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- stop();
- stopAllSounds();
- sound2.start(0,999);
- _root.menu_mc.time_bar.bar._xscale = 100;
- _root.item_num = 8;
- FNitem();
- _root.enemy_num = 3;
- _root.count_num = 0;
- _root.level = _root.level + 1;
- FNscore("l",_root.level);
- _root.text_mc.gotoAndStop("start");
- _root.back.door.gotoAndStop("out");
-