8,7,-7);
- _loc1_.PositionPiece(9,3,-8);
- _loc1_.PositionPiece(10,6,-9);
- _loc1_.PositionPiece(11,1,-5);
- _loc1_.PositionPiece(12,8,-9);
- _loc1_.PositionPiece(13,6,-9);
- _loc1_.PositionPiece(14,6,-7);
- _loc1_.PositionPiece(15,9,-9);
- _loc1_.PositionPiece(16,3,-6);
- return _loc1_;
- }
- function StartCreatingLevel82()
- {
- return _root._game.CreatePlayingField(82,10,6,FinishCreatingLevel82);
- }
- function FinishCreatingLevel82(fieldHost, width, height)
- {
- FreshDebug.Trace("FinishCreatingLevel82");
- var _loc1_ = fieldHost._field;
- _loc1_.Build(width,height);
- _loc1_.SetGroups([[{_x:0,_y:0},{_x:1,_y:0},{_x:1,_y:1},{_x:1,_y:2},{_x:2,_y:2}],[{_x:2,_y:0},{_x:3,_y:0},{_x:4,_y:0},{_x:5,_y:0},{_x:5,_y:1}],[{_x:6,_y:0},{_x:6,_y:1},{_x:6,_y:2},{_x:5,_y:2},{_x:5,_y:3}],[{_x:7,_y:0},{_x:7,_y:1},{_x:7,_y:2},{_x:8,_y:2},{_x:9,_y:2}],[{_x:8,_y:0},{_x:9,_y:0},{_x:9,_y:1}],[{_x:0,_y:1},{_x:0,_y:2},{_x:0,_y:3},{_x:0,_y:4},{_x:0,_y:5},{_x:1,_y:5}],[{_x:2,_y:1},{_x:3,_y:1},{_x:4,_y:1},{_x:4,_y:2},{_x:4,_y:3},{_x:3,_y:3}],[{_x:8,_y:1}],[{_x:3,_y:2}],[{_x:1,_y:3},{_x:1,_y:4},{_x:2,_y:4},{_x:3,_y:4},{_x:3,_y:5},{_x:2,_y:5}],[{_x:2,_y:3}],[{_x:6,_y:3},{_x:7,_y:3},{_x:7,_y:4}],[{_x:8,_y:3},{_x:9,_y:3},{_x:9,_y:4}],[{_x:4,_y:4},{_x:4,_y:5},{_x:5,_y:5}],[{_x:5,_y:4},{_x:6,_y:4},{_x:6,_y:5}],[{_x:8,_y:4},{_x:8,_y:5},{_x:9,_y:5}],[{_x:7,_y:5}]]);
- _loc1_.PositionPiece(0,2,-6);
- _loc1_.PositionPiece(1,6,-9);
- _loc1_.PositionPiece(2,1,-4);
- _loc1_.PositionPiece(3,5,-8);
- _loc1_.PositionPiece(4,6,-8);
- _loc1_.PositionPiece(5,8,-6);
- _loc1_.PositionPiece(6,4,-3);
- _loc1_.PositionPiece(7,1,-8);
- _loc1_.PositionPiece(8,2,-7);
- _loc1_.PositionPiece(9,4,-6);
- _loc1_.PositionPiece(10,0,-6);
- _loc1_.PositionPiece(11,1,-9);
- _loc1_.PositionPiece(12,3,-8);
- _loc1_.PositionPiece(13,0,-8);
- _loc1_.PositionPiece(14,8,-7);
- _loc1_.PositionPiece(15,1,-6);
- _loc1_.PositionPiece(16,4,-9);
- return _loc1_;
- }
- function StartCreatingLevel83()
- {
- return _root._game.CreatePlayingField(83,10,6,FinishCreatingLevel83);
- }
- function FinishCreatingLevel83(fieldHost, width, height)
- {
- FreshDebug.Trace("FinishCreatingLevel83");
- var _loc1_ = fieldHost._field;
- _loc1_.Build(width,height);
- _loc1_.SetGroups([[{_x:0,_y:0},{_x:1,_y:0},{_x:2,_y:0},{_x:3,_y:0},{_x:4,_y:0}],[{_x:5,_y:0},{_x:5,_y:1},{_x:5,_y:2},{_x:6,_y:2}],[{_x:6,_y:0},{_x:7,_y:0},{_x:8,_y:0}],[{_x:9,_y:0},{_x:9,_y:1},{_x:9,_y:2},{_x:9,_y:3},{_x:9,_y:4}],[{_x:0,_y:1},{_x:1,_y:1},{_x:2,_y:1}],[{_x:3,_y:1},{_x:3,_y:2},{_x:3,_y:3},{_x:4,_y:3},{_x:4,_y:2},{_x:4,_y:1}],[{_x:6,_y:1},{_x:7,_y:1},{_x:7,_y:2},{_x:8,_y:2},{_x:8,_y:3},{_x:7,_y:3}],[{_x:8,_y:1}],[{_x:0,_y:2},{_x:0,_y:3},{_x:0,_y:4},{_x:1,_y:4}],[{_x:1,_y:2},{_x:1,_y:3},{_x:2,_y:3},{_x:2,_y:4},{_x:3,_y:4}],[{_x:2,_y:2}],[{_x:5,_y:3},{_x:5,_y:4},{_x:4,_y:4},{_x:4,_y:5}],[{_x:6,_y:3},{_x:6,_y:4},{_x:6,_y:5},{_x:7,_y:5},{_x:7,_y:4},{_x:8,_y:4}],[{_x:0,_y:5},{_x:1,_y:5},{_x:2,_y:5},{_x:3,_y:5}],[{_x:5,_y:5}],[{_x:8,_y:5},{_x:9,_y:5}]]);
- _loc1_.PositionPiece(0,2,-8);
- _loc1_.PositionPiece(1,0,-9);
- _loc1_.PositionPiece(2,1,-9);
- _loc1_.PositionPiece(3,9,-7);
- _loc1_.PositionPiece(4,5,-9);
- _loc1_.PositionPiece(5,3,-6);
- _loc1_.PositionPiece(6,0,-3);
- _loc1_.PositionPiece(7,8,-9);
- _loc1_.PositionPiece(8,5,-6);
- _loc1_.PositionPiece(9,0,-6);
- _loc1_.PositionPiece(10,1,-8);
- _loc1_.PositionPiece(11,8,-9);
- _loc1_.PositionPiece(12,6,-7);
- _loc1_.PositionPiece(13,6,-2);
- _loc1_.PositionPiece(14,4,-9);
- _loc1_.PositionPiece(15,1,-6);
- return _loc1_;
- }
- function StartCreatingLevel84()
- {
- return _root._game.CreatePlayingField(84,10,6,FinishCreatingLevel84);
- }
- function FinishCreatingLevel84(fieldHost, width, height)
- {
- FreshDebug.Trace("FinishCreatingLevel84");
- var _loc1_ = fieldHost._field;
- _loc1_.Build(width,height);
- _loc1_.SetGroups([[{_x:0,_y:0},{_x:1,_y:0},{_x:1,_y:1},{_x:0,_y:1},{_x:0,_y:2}],[{_x:2,_y:0},{_x:2,_y:1},{_x:2,_y:2},{_x:3,_y:2},{_x:3,_y:3}],[{_x:3,_y:0},{_x:3,_y:1},{_x:4,_y:1},{_x:4,_y:2},{_x:4,_y:3},{_x:4,_y:4}],[{_x:4,_y:0},{_x:5,_y:0},{_x:5,_y:1}],[{_x:6,_y:0},{_x:7,_y:0},{_x:7,_y:1},{_x:6,_y:1},{_x:6,_y:2},{_x:5,_y:2}],[{_x:8,_y:0},{_x:8,_y:1},{_x:8,_y:2},{_x:7,_y:2}],[{_x:9,_y:0},{_x:9,_y:1},{_x:9,_y:2},{_x:9,_y:3}],[{_x:1,_y:2},{_x:1,_y:3},{_x:0,_y:3},{_x:0,_y:4},{_x:0,_y:5},{_x:1,_y:5}],[{_x:2,_y:3},{_x:2,_y:4},{_x:3,_y:4},{_x:3,_y:5},{_x:2,_y:5},{_x:4,_y:5}],[{_x:5,_y:3},{_x:5,_y:4},{_x:6,_y:4}],[{_x:6,_y:3},{_x:7,_y:3},{_x:7,_y:4}],[{_x:8,_y:3},{_x:8,_y:4},{_x:8,_y:5}],[{_x:1,_y:4}],[{_x:9,_y:4},{_x:9,_y:5}],[{_x:5,_y:5},{_x:6,_y:5},{_x:7,_y:5}]]);
- _loc1_.PositionPiece(0,2,-9);
- _loc1_.PositionPiece(1,3,-5);
- _loc1_.PositionPiece(2,7,-9);
- _loc1_.PositionPiece(3,0,-9);
- _loc1_.PositionPiece(4,4,-6);
- _loc1_.PositionPiece(5,3,-9);
- _loc1_.PositionPiece(6,9,-9);
- _loc1_.PositionPiece(7,0,-7);
- _loc1_.PositionPiece(8,1,-3);
- _loc1_.PositionPiece(9,6,-8);
- _loc1_.PositionPiece(10,1,-5);
- _loc1_.PositionPiece(11,5,-9);
- _loc1_.PositionPiece(12,7,-4);
- _loc1_.PositionPiece(13,9,-5);
- _loc1_.PositionPiece(14,2,-6);
- return _loc1_;
- }
- function StartCreatingLevel85()
- {
- return _root._game.CreatePlayingField(85,10,6,FinishCreatingLevel85);
- }
- function FinishCreatingLevel85(fieldHost, width, height)
- {
- FreshDebug.Trace("FinishCreatingLevel85");
- var _loc1_ = fieldHost._field;
- _loc1_.Build(width,height);
- _loc1_.SetGroups([[{_x:0,_y:0},{_x:1,_y:0},{_x:2,_y:0},{_x:3,_y:0},{_x:4,_y:0}],[{_x:5,_y:0},{_x:5,_y:1},{_x:4,_y:1},{_x:3,_y:1},{_x:3,_y:2},{_x:2,_y:2}],[{_x:6,_y:0},{_x:6,_y:1},{_x:6,_y:2},{_x:7,_y:2},{_x:7,_y:3}],[{_x:7,_y:0},{_x:8,_y:0},{_x:9,_y:0},{_x:9,_y:1},{_x:8,_y:1}],[{_x:0,_y:1},{_x:0,_y:2},{_x:1,_y:2},{_x:1,_y:3}],[{_x:1,_y:1},{_x:2,_y:1}],[{_x:7,_y:1}],[{_x:4,_y:2},{_x:5,_y:2},{_x:5,_y:3},{_x:4,_y:3},{_x:3,_y:3},{_x:2,_y:3}],[{_x:8,_y:2},{_x:9,_y:2},{_x:9,_y:3},{_x:8,_y:3}],[{_x:0,_y:3},{_x:0,_y:4},{_x:1,_y:4},{_x:2,_y:4},{_x:3,_y:4},{_x:3,_y:5}],[{_x:6,_y:3},{_x:6,_y:4},{_x:6,_y:5},{_x:5,_y:5}],[{_x:4,_y:4},{_x:4,_y:5},{_x:5,_y:4}],[{_x:7,_y:4},{_x:8,_y:4},{_x:9,_y:4},{_x:9,_y:5},{_x:8,_y:5},{_x:7,_y:5}],[{_x:0,_y:5},{_x:1,_y:5},{_x:2,_y:5}]]);
- _loc1_.PositionPiece(0,5,-9);
- _loc1_.PositionPiece(1,2,-5);
- _loc1_.PositionPiece(2,0,-4);
- _loc1_.PositionPiece(3,4,-8);
- _loc1_.PositionPiece(4,1,-9);
- _loc1_.PositionPiece(5,6,-1);
- _loc1_.PositionPiece(6,1,-7);
- _loc1_.PositionPiece(7,3,-3);
- _loc1_.PositionPiece(8,8,-8);
- _loc1_.PositionPiece(9,3,-7);
- _loc1_.PositionPiece(10,8,-6);
- _loc1_.PositionPiece(11,7,-6);
- _loc1_.PositionPiece(12,0,-6);
- _loc1_.PositionPiece(13,2,-9);
- return _loc1_;
- }
- function StartCreatingLevel86()
- {
- return _root._game.CreatePlayingField(86,10,6,FinishCreatingLevel86);
- }
- function FinishCreatingLevel86(fieldHost, width, height)
- {
- FreshDebug.Trace("FinishCreatingLevel86");
- var _loc1_ = fieldHost._field;
- _loc1_.Build(width,height);
- _loc1_.SetGroups([[{_x:0,_y:0},{_x:0,_y:1},{_x:0,_y:2},{_x:1,_y:2}],[{_x:1,_y:0},{_x:1,_y:1},{_x:2,_y:1},{_x:2,_y:2}],[{_x:2,_y:0},{_x:3,_y:0},{_x:4,_y:0},{_x:4,_y:1}],[{_x:5,_y:0},{_x:6,_y:0},{_x:7,_y:0}],[{_x:8,_y:0},{_x:9,_y:0},{_x:9,_y:1},{_x:9,_y:2},{_x:8,_y:2}],[{_x:3,_y:1},{_x:3,_y:2},{_x:3,_y:3},{_x:2,_y:3},{_x:1,_y:3}],[{_x:5,_y:1},{_x:5,_y:2},{_x:4,_y:2}],[{_x:6,_y:1},{_x:6,_y:2},{_x:7,_y:2}],[{_x:7,_y:1},{_x:8,_y:1}],[{_x:0,_y:3},{_x:0,_y:4},{_x:0,_y:5},{_x:1,_y:5},{_x:2,_y:5}],[{_x:4,_y:3},{_x:4,_y:4},{_x:5,_y:4},{_x:6,_y:4},{_x:6,_y:3}],[{_x:5,_y:3}],[{_x:7,_y:3},{_x:8,_y:3},{_x:9,_y:3}],[{_x:1,_y:4},{_x:2,_y:4},{_x:3,_y:4},{_x:3,_y:5},{_x:4,_y:5},{_x:5,_y:5}],[{_x:7,_y:4},{_x:7,_y:5},{_x:8,_y:5},{_x:8,_y:4},{_x:9,_y:4}],[{_x:6,_y:5}],[{_x:9,_y:5}]]);
- _loc1_.PositionPiece(0,7,-6);
- _loc1_.PositionPiece(1,0,-4);
- _loc1_.PositionPiece(2,7,-9);
- _loc1_.PositionPiece(3,7,-7);
- _loc1_.PositionPiece(4,8,-5);
- _loc1_.PositionPiece(5,4,-8);
- _loc1_.PositionPiece(6,1,-5);
- _loc1_.PositionPiece(7,3,-8);
- _loc1_.PositionPiece(8,1,-9);
- _loc1_.PositionPiece(9,0,-9);
- _loc1_.PositionPiece(10,3,-2);
- _loc1_.PositionPiece(11,4,-9);
- _loc1_.PositionPiece(12,1,-6);
- _loc1_.PositionPiece(13,5,-3);
- _loc1_.PositionPiece(14,3,-5);
- _loc1_.PositionPiece(15,6,-9);
- _loc1_.PositionPiece(16,5,-8);
- return _loc1_;
- }
- function StartCreatingLevel87()
- {
- return _root._game.CreatePlayingField(87,10,6,FinishCreatingLevel87);
- }
- function FinishCreatingLevel87(fieldHost, width, height)
- {
- FreshDebug.Trace("FinishCreatingLevel87");
- var _loc1_ = fieldHost._field;
- _loc1_.Build(width,height);
- _loc1_.SetGroups([[{_x:0,_y:0},{_x:0,_y:1},{_x:1,_y:1},{_x:1,_y:2},{_x:1,_y:3}],[{_x:1,_y:0},{_x:2,_y:0},{_x:3,_y:0}],[{_x:4,_y:0},{_x:5,_y:0},{_x:5,_y:1}],[{_x:6,_y:0},{_x:7,_y:0},{_x:8,_y:0},{_x:8,_y:1},{_x:9,_y:1},{_x:9,_y:2}],[{_x:9,_y:0}],[{_x:2,_y:1},{_x:3,_y:1},{_x:4,_y:1},{_x:4,_y:2},{_x:5,_y:2},{_x:5,_y:3}],[{_x:6,_y:1},{_x:7,_y:1},{_x:7,_y:2},{_x:8,_y:2}],[{_x:0,_y:2},{_x:0,_y:3},{_x:0,_y:4},{_x:1,_y:4}],[{_x:2,_y:2},{_x:2,_y:3},{_x:3,_y:3},{_x:4,_y:3}],[{_x:3,_y:2}],[{_x:6,_y:2},{_x:6,_y:3},{_x:7,_y:3}],[{_x:8,_y:3},{_x:9,_y:3},{_x:9,_y:4},{_x:9,_y:5},{_x:8,_y:5}],[{_x:2,_y:4},{_x:2,_y:5},{_x:1,_y:5},{_x:0,_y:5},{_x:3,_y:5}],[{_x:3,_y:4},{_x:4,_y:4},{_x:4,_y:5}],[{_x:5,_y:4},{_x:5,_y:5},{_x:6,_y:5},{_x:6,_y:4},{_x:7,_y:4}],[{_x:8,_y:4}],[{_x:7,_y:5}]]);
- _loc1_.PositionPiece(0,5,-6);
- _loc1_.PositionPiece(1,7,-9);
- _loc1_.PositionPiece(2,4,-9);
- _loc1_.PositionPiece(3,6,-8);
- _loc1_.PositionPiece(4,7,-7);
- _loc1_.PositionPiece(5,1,-9);
- _loc1_.PositionPiece(6,1,-8);
- _loc1_.PositionPiece(7,0,-7);
- _loc1_.PositionPiece(8,2,-6);
- _loc1_.PositionPiece(9,1,-7);
- _loc1_.PositionPiece(10,8,-5);
- _loc1_.PositionPiece(11,0,-4);
- _loc1_.PositionPiece(12,0,-2);
- _loc1_.PositionPiece(13,5,-7);
- _loc1_.PositionPiece(14,3,-4);
- _loc1_.PositionPiece(15,0,-8);
- _loc1_.PositionPiece(16,0,-9);
- return _loc1_;
- }
- function StartCreatingLevel88()
- {
- return _root._game.CreatePlayingField(88,10,6,FinishCreatingLevel88);
- }
- function FinishCreatingLevel88(fieldHost, width, height)
- {
- FreshDebug.Trace("FinishCreatingLevel88");
- var _loc1_ = fieldHost._field;
- _loc1_.Build(width,height);
- _loc1_.SetGroups([[{_x:0,_y:0},{_x:1,_y:0},{_x:2,_y:0},{_x:3,_y:0},{_x:4,_y:0},{_x:4,_y:1}],[{_x:5,_y:0},{_x:6,_y:0},{_x:6,_y:1}],[{_x:7,_y:0},{_x:7,_y:1},{_x:8,_y:1}],[{_x:8,_y:0},{_x:9,_y:0},{_x:9,_y:1},{_x:9,_y:2},{_x:8,_y:2},{_x:8,_y:3}],[{_x:0,_y:1},{_x:0,_y:2},{_x:1,_y:2},{_x:1,_y:3},{_x:2,_y:3},{_x:2,_y:2}],[{_x:1,_y:1},{_x:2,_y:1},{_x:3,_y:1},{_x:3,_y:2},{_x:3,_y:3},{_x:4,_y:3}],[{_x:5,_y:1},{_x:5,_y:2},{_x:4,_y:2}],[{_x:6,_y:2},{_x:7,_y:2},{_x:7,_y:3},{_x:7,_y:4},{_x:8,_y:4}],[{_x:0,_y:3},{_x:0,_y:4},{_x:1,_y:4},{_x:2,_y:4}],[{_x:5,_y:3},{_x:6,_y:3},{_x:6,_y:4}],[{_x:9,_y:3},{_x:9,_y:4},{_x:9,_y:5}],[{_x:3,_y:4},{_x:4,_y:4},{_x:5,_y:4}],[{_x:0,_y:5},{_x:1,_y:5},{_x:2,_y:5},{_x:3,_y:5}],[{_x:4,_y:5},{_x:5,_y:5},{_x:6,_y:5},{_x:7,_y:5},{_x:8,_y:5}]]);
- _loc1_.PositionPiece(0,5,-9);
- _loc1_.PositionPiece(1,7,-8);
- _loc1_.PositionPiece(2,1,-2);
- _loc1_.PositionPiece(3,2,-5);
- _loc1_.PositionPiece(4,0,-9);
- _loc1_.PositionPiece(5,1,-9);
- _loc1_.PositionPiece(6,8,-6);
- _loc1_.PositionPiece(7,6,-5);
- _loc1_.PositionPiece(8,5,-7);
- _loc1_.PositionPiece(9,5,-8);
- _loc1_.PositionPiece(10,0,-7);
- _loc1_.PositionPiece(11,1,-6);
- _loc1_.PositionPiece(12,5,-2);
- _loc1_.PositionPiece(13,3,-1);
- return _loc1_;
- }
- function StartCreatingLevel89()
- {
- return _root._game.CreatePlayingField(89,10,6,FinishCreatingLevel89);
- }
- function FinishCreatingLevel89(fieldHost, width, height)
- {
- FreshDebug.Trace("FinishCreatingLevel89");
- var _loc1_ = fieldHost._field;
- _loc1_.Build(width,height);
- _loc1_.SetGroups([[{_x:0,_y:0},{_x:0,_y:1},{_x:0,_y:2},{_x:1,_y:2},{_x:2,_y:2},{_x:3,_y:2}],[{_x:1,_y:0},{_x:1,_y:1},{_x:2,_y:1},{_x:3,_y:1}],[{_x:2,_y:0},{_x:3,_y:0},{_x:4,_y:0},{_x:5,_y:0},{_x:6,_y:0}],[{_x:7,_y:0},{_x:7,_y:1},{_x:7,_y:2},{_x:6,_y:2},{_x:6,_y:1}],[{_x:8,_y:0},{_x:8,_y:1},{_x:8,_y:2}],[{_x:9,_y:0},{_x:9,_y:1},{_x:9,_y:2}],[{_x:4,_y:1},{_x:5,_y:1},{_x:5,_y:2},{_x:4,_y:2},{_x:4,_y:3}],[{_x:0,_y:3},{_x:0,_y:4},{_x:0,_y:5},{_x:1,_y:5},{_x:1,_y:4},{_x:2,_y:4}],[{_x:1,_y:3},{_x:2,_y:3},{_x:3,_y:3},{_x:3,_y:4}],[{_x:5,_y:3},{_x:5,_y:4},{_x:5,_y:5},{_x:4,_y:5}],[{_x:6,_y:3},{_x:7,_y:3},{_x:8,_y:3}],[{_x:9,_y:3},{_x:9,_y:4},{_x:9,_y:5},{_x:8,_y:5},{_x:8,_y:4}],[{_x:4,_y:4}],[{_x:6,_y:4},{_x:7,_y:4},{_x:7,_y:5}],[{_x:2,_y:5},{_x:3,_y:5}],[{_x:6,_y:5}]]);
- _loc1_.PositionPiece(0,0,-7);
- _loc1_.PositionPiece(1,1,-7);
- _loc1_.PositionPiece(2,0,-9);
- _loc1_.PositionPiece(3,4,-3);
- _loc1_.PositionPiece(4,9,-9);
- _loc1_.PositionPiece(5,8,-9);
- _loc1_.PositionPiece(6,1,-3);
- _loc1_.PositionPiece(7,7,-4);
- _loc1_.PositionPiece(8,7,-6);
- _loc1_.PositionPiece(9,6,-9);
- _loc1_.PositionPiece(10,3,-4);
- _loc1_.PositionPiece(11,4,-8);
- _loc1_.PositionPiece(12,3,-8);
- _loc1_.PositionPiece(13,1,-8);
- _loc1_.PositionPiece(14,5,-9);
- _loc1_.PositionPiece(15,4,-8);
- return _loc1_;
- }
- function StartCreatingLevel90()
- {
- return _root._game.CreatePlayingField(90,10,6,FinishCreatingLevel90);
- }
- function FinishCreatingLevel90(fieldHost, width, height)
- {
- FreshDebug.Trace("FinishCreatingLevel90");
- var _loc1_ = fieldHost._field;
- _loc1_.Build(width,height);
- _loc1_.SetGroups([[{_x:0,_y:0},{_x:0,_y:1},{_x:0,_y:2},{_x:1,_y:2},{_x:2,_y:2},{_x:3,_y:2}],[{_x:1,_y:0},{_x:1,_y:1},{_x:2,_y:1},{_x:2,_y:0}],[{_x:3,_y:0},{_x:3,_y:1},{_x:4,_y:1},{_x:4,_y:2}],[{_x:4,_y:0},{_x:5,_y:0},{_x:5,_y:1}],[{_x:6,_y:0},{_x:6,_y:1},{_x:6,_y:2}],[{_x:7,_y:0},{_x:7,_y:1},{_x:8,_y:1}],[{_x:8,_y:0},{_x:9,_y:0},{_x:9,_y:1},{_x:9,_y:2}],[{_x:5,_y:2},{_x:5,_y:3},{_x:6,_y:3},{_x:7,_y:3},{_x:8,_y:3},{_x:9,_y:3}],[{_x:7,_y:2},{_x:8,_y:2}],[{_x:0,_y:3},{_x:0,_y:4},{_x:0,_y:5},{_x:1,_y:5},{_x:2,_y:5}],[{_x:1,_y:3},{_x:1,_y:4},{_x:2,_y:4},{_x:3,_y:4},{_x:3,_y:5}],[{_x:2,_y:3},{_x:3,_y:3},{_x:4,_y:3},{_x:4,_y:4},{_x:5,_y:4},{_x:5,_y:5}],[{_x:6,_y:4},{_x:7,_y:4},{_x:8,_y:4},{_x:9,_y:4},{_x:9,_y:5},{_x:8,_y:5}],[{_x:4,_y:5}],[{_x:6,_y:5},{_x:7,_y:5}]]);
- _loc1_.PositionPiece(0,0,-5);
- _loc1_.PositionPiece(1,3,-6);
- _loc1_.PositionPiece(2,0,-7);
- _loc1_.PositionPiece(3,3,-9);
- _loc1_.PositionPiece(4,1,-9);
- _loc1_.PositionPiece(5,7,-9);
- _loc1_.PositionPiece(6,8,-6);
- _loc1_.PositionPiece(7,3,-8);
- _loc1_.PositionPiece(8,5,-9);
- _loc1_.PositionPiece(9,2,-6);
- _loc1_.PositionPiece(10,6,-4);
- _loc1_.PositionPiece(11,5,-6);
- _loc1_.PositionPiece(12,2,-2);
- _loc1_.PositionPiece(13,7,-4);
- _loc1_.PositionPiece(14,5,-8);
- return _loc1_;
- }
- function StartCreatingLevel91()
- {
- return _root._game.CreatePlayingField(91,10,6,FinishCreatingLevel91);
- }
- function FinishCreatingLevel91(fieldHost, width, height)
- {
- FreshDebug.Trace("FinishCreatingLevel91");
- var _loc1_ = fieldHost._field;
- _loc1_.Build(width,height);
- _loc1_.SetGroups([[{_x:0,_y:0},{_x:0,_y:1},{_x:1,_y:1},{_x:1,_y:2},{_x:0,_y:2},{_x:0,_y:3}],[{_x:1,_y:0},{_x:2,_y:0},{_x:2,_y:1},{_x:2,_y:2},{_x:2,_y:3}],[{_x:3,_y:0},{_x:4,_y:0},{_x:5,_y:0}],[{_x:6,_y:0},{_x:7,_y:0},{_x:7,_y:1},{_x:7,_y:2},{_x:7,_y:3}],[{_x:8,_y:0},{_x:8,_y:1},{_x:8,_y:2},{_x:8,_y:3},{_x:9,_y:3},{_x:9,_y:4}],[{_x:9,_y:0},{_x:9,_y:1},{_x:9,_y:2}],[{_x:3,_y:1},{_x:3,_y:2},{_x:3,_y:3}],[{_x:4,_y:1},{_x:4,_y:2},{_x:5,_y:2}],[{_x:5,_y:1},{_x:6,_y:1},{_x:6,_y:2}],[{_x:1,_y:3},{_x:1,_y:4},{_x:2,_y:4},{_x:2,_y:5},{_x:1,_y:5}],[{_x:4,_y:3},{_x:5,_y:3},{_x:6,_y:3},{_x:6,_y:4},{_x:7,_y:4}],[{_x:0,_y:4},{_x:0,_y:5}],[{_x:3,_y:4},{_x:4,_y:4},{_x:5,_y:4},{_x:5,_y:5},{_x:4,_y:5},{_x:3,_y:5}],[{_x:8,_y:4},{_x:8,_y:5},{_x:7,_y:5},{_x:6,_y:5},{_x:9,_y:5}]]);
- _loc1_.PositionPiece(0,0,-5);
- _loc1_.PositionPiece(1,6,-6);
- _loc1_.PositionPiece(2,0,-6);
- _loc1_.PositionPiece(3,8,-9);
- _loc1_.PositionPiece(4,8,-6);
- _loc1_.PositionPiece(5,4,-9);
- _loc1_.PositionPiece(6,6,-3);
- _loc1_.PositionPiece(7,1,-9);
- _loc1_.PositionPiece(8,6,-9);
- _loc1_.PositionPiece(9,5,-9);
- _loc1_.PositionPiece(10,2,-2);
- _loc1_.PositionPiece(11,0,-9);
- _loc1_.PositionPiece(12,3,-4);
- _loc1_.PositionPiece(13,1,-6);
- return _loc1_;
- }
- function StartCreatingLevel92()
- {
- return _root._game.CreatePlayingField(92,10,6,FinishCreatingLevel92);
- }
- function FinishCreatingLevel92(fieldHost, width, height)
- {
- FreshDebug.Trace("FinishCreatingLevel92");
- var _loc1_ = fieldHost._field;
- _loc1_.Build(width,height);
- _loc1_.SetGroups([[{_x:0,_y:0},{_x:0,_y:1},{_x:1,_y:1},{_x:1,_y:0},{_x:2,_y:0},{_x:3,_y:0}],[{_x:4,_y:0},{_x:5,_y:0},{_x:5,_y:1},{_x:6,_y:1},{_x:6,_y:2},{_x:6,_y:3}],[{_x:6,_y:0},{_x:7,_y:0},{_x:8,_y:0},{_x:8,_y:1},{_x:7,_y:1},{_x:7,_y:2}],[{_x:9,_y:0},{_x:9,_y:1},{_x:9,_y:2},{_x:8,_y:2},{_x:8,_y:3},{_x:9,_y:3}],[{_x:2,_y:1},{_x:2,_y:2},{_x:2,_y:3}],[{_x:3,_y:1},{_x:4,_y:1},{_x:4,_y:2}],[{_x:0,_y:2},{_x:0,_y:3},{_x:0,_y:4}],[{_x:1,_y:2},{_x:1,_y:3},{_x:1,_y:4},{_x:2,_y:4},{_x:3,_y:4}],[{_x:3,_y:2},{_x:3,_y:3},{_x:4,_y:3},{_x:4,_y:4},{_x:4,_y:5},{_x:3,_y:5}],[{_x:5,_y:2},{_x:5,_y:3},{_x:5,_y:4}],[{_x:7,_y:3},{_x:7,_y:4},{_x:7,_y:5},{_x:8,_y:5},{_x:8,_y:4}],[{_x:6,_y:4},{_x:6,_y:5},{_x:5,_y:5}],[{_x:9,_y:4},{_x:9,_y:5}],[{_x:0,_y:5},{_x:1,_y:5},{_x:2,_y:5}]]);
- _loc1_.PositionPiece(0,0,-9);
- _loc1_.PositionPiece(1,5,-9);
- _loc1_.PositionPiece(2,7,-9);
- _loc1_.PositionPiece(3,4,-4);
- _loc1_.PositionPiece(4,8,-5);
- _loc1_.PositionPiece(5,2,-8);
- _loc1_.PositionPiece(6,0,-7);
- _loc1_.PositionPiece(7,7,-4);
- _loc1_.PositionPiece(8,2,-7);
- _loc1_.PositionPiece(9,9,-6);
- _loc1_.PositionPiece(10,4,-9);
- _loc1_.PositionPiece(11,0,-2);
- _loc1_.PositionPiece(12,6,-4);
- _loc1_.PositionPiece(13,4,-6);
- return _loc1_;
- }
- function StartCreatingLevel93()
- {
- return _root._game.CreatePlayingField(93,10,6,FinishCreatingLevel93);
- }
- function FinishCreatingLevel93(fieldHost, width, height)
- {
- FreshDebug.Trace("FinishCreatingLevel93");
- var _loc1_ = fieldHost._field;
- _loc1_.Build(width,height);
- _loc1_.SetGroups([[{_x:0,_y:0},{_x:1,_y:0},{_x:1,_y:1},{_x:2,_y:1},{_x:2,_y:0},{_x:3,_y:0}],[{_x:4,_y:0},{_x:4,_y:1},{_x:5,_y:1}],[{_x:5,_y:0},{_x:6,_y:0},{_x:6,_y:1},{_x:6,_y:2},{_x:6,_y:3}],[{_x:7,_y:0},{_x:7,_y:1},{_x:8,_y:1},{_x:8,_y:0}],[{_x:9,_y:0},{_x:9,_y:1},{_x:9,_y:2},{_x:9,_y:3},{_x:9,_y:4}],[{_x:0,_y:1},{_x:0,_y:2},{_x:1,_y:2},{_x:2,_y:2},{_x:3,_y:2}],[{_x:3,_y:1}],[{_x:4,_y:2},{_x:4,_y:3},{_x:3,_y:3},{_x:2,_y:3},{_x:2,_y:4}],[{_x:5,_y:2},{_x:5,_y:3},{_x:5,_y:4},{_x:6,_y:4}],[{_x:7,_y:2},{_x:7,_y:3},{_x:7,_y:4},{_x:7,_y:5},{_x:6,_y:5},{_x:5,_y:5}],[{_x:8,_y:2},{_x:8,_y:3},{_x:8,_y:4},{_x:8,_y:5},{_x:9,_y:5}],[{_x:0,_y:3},{_x:1,_y:3},{_x:1,_y:4},{_x:0,_y:4}],[{_x:3,_y:4},{_x:3,_y:5},{_x:2,_y:5},{_x:1,_y:5},{_x:0,_y:5},{_x:4,_y:5}],[{_x:4,_y:4}]]);
- _loc1_.PositionPiece(0,0,-7);
- _loc1_.PositionPiece(1,0,-9);
- _loc1_.PositionPiece(2,3,-9);
- _loc1_.PositionPiece(3,8,-9);
- _loc1_.PositionPiece(4,5,-9);
- _loc1_.PositionPiece(5,3,-4);
- _loc1_.PositionPiece(6,7,-8);
- _loc1_.PositionPiece(7,6,-6);
- _loc1_.PositionPiece(8,1,-4);
- _loc1_.PositionPiece(9,7,-7);
- _loc1_.PositionPiece(10,6,-9);
- _loc1_.PositionPiece(11,7,-3);
- _loc1_.PositionPiece(12,0,-6);
- _loc1_.PositionPiece(13,7,-9);
- return _loc1_;
- }
- function StartCreatingLevel94()
- {
- return _root._game.CreatePlayingField(94,10,6,FinishCreatingLevel94);
- }
- function FinishCreatingLevel94(fieldHost, width, height)
- {
- FreshDebug.Trace("FinishCreatingLevel94");
- var _loc1_ = fieldHost._field;
- _loc1_.Build(width,height);
- _loc1_.SetGroups([[{_x:0,_y:0},{_x:1,_y:0},{_x:1,_y:1},{_x:1,_y:2},{_x:0,_y:2},{_x:0,_y:1}],[{_x:2,_y:0},{_x:2,_y:1},{_x:3,_y:1},{_x:4,_y:1},{_x:5,_y:1},{_x:5,_y:0}],[{_x:3,_y:0},{_x:4,_y:0}],[{_x:6,_y:0},{_x:7,_y:0},{_x:7,_y:1},{_x:8,_y:1},{_x:8,_y:0},{_x:9,_y:0}],[{_x:6,_y:1},{_x:6,_y:2},{_x:5,_y:2},{_x:4,_y:2}],[{_x:9,_y:1},{_x:9,_y:2},{_x:8,_y:2}],[{_x:2,_y:2},{_x:3,_y:2},{_x:3,_y:3}],[{_x:7,_y:2},{_x:7,_y:3},{_x:6,_y:3},{_x:6,_y:4},{_x:7,_y:4}],[{_x:0,_y:3},{_x:0,_y:4},{_x:1,_y:4}],[{_x:1,_y:3},{_x:2,_y:3},{_x:2,_y:4},{_x:3,_y:4},{_x:4,_y:4}],[{_x:4,_y:3},{_x:5,_y:3},{_x:5,_y:4},{_x:5,_y:5}],[{_x:8,_y:3},{_x:9,_y:3},{_x:9,_y:4}],[{_x:8,_y:4},{_x:8,_y:5},{_x:7,_y:5},{_x:6,_y:5},{_x:9,_y:5}],[{_x:0,_y:5},{_x:1,_y:5},{_x:2,_y:5},{_x:3,_y:5}],[{_x:4,_y:5}]]);
- _loc1_.PositionPiece(0,4,-9);
- _loc1_.PositionPiece(1,6,-7);
- _loc1_.PositionPiece(2,7,-7);
- _loc1_.PositionPiece(3,6,-9);
- _loc1_.PositionPiece(4,7,-2);
- _loc1_.PositionPiece(5,2,-9);
- _loc1_.PositionPiece(6,0,-7);
- _loc1_.PositionPiece(7,7,-4);
- _loc1_.PositionPiece(8,1,-3);
- _loc1_.PositionPiece(9,2,-6);
- _loc1_.PositionPiece(10,4,-3);
- _loc1_.PositionPiece(11,0,-9);
- _loc1_.PositionPiece(12,0,-5);
- _loc1_.PositionPiece(13,6,-5);
- _loc1_.PositionPiece(14,6,-8);
- return _loc1_;
- }
- function StartCreatingLevel95()
- {
- return _root._game.CreatePlayingField(95,10,6,FinishCreatingLevel95);
- }
- function FinishCreatingLevel95(fieldHost, width, height)
- {
- FreshDebug.Trace("FinishCreatingLevel95");
- var _loc1_ = fieldHost._field;
- _loc1_.Build(width,height);
- _loc1_.SetGroups([[{_x:0,_y:0},{_x:0,_y:1},{_x:0,_y:2}],[{_x:1,_y:0},{_x:2,_y:0},{_x:3,_y:0}],[{_x:4,_y:0},{_x:4,_y:1},{_x:5,_y:1}],[{_x:5,_y:0},{_x:6,_y:0},{_x:7,_y:0},{_x:8,_y:0},{_x:8,_y:1},{_x:7,_y:1}],[{_x:9,_y:0},{_x:9,_y:1},{_x:9,_y:2}],[{_x:1,_y:1},{_x:2,_y:1},{_x:2,_y:2}],[{_x:3,_y:1},{_x:3,_y:2},{_x:4,_y:2},{_x:4,_y:3},{_x:5,_y:3},{_x:6,_y:3}],[{_x:6,_y:1},{_x:6,_y:2},{_x:7,_y:2},{_x:7,_y:3},{_x:8,_y:3}],[{_x:1,_y:2},{_x:1,_y:3},{_x:1,_y:4},{_x:1,_y:5},{_x:0,_y:5},{_x:0,_y:4}],[{_x:5,_y:2}],[{_x:8,_y:2}],[{_x:0,_y:3}],[{_x:2,_y:3},{_x:3,_y:3},{_x:3,_y:4},{_x:4,_y:4}],[{_x:9,_y:3},{_x:9,_y:4},{_x:8,_y:4},{_x:8,_y:5}],[{_x:2,_y:4},{_x:2,_y:5},{_x:3,_y:5}],[{_x:5,_y:4},{_x:6,_y:4},{_x:7,_y:4}],[{_x:4,_y:5},{_x:5,_y:5},{_x:6,_y:5},{_x:7,_y:5}],[{_x:9,_y:5}]]);
- _loc1_.PositionPiece(0,0,-9);
- _loc1_.PositionPiece(1,1,-7);
- _loc1_.PositionPiece(2,1,-9);
- _loc1_.PositionPiece(3,1,-6);
- _loc1_.PositionPiece(4,7,-9);
- _loc1_.PositionPiece(5,3,-8);
- _loc1_.PositionPiece(6,0,-3);
- _loc1_.PositionPiece(7,0,-6);
- _loc1_.PositionPiece(8,8,-9);
- _loc1_.PositionPiece(9,5,-9);
- _loc1_.PositionPiece(10,3,-9);
- _loc1_.PositionPiece(11,2,-9);
- _loc1_.PositionPiece(12,7,-3);
- _loc1_.PositionPiece(13,5,-9);
- _loc1_.PositionPiece(14,6,-7);
- _loc1_.PositionPiece(15,5,-1);
- _loc1_.PositionPiece(16,6,-5);
- _loc1_.PositionPiece(17,4,-9);
- return _loc1_;
- }
- function StartCreatingLevel96()
- {
- return _root._game.CreatePlayingField(96,10,6,FinishCreatingLevel96);
- }
- function FinishCreatingLevel96(fieldHost, width, height)
- {
- FreshDebug.Trace("FinishCreatingLevel96");
- var _loc1_ = fieldHost._field;
- _loc1_.Build(width,height);
- _loc1_.SetGroups([[{_x:0,_y:0},{_x:0,_y:1},{_x:1,_y:1}],[{_x:1,_y:0},{_x:2,_y:0},{_x:3,_y:0},{_x:3,_y:1},{_x:4,_y:1},{_x:5,_y:1}],[{_x:4,_y:0},{_x:5,_y:0},{_x:6,_y:0},{_x:7,_y:0},{_x:8,_y:0},{_x:8,_y:1}],[{_x:9,_y:0},{_x:9,_y:1},{_x:9,_y:2}],[{_x:2,_y:1},{_x:2,_y:2},{_x:1,_y:2}],[{_x:6,_y:1},{_x:6,_y:2},{_x:5,_y:2},{_x:4,_y:2},{_x:4,_y:3}],[{_x:7,_y:1},{_x:7,_y:2},{_x:7,_y:3},{_x:6,_y:3},{_x:5,_y:3},{_x:5,_y:4}],[{_x:0,_y:2},{_x:0,_y:3},{_x:0,_y:4},{_x:0,_y:5},{_x:1,_y:5},{_x:2,_y:5}],[{_x:3,_y:2},{_x:3,_y:3},{_x:2,_y:3},{_x:1,_y:3}],[{_x:8,_y:2},{_x:8,_y:3},{_x:8,_y:4},{_x:7,_y:4}],[{_x:9,_y:3},{_x:9,_y:4},{_x:9,_y:5},{_x:8,_y:5}],[{_x:1,_y:4},{_x:2,_y:4},{_x:3,_y:4},{_x:4,_y:4}],[{_x:6,_y:4},{_x:6,_y:5},{_x:5,_y:5},{_x:4,_y:5}],[{_x:3,_y:5}],[{_x:7,_y:5}]]);
- _loc1_.PositionPiece(0,1,-9);
- _loc1_.PositionPiece(1,3,-8);
- _loc1_.PositionPiece(2,2,-9);
- _loc1_.PositionPiece(3,0,-9);
- _loc1_.PositionPiece(4,8,-9);
- _loc1_.PositionPiece(5,6,-7);
- _loc1_.PositionPiece(6,2,-4);
- _loc1_.PositionPiece(7,1,-7);
- _loc1_.PositionPiece(8,2,-7);
- _loc1_.PositionPiece(9,8,-6);
- _loc1_.PositionPiece(10,4,-3);
- _loc1_.PositionPiece(11,2,-5);
- _loc1_.PositionPiece(12,5,-5);
- _loc1_.PositionPiece(13,7,-9);
- _loc1_.PositionPiece(14,7,-8);
- return _loc1_;
- }
- function StartCreatingLevel97()
- {
- return _root._game.CreatePlayingField(97,10,6,FinishCreatingLevel97);
- }
- function FinishCreatingLevel97(fieldHost, width, height)
- {
- FreshDebug.Trace("FinishCreatingLevel97");
- var _loc1_ = fieldHost._field;
- _loc1_.Build(width,height);
- _loc1_.SetGroups([[{_x:0,_y:0},{_x:0,_y:1},{_x:1,_y:1}],[{_x:1,_y:0},{_x:2,_y:0},{_x:2,_y:1}],[{_x:3,_y:0},{_x:4,_y:0},{_x:4,_y:1}],[{_x:5,_y:0},{_x:5,_y:1},{_x:5,_y:2}],[{_x:6,_y:0},{_x:7,_y:0},{_x:8,_y:0},{_x:8,_y:1},{_x:7,_y:1},{_x:7,_y:2}],[{_x:9,_y:0},{_x:9,_y:1},{_x:9,_y:2},{_x:9,_y:3}],[{_x:3,_y:1},{_x:3,_y:2},{_x:4,_y:2}],[{_x:6,_y:1},{_x:6,_y:2},{_x:6,_y:3},{_x:6,_y:4}],[{_x:0,_y:2},{_x:0,_y:3},{_x:1,_y:3},{_x:1,_y:2},{_x:2,_y:2},{_x:2,_y:3}],[{_x:8,_y:2},{_x:8,_y:3},{_x:7,_y:3},{_x:7,_y:4},{_x:8,_y:4},{_x:8,_y:5}],[{_x:3,_y:3},{_x:3,_y:4},{_x:2,_y:4},{_x:1,_y:4}],[{_x:4,_y:3},{_x:5,_y:3},{_x:5,_y:4},{_x:4,_y:4},{_x:4,_y:5}],[{_x:0,_y:4},{_x:0,_y:5},{_x:1,_y:5}],[{_x:9,_y:4},{_x:9,_y:5}],[{_x:2,_y:5},{_x:3,_y:5}],[{_x:5,_y:5},{_x:6,_y:5},{_x:7,_y:5}]]);
- _loc1_.PositionPiece(0,3,-2);
- _loc1_.PositionPiece(1,4,-9);
- _loc1_.PositionPiece(2,6,-9);
- _loc1_.PositionPiece(3,5,-7);
- _loc1_.PositionPiece(4,6,-4);
- _loc1_.PositionPiece(5,9,-7);
- _loc1_.PositionPiece(6,0,-9);
- _loc1_.PositionPiece(7,4,-8);
- _loc1_.PositionPiece(8,6,-6);
- _loc1_.PositionPiece(9,0,-5);
- _loc1_.PositionPiece(10,6,-2);
- _loc1_.PositionPiece(11,2,-9);
- _loc1_.PositionPiece(12,3,-5);
- _loc1_.PositionPiece(13,8,-8);
- _loc1_.PositionPiece(14,0,-7);
- _loc1_.PositionPiece(15,0,-6);
- return _loc1_;
- }
- function StartCreatingLevel98()
- {
- return _root._game.CreatePlayingField(98,10,6,FinishCreatingLevel98);
- }
- function FinishCreatingLevel98(fieldHost, width, height)
- {
- FreshDebug.Trace("FinishCreatingLevel98");
- var _loc1_ = fieldHost._field;
- _loc1_.Build(width,height);
- _loc1_.SetGroups([[{_x:0,_y:0},{_x:1,_y:0},{_x:2,_y:0}],[{_x:3,_y:0},{_x:3,_y:1},{_x:3,_y:2},{_x:2,_y:2}],[{_x:4,_y:0},{_x:5,_y:0},{_x:6,_y:0},{_x:7,_y:0}],[{_x:8,_y:0},{_x:8,_y:1},{_x:9,_y:1},{_x:9,_y:2}],[{_x:9,_y:0}],[{_x:0,_y:1},{_x:0,_y:2},{_x:1,_y:2},{_x:1,_y:3},{_x:2,_y:3}],[{_x:1,_y:1},{_x:2,_y:1}],[{_x:4,_y:1},{_x:5,_y:1},{_x:5,_y:2},{_x:6,_y:2},{_x:6,_y:3}],[{_x:6,_y:1},{_x:7,_y:1},{_x:7,_y:2}],[{_x:4,_y:2},{_x:4,_y:3},{_x:3,_y:3}],[{_x:8,_y:2},{_x:8,_y:3},{_x:8,_y:4},{_x:7,_y:4},{_x:7,_y:5},{_x:6,_y:5}],[{_x:0,_y:3},{_x:0,_y:4},{_x:1,_y:4},{_x:2,_y:4}],[{_x:5,_y:3},{_x:5,_y:4},{_x:5,_y:5},{_x:4,_y:5}],[{_x:7,_y:3}],[{_x:9,_y:3},{_x:9,_y:4},{_x:9,_y:5},{_x:8,_y:5}],[{_x:3,_y:4},{_x:4,_y:4},{_x:3,_y:5},{_x:2,_y:5}],[{_x:6,_y:4}],[{_x:0,_y:5},{_x:1,_y:5}]]);
- _loc1_.PositionPiece(0,2,-9);
- _loc1_.PositionPiece(1,8,-9);
- _loc1_.PositionPiece(2,0,-4);
- _loc1_.PositionPiece(3,6,-7);
- _loc1_.PositionPiece(4,8,-8);
- _loc1_.PositionPiece(5,2,-3);
- _loc1_.PositionPiece(6,0,-7);
- _loc1_.PositionPiece(7,5,-9);
- _loc1_.PositionPiece(8,4,-8);
- _loc1_.PositionPiece(9,5,-3);
- _loc1_.PositionPiece(10,7,-6);
- _loc1_.PositionPiece(11,7,-2);
- _loc1_.PositionPiece(12,3,-7);
- _loc1_.PositionPiece(13,3,-8);
- _loc1_.PositionPiece(14,1,-8);
- _loc1_.PositionPiece(15,4,-5);
- _loc1_.PositionPiece(16,5,-1);
- _loc1_.PositionPiece(17,0,-9);
- return _loc1_;
- }
- function StartCreatingLevel99()
- {
- return _root._game.CreatePlayingField(99,10,6,FinishCreatingLevel99);
- }
- function FinishCreatingLevel99(fieldHost, width, height)
- {
- FreshDebug.Trace("FinishCreatingLevel99");
- var _loc1_ = fieldHost._field;
- _loc1_.Build(width,height);
- _loc1_.SetGroups([[{_x:0,_y:0},{_x:1,_y:0},{_x:2,_y:0}],[{_x:3,_y:0},{_x:4,_y:0},{_x:4,_y:1},{_x:5,_y:1},{_x:5,_y:2},{_x:6,_y:2}],[{_x:5,_y:0},{_x:6,_y:0},{_x:7,_y:0},{_x:7,_y:1},{_x:7,_y:2}],[{_x:8,_y:0},{_x:9,_y:0},{_x:9,_y:1}],[{_x:0,_y:1},{_x:1,_y:1},{_x:2,_y:1},{_x:3,_y:1}],[{_x:6,_y:1}],[{_x:8,_y:1},{_x:8,_y:2},{_x:9,_y:2},{_x:9,_y:3}],[{_x:0,_y:2},{_x:1,_y:2},{_x:2,_y:2},{_x:3,_y:2}],[{_x:4,_y:2},{_x:4,_y:3},{_x:4,_y:4}],[{_x:0,_y:3},{_x:1,_y:3},{_x:2,_y:3},{_x:2,_y:4}],[{_x:3,_y:3},{_x:3,_y:4},{_x:3,_y:5},{_x:2,_y:5},{_x:1,_y:5}],[{_x:5,_y:3},{_x:6,_y:3},{_x:6,_y:4}],[{_x:7,_y:3},{_x:7,_y:4},{_x:7,_y:5},{_x:6,_y:5}],[{_x:8,_y:3},{_x:8,_y:4},{_x:9,_y:4},{_x:9,_y:5},{_x:8,_y:5}],[{_x:0,_y:4},{_x:0,_y:5},{_x:1,_y:4}],[{_x:5,_y:4},{_x:5,_y:5},{_x:4,_y:5}]]);
- _loc1_.PositionPiece(0,7,-8);
- _loc1_.PositionPiece(1,2,-6);
- _loc1_.PositionPiece(2,3,-9);
- _loc1_.PositionPiece(3,2,-3);
- _loc1_.PositionPiece(4,6,-9);
- _loc1_.PositionPiece(5,7,-6);
- _loc1_.PositionPiece(6,5,-6);
- _loc1_.PositionPiece(7,1,-8);
- _loc1_.PositionPiece(8,0,-8);
- _loc1_.PositionPiece(9,0,-5);
- _loc1_.PositionPiece(10,5,-5);
- _loc1_.PositionPiece(11,8,-7);
- _loc1_.PositionPiece(12,7,-3);
- _loc1_.PositionPiece(13,0,-4);
- _loc1_.PositionPiece(14,6,-7);
- _loc1_.PositionPiece(15,8,-5);
- return _loc1_;
- }
- stop();
-